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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5876
JamesS.

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One thing that is VERY important to me besides from a new ending is EMS, please please please Bioware make it easier to gain ems WITHOUT multiplayer. I played me1 and me2 several times to try and make the "right" decisions to get more war assets but nothing works enough for me to get the best ending. I tried playing multiplayer but since none of my friends plays it I had to try it out with "strangers" and each time people have gotten mad at me for not being good enough, so I have now no chance of getting the best ending.

Edit: Please consider straight females a bit more when it comes to romances, I love kaidan and he is absolutely my favorite character and Li but female players dont have as many Li's and Li interactions as male players has and thats not fair.

Modifié par Enigma1322, 02 avril 2012 - 10:19 .


#5877
B3ckett

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* Introduce an explanation why the Reapers (while being so advanced) didn't block relay travel and long distance communications
* Make Shepard the true catalyst which CAN succeed, in opposition to all the previous one. You find the reason WHY :)
*Go with the Indoctrination Theory - it's the easiest and most consistent with the whole story way-out
* Make the Reapers strong against a single enemy (their main cannon) and prone to multiple opponents (thus making a big fleet a sensible enemy for them). Therefore make the whole fleet gathering worth the effort
* Explain why ther is not another powerful force throughout the whole Universe not interested in stopping them. We're talking only Milky Way here and as we know now, it's a Galaxy on the outskirts of the Universe...

#5878
The Train

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.


Thanks for this!  I am in complete agreement with all of these points.

#5879
JasonShepard

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Eh, what the heck, let's post for a third time. I keep thinking of new and different stuff...

1) I really don't think you should have given answers on the origins and purpose of the Reapers. No really, the Reapers being unknowable and mysterious has always been a plus. Small answers and hints are useful to maintain the mystery, but never a whole answer. Definitely not something like "They reset the galaxy back down to square 1 just to prevent a huge synthetic/organic conflict from breaking out"... Unfortunately, short of completely redoing the ending or pulling 'Indoctrination Theory' (which I rather dislike by the way), I can't see a way to remedy this.

2) The Crucible was... probably the weakest part of ME3. It felt like too much of a get-out, a simple way to beat the unbeatable Reapers. We needed to find a weakspot in the Reapers (yes, I know I said this before), not engineer a way for the plot to beat them. And no offence, from the moment that Liara said the words "Prothean Superweapon" on Mars, then that's what it felt like: an author get-out clause. I'd recommend putting in a twist such that it really doesn't do what we expected it to do. Perhaps it exposes a Reaper weakspot, rather than the ending we got. BUT, again, that would only really work with a complete ending overhaul. (By weakspot, I don't mean something like "Fire here to blow up a Reaper!" I mean something more like "Blow up Harbinger! The other Reapers are all indoctrinated to follow him! Killing him will set them free!". But probably a bit less cheesy than that.

3) So we spend the whole game gathering war assets from all over the place, but we never actually got to fire them? I mean, yes, we're told that the various different allies are around, and yes, epic space battle above Earth was epic, but once we're on the ground then it's pretty much just a lot of humans fighting with some token Turians and Asari. Why do we not get to see Wrex's Krogan leading the charge? Or get a message from Kirrahe, letting us know that the next wave of brutes won't be coming on account of 'tripmine's? Or suddenly find ourselves fighting alongside the Blue Suns? Seriously, we called in a lot of favours; it would be nice to see them pay off and not just be told that they are.

4) How does Shepard know that the Catalyst isn't just offering him/her 3 excellent ways to die? How does he/she know that blowing up that tube or jumping into that laser or holding onto those pylons will actually achieve anything? In short, how does Shepard know the Catalyst isn't lying?
And on a related note: the Catalyst states that Shepard's presence proves that its 'solution' doesn't work anymore. Um... how? It looks like the Catalyst enables Shepard to pick those three choices? What 'threat' did the Crucible present to the cycle that could still be achieved without the Catalyst's willing co-operation?

And that's about it. Until the next time I think of something. You know, I really hope you guys are still reading these.

Oh, and one last thing: The game is still awesome. Most of it is everything I expected and more. Heck, I'm still listening to the ME3 soundtrack in my spare time, and I'm halfway through my NG+. The last ten minutes were merely good. And that's half the problem...

Edit: GAH! One more thing! Earth: It would have been nice to see some evidence of civilian survivors still hanging around. To quote the original trailer: That there was still "an Earth left to save". I'd recommend another child, as a nice parallel to Shepard's PTSD throughout the game. Maybe make it a young girl instead of the boy. It seems like a good way of saying "Yes, a lot of people died. But some people didn't."

Edit 2: Like the person above me, I agree with the entirety of SamFlagg's post.

Modifié par JasonShepard, 02 avril 2012 - 11:33 .


#5880
DunadanTurambar

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SmokePants wrote...

DunadanTurambar wrote...

Those problems you have, are not problems at all, you just have to use your head to defeat the enemies, is insanity for a reason. I went to insanity and I had no problems.

Besides, Marauder Shields is making you a favor at the end hahaha, sorry. Easy joke :P

Making me a favor?

There must be a language barrier here, because you don't seem to understand what I'm saying and I'm having a hard time understanding you.

I had no real problem with Insanity until they decided to take away my shields, take away my powers, take away my cover, slow my movement speed, make it 10 times harder to aim, and give me a piece of garbage weapon. And then when I die, I have to take a minute to hobble back to the marauder, just so he can kill me again.

As far as I'm concerned, I've beaten the game on Insanity. This last bit is just a technicality.

My other complaints apply equally to every difficulty level, except for the grenades. The grenades were the only things that could kill me on Insanity. Most times I could avoid them. Sometimes I couldn't and it felt unfair. Good difficulty design presents challenges that are hard, but fair.

On lower difficulties, the grenades are a joke. I just ignore them.


Haha, sorry I meant no offense, also yeah, there is a language berrier but I try my best, really.

The way I see it is that you're having trouble with Marauder Shields, it happened to me too, so I know how you feel. What I did, was to go to right and hide behind the large wall of ruble, Marauder still shoots you, but if you keep moving to the right he won't be able to do that again and you still will have him on sight to shoot him even whit that lame pistol.

Hope it helps you. :)

P.S. Sorry doing you a favor haha XD

Modifié par DunadanTurambar, 03 avril 2012 - 12:11 .


#5881
Volkrex

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Possibly add more clarification to ME2 side/dlc missions.
For example: What happen to Vido if you let him escape on Zaeed's mission, or what happen to the data you got from cerberus in N7:lost operative and even that N7 mission where you can choose to destroy the industrial area or the civilian population.

#5882
Shadohz

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Enigma1322 wrote...

One thing that is VERY important to me besides from a new ending is EMS, please please please Bioware make it easier to gain ems WITHOUT multiplayer. I played me1 and me2 several times to try and make the "right" decisions to get more war assets but nothing works enough for me to get the best ending. I tried playing multiplayer but since none of my friends plays it I had to try it out with "strangers" and each time people have gotten mad at me for not being good enough, so I have now no chance of getting the best ending.

Edit: Please consider straight females a bit more when it comes to romances, I love kaidan and he is absolutely my favorite character and Li but female players dont have as many Li's and Li interactions as male players has and thats not fair.


Agreed. It's one of the areas I posted that they should completely revamp. They were so eager to appease the LBGT community with Cortez/Kaiden, that the previous character development and LI were shafted. I have no real problem with the gay scenes/romance options, but why were the other key returning characters shafted in the process? I totally agree with you that the "straight female" options were limited this time around. What did you have like Kaiden and Garrus? What about Jacob? That would've made for an interesting Renegage plot if FemShep broke up his happy new fam to re-establish a relationship.

#5883
imwithher

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I would just like 2 say. 98 percent of this game is my favorite game of all time. It took me places 20 years of gaming has never taken me before. I've been following the series since the day me1 was released and I've never been dissappointed in this series until the end. (Insert) basically all reasons above.
The few flaws I see are basically nothing you can't overlook playing the game. But where the game fails is the ending.
1. I feel empty after playing it. When it should have felt heroic after.
2. the way they used miranda lawson in this story ( some of us were looking forward 2 having a lover worthy of shepherd) not this watered down chick we barely speak 2. I would have even overlooked the crappy loyalty 2.0 mission with her if I got her as a squadmate after. But you guys didn't give me that. there's more then afew people who feel this way too. Look at the miranda lawson thread almost 1800 pages and you guys basically cut her out.
3. I think you guys catered into trying to get more people playing mass effect 3. Instead of catering to the loyal customers who have backed since me1 and me2. And you guys tried 2 get people 2 jump in me2 then and that was the entry point I feel me3 should have almost been only playable via imported me2 save so that you guys had the room on discs 2 make it happen. Or delayed it 2 have more time 2 finish. And if there real gamers they will understand and not hate on u about pushing it back. We would rather get everything we want and wait 6 months extra then get crapped on at the end.
4.check out the black hole thread for the xbox in your forums. My me3 has been unplayable 4 almost 2 weeks and it kinda sucks.
Thanks I hope you guys read this. Cuz I'm still a loyal fan of your work bioware. I just hope 2 have a reason 2 remain loyal after this is all said and done. Cuz between all this its starting to wear on me. B

#5884
jer79

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I won't repeat a lot of what has already been said, but will only focus on the biggest issues for me.

The absolute worst part was the Catalyst. Deus ex machina is a terrible literary device and did not make any sense in ME3. I usually appreciate bittersweet endings, but the reasons for the death of Shepard are illogical and unconvincing. Why does the ‘all-powerful’ Catalyst need an organic to complete any of the three options faced at the end? If the Catalyst already controls the Reapers, why can’t Shepard just ask the Catalyst to leave and take the Reapers with him? Similarly, if the Catalyst created the Reapers, why can’t he just destroy them instead of Shepard dying in an explosion? And Synthesis! With all the organic and synthetic material the Catalyst has collected over who-knows-how-many cycles, surely he doesn’t need Shepard’s organic material to move evolution to the next stage. 
Plus, we already know that the Catalyst can make his own decisions/choices and doesn’t need organics. He says that the Reapers were ‘my solution.’

I would say the plot needs to be tightened up and, as has been mentioned several times, include divergent endings, tying the choices to the possible endings and actually seeing the consequences. Also, the inability to get over 5000 EMS without multiplayer is a terrible idea! Some of us don't like multi-player. If you complete all missions, all options should be available for the ending.

ME1/2/3 are fantastic games! I'm at a loss for why the bad ending and some of the game play in ME3. But thanks for listening! I hope this translates into actual changes.

Modifié par jer79, 03 avril 2012 - 01:28 .


#5885
chevyguy87

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I think it would've been great to get rid of Cerberus and the Illusive Man towards the midway point of the story. Cerberus was too overused and the Reapers took a back seat. I was getting bored of constantly fighting Centurions Guardians and Engineers. Hopefully the DLC will have Shepard and company nuking Harbinger in the face. (I've been wanting to do that since the ending of Arrival)

That and the ending were the only two gripes I had with this game other then that I consider it flawless.

#5886
TheWerdna

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Biggest thing for me is to make the ending where Shepard survived mean something. If Shepard is alive, don't strand him from his friends and LI. The relays can be destroyed, the Citadel blown up, but if, if you did everything right and earned the ending where Shep lives, give us more then a 20 second clip of his breathing, give the ability for Shepard to be somewhat happy in the end.

#5887
Oni Changas

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If anything, this video should be THE source of explanation and voice of our concerns of the skittles cutscene/ending. Everything is perfectly stated, illustrated and explained upon with proper visual conjecture and cleanly done.



#5888
Ponei

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Shepard needs more time with Tali.

I should go.

#5889
bercerus

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is anyone hate model of high caliber barrel mod V? or its just me.


especially on SMG and AR

at level 1-4 they looks very cool. its design after flash hinder or muzzle break of the real gun. and personally im very love model of HCB mod of AR level 3-4 (like muzzle break of 12.7-25mm. gun in real world)


but model of level 5............. WTF seriously? on AR its just extend barrel with M16 iron sight on it? and SMG is looks like barrel of AMT's Auto Mag pistol en.wikipedia.org/wiki/AutoMag_%28pistol%29

its look vary awful attach too fictional futuristic gun. so painfully to see my Revenant and Phaeston with that mod



i have my wish list now. if i want some chage in the game(except ending) that should be

-swap model of Lv5 HCB mod into Lv1 and Lv1 chang to 2 and so on

-change size of claymore back to big-ass shot gun like in ME2. the current model are too small

Modifié par bercerus, 03 avril 2012 - 06:18 .


#5890
Jassu1979

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If you want to keep the ending as-is in the game without rewriting what is already there, go for the Indoctrination theory: It provides an elegant twist to what would otherwise be a lackluster sequence riddled with plot holes, and sets the stage for an epic final confrontation. As a matter of fact, there are already so many details in the game that could be interpreted as pointing towards Indoctrination that this would feel a LOT less forced than the current ending, which really played out like a rudimentary last-minute affair clumsily grafted onto an otherwise wonderful game.

If you consider changing the ending sequence completely, my primary recommendation would be: take your time; include as many different choices as possible, taking into account what Shepard has achieved beforehand; trust to your writing abilities - I have perfect faith that the people who came up with scenes like Mordin's sacrifice or the reconciliation of the geth and the quarians *can* do better than forcing a deus ex machina and three equally untenable choices down our throats. Unless, of course, you intended that sequence to be a Harbinger-induced hallucination all along.
If you want more specific suggestions:

- War assets should have a bigger impact story-wise, showing us living elcor tanks, the rachni tearing into the Reaper ground forces, and our former squad mates toughing it out.

- The survival of our squad mates should depend on gameplay choices, like in ME2. Their collective survival needn't be impossible, but neither should it be the only option.

- Shepard has first-hand experience that pretty much disproves the Catalyst's "logic": at a bare minimum, there's EDI as a full-fledged AI *not* bent on destroying organics, with her relationship with Joker and the reconciliation of quarians and geth serving as further optional proof. With that in mind, I simply cannot see her going along with everything the Catalyst says (unless it's an illusion). The Shepard we know from ME and ME2 would fling these choices back in the face of the Catalyst.

- The Reapers should remain somewhat inscrutable, at least if the alternative is the hackneyed circular logic of the star child. Their menace depends in large part on their being Lovecraftian horrors from the dark edges of space. We don't *need* to know what drives them.

- Shepard's survival (or total failure) should be a viable option, even if it can only be unlocked with maxed-out scores.

- All of the choices offered by the Catalyst are disastrous: Control and Synthesis are pretty much what the Illusive Man had in mind, and Shepard herself pointed out just a few moments before that this was NOT an option, even if possible. And all of them unleash an amount of destruction on the galaxy that makes the Reaper's attack pale by comparison.
Having the whole quarian civilization trapped in the Sol system? Wrex forever parted from his homeworld and his children? The geth and EDI destroyed after we fought so hard to broker peace and understanding (or potentially destroying the quarians for nothing)?

- Get rid of the plot holes. Joker would not flee from the Sol system, and our ground team had no means of getting on board (Harbinger only left after Shepard woke up, and at that point, her friends were already gone.)

In short: I'd appreciate it if you implemented the Indoctrination theory, as it seems to be the most elegant and simple solution to this mess. Otherwise, it'll take a lot more work to get rid of all the issues.

#5891
georgemtuson

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I want to say that this is the most exciting game I have ever play in my life. I enjoyed every moment, until the end. I did not like the ending because it did not have us taking the fight to the reapers, or Cerberus or the collectors.

In game one, the ending battle from the time you came out of the elevator to the end fight with the indoctrinated Saren, it is some of the most intense, emotional moments.

In game two, the ending batlle is similar in that you are fighting against unbeleivable odds to take out the collectors and their base. The human form reaper was a tough battle to end the game. Then the run for your life. So thrilling.

In game three, you stand and talk. You make a decision, and when you draw close enough to the decison you make, the game takes over. For the last several minutes of video, you have no control. Even the lead up to the platform where you find Anderson and the Illusive Man are mainly just conversations. There is not fighting involved. Somehow, the formula used in the first two games was lost. Bring in a battle worthy of Shepard to end the game is what I feel is missing. In the first game, it brings a tear to my eye every time Shepard is assumed dead, even though I know he will come back. In the second game it was the pulse pounding seemingly endless battle to destroy the collectors and human reaper. In game 3 you sit and watch.

That is why the ending should be changed or at least added to somewhat.

#5892
Gurneyslabb

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End of the day id love alot more single player content some resolution which the characters relationship you chose and a proper ending

#5893
Utblickaren

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Here´s an idea for a good change of the ME-series:

Why not make ME into a pentalogy/quintology instead and not just a triology?
Just like the Nobel prizewinner Doris Lessing did with her soft sci-fi pentalogy "Canopus in Argo". (If she could, why not Bioware, too?)

That way Bioware can focus on a more epic clarifying fifth ending and use the forth episode to work around the faulty stuff in ME3 and take the reaper war to the next level, depending on what choise you made ending the ME3.

And let´s say the "star/hell-Citadel -child" was an image
of a Cerberus/Reaper biotic virus trying to indoctrinate Shepard? And
that Shep. realizes this in her/his blacked out dream befor entering the
lightbeam and never really enters it, like a stupid moth to a flame, as a start of
the forth episode... Or something.

As it is now the whole series in limbo.

The good news with that crappy ME3 ending is that it´s so lacking and open for interpretation that it requires a new episode. But If ME players dare to buy in to the series again, -well that´s the question...
/U

#5894
ElrondDragon

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"anikj2030 wrote...

Wanted to destroy Reapers but could not because had to save EDI(for joker) and Geth(took legion's death).Did not want to control reapers at any cost.My Shepard goal was to destroy and let all races have a future.I had to go with synthesis option(the only option left,lucky me!).
Now tell me how the heck this ending was good?
Now reapers exist(whom i hate so much) and all life forms are partially synthetic(means reapers can control them someday).
Moreover what happened to all my squad from ME1 and ME2?
Give all ME3 fans a decent closure at least with better ending.
Let Shepard be reborn(or stay alive)(no matter what the ending player chose in ME3) and fight a foe(equally dangerous as reaper) and help rebuild all civilizations.
Make DLC(new ending) free please as that would be just. "


THIS :)

Plus: I would pay for a good DLC with few real choices and proper closure for Shepard and all the characters I loved in this game (ME 1&2&3)

Modifié par ElrondDragon, 03 avril 2012 - 12:48 .


#5895
JamesS.

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Okay a bit more feedback... I romanced Kaidan in me1 and me2 and I could'nt imagine romancing anyone else but for the fun of it I reloaded a save at the citadel dinner thing and this time I went to Liara first and told her I wanted to be more than friends, I then went to dinner with Kaidan and my shephard called him a brother.... There was absolutely no reckognition of the relationship at all and I had kept flirted with him from the beginning. Why does shep call him a brother when they slept together in the past? Bioware please add some more dialogue in a future dlc and make the relationships get reckognized.

Sorry if my English I bad, I am from Europe.

Modifié par Enigma1322, 03 avril 2012 - 12:54 .


#5896
Silasqtx

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 Suggested changes:

#Improved animations/facial animations (sometimes they don't reflect the emotion given by the VA)

#More quests, for the love of God. Not just simple N7 missions, something like ME2 loyalties, like hunting down Maelon for his crazy experiments, helping Garrus evacuate his family or other refugees, help Bailey to hunt down a Cerberus agent hidden in the Citadel, stuff like this. maybe something related to the Prothean sphere most of us had both in ME1/2.

#Journal fix (track quest progression)

#More minigames: 
  • The Normandy has a brand new poker table, use it damnit >_>
  • The lounge. Just chill talk, some drinks and stuff to relieve some stress. Nothing major, just adds to immersion.
#More Investigation/Choices in dialogue, less auto-dialogue.

#Closure
  • If LI survives the last push, make their wishes come true (House on Rannoch, blue kids, someplace warm etc.)
  • Funeral for those who died, a commemoration of some sort.
#Endings: Add to them, add possibilities, as lots of people above me already said.

#MP: Make a versus mode, where players can play as the opposing force too. A 5v2 type of play where "enemy" players start off as Cannibals, Geth troopers or Cerberus soldiers. If they manage to take down a player they're promoted to XYZ whatever.

#MP: Add chat, please. "t" for pc users is fine.

I have DLC suggestions too, but I get the feeling that you won't listen to fans on this subject because you already have your own schedule and/or plans.

Modifié par Silasqtx, 03 avril 2012 - 01:12 .


#5897
nomoredruggs

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An option for a hopeful ending would be most welcome.

Where Shepard clearly survives and reunites with his/her LI and remaining crew on earth.

#5898
Bob the Elcor

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Calmly, fix the face import system, I keep saying this as not alot of people do...

#5899
JD-Trance88

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It's been mentioned to death but the Indoctrication Theory would be something I think would be great to go with.

The war assets should make an impact on the outcome of the ending. Also showing some of the war assets that we spent time gathering actually being used eg: Krogan, Elcor and the Mercs from Omega on Earth.

Being someone who romanced a squadmate from ME2 (Miranda), I would like to see the relationship progress and not just a final chat with a hologram. Maybe for the Cerberus Base mission have Miranda involved in some capacity after all she was T.I.M's right-hand. (Wishful thinking: have a spare slot for a squadmate of your choosing if they are alive?)

If an epilogue is in the works, have a great epic/emotional track maybe from Clint Mansell.

Bioware, if you're reading this: I for one loved every minute of the game and didn't "hate" the ending however I like many others, would like an epic conclusion to the best game/trilogy masterpiece.

#5900
JD-Trance88

JD-Trance88
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Oh and get Adam Baldwin back as Kal'reegar.