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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5901
Tirranek

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Haven't read prior posts so sorry in advance if I'm repeating others.

I think in terms of being realistic about what's achievable in a DLC, what I would be interested in seeing would be:

Changes to the current ending

1) The cuts made to the Catalyst scene and the origin and nature of the reapers would be good to have back in there. I get the feeling that a lot of the potential flaws in its logic are either intentional (to show it's archaic ideas) or just unsaid. Unfortunately the latter isn't very satisfying in a game where a core feature is an 'interesting, tell me more.' button. Implimenting this extra/cut dialogue would make that scene feel more in line with what's expected in a climeactic conversation, and potentially answer a lot of questions about what the Reapers are trying to achieve.

2) Perhaps if enough prerequisites are met, there is an option for a fourth outcome with the catalyst, similar to how peace points counted the outcome between the Quarian and Geth conflict. Even if the Catalyst isn't wholly malevolent, being able to reveal the extent of it's mistakes would make for a great moment. That way, you don't need to choose any new path, the Catalyst itself destroys/removes its work. Think talking The Master in to self-destructing in Fallout 1.

3) Context sensitive clips depending on war assets would go a huge way towards personalising the ending moments. Obviously this would be a deceptively large task to impliment because of the various combinations, but if possible it would add a lot to those final scenes.

4) Some sort of bridging scene that explains Joker's escape. The sudden shift in location is so sudden it's like an Old Spice commercial. Then out pop the squadmates from the final battle :huh:

Additional Content after the ending

1) Some sort of content involving the immediate situation and how they're going to deal with it. Have discussions between the key figures about what should be done next. Have the players assume the role of a ranking officer in Coats' unit maybe. Give a ground level insight into seeing what the various races plan to do now that the relays have gone fut. This would potentially be a great opportunity to impliment a Dragon Age: Awakening style expansion, where you play a new character to see the effects of your Shepard's actions, as well as hinting at how the races will approach this new era.

Modifié par Tirranek, 03 avril 2012 - 03:00 .


#5902
Christianswe

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Go with IT, i would be able branch out from there. Or just add to the current ending, with other endings. Like the battle with Harbringer, why not, if you have many assets, you don´t get blasted with the beam, but you get farther on. And then it turns to a boss battle. Or a happier ending?? Being able to have a renegade interupt trigger for the god child, that would be cool. Maybe a version were you go around the god child, Harbringer should be the final villain. Not a Deus ex machina, the whole ending after andersson just feels wedged in. It doesen´t belong at all. So please.. Add things to the ending..

Also. a travel to Omega with Aria would be cool, helping her retake the station.
Maybe some mission to Palaven, helping the Turrians with some problems.
A trip to the krogans new planet, that would be cool.
Adding things to the final battle would be cool. Both in space and on earth.
There is endless possibillities really. ME 3 IS a GREAT game. Shame about the barley glued together in a hurry ending.. 98% of the game is epic. Thanks.

#5903
LiarasShield

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Just better endings for shepard and his or her love interest and closure for all the squad mates and maybe all the races it may be pushing but that would be really cool but please get rid of the mass relays exploding at the very least cause a heroic Sacrifice Isn't DESTROYING THE WHOLE GALAXY!!!! and wtf would joker and the rest of the crew just abandon shepard without even confirming if he or she is dead....... I just you know I think nothnig else really needs to be said honestly

#5904
WazzuMan

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I still don't see myself accepting the ending, most especially because Shepard's loyal, follow-you-to-hell friends magically all appear on the Normandy, leaving the battle to end the war. And even if that were somehow "fixed" that would probably only leave me to accept the ending, despite for the most part loving every other moment of the game.

I appreciate what the devs tried to do for the ending and there are parts I thought were as they should be, most notably the final confrontation between Shepard, Anderson and the Illusive Man, and Shepard's final moments with Anderson. Whatever you intend to do about the ending I think that part was spot on so keep it.

Apart from that, I don't know what I'd suggest. It doesn't seem my place to say what the ending should be but I agree with others that the ending needs more focus on character and races, not "organics" and "synthetics" in general. Also I had to play multiplayer get what I consider the "most ideal" ending. It shouldn't be so but it is. I am not a huge multiplayer fan, I focus on things like story and character and personally consider it a flawed design.

Modifié par WazzuMan, 03 avril 2012 - 03:34 .


#5905
LiarasShield

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I mean The part with anderson was really touching but you know I do think they should keep that in the game yet I do believe as well if you have enough renegade or paragon that you should be able to truly save anderson as well instead of watching him die like keep that in the game but also gives us a true chance to save him as well but yeah losing anderson was really sad U_u

#5906
Bulk88

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Simply extend the endings to show that Shepard was indoctrinated while he was talking the star child. Allow Shepard to resist the indoctrination and defeat the Reapers through a real confrontation with Harbinger.

Whether the indoctrination theory was intended or not is no longer important. Bioware has at least stumbled into an epic meta story that will satisfy nearly all fan concerns.

#5907
CannotCompute

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The journal needs an updating system (ME2 style).

#5908
Tirranek

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Bulk88 wrote...

Simply extend the endings to show that Shepard was indoctrinated while he was talking the star child. Allow Shepard to resist the indoctrination and defeat the Reapers through a real confrontation with Harbinger.

Whether the indoctrination theory was intended or not is no longer important. Bioware has at least stumbled into an epic meta story that will satisfy nearly all fan concerns.


Trouble is that makes 2 out of the 3 choices meaningless for players who went through it the first time. It  turns the ending in to a multiple-choice test instead of a decision. It's reducing player choice, which is one of the main issues in the first place.

Modifié par Tirranek, 03 avril 2012 - 04:22 .


#5909
Major Nemesis

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Kaleshepard wrote...

Major Nemesis wrote...

  I honestly thought that the campaign was, for the majority, one of the greatest games I have ever played. It was emotional both happy and sad. If I could describe the game in one word, it would be "epic".
Though I felt betrayed in the final 10 minutes of the game. When charging towards the particle beam to the Citadel and the following bleak endings, I felt as if someone else had taken the developer control from Bioware and gave us all 16 horrible endings purely for the sake of seeming philosophically sophisticated. Everything I had ever done in all of the games seemed to be absolutely pointless. All character relationships were rendered meaningless. I could have taken the janitor of the Citadel on the final mission and it wouldn't have made a significant difference in the end of the game. I made sure I did every decision in the prior games the way I would actually make them in real life. The game is very captivating and I really got into the series. I play videogames to escape the bleak realities of our world which is stricken by war, death and mistrust. I play games to immerse myself in a universe where, at the end of the day, while it may seem too ideal for reality, I get the fiarytale ending where everything works out. The mass relays are gone, Shepard is supposedly dead, the crew of the Normandy bailed in the fight for Earth, they also somehow managed to pick up Garrus and Liara (my squadmates) within the 5 minutes between me entering the Citadel and it exploding and leave. That doesn't make any sense. The Normandy wouldn't have time for that and they would  never leave Shepard. Garrus said before the final mission that he would stick with Shepard to the end. When he stepped out of the Normandy on some far off planet in some other system, that meant that he in fact lied to Shepard and left him to die. I don't see that as being possible. Now that the mass relays are gone, how is anyone going to communicate and travel to other systems? The crew of the Normandy is now trapped on some distant uninhabited planet thousands of lightyears away from earth. They will never get back. Are they just going to set up camp and start a new race? I don't think so. All of the fleets that massed together for the final attack are now trapped near earth and far from their homes. That doesn't make sense. How are they going to make that work? It was also my understanding that if a Mass Relay went critical and exploded, that it would be similar to an energy release of a supernova. That means that many of the homeworlds of all the primary species were completely obliterated by the Mass Relay explosions that Shepard generated. I don't think that is something Shepard would be willing to do. I like the idea that people have been proposing that the last scnenes were the Reaper indoctrination of Shepard. That makes sense to me considering the scene at the end that shows Shepard in the London rubble. Shepard could not have survived the citadel explosion and then fall to earth. His body would have been obliterated into nothing. So what I am hoping is true and what I will believe if this is never resloved is that right before Shepard and the others made the final sprint to the energy stream, the story went from reality, to the elaborate indoctrination attempt of the Reapers in Shepard's mind. This implies that the Reapers are still attacking on Earth and that the Reapers are only trying to transform Shepard, (humanity's most powerful asset) into something they themselves could manipulate to aid in the orchestraded downfall of the galaxy. So the story is unfinished. Please give us the ending we all saw coming where Shepard finishes the fight, saves humanity, and everyone survives. As it stands now, this ending has killed the replay value of all of the games. I don't see a point in going through all the games again when I know that no matter what I do, it wont really end well. I've been walking around for the past few days feeling like something is wrong with me and I can't really isolate it. Turns out, its the Mass Effect 3 ending that is giving me a somber mood these days. I never thought that a game could have so much power over me. A tribue to you guys for such an excellent series. I adore all the games. Just please grant your loyal fans at least one option to be rewarded for all the hard work they put forth in the games. Its ok if the majority of the endings are fatalistic. I recognize that the chances of defeating the Reapers are slim. But by making all the efforts to prepare for the Reapers in all the various ways a player can, I think it is only fair that we be rewarded for our efforts. Our efforts and war assets and galactic readiness proves our desire to have Shepard and his team live. I implore you guys to grant us at least the possiblitiy of the "perfect ending" where Shepard and his team lives, and humanity and the other races of the galaxy are saved. Please guys. Please at least give us the option, even if you don't consider it canon. As it stands, I am too devastated by the outcome. Thanks for listening. You guys worked hard on these games and I really appreciate it. Good luck guys. I hope we can all get this resolved.


Ever consider, that somber feeling youve been experiencing, is in fact biwares indoctrination of you. you my friend are just now experiencing the end of the series. this wasnt a video game it was a social experiment. and bioware played it well.  that all said, read my above posts for my feeligns towards the endings. 













Yeah I thought about that too. Bioware really has indoctrinated us.

#5910
FlyinElk212

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Here is my suggestion for what needs to change in the final mission.

It's a little lengthy, but please read it when you get the chance, Bioware. Thank you.

#5911
sean10mm

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Serious suggestion that doesn't involve the endgame:

Fix the journal. ME1 had a better system for tracking side-quests than ME3. I'm not saying that as hyperbole, I just started playing ME1 again and it was glaringly obvious. Just use the old system and be done with it. Seriously, that was the worst part of the actual gameplay. Honestly that was the one part of playing 99% of the game that made me genuinely mad.

#5912
DJCaptainPicard

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sean10mm wrote...

Serious suggestion that doesn't involve the endgame:

Fix the journal. ME1 had a better system for tracking side-quests than ME3. I'm not saying that as hyperbole, I just started playing ME1 again and it was glaringly obvious. Just use the old system and be done with it. Seriously, that was the worst part of the actual gameplay. Honestly that was the one part of playing 99% of the game that made me genuinely mad.


+1

#5913
M4ster

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I want my shepard return with capsule to liara we have blue children :)

Modifié par M4ster, 03 avril 2012 - 05:55 .


#5914
LiarasShield

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I Wish they could have the blue children and rebuild and live on thessia where shepard can finally enjoy some peace

#5915
N0-Future

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I hated the way the conversations were handled in M.E.3
The lack of choice in the conversations ( in a game where choice is a major selling point ), the auto dialogue was awful too.
The conversation system in ME1 and 2 was not broken, why then fix ( change ) it?


The way quest were handled ( picking up quests by listening to people,,, seriously? )
The quest log was bad.
The crap Tali picture was plain lazy.
Small role for the Rachni ( when a large role was promised )


.... And obviously the Ending ( need I say more )

If you could fix some of these issues I would be very happy

Modifié par N0-Future, 03 avril 2012 - 06:14 .


#5916
Linkenski

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First of all i think the whole "synthetics will destroy all organics" assumption should be altered or changed somehow, into something like "advanced civilization will bring chaos, therefore we decided to harvest you, and make place for young civilization, before it gets out of hand"(...ish)

Next up, I think there should be an extra ending at the Catalyst scene, where you convince him that there wont even be needed any "solution" (only available if you've brought peace to the Genophage and Quarian/Geth conflicts. Hereby you prove that the Reapers are wrong)

How the scene will conclude, i haven't really thought that far.

After this the Reaper threat will end, and the game will skip three months forward or something, and have you at a War memorial including Anderson's funeral, where you'll be able to meet all of your friends to find out what happens with them, your LI included ;). (yeah really cliché but it would really be great in Mass Effect).

It would also be neat to get vastly different scenes or closures depending on who your love interest is.

Now i'm really daydreaming here, but i just thought this was sorta what we all needed. At least some way to get direct closure for all of our favorite characters and former squadmates, plus a worthy conclusion to our (OWN) character.

#5917
Linkenski

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N0-Future wrote...

I hated the way the conversations were handled in M.E.3
The lack of choice in the conversations ( in a game where choice is a major selling point ), the auto dialogue was awful too.
The conversation system in ME1 and 2 was not broken, why then fix ( change ) it?


The way quest were handled ( picking up quests by listening to people,,, seriously? )
The quest log was bad.
The crap Tali picture was plain lazy.
Small role for the Rachni ( when a large role was promised )


.... And obviously the Ending ( need I say more )

If you could fix some of these issues I would be very happy




I completely agree with you (with the Rachni encounter being acceptable in my opinion)
But i also really think it was EA who made BioWare rush it. BioWare already stated that ME3 had the shortest development cycle out of all three games. I was okay with the Rachni appearance, but they (and a whole lot of other factions) should have been shown in the final mission, when you go to earth. I hated how War assets where all about numbers and points, but didn't have any kind of context to the presentation in the final hour.:blush:

Here's hope that BioWare will be altering more than just the Catalyst scene+ending :wizard:

#5918
Deccers1

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First thing's first, the majority of this game is a masterpiece. I particularly liked the thresher maw taking down the reaper but I digress. However, as much as I'm not a fan of the current ending I don't see how it can be changed without sacrificing the artistic intergrity of the game. There is one thing you could do though, that I'm sure a lot of people would like to see and that is to give us an epilogue!

Modifié par Deccers1, 03 avril 2012 - 06:40 .


#5919
TheCinC

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Reworked my ideas for -several- different endings, feedback welcome, please see here:

http://social.biowar.../index/10951487

Also:

-Please fix the face import issue (which I understand is being worked on)
-More interaction with LI
-More interaction with (past) squad mates and option to recruit any past squad mate who is still alive
-Bring back the Mako, allowing is to explore more (not the unflyable hammerhead)
-At least one more story mission
-Preferably better strategy and tactics in the final battle

Modifié par TheCinC, 03 avril 2012 - 06:45 .


#5920
Hogge87

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JD-Trance88 wrote...

Oh and get Adam Baldwin back as Kal'reegar.

That would be pure awesomeness.

As I've stated so many times before: I'd like to be able to have Tali being without her mask, maybe even in some more casual clothing.

#5921
Kylie Nightbreeze

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It has been said a thousand times another way, but please give all options exluding the Indoctranation Theory a look at as well. The aformentioned Theory is good, but in all honesty adresses the worst option for the ending in a way. It says that all other fan imput is being over looked as not all the fans believe in the Theory. I personal am a fence sitter on the theory so...

#5922
Kitedtk

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I would alter the Ending sequence of ME3 so that the crucible would not function in any way... it would have been a reaper trap. The true meaning of the conflict would have been the bonds forged between the entire galaxy... as Javik said... this is the first time the entire Galaxy has been united like this... then the fleet if strong enough manages to beat the reapers in space battle at grievous cost... and if the player plays well enough and also has high enough war assets... the troops on the ground hold on long enough for the fleet to get close enough to shoot the reapers with orbital bombardment.

After this there would be short vicotry, or defeat cutscene... followed by a similar to Dragon Age image montage with text exposition for how all your choices affected the galaxy and what happened... the citadel is intact... and the relays are intact... Finally at the very end... a short sequence of your Shepard with their love interest... if you got the "best" ending and shepard survived...

Just my idea.
Also two videos covering this subject that must be watched...


Modifié par Kitedtk, 03 avril 2012 - 07:13 .


#5923
Kartre

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In no particular order...

UI suggestions:
- The quest log is good for telling you who is looking for an item (if you overheard the conversation on the Citadel), but the log should update once you've obtained that object. Right now I don't know how to keep track of what objects I've obtained other than writing them down.
- The quest log should "gray out" quests that can no longer be completed. After finishing the "From Ashes" DLC, the associated quest remained active, even though it was impossible to complete it. I went online to confirm that I wouldn't be able to go back and finish it.
- The war asset tracker in the Normandy is good, but it would be nice to have it available at any time, like the Journal is. When I get a notification that a war asset has been acquired, I'd like to be able to pull the tracker up at that time, rather than going to the war room in the inventory to read up on it. I think it would make sense that the character have this information at their fingertips (e.g., on a datapad).

Quest flow suggestions:
 - There are some objects that can be obtained before it's possible to turn them in. I knew one object needed to go to someone at Huerta Memorial, but I wasn't able to find that person. After the "From Ashes" quest failure, I was concerned that I'd missed the opportunity to finish that quest and went online to find out that I had to finish a future quest to have that person available for the object turn-in. Another color in the quest log indicating that the quest can't currently be completed (e.g., orange instead of yellow) would give a quick indication that I'll be able to finish that quest later, but shouldn't waste time looking for someone to turn the object in to until they're available. 
- I can't remember where in the story it happened, but I'm fairly sure at one point that either the journal or a conversation or news piece on the Citadel referred to the Citadel "coup" that hadn't happened yet. I hadn't played it through yet and I remember thinking "huh, what coup?"

Ending clarification suggestion:
- Regarding the ending, the one aspect that certainly needs clarification is the impact the Mass Relay explosions had on their resident solar systems. The Arrival DLC made clear that an exploding Mass Relay would wipe out its system; such an event is the reason Shepard is in detention at the start of the game. The implication that the destruction of the entire Mass Relay network has wiped out every connected star system, and that every choice the character can make necessitates this result, is too horrifying a concept to accept. "Galacticide" doesn't eliminate the Reaper threat, it fulfills it beyond our wildest nightmares.

#5924
Last Exile

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 Please forgive the lack of transtions between ideas. I wrote this as a stream of consciousness. I am sure most people have already talked about the idea I have written here.

Some of the ideas talked about below are in the videos that I have liked.

 



How are the relays that blow up in the end of ME3 any different from the relay we blew in Arrival, a dlc for ME2?  When that relay blew up it destroyed an entire system. So logically would not the relays blowing up at the end of ME3 destroy all life in the galaxy anyway?  

If your fleet of allies at the end of ME3 was able to survive the blast of the Sol relay blowing up. They are now stranded in the sol system, which does not have the resources to support them (much less the Turians and Quarians can't eat human food.) Or even how do your allies get home since all the mass relays are destroyed and trying to get home via FTL is going to take many hundreds of years.

Is there any truth in the indoctrination theory? (please answer the questions it asks at the end of the video)http://youtu.be/ythY_GkEBck So if Shepard is getting indoctrinated then other ship members are to, correct?Also where is the indoctrination coming from and when did it start?

Why did Normandy and crew leave the fight before the Crucible fired off it galaxy changing blast?

How does Shepard survive the destroy choice, if EMS is high enough, in the end as EDI and the Geth are killed?

What we know about the Keepers of the Citadel: "once an
organic species has settled on the Citadel and reached the required level of
technological advancement, the Reapers' current vanguard, a single Reaper left
behind to monitor the situation, sends a signal to the Keepers compelling them
to activate the Citadel relay to dark space, and begin the process of genocide.
The Protheans succeeded in altering this reaction to the signal, though too
late to save the Protheans themselves from extinction at the hands of the
Reapers. The keepers have changed and evolved so they only respond to the
Citadel itself; they are now no longer under Reaper control and pose no threat
to anyone." Source: http://masseffect.wikia.com/wiki/Keepers

What we know about the Catalyst.

"The Citadel is part of me"-The catalyst.

The Catalyst controls the Reapers.

The Catalyst is the AI that controls the Citadel. Source: http://masseffect.wi...m/wiki/Catalyst

Why does the Catalyst not just tell the keepers directly to open the mass relay to dark space? Why does the Catalyst have Sovereign/Saren come and activate the Citadel's mass relay in ME1? 

Am I crazy or does the game play of fighting brutes seem way to similar to Shadow Broker boss fight game play?


interesting reads: http://www.gadgetrev...ontroversy.html

http://www.gameranx....versial-ending/

http://www.gadgetrev...ontroversy.html

What I wish the bioware developers had expanded on:   
  • Thermal clips that are reusable and not expendables(meaning they dissipate heat over time)
  • Thermal clips that have mods like the weapons do
  • Armor that has mods like the weapons do
  • If the Rachni queen was killed in the ME1 then the Rachni are extinct for the rest of the series. That means no Ravagers in ME3, instead you could have a mutated Elcor to serve as the artillery units of the Reaper forces. If the Rachni queen was saved in ME1 then you would have Ravagers in ME3. 
  • I would have like to see other species mutated into reaper forces such as Volus, Hanar, Salarian
  • Would have like to have seen shepard's trial at the beginning of ME3, if arrival was completed.
  • If the Rachni queen was saved in the first and third game then there should be a Rachni fleet for the final battle. Along with Rachni ground troops for earth.
  • A mission plus side quests on retaking Omega.
  • Would have liked to see Shepard's trial
Other errors that make the game seem unpolished: 


Fix female Shepard's hair when walking around in Javik's room, it never renders correctly. Looks more like I am bald with hair color painted on and a halo of where the hair should be.

If you import a already completed ME3 game back in so you can play again with the same character. Parts of the Citadel presidium will look like the Cerberus attack on the Citadel have already happened. Such as blast marks and broken glass, even when the window the glass would have come from is intact. Ex: the C-Sec outpost's corner window.

There is a rendering error in the shuttle bay under the open part of the floor. That the shuttle hangs over.

Thanks for reading.

Modifié par Last Exile, 03 avril 2012 - 08:11 .


#5925
Dottumnz

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1. The Ending - Posted this in the ME3 Ending Forum.

2. Tali's Face/Lack Thereof and When/How It's Revealed

To start off, I would like to say that I am personally happy with the look that Bioware
came up with for Tali (and thereby a general idea of the look of the quarians
as a race), even though it’s a mildly edited stock photo.


We knew from the beginning that the quarians were very humanoid, and I am willing to be forgiving and say
perhaps someone at Bioware could have seen that photo and said to themselves
(and presumably their team), “this is what Tali should look like,” even though
it was probably more likely a decision made based on the placement of the
model’s hand and ease of giving her three fingers and a lack of time.

The photo felt like a cop out.  I like the overall look, but that photo
should have been a starting place for development, not the final and only
version of Tali's face in the game.
 The photo seems really out of place given that if she is the LI in ME2 you
learn that Shepard is supposed to be the only person who has ever seen Tali's
face up until perhaps the completion of the Rannoch mission.  So who took
the photo?  Where/when was the photo taken?  I probably could have
accepted all of that and the fact that the photo itself is a mildly edited
stock photo if we actually got to see Tali’s face animated in game too.  

Mass Effect Players should have seen their first
quarian when Tali unmasks after taking back Rannoch.  I feel that after three games with Tali and
two games with the quarians as a full race of people that
this was
the appropriate time to reveal a widely loved squad member’s face and the general
look of a race
.  It is expected that
this is not the last of Mass Effect universe, so upon the quarians regaining
their homeworld, it seems only logical that all players, should get to see
Tali’s face, not just those who have Tali as a LI.  And for those that did romance Tali, why not
use that same model from Rannoch and have Shepard and Tali share some kind of
close contact in their romance scene with her face mask off, even if it’s just
talking to each other in close proximity. 
I understand why Tali’s face was revealed in the ME2 love scene, it wasn’t
really the appropriate time to reveal the quarians, but after Rannoch is.

I don’t see how putting this photo in the game by itself is in any way satisfactory to those who wanted
Tali/quarians revealed.  The amount of effort put into Tali’s face
felt insulting left as it was given the complete animation of the new minor
characters in the third game, like Diana Allers
.  I also understand that there are players that
did not want Tali’s face to be revealed at all, and some of those people were
also romancing her, so I thought maybe Bioware put the photo there so seeing
her face was more optional, but you can clearly see the photo is Tali’s romance
seen, so that logic goes out the window.  Bioware
probably would have incited less anger if they had left Tali’s face and the
quarian race a complete mystery for yet a third game
.

Be that as it may, I don’t want you guys to patch out the photo unless you make the entire Tali face situation better
somehow; I’d rather keep the picture if it’s all I’m gonna get at this point.  I am still very upset by this lack of effort
put into a central character, but after seeing the ending of the game, this
pales in comparison. The ending is by far my biggest pet peeve.

3. The “Little” Things

a.  Romances

This can’t be fixed in Shepard’s story, but
could be in future games :

female’s  romance options.  -- Not only does fem shep have fewer options,
but there are only two human male options; one of them can be Virmired and has
IMO the worst Voice Actor in the entire series,  and the other cheats on you and is the only LI
that does so…fantastic. Male Shep on the other hand has a grand total of five
human female options (I’m counting Chambers and Allers) by the end of the third
game.  I don’t think that this was a
conscious decision on Bioware’s part, but maybe with future games involving the
ME universe, Bioware can consider about both sides of the equation more.  I love Garrus, he is one of my favorite characters, but I would never really want to kiss a Turian. 
Xenophilic relationship options in the series are more humanoid for male
shep  if you’re aiming for a heterosexual
relationship (I know they are unisexual, but Asari look female and refer to
themselves as such): Male shep – asari or quarian; Fem Shep – Drell or Turian. 

That being said, I think there were many great  romance options and I feel most of
them were brilliantly written.

b.  Journal – It’s confusing.  The quests don’t update.  It’s nice that the person I’m
supposed to take the item I just got of [planet] showed up on the map, otherwise I would have been unable to do any of those missions.  Why isn’t there a physical separation of main missions and side missions anymore?  It
makes the journal hard to use.

b.  Reflect costume changes on Normandy and during cutscences (like ME2) – It was a nice
attention to detail that I miss

c.  Normandy Bar w/ no Drinks – I used to be able to get drunk when I came back to the Normandy. Now my crew can get drunk, but Shepard can’t. *scratches head* 

Modifié par Dottumnz, 03 avril 2012 - 09:40 .