Then the end. What to say about the end?
When I reached the beam and saw Harbinger, my heart skipped a beat. I had wondered where Harbinger had gotten off too; I had looked forward to our eventual confrontation. "This hurts you." After Thane and Mordin and Kelly Chambers and the ruin of Thessia, oh man, woud he ever have been right. It did hurt me.
Then the blast. I thought it was a dream sequence, which made sense and had been foreshadowed earlier in the game. The strange slo-mo. The pistol without ammo. Where did my shotgun go? For that matter, where did my armor go? Where is my squad? Why won't my biotics work? These questions nagged at me, but I pushed them aside. It is a dream. It will end when I reach the beam. It didn't end. The hallway of death on the Citadel. Clearly, a nightmare. Anderson, the Illusive Man. Dark shadows in my vision. Dying. Still, I wondered if it was a dream. At some point I would wake up and face Harbinger.
"This is what you face," he would say, "The forces of the universe bend to me."
Instead, I get a glowing VI in the form of a kid spouting faux-profundities any 1st year logic student could dismantle for weekend homework. Still a dream. Long dream sequence of a game, I thought. I heard him out, mostly because I didn't think it mattered. I didn't pay a lot of attention after the lapses in logic. Dream logic never makes sense. Go to the light. Sure thing. Finally, I'll wake up and find Harbinger.
"You will know pain, Shepard," Harbinger would tell me.
I would respond, "I understand pain more than a machine ever could. I've lost, I've learned, I've fought and struggled. Seen some I love die, and carried the hopes of a thousand worlds. All to see you defeated."
Instead, as I ran into the beam of coloured light for synthesis I got...honestly, what the heck was that? A generic battle moment that didn't include anyone I cared about. The Mass Relays destroyed, and galactic civilization with them. Joker and EDI stranded on a remote planet, whose name no one even knows. Tali is with them. That jarred me out of my dream complacency. Why is Tali'Zorah vos Normandy on the mystical planet? Last I knew, she was dead on the London battlefield, slain by Harbinger's blast of fury. If not dead, then wounded. It nearly killed Shepard, after all. It annihilated Hammer. My poor, sweet Tali must be wounded, at the least.
And then, I was sure I would wake up to find Harbinger gloating.
"Shepard, submit now," he would say, "You cannot escape your destiny."
"Back to the void with you," I'd scream at him, hitting the renegade option. The crucible would activate. Likely, I would die. So would Harbinger. His last words would be a laugh, "You are arrogant, Shepard, you will learn." The words would leave a tingle on my spine. A chill that I had made some terrible mistake that my mind could not quite understand. Because I took Sovereign at his word. I believed Vigil. I could not understand any more than an ant can understand multivariable calculus. Understanding would be irrelevant. This war was about survival. I'll deal with the next war when it comes, or the Council Races will. Shepard bought them the chance to make that destiny their own.
Instead, the game ended. Really. Fade to black. Cue credits. Roll on snare. Good joke. Except no one's laughing. Except I have the nagging suspicion someone in Bioware is laughing at me.
What do I want?
1) The Indoctrination Theory to be proven correct. Hallway of death, ruined citadel, the confrontation with Illusive Man, Starchild: all figments projected by the power of Harbinger brought to bear on Shepard's mind.
2) The Crucible does something -- a EMP blast, a viral signal, a primal quantum scream that only Reaper's can hear -- something that either destroys them, weakens them so the Grand Alliance can destroy them, or else drives them back to the recesses of Dark Space.
3) An epilogue (slideshow is fine) that takes into account major decisions throughout the game, such as letting the Rachni queen live. It must tell me the immediate future of all squad members. Especially the LI, providing that they survived Harbinger's blast. Tali deserves her house on Rannoch.
4) The cost of victory should be high. Squad members should be lost. Assets should be crippled. There should be a new balance of power in the galaxy -- and Shepard's decisions should have some impact on what that balance is.
5) I'm fine with Shepard dying. That's what sacrifice is all about. But sacrifice must mean something. In the current ending, the characters death means nothing. Dust blowing in the wind may make for a tragic song, but it makes for a poor ending to an epic trilogy with deep emotional involvement. And that is what we have. All we have, at the end.
Was this design oversight? I find that a staggering suggestion. ME: Arrival established that destroying Relays would destroy worlds. It was repeated more than once in my playthrough, with notable emphasis on the plight of the Batarians. But without explanation, I'm supposed to accept that it has no immediate impact on the world this time? Without explanation, I'm to understand Joker made it to a random Garden world? I'm to understand that Sovereign and Harbinger both lied in the previous games, but Starchild is telling...the truth? Why?
TL;DR version : Indoctrination True. Harbinger confrontation + Reapers die. Epilogue. The end.
Modifié par Ariq, 17 mars 2012 - 04:50 .





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