9Enrico0 wrote...
bioware.. when you'll tell us something?????
PAX is on Friday
9Enrico0 wrote...
bioware.. when you'll tell us something?????
Kevlar xD wrote...
PAX is on Friday
9Enrico0 wrote...
they will tell us somethings during the PAX?? ok ..thanks (sorry for english)
Modifié par SmokePants, 01 avril 2012 - 06:59 .
Dava Flava wrote...
Cheers, Bioware!
When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.
Thanks! Keep up the good work!
Modifié par Omnicrat, 01 avril 2012 - 07:08 .
Modifié par Thanatos144, 01 avril 2012 - 07:35 .
Omnicrat wrote...
Dava Flava wrote...
Cheers, Bioware!
When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.
Thanks! Keep up the good work!
If you liked the origional ending, and they release new ending dlc, just don't get it. There is no need to keep the current ending in the fix they make for anyone. If you didn't like it, you want it gone. If you did like it, you don't need the new endings. Simple as that.
SmokePants wrote...
1) Insanity issue
The last sequence of the game where Shepard is hobbling toward the beam has some serious issues that make it the hardest part of the game on Insanity. The combination of the large amount of health for the Cyber-Turian, the inaccuracy of the pistol, and the floaty aiming of that sequence has made it a hair-pulling exercise in frustration. I've died 10 straight times, with no end in sight. It takes me a minute of painful limping just to get back to the Turian. I can usually score some hits, but not enough to kill him and it seems like my crosshairs are on target, they just aren't turning red and the bullets aren't always hitting like I think they should.
That section, being that it is not a core part of the gameplay, should not be obstructing my completion of the game on Insanity. It should be noted that on Normal, I didn't have an issue. The Turian died more quickly and it seemed like I had more time to properly aim.
I'm playing with a controller, by the way.
2) Turret sequences
Quite simply, they are too slow to cover the fields they are being asked to cover. Since most of them have very relaxed fail states, this isn't much of an issue. It's just mildly annoying that there's little you can do to prevent some enemies from getting to a barricade.
3) Sniper scopes
The snap-to-target behavior of aiming down a scope is far more a hinderance than a help. It often snaps to an enemy I'm not trying to shoot. When I'm trying to take out a shield-pylon, it will ignore the pylon and snap to the nearest enemy and I have to slowly move the crosshairs back to the pylon I was originally aiming at.
When I'm instinctively trying to zoom to an area ahead of where an enemy is moving in order to shoot him as he walks into view, it will snap me to where the moving enemy currently is, which is usually empty, because the enemy has continued to move while the scope was zooming in.
And often times, the enemy can OUTWALK my scope's crosshair traversal speed. Again, I'm using a controller.
4) Grenades
The indicator for nearby grenades is confusing and ineffective. I have to pause and rotate the camera to make sense of where the grenade actually is. If I don't, I've had situations where I've walked closer to the grenade thinking I would be moving away.
Some grenade tosses are just crueler than others. Some situations, I find myself helpless against a lucky grenade toss. Sometimes, my squadmates actually block my retreat.
5) Smoke
Cerberus forces abuse smoke grenades. I know they're in the game to keep the player from sitting in one spot by forcing him to establish new lines of sight, but too often, smoke is used in places where a new line of sight is impossible, like a narrow hallway. In those cases, all it does is bog things down.
6) Hades cannon
The mission starts off with the player frozen in place, staring out the shuttle door as bullets come flying in, draining his shields and some of his base health (on Insanity, anyway).
Not a good start, but a walk in the park compared to the rest of the unpleasant level. The screen-shake of the Hades cannon is like having an annoying roommate come by and jostle you while you're playing the game. It is really, really obnoxious.
Modifié par kryzak, 01 avril 2012 - 09:23 .
RaenImrahl wrote...
Bioware's Jessica Merizan has made a request of the community...Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.
(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)
UPDATE 3/18/12:RaenImrahl wrote...
Everyone,
Thank you once again to all who have contributed their ideas, big or small, ending-related or not, to this discussion. I am impressed by the civility most have shown in this particular thread. Thank you!
A few notes going forward:
The developers are looking for what *you* think. Emphasis on *you*. If you see a piece of video, a pie chart, or a flow chart online that helps articulate your point, then by all means reference it. But the best way to make your argument is not with a link... it's with a statement. Explain *why* you think that video/text/chart/poll has validity. Use it as supporting evidence, sure, but *you* should make *your* case.
Let me put it another way... this isn't about showing the developers that there is a multiplicity of dissatisfied voices... it's about coming up with the widest and deepest swath of ideas.
Also, if you want to quote a passage from someone's post, it would be helpful if you only quote the section needed to support your case. As I've said before, this thread is naturally going to include some walls of text... but there's no need to replicate entire walls of text to make your point, necessarily.
Another option is to use the "link" function on a post you like to refer back to it.
Thanks again,
RI
chujwamdotego wrote...
Omnicrat wrote...
Dava Flava wrote...
Cheers, Bioware!
When you "fix" the "broken" ending, please leave the original endings in the game somehow. Please those who like the endings and those who don't all at once.
Thanks! Keep up the good work!
If you liked the origional ending, and they release new ending dlc, just don't get it. There is no need to keep the current ending in the fix they make for anyone. If you didn't like it, you want it gone. If you did like it, you don't need the new endings. Simple as that.
The best thing would be to ADD new endings. If someone liked original ones he can have them.
NordicLord wrote...
i want everything you promised before the release of the game, in the way you made it sound.