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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6126
Njald

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Ok, now to some honest feedback since you still ask for it. (God knows where you put all the parts we put before)
First off, when you say "constructive feedback" I guess you mean "how can we change as little as possible because we can't afford to do anything major"
Let me paint you a flow chart where you can go thru and hopefully the poor bastard reading these forums can add another little "tick" to the "constructive feedback" column.
A) The dialogue with starkid doesn't work. This is painfully obvious since the pure amount of dislike for the character. So either remake him or let Harbgriner take is role as the core/hub of Reaper intent.
Ok, B) He stays because you for somereason think he is a good option or because artisitc integrity. Then tune his dialogue. The reasoning is circular and nonsensical. Killing advanced lifeforms thru leading them on and then pruning them to prevent galactic destruction should not be a hard message convey. The whole AI vs organics is a resolved issue by this point in the narrative. No amount of "nuehu!" will change this fact. You cannot will yourself out of the hole in the ground by forcing us to sit thru the cutscene stuff with Starkid. This is what causes the fans to lash out economically and emotionally. You are trying to quell the Shepard we play. You are basicly walking into the room we play in, take the controller and tell us to go stand in a corner. This is Poor gamedesign and that you need to be told this is astonishing.
C) Ok, starkids stays and his failed logic or his very very very very poor monologue stays because you for some godaweful reason think it's wellwritten. (it's not, check fan reactions again please) Then atleast let Shepard argue and get the choices as a result of this argument. The Starkid sees that Shepard has the potential to replace him as Reaper master or serve as blueprint for synthesis. The options could be rewards to shepard for being a badass and having played the game with genophage, geth quarian and all that ****.
D) Ok, you want a mentally deficient Shepard thru the entire Catalyst exchange because you can't afford new dialogue or you for some reason think you did a good job (no you didn't).
Shepard goes up, have a poorly constructel dialogue with an entity that doesn't make sense in the narrative, in the themes or in the lore. The entity gives you options that are for somereason very vague and/or nonsensical. Why do relays die? Why do the pulse have to kill every AI? We will jyst make new ones anyway? What is mixing DNA with synthetic? It doesn't solve anything and it's really badly written. Remake the flavours and take the few lines of dialogue to explain these options and why they have to result in pisspoor endings for everyone. (explain it to the people who played this game to win and not to get three different gameover screens)
E) Ok, now we are were you seem to be today. You think Catalyst is perfectly written, everyone feels engaged in Shepards lack of choice and the downer ending is making everyone happy. Then the very least explain the plotholes?
Then to sprinkle it with some closure. Some splashscreens or a few cutscenes with the characters. This is atleast something you finally managed to agree to.

We really don't know how much more you want to be told at this point. There are many places where we want change. In each step I move closer to the current situation and explain what could/should be added/changed. I do not think there could be ANY confusion on your behalf anymore. The problem is that E is not a very comfortating place to be and you nagging institance that E is a good place to be is either corperate speak or a sign we should no longer pay you anything for any product. The vision presented is subpar and it shows. You don't think you get 100 thousand dollar charity campaigns a solid month of consistent negative feedback and reviewbombing if the writing worked? Are you honestly that deluded?

And if constructive feedback is to mean to only include nice flowers, civil tone and admiring the acomplishments then I think you don't understand that word. And do you really need that? The rest of the game is immensly impressive and the options and storylines going thru it are massive and very engaging. This is not news to you. This is why you could earn the big bucks for many years to come. So wake up out of that stupor and FIX the ending. The correct term is modify, correct, improve. Expanding just means more of the same. If you expand a bad argument it's just you telling it to more people or include more flawed datapoints.

Do you need more feedback? Read all the eloquent, well written feedback that agrees with the core principles: The current ending doesn't work and there are a myriad of ways to correct it, improve it. Expanding is the wrong word and just adding plotholefixing cutscene won't fix the product.

Since I'm not a EA investor or a man with a thermonuclear device I can just repeatedly give you my personal feedback. Sometimes it's filled with emotion. (just after you held a Q&A session without much Q and mostly selfcongratulatory grandstanding over the good parts.,) Sometimes it's calm an analytical but it's always true. Your product is not up to par and deluding yourself it is and poslishing the turd won't change that. You think you know better but guess what, you will have to think that without the the audience. And without the audience you are nothing as you so eloquently put it.

Modifié par Njald, 06 avril 2012 - 10:59 .


#6127
DarthSyphilis59

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Epic showdown with harbinger. Show all of my war assets in action. Kick reaper ass.

#6128
Lyria

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More Weapons.
Asari versions of Snipers, AR, SMG, Pistol.
Geth versions of Pisto, SMG.

Ability to use/take/equip heavy weapons with aditional heavy weapons added from ME2.

Chracters:
One or two more squadmates.
Additional armor for Shepard/existing squadmates.

Exploration:
A few places to explore.

Missions:
N7 missions to correspond with new Multiplayer Maps.

#6129
xtroguyver

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well here is my honest feedback for what needs improving in ME3

1: Get rid of the starchild, he completely contradicts the whole plot of ME1, if he was there the whole time why couldn't he just open the relay to dark space would have saved sovereign a lot of trouble

2: I want a boss fight with Harbringer, ME2 kept on building this guy up, and he has no dialogue in ME3 at all

3: Tali's face, instead of a poorly done photoshop of a model how about an in game model we see at the ending that looks good

4: New endings, why because you promised us 16 different endings not ABC choice that are 98% identical to each other, with space magic explosions

5 use the indoctrination theory to fix the old ending so you can put new endings on afterwards as that solves most of the plot holes in ME3

6 Can I have an ending where I don't blow up the mass relays and send the galaxy into a dark age which will take at least several centuries to recover from, after all none of the current races know how to build mass relays

7 I hated seeing the Normandy run form the end fight like a wuss with your squad somehow all back on board it makes no sense

8 What happened to fixing the decpetion novel you guys have said bugger all about it

9: Stop rushing your games out, take some time to do it right if you keep rushing out poorly made games then it will hurt you in the long run

#6130
M_Smarticus

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bekkah20 wrote...

M_Smarticus wrote...

2) The LI was not one of the 3 people flashing before Shepard's eyes (unless you romance Liara). That was weird and I would have found it better if it had. On that note, why just Liara out of the squad? I'd have thought Garrus would have made it for sure, you guys wrote a perfect bromance. That line after missing the shot "I'm Garrus Vakarian, and this is my favourite spot on the Citadel"? That was the best. Friendship like that should be in there.


For what it's worth, I romanced Kaidan, and I saw Joker, Kaidan and Liara in my final three flashes, with Kaidan and Garrus appearing on the planet with Joker at the end.  Don't know why Tali didn't show up for you in the flashes as I thought for sure it was supposed to be the LI.


You've just blown my mind. I honestly thought everyone got Joker, Anderson, and Liara. Has anyone else not had their LI show up? Maybe this is a glitch.

#6131
circe

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Bioware, you said you're still taking feedback so I hope you actually read this. I apologize in advance for it's length and rambling nature.

First, I did truly enjoy the game. The gameplay, aside from a couple annoying bugs that would get my Shepard killed while trying to figure out how to take cover, was actually pretty fun. Character development was also quite nice. I had affection for Mordin in ME2 but his final scene in ME3 has elevated him to one of my favorite characters of all time. And I am a diehard Garrus fangirl, always will be. He seriously puts my real life boyfriend to shame.

As for what I thought could have been better...I thought the RPG element of the game was far too minimized. I understand the desire to reach as wide a population as possible, but I felt like it hurt long term fans of the series. I am not a fan of the ambient dialogue, especially with the crew. If they're conversing among themselves, that's one thing, but I really missed that dialogue wheel whenever I went to talk to someone on my team. The whole Kasumi/Zaeed type conversation, if it can be called that, left me feeling a little cheated. That being said, the chance to have conversations with the crew outside of the Normandy was certainly different from the previous games and a lot of fun. Another part I wasn't thrilled about was the amount of autodialogue Shepard seemed to have. Ms. Hale delivered her lines brilliantly, which helped a lot, but I would have liked more control over Shepard's responses, and would have spent literally hours going through all the different ways she could have handled a given situation. Of course, I understand time, budget, and resources might have made that impossible, but I did miss a fuller dialogue wheel. One thing I found particularly fun was the varying personalities Hawke could have in Dragon Age 2. The paragon/renegade options sort of went in that direction, but I felt it didn't go nearly far enough.

Finally, we come to the ending. It's taken the better part of a month to do it, but I'm starting to see what you were trying to do with that. I still think it was jarring from a narrative standpoint, incredibly frustrating from an emotional standpoint, and infuriating from a gameplay standpoint. To be perfectly honest, the whole organics vs synthetics debate had been put to rest in my head with the introduction of Legion and EDI, further solidified during the mission in the geth consensus and EDI's developing relationship with Joker. So I found it increasingly odd that throughout ME3 that this notion of organics vs synthetics was being rammed down my throat at every turn. So when I came to the ending, I was not necessarily surprised, but I was disappointed that the ending of the entire arc boiled down to a debate that I considered long since resolved. I'm not sure how that can be changed, or if you even really want to, but I thought it worth mentioning.

From an emotional standpoint, I'm sure everyone else has repeated ad nauseam that the ending lacks any meaningful closure. Shepard is important, but I think far more important to the player (at least to me) is the connection the player had to the other characters through Shepard. Those characters need to be given as much of a finale as Shepard does. Some of them got just that during the game, such as Mordin and Legion. But those left, sadly, did not. Simply put, we need closure for these characters that we have all become so attached to.

There is also the matter of the final battle itself. Or, it can be argued, the lack of one. The fleet moves in and begins an attack. Then Shepard joins Hammer for a ground push to a beam to reach the Citadel. That is the extent of what the player gets in the "epic" battle for Earth. One spends hours combing the galaxy for war assets, trying to gather allies, doing all these missions, to essentially have this glowing child allow Shepard to pick door 1, 2, or 3 to end the war. There is no satisfaction in that. There is no sense of victory. As I watched Shepard shoot the red column I wondered what the point of having half the galaxy gather at Earth was if this was all it took to stop the Reapers. If nothing else, additional cinematics to show the various war assets actually fighting to take back Earth would be nice. I personally would love to fight another Reaper, or at least have another conversation with Harbinger (where did he go, anyway?), but the distinct lack of Reapers in the finale, while puzzles me, is not a huge loss.

And lastly, the complete and utter disregard for one's choices was for me, the worst part of the ending. I understand that by the very nature of the story, options are limited. Either you won, or you didn't. But the same could be said for ME2. Either you survived, or you didn't. And yet, I felt that I had infinitely more agency over Shepard's story in the ME2 ending than I had in any other game I had ever played. My decisions directly impacted who lived and who died. The first time I played through that game I made a series of terrible decisions in the last mission and lost half my team. That was fantastic, because in the next playthrough, I made better decisions and everyone survived. The fundamental ending was still there, intact, but I still felt that I made an impact on it. To be completely honest, I have no idea how you can incorporate that kind of thing into ME3's ending, but that was what I had expected. That is what I want, more than any other change you could possibly make. More than other DLCs that add hours of gameplay, more than an extended love scene with a shirtless Garrus (remember, squeeing fangirl here). I want an ending that gives me the sense I have influence over what is happening, and consequences to reflect the choices I make, good or bad.

I was among those who were bitterly disappointed when the official announcement came that there would be no additional endings. I have so many problems with the current one that I feel at most it can only be made "tolerable", as opposed to "soul crushing", and a different ending entirely seems to be the best way to proceed. I played ME3 twice only, the second time with a frantic, half desperate hope that the ending I saw the first time was somehow the "bad" ending. I haven't been able to play it again since and that was three weeks ago. I know it sounds melodramatic, but the ending tainted my experience with the entire game.

That being said, I am trying to remain hopeful. Please work hard and try to make an ending that does not simply work for ME3 alone, but an ending that is fitting for the entire trilogy. I await this Extended Cut with cautious optimism.

#6132
Fallen94

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Change the Star child, how he's introduced and instead of making him a sepratte entity have him and Harbinger have a connection so we can tell him to shove his options and choose our own path.
ending concept wasn't bad just poorly done in my opinion. Also Shepard was out of character; sure the ideas being tossed around could be way above our heads but if Shepard knew something was wrong and she/he was right she wouldn't take it lying down.

Otherwise a great game that I throughly enjoyed.

Modifié par Fallen94, 06 avril 2012 - 11:40 .


#6133
Iakus

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repost from another thread:

I'm not optimistic that we're actually being listened to, save perhaps in a "we may lose business in the future if we don't toss them a bone" kind of way.  Still on the off chance that we are:

1) Assuming the Starchild has to stay, Shepard needs a far more proactive conversation with him.  Past events in all three games need to be brought up as arguements fro or against the Reapers' "solution"  As it is, Shep just stands there and takes it.  Shep makes no case why the galaxy shouldn't be reapered.  Where's Captain Sheridan when you need him?

2) RE: Green, Blue...honestly I have no idea how these can be salvaged while keeping the endings.  To me they go against everything the Mass Effect series has been about:  Finding your own path.  Triumph against impossible odds. Creating alternatives.  As they stand now, Shepard does absolutely nothing to end the Reaper threat save choose the color of his/her suicide.  It's the Starchild who brings Shepard up the lightvater.  Leaving Shep to bleed out on the floor would have assured the cycle would continue.  It's the Starchild who decides the "solution" doesn't work anymore and gives Shepard three alternative ways to die.  It's the Starchild who has to spell everything out while Shep stands there like an idiot.  Honestly a fourth option is sorely needed, imo. And I'm not talking about just another color. 

3) Need less darkness.  Yeah I know downer endings are in and all, but universally bleak endings?  A lot of people (yes, myself included) would like at least one possibility where Shepard can survive and be reunited with his/her LI.  Preferably one where Shepard doesn't have to commit genocide on an allied race.  Might help with the promise of "wildly varied endings" ya know?

4) Epilogues.  There's lots of questions that lead to unpleasant implications for the galay that need to be answered.  Off the top of my head
A) How do the armadas in the Sol system get home wihtout relays?
B) Why were the exploding relays much less devastating thatn the one in Arrival?
C) Why did the Normandy flee the system?
D) How did Shepard's squadmates get picked up but Shep got left behind?
E) Did the Normandy crew ever get rescued from the jungle planet?  How, in fact did they survive the crash?
F) How does Synthesis even work?  Are kids in the future going to be born or...assembled? 

Just a few, I'm sure there's plenty more.


Modifié par iakus, 06 avril 2012 - 11:43 .


#6134
killnoob

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 This may sounds really fanboyish but honestly, I don't want the story of my Shepard and Mass Effect universe to end so quick, I love every charcters Bioware have designed (well, maybe not the Catalyst) to death, so I hope you guys can develop more contents for Mass Effec 3 so our journey with Shepard  those familiar charcters can last longer.


I know Bioware has more DLCs in the works, but what I would like to see is the expansion of the current game we have. Think of it as an " Enhancement  Project". 

Here's what I would love to see:

:

A) on Tuchanka and Rannoch we got plenty of "planet-side missions", however, we only got one with Palaven, Thessia. and the Salarian homeworld. It would be nice if more plot related missions can be added to these planet. Also, I would love to visit Thessia before Reaper invasion, those Asari architecture are elegantly designed. It would also be cool if we can revisit Palaven to witness thier culture and  architecture and helping the Turians to fight off Reapers with Wrex( or Wreav). A revisit of Salarian homeowrld would be nice, too. 


B) More combat side missions. I know the Multi-players part of the gmae gives you a lot of oppotunity for battle and enjoy the  combat gameplay, but I want more combat side missions with Shepard and his teamates. I enjoy those pre-mission and mid-mission banters briefing. The entire galaxy is at war, surely we can have more combat missions right? 

C) More quest hubs, similar to point A. having more places to visit and explore is always a nice thing to see. Mass effect 3 has the perfect opportunity to showcase bioware's creativity, however, we only got one quest hub for us  to explore, a pity really. 


D) Earth-related side missions. Again, give us more quests, show us more cities. The game itself was marketed as " Take Earth Back", but unfortunately we only got to see London and Vancouver. the last mission on Earth can use some revamp. Let us put those war assets we collected in the game to use. A good example for this is the final part of Dragon Age: Origins, where you can summon different armies to fight along yourside. I want to  see Jack, Zaeed, or Grunt leading these armies help us to take earth back. 

Other Mior gameplay tweaks and issues

1) Femshep animations, my femshep sits like male Shepard, it's immersion-breaking, it would be nice if we can have  a different set of animations for femshep. 

2) interactive dialogue scene for those eavesdropping fetch-and-deliver quests on the Citadel. It would be funny to see renegade Shepard treating those people who needs help like dog-poo. 


Finally, the endings...I know there will be a extention cut DLC, but I really think we should have more options when it comes to the ending. You don't have to remove the current one, just give your players more options.There should be a "perfectly-happy" ending provided the players have to work really hard for it.the implementation of such ending will satisfy a lot of  fans. It's the finale of the Shepard's journey, a perfect time to throw some fanservice to show your appreciation for fan's support  thoughout these years.  

happy customers are returning customers, remember that!

Modifié par killnoob, 06 avril 2012 - 11:50 .


#6135
Talgor The Teribble

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What the real ending choices to mass effect three were:

Destroy- disapoint and confuse yourself.

Control- disapoint and confuse yourself.

Synthawhateverthef- disapoint and confuse yourself.

Give up- turn off your consol and cry yourself to sleep.

#6136
Versus Omnibus

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http://social.biowar.../3792152/polls/

My three biggest requests are the following:

1. The introduction of the Raloi and Virtual Aliens in both single-player and multiplayer.
2. A multiplayer map based on a level from the original Mass Effect.
3. For weapons on the PC to become available for console players.

#6137
ImmortalKnight09

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While Mass Effect 3 is amazing. When playing it for instance, I had
moments of utter joy and accomplishment. The unification of the galaxy to fight
the reapers was a great challenge, getting bogged down by their requests or
they wouldn't help was very political.

However, I'd have to say I was quite let down with the ending, I wouldn't
say it was horrible, but it wasn't the best either. To me it didn't have a
summary, didn't conclude anything, just left alot of questions. The opening
battle sequence was intense but from watching a few vids online, it was obvious
it didn't show choices made during game play. Except maybe the Destiny
Ascension. I'd like to see more choices reflected and concluded in the ending.
If this is the showdown of the fate of the galaxy it better show it.

If taking everything as is, and not supposing that it's all under the
indoctrination theory, then I'd like some clarity with what happened with Joker
and the crew of the Normandy, why were suddenly seeing him midwarp and getting
thrown to a unknown planet.  This also goes along with the starchild. Why
does it appear as the child from the beginning of the game? Was it just laying
in wait for someone to make the very specific design of the crucible to dock
with the citadel? And how does that explain the end choice settings? Were there
really plans to create a pipe of some red substance, that when destroyed would
cause a station wide burst of red energy? While mirror opposite of it, there
are designs for two power conduit handles that when held cause disintegration
of organic material? It doesn't make sense. Anyways, more clarification and
explanation would go a long way.

The pre-conduit earth ground missions could be tweaked to allow a greater show
of EMS as well. Keep the missions and gameplay as is, the taking out the Hades
cannon, establishing a forward command center, etc. But also link it with
simultaneous movements of the other species, you've helped (assuming you did).
All based on who you've helped and your ems score. So in example, while taking
out the Hades cannon, quarian marines (led by reegar or some other quarian)
move to take out rear guard defenses so shepards main force doesn't get
decimated. If the quarians were destroyed, then like an alliance marine squad
could take the mission. However, both kinds would be success or fail depending
on EMS. So like if your EMS is low, then you could potentially be overrun
and have to sacrifice a crew member, You don't necessarily have to create cinematic
for these, just in game dialogue, like radio chatter by reegar himself or some
quarian operator. The whole point being, if you get the galaxy together, then
it shows. The scale of this end all conflict should feel grand and epic in
scope.

With the ending out of the way, I'd like to suggest a few changes to pre-final
battle.

I'd personally like to interact with Tali more on the citadel, she just has
that one dialogue with the turian and that was it. Even on the ship she doesn't
do too much, and the only thing that really stood out for her was when she
became drunk which you even get to see if you didn't romance her. Maybe add
something to the captain's cabin, like in ME2 where after the main game, you
could invite your love interest up. For me there didn't seem that much of a
difference between romancing tali and not romancing tali with how you
interacted with her on the ship or elsewhere.

Tali's photo seemed rushed to me, after reading about the panel at pax, I can
understand you were going for a photo realistic look, but it looked obviously
photo shopped. Why not an in game render as well? I thought for sure she was going
to reveal herself at the end Rannoch cinematic.

Also, I think Kal'Reegar deserved a better ending than the email we got. He was
a great character and I'm sure I'm not alone in saying so. I don't know if
anyone else did this, but during the space battle cinematic, the alliance
marine that was responding and leading the fighter groups. I imagined that was Kal'Reegar.
It fit quite well, so maybe just do a texture swap, add in a cinematic of his
fighter (or quarian equivalent) getting shot down if ems is low, or showing he's
alive if ems is high. Assuming he survived ME2 that is. And get Adam Baldwin in
to do some voice work. Would make the ending that much more personal.

Thats all, great game overall, just giving my two cents.

Modifié par ImmortalKnight09, 06 avril 2012 - 11:57 .


#6138
DocJill

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Whatever you do Bioware, please take all the time you need to create this DLC. Don't rush. That is what got you into this mess. If people start to **** that the DLC is taking too long to produce, just point out this out to them.

That is all I have to say. Well besides saying INDOCTRINATION THEORY FOREVER!!!

#6139
Ghostrider2409

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http://arkis.deviant...ILERS-289902125 - that's what it should have been, and everyone know that it is not going to happen, but since feedback was asked for - here it is.

#6140
Zuka999

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My only gripes with the ending:

1. Call it video gamey or whatever, we expected a boss fight. The first two had them. It might be too video gamey according to you guys, but we DID buy a video game after all.. I'd even love multiple boss fights at the end. The Illusive Man and Harbinger, maybe? There is something to be said about the satisfaction of running a gauntlet of baddies at the end of a game and coming out the other side alive.

2. Star Child is awful. I'm sorry, I have nothing even remotely nice to say about the introduction of this character at the very end of the game. You had a perfectly good villain in Harbinger and I cannot for the life of me understand why you would throw him aside for a character none of us have ever seen or cared to see to begin with. Stick with your vision, whatever, just please for the love of god remove this abomination.

3. The Reapers are utterly neutered as villains. This is primarily because of the introduction of the StarChild, but it goes deeper. In a large sense you guys ignored all the stuff previously established by the games. We never once talk to a Reaper at length, we get to talk to a destroyer who sounds like he has no idea what the real Reapers are up to. The existential, utter horror I felt about them from their first introduction to the last sequence of the game cannot be understated. When Legion informed me that they were "Transcended flesh. Billions of organic minds uploaded and conjoined in immortal machine bodies. Each a nation." I did not expect that what he actually meant to say was, "They're nameless mooks being led by a character who you've had no reason to suspect even possible exists. Also he's a child, for some reason." The Reapers were one of the greatest villains in science fiction history.. now they're meaningless and boring.

Please, actually read what we're saying. We all get the feeling you're not actually listening to us and it hurts.

#6141
Sajuro

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More breasts m'kay?

#6142
Jeb231

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Please consider this for the extended cut.

Replace star child with Harbinger or have the hologram twitch between the child and Harbinger There must be more lines to explain and counter his statements, including events such as the Geth/Quarian peace, also the RGB choices should clearly be detailed.

Also three types of bittersweet endings:

Destroy: Shep and crew are reunited before the Relays explode, Geth die.
Control: Shep takes over, relays are fine.
Synthesis: People become cylons, all cats in the universe are sacrified.

(Unless you go for IT and a final suicide mission on board of Harbinger which would awesome).

Modifié par Jeb231, 07 avril 2012 - 12:56 .


#6143
Subguy614

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Changes I would like:

1. Lose the Guardian/Starchild. By this I mean lose his entire assertion as well. He/it totally invalidates the reapers, the lore, the themes and it could be argued makes Mass Effect 2 totally irrelevant. (Why would the collectors need to harvest humans without the reapers there if the synthetic vs organic theme is the reason for the cycle? Couldn't they just harvest us a year later when Harbinger and the boys arrive?)

2. Make wildly different endings. Endings based on our choices. Endings that don't break established lore. Endings that make sense.

3. Do justice to Tali. Come on that was bad. Her hand doesn't look like that when she's in game. I suppose you're going to have to keep the stock photo as a model but the VA is a very pretty lady and would have been perfect.

4. Lose the Starchild/Guardian/ deus ex machina.

#6144
Lord Of Crows

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Dear Bioware,
  You have made many great games over the years I have enjoyed. To the point of me Replaying them all many, many times. In fact I own a copy of every title this company has made from BG to your most recent ME3.
So I will give you my feedback on this recent title Mass Effect 3, that I pre-ordered. (CE Steel Box)

  Seeing myself I understand I am a minority; as I greatly enjoyed the Mako, and Firewalker Hammerhead vehicles. My feedback on the evolution from ME1 to ME3, I miss the vehicle missions greatly. Exploring new worlds and all that. I know it’s irrelevant; they aren’t coming back.

  First I will go into what I liked from your current game. For ease of reading I will bullet point each segment. I imagine if anyone in your company will actually read’s this they will skim my actual words just for the pointed topics.

THINGS I LIKE

-The codex/library; This adds a level of immersion no other game has. I can read snippets about each race and their history. Techno babble of how tech works, etc.

-The Genophage Mission; likely the best chapter/scene ever in a video game. Quite an accomplishment, feather in your hat etc. Commend your writers, if only for this scene. Mordin’s death; I’ve never teared up, or felt so invested in an outcome of a scene, at least until this. The only time I’ve teared up due to book or any media was while reading a child’s novel “A taste of Blackberries” years ago when I was 8. This puts the writers who wrote this forever in my memories.

-Wandering party members. Finding the characters in different parts of the ships is good. Finding Vega and Javik in the kitchen. Tali by the memorial wall. This was an excellent evolution from the previous titles.

-Romance. I’m a guy and I still like these moments. When Liara hit my character with the shared memory before the final push to the beam, even though she wasn’t my LI. It was awesome how it was like an unrequited love scene, awesome. So tastefully done. Thanks for that.

-Pacing; this game felt like I had to rush through it, that it was leading to the conclusion of the Trilogy. The world was on fire, humanity was on the brink. Everything in this game; dialog, missions, made the stakes evident. It actually seemed Earth was on Shepard’s mind the entire game. It was a thrill ride, thanks for that.

-The Big choices; to Sabotage the Genophage cure or trust in the future Wrek/Wreav could provide his people, Punch the Quarian general, allow Legion to upgrade the Geth or Kill him, or Kill Tali(I know she suicides) to make it happen if peace between the Geth/Quarians was impossible. Each and every choice felt relevant at the time. They lead to powerful conclusions to the series sub-plots, and they were wonderful.


THINGS I DISLIKED

-Minor Bugs; I know they’ll get patched. I’m one of those unlucky few who don’t have a home internet connection (I have to jump through hoops to get these updates and your DLC, but I do get them. How did I make this post? Using friends wifi, while posting on the forums on my cell.)

-The Auto-dialog; I like the dialog wheel, I’m also hard of hearing so sometimes I miss some lines. The ability to repeat investigative options is useful for me. I know we have a subtitle option, but you had people voice the lines, what’s wrong in letting us have them repeat themselves sometimes? This seems like a minor gripe, but I couldn’t even make out what the Reaper on Rannoch was saying (One of the few wheel choices) then I was forced out of the conversation even though I picked an Investigate option.

-The Quest Journal; the journal was horrid. You had to guess where you were at in side missions. It was messy unlike ME2 journal.

-Side quest Delivery; the overhearing quests was lacklustre, really. I would rather have not had them in the game.  Shepard was in a rush to unite the races of the galaxy, fetch quests just didn’t fit with the, 1 million people die every day from Reapers harvesting earth. Why would he have time to scan planets during this time, it was unbelievable and the delivery system was a step back from your previous titles.

-Squad mates; Not many to choose from, I know it takes money for all the VA and what not. Especially the lack of the Virmire survivor from most of the game. Really, the Udina path should have been dealt with sooner to get that character back on the party.

-THE EPIC CONCLUSION; I will say this honestly, Mass Effect 3 has the worst video game ending I’ve ever experienced. So horrible it tarnishes the entire series.
  I know people harp on, most gamers don’t see the ending’s of games. My rebuttal to that is do those gamers fall into the demographic your game was directed at? I’ve beaten every game in my collection(Quite a few by the way), even Deus Ex: HE. Yes, the game that has a similar conclusion to your own trilogy.

 -The Last boss, Harbinger arrives fires his beam a few times, then leaves after Shepard is injured. Flying off into the sky, without even a “Your Race is nothing but dust, you have failed etc.” moment. I and most I gather figured we’d have an epic showdown with him. Other Reapers were destroyed in battle during the game, why not him. It was so anti-climatic. He was my most hated Villain, I wanted to kill him all ME2, and now well, he’s the starkids henchman. (Making him all the more expendable in my eyes, oh the irony.)

  -The unravelling of the tech logic portrayed throughout the series began with the transporters’ beam to the citadel. Why not a sky elevator, but I digress here, the Reapers are super advanced maybe they have transporters‘. Even a conduit type thingy but a teleport beam, egads, I’ll stop on this.

Then everything just unravels, the scene with TIM and Anderson. Really I got TIM to shoot himself just like Saren. I was like now I’m going to get attacked by Harby/TIM boss, no. No epic showdown, all that tension just fizzled.
Then the kicker the Starkid. Many have mentioned the logic problems the RGB choices supplied by a Ghostkid/AI create. How they just don’t make sense.

-MY TAKE; DESTROY; I’m Paragon still only good Choice is RED
The Reapers will still have reason beyond our comprehension to kill us all if they remain in any form;

 I actually understand the Destruction of the Geth if you let Legion upload his upgrade. All Geth have Reaper code, their choice. They gave up what they were to be more, enhanced by the old machines into something that isn’t Geth. Anything that attacks the Reapers on a command/synthetic level would destroy them as well. Then Edi, also advanced in a similar way, by Reaper Upgrades supplied by Cerberus. Their deaths make sense! I understand, but you have to have the kid mention that it‘s due to Reaper tech, not that they are both Synthetic, it’d solve so much of the question marks the ending leaves.

-SO MANY QUESTIONS!/Speculations introduced in the Ending sequence destroys narrative cohesion when it’s most important, at the series Resolution.

-STARKID Really? This character is horrible, he should have been Harbinger. The ending made this kid the super villain of the entire series (He ordered the Reapers to turn everything into an organic paste?) Logic abandons me when I think why introduce him when he makes the first game’s objective nonsensical. Sovereign/Nasara shouldn’t have needed the Conduit or even the Geth. He was being controlled by the Citadel the whole time! Total logic fail for anyone who actually paid attention to the ending.

-The Relays explode (Logic/Codec states this leads to everyone being dead via Arrival); The Normandy flees the battle? Crash lands with your crew that was heading for the beam? I’m sure people have brought up many of these, but the one I haven’t seen.

-WHY WOULD THE REAPERS STOP HARVESTING EARTH? THE GALAXY?; with the Synthesis ending the Reapers still exist! Don’t they still want to turn us all into paste to make more Reapers? They are still way more advanced then this new human/alien/robot combo whatever everyone is now. They are still the logical evolution of every organic race into synthetic-organic hybrid hive-mind. (At least from their point of view, if that view changed it needs to be explained! And why it did!)

I’M LOOKING FORWARD TO THE EXTENDED EDITION; really, this ending has so many logic fails I had to come onto BSN because I initially thought I had gotten the bad ending.

MOST IMPORTANT! ON LYING PRE-RELEASE! I don’t need any quotes here, this actually insults me deeply, how can you honestly say this game doesn‘t have an A,B,C ending? This is where I got angry. I imagine most of the backlash your company is having is due to the outright BS that came straight from the lips of your developers. These many outright lies has ensured I will never pre-order a product from Bioware again. Heck I’m wondering if I should ever buy anything else with your logo.
It’s important you take note of that, I used to be what my friends jokingly called a Bioware fan boy.

Waiting On July,
Billy/Lord of Crows BSN

Modifié par Lord Of Crows, 07 avril 2012 - 12:53 .


#6145
GeneralBacon339

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 so, they aren't changing anything.... aren't adding any new game play after launch ending....  Shepard dies in either vaporized, vaporized, or exploded burnt.... 

Dispite hundreds of thousands of people praying/pleading/demanding a happy ending, plus the tens of thousands who want more closure, all they are doing is adding a little dialogue to the game? 

What was the point of this Suggested changes thread?  Was it to give us false hope?  Was it all a lie?  WHAT WAS THE POINT OF THIS THREAD IF NOTHING IS BEING CHANGED???

The hope of a Happy ending for shepard is the only thing thats keeping me going!! (wanting to play mass effect again and bioware as a game company!) 

What about the ultimate Paragons?  The ones who made friends and peace with out compromising who they are?  they have to vaporize themselves, or Wipe out all Synthetic life?!  What about EDI what about the Geth?

WHAT IS WITH BIOWARE AND ITS FALSE HOPE?!

(PLEASE let me be wrong!  Give me and the hundreds of thousands of others the happy ending we are desperately needing so we can enjoy our Favourite game series again!!!)

DON'T LEAVE US WITH A BIG HOLE IN OUR STOMACHS (that feeling you get when your crushed by something emotionally)  Bioware did an AWESOME job at the story over the last 3 games, invoking emotions in their players!  WHAT ISN'T cool is how you Jerked us around at the end of the game with our characters that we've spent years perfecting!

Well now that the cat is out of the bag (so to speak) this thread is pointless....

#6146
Riion

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iakus wrote...

repost from another thread:

I'm not optimistic that we're actually being listened to, save perhaps in a "we may lose business in the future if we don't toss them a bone" kind of way.  Still on the off chance that we are:

1) Assuming the Starchild has to stay, Shepard needs a far more proactive conversation with him.  Past events in all three games need to be brought up as arguements fro or against the Reapers' "solution"  As it is, Shep just stands there and takes it.  Shep makes no case why the galaxy shouldn't be reapered.  Where's Captain Sheridan when you need him?

2) RE: Green, Blue...honestly I have no idea how these can be salvaged while keeping the endings.  To me they go against everything the Mass Effect series has been about:  Finding your own path.  Triumph against impossible odds. Creating alternatives.  As they stand now, Shepard does absolutely nothing to end the Reaper threat save choose the color of his/her suicide.  It's the Starchild who brings Shepard up the lightvater.  Leaving Shep to bleed out on the floor would have assured the cycle would continue.  It's the Starchild who decides the "solution" doesn't work anymore and gives Shepard three alternative ways to die.  It's the Starchild who has to spell everything out while Shep stands there like an idiot.  Honestly a fourth option is sorely needed, imo. And I'm not talking about just another color. 

3) Need less darkness.  Yeah I know downer endings are in and all, but universally bleak endings?  A lot of people (yes, myself included) would like at least one possibility where Shepard can survive and be reunited with his/her LI.  Preferably one where Shepard doesn't have to commit genocide on an allied race.  Might help with the promise of "wildly varied endings" ya know?

4) Epilogues.  There's lots of questions that lead to unpleasant implications for the galay that need to be answered.  Off the top of my head
A) How do the armadas in the Sol system get home wihtout relays?
B) Why were the exploding relays much less devastating thatn the one in Arrival?
C) Why did the Normandy flee the system?
D) How did Shepard's squadmates get picked up but Shep got left behind?
E) Did the Normandy crew ever get rescued from the jungle planet?  How, in fact did they survive the crash?
F) How does Synthesis even work?  Are kids in the future going to be born or...assembled? 

Just a few, I'm sure there's plenty more.


^This. Add in some epic cinematics, and the ending would be more than sufficient. Also, I wouldn't mind that gimmicky thing in ME2 where you could roam the galaxy if you survived, and people would recognize what you've done :D (See sig) If the ending is decent, I would happily get more post- campaign dlc. 

#6147
leapingmonkeys

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My core feedback is that ME3 needs to address the pre-release claims for the game. In particular, we were told that ME3 would provide a "unique" experience for each player, that the conclusion of ME3 would reflect our prior decisions from ME1/ME2, that ME3 would not come down to a "choose A, B or C" ending, etc.

To rectify this I feel that you need to craft 3 to 4 distinct conclusions to ME3 (plus the obligatory "Shepard Fails" conclusion) with multiple, distinct plot lines that lead to them. The major decisions from ME1/ME2 should determine which plot lines are open (and hence which conclusions are achievable - said conclusions should also be harmonious with the spirit of the decisions that lead to it). The game play in ME3 then needs to allow one to navigate the open plot lines.

In this way, ME3 would make good on its pre-release promises and provide the vast majority of players an enjoyable experience as they get to guide the game to a conclusion which is in line with their expectations/aspirations from their previous decisions.

As ME3 is currently built, the conclusions in the game are determined by a single number (EMS) and one can demonstrate that irrespective of what decisions are made in ME1/ME2 that all possible conclusions can be achieved solely by one's play through of the ME3 material (which is to say, between GWA's that are always accessible in the ME3 plot line plus adjusting GR via MP or those iOS games, one can achieve an EMS from anywhere near zero to well over 5,000 irrespective of what decisions were made in ME1/ME2 - thereby making the decisions in ME1/ME2 irrelevant. The fact that the three final choices are nearly identical merely amplifies the underlying problem.

#6148
Gogzilla

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If there is dialogue for shepard in the extended Cut ,

Please , please and please bring back the dialogue wheel i did not appricate it whenever i lost control the game.
What ever the directorial intent is for this lack of control i hate andi hope you get rid it. The dialogue wheel is why i play Story RPG's

Also more VO the better,
i read how you removed VO from the games ending minutes in the FInal Hours book, please give us the option to talk and not talk, don't force that decision for the player.

#6149
LiarasShield

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Well at least the multiplayer dlc looks promiseing and that is gonna be free as well can't wait to use a krogan vanguard the most shielding and health plus biotic charge muhaha and then heavy melee omg the madness just won't end lol

#6150
Amorl

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I had forgotten that me3 was slatted to launch until a kind fellow in Swtor's general reminded me.  Since it wasn't in the budget I couldn't get it right then but my wife was kind enough to rent me a copy for the ps3. 

I played until the Quarian missions. knowing I had saves on my comp that had completely differing outcomes ( Wrex was saved and I couldn't stand Wreav)  I eventually decided I was going to stop and wait to replay it on my comp with my saves.  One of the best quests I had done on my Ps3 run was Grissom academy.  In fact I felt this was one of the best side quests Bioware has ever done and it's quality made me really excited for the rest of the game.  The tone of the students trying to grow up in a time of war and to deal with their loss at the end (Poor Rodriguez).  A perfect mixture of bittersweet, and even the graphical representation of the emotions that played on the characters faces (NPC's as well as Shepard and co.) fed into the narrative perfectly.  Kudos to the people responsible for this. 

When I reached it again on my computer run with my saves I was treated to the same scene setting but a wholly different story as Jack had survived and was now the teacher / mother to them.  This story became Jack's quest for a family and her maturation.  Complete with friendly banter to Joker and her students detailing how she had grown as a character.  Again the emotions and cut scenes played it perfectly.  Ending this time a positive note of hope and gratification at meeting an old friend.  Again this quest played perfectly.  One of the best written/executed in any Bioware game.  

My feedback is that in tying all the work of these 2 great quests and all the work that went into them is mainly lost as players do not wish to play with missing characters, or may never have the chance to see them (they wont see the jack one if they switch platforms like I did Or if it's a first entry into the series).  Since it was only by my missing out on launch and getting a game where that decision was made for me was I able to find and appreciate that amount of work that went into Grissom academy (also goes with Arlakh company as the death scene of their leader was extremely well done).  I know you have the metrics and can see how many people got to play these 2 different versions and would hope it is many, but I fear from all the players saying they can't make it through another playthrough that they haven't.

It's not just in the amount of work but in the stories and characters created that were lost.  Prangly and Rodriguez are great charcters that get lost to the shuffle of minor characters when Jack shows up.  The noble sacrifice of arlakh company to prove Krogan are willing to do their part is lost when all the player cares about is Grunt got back up.  This is great content that cost you guys time and money and is effectively cut from the game for many of the fans.  Scenes/quests that could have enhanced the game and players enjoyment are gone to feed the choices matter portion of Me3 from choices made in an entirely different game.

I am not saying that choices shouldn't matter or that the game should be played linearly but maybe such large amounts of work and great characters should not be fed into the maw from choices in a previous game. I can not replay me3 and choose for jack to die to get the new experience.  I am not sure now, how the cereberus scientists escape without the help of Jacob, Nor will I ever be no matter how many me3 new game+ I explore.  The only way possible is for me to either replay Me2 and get those save flags or hope he isn't included with a stock Shepard.  At this point though I do not care to start a blank Shepard or a new replay as I would lose all my nifty upgraded weapons and armor and models.  If you as Artists belive that Wreav and his stories are good for the game make sure they get included even if I keep Wrex (I do believe they are even though I dislike wreav I love how his characters viewpoints on the Krogan and their future add to the game) .

To sum up I woud put it like this,  The great and very very differing iterations on certain quests should not get locked behind multiple different saves of different games.  That should be saved for select things like Tali's photo (on wheather or not you romanced her in a previous game).  Not the romance itself.  The fullness of your work should be accessible to all players based upon the choices of the current game.  This adds greatly to both replayability and the depth of choices and consequences, and besides your work deserves the chance to be experienced it was great.