Well you could further explain how you
propelled element zero across the galaxy without fuel... That would
be interesting. The basic properties of element zero is the ability
to create a field in which mass is lowered or heightened. So how
exactly does that equal it suddenly flying across the relay network
unaided?
Or how about how Anderson and the illusive man can
beat you to the Citadel?
What about how my teammates got on to the
Normandy?
Or how about where all the people on the citadel
went?
Or How the citadel got to earth?
Or how if the citadel
can get to Earth via Relay then how did the asteroid not in arrival
dlc?
Or explaining how exactly you drop out of a mass relay?
Or
explaining how exactly disappearing into a vortex of space magic and
works to make every organic being in the galaxy into part machine
(green. Oops I mean synthesis ending)?
Or explaining how shooting
a cable causes everything to explode and destroy the reapers(destroy
ending)?
Or explaining why Shepard had to hold onto the handle
bars of blue electricity to control the reapers(control ending) ?
Why
can't he also just speak through the reapers once he is in
control?
Why does every mass relay explode?
What happens to the
other races on Earth?
Also why does when you re write the geth the
pulse doesn't destroy the mass relays and re writing reapers does?
So
nanides huh... So how do they work?
So the Rachni Queen... what
happened? I thought she was supposed to be useful?
Nobody on
board the crucible? So how exactly did it get attached to the
citadel?
So how come the council who had access to the entangled
communicators on board the Normandy didn't send a message that the
citadel was under attack? Especially because of the amount of ships
guarding it as well as the number of people on board?
So war
assets were important... right?
Why did the shroud all of a sudden
explode without direct contact of basically anything? I was puzzled
why it was blowing up.
The Catalyst... The God Child needs more
context. We need explanation of his existence. He doesn't make sense.
We need to be able to ask why he is what he is. Is he the first rogue
AI? Did he redefine the 3 laws like in IRobot?
What happens to
the people on the Normandy? Do they just die? Or do Asari rule the
world now? Cause I am pretty sure only humans and asari could
reproduce from those left alive on the Normandy.
Where is my love
interest? Did they mourn me? Who are they with now(if anyone)?
Why
are rachni so easily manipulated? They Speak through thought
manipulation. Shouldn't the reapers only be speaking to them?
Why
don't the reapers turn off the elevator beam? Why is it even
there?
Why can't the Catalyst just open the gate for the reapers
in the first one instead of the keepers?
So what exactly stops the reapers from
harvesting when all the people become half machine? Anyone who
supposedly does not submit to the reapers is destroyed or harvested.
So why the change of heart?
Why humans? Why Earth? That needs to
be explained cause it doesn't make sense why reapers picked on
humans.
Or maybe where choice actually
comes in to play?
I would be happier with complete failure by
Shepard. He could die next to Anderson and watch as every last person
who he knew, die in the final conflict. I just want things to make
sense.
The ending was like watching the Titanic without
knowing its fate. We thought that, "hey this is the most
beautiful ship I have ever been on and they say its unsinkable
right?". We then realize crap its sinking. It then loses all
re-usability. The famed replay value of the game is to me one of the
most important parts. I love Bioware. I have played bioware games
since Knights of the Old Republic. The game mechanics and feel is so
well put together that I was stunned by the quality. You made most of
this game so sublime that it was hard to see the ending the way it
was. I like the game and the journey through this game but the ending
is what makes me go back for more. It makes me happy to buy DLC and
makes the game worth the money. When I can't really replay it... Well
it just feels wrong. It looses its value. The Game I just spent $80
on for the "exclusive content" was because I didn't
want to miss even a fragment of this game. I was sincerely let
down Bioware, I was hoping for an epic ending but you failed to
deliver. I understand its your story but, we as readers and
participants of your story are not feeling what you are trying to
convey. I can imagine how hard it was to try to think of a way to
satisfy everyone. I just want you to know that while I am
disappointed with how this turned out, I respect your work. I just
wanted a vastly different ending even if its only 2 or 3, because I
want to go back and think, what if I has done this or that? That is
the driving element behind a good RPG. I only want to see your work
be the best it can be.
As for fixing this. I would start with
trying to have Shepard wake up in bed and that all be a dream on the
way to the battle and the path you picked would be the way that the
catalyst works. If you choose destroy it will shut down key systems
on the reapers. If you choose control then it will re-write the
reapers like how the Geth were re-written. If you choose the
synthesis you talk with the creator of the reapers and you have to
persuade them to stop attacking. It would also be in the best
interest that you have the war assets be used and show how it
effected the battle. Also don't kill everyone on the citadel but have
a final battle for the control room to activate the catalyst. So I
would have liked to see how the different battles around the galaxy
played out. Like on palaven and thessia. Also explain why Earth? Oh
and listen to this guy he has some points that I didn't come up with
but are very very very valid and should be examined and thoroughly
used in the ending patch.
http://www.gamefront...fans-are-right/Also this is another way to see the ending that would be interesting.
[quote]Reign Tsumiraki wrote...
Ah, perfect! I already wrote up what I think would solve the problem...
*edit*
*copypasta*
1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes.
2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.
3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:
Rushed through the game and made bad decisions low: Crucible fails to work, and the Reapers obliterate the fleet. Player is "treated" to a small cutscene of the Reapers killing everyone in the galaxy.
Kind of low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.
Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.
Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.
Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.
High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. Citadel is intact, Relays intact.
High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.
Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion.
In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would not be available, as it's equivilant is already an option.
To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.
The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth. The option where the Crucible fails to fire is not available if the player has enough war assets.
The dialogue wheel would look like this, if someone had 100% of all assets.
Synthesis Take down Sheilds
__________/
( )
( ) ---Kill reapers, Destroy Citadel
( )
-----------------
/
Control Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary greatly by the ending.
EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.
5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.
EXAMPLE:
Retiring and living in peace, finally, with LI(or alone, if that is the case).
Saying “This device will probably destroy the citadel and kill us, so it does not matter.”
Continue to pursue peace and justice as a Spectre.
Become a diplomat/politician and guide humanity
Ect.
6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM.
7. Give a small end game play sequence where the player can walk around and talk to teammates, and notable figures in the game, if Shepard survives, similar to DA:O. This scene will of course depend on what choices were made, what characters are alive, ect.
Anyway, that's my whole view on it.
THIS WAY:
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place.
It still keeps the "space magic", however the player is no longer forced to use it.
How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. [/quote