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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6376
DangerousPuddy

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If the Extended Cut is mainly cinematics and no gameplay... I think I speak for many - among clarification of the ending - when I ask:

Can you also provide CINEMATICS for our WAR ASSETS in action?

Whether it be intermittant scenes as you progress through the Priority: Earth mission on foot, (at certain checkpoints for example) during the initial entering of the Sol system or (preferably) a bit of both.

Some brief examples:

- Show us a Rachni ship - how it attacks a Reaper
- Show us the Mercenaries on the ground, playing dirty - Vorcha flanking a group of husks, using a Mech to take out a brute etc., Zaeed fighting along side a Blue Sun (irony!)
- Show us the Spectre(s) that decided to aid in the battle - with high combat tactics, maybe show the Salarian spectre de-cloaking and taking out a Marauder
- Kirahee and his team - Holding the Line behind cover!
- Grunt taking out a Banshee by himself
- Wrex leading the Krogan on an assault on a handful of modified Rachni
- Jack and her Biotic Squad repelling shots and slappin' singularities on people
- Samara fighting solo repelling waves of Husks
- Jacob, Miranda and some Ex-Cerberus
- Geth Primes tactical unit
- Kasumi infiltrating---something!
- Cannon-strapped Elcor!
- Volus bombing ships

Most importantly, show the unity among all of the above, some coming to save eachother, helping out eachother - this would be great in showing galactic unity.

This would go a long way to providing an impact and feel of "realism" in the galaxy we each crafted and provide some sense of completeness toward the ending; Seeing all the people we recruited fighting alongside eachother. It would make the ending more agreeable alongside the clarification intended in the DLC as well.

I again humbly request this be included.

Modifié par DangerousPuddy, 11 avril 2012 - 04:50 .


#6377
Waldschatten

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Ten minutes of artless integrity has ruined the whole series for me.

Now, after reading the announcement on the BioWare blog, I have realized that there will be no attempt to fix the epic fail that is the ending of Mass Effect 3.

Clarification? Bah! Without at least the option to tell the demon child to stuff his choices ME3 is a coaster.

I'd sell it, but it seems more satisfying to loan it out to as many people as possible, and to tell them that the two seconds of difference between the "best" ending isn't worth giving EA $10 for a poorly done multiplayer we were forced to play to get it.

#6378
Hyperion II

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DangerousPuddy wrote...


If the Extended Cut is mainly cinematics and no gameplay... I think I speak for many - among clarification of the ending - when I ask:

Can you also provide CINEMATICS for our WAR ASSETS in action?

Whether it be intermittant scenes as you progress through the Priority: Earth mission on foot, (at certain checkpoints for example) during the initial entering of the Sol system or (preferably) a bit of both.

Some brief examples:

- Show us a Rachni ship - how it attacks a Reaper
- Show us the Mercenaries on the ground, playing dirty - Vorcha flanking a group of husks, using a Mech to take out a brute etc., Zaeed fighting along side a Blue Sun (irony!)
- Show us the Spectre(s) that decided to aid in the battle - with high combat tactics, maybe show the Salarian spectre de-cloaking and taking out a Marauder
- Kirahee and his team - Holding the Line behind cover!
- Grunt taking out a Banshee by himself
- Wrex leading the Krogan on an assault on a handful of modified Rachni
- Jack and her Biotic Squad repelling shots and slappin' singularities on people
- Samara fighting solo repelling waves of Husks
- Jacob, Miranda and some Ex-Cerberus
- Geth Primes tactical unit
- Kasumi infiltrating---something!
- Cannon-strapped Elcor!
- Volus bombing ships

Most importantly, show the unity among all of the above, some coming to save eachother, helping out eachother - this would be great in showing galactic unity.

This would go a long way to providing an impact and feel of "realism" in the galaxy we each crafted and provide some sense of completeness toward the ending; Seeing all the people we recruited fighting alongside eachother. It would make the ending more agreeable alongside the clarification intended in the DLC as well.

I again humbly request this be included.


Thanks for writing my thoughts. Image IPB

#6379
magnutz06

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DangerousPuddy wrote...


If the Extended Cut is mainly cinematics and no gameplay... I think I speak for many - among clarification of the ending - when I ask:

Can you also provide CINEMATICS for our WAR ASSETS in action?

Whether it be intermittant scenes as you progress through the Priority: Earth mission on foot, (at certain checkpoints for example) during the initial entering of the Sol system or (preferably) a bit of both.

Some brief examples:

- Show us a Rachni ship - how it attacks a Reaper
- Show us the Mercenaries on the ground, playing dirty - Vorcha flanking a group of husks, using a Mech to take out a brute etc., Zaeed fighting along side a Blue Sun (irony!)
- Show us the Spectre(s) that decided to aid in the battle - with high combat tactics, maybe show the Salarian spectre de-cloaking and taking out a Marauder
- Kirahee and his team - Holding the Line behind cover!
- Grunt taking out a Banshee by himself
- Wrex leading the Krogan on an assault on a handful of modified Rachni
- Jack and her Biotic Squad repelling shots and slappin' singularities on people
- Samara fighting solo repelling waves of Husks
- Jacob, Miranda and some Ex-Cerberus
- Geth Primes tactical unit
- Kasumi infiltrating---something!
- Cannon-strapped Elcor!
- Volus bombing ships

Most importantly, show the unity among all of the above, some coming to save eachother, helping out eachother - this would be great in showing galactic unity.

This would go a long way to providing an impact and feel of "realism" in the galaxy we each crafted and provide some sense of completeness toward the ending; Seeing all the people we recruited fighting alongside eachother. It would make the ending more agreeable alongside the clarification intended in the DLC as well.

I again humbly request this be included.


^This^ Three games amassing an armada the likes of which had never been seen before and which we didnt see either. Please intergrate the assets into the extended cut.

#6380
Tyrr

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I am not going to add to the ending hate. Enough has been said about it until the Extended Cut DLC comes out this summer. What I would like to know is with the Resurgence Pack being out now, and now having a few days to play the new maps. Are there going to be any plans for adding these new maps to N7 missions in the single player story mode. I could see a couple of good places to put the Palaven map (Firbase Condor). One would be right after the Palavan story mission. The other could be right after you finish the Tuchanka story mission. As for Firebase Hydra... maybe after one of the two Quarian Story missions. You could even have two (if not all three) of the new guns being found there. Maybe I am just blowing air, but I like the idea of more story mode being linked to the online in some way.

#6381
SP2219

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 Yes I suggest all the feedback listed in here as suggested by others on this forum:

http://www.gamefront...fans-are-right/

That pretty much sums it up.  Rest of the game was absolutely perfect I loved every minute of it.  I suggest scrapping the last 10 minutes and starting from scratch.  A paragon and a renegade option might be a good idea.  Maybe a 30 second cutscene for each.  Then maybe a 30 second cutscene of Shepard walking past the squadmates that survived   A 30 second cutscene with his love interest with some dialogue might also be quite good, doesnt have to be happy could be utterly tragic I don't mind.  The ending to Hamlet is tragic. EVERYBODY DIES but I loved reading Hamlet from start to finish.  Because it made sense.  I don't know.  I feel like I'm talking to no one here.  If I ever get to work in this industry I will try and not make this mistake

Modifié par SP2219, 11 avril 2012 - 08:07 .


#6382
Daap

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Delete the last 15 min add 16 endings as promised , the extended cut is pointless its just an explenation to why the poop is smelly.
For me its has destroyed the series , whats is the point in replaying ME 1 ,2 ,3 if i know i am getting the same 3 endings no matter what choices i make.

Modifié par Daap, 11 avril 2012 - 08:16 .


#6383
beyondsolo

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No, I'm not going to talk about the ending as I've done that more than enough already and BioWare has said that they'll be addressing the issues with it. There are, however, a few issues with ME3 that I think should be fixed.

Hit registration past obstacles

This is a major problem. I've noticed this in both SP and MP. Sometimes you'll fire at targets past cover and your rounds just won't cause any damage, even though there is a clear line of sight. I first thought this was due to lag in MP, but when I started experiencing it in SP on my Infiltrator playthrough I realized that there must be something wrong with how hits register around objects. For example, on Firebase Reactor you can't fire across two tubes at a target that's standing in the open.

Conversations

The lack of dedicated conversation mode in many interactions with characters makes it extremely impersonal. My major issue with it is that you don't get to zoom in on the characters you're talking with. So you can't even look at them up close if you want. I realize that this was done to save time programming actual conversations, but it's just horrible because it creates a distance between Shepard and every other character.

Further, the fact that those orange brackets around characters are always there is incredibly immersion breaking and annoying, especially when you can see them on an NPC in the background that isn't even part of a dedicated conversation.

Animations

I understand that a lot of effort has been put into creating unique and dynamic conversations that play more like cutscenes in which the player can decide what Shepard says. But some of those animations just seem unnatural and forced. Shepard will make angry gestures with a neutral facial expression, will spin the head at awkward angles, will look away while talking to someone so the eye would be looking through the temple, and so on. I guess this can't be fixed in this game, but there is nothing wrong with Shepard standing face to face with someone during a conversation. Sure, you can implement animations so it doesn't appear dull, but it shouldn't be so excessive as to appear forced.

Sometimes animations won't play during combat, especially if you reload and then activate a power. The weapon will reload without the animation playing.

The Journal System

The fact that the fetch quests are not memorable at all because you don't even get to look at the involved NPCs up close or actually talk to them, the Journal ends up causing even more confusion. At certain stages of the game you can have dozens of active quests, but there are no updates on progress in the journal, and there is no way of identifying which quest belongs to which NPC. This results in the players just mechanically checking the map of the Citadel and going to each point of interest. It doesn't actually feel like quests at all.

The UI looks cheap

I can't help it, but that's the best description I can come up with. While the return of the double-click is awesome and much appreciated, I feel that the UI looks clumsy and lacks elegance. The UI in ME2 looked much better with smaller buttons in the menus etc.

There is no shield status for squad mates that I can find. Which would be great in both SP and MP.

I don't understand why the screen blurs into red only because the shields go down. Shouldn't that happen only when the PC suffers actual health damage?

The crosshairs and scopes could have been done much better. They look like they were made in paint. Sure, they are functional, but they are not pretty. Considering this is something players end up staring at a lot of the time, maybe a bit more effort in their design wouldn't have hurt.

Shepard appears holding the wrong weapon in cutscenes

This problem has been in ME1 and ME2. I know that people complained about it. It's been partially fixed because Shepard does appear holding the correct weapon in some cutscenes, but not in many others. It would be great if that was fixed because I find it immersion breaking.

That's it for now. I'll post again if I notice something.

#6384
Ghrax

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Delete Godkid ex Machina
Delete Synthesis uber space-magic option

Control is Renegade/TIM option
Destroy is Paragon option

See? That wasn't so hard, and it's all better now

Oh, but while I'm nit-picking; ditch Anderson and let me have Garrus up there with me instead. I promised him to have his back, always!
What made you think, that after all we went through together, he would abandon me at the final moments? He'd be with me, or he'd be dead, or we'd be dead together. But he sure as hell wouldn't be on the damn Normandy...

Now, I know this is all futile, and it doesn't really matter anyway.
It's too late. The damage was done.

Writing it down at least made me a little less depressed about that dumb, dumb godkid ending

#6385
Gordon__Cole

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Please in the extended cut could you explain:
- if the indoctrination theory is correct or not.
- if Shepard breathes, than there's still hope for EDI and Geth?
- after all the efforts to save the galaxy I would like to see the results of this war and the consequences of my choice over the galaxy. I'd like to see what will happen to all the races, and I'd like to know what will happen to all Shepard’s friends (including Miranda, Jacob, Jack...). We spend a lot of time with all this fantastic characters trying to save the galaxy, but now I don’t even know what’s their faith… Shepard was ready to sacrifice himself in order to give them a new hope. After all the efforts I just know that they fell on a planet.. but I don’t know if they’re all safe and what they’re going to do... Even a description of their future like in Dragon Age Origins would be perfect, but please let me know something!
I'm sorry for my bad english :(

Modifié par Gordon__Cole, 11 avril 2012 - 11:20 .


#6386
Argetfalcon

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I hate how people act like you must be intellectually inferior or incapable of appreciating a good story if you want a happy ending. On the contrary, it's poor writing if the only way you're able to make an ending have an emotional impact is by making it depressing/sad or negative. Lord of the Rings is a prime example of a book that ends in a happy ending, and yet leaves an emotional mark. You feel sad that the journey is at an end, but the overall tone of the ending is a positive one. Me personally (in my story anyway) I wanted Shepard to live, retire and be with Liara and have lots of liitle blue children or relaxing on a beach with Garrus by drinking some beers while enjoying the sight of a dead Reaper. I mean Shepard deserves some peace for all the s*** he had to go through but many people have to say "All these people are whinners because they didn't have their rainbow-unicorn rainbow" or something similar. I mean I'll welcome a bittersweet victory as long as I feel triumphant but ending didn't offer that obviously. So yea what's with the hate for an happy ending?

#6387
save00us

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If indoctrination story is correct.

You could add a dlc when the ending hits. There could be a corrupt like glitch like "Batman:Arkham Asylum Scarecrow".

Then add a Harbinger boss fight and ending such as:

- Full Indoctrination and destruction of the galaxy
- Defeating the Reapers and death of Shepard.
- Shepard wakes up in the pile of rubble with LI and the war isnt over.
- If Shepard is indoctrinated and becomes the villain for next me games.

Modifié par save00us, 12 avril 2012 - 12:23 .


#6388
Argetfalcon

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Here's an idea take a look at the ending of the first two games and see how you can make the third more like that.

#6389
BigZ7337

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The Indoctrination Theory is a great concept, and I think that there are a lot of hints in the game pointing to it, but I’m still not a huge fan of having the whole end being a Reaper hallucination. I just have never liked the literary trope of having a whole set of circumstances occur, and the only result is waking up wiping out everything that had just happened. I also think that Bioware’s reaction would have been different if the IT was originally planned. I really think that they would have come out with a statement much earlier to stem all of the controversy (I mean ME3 has a 2 star average on Amazon!). Still, the current endings are broken, and I believe there is no amount of clarification that could fix it, especially enough to placate all of the fans. For all of these endings, I think it would make sense that Shepard is fighting Indoctrination the whole game in the form of the little boy, but this comes to a head after Harbinger incapacitates him. Also, for all of these the Nomandy crashing scene is scrapped (or given some sort of reasonable/thought-out explanation), the Stargazer scene is completely erased, and that offensive DLC message is burned in a fire. So here are a few ideas regarding the endings.

First, I’ll talk about the Control/Blue ending. As it currently is presented it really makes no sense. I just can’t figure out how Shepard is controlling them, and why he had to be disintegrated to achieve the nebulous result. To me, it would be very interesting if it turned out that in the Control ending, Shepard as the best example of Humanity is melted down and incorporated into the Human Reaper. I found it weird that in ME2 the Collectors only abducted probably around a couple million Humans from the colonies and the Reaper was relatively far along. Then in ME3 billions of Humans have probably been melted down and incorporated into a new Human Reaper, yet we never see it or hear any mention of it. From the conversations with the Reapers, they seem to have a singular personality yet they are made out of an entire species, so perhaps as the final completion of the Reaper the most worthy example of the targeted species is melted down, and they form the basis for the Reaper’s mind. It’s already been established that Shepard has an almost superhuman control and power of mind, so perhaps more of his/her true personality is transferred into the Reaper allowing Shepard to assume Direct Control. Then, as it’s been previously been established that the Human Race is pretty awesome, it would make sense if the Human Reaper is one of the strongest ever created. So, here you could even possibly have a battle with Harbinger to assume the role as the Reaper Alpha. When Shepard defeats the first and previously most powerful Reaper Harbinger, he then gives a heartfelt goodbye to all of his friends and loved ones. Afterwards, he flies away, taking all of the Reapers back to Deep Space, but along the way he could also fix all of the Mass Relays.

The next ending, Synthesis/Green, is probably the hardest to fix. I find it so hard to believe, the idea of space magic is just so difficult to grasp and try to make sense of. There is no precedent for it, and it is impossible for everything to become an organic/synthetic hybrid (It’s also not just the advanced species and AI’s, it appears to be the plant life on the Eden planet). There’s absolutely no way an explosion of light could do this. There is some precedent for the Reapers rewriting DNA and creating Husks and other abominations, but they all required the presence of Reaper implants. Unless the beam consisted entirely of Nano machines, I don’t see how all organic life would become partially synthetic, I mean you can’t create something out of nothing. Further, what does it mean for everything now to be synthesized? Does anyone age, do they need to eat, is everyone now immortal, can any new life be created? There are just so many questions, and Bioware didn’t provide any answers other than “Space Magic.” My only solution here, is that Synthesis is just a quicker and less painful path to the same ending as I described above for the Control ending, and the whole idea was just a lie told by Casper.

Finally, there’s the Destroy/Red ending, and here is where there is the most potential. Some of the options here revolve around my opinion that the whole idea of the Crucible is flawed. As the origin, either the Crucible is a straight up Reaper creation designed to waste the Galactic Civilization’s time/resources/man-power, or the Reapers know about the Crucible plans but they don’t believe the primitive organic beings could come up with anything that could defeat them (Or they possibly alter the plans to make them useless). No matter what, here the Reapers underestimated the Humans, and Hackett included a self-destruct system to the Crucible. So even though the Crucible is essentially useless, since it’s connected to the body/home of the AI God-child, it creates a chain reaction that destroys the Citadel, all of the Reapers, and sadly all of the Mass Relays. Still, this would be a victory and it explains what happens in the Destroy ending better, also it wouldn’t have to destroy all Synthetics (though it could as I believe all of the Geth now have some Reaper code).
The other option for the Destroy ending, and one that I tend to like the most, changes what the Crucible actually does. I never really understood what the explosion is doing, how does it kill all synthetics (if it even does as Shepard can survive even in the current endings) and does it destroy everything mechanical sending the entire Galaxy into the Dark Ages? So instead, in my version it creates a massive Galaxy wide modified EMP blast. So immediately before Shepard activates it, Admiral Hackett orders every ship to shut down all power, and the EMP blast shuts down all of the Reapers. Then the Galactic Alliance powers their ships back up and send a massive barrage at all of the temporarily incapacitated Reapers, destroying them completely. The player as Shepard, sees all of this from the Citadel as it enters Earth’s atmosphere. The climax of the ending comes when we see Shepard clinging onto the bridge as the Citadel comes crashing down on Earth, and everything goes black. Then we see an image similar to what we now have for the Shepard breathing scene, except now after the breath we see all of the Normandy’s former and current crew gathering around the broken body of Shepard. At this point, both Liara and Miranda exclaim simultaneously, “Not Again!” After which the player sees Shepard give a battered thumbs up, causing all of the crew to celebrate, as overhead we see the Normandy flying low giving the final blow to a crippled Harbinger. Game Over, a personally much more fitting end to the Mass Effect trilogy. Here you could even bring in the EMS, if it’s low you may not be able to destroy all of the Reapers before they reactivate, causing a long drawn out fight against the survivors or even a continuation of the cycle. Then if you have really high EMS you have a complete victory. Here also, the Mass Relays could possibly still work after the EMP blast, or perhaps there’s a possibility for the Galactic Alliance to reactivate the Mass Relays, or something along these lines.
A final option here is one that could be fixed with just some clarification, where perhaps the more EMS you have the more effective and accurate the Crucible is. So for low EMS: Earth is burned to a crisp, much of the galaxy is damaged in such a way that civilization is sent back to the dark ages as all technology is destroyed including the Geth and EDI, the Mass Relays are destroyed, Shepard dies, but all of the Reapers are also destroyed. For medium EMS: Earth is damaged, all technology is damaged and Geth/EDI/Mass Relays are destroyed, Shepard dies, but all of the Reapers are also destroyed. For high EMS, Earth is relatively spared, most of the galaxy’s technology is undamaged with Geth/EDI/Mass Relays being damaged but not destroyed, Shepard survives but is in extremely critical condition (needs another Lazarus Project), and all of the Reapers are destroyed. For very high EMS: Earth is untouched other than previous damage, Geth/EDI/Mass Relays are fine or slightly damaged, Shepard is alive and relatively healthy, and all of the Reapers are destroyed.

These endings are pretty basic, and could definitely be improved upon, but I think they’re a lot better than what we currently have. I really think that this sort of “clarification” is the only one that could possibly work. However, in an attempt at some constructive criticism, there are a few things that I think Bioware could easily fix in a patch/update/dlc. For the first one, I loved all of the overheard conversations on the Citadel and the Normandy as there was some absolutely amazing writing in them. However, their presentation could be easily improved. On the Citadel, I hated that if you wanted to hear the next part of the story you had to leave the area and come back. Instead I usually just listened to the conversations every time I was in the area, causing much of the power of the stories to be lessened. To fix this, there are two options, it could either just work where after the part is done, if you don’t walk away, the following part starts up. The other option would be to just have a button prompt to continue listening to the story (ala ME2). On the Normandy, the easy fix to the awesome conversations that made the characters seem more alive would be first to make you unable to interrupt them by accidentally hitting A. The second fix that would require some more work, would be if you added a little more interaction afterwards that would bring Shepard and the player into the conversations, instead of just being an observer.

Another big problem in the game that could be fixed is the lack of crew members¸ which was very surprising for me. Currently in ME3, you can have a minimum of three characters and a maximum of seven. Yet even in ME1 you had a minimum of four (at the end) and a maximum of six. Then in ME2 you had a minimum of eight and a maximum of twelve characters. I kept meeting the characters from ME2 expecting them to join my crew, only to be incredibly disappointed. Some of them give goofy reasons for why they can’t join the Normandy, but others don’t even attempt to explain why they can’t join you. The worst one was after the Rachni mission, where Grunt almost died but then crawled out of the cavern. Afterwards, I literally went searching through all of the Normandy for him because absolutely no reason was given for why he couldn’t be a crew member (I mean his team had just been killed). I also thought it was really strange that so many of the species weren’t represented in the Normandy’s crew. I’d love to have Grunt and/or Wrex be crew members, I mean we need some Krogan representation on the team. I’d also love to have a Salarian crew member, I know Mordin dies in a very powerful scene, but we could have Kirrahe, the Salarian Spectre, and/or Mordin’s replacement as crew members. I mean Mordin’s replacement that at least 70% of players would never meet has some of the best lines in the game. I’m almost thinking about in my next Mass Effect playthrough letting Mordin die in ME2 so I can have that Salarian on the Normandy at least for a little while. I also wouldn’t mind having a Drell, either a completely new character or Thane’s son. It could be very interesting to have a Batarian team member, there could be some really interesting conversations, especially depending on your Shepard’s origin story. I’d even like to see non-playable members, but still characters on the Normandy from every prevalent species in the game. I also wouldn’t mind seeing more characters from the other races we do already have in the game. In general I just want more characters to interact with and grow to know/love on the Normandy. I mean of course everyone’s favorite characters are the one’s they’ve had since ME1, but I’d love to see new characters and more favorites from ME2. There’s even space right now on the ship for them, as for some reason there are empty rooms where previously Thane and Jack lived, plus there’s lots of room in the Cargo Bay.

Related to the characters, is the horrible photoshoped placeholder image for Tali’s face used in the game. I’ve seen someone create a better image then the one in the game using MS Paint in 15 minutes. I mean why would you just cut the ring and pinky finger off, leaving the knuckle? I don’t love the very humanoid design, but I’m ok with it. However, there needs to be some sort of fix in future DLC, where either a new photo is added that was drawn by an artist, or even better add a little bit to the Rannoch scene where the player gets to see a full 3D face for Tali when she takes her mask off. That would be so powerful with any outcome that’s possible in the mission. Bioware can never make all of the ME/Tali fans forget the horrible photoshop included in the game, but they can partially fix it by putting a few hours (instead of minutes) of effort into it.

The final big thing that I’d love to see changed (other than the final ending and the war assets and decisions you made in all three games actually affect the battle for Earth) would be to have more hub-worlds, or more sections on the Citadel. In ME3, about halfway through the game I was desperately craving some new areas to explore (instead of just linearly fight), but all I got was a very slight cosmetic change to the Citadel (ala Kirkwall). I know a whole new world would be difficult to create, so I would be fine with purchasing it as DLC (the same for new characters above). It’d be nice to possibly even see the worlds before they are invaded, perhaps for example Thessia. I think it’d be more powerful to visit the places before they are destroyed. I felt no connection to most of the areas I fought in the game, even Earth, because I didn’t have a chance to visit it and explore it in better times. Oh, and one last thing that might be tough to create, but I’d like to see some sort of armor upgrade system similar to what the weapons have. Currently it’s just a crappy copy and paste job from ME2, so I’d love to see something new here, especially if it brought back some more RPG options.

So that’s it, in general I felt like a lot of the game was lazy or rushed, and it makes me worried about future games, as Dragon Age 2 felt even more lazy/rushed. Bioware can still fix Mass Effect 3 and regain some of the fans if you attempt any of the things I listed previously. However going forward, for future games Bioware either has to promise less in pre-release PR, or take more time to perfect the game before letting EA rush it out the door. Personally, even if Bioware’s Extended Ending is amazing and the following DLC is equally awesome, I will never pre-order another game with the Bioware or EA name attached to it. I would however be willing to buy the game if the reviews are good (fan reviews, not just early reviews from the influenced gaming media). If instead the Extended Ending and DLC are lackluster, ignoring all of the fan’s critiques, I will only buy future Bioware games used/pre-owned. I wouldn’t deprive myself of playing a possibly awesome game, but I am definitely stubborn and vindictive enough to make sure that none of my money would go to support Bioware as a developer, or EA as the evil publisher. Bioware has hurt me personally, not just with the lackluster game and horrible ending, but also with all of the PR double speak that followed the fans uprising. I don’t appreciate being talked down to, and I hate the constant condescending tone and claims of artistic integrity. If you talk to the fans like intelligent human beings, you would get a much better response than what you’ve been getting.

Thanks for your time, if you even bother to read this or any of the other messages sent to you.
Brandon Zarzyczny / BigZ7337

Edit, wow, I just realized that if you copy and paste from Microsoft Word into the Quick Reply box, there aren't any formating problems. That's so weird when the full/standard reply option screws with the formating so much. :/

Modifié par BigZ7337, 12 avril 2012 - 01:14 .


#6390
txmn1016

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EthanDirtch wrote...

-Cinematic Normandy scene: I'd love to think I have a pretty firm grasp on logic and rationale when it comes to a lot of things. And it did disturb me a little about how the fate of the Normandy played out after Shepard made his choice. I realize the team wanted to go with a dramatic crisis point for the crew and squad, but I feel it was a little over the top. The Normandy is the lone ship running away from the giant ball of energy? And why try to out run it in that manner? Then there's the inexplicable fact that at least some of the squad was back on the Normandy, oh, and the fact that Joker--a man with so-called 'brittle-bone disease'--manages to exit the crashed starship under his own power, Synthesis or no.

My Changes: I don't mind seeing the Normandy try to out run the shockwave that cascades directly from the Citadel/Crucible. That would make sense. Have the Normandy crash on Earth, or on Luna, while it was in the middle of battle. I would then have Joker be assisted out of the ship by one of the crew members, someone like Traynor, or Adams, or Chakwas, would be logical options. And, rather than having any of the squad exit the ship, it should be all of those named characters that are already on board: the three I mentioned, plus Daniels and Donnelly. It makes no logical sense for any of the squad to be on the Normandy when *ALL* of them were on Earth, as evidenced by all the conversations Shepard has with them before the Thanix Missile mission, and driven home by his speech to the whole squad. I can't imagine why he would send any of them back up to the Normandy; if his intention was always to send most of them back anyway, why not just leave them there? If that were the case, you could just take the two squad members you wanted and talk to the rest via that fortunately-placed communications officer who had instant contact with a bunch of other characters that never made it onto the squad.

In short: Normandy hit by shockwave, not signal beam; Joker injured; crew members, not squad members in scene; if squad members, remove second 'choose squad' option in final mission and talk to rest of squad via communications officer. Ethan's preference is to just use crew members in Normandy cutscene.


This is a change I think is necessary for the success of the ending DLC.  Either cut the scene entirely, or make it so that none of the squaddies who were on Earth for the assult end up there.  

#6391
Dr Hyde

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Well you could further explain how you
propelled element zero across the galaxy without fuel... That would
be interesting. The basic properties of element zero is the ability
to create a field in which mass is lowered or heightened. So how
exactly does that equal it suddenly flying across the relay network
unaided?

Or how about how Anderson and the illusive man can
beat you to the Citadel?
What about how my teammates got on to the
Normandy?
Or how about where all the people on the citadel
went?
Or How the citadel got to earth?
Or how if the citadel
can get to Earth via Relay then how did the asteroid not in arrival
dlc?
Or explaining how exactly you drop out of a mass relay?
Or
explaining how exactly disappearing into a vortex of space magic and
works to make every organic being in the galaxy into part machine
(green. Oops I mean synthesis ending)?
Or explaining how shooting
a cable causes everything to explode and destroy the reapers(destroy
ending)?
Or explaining why Shepard had to hold onto the handle
bars of blue electricity to control the reapers(control ending) ?
Why
can't he also just speak through the reapers once he is in
control?
Why does every mass relay explode?
What happens to the
other races on Earth?
Also why does when you re write the geth the
pulse doesn't destroy the mass relays and re writing reapers does?
So
nanides huh... So how do they work?
So the Rachni Queen... what
happened? I thought she was supposed to be useful?
Nobody on
board the crucible? So how exactly did it get attached to the
citadel?
So how come the council who had access to the entangled
communicators on board the Normandy didn't send a message that the
citadel was under attack? Especially because of the amount of ships
guarding it as well as the number of people on board?
So war
assets were important... right?
Why did the shroud all of a sudden
explode without direct contact of basically anything? I was puzzled
why it was blowing up.
The Catalyst... The God Child needs more
context. We need explanation of his existence. He doesn't make sense.
We need to be able to ask why he is what he is. Is he the first rogue
AI? Did he redefine the 3 laws like in IRobot?
What happens to
the people on the Normandy? Do they just die? Or do Asari rule the
world now? Cause I am pretty sure only humans and asari could
reproduce from those left alive on the Normandy.
Where is my love
interest? Did they mourn me? Who are they with now(if anyone)?
Why
are rachni so easily manipulated? They Speak through thought
manipulation. Shouldn't the reapers only be speaking to them?
Why
don't the reapers turn off the elevator beam? Why is it even
there?
Why can't the Catalyst just open the gate for the reapers
in the first one instead of the keepers?

So what exactly stops the reapers from
harvesting when all the people become half machine? Anyone who
supposedly does not submit to the reapers is destroyed or harvested.
So why the change of heart?
Why humans? Why Earth? That needs to
be explained cause it doesn't make sense why reapers picked on
humans.

Or maybe where choice actually
comes in to play?

I would be happier with complete failure by
Shepard. He could die next to Anderson and watch as every last person
who he knew, die in the final conflict. I just want things to make
sense.

The ending was like watching the Titanic without
knowing its fate. We thought that, "hey this is the most
beautiful ship I have ever been on and they say its unsinkable
right?". We then realize crap its sinking. It then loses all
re-usability. The famed replay value of the game is to me one of the
most important parts. I love Bioware. I have played bioware games
since Knights of the Old Republic. The game mechanics and feel is so
well put together that I was stunned by the quality. You made most of
this game so sublime that it was hard to see the ending the way it
was. I like the game and the journey through this game but the ending
is what makes me go back for more. It makes me happy to buy DLC and
makes the game worth the money. When I can't really replay it... Well
it just feels wrong. It looses its value. The Game I just spent $80
on for the "exclusive content" was because I didn't
want to miss even a fragment of this game. I was sincerely let
down Bioware, I was hoping for an epic ending but you failed to
deliver. I understand its your story but, we as readers and
participants of your story are not feeling what you are trying to
convey. I can imagine how hard it was to try to think of a way to
satisfy everyone. I just want you to know that while I am
disappointed with how this turned out, I respect your work. I just
wanted a vastly different ending even if its only 2 or 3, because I
want to go back and think, what if I has done this or that? That is
the driving element behind a good RPG. I only want to see your work
be the best it can be.




As for fixing this. I would start with
trying to have Shepard wake up in bed and that all be a dream on the
way to the battle and the path you picked would be the way that the
catalyst works. If you choose destroy it will shut down key systems
on the reapers. If you choose control then it will re-write the
reapers like how the Geth were re-written. If you choose the
synthesis you talk with the creator of the reapers and you have to
persuade them to stop attacking. It would also be in the best
interest that you have the war assets be used and show how it
effected the battle. Also don't kill everyone on the citadel but have
a final battle for the control room to activate the catalyst. So I
would have liked to see how the different battles around the galaxy
played out. Like on palaven and thessia. Also explain why Earth? Oh
and listen to this guy he has some points that I didn't come up with
but are very very very valid and should be examined and thoroughly
used in the ending patch.
http://www.gamefront...fans-are-right/
Also this is another way to see the ending that would be interesting.






[quote]Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*edit*

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Rushed through the game and made bad decisions low: Crucible fails to work, and the Reapers obliterate the fleet. Player is "treated" to a small cutscene of the Reapers killing everyone in the galaxy.

Kind of low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. Citadel is intact, Relays intact.

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would not be available, as it's equivilant is already an option.

To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth. The option where the Crucible fails to fire is not available if the player has enough war assets. 

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                               __________/ 
                                               (                       )
                                             (                           ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary greatly by the ending. 

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 

7. Give a small end game play sequence where the player can walk around and talk to teammates, and notable figures in the game, if Shepard survives, similar to DA:O. This scene will of course depend on what choices were made, what characters are alive, ect. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

It still keeps the "space magic", however the player is no longer forced to use it.

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. [/quote

#6392
Tyrael02

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There are some great ideas in this thread, I hope BioWare takes note. Personally, I would have liked to settle the score with Harbinger or at least have seen him more. To have this reaper dogging me for so long and not get the chance to try my hand at annihilating him was quite disappointing.

#6393
Waldschatten

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Tyrael02 wrote...

I hope BioWare takes note.


This didn't give me much hope:

blog.bioware.com/2012/04/05/mass-effect-3-extended-cut/

We shall see, it's not like I could even sell this thing anyway, the stores are packed with returned coppies and the rental places (which still have multiple copies of Rage) are trying desperately to get rid of ME3.

#6394
Herr_Fritz

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Lots of good stuff here.  I'm sure it has been posted before

www.youtube.com/watch

#6395
Paladin1337

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This may have been posted before, but this is an EPIC ending and it includes stop time recommendations based on your Effective Military Strength! http://www.youtube.com/watch?v=HiY0KMs6cMM 

Modifié par Paladin1337, 12 avril 2012 - 04:58 .


#6396
Paladin1337

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Oh, and the Better Business Bureau agrees with US that their crap ending was indeed false advertising. http://www.escapistm...-Mass-Effect-3

Modifié par Paladin1337, 12 avril 2012 - 05:01 .


#6397
Atomic Waffle

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 Bioware said:


"Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned."


--


You gotta be kidding me.


If "artistic vision" = "Shepard dies," then it's bad art. And here's why.


None of our game decisions matter if Shepard dies. Why bother picking the best armor and weapons? Why bother forging relationships and alliances? Paragon? Renegade? It doesn't matter! Why bother playing the game at all? He's just gonna die anyway! By killing off Shepard (and stranding billions of allies in the Sol system by blowing up the relays), you've forced a nihilistic ending on us. And now that a majority of your fan base is telling you how bad the ending is, you're sticking to your guns!?!? Shame on you, Bioware! James T. Kirk said it best: "I don't believe in a no-win scenario." Unfortunately, that's what you've handed to us. And in doing so, you're alienating your fan base.


HOWEVER -- If you release a new ending that allows Shepard to live, get the girl, and ride off into the sunset, then our decisions actually count for something. And that's what we want -- not an extended version of an already bad ending, but a triumphant ending. Do that, and you might just restore the faith of a lot of fans in your company.

#6398
Aethgeir

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Dear BioWare,
I’ve always admired the ‘games studio from hometown’, and with all the discussion going around over the ending of Mass Effect 3 - and having loved both this game as well as the others in the series - I thought I’d offer my feedback.

Certainly fans of the franchise are not entitled to an alternative ending. But the story of Mass Effect is one of the most important science fiction epics of our generation. Mass Effect IS entitled to better. And so is BioWare.

When you get right down to it, the core story of Mass Effect 3 is about Shepard saving the galaxy from the Reapers. There was never any question that Shepard would stop Saren in ME1; or the Collectors in ME2. Likewise there is no question that Shepard is going to ultimately succeed in his/her quest against the Reapers.

The conflict between synthetics and organics, however, is only ever a sub-plot in these games; one which was resolved with satisfaction in Mass Effect 3 at the end of the Rannoch mission and through Joker’s relationship with EDI. Yet in the final sequence, the player is told that the conflict is irreconcilable and the motivating factor behind the Reaper menace. That might be the perspective of the Catalyst and the Reapers, but the game itself clearly demonstrates that this perspective is wrong. And yet, the player is forced to accept it and make their biggest decision in the game based on the Catalyst’s contradictory logic. This is the main reason so many fans have voiced the desire to be given the option of ‘defying’ the Catalyst.

The Illusion of choice is shattered. The player now feels that none of their experiences or decisions mattered and instantly, Mass Effect loses its greatest strength: its replayability.

The other problem with the existing ending is that, no matter what the player decides, the Mass Relays are destroyed. Why? As far as I can tell, this is nowhere foreshadowed in the game, nor is the reason for it ever made clear. It also means that Shepard’s mission to save the galaxy ultimately failed. That said, there’s no question that the Reapers and Mass Relays are intrinsically linked, so I find it very curious that the relationship between these two most critical elements of the story is not explored.

I respect your commitment to your artistic vision. But the fact is if this were a movie, the ending never would have made it past pre-screenings. If it were a book, it never would have seen print. And the fact that you would willingly consider any kind of change at all (even just an extended cut) indicates that you don’t in fact strongly believe in the existing ending.

I’m sure you’ve received countless proposals and petitions for alternative endings over the last few weeks, but I think I’ve come up with a way of fundamentally improving the ending with only very minimal changes to the existing game content.

Here’s what I suggest:
Release the planned extended cut DLC containing not only extended cinematics, but one all-new mission as well. In this mission (which could be initiated any time after the galaxy map becomes available), Shepard must rescue a group of scientists from Cerberus or Reaper attack on Noveria (or another location, although Noveria has already been foreshadowed and offers the chance to reunite with some familiar faces). Through the course of the mission, Shepard learns that the scientists are studying dark energy and the premature death of stars (referenced in Tali’s recruitment mission, and by Gianna Parasini in Mass Effect 2). At the end of the mission Shepard learns from one of the scientists (perhaps a colleague of The Arrival’s Dr. Amanda Kenson) that this phenomenon is in fact being caused by the MassEffect itself (perhaps the Mass Relays are somehow powered by siphoning energy from the stars, or are causing a critical build up of dark energy). The more the Relays are activated and used, the faster the process occurs. In theory, this process will ultimately result in a cataclysm of galactic proportions. The mission ends and Shepard goes on with trying to unite the galaxy.
Now, fast-forward to the end of the game. Instead of revealing that Reapers destroy life to ironically save it from annihilation by synthetics; they are revealed to be keeping older civilizations from destroying the galaxy by abusing the Mass Relays. In other words, just as the Keepers are the caretakers of the Citadel, the Reapers are the caretakers of the galaxy and the Relay Network. By carefully culling older civilizations and preserving their legacies (or DNA) in themselves, they preserve galactic stability and allow new life to flourish. In other words, “We are your salvation through destruction!” This gives the Reapers sufficiently logical and benevolent motivations to give the player pause.

But now the player must make a choice:

1. Control the Reapers:

Shepard merges with the catalyst to command the Reapers. In this way, Shepard essentially becomes the conscience of the machine, granting him/her the power to regulate the use of the Mass Relays to forestall or prevent the galactic cataclysm without destroying all life in the galaxy. This decision makes Shepard effectively immortal but at the expense of his/her humanity. This may be what The Illusive Man was intending all along with ‘securing human dominance’, it might also be opposed by characters like Anderson or Shepard’s own squad-mates, possibly even precipitating a violent conflict between them. In the long term, this choice may save the galaxy but cause wide spread animosity towards humanity and between the races used to having free access to the relay network. Something Shepard may be forced to put down violently using the Reapers power.

2. Destroy the Reapers:
Shepard uses the Crucible’s power to destroy the Reapers (and only the Reapers) as he/she planned and hopes that the races of the galaxy can find a new solution to the ‘Mass Relay/dark energy problem’ established in the DLC. Shepard survives and lives to witness the fruit of his/her choices, love interests, etc. This may seem the natural decision for players as it breaks the galactic extinction cycle and ends the Reaper threat. However, since it comes with potentially devastating long-term consequences, this decision is ultimately selfish as Shepard chooses life and love over the bigger picture.

3. Destroy the Network:
Shepard releases the crucible’s energy to destroy the Citadel (and him/herself with it). As the central hub of the Relay Network this destroys (or permanently disables) the Mass Relays. This may also destroy the Reapers or - deprived of their purpose - they may retreat or simply shutdown. This decision has obvious and immediately devastating consequences. But it permanently ends the extinction cycle and secures a potentially bright and limitless future for the survivors.

After making their choice, players are treated to a cinematic where they witness the immediate consequences of their choice. This is then followed by a sequence where they can see their previous decisions reacting with this ultimate final decision. Credits role, Buzz Aldrin says his piece, and Mass Effect 3 comes to a very satisfying close.

As you can see, these choices differ very little from those that already exist in the game. And the new mission changes nothing beyond giving the player greater perspective and context when making their final choice (something the extended cut is intended to do anyway). Nothing would have to be changed in the existing game beyond the ending cut-scenes and a few lines of dialogue in the final sequence. This would effectively round out the whole story, tie up several loose ends and return to the player the sense that their choices made all the difference.

Thank you for listening,
- Aethgeir


This idea was largely inspired by this article:
http://doycetesterma...tistic-process/

Modifié par Aethgeir, 12 avril 2012 - 08:08 .


#6399
Capt Sheridan

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A happy heroic ending where both Shepard survives and the geth survive.

#6400
M3rcuryZA

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Dear Bioware Staff

I have been thinking about the ending of Mass Effect 3 for days now, and something else dawned on me. It`s missing that 'oh damn' moment.

Let me explain.

In Mass Effect 1 we were led to believe that the Protheans built the relays, the citadel and all organic life in the galaxy owed thanks to their civilization for leaving behind the technology to lift us up. When Vigil revealed that it was the Reapers that built everything, and we were nothing more than microbes in petri dish to them, that was the big 'oh damn' moment. Everything we were led to believe in the story was pulled out from under us. We were nothing more than cattle ready for the culling. We were living in their trap. Very, very cool.

In Mass Effect 2 it started with missing human colonists. I was a bit aggravated that we were not following the Reaper story line. What a waste of time! Later in the story the 'oh damn' moment is revealed that we are fighting re-engineered Protheans and they are using humans to make a new Reaper variant. Holy crap that was awesome!

Mass Effect 3 comes along and the 'oh damn' moment is a ghost child explaining something that makes absolutely no sense at all. Early in Mass Effect 3, there was talk that there was something behind the Reapers. The puppet masters. I wasn`t expecting a good or bad ending. If Shepard needs to die, then so be it. If he lives out his life on a beach, that`s also good. The thing about the Mass Effect universe is that what you think is one thing, isn`t always necessarily correct. Things are never just black and white, there is always a grey area, as is true of life in general. I was expecting them to find an answer to the Reaper threat and then suddenly realize that there is a bigger menace further out in the cosmos. Something that would flip our perceptions around. Maybe something involving the Mass Effect fields or Dark Energy? Perhaps over use of the mass effect fields in the universe causes instability? With organics breeding out of control are we a problem? Maybe an energy species out there uses the Mass Effect fields and does not want to share the power with other organics? As far as I know synthetics can`t use biotics ( mass effect fields ). That would make sense as to why the Reapers only destroy organics? Adding a new twist problem would be brilliant for future titles. Maybe there is another race out there in another galaxy, that wants to keep it`s dominance over the other galaxies?

These are just some of my throw away ideas. Any kind of twist would be better than the ending that was delivered in the finale of an otherwise beautiful trilogy.

I think everyone that`s angry, is ultimately wanting that 'oh damn' moment. Not left with more questions and a really unsatisfying explanation as to why the Reapers do what they do!

One more thing, if the Bioware staff have not read this, read it now!
http://social.biowar...4281/1#11085770