Before I begin, I would like to whole heartedly thank you, and all the employee at Bioware, for creating an emotionally tugging as well as mentally compelling trilogy.
The Mass Effect series, from the very beginning, was based upon our, the player's, actions and decisions. Quite literally, every unique out come and direction for the Mass Effect universe was determined by the player's choices. However, in the final minutes of Mass Effect 3, everything that defined the Mass Effect universe was stripped away. To be specific, producer Casey Hudson once said that "there are many different endings." He continued to elaborate by iterating that "[Bioware] wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets?" Yet, despite his assertion there would multiple endings based on "1000 different variables" and that "Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,” the entire Mass Effect universe culminated into three choices that barely answered any questions and created more that were left unanswered.
To be frank, it seemed that nothing from the last two games even remotely impacted the ending of the third. Granted, everyone and everything you saved from the first two titles added to the war assets. But, they were never seen during cutscenes or dialogue moments. Also, one of the biggest questions asked, is why did Joker and the rest of Shepard's squad inexplicably end up fleeing Earth? More importantly, why would Shepard's love interest leave him/her behind?
Nevertheless, the rest of the Mass Effect 3 story line was beyond expectation. However, to make it worthy of a 10/10 score, the ending must be modified or completely changed and rectified.
Following this further, a positive and widely approved change would be to accept the circulating "Indoctrination Theory." Whether by accident or design, many fans-myself included-have discovered that many events throughout the ending do not add up together. Rather than creating an "aha!" that leads to the bigger picture, they create a mental maze. Unless, the Indoctrination Teory is proven to be correct. In that case, a possible area to pick up from would be after Shepard's choice with the catalyst.
In this situation, a list of recommended changes that would highly improve the ending are:
- Shepard ultimately lives or dies depending on his/her decision of the catalyst/crucible and the everall rating of their Effective War Assets
- Depending on if Shepard lives after the war, he/she eventually settles down with their love interest. The scene then fades to a future scene of the two with children, building a house, rebuilding their world, and so on.
- Explain the origin of the Reapers: who created them, why they exist, and how to ultimately destroy them.
- Provide better endings for the squadmates we have come to know and love; after talking with them before the final push, what happened to them exactly is less than clear.
- Address the major plot holes created by the original Mass Effect 3 ending.
Thank you for your time, and I hope the staff at Bioware the best.
With the greatest respect,
Tanner





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