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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6226
neilthecellist

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Paladin1337 wrote...

BOYCOTT BIOWARE!


This. I'm sick of Bioware's latest releases, they're so indicative of the downward progress Bioware has taken. And to think that Casey Hudson is actually defending his work. My GAME DESIGN PROFESSOR even denounces Mass Effect 3! At my COLLEGE.

#6227
J2theE

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I don't know if this was said in one of these pages but it would have been awesome to give my own speech to the fleet i assembled before this epic battle. Just before we all go through the last mass relay to the sol system you have an option to pump up the troops yourself instead of the admiral guy. we did it in mass effect 2...i dont know why it was left out in mass effect 3 it would have been pretty epic

#6228
Archonsg

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Just vote with your wallet. I for one will not buy any DLC for the Mass Effect series until Bioware realise that there is a need for Alternative endings for ME3. The entire series was built on choice and when it most counted, at the 11th hour, they decided that keeping to their "artistic vision" badly written as it was, was more important even when fans pointed out discrepancies found in both logic and lore against that was established in games past.

Someone called it Ego. I agree, coupled with greed, pride and simply the refusal to admit that for whatever reason, they made a mistake letting this ending get past editing and concept proofing.

In any case.
VOTE WITH YOUR WALLET.
Its easy to **** and moan here but seriously, but seriously all they understand are numbers and I say boycott all Bioware and or EA material.

#6229
mass perfection

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 An ending that doesn't involve Starchild or his :wizard:.

#6230
Machu4

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How did this happen? The company that has brought me such beautiful epics is now responsible for the most insulting ending in video game history. Not only that but for the past few months said developers patronized us by trivializing our complaints. I feel the entirety of the series is impeccable save for the awful conclusion. The ending is atrociously written and no amount of DLC will ever assuage the betrayal I feel. I love Bioware and I advocate your games, I remember Planescape, I remember Baldur's Gate, I remember KoTOR, I remember Jade Empire. This is not of your caliber, I feel that if you let this ending stand you're doing an injustice to yourselves, not the community.

What kind of fan would I be if I allowed this to pass? I love this company and that is why I protest, you may say that I'm an entitled, spoiled fanboy, you may call me a terrible consumer, but I will not let EA take Bioware to the graveyard where so many other ambitious companies lie. Pandemic, Bullfrog, Westwood Studios, Mythic? Do these names sound familiar to you? They should, they're the other companies EA has destroyed.

Please Bioware, this extended cut will not change anything. You aren't respecting any artistic integrity by permitting such an ending to stay, you're doing a disservice to yourselves. Just watch this interpretation to your ending. It isn't an insult to your work, it's a fan's devotion to your games. That's all our complaints are, devotion. We know you can do better than this.

-Indoctrination Theory-


#6231
Phuz

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Hoveround takes me where I want to go, where will it send me?

Also, better romances for ME2 squadmates with more dialogue, better cutscenes.

#6232
farhansdisplayname

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Can you PLEASE make it so that the X key (on 360) can only skip the dialogue and not also select choices on the conversation wheel? It gets incredibly annoying when I just want to skip, but then something ends up being selected, then I have to reload the game because it selected something I didn't want to say.

#6233
Huojin

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BlueDemonX wrote...

Calamity wrote...

Macheezmo wrote...

Please for the love of all that is holy make it so I don't have to play multiplayer to get the best ending. Just change galaxy readiness to 60% default or something. Right now it is completely impossible to hit 4000 EMS without playing multiplayer. I don't have a gold account, and neither does my wife, and even if I used the 2-day trail to get enough multiplayer in, my wife still cannot get the best ending. This is complete garbage. Why would you design the game such that people without internet can't get the best ending?


This x1000 please


I do agree they should respect their promise, but to be honest, this "best" ending isn´t really better than the others. Shepard lives - but at the expense of the Geth being destroyed (or not, why did Shepard survive? Shouldn´t all synthetic party be obsolete?). My "galactic peace" Sheps wouldn´t go for that ending, they´d rather go for Synthesis or Control...


It's not about being "better" or not - it's about denying people access to the only different ending to the SP game as punishment for not playing MP. In a game that started and was made popular through SP RPG.

#6234
dafty duck

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farhansdisplayname wrote...

Can you PLEASE make it so that the X key (on 360) can only skip the dialogue and not also select choices on the conversation wheel? It gets incredibly annoying when I just want to skip, but then something ends up being selected, then I have to reload the game because it selected something I didn't want to say.


It's OK, doesn't matter what you say at all during the game, might as well just have "wibble" as all your choices, you're gonna get the same ending anyway.

#6235
Noelemahc

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farhansdisplayname wrote...

Can you PLEASE make it so that the X key (on 360) can only skip the dialogue and not also select choices on the conversation wheel? It gets incredibly annoying when I just want to skip, but then something ends up being selected, then I have to reload the game because it selected something I didn't want to say.

Yes please. We've been asking for this (or the PC equivalent with the space bar) since the FIRST GAME. Wanna count how long ago that was?

It's not that hard to mod in on the PC, of course but this is such an obvious problem, it shouldn't have to BE modded in!

Same applies to separating revive, storm and go-into-cover from the same button as well, except that for this, we've been asking since the manual cover mechanic was first introduced. It should be optional, not mandatory, especially in a game with multiplayer.

#6236
Mev186

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Bioware: Why Is Shepard shooting at that tube ?

#6237
Fnork

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alkeiser wrote...


This video explains my disappointment in the ending better than I could myself.


This. You really need to watch this.

Edit; And the follow up to that video

Modifié par Fnork, 08 avril 2012 - 11:06 .


#6238
spiriticon

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Dear BioWare,

Please raise the default Galactic Readiness rating to 60%.

Thanks very much.

#6239
Guest_jojimbo_*

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1.get rid of star child and three choice ending
2.end the game at Andersons (proud of you) scene and Shep activates the crucible from console.
3.initiate the destroy ending as Shep collapses
4.final cinematic scenes of battle with Hackett voice over (never in the field of galactic conflict...) etc
5.show what happens to survivors, friends, love interests, plot holes etc with cinematics and text
6.delete the joker / normandy paradise scene/breathe clip altogether
7.commander ashley williams aboard the normandy, shepards name added to the list of fallen
8.a final tribute to shepard, "hackett out"
9.stargazer buzz scene can stay

Modifié par jojimbo, 08 avril 2012 - 11:45 .


#6240
CARL_DF90

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You know, the Indoctrination Theory is quite possibly the only thing that makes that cobbled, theme/lore breaking mess of an ending actually make sense. I know, this argument has been made before, but even without the I.T. there are just too many inconsistencies in the themes, lore, and story to ignore. For more context on why that is what many people feel this way check out this vid. The end of the vid details those inconsistencies that I mentioned.



#6241
nocriah

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If the star child is really important to you at least give us the option to have actual conversation with him/it, to ask some questions - not only he says you can do this this or this and you are totally ok with it, without even asking the question why and having some debate on what is THE MOST IMPORTANT choice ever made by any one in the galaxy ... also going renegade or paragon during this dialog would be nice and the feel that the aliances we made are worth of something... Like renegade - you find out that he is just computer and u see where it is located and try to destroy it - some action sceen,call for fleet aid - depending on the points you gethered they can help u or not. Go paragon and talk this over, convince the child that there are other possibilieties, also depending on the points. Have a decent summury of what happend in the galaxy later, what was the REAL result of your actions, of your choices. What was the faith of your friends, what about your love interest ?  What happened with the formed aliances, or its lack. Why you see joker and liara at the end when your love interest was tali or garrus or whatever ? I understand Anderson but c'mon .... 

#6242
Grimskull89

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Aside from the obviously horrible things that the ending contains, and
the many people who have probably pointed them out I would like to
submit this problem.

Garrus has cybernetics that keep him alive
after he took a rocket to the face during the events of ME2, since it is
a topic that is never discussed again we can assume he still has them.
Cybernetics are synthetic in nature, similar to those in Shepard --
though they do not have the same ammount of cybernetics, they are vital to their existence.

If Shepard dies in the destroy ending, so does Garrus.

I have started a thread to further this idea, the link is below:

social.bioware.com/forum/1/topic/355/index/11164405/1

If the mods know something we don't... I appreciate the insider knowledge :)

Modifié par Grimskull89, 08 avril 2012 - 12:26 .


#6243
Nightdragon8

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Honestly I think the biggest change should be this. When useing the Renagade or Paragon option to get teh Quarians and Geth to make peace, really that should have then allowed a new dialgoe option with teh 'starchild" in that I have had them make peace with eachother. so the fighting has already stopped.

Because it seems starchild is assuming all AI act the same way. That they ALL will always end up killing organics because they are a threat to them.

Hell this could have been a good story to add on to other ME games where, the "rights" of teh Geth where in question, and wither or not they can have an Embassy on the citdel. And where they are reciting qutoes from Tali "Do geth have a soul? ," Yes" from recorded messages.

#6244
nel e nel

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 I don't post here often, but figured this would be a better place to express some thoughts than the other forums I have been posting on. 

I'm probably in the minority camp of people who were 'OK' with the ending. I put OK in quotes because while I wasn't enraged, I also wasn't blown away. 

- regarding the Starchild AI, I wasn't confused by that, or the choices presented. I saw no deus ex machina or MacGuffin with that at all. I was able to make connections that answered questions that other people are having issues with (relay destruction, etc)

- regarding our choices 'impacting' the ending. I've played through ME1 5 times, ME2 3 times (currently in a 4th run), and am planning on going straight into a 2nd ME3 run. I've exhausted almost every choice and conversation option possible, and in the end, ME has always had a fairly linear story, our choices have only impacted the journey. High Road vs. Low Road. Talking and listening to lots of individuals and hearing about the various experiences has really impressed that concept on me. You always have a showdown with Saren at the end of 1, and you always fight the Reaper embryo at the end of 2, no matter what decisions you make. 

- my main disappointment was the lack of payoff for all of the Asset acquisition we do throughout ME3. I scanned every planet and resource but never got to see the Volus dreadnought. Or the Elcor infantry with VI assisted laser cannons. Or Jack and her squad of biotic students. Or Samara. Or Grunt and Aralakh Company. Where is my 10 second clip of Kirrahe and the STG? I never got the same '**** YEAH' moment that I got in ME1 when the fleet rescues the council and blasts Sovereign to bits. 

- Also, if I took Liara with me on Operation Hammer, and she followed me in the final dash to the conduit on Earth, how come she stepped off the Normandy in the end? Wouldn't she have been either killed or injured on Earth?

Modifié par nel e nel, 08 avril 2012 - 02:19 .


#6245
Njald

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Question: What is MassEffect series about?
Is it the philosphical question about singularity?
Is it one poor hyperadvanced beings struggle with maintaining a working fishtank in form of a galaxy?

If Bioware really really wants to tell us Yes to these questions then they don't want us as fans.

This is not the goal, the theme, the narrative or the cast of the MassEffect series so don't throw all that away. Because you did. And now you want to expand on how you threw it away?

No thank you. Make this "expanding" and "clarity" a rewrite. Move the focus BACK onto Shepard, Reaper, Crewmembers and struggling against the odds.

Ii's pretty much the only thing that could  saves this. Everything else will just be poorly recieved derivative sequels or a lame multiplayer franchise without an audience. Or we, the former fans, will just it as an excuse to badwill future Bioware crap products.

You got it wrong and you don't fix it by explaining yourself. If you enter a trivia contest you don't get points by trying to explain why you thought the first US president was Lincoln. Nor do you get any points on you Expanding on the story about how Napoleon dicovered the new world. 

#6246
survivor_686

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1. Explain Starchild's circular reasoning and give us the chance to reject it or point out its flaws

2. Provide more feedback on how our war assets are doing. A number doesn't adequately reflect the fact that I've managed to unite the disparate factions of the galaxy together.

3. Explain how Shepard is able to breathe despite being on the exterior of the Citadel.

4. The true purpose of the Crucible. Is it just a giant machine that allows me to talk to the Starchild? Is it an EMP device?

5. What happened to the squadmates that didn't accompany on my final push? Did they hang back and enjoy some tea? Were they assigned to other portions of the assault? Perhaps something akin to the final stage of the assault on the collector base, would be helpful in filling that plot hole.

6. What is the state of the galaxy after the choice? Why did Joker run? What planet are they on?

#6247
Bravenu3

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For multiplayer mode:
  • GUI should show number of medigels in load on the dying screen, and other squadmates should see the dying counter. As posted here.
  • Rockets should get a slight target-seeking capability. Just a few degrees to avoid missing if the target makes some sudden movement (active or passive) while the rocket is already flying. As posted here (with poll).
  • Store should either be completely dis- or enabled for readied players. Read this for explanation.
Thanks!

Modifié par Bravenu3, 08 avril 2012 - 02:52 .


#6248
SwiftRevenant

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http://jmstevenson.w...-mass-effect-3/

Please read.

#6249
ME_RULES08

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Chrislo1990 wrote...

Aside from the endings being completely ridiculous and illogical, there are other things that I am not happy about. Why in the world were the dialogue trees dumbed down? What could possibly be the reason for giving us so very little control over Shepard's lines? It's as if Shepard was on auto-dialogue, but upon going back to the options menu, you realize this isn't the a case. The game is still in full conversation mode! This really disappointed me because ME1 and ME2 did such fantastic jobs at granting us more freedom in this regard. ME3 just felt like a big stepdown from that system.

I also hated the fact that we could barely speak to our squadmates or love interests through said dialogue trees. Most of the time you would have to press the A button just to extract a line or two of dialogue. That is very lazy Bioware! The Mass Effect series is all about intereactive storytellyng. Reducing opportunities to actively engage with our crew breaks the immersion, making it much harder to bond with the characters.

Finally, what happened to the paragon/renegade interrupts? They were a rarity this time around. Again why Bioware? Why choose to decrease their appearances? Were you trying to dumb down the game so that players who perhaps couldn't grasp the storyline wouldn't get bored? Why were you trying so hard to reach out to ther shooter crowd rather than concentrating on your loyal fans? Was it greed? Does quality not matter to you anymore? ME3 could have been a true masterpiece if only you had chosen to improve upon ME1 and ME2's stengths. Instead you chose to dumb down the experience and slap on a ridiculous ending that makes absolutely no sense at all!

But you know what really angers and frustrates me? Depite the fan outcry for the implementation of additional endings that actually took into account our past decions, moral inclinations, reputations, etc you chose to ignore your fans and refuse to alter the endings on the grounds of atisitic intergrity. Well you're not fooling anyone. We can see past your words. It all comes down to ego, not artistic integrity. You prefer to ignore your fans so as to avoid acknowledging and correcting your mistakes. I ask you then, where is the hunility in this?

Why waste your time and ours Bioware? Why ask for our feedback if in the end the only feedback you care about are those of EA execs? I am so disappointed...


I couldn't agree more, this game was so dumbed down I couldn't belive I was still playing Mass Effect. Sure there are some nice set pieces and great acton sequences but lots of games have those, I want my space opera, I want my Mass Effect!

The lack of explorable areas and the constant shooting really started to wear thin not to mention it was always too easy, I completed the game on insanity on my first try and died very few times.

The quest system is so broken, I can't belive that Bioware forgot to have the quest log upate itself to tell the player what you have to do next or if in fact that you have already completed the quest and need to return to the giver to get yor reward. I mean seriously what is that all about! Why couldn't you talk to characters to find out about these quests and offer to help, help for free or help for credits like in ME1/2 or kotor? Instead you eves deop in on conversations!!!!

I could go on but ME3 was such I let down, sure some parts are fun to play but after you finish it and really think about it, compare it to the previous two it just doesn't compare.

Modifié par ME_RULES08, 08 avril 2012 - 03:55 .


#6250
azzurri2010

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SamFlagg wrote...

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)


SamFlagg says it best here. I played an insane amount of hours on all three games with the final goal being to destroy the reapers. None of the options really follow the paragon path, for example it feels wrong that right after giving the quarians their HW back by creating an alliance betweeen them and the geth, the only way to accomplish the main goal is by destroying synthetics along with the reapers. If you chose to control them you go against all the choices you've made throughout the trilogy, and honestly the synthesis option is lame-- how can organics and sythetics fuse together by sheppard stepping into a beam and sacrificing himself? I know it's science-fiction, but it doesn't follow any type of logic... it pisses me off the same way the ending of the show Lost pissed me off. 

SamFlagg wrote...


5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.


You'd think this little detail would have been thought of. After the credits roll, the stargazer and his grandchild speak of shepard's legend as if they really don't know what's out there in the Milky Way. But if the entire galactic fleets were stranded  in our system, how could humans possibly be the only species left? All species would procreate and it is more likely that with the mass relays destroyed, and earth being the only habitable planet, natural resources would get depleted and everyone would just die.
The destruction of the mass relays itself make no sense either, for two reasons. First of all they are just machines not synthetics, second of all, we saw what happened with the Arrival DLC in ME2. A blown up mass relay will take out the entire system, thus having them explode should've been out of the question. It would've more appropriate if the crucible shot out some sort of EMP blast designed to specifically take out the reaper threat.

----------------------------------------------------------------------------------------------------------------------------------------------------

I was also pretty upset, like the majority of the people, that the squad members where pretty much left out of the ending. Biowares has created an amazing cast of unique and interesting characters. we've spent countless hours learning their backstory, their likes and dislikes, philosphies, etc. and all we get is the two last squad members and Joker step out of the Normandy after it crashes. Not to mention that I was under the impression that the romancing in the game would actually be an important part of the ending, not just some way to make teenagers giggle. I was sure this aspect of the game was headed towards continuing shepard's legacy through a child, whether this child becomes the protagonist of a possible new installment in the series or not.

Anyways I just beat the game yesterday and it was pretty disappointing, I can't think of anything else to say right now. I hope the extended ending being released addresses all the issues. I'm gonna miss Mass Effect, what a game overall...

Modifié par azzurri2010, 08 avril 2012 - 04:49 .