First off, when you say "constructive feedback" I guess you mean "how can we change as little as possible because we can't afford to do anything major"
Let me paint you a flow chart where you can go thru and hopefully the poor bastard reading these forums can add another little "tick" to the "constructive feedback" column.
A) The dialogue with starkid doesn't work. This is painfully obvious since the pure amount of dislike for the character. So either remake him or let Harbgriner take is role as the core/hub of Reaper intent.
Ok,
C) Ok, starkids stays and his failed logic or his very very very very poor monologue stays because you for some godaweful reason think it's wellwritten. (it's not, check fan reactions again please) Then atleast let Shepard argue and get the choices as a result of this argument. The Starkid sees that Shepard has the potential to replace him as Reaper master or serve as blueprint for synthesis. The options could be rewards to shepard for being a badass and having played the game with genophage, geth quarian and all that ****.
D) Ok, you want a mentally deficient Shepard thru the entire Catalyst exchange because you can't afford new dialogue or you for some reason think you did a good job (no you didn't).
Shepard goes up, have a poorly constructel dialogue with an entity that doesn't make sense in the narrative, in the themes or in the lore. The entity gives you options that are for somereason very vague and/or nonsensical. Why do relays die? Why do the pulse have to kill every AI? We will jyst make new ones anyway? What is mixing DNA with synthetic? It doesn't solve anything and it's really badly written. Remake the flavours and take the few lines of dialogue to explain these options and why they have to result in pisspoor endings for everyone. (explain it to the people who played this game to win and not to get three different gameover screens)
E) Ok, now we are were you seem to be today. You think Catalyst is perfectly written, everyone feels engaged in Shepards lack of choice and the downer ending is making everyone happy. Then the very least explain the plotholes?
Then to sprinkle it with some closure. Some splashscreens or a few cutscenes with the characters. This is atleast something you finally managed to agree to.
We really don't know how much more you want to be told at this point. There are many places where we want change. In each step I move closer to the current situation and explain what could/should be added/changed. I do not think there could be ANY confusion on your behalf anymore. The problem is that E is not a very comfortating place to be and you nagging institance that E is a good place to be is either corperate speak or a sign we should no longer pay you anything for any product. The vision presented is subpar and it shows. You don't think you get 100 thousand dollar charity campaigns a solid month of consistent negative feedback and reviewbombing if the writing worked? Are you honestly that deluded?
And if constructive feedback is to mean to only include nice flowers, civil tone and admiring the acomplishments then I think you don't understand that word. And do you really need that? The rest of the game is immensly impressive and the options and storylines going thru it are massive and very engaging. This is not news to you. This is why you could earn the big bucks for many years to come. So wake up out of that stupor and FIX the ending. The correct term is modify, correct, improve. Expanding just means more of the same. If you expand a bad argument it's just you telling it to more people or include more flawed datapoints.
Do you need more feedback? Read all the eloquent, well written feedback that agrees with the core principles: The current ending doesn't work and there are a myriad of ways to correct it, improve it. Expanding is the wrong word and just adding plotholefixing cutscene won't fix the product.
Since I'm not a EA investor or a man with a thermonuclear device I can just repeatedly give you my personal feedback. Sometimes it's filled with emotion. (just after you held a Q&A session without much Q and mostly selfcongratulatory grandstanding over the good parts.,) Sometimes it's calm an analytical but it's always true. Your product is not up to par and deluding yourself it is and poslishing the turd won't change that. You think you know better but guess what, you will have to think that without the the audience. And without the audience you are nothing as you so eloquently put it.
Modifié par Njald, 06 avril 2012 - 10:59 .





Retour en haut




