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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5801
Kevlar xD

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9Enrico0 wrote...

bioware.. when you'll tell us something?????


PAX is on Friday

#5802
9Enrico0

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Kevlar xD wrote...


PAX is on Friday


they will tell us somethings during the PAX?? ok .. ^_^ thanks  (sorry for english)

#5803
RaenImrahl

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9Enrico0 wrote...
they will tell us somethings during the PAX?? ok .. ^_^ thanks  (sorry for english)


Chris P's post on PAX is here: http://social.biowar.../index/10822886

While there is not a panel dedicated to the ending controversy, plenty of ME developers (and Dragon Age, too) will be there. 

#5804
Chucky141

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Please fix the bug where Eve dies even though Maelon's data is saved in ME2.

#5805
SmokePants

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1) Insanity issue

The last sequence of the game where Shepard is hobbling toward the beam has some serious issues that make it the hardest part of the game on Insanity. The combination of the large amount of health for the Cyber-Turian, the inaccuracy of the pistol, and the floaty aiming of that sequence has made it a hair-pulling exercise in frustration. I've died 10 straight times, with no end in sight. It takes me a minute of painful limping just to get back to the Turian. I can usually score some hits, but not enough to kill him and it seems like my crosshairs are on target, they just aren't turning red and the bullets aren't always hitting like I think they should.

That section, being that it is not a core part of the gameplay, should not be obstructing my completion of the game on Insanity. It should be noted that on Normal, I didn't have an issue. The Turian died more quickly and it seemed like I had more time to properly aim.

I'm playing with a controller, by the way.

2) Turret sequences

Quite simply, they are too slow to cover the fields they are being asked to cover. Since most of them have very relaxed fail states, this isn't much of an issue. It's just mildly annoying that there's little you can do to prevent some enemies from getting to a barricade.

3) Sniper scopes

The snap-to-target behavior of aiming down a scope is far more a hinderance than a help. It often snaps to an enemy I'm not trying to shoot. When I'm trying to take out a shield-pylon, it will ignore the pylon and snap to the nearest enemy and I have to slowly move the crosshairs back to the pylon I was originally aiming at.

When I'm instinctively trying to zoom to an area ahead of where an enemy is moving in order to shoot him as he walks into view, it will snap me to where the moving enemy currently is, which is usually empty, because the enemy has continued to move while the scope was zooming in.

And often times, the enemy can OUTWALK my scope's crosshair traversal speed. Again, I'm using a controller.

4) Grenades

The indicator for nearby grenades is confusing and ineffective. I have to pause and rotate the camera to make sense of where the grenade actually is. If I don't, I've had situations where I've walked closer to the grenade thinking I would be moving away.

Some grenade tosses are just crueler than others. Some situations, I find myself helpless against a lucky grenade toss. Sometimes, my squadmates actually block my retreat.

5) Smoke

Cerberus forces abuse smoke grenades. I know they're in the game to keep the player from sitting in one spot by forcing him to establish new lines of sight, but too often, smoke is used in places where a new line of sight is impossible, like a narrow hallway. In those cases, all it does is bog things down.

6) Hades cannon

The mission starts off with the player frozen in place, staring out the shuttle door as bullets come flying in, draining his shields and some of his base health (on Insanity, anyway).

Not a good start, but a walk in the park compared to the rest of the unpleasant level. The screen-shake of the Hades cannon is like having an annoying roommate come by and jostle you while you're playing the game. It is really, really obnoxious.

Modifié par SmokePants, 01 avril 2012 - 06:59 .


#5806
Omnicrat

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Dava Flava wrote...

Cheers, Bioware!

When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.

Thanks! Keep up the good work!


If you liked the origional ending, and they release new ending dlc, just don't get it.  There is no need to keep the current ending in the fix they make for anyone.  If you didn't like it, you want it gone.  If you did like it, you don't need the new endings.  Simple as that.

Modifié par Omnicrat, 01 avril 2012 - 07:08 .


#5807
Thanatos144

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I think you should keep the ending as is.......You might have to explain things for those who dont understand it though.

Oh and would be nice to take back Omega.

Modifié par Thanatos144, 01 avril 2012 - 07:35 .


#5808
chujwamdotego

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Omnicrat wrote...

Dava Flava wrote...

Cheers, Bioware!

When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.

Thanks! Keep up the good work!


If you liked the origional ending, and they release new ending dlc, just don't get it.  There is no need to keep the current ending in the fix they make for anyone.  If you didn't like it, you want it gone.  If you did like it, you don't need the new endings.  Simple as that.


The best thing would be to ADD new endings. If someone liked original ones he can have them.

#5809
stucksuburbanite

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Aside from the whole endings debacle my issues with the game lay in the fact that we've been told our decisions in the two previous games matter and have effects on ME3. In certain situations (mainly the priority missions) this is true. However, a lot of the decisions we've made in the past have no bearing whatsoever. Many times, the character we've made decisions about, has found some way around our choices i.e. Kasumi and the grey box; the Illusive Man and Reaper data from the Collector Base; Udina as Councillor; Legion and rewriting/destroying the Geth. These are just a few examples of how I felt like ME3 was no longer my game to play and control. Instead I felt like I was watching a movie. Admittedly at times the scenes were phenomenal but I felt let down. For 5 years I've been told that my choices would matter and they would all have some bearing on Shepard's ending. Deus ex was there all throughout the game: it may not have been the god child but it was definitely there nullifying much of my previous choices.

It really bothers me that this occurred considering the game was not only beautiful visually but exemplified amazing writing. The dialogue was great and some of the character death scenes were beyond moving. But when you create a game series based on choice but ultimately take those choices away from us, then in the end, it's just another game that could've been something spectacular.

I won't touch on the endings, because it's pretty much all been said before. But I do want to say that something about the ending needs to change to do justice for Shepard and the Mass Effect series.

#5810
Harley_Dude

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The cutscene of the Normandy trying to out run the 'pick a color' pulse made no sense to me. The people selected for tumbling out of the wreckage even less. Javik always appears, even when he is part of the squad. Garrus or Tali have not been in either of my endings regardless of EMS level.

#5811
quiff

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1) just a thought. but i heard after armstrong landed on the moon he had a massive mental breakdown, based on the simple idea of "ive just done the most immense amazing thing ever, what is the point of life now, because i will never do anything like that ever again, how do i beat that?". Shepherd basically saves the galaxy 3 times, would that be an interesting idea to explore? assuming shep thinks theyll live, what real life skills would he have? if no more reapers, and world peace in space, hed be out of a job and possibly have a family to support, bills to pay etc, if you are used to the big things can you deal with the small and mundane? If shep thinks theyll die in the end? well why not record a video will in the case he dies on final mission, leaving what little he has other than achievement (what some toy ships, fish, a hamster and a collection of poetry) to friends and loved ones. probably a bad idea but could be good if was well written and id reckon emotional to see

2) epic space and ground battles with all races having a showing, some sort of cutscene showing all the admirals of the victory fleet in the war assets room, with shep moderating and deciding the postion or stance of fleet?

3) mako and hammerhead?

4) everything else to do with the ending??

#5812
DunadanTurambar

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SmokePants wrote...

1) Insanity issue

The last sequence of the game where Shepard is hobbling toward the beam has some serious issues that make it the hardest part of the game on Insanity. The combination of the large amount of health for the Cyber-Turian, the inaccuracy of the pistol, and the floaty aiming of that sequence has made it a hair-pulling exercise in frustration. I've died 10 straight times, with no end in sight. It takes me a minute of painful limping just to get back to the Turian. I can usually score some hits, but not enough to kill him and it seems like my crosshairs are on target, they just aren't turning red and the bullets aren't always hitting like I think they should.

That section, being that it is not a core part of the gameplay, should not be obstructing my completion of the game on Insanity. It should be noted that on Normal, I didn't have an issue. The Turian died more quickly and it seemed like I had more time to properly aim.

I'm playing with a controller, by the way.

2) Turret sequences

Quite simply, they are too slow to cover the fields they are being asked to cover. Since most of them have very relaxed fail states, this isn't much of an issue. It's just mildly annoying that there's little you can do to prevent some enemies from getting to a barricade.

3) Sniper scopes

The snap-to-target behavior of aiming down a scope is far more a hinderance than a help. It often snaps to an enemy I'm not trying to shoot. When I'm trying to take out a shield-pylon, it will ignore the pylon and snap to the nearest enemy and I have to slowly move the crosshairs back to the pylon I was originally aiming at.

When I'm instinctively trying to zoom to an area ahead of where an enemy is moving in order to shoot him as he walks into view, it will snap me to where the moving enemy currently is, which is usually empty, because the enemy has continued to move while the scope was zooming in.

And often times, the enemy can OUTWALK my scope's crosshair traversal speed. Again, I'm using a controller.

4) Grenades

The indicator for nearby grenades is confusing and ineffective. I have to pause and rotate the camera to make sense of where the grenade actually is. If I don't, I've had situations where I've walked closer to the grenade thinking I would be moving away.

Some grenade tosses are just crueler than others. Some situations, I find myself helpless against a lucky grenade toss. Sometimes, my squadmates actually block my retreat.

5) Smoke

Cerberus forces abuse smoke grenades. I know they're in the game to keep the player from sitting in one spot by forcing him to establish new lines of sight, but too often, smoke is used in places where a new line of sight is impossible, like a narrow hallway. In those cases, all it does is bog things down.

6) Hades cannon

The mission starts off with the player frozen in place, staring out the shuttle door as bullets come flying in, draining his shields and some of his base health (on Insanity, anyway).

Not a good start, but a walk in the park compared to the rest of the unpleasant level. The screen-shake of the Hades cannon is like having an annoying roommate come by and jostle you while you're playing the game. It is really, really obnoxious.


Those problems you have, are not problems at all, you just have to use your head to defeat the enemies, is insanity for a reason. I went to insanity and I had no problems.

Besides, Marauder Shields is making you a favor at the end hahaha, sorry. Easy joke :P

#5813
kryzak

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(I just finished ME3 at 3am last night, and understand that TONS of people have already written the same things up.  Still, I wanted to thank the BW team for a great game and share my own experience and my hopes for more resolution in the ending.)

Dear BioWare,

I enjoyed the trilogy IMMENSELY and Mass Effect 3 has brought me close to tears so many times with its astonishing personal touches with squad mates and friends I've known for over 100 hours.  The final missions were spectacular and the last farewell to each of your friends was absolutely well written.  

SPOILERS AHEAD:
The reason I'm posting this is the final ending sequence.  I don't mind that Shepard has to sacrifice himself in pretty much all the scenarios to save the world, but after so much time playing, it was just unsatisfying to not really know how his legacy lived on (other than the grandfather's story at the very end) and how all the races and people he fought so hard and sacrificed himself to save turned out.  How is Earth rebuilding?  How is the fleet going to go home with all the mass relays destroyed?  What about the friends he left behind?  None of that was really answered, and more questions were added with the Catalyst role.
 
As a fan of bittersweet endings, the concept of the ultimate sacrifice was well done, but the execution and plot line wrap up was very poor.  I understand that the decision is up to BioWare, but I am disappointed that after so many great games (Baldur's Gate, KOTOR, and Dragon Age) and pretty good endings, this was was significantly sub par.  

I'm not asking for a Hollywood happy ending (though that would be cool to see as an option on YouTube), but I am asking that your dedicated and loyal fans get the resolution they deserve after shelling out so much time and money to such a great series.   I won't elaborate here on what could be changed, as thousands of others have already and they are much better written than I could ever hope to achive. 

Thank you for your consideration, and no matter what, the ME series will live on in my mind as one of the greatest stories every told (minus the "BSG ending" moment).

Cheers,
Kryzak

Modifié par kryzak, 01 avril 2012 - 09:23 .


#5814
LiarasShield

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Let our actions actually affect the ending or even maybe potential chance of getting a decent ending with like shepard saving the galaxy and be with his or her love interest Like male shepard building tali that house on rannoch or male or female shepard being with liara as thessia is rebuilt and they have the children they always wanted and while also keep the main endings in for the people who thought the ending was alright or make it a option to where you can go with the ending that don't change or go with the endings that do.

#5815
ThunderSoul

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RaenImrahl wrote...

Bioware's Jessica Merizan has made a request of the community...

Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.

(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)

UPDATE 3/18/12:

RaenImrahl wrote...

Everyone,

Thank you once again to all who have contributed their ideas, big or small, ending-related or not, to this discussion. I am impressed by the civility most have shown in this particular thread. Thank you!

A few notes going forward:

The developers are looking for what *you* think. Emphasis on *you*. If you see a piece of video, a pie chart, or a flow chart online that helps articulate your point, then by all means reference it. But the best way to make your argument is not with a link... it's with a statement. Explain *why* you think that video/text/chart/poll has validity. Use it as supporting evidence, sure, but *you* should make *your* case.

Let me put it another way... this isn't about showing the developers that there is a multiplicity of dissatisfied voices... it's about coming up with the widest and deepest swath of ideas.

Also, if you want to quote a passage from someone's post, it would be helpful if you only quote the section needed to support your case. As I've said before, this thread is naturally going to include some walls of text... but there's no need to replicate entire walls of text to make your point, necessarily.

Another option is to use the "link" function on a post you like to refer back to it.

Thanks again,

RI




All I want are blue kids with Liara, regardless of the ending. Period.
That's it.

#5816
Omnicrat

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chujwamdotego wrote...

Omnicrat wrote...

Dava Flava wrote...

Cheers, Bioware!

When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.

Thanks! Keep up the good work!


If you liked the origional ending, and they release new ending dlc, just don't get it.  There is no need to keep the current ending in the fix they make for anyone.  If you didn't like it, you want it gone.  If you did like it, you don't need the new endings.  Simple as that.


The best thing would be to ADD new endings. If someone liked original ones he can have them.


Exactly.  If you liked the origional ending, you can still have it by not downloading the new ending.

#5817
MrNose

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 If I were to recommend any change it would be this:
Add a denouement: Some aftermath on what happens, if not to the characters, then to the galaxy.
In particular, please bring back the Mass Relays after the end.  There is nothing worse to an immersive experience than to have the crux of the universe destroyed.  In fantasy this usually involves magic being taken away.  In Mass Effect, the universe relied on the relays, and without them the universe and societies we know, love, and fought for can't continue.  Our ME universe can't continue.  

Although they are known to be complicated tech, considering all the innovations in technology the universe went through between ME and ME3, a small cutscene showing the relays being repaired wouldn't be unreasonable.  Perhaps this ending could be a benefit of saving the Rachni, since they are apparently technological geniuses.  

#5818
NordicLord

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i want everything you promised before the release of the game

#5819
dkgeroexboxlive

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Please don't take up "Indoctrination Theory." I want a real conclusion. And to be honest, I have no problem with Shepard going the way of the dodo. But I need some kind of catharsis. After beating the game, I didn't expect the credits to start rolling right after Joker's crash landing. I expected some kind of scene right afterwards where the crew talked about what had happened, what was going to happen. Maybe my LI breaks down into tears or something. But the current ending, where Shepard's sacrifice is ignored, where the galaxy is screwed (don't need to rehash the relay complaint again) with no hope of improvement, just leaves me feeling like everything is unfinished.

Look, it was a fantastic game. Really, if you cut out the ending, every single person who worked on this series should get a medal. But the ending just isn't enough. We need resolution. That's what, at least I think, people felt was missing. Not a super-happy-ice-cream-and-cake ending (I think we all expected Shepard to die going into this, even if we didn't want to admit it), but at least an ending where you get to see how all these people react to your death.

My last requestt; could you possibly give us a switch where we could turn G@W off with regards to single-player interaction? The MP is like a chore to me; I have to play it in order to get the best endings in the game. Some people love it: great! Let them play it! Give them awesome DLC and such. But allow me to turn it off, and play my game only through the single-player experience.

#5820
kkr

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My only suggestions are that you do what you feel makes the most since, or at lease create endings that are visually, emotionally, and drastically different than each other.

#5821
BentOrgy

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NordicLord wrote...

i want everything you promised before the release of the game, in the way you made it sound.


There; because it would be easy for Bioware to say that they did deliver everything they said they would, but quite another to say they delivered the depth that they promised too.

#5822
jeremy

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i feel like an idiot posting in this thread since i know it is just an effort to placate customers with a sensation that bioware can pretend that it cares.

but... completely delete the idiotic scanning mechanic. seriously? i can scan a flag? from space? and that flag will make turians fight better? seriously?

increase the combat difficulty ENORMOUSLY. but that would be work and i know that will never happen.

finish the title, polish it. the degree of obvious consistent bugs makes it clear that there was a release date that could never be moved and it had to be flushed out no matter what. in fact, that is what i suspect prompted the ending. bioware knew the ending was crap, but for whatever reason time was up and it had to be shipped. the end.

#5823
jeremy

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oh yeah, give an option to completely disable aim assist. PLEASE!

#5824
kookman

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more content for me2 squadmembers. more hub worlds. a mission with thane on hanar homeworld something like his son is kidnapped by hanar who trained and used thane because thane stopped being their assassin. more content with elcor hanar and drell. more interactions with LI. mission on earth should do a WAY better job showing all the different war assets you got helping to fight the reapers

#5825
kookman

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oh yeah and you should see talis face on rannoch if you romanced her