Eh, what the heck, let's post for a third time. I keep thinking of new and different stuff...
1) I really don't think you should have given answers on the origins and purpose of the Reapers. No really, the Reapers being unknowable and mysterious has always been a plus. Small answers and hints are useful to maintain the mystery, but never a whole answer. Definitely not something like "They reset the galaxy back down to square 1 just to prevent a huge synthetic/organic conflict from breaking out"... Unfortunately, short of completely redoing the ending or pulling 'Indoctrination Theory' (which I rather dislike by the way), I can't see a way to remedy this.
2) The Crucible was... probably the weakest part of ME3. It felt like too much of a get-out, a simple way to beat the unbeatable Reapers. We needed to find a weakspot in the Reapers (yes, I know I said this before), not engineer a way for the plot to beat them. And no offence, from the moment that Liara said the words "Prothean Superweapon" on Mars, then that's what it felt like: an author get-out clause. I'd recommend putting in a twist such that it really doesn't do what we expected it to do. Perhaps it exposes a Reaper weakspot, rather than the ending we got. BUT, again, that would only really work with a complete ending overhaul. (By weakspot, I don't mean something like "Fire here to blow up a Reaper!" I mean something more like "Blow up Harbinger! The other Reapers are all indoctrinated to follow him! Killing him will set them free!". But probably a bit less cheesy than that.
3) So we spend the whole game gathering war assets from all over the place, but we never actually got to fire them? I mean, yes, we're told that the various different allies are around, and yes, epic space battle above Earth was epic, but once we're on the ground then it's pretty much just a lot of humans fighting with some token Turians and Asari. Why do we not get to see Wrex's Krogan leading the charge? Or get a message from Kirrahe, letting us know that the next wave of brutes won't be coming on account of 'tripmine's? Or suddenly find ourselves fighting alongside the Blue Suns? Seriously, we called in a lot of favours; it would be nice to see them pay off and not just be told that they are.
4) How does Shepard know that the Catalyst isn't just offering him/her 3 excellent ways to die? How does he/she know that blowing up that tube or jumping into that laser or holding onto those pylons will actually achieve anything? In short, how does Shepard know the Catalyst isn't lying?
And on a related note: the Catalyst states that Shepard's presence proves that its 'solution' doesn't work anymore. Um... how? It looks like the Catalyst
enables Shepard to pick those three choices? What 'threat' did the Crucible present to the cycle that could still be achieved
without the Catalyst's willing co-operation?
And that's about it. Until the next time I think of something. You know, I really hope you guys are still reading these.
Oh, and one last thing: The game is still awesome. Most of it is everything I expected and more. Heck, I'm still listening to the ME3 soundtrack in my spare time, and I'm halfway through my NG+. The last ten minutes were merely good. And that's half the problem...
Edit: GAH! One more thing! Earth: It would have been nice to see some evidence of
civilian survivors still hanging around. To quote the original trailer: That there was still "an Earth left to save". I'd recommend another child, as a nice parallel to Shepard's PTSD throughout the game. Maybe make it a young girl instead of the boy. It seems like a good way of saying "Yes, a lot of people died. But some people
didn't."
Edit 2: Like the person above me, I agree with the entirety of SamFlagg's post.
Modifié par JasonShepard, 02 avril 2012 - 11:33 .