ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#6026
Posté 05 avril 2012 - 05:33
#6027
Posté 05 avril 2012 - 05:40
Am I the only one who thinks that now is the most important time to be very vocal in this thread? If they're going to clarify and adjust--I've seen some brilliant suggestions on this forum in the past month. Now is the time to bring some of those ideas to the forefront, while they're crafting something new. Now is the only time we're going to have this much influence. Maybe you don't believe they're listening. Maybe you don't care. Maybe this addition was not enough.
Then, gentlemen and gentleladies, you are not as desperate as I.
I want to be able to finish this game. No, I have not yet. Yes, I have seen everything in the entire game. (I watched someone else do the bit I won't, because I refuse to watch my Shep go through that and then...just...end, like that. It's far too difficult, and my boyfriend's Shep was an ugly sob so I didn't care a whole bunch that way.) I want to be able to complete my journey with a sense of pride. I want this series to be as close to fulfilling as possible. I have read suggestions from you wonderful people that could bring me that, yes, through extensions and cutscenes and narrative.
My point is this. If we don't rise up now and speak, we have to rely on those who proudly brought us these endings that bring us such sadness to make it better for us. The only way I have faith that they can do so at this point is if we bring it to them and are very clear on our needs and desires.
Don't give up now. Hold the line, by giving them examples. Hold the line, by showing them exactly what can be done. Hold the line, by giving them a chance for redemption. Perhaps, together, we can really achieve something. It may not be perfect, but damnit, couldn't it be better?
#6028
Posté 05 avril 2012 - 05:59
Please explain how crewmates ended up back on the Normandy and why Joker was fleeing
Hopefully they'll also show what happens to some of the Characters like Jack/Grunt or what was happening in space with the Destiny ascension and Rachni and Quarians/Geth depending on your choices.
Modifié par Reeeen0690, 05 avril 2012 - 06:01 .
#6029
Posté 05 avril 2012 - 06:00
#6030
Posté 05 avril 2012 - 06:06
I haven't read the 214 pages, sorry if I repeat stuff already said.
And I will focus on things I didn't like or believe could be done better, not things I like. Sorry if I appear negative, I did like the game, but I think it could be way better. Well, I mean, the next Bioware game could be better.
- Make the game longer. 40hrs of gameplay is very short. No, the annoying mini-game-let's-scan-the-galaxy-for-minerals-or-artifacts does not count. Actualy game play time should be around 80hrs for a good RPG. Dragon Age. Knights of the Old Republics. Baldur's Gate 1&2. This includes the side quests, of course
I am a completionists. I like long books, I like long games. Games that don't endlessly reuse the same locations, like some past game from Bioware... If it can't be done because of console hardware, then don't make simultaneous release. I don't even care if I play the game 6 months after PS3 and Xbox users. - Have better graphics for the PC. A downloaded high-res texture pack, like Dragon Age 2. Or like Crysis 2 (published by EA). Seriously. We have near unlimited hardware on our PC, unlike the consoles. I respect the console players, I want them to have the same gameplay as we have. But I don't want to be limited by 8 year old hardware when I renew my PC every 2 years.
- More locations, more ennemies for multiplayer. There's only 4 different locations. It gets boring and predictable. The ennemies always come in similar wave. why not mix ennemies? One wave of Cerberus, then Reapers come and attack both... or Geth allied to Reapers... or Blue Suns fighting for Cerberus... (yeah, it would need to be independant from SP campaing).
- Different endings based on choices, like Dragon Age: If i chose to save the Golems instead of destroying them, I get an army of Golems fighting by my side. If I chose werewolf instead of elves, I get werewolves... See? You did it in the past...

- The journal interface is kinda clumsy. I'm always several pages below the current objectives, and I get quests for wich I've no idea unless I'm very careful to pay attention to that while walking the citadel.
- No mini-games. Ok, maybe an arcade style machine in the Normandy
, but nothing tied to the game. - More dialogues with characters, not just some stuff told by clicking on someone.
#6031
Posté 05 avril 2012 - 06:06
I’m speaking about my own views when I say this, but I believe that one of (if not the most) central themes of this series is “the right to live one’s life as they see fit,” or self-determination. This was manifested literally in that the players had the ability to guide Shepard through a multitude of choices that ranged from who you wanted to see him/her in a relationship with and deciding the ultimate fate of an entire species. It also included small choices like whether or not to feed your fish and what casual attire to wear around the Normandy, and that was the beauty of it. The player, through Shepard, had choices.
The theme was also manifested in various subplots and conflicts in the game. Arguably, it was present in each and every moment of the game, to varying degrees:
[*]The krogan wanted to live a life free of the genophage and receive a second chance for their species’
mistakes. To this end, Wrex and Eve fight for a better future and forgiveness and Mordin chooses whether or not to correct his work with the genophage, or even if it was a mistake at all.
[*]The normally peaceful rachni had been perverted and manipulated by the Reapers so that they waged
genocidal wars against the other species; if Shepard decides to spare them, the queen only wants to retreat to a secluded world and live in peace.
And here’s where it gets tricky, Bioware:
[*]The geth want to be free to determine their own fate. To this end, they pushed their hostile creators off Rannoch without exterminating them, separated themselves from the fanatical heretic geth, and choose, circumstances permitting, to help Shepard in his/her mission to fight the Reapers by allying themselves with the quarians.
[*]EDI is an AI, but through her interactions with Shepard, Joker, and the rest of the crew, she learns the value of all life and establishes her own identity. In one of the most poignant scenes of the entire series, she tells the player that Shepard has taught her how to live, and that she will not allow the Reapers to destroy her civilization.
So yeah. This series stopped being about “organics vs. synthetics” in Mass Effect 2 when Legion and EDI were introduced and we found out that not all geth worship the Reapers. It wasn’t like this was a phenomenon restricted to that game either, because in Mass Effect 3 EDI can fall in love with Joker - an organic, Legion can choose to sacrifice itself to give its people the ability to live as intelligent, independent beings, and the geth and quarians can put an end to a centuries’ old conflict and begin setting the foundations for a peaceful coexistence.
Granted, if Mass Effect 2 had never introduced Legion, EDI, and the non-heretic geth, you probably could have gotten away with the whole “organics vs. synthetics” thing. But you did, and the series benefitted from their inclusion. Synthetics' right to self-determination and their willingness for peaceful coexistence with organics isn’t what’s broken in this series; the ending is.
So after the player achieves all these monumental feats and the game consistently implies that the marriage of self-determination for all sentient life and peace are indeed possible, having an entirely new holographic construct tell them that no, organics and synthetics are destined to destroy each other, is incredibly disorienting and, yes, infuriating.
What the Catalyst informs Shepard about is inconsistent with what the writing was telling the player just a few hours earlier in the game. Not only that, but nothing it says makes any sense relative to what the series established throughout its narrative.
The Catalyst is the Citadel? Oh, then why was a Reaper vanguard like Sovereign even necessary?
Synthetics will eventually destroy organics? Then why did the Reapers build the mass relays (thus providing organics with the technological breakthroughs that would allow them to build synthetics quicker), ally themselves with the heretic geth to wipe out organics, and even wipe out organics in the first place when all they had to do was wipe out synthetics?
The list of questions goes on and on, and it’s all because the central conflict was changed with absolutely no preamble.
The Catalyst also spits in the face of the self-determination theme when the player is told that, contrary to all that has happened with Legion, the geth, and EDI, synthetics will still wipe out organics and that Shepard is a fool for believing otherwise. Not only that, but the player is also forced to choose between three different-colored endings that are set by the Reapers' master itself. In one fell swoop, the game discredits the ability of synthetics to self-determinate in a peaceful manner AND completely removes the player's ability to decide his/her fate by forcing them to cooperate with a Reaper AI, the antagonist to all sentient life everywhere, and give into its flawed logic.
It also destroys the foundations of galactic civilization by obliterating the mass relays (and oh, how those explosions raise another batch of questions as well), but who's counting?
In essence, the very fact that the Catalyst exists contradicts a great deal of what 99.9% of the series has established. If the Catalyst is “real” and Shepard is not hallucinating the encounter in some way, then any “clarification” that is done will only be throwing an hour or two of the free DLC at hundreds of hours of painstakingly established material that still directly contradicts it. This will not “clarify” anything, it will only confound the problem even more.
I’m not telling you to buy into the Indoctrination Theory (though the more and more I read about the body of evidence in the series, the harder it is not to believe that it wasn’t intentionally placed), or to provide “happier” endings where Shepard rides off into the sunset with his/her love interest. Don’t get me wrong, those would be nice and all, but one thing that has really bothered me throughout this whole debacle is how a good portion of the media has misconstrued the fans’ outrage as an entitled, whiney reaction against how bleak and unhappy the endings were. It’s not like that at all for me, and while I’d love to see my Shepard live happily ever after with Tali on Rannoch, or have all those little blue children with Liara, or retire somewhere nice and tropical with Garrus and their litter of adopted krogan babies, I realize that this is unrealistic. I believe that a good amount of the fans requesting a change also realize this.
What I am telling you is that what I (and a good portion of the fanbase) want are endings that make sense, and that the Catalyst and the drivel it spews are the monolithic obstacle to a satisfactory, narratively coherent ending.
This isn’t beyond your writers, Bioware. Mass Effect, Mass Effect 2 and the vast majority of Mass Effect 3 were overwhelmingly good because they were written in a logical manner that made sense to the player. It’s just those last ten minutes and the entire sequence after Shepard is “hit” by Harbinger’s attack that do not make sense.
This CAN be fixed, however. How your writers decide to is up to them, though I only ask that they do so in a way that preserves the artistic integrity and cohesion of the 99% of the series that was NOT the ending because, as it stands, the endings do that.
There was one other big problem too: the fact that the player saw almost no payoff for their actions in the Priority: Earth mission (no geth and quarians working together on the ground, the utter absence of rachni ships and troops, the fact that Aria's mercenary Terminus Fleet didn't even show up, and generally that no matter how many factions the player recruited that the tide of battle remained static). This was the perfect time for the player to be impressed by awe-inspiring cutscenes of krogan soldiers, salarian STG operatives, and rachni drones fighting back to back, or the Destiny Ascension paying the Alliance back for its help in the first game by sacrificing itself to save the Normandy or Hackett's flagship from a Reaper capital ship. My point is that even if the outcome would have been the same (i.e. Shepard being struck by Harbinger's laser), it would have been a lot more gratifying to have some indication through cutscenes that the player's efforts and choices were taken into consideration. Mass Effect has always been a series that makes use of the player's attachment to the characters to heighten emotional tension, and while the squadmates' goodbye scenes at the F.O.B. were heart wrenching and beautiful, it would have been even greater if we could see the species that the player has also come to care for fighting together as brothers and sisters in arms.
Obviously this isn't as pressing a concern as the ones I made about the ending, but it would also be really great if some of these suggestions were taken into account as well.
I apologize for how long-winded this mini-essay was, but I felt like I had to get my points across. This guy can probably explain the problems better than I did, so if you are really serious about listening to our suggestions and concerns, I ask that you listen to his argument:
Thank you.
Modifié par kuruk22, 06 avril 2012 - 02:47 .
#6032
Posté 05 avril 2012 - 06:16
kuruk22 wrote...
In essence, the very fact that the Catalyst exists contradicts a great deal of what 99.9% of the series has established. If the Catalyst is “real” and Shepard is not hallucinating the encounter in some way, then any “clarification” that is done will only be throwing an hour or two of the free DLC at hundreds of hours of painstakingly established material that still directly contradicts it. This will not “clarify” anything, it will only confound the problem even more.
What I am telling you is
that what I (and a good portion of the fanbase) want are endings that make
sense, and that the Catalyst and the drivel it spews are the monolithic
obstacle to a satisfactory, narratively coherent ending.
This isn’t beyond your
writers, Bioware. Mass Effect, Mass Effect 2 and the vast majority of Mass
Effect 3 were overwhelmingly good because they were written in a logical manner that made sense
to the player. It’s just those last ten minutes and the entire sequence after
Shepard is “hit” by Harbinger’s attack that do not make sense.
This. EXACTLY this, highlights our issues. The catalyst removes the need for soveriegn, so its just destroyed ME1's plotline. The catalyts tells you all Synthetics will always try to kill Organics so this destroys many key themes of ME2.
I really hate the Starchild but please IF you're not going to rewrite the ending just change some of the things it says.
Modifié par Reeeen0690, 05 avril 2012 - 06:17 .
#6033
Posté 05 avril 2012 - 06:59
Synthesis - make it the worst ending, the only option if you have just the minimum EMS
It still destroys the relays but serves as a galactic reset button
Destroy - only real change is to not destroy the relays, forces Shepard to sacrifice synthetics to destroy Reapers for good
Control - again the relays survive, Shepard sacrifices him/herself to end the war and send the reapers away
All three only require some dialogue to be removed/altered and the cutscenes to be edited. Not perfect, still cliche, but at least it solves some of the aftermath issues of destroying the relays. They would be tolerable endings. But just tolerable.
#6034
Posté 05 avril 2012 - 07:03
End of suggesgtion.
#6035
Posté 05 avril 2012 - 07:16
#6036
Posté 05 avril 2012 - 07:20
My vision of the ending :
- I agree with bioware about a large part of the ending, but in my opinion the "star child" have no reason to exist. The crucible and the sacrifice of thousands soldiers of each race is enough to stop the reapers.
- Shepard can die or not, it's not the point, even if it's better if he lives (and have blue babies with liara).
- Also, the Normandy must stay on Earth, and not going on the other side of the galaxy.
- Finally, the Citadel and the mass relays CAN'T be destroyed, without them, Mass Effect is gone for thousand or millions of years. Were is the purpose to help all races to regain their homeword, if at the end, they are all stuck on Earth.
I've made my own ending, look if you want : www.youtube.com/watch
#6037
Posté 05 avril 2012 - 07:20
Edit:
This article pretty much sums up the extent of the devistation.
http://kotaku.com/58...nvested-players
Downright depressing for such an amazing and promising IP
Modifié par rfarmer7, 05 avril 2012 - 07:38 .
#6038
Posté 05 avril 2012 - 07:29
#6039
Posté 05 avril 2012 - 07:37
Akhara wrote...
Just to note, if they do pull this off, all this nerd rage will turn into the nerdy defense of ME3 as the best game of all time...always....
Oh, 110%
#6040
Posté 05 avril 2012 - 07:40
Beautiful.HorusTheFalcon wrote...
Hi,
My vision of the ending :
- I agree with bioware about a large part of the ending, but in my opinion the "star child" have no reason to exist. The crucible and the sacrifice of thousands soldiers of each race is enough to stop the reapers.
- Shepard can die or not, it's not the point, even if it's better if he lives (and have blue babies with liara).
- Also, the Normandy must stay on Earth, and not going on the other side of the galaxy.
- Finally, the Citadel and the mass relays CAN'T be destroyed, without them, Mass Effect is gone for thousand or millions of years. Were is the purpose to help all races to regain their homeword, if at the end, they are all stuck on Earth.
I've made my own ending, look if you want : www.youtube.com/watch
#6041
Posté 05 avril 2012 - 07:51
http://www.gamefront...n-get-it-right/
-Hold The Line
-Insane_Ivan
Modifié par Insane_Ivan, 05 avril 2012 - 07:52 .
#6042
Posté 05 avril 2012 - 07:57
I would like to make this suggestion.
given that is the ending, why not use that opportunity to actually show Tali's face (granted a rendition of the doctored Getty image) ingame?
At least i felt that the moment on Rannoch when Tali takes off her mask that was a missed opportunity because that WAS a perfect emotional moment to do that.
Because it's the ending it would be another high emotional point in the story, it would be a good moment to show it.
Just thought i'd give that feedback and hopefully someone at Bioware read it. I'm not demanding it, i just would like to know i got heard. Not necessarily that your going to do it.
#6043
Posté 05 avril 2012 - 08:12
NeoGuardian86 wrote...
I would like to make this suggestion.
given that is the ending, why not use that opportunity to actually show Tali's face (granted a rendition of the doctored Getty image) ingame?
Hahaha... You still think they give shift about our suggestions?
How many more times they have to lie to you and disappoint you?
#6044
Posté 05 avril 2012 - 08:23
http://shannon.users...net/masseffect/
Thanks Bioware
Modifié par merylisk, 05 avril 2012 - 09:25 .
#6045
Posté 05 avril 2012 - 08:28
Craven1138 wrote...
NeoGuardian86 wrote...
I would like to make this suggestion.
given that is the ending, why not use that opportunity to actually show Tali's face (granted a rendition of the doctored Getty image) ingame?
Hahaha... You still think they give shift about our suggestions?
How many more times they have to lie to you and disappoint you?
Dude, chill, maybe they didnt listen to you specifically, maybe your suggestions were too radical or just not something they deemed acceptable, but they listened to people, if you do go throu these 240 pages youll see people asking for them to plug the plot holes and for epilogues based on your choices.
You can disagree with their choice for the dlc, but saying they didnt listen is just moronic.
#6046
Posté 05 avril 2012 - 08:34
Here is a list of changes I think you could make, ordered from MOST DISAPPOINTING to LEAST DISAPPOINTING. Time will tell (this summer!) if it will end up being NOT disappointing, but at least there's hope!
#1: Make no changes to the ending, and/or charge money for it.
You beat me to the punch on this one before I could finish my list, and I am NOT DISAPPOINTED at that. Thank you.
#2: Unvoiced slide show listing all of the characters and factions, and what happened to them. Like in Dragon Age: Origins. Or Animal House.
This is disappointingly weak. You can do better.
#3: Extension of ending after the choice.
Provided you pave over the plot holes leading up to and permeating the Star Child, showing in brief, cheap, obviously in-engine pre-rendered and poorly compressed cutscenes, what happens to characters, factions, and locations. Such as showing the turian fleet arriving at Palaven just before the mass relay blows up (but not enough to blow up Palaven). And then Garrus steps out of a turian ship, and looks sad that all the Palaven stuff is blown up, but hopeful for the future. Maybe some turians and krogans are cheering at a dead reaper in the background, like in Independence Day. And then a bunch of these for Tali and/or the geth on Rannoch, and Liara on Thessia, and Wrex and/or Eve on Tuchanka, and so on. Having Joker and EDI stranded on a brave new world in the synthesis ending makes sense.
Also, make absolutely sure to satisfyingly conclude the love story with Shepard's love interest. It doesn't have to be super happy, especially if Shepard didn't survive, but it should be emotional.
#4: Minor reinstatement of previously deleted scenes.
In the Collector's Edition Art Book, and in The Final Hours, there's a small bunch of stuff mentioned as cut from the ending. This includes a longer death scene for Anderson, and a longer explanation of just what the heck the Catalyst is talking about. The problem of the existing ending being wholly inadequate is not fixed by having it be wholly inadequate, but *longer*. A longer goodbye to Anderson is warranted, though.
#5: Major reinstatement of deleted scenes.
The removed "indoctrination" scene while talking down the Illusive Man, and the boss fight with The Illusive Man Brute Thing From The Art Book. Having the foreshadowing towards indoctrinating Shepard, which still exists in the game, point to something that's actually still there, would help. A bit.
Having a confrontation with the antagonist at the end is an improvement to the narrative, even though *arguably* The Illusive Man is not the "real" antagonist. It would be a bit "video gamey", to quote the book, but video games do this for a reason. It could also be dependent on prior choices, like if you didn't blow up the collector base, or if you're too much of a renegade, or something.
#6: Explanation of plot holes during and after the final choice. I am going to write this scene for you, to save you time.
EXT. BLOWED-UP LONDON
NORMANDY lands. JOKER steps out.
JOKER: Guys, I saw you get hit by that beam from Harbinger, I am so pleased you're not dead! Also, the fleet is retreating back to their homeworlds and stuff! Also, it looks like the mass relays are about to be blown up, so I'd better hurry and drive you guys back before my parents come home! I mean the relays stop working!
LIARA: Well, even though I've been the love interest of Shepard through three games, it's plainly obvious that Shepard is dead, so I'd better go back home to and grieve. Woe is me.
NORMANDY takes off, and heads to the mass relay, which EXPLODES in an impressive light show. And then it implodes pathetically, like crushing a beer can, clearly showing that although blowing up a mass relay does under normal circumstances blow up a solar system, when you blow it up like *this* it does not.
#7: A proper Lair of the Shadow Broker-grade DLC pack; new content, new missions, more gameplay, resolving the plot acceptably.
Either in place of or after the current ending, or scattered throught the game, quality content, gameplay and dialogue worthy of BioWare. It could be a return of the Dark Energy plotline abandoned during development. It could be a confrontation and bossfight against Harbinger. It could be something akin to the Suicide Mission.
You have designed some of the most fantastic post-release DLC ever made. You can do it again.
...
...Boy, I really *did* show up late for the party.
Since I started writing this, EA let loose that Mass Effect 3 would have an "improved" ending. Before I had a chance to finish, BioWare answered a FAQ that they would not change the ending.
As disappointed as I may personally be, I can respect that on some level. To have the fate of intelligent life in the galaxy, and the resolution to an aeons-lasting conflict between "us" and the Reapers, to have the conclusion to the career of the humanity's and the galaxy's greatest hero, to have all that depend on a singular choice made by Shepard and by the extension, the player, can be a powerful and fitting end to this fantastic trilogy of games. But the key word was *can*. This is how you ended the game before, and it *wasn't*.
It was poorly and hastily produced, without the attention to craft that BioWare was so highly regarded for.
It was without the artistry, the understanding of how player choice can create genuine emotion in players, that allowed Mass Effect, to be publicly defensible as a serious literary work.
It broke the tradition of the series, of having the choices made by the player decide the outcomes, and of showing the outcomes of those choices.
It was riddled with omissions, mistakes, contradictions, and plot holes.
It was unacceptable from a game that so emotionally had resolved the plot thread of quarians versus geth on Rannoch, of the old galactic society and the genophage versus the krogan on Tuchanka, among others.
It was a two-minute pre-rendered cutscene where previous *choices* made no appreciable difference.
On Rannoch, my friend saved the quarians. My other friend saved the geth. I saved *both*.
We got the exact same two-minute cutscene.
Just making it a ten-minute cutscene is not good enough.
Without changing the basics of the ending; (God Child gives you choice, you make choice) here are the things you must do to give me "further clarity" through "additional cinematic sequences" and "epilogue scenes".
You must clear up the plot holes and inconsistencies. The God Child has to explain *why* synthetics and organics cannot co-exist, against my counterexample of creating peace between the quarians and the geth. There has to be some explanation why destroying the reapers will destroy the geth, or EDI, and *how*. You have to show how, and why, my crew is on the Normandy before it crashes, when they were on Earth fighting, and Normandy was battling in the skies above.
You should be able to argue with the God Child based on the choices I have made throughout the series. I *did* make peace with the quarians and geth, I *did* inspire EDI to decide to sacrifice herself over the survival of organics.
You should make the options available be dependant on player choices, and not 50% player choices and 50% how-much-multiplayer-did-you-play. For someone removing a boss fight from the ending because it was too "video-gamey", *that's* pretty disgusting.
You should show what happened to the raging battle and to the factions fighting. Is the Migrant Fleet being decimated? Are the fleets being evacuated because the Crucible didn't work? Did the salarians retreat early because I helped the krogan?
You should show the immediate fates of my crew members, of the main characters. It doesn't have to be "happily ever after", but did they survive? Did they get back home? Is Tali back on Rannoch? Showing her building a house with Garrus and the geth are helping, might be a bit dumb, but if you're going to rule out the possibility, *show it*. Mordin, Thane and Legion sacrificed themselves
You should provide a satisfying conclusion to the love story. You don't have to show old Liara, centuries later, dressed in black and still sobbing hysterically that Shepard died. Nor do you have to show Liara and old Shepard in a beach house with lots of little blue feet running around just because Shepard survived. But you have to show something. One of the most effective emotional moments for me was in Mass Effect 2, when Shepard looked at Liara's photo just before the Suicide Mission. Do that moment justice.
You must have dozens, if not hundreds, of meaningfully different ending variations, on the basis of player choices made throughout the games. Three endings with a total of six variations is NOT GOOD ENOUGH. Heavy Rain had seven, and they were *wildly* different. Chrono Trigger has fourteen. Dragon Age: Origins had even more than that.
I played a female spacer Shepard who was a sole survivor of Akuze. I saved the rachni queen, I convinced Wrex to stand down, I sacrificed Kaidan over Ashley and Kirrahe, I didn't save the council (by accident, honest) and defeated Saren. I fell in love with Liara.
I recruited Miranda, Jacob, Tali, Garrus, Jack, Zaeed, Thane, Grunt, Mordin, Samara, Legion and Kasumi for a suicide mission. I gained all of their loyalties, and they all survived to the end. I helped Liara defeat the Shadow Broker, and our love was rekindled.
I sacrificed Mordin and cured the genophage, I saved Jack from Cerberus, I sacrificed Legion and brought peace between the quarians and the geth, I sacrificed Thane and saved the salarian ambassador and Ashley, I saved Samara and her remaining daughter, and I saved Miranda and her sister. I brought Liara and Tali on the final push for the Conduit, I saved Anderson and talked The Illusive Man into killing himself, and at the very end, I chose to destroy the Reapers, rather than control them like The Illusive Man or rewrite nature like Saren.
I feel I am entitled to a more unique denouement than Ending #3/6.
In conclusion, a personal story:
Last year, I bought my sister Mass Effect and Mass Effect 2 for Christmas. She loves the fiction, she bought the books, she enjoys the well-crafted worlds and the deep, engaging characters. In its current state, I honestly think that she could not enjoy Mass Effect 3, and the only reason is its ending.
If you actually do make the ending worthy of the hundred hours that preceded it, I'll know what I can get my sister for Christmas.
And I'll buy the retaking Omega DLC, if that's next.
If it's good.
Thank you for Mass Effect
Thank you for Mass Effect 2.
Thank you for 99% of Mass Effect 3.
Please make it 110%.
Modifié par goggen240, 05 avril 2012 - 08:38 .
#6047
Posté 05 avril 2012 - 09:12
PLEASE LISTEN TO THE FANS. PLEASE FIX THIS
PLEAS WATCH THIS VIDEO 10 REASONS WHY WE HATE MASS EFFECT 3 ENDING BIOWARE FOR WHAT I THINK IS VERY GOOD SUMMARY OF WHAT ALL ME3 FANS FEEL IS WRONG WITH THE GAME
THANKS
Modifié par adhoc9000, 05 avril 2012 - 09:28 .
#6048
Posté 05 avril 2012 - 09:16
#6049
Posté 05 avril 2012 - 09:17
1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth. And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground. We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers. We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield. We expected the battle
on Earth itself to be so much grander
2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game. With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)
Modifié par adhoc9000, 05 avril 2012 - 09:21 .
#6050
Posté 05 avril 2012 - 09:22
Kirrahe's speech to the salarian soldiers on Earth. Make it available if you have Major Kirrahe as a War Asset. Perhaps you might need an additional salarian unit as a reward for saving the Councilor, but it was a fantastic bit of voice acting that many players don't experience because of the rather precise set of circumstances.
As it stands, it requires you to specifically spare Wrex and sabotage the genophage cure. Thus, the scene requires you to save, and then betray, your comrade, not to mention having a significant chunk of your War Assets removed.
Modifié par Sicarius07, 05 avril 2012 - 10:14 .





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