SamFlagg wrote...
4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games. And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around. We find fault with his reasoning and are for the
first time in the series unable to challenge it.)
SamFlagg says it best here. I played an insane amount of hours on all three games with the final goal being to destroy the reapers. None of the options really follow the paragon path, for example it feels wrong that right after giving the quarians their HW back by creating an alliance betweeen them and the geth, the only way to accomplish the main goal is by destroying synthetics along with the reapers. If you chose to control them you go against all the choices you've made throughout the trilogy, and honestly the synthesis option is lame-- how can organics and sythetics fuse together by sheppard stepping into a beam and sacrificing himself? I know it's science-fiction, but it doesn't follow any type of logic... it pisses me off the same way the ending of the show Lost pissed me off.
SamFlagg wrote...
5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them. While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.
You'd think this little detail would have been thought of. After the credits roll, the stargazer and his grandchild speak of shepard's legend as if they really don't know what's out there in the Milky Way. But if the entire galactic fleets were stranded in our system, how could humans possibly be the only species left? All species would procreate and it is more likely that with the mass relays destroyed, and earth being the only habitable planet, natural resources would get depleted and everyone would just die.
The destruction of the mass relays itself make no sense either, for two reasons. First of all they are just machines not synthetics, second of all, we saw what happened with the Arrival DLC in ME2. A blown up mass relay will take out the entire system, thus having them explode should've been out of the question. It would've more appropriate if the crucible shot out some sort of EMP blast designed to specifically take out the reaper threat.
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I was also pretty upset, like the majority of the people, that the squad members where pretty much left out of the ending. Biowares has created an amazing cast of unique and interesting characters. we've spent countless hours learning their backstory, their likes and dislikes, philosphies, etc. and all we get is the two last squad members and Joker step out of the Normandy after it crashes. Not to mention that I was under the impression that the romancing in the game would actually be an important part of the ending, not just some way to make teenagers giggle. I was sure this aspect of the game was headed towards continuing shepard's legacy through a child, whether this child becomes the protagonist of a possible new installment in the series or not.
Anyways I just beat the game yesterday and it was pretty disappointing, I can't think of anything else to say right now. I hope the extended ending being released addresses all the issues. I'm gonna miss Mass Effect, what a game overall...
Modifié par azzurri2010, 08 avril 2012 - 04:49 .