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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5851
JediShadowRanger

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Most of the game was great, there were a few bugs, some funny, some annoying, but I had a great time playing through the game.
Then came the Catalyst, which, rather than fix problems and tie up plots, introduced new problems stretching back all the way to the first game. If there's anything you're going to change, please remove this character and find a way to tie up the ending without introducing a random character at the very end of the game. (I don't see the kid at the start of the game and the dreams as being the same as that incorporeal piece of, tech or whatever, that you find at the end.)
Oh, and I'd also have liked an actual end boss. I like my video games extra gamey.

Modifié par JediShadowRanger, 02 avril 2012 - 01:06 .


#5852
Banano115

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Firstly, I would like to congrateulate the Bioware team on the brilliant piece of work, giving a specatacular, if somewhat unpopular, ending to the best space saga EVER. The choices given were really hard, reflecting the situation in which the galaxy and Shepard found ithemselves. I must admit, in the first run through, I did not have the ME2 save, thus being forced to choose between the geth and the quarians. I spent some 5 minutes staring at the computer screen, weighing the options.

In general, ME3 is a brilliant game - the storyline could easily make a basis for a successful movie. The reason for so much negative feedback about the ending coming from the gamers may, in my mind, be caused not by the story itself, but by the shocking realization that this is, after all, the END. No loose threads to hang on to, no plots yet to be uncovered. This was the main minus I found in the game. All the romances, epic choices and acquitances... and now, Shepard is dead, the mass relays destroyed, the Reaper cycle shattered. After completing the game, I sat there and wondered about the ways the ME universe may continue. And I sincerely hope the developers will find a way, as "someone else might have gotten it wrong."

Contrary to the wide public demands, I would not wish for a different ending in itself, but rather what might be called a clarification of the one already in place. I romanced Tali, and would be very happy to see her alongside a handful of geth, toiling - as if the geth could toil - in the combined effort to build a home and looking up at the stars, whispering "Than you, Shepard". I know, cliche and all, but that would give me something to draw satisfaction from, because the ending as it is gives no summary of what happens after the gamer's ultimate choice other than the Normandy speeding through the space and crashlanding on an unknown planet, not elaborating on the krogan situation or whatsoever.

Those harsh words should not, however, cloud the main point I wish to make - I do not want Shepard alive or mysteriously disappearing or whatever. After expecting the sacrifice from millions of other beings, Mordin dying to cure the genophage, Legion - to give the geth a chance of redemption, I see no other possible ending. But exposing the consequences of the choices made throughout the game, or in fact, the series, would be most welcome.

To conclude - a massive GOOD JOB for the whole team working on the game, I hope we will have a chance to exerience yet another adventure in the Mass Effect universe.

#5853
Godwhacker

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Multiplayer feedback:

I'll put this first to give you a break from the ending rage.

Multiplayer is good, but it could be better. The main thing I'd like to see is far more in the way of direct numeric feedback from the guns and powers, both in game and out.

For example, I unlocked my third M-13 Raptor last night. It was apparrently better than the one before, but I couldn't see what had changed. Was it lighter? Was it more powerful? Did it have a higher rate of fire? All the bars seemed to be exactly where they were before, but presumably something had changed. 

Also, some guns 'seem' better against armour, others against shields, but I've no way of knowing. Some guns seem to have higher DPS than others based on their stats, but feel remarkably weak- the Geth assault rifle is a good example of this. If you could get a detailed readout of a gun's stats in numeric form, for example on the modification bench, that would be awesome. 

Likewise, numerical feedback would be a great addition in-game as well. Does a headshot on a Banshee do more damage than elsewhere? How much damage is my inferno grenade actually doing to that Brute? There's no way of knowing at the moment. In TF2 there's an option to show how much damage any shot has done- a little number that appears whenever a shot connects. Putting that into the ME3 multiplayer would be most welcome.

Oh, and sorting out the random disconnects. Also, if I lose my connection to a game, or the host leaves- as opposed to be intentionally leaving- I'd like to either get my XP and credits, or to keep the equipment items that I'd used. Nothing's worse than fully equipping a character for a Gold run and then losing connection. 

Single-player feedback:


Brilliant up until the ending. I think the main problem is the incredibly weak justification for horrific, terrifying genocide. 

The Reapers don't just kill everyone. They don't decimate planets from orbit and turn their surfaces to glass. No, they're far more creative than that. The Reapers capture members of races and turn them into husks- shambling, modified corpses, intent only on killing- and then use them as troops against the races they were taken from. Not only do people die, they die in fear and agony and pain. And the Reapers do this over the course of centuries. It's a completely and unnecessarily evil tactic- and that's even without the brainwashing.

But when you get to the game it turns out that this was a really good idea and definitely the best way of doing things. Even if you accept that all the organics need to be protected from sentient toasters of their own creation- which I don't- you would have thought there would be a better way of doing things, right? One that had less of a fear, horror, pain, death and misery component?

So, really, sort the ending out please. Have it make sense, have it acknowledged that what the Reapers have been doing is completely evil and there's no justification for it, and ideally follow that up with a big stonking boss fight and a proper epilogue. Epilogue not necessary though.

Oh, and get your own writers to do it- please don't crowd-source it like you did with the FemShep cover model, that was a really bad move.

Hope this helps.

Modifié par Godwhacker, 02 avril 2012 - 03:09 .


#5854
Zerox Z21

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I may address the stock photo/photoshop issue going around.

I don't mind, I understand that quite frankly, many companies may use such images frequently and such, and only a particular two have turned up for ME3. The main issue is probably how central/important the aspects are.
The Tali photo I don't mind. Not all players will see it, and I believe it's kinda meant to be somewhat blurry and such, but perhaps clear enlargement by fans should have been expected? It's Tali's face after all. But due to possible controversy over what she ended up looking like, maybe the small/blurryness is intended to try to keep a middle line, rather than a textured model you got to see. I don't mind the photo, but some small improvement to the image would be nice. Particularly the hand: it only has two fingers removed, and really the rest should at least have been enlarged to maintain correct proportions.

The ending cutscene is more troubling. I don't care for the ending myself, but the fact it's the very first image to turn up in a specific google search, and how similar that rendered image is. This isn't a small additional content image, it's a screenful. At least don't copy identical tree placement, surely?

Bioware can't be blamed for using such stock images, it's why they exist. But for future reference, I think a bit more effort is important for such focal, important aspects of the game. Surely it was obvious that Tali's face being a somewhat lazy photoshop would enrage people?

I know I've already posted in this thread but just trying to be, uh, helpful as I realise things.

#5855
Ferah84

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I have been a Mass Effect fan since being introduced to it only last April (just about a year now), so I didn't know that people were expecting 16 different endings.
I was thrown off guard by the endings because I didn't see it heading into that direction at all to be honest. I actually thought it was the combined efforts of the whole galaxy that would defeat the majority of reapers and I thought there'd be a stand-off with Harbinger or something (because his presence always seemed foreshadowing in ME2), or that maybe the crucible would've been a weapon to use against Harbinger. Well Shepard him/herself thought the crucible was a weapon so I guess Shepard would've been majorly caught off guard too.

I was quite depressed by how bittersweet all the endings were. I know each of them seemed quite similar in appearance, but it was quite difficult for me to choose one of those endings because of the consequences. I would've chosen the destroy option, but I could'nt destroy the Geth after all it took to get them and the Quarians working together - it would've felt really wrong. Why couldn't there be a separate option to just destroy the reapers?

I didn't like the synthesis ending because it was like forcing you into evolution and it just seemed too perfect and hard to accept (it seemed like all diversity between organics and synthetics dissappeared and everyone is painted with the same brush). I did have one wonder about EDI in that ending though. EDI primarily inhabits the Normandy right? And she can only control the humanoid body within a certain radius? So I'm just wondering, wouldn't the Normandy itself be alive with organic emotion as a result of the synthesis ending (the Normandy's AI core is like EDIs heart I think)? Or has EDI completely shifted into the robot body? That confuses me a great deal :(

In the end I chose the reaper control ending because the other endings didn't appeal to me, but I found it too sad. The Starchild says Shepard will die with this option but be able to control the reapers, so I gather that Shepard has become a reaper him/herself. I just felt this also really went against Shepard's principles - so it was also very bitter (not to mention Shepard takes them back into Dark Space, I assume a part of Shepard went with them too).

While I'm not objecting to some hefty, bittersweet ending, I was REALLY hoping for the chance of a "happy" ending (beating the odds and surviving somehow + defeating the Reapers) in addition. I can picture some of my Shepard characters making the ultimate sacrifice, but there are some who I'd like to see with a happier ending. Shepard always seems to find a way out, so the fact that there was no way he/she could REALLY put a wet blanket over what I've come to expect from a Mass Effect game.

I really love everything about Mass Effect 3 overall, but all the endings were overwhelmingly depressing and I just hoped for at least single ending in addition, where Shepard makes it out and reunites with his/her squadmates and LI. 

Also, it would be nice if the ending was a little longer. 10 minutes seems too short for a final conclusion to an epic series. 

*SIDENOTE* I miss the loyalty missions from ME2. Though its not required for ME3 I think it allows the player to get to know their teammates better. I'd like to see one for Kaidan and Ashley because they never had one in ME1 (it would be really interesting if Kaidan's one involved Rahna somehow, because he only seems to talk about her).

Sorry for the lengthy post ^^;

Modifié par Ferah84, 02 avril 2012 - 03:26 .


#5856
LiarasShield

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Well this month we are suppose to find out wether things will go well or hit the fan.

#5857
MrNose

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A small change that I would love is the ability to save in the place where all the final conversations are done on earth. I would love to be able to revisit that moment more easily.

#5858
Blackvista

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I’ve been asking myself how the final missions (everything after the forward operating base in London) could be improved.  I think the end portion of the game could be deepened by the addition of extra missions set during the final ground offensive.  These missions would be played from the perspective of the other forces fighting on Shepard’s flanks ,or perhaps set slightly before Shepard sets out, (to “set the table”).  The “hook” here would be   that for these missions you would be able to play as one of the character’s you’ve already leveled to 20 and promoted to war asset status (and perhaps another two characters who would act as your squad mates).   Not only would this be a great way to really show the players how their multiplayer efforts have paid off, but it would also be another opportunity to depict how the allied forces played a role in the ground war. For instance in one such  mission Geth reinforcements would “drop in”... and save the day (I read that Shadow broker intel report, and I know whoever wrote it thinks that would be an awesome scene) , or even better --> these side missions could involve one of Shepard’s past team members like Miranda, Jack or Samara. Or perhaps some combination.. for instance, if Jack didn’t survive ME2, the Geth would drop in instead.  

 
There are many different ways these missions could interact with/impact the game’s climax…  Having accomplished their mission, and secured their sector,  that international fire team wouldn’t get wiped out by the destroyer; or perhaps Shepard would have fewer people to contend with when trying to arm the missile battery; or maybe Shepard would make it to the beam relatively unscathed (maybe your team could then hack or... unplug the  catalyst). Alternately… your mission could take you further than just securing secondary objectives.  In one of these missions a team could actually make it to the beam while the destroyer is otherwise occupied (he can only face one way at a time, and there’s only the one of him at the beam… any reason why a team of infiltrators couldn’t get in?)  The team would probably get teleported to some seemingly useless location on the citadel… maybe Zakara ward, but they could reach some console and ensure that the next reinforcements get teleported
somewhere useful… like.. say... citadel control. (would explain how Shep got there so easily.. if they’re not doing the whole indoctrination theory thing)

 
Anyway, I thought this would be a good way of further integrating your multiplayer gameplay into the game while simultaneously giving you a chance to see what your other squadmates were up to during the London offensive.  From a dollars and cents perspective…  it would keep us playing the multiplayer (which I've read EA really likes to push)… and it would be an easy bit of DLC to sell (well.. to me at least).

P.S.

 I’d still like to see Shep’s mom at least added to the holo calls at the FOB… what kind of thoughtless child would phone everyone else but their mother before the end of the world? Really?… really?… “even bad men love their mamas."

Modifié par Blackvista, 02 avril 2012 - 04:12 .


#5859
Blackvista

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MrNose wrote...

A small change that I would love is the ability to save in the place where all the final conversations are done on earth. I would love to be able to revisit that moment more easily.


At the forward operating base? Yeah, that was annoying, but I've found that if you load up the autosave after you've started at the FOB, you can then save normally.

#5860
Blackvista

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Godwhacker wrote...

The Reapers don't just kill everyone. They don't decimate planets from orbit and turn their surfaces to glass. No, they're far more creative than that. The Reapers capture members of races and turn them into husks- shambling, modified corpses, intent only on killing- and then use them as troops against the races they were taken from. Not only do people die, they die in fear and agony and pain. And the Reapers do this over the course of centuries. It's a completely and unnecessarily evil tactic- and that's even without the brainwashing.

But when you get to the game it turns out that this was a really good idea and definitely the best way of doing things. Even if you accept that all the organics need to be protected from sentient toasters of their own creation- which I don't- you would have thought there would be a better way of doing things, right? One that had less of a fear, horror, pain, death and misery component?


Yeah, I really have to wonder about their motivations... do the reapers even have free will if they're controlled by the catalyst?  Are they, themselves, indoctrinated?  Otherwise, what's going on in those collective minds?

"Hey! Hey guys! Do you remember watching all your loved ones being slaughtered, and your civilization being destroyed?  Remember the agony of being harvested? Yay! fear and pain! let's do that to others!  And nuts to collateral damage... it's better that all those organics (the countless billions that don't get harvested) die by our hands than... by...synthetics of their own creation! hoorah! Pain and misery! Let's do this!"

It's especially annoying if you've saved both the geth and the quarians... you've just proven that there doesn't have to be war between an AI race and their creators, and they hit you with this justification.  Hell I wouldn't call it a war... if you let the quarians die, it feels more like assisted racial suicide... :unsure:

Modifié par Blackvista, 02 avril 2012 - 04:31 .


#5861
ADeadDiehard

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Ending complaints aside, there are a few improvements that could be made with DLC.

Missions dedicated to each squadmate: The loyalty missions were the best part of ME2, not because it made your teammates loyal, but it gave them a day in the spotlight. There are some squadmates that get this treatement in ME3 (Tali on Rannoch, Liara and arguably Javik on Thessia, EDI at Cerberus HQ) but the VS, Garrus and James are given much less time. The VS is the one who needs this the most given how late she/he becomes a permanent squadmate AND how little dialogue they have on the Normandy.

Seeing War Assets in action: Getting as many assets as possible gives us nothing more than a bigger number. It would be far more satisfying to see the Terminus Fleet, Volus Bombers, Jack and her Students, Rachni, the last of the Batarian fleet, the Elcor tanks, and so many others. It's also a shame that the Geth can only be seen in the final battle if the Quarians get wiped out.

No vehicles: This isn't that hard, just do the Firewalker pack again. Give us a re-skinned Hammerhead with halfway decent armor and name it after a different shark. Done.

#5862
ZajoE38

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I think that... IDT should be refused. It's not how the ME3 was meant to be originally. Ending was meant to be exactly as is it was. It was art. A tragedy. And ME3 storytelling meets this concept. IDT was just a matter of coincidents a it fits quite well. But is just a deduction and wishful thinking for people that can't take tragedy. On the other hand, normal ending is induction, what you see is what you get. Stick to it. Tell what happened after various endings. To start, why wasn't Joker with the Sword, but rather in FTL, and how got LI came aboard, she left me lying at the Citadel beam? Tell the immediate consequenes and how galaxy looked like in the far future, when civilizations built their own mass relays. Tell that they made AI that wiped all organic life in the end, tell that sysntheis beigns can wait a millennium on planet they shipwrecked on till mass relays are reconstructed and time is no longer important value. Tell that Shepard lives as a Catalyst and keeps peace, oversees the galaxy correct evolution, can talk to the people and helping to build mass realys. Show how galaxy communicate in chaos via quantum entanglement communication. Tell that was not Shepard breathing under the rubble, it's just another N7 soldier that survived te explosion of the citadel above the heads. Or just give ending where Shepard survives falling onto planet without armor, surviving the Citadel explosion epicentre and willing to fight back mercenaries and traitors because there is no Reapers left. Or stick with IDT, Shepard wakes up and fighing the reapers convantionaly despite odds of 1000000:1 and he wins. Or he use the crucible to one shot one kill every reaper. 

Add a film grain, holster weapon. Visiting Illium and Omega would be awesome. And some missions in hub worlds like in ME2. I doubt that you can add more dialogues, but the investigate option and middle moral choice are missed. Maybe a little nostalgy - makko landing or at least that hovercraft. Maybe you can add a minigame. Pazaak in KotOR was perfect :) And the further content could contain a conflict with blue sun, eclipse, some rogue geth, liara as broker compromised - help her. Or some neo-cerberus... just imagine...

#5863
Hot_Rod

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Trying to keep it constructive.  So this is what I think we need and want to know.

 Needed Information:
1) How am I alive to do DLC content after the 'end'? (for blue or green endings especially)
2) How did I get to earth in red?
3) How did earth survive the debris such as the citadel hitting it? (if it does survive, restoration projects like on Tuchanka are acceptable, but long term)
4) Why was Joker running away from the battle? (& why the wave affected Normandy differently than everything else it crossed)
5) How did EDI (& your LI who was probably with you at the beam) get there with him? Where are they now? Why are you & them still flying around doing DLC content?  I don't really see how you CAN have DLC content after those endings so if definitely needs an explaination.
6) The 'Green' Reapers pulled back, I'm assumung the rest of the reaper forces no longer have a reason to fight, where do they go?
7) The fleets in orbit, all races, and only the Quarians have food production capabilities, what happens?  
8) How did my choices affect the aftermath? (Granted, Shep is dead and can't know in character, but as the player I deserve to know.)

Wanted information:
1) The visions of the child, why?  To make Shep sympathetic toward the boss reaper?  (My Shep was a "peacebringer", having brought the Quarians & Geth together in my alliance, the Reapers ought to have attempted negotiation)
2) 'Catalyst': Was it lying?  Assuming not since the Crucible fired and you have to make an informed choice, but based on my playthrough there was no choice.  Control=remove thought from intelligent beings (reapers). Destroy=backstab EDI and the Geth (Genocide) and bring about a dark age.  Synthesis= evolution, something the reapers prevented by harvesting every 50k years all evolved races.
3) Why were you incarcerated at the start of 3?  (and why or why did you kill shep at the start of 2 :( )
4)What happens to my alliance?  Do the Krogans go after the Salarians despite Wrex's promise?  (assuming any of them got home from earth without a mass relay at either end) FTL fuel certainly won't get them anywhere.
5) Do the Krogans learn population control?  Or do they become the locusts the Salarian's feared in the first place.
the last two overlap 8 above so I'll leave it

Suggested Changes:

Put the DLC plug/save before the end is played, though with the 'rush' climate of the game it is not conductive to side trips & sightseeing.  

More options, ABC doesn't cover it (& like others I couldn't tell them apart the first time there).

When reapers are alerted and brought to a system, nearby systems should be clear until alerted again.  Unless you think 5-7 reapers per star is reasonable in which case why arn't they there already?

Scanning: you can't currently scan a planet until you 'ping' that something is there, you should still have your quiet planetary scanner & be able to use it.

When you miss a weapon upgrade in a mission it should show up in the spectre terminal.

Fuel: should not count as a system resource, nor should it dissapear if you don't use/take all of it.

HR

#5864
marmot 1333

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Please don't change the endings.

#5865
CannotCompute

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I don't want to be forced to play Multiplayer matches to get the best possible outcomes, so a higher War Asset reward (for sidequests) should be included in the next patch/update.

Also, there's something wrong with the lighting in this game. Can't see a thing in dark/night areas.

#5866
Nyila

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ADeadDiehard wrote...

Ending complaints aside, there are a few improvements that could be made with DLC.

Missions dedicated to each squadmate: The loyalty missions were the best part of ME2, not because it made your teammates loyal, but it gave them a day in the spotlight. There are some squadmates that get this treatement in ME3 (Tali on Rannoch, Liara and arguably Javik on Thessia, EDI at Cerberus HQ) but the VS, Garrus and James are given much less time. The VS is the one who needs this the most given how late she/he becomes a permanent squadmate AND how little dialogue they have on the Normandy.


Agreed.

I also think it would be fun if they made DLC with temporary squadmates (like in the Shadow Broker DLC for ME2), like Jack, she totally deserves more screen time.

#5867
Kaleshepard

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First, for those who feel bioware made the game to linear, This is the final installment of the series, at least shepards story, all bets are off. The rules of a trilogy apply. The pressing matters of the galaxy and the story they have to tell unfload in those lines. i admit being able to choose which story arc to complete first was misssing in true bioware style, but it didnt take much away from the story.


          I feel Mass effect 3 had 2 major failures. The first is the war assests system. You spend all this time creating alliances, gaining troops/groups/resources, but never see them implemented. the only time that you can feel your work "pay off" is jokers roll call of the fleets checking in. Thats it. they could have implemented more ground battles, **** even if it was just radio chatter while you complete the final push. We deserved a little more then a 3 second cut scene, even the 3 minute cutscene from two (regarding ship upgrades for the approach) would have sufficed.

        Its second biggest let down. The plot hole ridden "ending". First let me say that the final conversation between TIM,Anderson, and yourself and the whole choice at the finale would have been amazing, had bioware intended it to in fact be the indoctrination theory. Which is why Shepard is seen gasping when you choose destruction. you fought off the indoctrination attempt. I will include a link to a video that clarified the IT in entirety and the bottom of this post. This scene would have been a real bioware twist and would have been an amazing part of gameplay. not to mention the countless little dialogue lines throughout the games. (james, kaidan both hearing humming when near shepard, conduit). The let down of all this was that we were left without an ending. literally. if you choose green or blue, you give in to the Indoctrination, red, you fought it off. in any of these scenarios we are still left wondering what happens to shepard now, especially with the Red ending. i firmly believe that everything after Harbinger blasts you to hell, is all in shepards mind. the hallucinations brought on by harbingers SLOW and progressive indoctrination of shepard, who ultimately just brought the buffet to the reapers capital.

Had Bioware had more time to add to the endings, and really show what happens now, even if it is a hey we lost, everyone line up to get liquified ending, that would have been cool. had there always been talk about mass effect 4 with shepard, then this ending would be fine, a great cliff hanger in the history of story driven games. but if this really was shepards last hoorah, we deserve to know if we failed or not. and not leave us *GASPING* for more.

I really feel there will be another DLC. not to change the ending, but to explain the what nows we have had. I think bioware is tight liped on the whole thing to give players a chance to experience it. just because you finished it does not mean the other more casual players have.

Please no flame wars or bashing. intellectual discussion only

Mass effect 3 Indoctrination of shepard video link :



Id like to inlcude a link to a forum post here with loads of information regarding this as well.

http://social.biowar...5/index/9727423

Also want to add for people who would be upset by this (green blue ending) and not waking up for their dlc. Think about it, you aren't allowed to import your ME2 save had your shepard died. same here. say you give in to the indoctrination that's it, your universe has failed, if you choose destruction, you fought it off and your shepard is now clear minded

#5868
talk_sick

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a few suggestions, off the top of my head:

1. Tali's face - do it properly. Photoshopping some random google image as Your way of telling the players that they're stupid is not acceptable. Because that's what it is - if Tali's photo doesn't have "we're too lazy to do it, so we just shopped this random .jpg, and you're too dumb to notice" it's only because that would've been too obvious.

2. Kai Leng, second fight - the whole thing is just a huge show of incompetence from the dev team. Kai Leng dies on Thessia - period. After that abysmal performance (he basically just walks around in his badass stance, getting pounded until his shield drops, and then wins because the GM said so) there's no way you can justify him winning that fight. He should be a lot more agressive - to the point where it's the PLAYER, who's trying to hold him off, while his (Kai Leng's) team extracts the data. If you're going to railroad players, at least do it right, or hire someone with some actual GM experience to hold your hand.

3. http://www.google.pl...biw=939&bih=423

Oh come on!! You were THAT LAZY with the ending?! And you're surprised people got p**ed when you basically told them to go *** themselves, imagine an epic ending and buy DLC?
Te whole thing needs to go. Starting with the dash to the conduit, all the way to the ending, 'cause the present one is just so universally bad it got a 2.7k page thread of it's own.

4. Cover system - still a bit clunky. "go into cover" randomly turns into "roll out into the open", despite correct player input.

5. Character animations. When I played the demo, that was a HUGE "OH SH***!!!" moment. When I bought the actual game - I regretted it. Come on people! Steven Hawking has better moves than Anderson here. ME2 had better character animation - how in the world did you manage to screw that up so much?

5. game code: My PS3 version drops below 1 fps. Not all the time, but when that happens it is really less fun than drowning. And I have a hard time believing that my console hardware is not up to spec.

6. renegade, we need more renegade here. Two worst offenders are (1)the council meeting at the start of the game - a renegade tells the stupid ***holes to go die in a fire, 'cause they've had a 3 effin years' heads up and still managed to screw up in every way possible. (2) aboard the normandy, after the Geth Dreadnought mission. The renegade interrupt does not punch Gerrel in the gut, then tell him to 'get off the ship'. The renegade interrupt unloads a full clip in his face, then tells security to get him off the ship... through the nearest airlock.
Or has Shepard mutated into a giant p***sy? Kinda dropped the ball here.

7. the infamous "sex" scenes. Again - a show of laziness and incompetence. Liara was a good one, and a clever way of sidestepping the world's huge nipplephobia (you can commit genocide in this game, but heaven forbid the kiddies see a nipple - ffs guys - you can get hardcore porn with google image search, ) If you lack backbone (to tell ESRB to buzz off), at least show some creativity here. Who the hell takes a shower with their clothes on? You did it with Liara - why not with the others? Got lazy? PC gamers might have mods, but us console players can't.


And for the love of God - stop bi**chin' about players trying to interfere with your "artistic vision" of the ending - this it top notch hipocrisy. In a roleplaying game (which ME3 is, even if it has the mechanic of a shooter), the GM sets the stage, but how the story unfolds, and ultimately - how it ends, depends on the players' choices. Forcing an arbitrary ending that completely ignores player input (no, choosing your favourite colour of doom does not qualify as "input") is doing everything you are accusing the players of doing.

And "artistic vision" is not a "get out of jail free card" - You still totally dropped the ball on this one That said, I still think ME3 is a great game (sans ending), but I cannot, in good conscience, rate it more than 3/10 after you pulled that stunt with the ending. Luckily - things are not beyond redemption (like they would be if ME3 was an overall awful game).

#5869
sw04ca

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I think an epilogue would be nice. I liked the endings, but it would be nice to see things come to a close a bit more, not so much for Shepard, but for the squad and the galaxy.

#5870
hosen17

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Probably been said before, but still...

Make the ending about the crucible AND the war assets! Show how they flip the tide of the battle! And get rid of Space Kid

#5871
Major Nemesis

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  I honestly thought that the campaign was, for the majority, one of the greatest games I have ever played. It was emotional both happy and sad. If I could describe the game in one word, it would be "epic".
Though I felt betrayed in the final 10 minutes of the game. When charging towards the particle beam to the Citadel and the following bleak endings, I felt as if someone else had taken the developer control from Bioware and gave us all 16 horrible endings purely for the sake of seeming philosophically sophisticated. Everything I had ever done in all of the games seemed to be absolutely pointless. All character relationships were rendered meaningless. I could have taken the janitor of the Citadel on the final mission and it wouldn't have made a significant difference in the end of the game. I made sure I did every decision in the prior games the way I would actually make them in real life. The game is very captivating and I really got into the series. I play videogames to escape the bleak realities of our world which is stricken by war, death and mistrust. I play games to immerse myself in a universe where, at the end of the day, while it may seem too ideal for reality, I get the fiarytale ending where everything works out. The mass relays are gone, Shepard is supposedly dead, the crew of the Normandy bailed in the fight for Earth, they also somehow managed to pick up Garrus and Liara (my squadmates) within the 5 minutes between me entering the Citadel and it exploding and leave. That doesn't make any sense. The Normandy wouldn't have time for that and they would  never leave Shepard. Garrus said before the final mission that he would stick with Shepard to the end. When he stepped out of the Normandy on some far off planet in some other system, that meant that he in fact lied to Shepard and left him to die. I don't see that as being possible. Now that the mass relays are gone, how is anyone going to communicate and travel to other systems? The crew of the Normandy is now trapped on some distant uninhabited planet thousands of lightyears away from earth. They will never get back. Are they just going to set up camp and start a new race? I don't think so. All of the fleets that massed together for the final attack are now trapped near earth and far from their homes. That doesn't make sense. How are they going to make that work? It was also my understanding that if a Mass Relay went critical and exploded, that it would be similar to an energy release of a supernova. That means that many of the homeworlds of all the primary species were completely obliterated by the Mass Relay explosions that Shepard generated. I don't think that is something Shepard would be willing to do. I like the idea that people have been proposing that the last scnenes were the Reaper indoctrination of Shepard. That makes sense to me considering the scene at the end that shows Shepard in the London rubble. Shepard could not have survived the citadel explosion and then fall to earth. His body would have been obliterated into nothing. So what I am hoping is true and what I will believe if this is never resloved is that right before Shepard and the others made the final sprint to the energy stream, the story went from reality, to the elaborate indoctrination attempt of the Reapers in Shepard's mind. This implies that the Reapers are still attacking on Earth and that the Reapers are only trying to transform Shepard, (humanity's most powerful asset) into something they themselves could manipulate to aid in the orchestraded downfall of the galaxy. So the story is unfinished. Please give us the ending we all saw coming where Shepard finishes the fight, saves humanity, and everyone survives. As it stands now, this ending has killed the replay value of all of the games. I don't see a point in going through all the games again when I know that no matter what I do, it wont really end well. I've been walking around for the past few days feeling like something is wrong with me and I can't really isolate it. Turns out, its the Mass Effect 3 ending that is giving me a somber mood these days. I never thought that a game could have so much power over me. A tribue to you guys for such an excellent series. I adore all the games. Just please grant your loyal fans at least one option to be rewarded for all the hard work they put forth in the games. Its ok if the majority of the endings are fatalistic. I recognize that the chances of defeating the Reapers are slim. But by making all the efforts to prepare for the Reapers in all the various ways a player can, I think it is only fair that we be rewarded for our efforts. Our efforts and war assets and galactic readiness proves our desire to have Shepard and his team live. I implore you guys to grant us at least the possiblitiy of the "perfect ending" where Shepard and his team lives, and humanity and the other races of the galaxy are saved. Please guys. Please at least give us the option, even if you don't consider it canon. As it stands, I am too devastated by the outcome. Thanks for listening. You guys worked hard on these games and I really appreciate it. Good luck guys. I hope we can all get this resolved.

#5872
Kaleshepard

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Major Nemesis wrote...

  I honestly thought that the campaign was, for the majority, one of the greatest games I have ever played. It was emotional both happy and sad. If I could describe the game in one word, it would be "epic".
Though I felt betrayed in the final 10 minutes of the game. When charging towards the particle beam to the Citadel and the following bleak endings, I felt as if someone else had taken the developer control from Bioware and gave us all 16 horrible endings purely for the sake of seeming philosophically sophisticated. Everything I had ever done in all of the games seemed to be absolutely pointless. All character relationships were rendered meaningless. I could have taken the janitor of the Citadel on the final mission and it wouldn't have made a significant difference in the end of the game. I made sure I did every decision in the prior games the way I would actually make them in real life. The game is very captivating and I really got into the series. I play videogames to escape the bleak realities of our world which is stricken by war, death and mistrust. I play games to immerse myself in a universe where, at the end of the day, while it may seem too ideal for reality, I get the fiarytale ending where everything works out. The mass relays are gone, Shepard is supposedly dead, the crew of the Normandy bailed in the fight for Earth, they also somehow managed to pick up Garrus and Liara (my squadmates) within the 5 minutes between me entering the Citadel and it exploding and leave. That doesn't make any sense. The Normandy wouldn't have time for that and they would  never leave Shepard. Garrus said before the final mission that he would stick with Shepard to the end. When he stepped out of the Normandy on some far off planet in some other system, that meant that he in fact lied to Shepard and left him to die. I don't see that as being possible. Now that the mass relays are gone, how is anyone going to communicate and travel to other systems? The crew of the Normandy is now trapped on some distant uninhabited planet thousands of lightyears away from earth. They will never get back. Are they just going to set up camp and start a new race? I don't think so. All of the fleets that massed together for the final attack are now trapped near earth and far from their homes. That doesn't make sense. How are they going to make that work? It was also my understanding that if a Mass Relay went critical and exploded, that it would be similar to an energy release of a supernova. That means that many of the homeworlds of all the primary species were completely obliterated by the Mass Relay explosions that Shepard generated. I don't think that is something Shepard would be willing to do. I like the idea that people have been proposing that the last scnenes were the Reaper indoctrination of Shepard. That makes sense to me considering the scene at the end that shows Shepard in the London rubble. Shepard could not have survived the citadel explosion and then fall to earth. His body would have been obliterated into nothing. So what I am hoping is true and what I will believe if this is never resloved is that right before Shepard and the others made the final sprint to the energy stream, the story went from reality, to the elaborate indoctrination attempt of the Reapers in Shepard's mind. This implies that the Reapers are still attacking on Earth and that the Reapers are only trying to transform Shepard, (humanity's most powerful asset) into something they themselves could manipulate to aid in the orchestraded downfall of the galaxy. So the story is unfinished. Please give us the ending we all saw coming where Shepard finishes the fight, saves humanity, and everyone survives. As it stands now, this ending has killed the replay value of all of the games. I don't see a point in going through all the games again when I know that no matter what I do, it wont really end well. I've been walking around for the past few days feeling like something is wrong with me and I can't really isolate it. Turns out, its the Mass Effect 3 ending that is giving me a somber mood these days. I never thought that a game could have so much power over me. A tribue to you guys for such an excellent series. I adore all the games. Just please grant your loyal fans at least one option to be rewarded for all the hard work they put forth in the games. Its ok if the majority of the endings are fatalistic. I recognize that the chances of defeating the Reapers are slim. But by making all the efforts to prepare for the Reapers in all the various ways a player can, I think it is only fair that we be rewarded for our efforts. Our efforts and war assets and galactic readiness proves our desire to have Shepard and his team live. I implore you guys to grant us at least the possiblitiy of the "perfect ending" where Shepard and his team lives, and humanity and the other races of the galaxy are saved. Please guys. Please at least give us the option, even if you don't consider it canon. As it stands, I am too devastated by the outcome. Thanks for listening. You guys worked hard on these games and I really appreciate it. Good luck guys. I hope we can all get this resolved.


Ever consider, that somber feeling youve been experiencing, is in fact biwares indoctrination of you. you my friend are just now experiencing the end of the series. this wasnt a video game it was a social experiment. and bioware played it well.  that all said, read my above posts for my feeligns towards the endings. 

#5873
Raynulf

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This is something of a DLC wishlist (if by no means comprehensive), with two caveats.
1) The DLC is of a standard equal to those for ME2 and DA2
2) A DLC is produced that concludes the Mass Effect story.
 
The first doesn't need any further explanation. The second does: The current ending, being what it is (the game ends, the story is left unfinished), leaves me with pretty much no motivation to play through the game again, let alone spend more money on it. If a well-crafted, narratively coherent conclusion is produced, then I would gladly return to funnelling Bioware/EA money :)
 
But I digress.
 
DLC #1: Earth
A conclusion to the story. In keeping with the narrative themes established through ME1, 2 and 3. As would a plot twist involving the Crucible not being so unbelievably 'convenient' would be good too - it's one of the weaker parts of the story overall.
 
Treating this as a hypothetical DLC, with appropriate amount of content, my personal wish-list in terms of mechanical stuff is:

  • Vehicle combat (Rolling through London shooting reapers in a tank? Yes please. Also makes this mechanic available for future DLCs to build on).
  • In-game cutscenes showing our allies. We like your NPCs, Bioware... we want to see them
  • Paragon/Renegade 'break outs' in cut scenes, allowing for a little control on the players part to how the battle unfolds (visually at least). Paragons can order backup for weakening units, inspire heroic action etc. Renegade can inspire people to 'do what it takes'.
  • Harbinger boss fight. Preferably with Shepard in a Thannix-cannon toting tank (Turian?) for part of it. Mostly so that Harbinger can speak up again.
  • Harbinger dialogue.
  • Battle for the Citadel: Climactic personal combat within the Citadel, giving exposition on a) How it moved to Earth and B) what happened to the people on it (as I've mentioned previously, my preference would be to avoid the narratively incoherent "The reapers just finally got around to conquering it", and have some kind of impact from Shepards previous actions)
  • In-game engine cut scenes of the characters we care about. Sure, CGI movies would be cool, but they really aren't necessary.

DLC #2: Return to Rannoch
(Takes place after Rannoch, but before Cerberus base) Some of the splinter groups of geth still reaper controlled have returned to Rannoch to attempt to sabotage the efforts to claim the planet. Whichever faction Shepard sided with needs his/her help.
 
  • If Tali is alive: An in-game model of her with her helmet removed, at the end of the DLC (and change to the cabin-photo to suit, as needed).
  • Combat vs Geth
  • Potential return to the Vitual Reality world
  • Additional weapons, unique mods (e.g. Geth frictionless materials: +15% damage, +50% capacity, +10% stability... that kinda thing). And/or new research options on Liara's terminal
  • Possible 'second chance' to get Tali as a squadmate if still alive?
  • Additional cutscene inserted into ending of Geth and/or Quarians in the fight.
 
DLC #3: Elcor In Need
(Almost anytime in the game) Several missions on the Elcor-homeworld-whose-name-I-forget, focusing on vehicle combat (the tank is using its internal mass effect fields to compensate for the gravity), helping hold off the reapers from a large settlement while they evacuate the local population.

  • Vehicle combat
  • Elcor soldiers fighting on their homeworld
  • Kill A Reaper Destroyer battle
  • Easter egg codex entry of "Elcor Hamlet", with an audio excerpt of dialogue? <_<
  • New armor piece(s), preferably actually superior ones (e.g. N7 health + a bit of shields). And/or new research options on Liara's terminal
  • Insert additional cutscene into the Battle for Earth of an armored Elcor warrior smashing up husks (They live in 16g. On Earth they should be much less ponderous and able to wear REDICULOUS amounts of armor).
 
DLC #4: Asari Blues
(After the monastary) The Ardat-Yakshi monastary is under attack... and Shepard needs to answer the call.

  • If Samara/Morinth is alive, further adventures with them.
  • Extra Squadmate (somewhat lacking in ME3): Samara/Morinth/Whatsherfacetheotherdaughter. Depending on actions
  • Super-Banshees! (Although they are already pretty nasty)... I'd like to shoot them. With a tank
  • Either transport the surviving Ardat-Yakshi to Thessia to help the fight there, or kill them off to prevent more Super-Banshees from being created
  • Optional extra cutscene of Ardat-Yakshi sacrificing themselves to hold the line on Thessia (redemption).
  • Extra weapon mods / armor pieces and/or research options. Honestly, we have enough weapons... but the mods and armor are a bit less lacklustre in the choice department.
 
DLC #5: Problems on Palaven
(Almost any time after Palaven mission) Key scientists (or some other important group) need rescueing from Palaven.

  • Female. Turians. (Doesn't need to be as much focus as Eve, but a passing "hey, they exist!" would be nice)
  • If Garrus is alive: Garrus arc, where while on Palaven saving people-critical-to-the-war-effort, he intercepts a distress call from his father. Mission comes first, then a short side mission to attempt to save Garrus' father... but it is already too late. Saved the day, but at personal cost.
  • Fight alongside Turians on one of the "Big Three" of the developed worlds.
  • Extra weapon mods/ armor pieces etc.
 
All the above are playable regardless of player choices, but affected by them.
 
I'd suggest one for extra time with Jack... but I haven't given as much thought to how to smoothly work around the she-might-be-dead issue <_<
 

I... should stop rambling now.

Modifié par Raynulf, 02 avril 2012 - 09:39 .


#5874
Auterbot

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First off, thank you Bioware for the fantastic game. Despite small blips that I found troublesome, I really did enjoy playing through Mass Effect 3 so I do think that you guys deserve to pat yourselves on the back because it delivered in ways that I had only dreamed it would.

Now, that said, here are some things I would like to bring to your attention that have buggy issues for me. First off, on the 360 version of the game, it's hit or miss if you can finish the Kasumi/Hanar mission. In my first playthrough I had issues, but in my second one I was able to complete it. Please look into that because it can be frustrating. Another issue that pops up is that, while it's really not a big one, but if you pick up the Heat Stabilizers on an N7 mission, they do not end up in your inventory to give to the salarian in the Presidium Commons. However, you can purchase them at the Spectre terminal so atleast there's a way to complete the mission. And lastly, the turian Davoc's mission cannot be completed whatsoever. He appears on the map but it is impossible to give him what he wants.

Another issue I have noticed is that some times, randomly without me pushing any buttons, my Shepard will use Nova. It's more or less just odd when that happens.

For the ending, I think what everybody, myself included, wanted was some explanation as to what happened. I realize that the Catalyst was hinted in the first game, so you guys planned on using him, but I think we wanted to have Shepard argue with it as well. And, why did the Catalyst have both Mark Meer and Jennifer Hale's voices when it talked? And something that would make the game a bit more replayable is if you didn't allow the player to choose the ending, instead, allowed every single option they have made over the course of the game(s) and let Shepard run with that. It would help make the player feel like previous choices mattered just a bit more.

And lastly, we wanted closure with our squadmates and our LIs. Instead of seeing a quick flash of Liara at the end when Shepard is giving her life away, I would have preferred for her to see Garrus because that is who she romanced. I also want to know how Garrus ended up on the Normandy even though he was fighting with Shepard right up until Harbinger. I don't want to think Garrus split last second while his Commander was trying to save the galaxy, that just doesn't seem right.

Anyway, if you read this, I really appreciate you for doing so. Mass Effect is one of my favorite gaming series and I'm so thankful to be involved in something like this, so thank you.

#5875
Nykara

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Okay time to put my 2 cents worth in to here!

Firstly the Ending. I am with all the people who really didn't like the ending. It felt very incomplete and not in keeping with the Mass Effect storyline over all. There were not enough choices. I would rather believe the whole thing was in fact a dream or something that didn't really happen anywhere other then in Shepard's head.

Control: If there is in fact a single point from which all Reapers are controlled wouldn't destroying that point put them all in to disarray? Keeping the Reapers around with anyone controlling them even Shepard would seem far too dangerous not to mention far too much like many of the indoctrination attempts Shepard has been telling everyone else to fight against the entire time.

Synthesis: Yeah, really not going to rewrite everyones DNA and turn them part machine without them having some input in to this. That's no better then the Reapers themselves.

Destroy: Actually the only real viable option but seriously? I would rather have seen destroying them with the massive fleet and ground forces we spent all that time and effort gathering then just pushing some button on a console ( or shooting one ).

Mass Relay Destruction: This doesn't bother me as much, other then the fact that it's been previously stated that destroying the mass relays will destroy all life in those systems. That alone makes ALL of the above options a mass genocide and something my Shepard would never do. It was certainly not explained that the catalyst destroying the mass relay's would allow life to keep going in those systems. Shep knows firsthand what destroying a Mass Relay does, and that was only 1.

The rest of the game:

The rest of the game was pretty decent. I loved the missions and the chatter that went on through each of them. The game did seem to come up a little short and honestly the fight on earth wasn't as good or as long as I expected it would be - it was after all what we had been working towards throughout the entire game.

Crew: The crew interactions seemed to be somewhat lacking over all. Too much automatic dialogue and not enough choices to direct the conversations ourselves. I did love the fact that the crew moved around on both the Normandy and the citadel and seemed to all spend time with each other and not just Shepard. I would have liked Shepard to have more time with each of her crew though.

Overall the dialogue choices throughout the game seemed to be very lacking. It really does feel like a lot was cut or left out to fit it all on to 2 disks instead of 3. If MP was the reason it should have been on a disk of its own to be honest to leave room on the game disks for the single player game.