ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#5751
Posté 31 mars 2012 - 08:50
#5752
Posté 31 mars 2012 - 09:03
About the endings: I liked the idea of sacrifice, I don't mind Shepard dying, and the Citadel\\Relays blowing up, though If I can avoid it somehow, its better (it should be REALLY hard though). I can accept that the Starchild thinks his ideas are best, but I can't accept Shepard just going, "yeah, you're right..."
I want to argue with the AI, and try to convince him, even if it won't work, and then I want the option to tell Hackett to just attack conventionally. (And WIN, with high enough EMS, even if I take horrible losses and maybe Sheps' death. Though again, if Shep can somehow live, I want that option too.)
Even if I end up choosing one of the three options, I want to know what happened to the rest of my acquintances, you know: Wrex, Jack, Hackett, Squadmates who do not magically appear on Normandy, and so on. I want closure.
The idea of the endings I could understand, but the implementation was mishandled. I still want an option for a happy ending though. It NEEDS to be really hard to get, but it will be so worth it.
#5753
Posté 31 mars 2012 - 09:36
It's right that we can't beat them conventionally: It'd be like the middle ages declaring war against the modern world. Worse even. Sure, a couple of lucky or well-planned cavalry strikes from knights in armour might be able to take out a few modern day tanks, but in the long run? Medieval Earth cannot beat the Modern World in a conventional fight. And neither can the galaxy beat the Reapers conventionally. If anything would break my suspension of disbelief, that would.
Find the Reapers' weak spot. Drive everything you have at it. That works as an in-universe way to beat them. Alternatively, find a way to bring them down to our level. Just don't tell us that the galaxy actually can take on a fleet of Reapers when three Alliance fleets barely took down Sovereign. And even that was because Shepard stunned it first.
#5754
Posté 31 mars 2012 - 10:09
Rachni need more involvement. I expected more than +100 war assets for saving them. Maybe some token ships join the battle at the end or something, with some dialogue to reflect it.
Alot of my ideas already said, but regarding ending, remove the starchild. He just raises more annoying questions and Shepard being talked down by a child of all things is annoying. If it must be kept for integrity whilst adding different/alternative endings, have it changed to a Reaper AI, maybe Harbinger, trying to persuade or convince Shepard of pretty much the same reason star kid said; they're saving organics from themselves but retaining them in a new reaper. This way, we get to sort of keep the original endings, without adding another annoying entity, and the fact it's a reaper also allows us to defy it's twisted logic. That logic makes no sense for a 'higher being' like apparently starbrat is. At least if a reaper itself says that, it can claim it thinks it knows better or whatever, ad you can equally disagree on a reasonable level. Reapers are evil so they have a twisted viewpoint as far as we're concerned. Having an apparently benevolent higher being saying that they need to murder organics over and over to save them from themselves? No.
Happy ending should exist. Not easy, but if we worked that hard for three games we damn well deserve it. No more cliche than the depressing death of main characters endings which are now mainstream. These games are escapism, I ultimately want it to be nice. Mass Effect has enough dark themes that it's not silly, but having the ending all sad and suicidal is other the top.
Especially important for love interest investors, too.
Modifié par Zerox Z21, 31 mars 2012 - 10:37 .
#5755
Posté 31 mars 2012 - 10:19
Mass Effect 3 lacks one thing which i missed and that is the hang out hubs we had in ME1 and ME2. Like Illium and Omega. Apart from the Citidel we had other places to explore and see how the universe was, I didn't really feel like we had that Oppertunity in Mass Effect 3, we only had the Citidel which was far better than the Citidel in ME2 but still one place is not enough, I wanted to see how the salarian home world was like how how Nos Astra was like (before it blew up).
#5756
Posté 31 mars 2012 - 10:26
I've seen people pointing out how the starchild and other aspects of the final citadel scene don't make sense and I agree, it just doesn't. A couple things I've seen that intrigued me were the starchild's chosen appearance and the construction of the citadel itself. If you think back to the geth fighter base mission, when you enter the 'geth world' Legion tells you that your mind creates the world from something familiar even though Shep doesn't recognize it. So, possibly since Shep's mind has no idea what the catalyst looks like it chooses something familiar. This could also explain why Shep doesn't question its appearance (or it could be poor writing). Shep's mind used something familiar so it doesn't question it. Same thing with the citadel; you see aspects of the Shadow Broker's ship implemented into it possibly because his mind is using something familiar to create the scene.
Just a couple of things I thought about. Obviously it's just conjecture, but from what I've seen and heard about the Indoc theory I personally believe it could be possible if Bioware wants to redeem this (if it wasn't their plan all along). I love the games, but would like to see more variety in the endings of ME3. Make our choices and effort matter just like in ME2. Let have the CHANCE to get our happy ending if we want to work hard enough for it.
#5757
Posté 31 mars 2012 - 10:39
If not then what about the possability of one or even afew more being hidden else where in the galaxy that havent been unearthed yet? IN places right in front of our eyes in previous journies....I mean why not? the reapers have been around for eons.
Sheppard could also be seen being carried from the battle ground by medics, and not in a good way at all.
Shep died once....Cerberus brought him/her back...
Harbinger appearinging and not even speaking to shep in those 'final minutes' was lame, honestly.
As far as the ending goes it outdoes the Sopranos by doing nothing for the audience/participator.
#5758
Posté 31 mars 2012 - 11:06
Persason wrote...
I am NOT going to bother you with the ending although that is a huge problem too.
Mass Effect 3 lacks one thing which i missed and that is the hang out hubs we had in ME1 and ME2. Like Illium and Omega. Apart from the Citidel we had other places to explore and see how the universe was, I didn't really feel like we had that Oppertunity in Mass Effect 3, we only had the Citidel which was far better than the Citidel in ME2 but still one place is not enough, I wanted to see how the salarian home world was like how how Nos Astra was like (before it blew up).
I agree. How about after the main missions, Tuchanka and Rannoch become 'hub' worlds? Salarians seemed under involved too compared to other races, they only were mainly involved in the krogan/turian issue, it wasn't centered around them much.
And still dissapointed on the lack of female turians. The reasoning was 'we wouldn't know how to differentriate them'. They don't need to be much anyway, even the males of various species have some differing models, just make some of those like females and have female lines instead. Same method as the variation used in previous games.
Also, minor races seemed very excluded. Vorcha showed up for one cutscene. Few batarians (though understandable), only one elcor for conversation. Why include such minor races at all if they're going to be excluded so much? Seems kinda contradictory. Add more races for variety, then show it only once.
Woulda been cool to see raloi too. Can't have it all though. Love to see in future installments though, even just to see how they look.
#5759
Posté 31 mars 2012 - 11:14
Keep the Reapers a mystery.
Don't break the characters of Shepard's crew to make some stupid Adam and Eve allusion, you already did that with the Krogan. Everyone turning coward so they can start a community of inbred humans (there's what 15 humans on the Normandy?) is awful, awful, awful.
Personally, I think the endings this series deserved were scrapped so you could start Mass Effect 4 or whatever you're calling it with a clean slate.
Also, for future reference, a "buy more dlc" prompt after a rotten ending (or any ending really) only adds insult to injury.
#5760
Posté 31 mars 2012 - 11:55
After the final battle, get admiral hackett to give an EPIC "Its finally Over, We've won" Speech.
After that Commander Shepard will Narrate a long and epic speech about how difficult it was to do the things you did, (galactic cooperation, based on your choices, Peace with Turian's and Krogan, Quarians and Geth etc.) and that they all came together in the end and stood side by side, Perhaps show Scenes of Battle, cooperation, and sacrifice between the various races.
While getting to the end of Each races segment it will show the reconstruction effort on each homeworld.
Each world should Construct a statue commemorating Shepard, the person who united the Galaxy to defeat the greatest threat of all. Each Race will construct a different statue:
Palavan/Turian:
Will show shepard flanked by Garrus on one side and Wrex (or his equivalent) on the other side
Tuchanka/Krogan:
Will show Shepard Flanked by Mordin on one side and Wrex (or his Equivalent) on the other side
Rannoch/Quarian/Geth: (this example is assuming that Peace was made between the two races)
Will Show Shepard Flanked by Tali on one side and Legion on the other
Thessia/Asari:
Will Show Shepard Flanked by Liara on one side and Perhaps Samara on the other (Assuming Samara lived)
Sur'kesh/Salarian: (Assuming Sur'kesh was devastated by the Reapers)
Will Show Shepard Flanked by Mordin on one side and Captain Kirahe on the other (Assuming Kirahe Survived) or Kirahe's equivalent.
Earth/Human: (earth will be by far the most Impressive of the statues)
Will Show Shepard Flanked by Ashley or Kaiden on one side and Anderson on the other with a Large Normandy Arched behind and above them.
After shepards long speech and associated ending video, it will cut to credits, it will say a few names, 2-4 then (Assuming the Citadel is lost) it will show the Council Chambers of a new seat of Government (a world or Space Station still under construction by the joint species) the room will be filled with people, delegates, diplomats, embassaders, hordes of media and random people come to witness this historic event. The council will be there as well as Admiral Hackett, and the new Krogan councilor as well as the new Quarian councilor. (and Udina's replacement)
The door will open (camera could be look out into the room from the far side of the door when it opens) then with thunderous applause Commander Shepard will step out Threw the door. (camera could have an over the shoulder view) As you walk up the aisle you look back and forth at all of the assembled people Cheering you on, along the aisle there are all of your surviving crew members from ME1 and 2 clapping or nodding and smiling in approval. As you get to the steps leading up to the councilors you note that your Surviving team from ME3 are along one side of the stairs, including your Love interest, Shepard walks up the stairs to Greet the Councilors, the crowd quites and the councilors speak, Acknowledging all of your heroic accomplishments (and possibly leaving out any none heroic things like Renegade acts or decisions that had negative consequences) you get cheers and applause from the respective groups. AND I BETTER GET A DAMNED EPIC APPOLOGY FROM THE COUNCIL!!!! When the Councilor's are finished Admiral Hackett will Step forward and deliver an EPIC speech recieving quited nods of approval and smiles.
When finished he will step to the side as the asari councilor steps forward with a small wooden box (or whatever material makes sense
Afterwards you'll see Shepard and her (i'm a femshep fan) Love interest on which ever homeworld their LI is from, they'll talk a little about how they got to this point and whats next, BUT they will be interupted by... Children!! where applicable! Shepard will make a comment about just getting through the day, or one step at a time
Modifié par GeneralBacon339, 01 avril 2012 - 12:00 .
#5761
Posté 01 avril 2012 - 12:09
I hope that you consider these suggestions and others like mine. Thank you for all your hard work BioWare!!!
Modifié par justjack452, 01 avril 2012 - 12:11 .
#5762
Posté 01 avril 2012 - 12:28
Most of all, I continued it substantially. It even includes a space and ground fight against Harbinger, the last reaper who found a way to avoid destruction.
I can't post it here, but if you'd like to read it, it's on my blog here on this site:
http://social.biowar...32/blog/212262/
It was uh, about 20 pages in microsoft word, 12 font, times new roman, not doublespaced.
Although I can't post it in its entire glory right here, here are some uh... Moments:
“Joker!!”
Just as the ray was about to fire, Harbinger’s body shifts hard to the side in an awkward spasm. The reaper even seemed to vocalize its sudden agony with a loud, robotic “ARG.” Sparks shot out from several of its joints.
“That is an invalid target,” boomed a very different voice from the same reaper. It was EDI’s.
Joker, who had been hell bent on reaching that tree line, stopped dead in his tracks. With eyes wider than the moon he slowly gazed back up at the shivering reaper, “…EDI?!”
“Jeff, please continue to safety. I cannot fight Harbinger with any level of reliability.”
“What? What are you talking about?! You are Harbinger!”
“Incorrect. Though I did manage to ride the catalyst’s shockwave until I was able to… Infect… Harbinger when he sustained major systems damage.”
“Unbelievable,” muttered Javik.
“Please, Jeff. Hurry.”
-----------------------------------
“Oh,” said Anderson holding up Shepard’s tags, “And I think you dropped these. Though I don’t think you’ll be needing them anymore. I’m pretty sure the brass will have to invent N8 after this one.”
Shepard grins.
-----------------------------------------
“What?” Joker looked at his console, “It’s masking itself as us now?”
“I did not anticipate I would be scanning for another Normandy. It’s could just has easily been an sensor shadow of us. We got lucky," said EDI coldly.
Another red beam screamed past, coming so close the crew can see it from the cockpit windows.
“Whoa! We got lucky again, huh?”
“No, that was skill.”
“Oh, of course.”
--------------------------------
“I OFFERED YOU SALVATION.”
“We don’t need your God damn salvation. Order has its place in the galaxy, but so does the chaos.”
“LIFE WILL NOT BE PRESERVED. IT WILL NOT ASCEND. YOU HAVE DOOMED IT ALL.”
“Maybe you’re right,” spat the commander at the top of his lung, “But we have our own ideas of salvation. You never had the right to force yours. Self determination may be messy, but it’s the only thing that makes life worth existing at all. Synthetic, organic, or both.”
#5763
Posté 01 avril 2012 - 01:36
#5764
Posté 01 avril 2012 - 02:02
The more construction resources you acquired, the stronger the pulse, the easier the reapers are to defeat. Similarly the more war assets you acquired, the more ship available, the easier to pummel the reapers - and thus we have a logical basis for determining the quality of ending you receive.
#5765
Posté 01 avril 2012 - 02:07
Scene addressing the Keepers should've been added or even just an email - why is there no concern over what was dug up in regards to the Keepers and where is Chorban and Jahleed in all this?
You would think the Shepards who helped them with the Keepers quest would be able to recruit them as War Assets considering their discovery that you got an email about in ME2 or that these two would have *something* to contribute or even discovered something else.
#5766
Posté 01 avril 2012 - 02:16
Pretty much speaks for itself.
#5767
Posté 01 avril 2012 - 02:51
I'm not even going to get started on the endings here beyond saying that I preferred the deux ex machina in the Orestea to the one in ME3, and in the Orestea you have Athena saying that women aren't truly "parents," so that's saying something and to agree with the general call for closure in some way that makes sense.
#5768
Posté 01 avril 2012 - 03:06
#5769
Posté 01 avril 2012 - 03:22
Seriously I've found a way of looking at the ending that fits the lore and is very satisfying. It's not any other theory I've read and I used my own imagination to fill in the blanks. Almost like reading a book I guess. I'd hate for that to be taken away. We're gamers after all. Our ability to use personal speculation in a game like this is all that seperates us from the guy that watches TV all day.
#5770
Posté 01 avril 2012 - 03:33
I'm not sure what it would be about though....it seems like a lot of her problems (that needed neutralizing) got cleared away in the main plot of ME3.
#5771
Posté 01 avril 2012 - 03:59
Kevlar xD wrote...
This isn't really a "change" per se, but I would really enjoy DLC for Miranda, kind of the similar to Lair of the Shadow Broker for Liara.
I'm not sure what it would be about though....it seems like a lot of her problems (that needed neutralizing) got cleared away in the main plot of ME3.
I am definitely on board for a MIranda DLC. It's such a shame that we didn't even get the chance to have her as a squadmate in ME3, especially when Cerberus is such a huge part of the game...
#5772
Posté 01 avril 2012 - 04:00
#5773
Posté 01 avril 2012 - 05:04
I thought ME1 was a clever rpg/shooter because you could explore around in the Mako and do random missions.
Bioware took that away in ME2, but the dialog become more interesting so I let it slide.
In ME3, the dialog is awful about 60% of the time and made me embarrassed to even be listening to it. And the game has become so streamlined that it's now press "UP" to win. It's really pathetic. Gone are the hacking/debugging games. Easy though they were, they still made you feel like you were doing something. Now it's just hold "Space Bar" and that's it. Come on, I'm not an autistic 5 year old, I can match up colors and shapes. You should've made the puzzles harder, not take them away completely.
All we are left with is a shooter game that made me yawn. The story was so absurd that I didn't even pay attention. And James was useless. Now if I could command a 5 man fireteam of James style meat head marines that would've been cool.
#5774
Posté 01 avril 2012 - 05:16
Also, don't destroy the reapers, nor shold they be able to becontroled, they loose they're methaphisic and ominous nature.
Diferent outcomes also, from stoping the reapers, by lets say, sending them to another galaxy or something like that; to not stoping them and get every organic in the galaxy killed again.
That should be the most important for me, sorry for my grammar, I'm from México so writting in english is not a strong point.
#5775
Posté 01 avril 2012 - 05:30
Chrislo1990 wrote...
Kevlar xD wrote...
This isn't really a "change" per se, but I would really enjoy DLC for Miranda, kind of the similar to Lair of the Shadow Broker for Liara.
I'm not sure what it would be about though....it seems like a lot of her problems (that needed neutralizing) got cleared away in the main plot of ME3.
I am definitely on board for a MIranda DLC. It's such a shame that we didn't even get the chance to have her as a squadmate in ME3, especially when Cerberus is such a huge part of the game...
While I want it, Miranda's backstory was pretty well resolved and fulfilled. Along with Mordin, the Quarians/Geth, and Turians/Krogans, Bioware did a very good job at resolving their stories both sensibly and with previous choices impacting the ultimate outcome. How they did so well with those and managed to screw up the big one is beyond me.
Now that I think about it though, I don't think Miranda DLC is possible since she's probably dead in a lot of peoples' playthroughs, and she's such unique a character you can't find her a replacement the way Wreav could replace Wrex. It's disappointing because I think Miranda would have been a good character to talk about genetic modification and it's impact on the person (which they do kind of touch on), since one of the main issues today is morality of doing it at all. Hopefully any future DLC at least has her make an appearance, if it's not centered around her.





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