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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6251
LiarasShield

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well this video definitly explains how a lot of us are feeling right now    

#6252
Guest_Sareth Cousland_*

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SwiftRevenant wrote...

http://jmstevenson.w...-mass-effect-3/

Please read.


A great summary of what is wrong with the ending.

#6253
ME_RULES08

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How about Bioware do a Mass Effect 3 Enhanced Edition akin to the Witcher series. Both of these games are excellent and the developer who actually cares about their fan base made them even better with an enhanced edition for FREE.

Bioware please redo some of ME3 and add the following:

1. Proper series of endings - Paragon, Renegade, and neutral. Have decisions made over the course of the trilogy take meaning. Explain how the Citadel ends up on Earth.

2. End boss battle of even more epic proportions to that in Lair of the Shadow Broker - We know what you can do! Seriously when did computer games stop having end bosses???!

3. Fix the quest system - have it tell what you are doing.

4. Add back in NPC dialogue options - I want to talk to people in the world and my crew. When I do I want to have more than two things to say.

5. Holster your weapon, why was this taken out? Oh wait it’s because all non-Normandy or Citadel areas are trigger finger zones.

6. Explorable quest areas, please can some DLC be added that lets you explore, chat to people and pick up side quests.

7. Give you more time to scan for war assets before reapers show up.

8. Film grain option

9. High-Res Textures for PC users. Some parts of the game are out-right ugly. Its 2012 people!

Edit: Oh and 10. Why have we got no ME2 characters in your squad - such poor excuses why Miranda, Jacob, Jack, Grunt ,Samara and Kasumi couldn't join you. They are fighting Reapers so why not fight with Shepard, they all know he's the dude to get stuff done and needs a good squad!!!

Modifié par ME_RULES08, 08 avril 2012 - 06:10 .


#6254
Silasqtx

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http://social.biowar...06/polls/31722/

Let them know!

#6255
Hexley UK

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Bioware it's pretty obvious to us all now that this ending was rushed probably due to the extremely tight schedule you were put on by EA.

If this is the case why in god's name are you continuing to stand by it and refusing to change it?

Just apologise, explain why it turned out the way it did (i.e lack of time and resources) and then change it to be the epic ending this game series, the fans and you deserve. Most fans would be happy with this.

I really don't understand why this is a problem and why you guys seem to be refusing to talk to any of us about it all.

You're just alienating your biggest fans right now and I really really don't think that's a smart thing to do. You live and die by your core fanbase and at this rate you will no longer continue to have one.

I'll repeat that in caps - YOU ARE KILLING OFF YOUR CORE FANBASE BECAUSE YOU REFUSE TO TALK.

Now ideas for changes -

Starchild needs to be removed it's stupid and illogical and does not fit at all in the ME universe.

Priority Earth needs to be the epic battle it was made out to be in trailers, it should have been like ME2's suicide mission but much more epic in scopenot 45 mins of CoD style mediocre shooting.

Harbinger needs to be brought back as the main bad guy....all that build up in ME2 and he
doesnt even speak in ME3, totally wasted potential.

At least a 2 year development cycle for ME4 please......we don't want another rush job like this one obviously is.

Thanks for reading. (Hopefully)

Modifié par Hexley UK, 08 avril 2012 - 10:58 .


#6256
mattylee10

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SwiftRevenant wrote...

http://jmstevenson.w...-mass-effect-3/

Please read.


Just finished reading this - couldn't agree more.  While I'm hopefull that the forthcoming ending dlc will fix alot of stuff I think that only a complete re-write of the ending will provide the proper ending Mass Effect needs.

#6257
Guest_Sareth Cousland_*

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Hexley UK wrote...

Bioware it's pretty obvious to us all now that this ending was rushed probably due to the extremely tight schedule you were put on by EA.

If this is the case why in god's name are you continuing to stand by it and refusing to change it?

Just apologise, explain why it turned out the way it did (i.e lack of time and resources) and then change it to be the epic ending this game series, the fans and you deserve. Most fans would be happy with this.

I really don't understand why this is a problem and why you guys seem to be refusing to talk to any of us about it all.

You're just alienating your biggest fans right now and I really really don't think that's a smart thing to do. You live and die by your core fanbase and at this rate you will no longer continue to have one.


True. It's okay to have only two people write the ending - the fanbase (the very same fanbase that has to purchase upcoming DLC) doesn't like it, however. "Art" (i.e. an ending without input from the whole writing staff) and weak sales or customer service (an ending with fan input and input from the whole writing staff) and strong sales - what's your preference?

#6258
Freckle Face

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I want...
...the possibility to reunite with my LI and crew. Dramatically! Give me goosebumps! Let them think that Shepard was dead, only for her to find them weeks later, battered and hurt, against all odds! Or maybe they go back for her, desperately picking through the rubble, and find her barely alive? Something coooool :D
...more explanation (before the decision is made) about what the 3 choices really entail (maybe along with some indication as to whether or not the Star Child can even be trusted). 
...ending cinematics that show once and for all that Shepard is a LEGEND! Especially if she was forced to make the "ultimate sacrifice!" I'm talking nations mourning, monuments...
...a couple of cinematic scenes set in the far future showing Shepard and LI playing with their young kids! And then showing what my other crew members are up to in this "far future," maybe ~10 years after the game's events?
...the extended goodbye scene with Anderson to be restored.
...ok.. super, super minor, but. Maybe just for a second in some DLC or something, can we hear something from Rahna? We got to meet one of Ashley's sisters, but don't get to meet anyone from Kaidan's past. I know it's a pipe dream and most people probably don't care, but I have really been wondering about her since the first game! Even an email would be really cool (to Shepard or to Kaidan... or maybe Liara picks up some info about her at her terminal?)

That's all I can think of for now. I am so excited for the Extended Cut, I know it will be amazing. ME3 is one of the best games I've ever played, and I'm so glad that you guys are putting in so much work to make sure that you can clear up a few things for us fans :) 

Modifié par Freckle Face, 08 avril 2012 - 07:26 .


#6259
schwarzaj

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Bioware, you need to change the ending. Attempting to "Clarify" the ending isn't enough. The starchild goes completely against the established narrative. Shepard's actions during the starchild scenes are out of character and go against the core themes and genre of the game. Though it may have not been your intention, The Arrival DLC set the parameters as to what happens when you blow up a Mass Relay. I understand that you've released a statement saying that the relays don't destroy anything this time, but this goes against established logic, as well as what you show in the game. You need to change the endings, because they go against the entire franchise.

#6260
DxWill103

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What I'm okay with: 
I'm okay with Shepard dying, as technically the definition of a hero is that he/she cannot enjoy tthe fruits of their labor.  That is, they can't enjoy the world (or galaxy) they sacrificed themselves to save. We're all taught this in literature in high shool. 

step 1) hero is called upon to save world (galaxy)
2) Hero saves galaxy
3) Hero departs.  Usually the depart part is death, but not always.  Ender Wiggin for example, meets the criteria of a classic hero without his actual death.
The example our teacher used was Beowulf. Beowulf meets all 3, therefore he is a hero.  Harry Potter lives on to experience mundane things like getting stuck in rush hour traffic and paying taxes. (just realized I guess not since he's a wizard and what not, but you get the point)  Therefore, while he acted heroically, is techincally not a classic hero.  Harry survived because it's a children's book.

So, I was expecting (and hoping) Shepard to die (especially after getting blasted by Harbinger). Even though it may be a little over used, adults can fully appreciate the idea of the modern messiah sacrificing himself to save everyone else, and can be fully impacted by the powerful emotional cords it strikes.  Besides, Shepard's been through enough.  I'd hate to see him have to go through living a miserable life in the new galactic dark age after everything he's already been through.  Besides, it's safe to assume after his death at the beginning of ME2, he was living on borrowed time from the moment he was resurrected.  From that point on, his sole purpose of existance was to end the reaper threat.

But the problem is, even if Shepard survived, he couldn't enjoy the fruits of his labor anyway, as there is nothing to enjoy really since it's now a galactic dark age.  So it makes the endings mostly bitter.  I suppose the fact that we weren't all wiped out by the reapers is the only sweet part, but in video games, movies, and books, it's generally assumed that the main protagnoist will succeed.  Very rarely do they fail completely.

However, I was really wanting to see people mourning Shepard, or at least us being shown that they are at least aware that Shepard just died to end the cycle.  It would have made Shepard's death so much more meaningful and impactful. Instead we get the normandy scene *shutters*

What I'm also not okay with:

1) I wish the reapers were the main antagonists of ME3 instead of Cerberus. I wish Harbinger was the main antagonist instead of TIM.

2) In regards to the ending: They needed to be more expanded upon! The route you have taken is controversial but it could have been a much easier transition. I understand why Shepard has to die. I can even understand the relays getting destroyed, but this is an example of something that should have been expanded upon!

Removing the investigate wheel was dumb. We would rather get these choices expanded upon instead of asking pointless questions like: how long have the reapers been reaping? I don't care about that, I care about a more in depth, deep, logical ending.

I'll just skip the Normandy scene as I'm sure everyone else has already stated why it was a waste of space and money, and could have been replaced with something that's relevant (AGAIN: maybe squad mates, or anyone for that matter, acknowledging the fact that Shepard just sacrificed himself to end the reaper threat? 
Instead, we have: Joker abandoning Shepard, fleeing from a pulse that just showed that humans on earth in only body armor are completely unharmed by it, yet the Normandy is apparently getting destroyed by it? Why? If that's the case, why is it relatively unharmed after crash landing on a random garden world?

Anyway, here's 1 example of how/why the ending should have been expanded upon

Starchild just says "oh btw the relays will get destroyed" and nothing else is said about this. really? That's just lazy! All he had to say was something short but logical. Like:

Shepard: If the relays are destroyed the galactic community as we know it will cease to exist!
Starchild: Yes. Without our intervention, there would be no mass relays, and you would all most likely still be stuck on your home planets.

Then perhaps explain how the relays cannot function correctly without the reapers, or if the cycle is ended. Nor would it (starchild) allow them to even if they could. If the cycle is to end, then organics must forge their own path, their own technology. Just a small amount of dialogue can make the world of difference.

This would allow chance for a little diversity in the endings perhaps (not much, but more than we currently have, I'm sad to say) : If you choose destroy, the relays explode (since the reapers have ceased to exist). If you chose control, then they simply cease to function, and stop working (the reapers still exist, but the cycle's end still disrupts the relays)

Again, I could get behind the galactic dark age, but it just wasn't expanded upon enough.  Even some explanation on how one can't simply remove a force as powerful as the reapers without consequences would have sufficed for me.

Anyway, this is just 1 example of how the dialogue with starchild could have at least been more logical, deep, and climactic. You're right, we don't need or want to know how long the reapers have been reaping. But we do want to know why the endings lack substance, and depth.

3) Also just wanted to reiterate how upset I was to find Harbinger didn't have a single piece of dialogue and was a lesser villain than TIM. Why is the TIM the main villain I just don't understand! And we only get to speak to 1 random reaper destroyer? Such a shame.

Silly me for thinking Harbinger and the Reapers would be the main antagonists in the conclusion of the Mass Effect trilogy.

Modifié par DxWill103, 08 avril 2012 - 08:19 .


#6261
CountDrunku

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Forgive if this idea has already popped up ( Psst. Didn't want to read all the posts XD )
Uh . . . I am probably late posting . . .

Anyway, be pretty cool to have Harbinger play a more important role in an ending.
I mean, he, it was harassing Shepard all through Mass Effect 2, why didn't he do it in Mass Effect 3?
I always thought, Shepard being part synthetic, the Reapers would attempt to actually control him.

Shepard would succeed where Saren and the Illusive Man failed.
Not truly the indoctrination but Harbinger trying to "Assume Direct Control" of Shepard.
Be pretty awesome if Shepard could help the star child see the flaws in the beings logic,
Only to have big daddy Reaper, Harbinger, refuse to listen to the child.
Thus having the created always rebelling against the creator.

Perhaps having an epic combat fight, then fighting again with Harbinger trying to control Shepard, in all dialogue format, similar to the Ilusive Man encounter but, more painful for Shepard. Shepard, whether paragon or renegade, will prove the heroic figure he/she was, having the only objective to stop the Reapers.
This type would allow some conservation between Shepard and the Child, too.
And maybe see Harbinger end the star child lol XD

It makes little sense to me, that you chat with a Reaper after the Geth and Quarians. The Reaper is simply given the title, Reaper. While Harbinger, a Reaper everyone knows from Mass Effect 2, was given an actually name, just like Sovereign and he has little to do with the story than just a mention . . .

I always thought that since Harbinger didn't die, he would be a big bad villain, an end final confrontation.
It would be hilarious to try and reason with Harbinger instead of the ghostly child XD
Harbinger would end similar to Sovereign, putting all effort in trying to control Shepard, only to have Shepard do what needs to be done, maybe igniting the fire mechanism of the weapon, manually, sacrificing himself in the process as Harbinger gives some monologue on how Shepard cannot win.

Maybe I just love Harbinger's voice XD
I don't know :3

#6262
Jassu1979

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SwiftRevenant wrote...

http://jmstevenson.w...-mass-effect-3/

Please read.


A pretty good article that reads like a concise summary of what I think about this whole debacle.

#6263
Burnzee

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CountDrunku wrote...


It makes little sense to me, that you chat with a Reaper after the Geth and Quarians. The Reaper is simply given the title, Reaper. While Harbinger, a Reaper everyone knows from Mass Effect 2, was given an actually name, just like Sovereign and he has little to do with the story than just a mention . . .

I always thought that since Harbinger didn't die, he would be a big bad villain, an end final confrontation.
It would be hilarious to try and reason with Harbinger instead of the ghostly child XD
Harbinger would end similar to Sovereign, putting all effort in trying to control Shepard, only to have Shepard do what needs to be done, maybe igniting the fire mechanism of the weapon, manually, sacrificing himself in the process as Harbinger gives some monologue on how Shepard cannot win.

Maybe I just love Harbinger's voice XD
I don't know :3


Have to agree on the Harbinger front. I was actually expecting a battle royal between Shep & Harbinger in some sort of shape or form. I cant see how this was ignored for ME3 TBH. There really was no point in bringing up Harbinger arriving at London if there was never going to be any conversation or extention on the ME2 discussions between Sheppard & Harbinger.

 I do however still dont like the linear path that was given to justify the end to a means. From the previous 2 ME's that were so great in allow decisions right up to the last second, ME3 failed when they were needed the most, when they were so important.. Linear was never a feature of the series so why at the very end when decisions counted for everything was it felt justified to leave them out?

#6264
Steve The Seal

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Here is my suggestions:

 - Auto-conversation: Way to much auto-conversation. One of the strengths of this game is Shep's abillity to investigate different points of view and then react accordingly. This field have been neglected way too much and it is a shame. The characters personality doesn't seem to unfold as much as in ME1 and ME2.

- Consequences: The decisions made in ME1 and ME2 doesn't really have that much of an impact on ME3. If the Rachni was killed in ME1, they should not be a part of ME3 (as an example). You could have done more to make these decisions weigh a lot more in the third installment. This would have encouraged fans to replay ME1, ME2 and ME3 for them to stitch together unique stories and enchance the overall experience of all 3 games.
More examples which could have weighed more:
Collector base, Destruction vs. Control (Weaken/Strenghten Cerberus)

Wrex's survival (could cause future problems with Rachni cooperation in ME3, with Wreav instead of Wrex or the fact that many Krogans sees them as enemies)

Survival/Dustruction of the Rachni (You might have problems cooperating with rest of the galaxy, when you actually saved a former enemy. If destroyed, they shouldn't be part of the game and it might be easier to cooperate with the others)

There could be even more, but I hope you get where I'm going.


- Quarians: I heard a promise that the player would get to see, what the quarians looked like without their masks. But only people who romances with Tali get some photo-shoped picture. I had hoped for more.

- Prologue: It's way to hasty. It would have been good to first see, what happens to Shep after ME2. Some of the trail perhaps and the downtime afterwards and then the start of the invasion. It all seems to rushed.

- Epilogue: This has already been discussed a lot by many before me. But the main points are the lack of power you hold over Shep in the very last scene. The scene simply plays itself and you as a player can't decide anything, except which color explosion you like. There is also a lot of plotholes. Why is Joker fleeing? How did the crew suddenly appear on the Normandy? And so on. 
This also brings me back to the point before: Consequences, or more suiting: Legacy. You have made all these decisions through ME1, ME2 and ME3. Why doesn't the player get to see these consquences of these choices? Does the Krogan start a new rebellion (if they even can)? Will Tali build a house on the Homeworld (if she even can)? Will the Geth or the Rachni start any wars? Will the different societies ever be restore, and so on.

- Loss of Characters: I would liked to have seen more from the smaller characters and not just e-mails: Kal'Reegar, Zhus Hopes colonists, Veetor etc.. It would have been nice to see more of these characters in ME3 (and that is a long list).

#6265
CountDrunku

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Burnzee wrote...

Have to agree on the Harbinger front. I was actually expecting a battle royal between Shep & Harbinger in some sort of shape or form. I cant see how this was ignored for ME3 TBH. There really was no point in bringing up Harbinger arriving at London if there was never going to be any conversation or extention on the ME2 discussions between Sheppard & Harbinger.



Yeah, it was a bigger than big let down for me Image IPB
If the Illusive Man was such a big player, why didn't Harbinger get his turn?
I mean, I love the Illusive Man, Martine Sheen does an amazing job. When you first met him on Mars and he smirks while lowering his eyes at you when your squadmates find the data is being erased it was gloves off time.
But, Mass Effect 3, the Reapers, they didn't feel like the main threat at all XD

Oh sure, it was in the background, you fought off the Reapers, dodged one, blew one up but . . . during the end . . . I just don't know Image IPB

The Reapers lost their evilness. The villain througout the past games, lost their villain title. It was stolen! Image IPB
By Martin Sheen lol XD  Would've been pretty cool to have Harbinger, INSIDE the citadel, waiting for you. Controlling, the silly Illusive Man XD
BioWare ignored a lot of stuff in Mass Effect 3 Image IPB
It seemed like he was just mention because, there was a checklist . . .
Oh, Harbinger uhm, he can just land, blast Shepard and fly away :(
Seemed like Harbinger would've LEVELED the whole damn place, vaporizing everyone.
Or just given the command to shut off the beam XD

Would've been cool to have Harbinger capture injured Shepard and bring him to the child.
A man chooses, a slave obeys Image IPB
Harbinger, would you kindly bring Shepard to me. XD Bioshock reference lol XD

#6266
Naugi

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Please watch:

"10 Reasons We Hate Mass Effect 3's Ending"

It says everything I think is wrong with the ending. It says everything my girlfriend thinks is wrong with the ending. We have both played all 3 games as devoted fans and you broke both our hearts with what you did to the ending.

The video has 471,189 views, with 17,529 likes. Its all you need to know.

Modifié par Naugi, 08 avril 2012 - 10:44 .


#6267
Nightdragon8

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I think my biggest issue is that, we where given expectations and those expectations was not lived up to.

and sadly teh biggest one was "Shepards arc" which ment in the back of our minds that the galaxy would have minum way of surviving. IE the way in all endings the mass relaies all blew up in all endings makes the "shep's arc" pretty much the "final arc" for ME. not just one character

#6268
Guest_Sareth Cousland_*

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I want to add to my earlier post - please resolve all open threads from ME2, namely dark energy, human genetics and Harbinger's interest in Shepard.I think the following are good in-universe explanations.

1. Genetics: Human genetics, due to their diversity, are the universal key for catalyzing DNA sequences normally unsuited for reaper procreation (like the Prothean reaper mentioned in the collector base), which is why the reapers want humanity and their DNA. The reapers do not want to lose another worthy species.

2. Shepard: Harbinger wants Shepard as part of the human reaper as he believes his "code" is superior. That ties into why the relays remain active, why the reapers don't go for the citadel first, and why the ending is an indoctrination attempt by Harbinger (which explains all apparent inconsistencies)

3. Dark energy: "We are your salvation through destruction". Not much is needed to integrate the "mass effect" into the ending - too much dark energy destroys suns and makes organic life impossible, so advanced civilizations must be harvested before they destroy their solar systems. What is wrong in the reapers' thinking is that an organic race might find a different solution to the problem, "getting there on their own" as Legion would put it. However, the reapers think they did it right (maybe the very first reaper was created from a highly advanced organic race who decided to evolve into reaper form - which makes Sovereign's speech "we have no beginning, we have no end" ultimately true) and do not offer the later races a choice. Maybe their original ideal has changed over time as well, into simple self-preservation and procreation, making the reapers pure villains. They harvest races long before they can develop a technology to stop the effect dark energy has on suns out of self-preservation considerations.

Modifié par Sareth Cousland, 08 avril 2012 - 11:44 .


#6269
Nightshadow167

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I think it would be nice if there was a reward for
high EMS in Synthesis and Control. Unless I'm mistaken after a point the only
reason to get more EMS is so you survive the Destroy ending. I know surviving
the other two would be a problem because you see Shepard melt (although that
would be cool) but some little unique scene for both would be nice. It seems like
my extra work only helps an ending I don't pick.   

This is really just my opinion but it also seems
like there is little benefit to Destroy as it is right now. We know now that
you live, but that isn't a factor for you to consider at the end. You are told
you can die and control the reapers, possibly making them a great asset for the
galaxy. You could also die and remake life as we know it to ensure peace. Or
you could die and kill an entire race along with other things depending on how
that ending really works. I had to think between Control and Synthesis but from
the info we receive it seemed like Destroy had no benefit at all. I think it
would be cool if we don't know it would save us just like it is now, however it
doesn't kill the Geth. That way it seems like this ending is the least
beneficial but it just seems like the safest bet for less risk taking Shepards who
just want the war over, or for renegade Shepards who just want dead reapers but
not dead allies . I think some kind of change like that would make the option
more appealing.

Thanks for listening Bioware.  

#6270
Guest_OrangeLazarus86_*

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If you truly were listening BioWare then you'd understand, we don't want
an extension. We want an ending where there's either no Star Child or
we can argue the Star Child's logic null and void because of the Geth if
made peace.

Here's a video of how it should have went down.

www.youtube.com/watch

#6271
Chrislo1990

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OrangeLazarus86 wrote...

If you truly were listening BioWare then you'd understand, we don't want
an extension. We want an ending where there's either no Star Child or
we can argue the Star Child's logic null and void because of the Geth if
made peace.

Here's a video of how it should have went down.

www.youtube.com/watch

Exactly. Leaving the endings intact and only offering to provide more clarity to them does not change the fact that the endingd are flawed and illogical. They don't make any sense and are more like a deus ex machinima move to finish the game on time and ship. Bioware these threads are filled with very disappointed fans. We have provided you with so much constructive feedback and almost of all them call for new endings that void the star child scene. Despite our cries, you chose to ignore us on the grounds of artistic integrity. Now I would agree with you if this were a piece of art that your were not seeking to make any profit out of, but this is not the case. ME3 is a product first and foremost. The purpse of said product is to make money and satisfy the consumer. ME3's conclusion does not satisfy most  of us. It's endings just don't fit in with the overall lore of the series. This is a sci-fi series. Space magic is not sci-fi. In addtion they also take away players choice in determining Shepard's fate by forcing us to pick from three options that all lead to virtually identical outcomes with only minimal variations. To put it simply, we are forced to die no matter our past decisions or moral inclinations. It is true that Shepard may live, but in doing so many players believe that they would have to make choices that directly contradict  their Shepards's integrities. It is not fair for a Paragon Shepard to be forced to pick the destroy ending just so that he or she could survive.

In sum you are not listening to your fans and it not because of artisitc integrity that you refuse to implement new endings. It is becasue of your ego. You're too proud to acknowlege your mistakes and correct them with the help of hundreds of thousands of passionate and intelligent fans. Where's the humility in that Bioware? Why ask us for feedback if you will only throw it right back in our faces? Why waste your time in these forums? Why waste ours? You can still make this right you know, but's alas, it's like talking to a wall. 

Modifié par Chrislo1990, 09 avril 2012 - 01:12 .


#6272
bekkah20

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I've been trying to determine how I feel about the upcoming Expansion DLC and the additional PR responses that
Bioware/EA have been giving us fans these past few days.

It seems clear that Bioware wants to address fan concerns, but only in the most basic way possible to get the uproar of ME3 beyond "wow they really screwed the pooch on that one" and into "see?  aren't we amazing?  and look the fans are still whining...they cannot be pleased despite what we are willing to give them."  In fact, by announcing the release of free DLC to expand upon the current ending, Bioware has set themselves up as the benevolent gamemakers and we fans, who were so hurt over the endings as it stands, as ungrateful and that most hated word--entitled.

I want Bioware and the developers of Mass Effect to understand that I am not ungrateful, but I am not going to
forgive them overnight simply because they have finally decided to address the disaster that was the ending of ME3.  I believe that the PR machine of Bioware/EA can be seen at work in more than just the announcement of the Expansion DLC.  It is no coincidence that the upcoming Multiplayer DLC is also being released without charge--something which I am certain would not have been the case without our actions as a community against the endings.  They are not dumb enough to think anyone would pay for any ME3 DLC that did not directly address the endings.

Additionally, Bioware has magically extended the free period on SWTOR.  I also doubt that this is a coincidence. 
Instead it is likely that Bioware understands their fanbases overlap, and does not want to have another game tarnished by the backlash from ME3.  They figure that so long as they do not demand money for any of their content for the time being, fans will be pacified until the release of the Ending DLC. They hope that this DLC will quiet enough of us fans that the Retake movement will end, and they can move on having a strengthened position as a company that listens to and responds to their fans.

But I want Bioware to know that I will not accept a slapped together text slideshow that is supposed to explain what they did to us in the ending of ME3.  That is not good enough.  Is this whiny and entitled?  I don't believe so.  I believe that Bioware has lost the trust of their fans.  The only way to regain it is for them to take the time required to produce fully realized content that addresses and fixes the multitudes of problems present in the endings as they stand.  I propose that we as a community show Bioware that we demand excellence by refusing to participate in any of their PR stunts beginning now and until they choose to release the Extended Cut DLC, at which point we will be able to judge how well they chose to listen to our requests.  What does this mean?
- No participation in any multiplayer "challenge weekends". 
- Refusing to download the multiplayer DLC despite it being free.

This does not mean that I will refuse to download the upcoming patch that will fix the face imports from ME1/2, or other technical tweaks that would have been released to make the game itself run better in the first place.  But it does mean I will refuse to participate in or download (even for free) any content that is not Ending DLC.  I am not interested in their other offers that attempt to placate us.  I want all their attention and effort focused on creating the content that is going to win back the fans, not on releasing content they produced months ago for free in another PR spin move.

I hope you are listening Bioware and know that we are serious when we say that we appreciate that you are willing to release new content, but demand that it meet your former standards of quality as seen in the story arcs you attached to Mordin, Thane and Legion.  There are hundreds of examples and suggestions as to what exactly should be done to fix the endings on this same thread.  I hope others will join me in my selective boycott and encourage Bioware to stop all the PR and instead spend their efforts on the DLC which if done correctly will be the most effective PR move they could possibly make.

Thanks for reading.  Hold the line!

Modifié par bekkah20, 09 avril 2012 - 01:26 .


#6273
KitaSaturnyne

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The Star Child's ABC choices at the end do nothing more than invalidate everything we've worked so hard to acheive throughout the entirety of Mass Effect 3. Also, its methods are just plain wrong. In order to stop a potentially unending cycle of synthetics destroying organics, it's created an unending cycle of synthetics destroying organics.

The idea behind a sacrifice of any kind is that you're giving up something you want or need for the greater good. That's not happening in the current ending. It's just Shepard jumping off a cliff and taking the rest of the galaxy with him.

On a side note, wasn't BioWare more independent when they started Mass Effect than they are now? I remember reading something about them being made a closer part of EA in recent years.

#6274
gpolonia

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Let me start by saying that MA3 has an incredible story progression (exept ending) and really get you in the story. Also the gameplay is an incredible improvement.

The bad:
- Lack of conversation options, I had to check my settings were correct and make sure I actually didn't choose the no dialogue setup.
- The ending was by far the worst I've seen in anything. The reasons for it is that in science fiction there are unrealistic possibilities, but there are rules and they are followed, pushed e bit over the limit within certein bounderies. The ending didn't consider them at all. On top of that it makes no sense and is in contraddiction with the set up until that point.

Since the beginning I always felt that the two problems I just mentioned are synptoms of an unfinished work. I saw the indoctrination theory and I share it entirely, that would have fit perfectly in the plot, exept it would have caused extra scenes, so it seems it was decided to just make that the ending, and add an extra cinematic. I approched this story as a novel, rather than a movie due to the quantitiy of narration and the emotional attachment to the characters. In 90's cheap movies you could accept this kind of ending, not in a novel. That's because you immedesimate yourself with the character, and you don't want to be left clueless of what happened to the people around you (an extended cut is just insolting, I won't even bother downloading it).

The indoctrination theory is an excellent way to fix this general unhappiness. Even if it wasn't the original plan, which I find hard to believe, the fan have found clues to make it a perfect solution and save a franchise, beside how many times it happens to have the fans telling you what they want. It shows incerdible shortsight not to listen.

You can forget about future DLC (pre ending) I made my first walkthrough without any DLC, then I downloaded "from the ashes". I just couldn't care. I liked the small additions it gave, but it made no difference.

The refusal to correct the ending is compromising future sales, and the all "artistic integrity" is irritating, just because you call it art, it doesn't mean people has to enjoy or re-evaluete it. To make everything worst, the message "give us more money for DLC" is just a giant middle finger.

#6275
gpolonia

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I forgot, what about the ending where shepart lives? It makes no sense! what happens to him! please make him wake up from indoctrination!