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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#626
Alerus3

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I'm mainly just going to end up echoing existing thoughts so I'll be semi-brief.

1) Everything even right up to before Star Child is great. The death of Anderson is personal and extremely well done, for instance.

2) Star Child is completely nonsensical. His claimed motivations for creating the Reapers are absurd and disproven in the context of the story. Even if you buy into synthetics always killing organics, the idea that a god-like entity thinks the best solution to this problem is to kill organics with synthetics is absurd (no the harvesting aspect doesn't make it better because no organic ever wants to be turned from goo into a Reaper that has a personality entirely different than the life from which it was made). I don't think there is way to improve this. Just get rid of him.

3) The notion that the destroy option will kill all synthetics feels forced considering the world of difference between Geth/EDI and Reapers. Further, it's clearly bogus since with max EMS Shepard lives despite having to supposedly die because he too is part synthetic. The destruction of Geth/EDI/non-Reaper synthetics needs to be removed as a factor in destroy option.

4) Remove plot holes. The whole Normandy bit, the fact that the entire galaxy armada is marooned on earth, etc. This has been discussed at length before.

5) Show us what happens with our squad mates in a more meaningful way than a single flash image of a handful of them. Do something more like what was done with Anderson's death, or the death of the other important characters throughout the game (e.g., Mordin, Thane).

6) Work in the value of gaining assistance in a more meaningful way. While many complained about the "terminator" at the end of ME2, everything else in the collector base where you have to pick what squad members do and have consequences from that was excellent. Incorporating more things like this into the end game of ME3 but with respect to the races would be ideal.



I will add that I'd also be okay if the idoctrination theory was implemented.

Modifié par Alerus3, 17 mars 2012 - 05:09 .


#627
Darth Tulak Hord

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Thank you for giving us the chance to tell you what did and did not work for us in Mass Efffect 3. I have been a Bioware fan since the original Kotor on x-box, and I hope to be in the future. For that to happen the ending would have to be re-done, from Shepard's last conversation with Anderson onward. I don't care how you do it(indoctrination theory/dream sequence or completely re-do the end). I want to see the war assets that I have gathered( the geth, the quarians, the krogan, etc.) fighting the reapers/husks on earth and in space. I also want to see the past and present squad mates(that are still alive) fighting husks and reapers( tali and garrus fighting side-by-side, liara using her biotics, grunt and wrex tearing apart husks like grunt does in his side-quest, etc.). Then, I want a variation of three things to happen depending on how many war assets I have acquired throughout the trilogy(all three games, or two for ps3). If my war assets were high enough(almost the most you can get, make me earn this ending)  my forces defeat the reapers on their own ground, and most(if not all) of my squad( including me2 squad mates) live. Furthermore, if my paragon/renegade/reputation is high enough, Shepard lives too, if not he/she dies. If my war assets are from high to medium, we still are victorious over the reapers, but endure massive losses, among the armada and my crew. Again, if my paragon/renegade/reputation is high enough, Shepard lives, if not he/she dies. If my war assets are less than a medium level, the reapers overwhelm all forces and Shepard watches helplessly as his friends and ally are annihilated( all or most past and present squad mates have their own death cutscene reminiscent of how squad mates died in me2. In this ending, the reapers win and the next cycle starts. Also, in this ending Shepard dies no matter how high their paragon/renegade/reputation is. The first two endings are followed by an epilogue(preferably cutscenes, can be text) that show or tell what happened to Shepard, his LI, and the rest of the surviving crew. This epilogue also talks about what happens with the galactic events Shepard set in motion( the genophage cure, the geth/quarian conflict, the rebuilding of Thesia/Paladin). Basically, I want the new ending to feel earned and feel like the logical conclusion to Shepard's story based on what has happend in the game. Also, make single-player and multi-player completely separate, I do not want to have to play the multi-player modes to achieve the  optimal ending in the single player campaign. Again, thank you for hearing my feedback, along with the feedback of my mass effect brothers and sisters, and I look forward to hearing your response on this issue.

#628
jspiess

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I would have liked to have seen a cutscene with more of my gathered war assets. I had 5000+ and had the same clips as my roommate with about 3000. I would like for the ending to be void of plot holes, and for some way for shep and miranda to have a chance to get back together.

#629
Allaiya

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pomrink wrote...
Indoctrination theory being correct, then showing us what happens afterwards,
with the extra bonus that we will never find out the reapers
motivations(they  need to stay unknowable, otherwise it cheapens them).

Edit: Also, with an epilogue of sorts, no mass relay explosion (unless you
fail), potential failure like promised (i.e. reapers win), and maybe possibly a
golden ending with shep living, but very hard to get?

Edit: Golden ending with shep living would hopefully be with LI....

I'd be willing to shell out.

This page has a good list of our problems with the ending.

http://social.biowar...5/index/9851623



This!

The current endings (which are 95% alike) make no sense and provide no closure.
Just run with the indoctrination theory. 
It's actually rather brilliant and would be a pretty good twist to the
game. I wouldn't even care if the ending was sad, my Shep was prepared to sacrifice himself, but at least have it make some sense.

Modifié par mrfinke, 17 mars 2012 - 05:30 .


#630
morel142

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1) If the Citadel is controlled by an AI why did Sovereign or the reapers need the Keepers at all to open the gate?

2) There is no explanation what the Child/AI was, what it's original purpose? What made the cycle start?

3) Why did we have to destroy something built into the citadel itself in order to destroy all synthetic
life? Not activate something, but destroy a functional piece of equipment.

4) Why was Joker flying away from the most important battle in the Galaxies history?

5) Almost every companion in Mass Effect 2 was marginalized into basically one mission.. Even LI's..

6) No driving or exploration of any planets ala Mass Effect 1, not even the Scanning of Mass Effect 2. All that planet information was unused since if it didn't ping with an asset people ignored it.

7) Too much Quests and Dialog is automatic or controllable. I wasted so much time just walking around hoping to overhear a conversation for new quests.

8) Shepard is way to trusting of the very thing that created the cycle of death and pain. This single char is more evil and has caused more horror then anyone can comprehend and Shepard who has fought against this is taken as face value..

9) We brought the Galaxy together, leaving all the hatred behind.. Just to have it all ripped from us at the last moment..

10) All replay value is pointless because everyone on the citadel, all the ones you help, are dead anyways.. It's like Sarah Conner during T2.. Everyone we look at we KNOW will be dead soon..

And everything else most people have already stated...

The rest has been covered in so many ways that I'd just be repeating myself..

#631
Guest_Amdnro_*

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Take notes from this man.

Modifié par Amdnro, 17 mars 2012 - 05:05 .


#632
Runescapeguy9

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Be reasonable with requests guys..suggested changes have to be possible. Asking for entire prerendered cutscenes would probably takes months of work and likely would not be free.

#633
goatman42

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.


Perfect. This addresses my major issues.

I would also like to point out a bug/issue I had. During certain scenes such as when Shepard is activating a terminal or being knocked on the ground, I can still fire the weapon I have. This obviously looks very silly and should be fixed.

#634
Kioux

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As was mentioned before there are so many ways to improve the end result of what we got.

- fill out the plotholes and allow the end to make some kind of sense
- I personally very much enjoy the Indoctrination Theory as an explanation or alternative - it would make
  additional options available
- then there is the EMS rating - which seemed to have had a minor impact on what I was seeing. A bit more
  details on this - showing and reflecting what I worked for would be nice and I don't only mean by showing us a
  nice little video but by actually improving our chances ingame
- Decisons... yes, well, I can see how BW thinks they have had a massive impact throughout the game but they 
  simply don't matter anymore when we end up with a single 1 ending
- only with a slightly different flavor.
- offer people who work very hard (some even have done so from day one after ME1 release) to have a less
  bitter and more sweet ending
. I'm emotional sure - but no book, movie, poem or game has ever made me feel
  so miserable as the ME3 ending! has. Keep that miserable ending, add another sad, another gloomy,
  another gory, or another hopeless one or one of each if you feel the need but please - please give us some ray of
  light and hope and joy.


Games are a way to relax, a way to get away and escape from the bleak and gloomy reality that some of us have to deal with - but this end simply made it impossible and has left me with a very bitter taste for days.
And even if someone is completly against the Indoctrination Theory, there have already been other great ideas and options, such as found on page 1 of this thread:

Reign Tsumiraki wrote...
 *snip - just to make it a bit shorter but  I think the following bit is very recognizable*

The
options of the three highest unlocked options would show up on the
right of the wheel on the right side. For instance, someone who had
Medium assets would get the option of killing all AI everywhere, all AI
in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4.
Include a small, text and scene ending. Small clips of certain
occations from the various decisions made will show. This will vary by
ending.

*snip for same reason as above*


or the already mentioned Arcian's Fixed Ending

So many of us fans want to believe and want to support Bioware in the future but as it is right now, it's just a very hard thing to do. Sadly, I have lost a lot of faith and it will take action from Bioware's side to make me believe again, otherwise you'll lose me and those around me who share my thoughts as customer. Please, BW - I don't wanna lose you but I will do what I have to do.

Modifié par Kioux, 17 mars 2012 - 05:16 .


#635
SansSariph

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As so many people have said before me, it's hard to pin down what I like about the game because so much of it was absolutely excellent.

Really powerful moments for me included the deaths of Mordin and Thane. I understood why they died, it made sense in context and was just impactful and sad but not *upsetting*. I didn't crave a way to prevent their deaths, it was okay (similar to Virmire in ME1).

I loved the Grunt mission ending, I loved the entire Quarian/Geth interaction.

I loved the feeling of playing galactic diplomat and achieving the impossible (reconciling the Krogans and Turians while curing the genophase, reconciling the Geth and Quarians).

I loved being able to argue with The Illusive Man and tell him how wrong he was. I did not love having the last charm/intimidate option grayed out. I don't know which criteria I failed to achieve (rumor is I didn't charm/intimidate TIM on Mars), but it was really frustrating having max reputation and not being able to talk him down. Probably my fault, but it was sort of a punch to the gut having a dialogue option grayed out when I usually focus on maxing persuasion/reputation in games like this.

I loved the final dialogue between Anderson and Shepard. It was moving.

Now let's talk about the final ending.

It felt out of place to not have any dialogue with Harbinger after the second game.
I
sort of facepalmed that the Catalyst looked like the child. I understand it was haunting Shepard but having a ghostly version of the same child acting as a deus ex machina was too much.

I did not like how I couldn't argue with the child. Being told synths/organics can not live together after I made peace between Geth and Quarians was really lame.

I'll be honest: I didn't like having to sacrifice myself. I DO want blue babies, I'll admit it. I know there's an ending with Shepard drawing a breath, but it's just TOO ambiguous. How'd he survive the Citadel explosion? How can he possibly meet up with his squad/LI? Why do I have to take what the Catalyst says at face value? It was very frustrating (like, anger-inducing) that I had to kill the Geth and EDI in order to kill the reapers. That was an unnecessary bit of baggage. Sure, it made the choice harder, but it seemed like it was added for no reason other than to cause me stress.

Why was Joker flying the Normandy away from an explosing relay? How did the squad members get on the Normady? Why does my LI seem completely unfazed by my death?

What happens to all the fleets after the relays blow up? It is disheartening that I get the Quarians their home world back and now they can't use a relay to get back to Rannoch. That's why it feels like choices don't matter; every race is now stranded in the Sol system.

#636
RocketManSR2

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Darth Tulak Hord wrote...

Thank you for giving us the chance to tell you what did and did not work for us in Mass Efffect 3. I have been a Bioware fan since the original Kotor on x-box, and I hope to be in the future. For that to happen the ending would have to be re-done, from Shepard's last conversation with Anderson onward. I don't care how you do it(indoctrination theory/dream sequence or completely re-do the end). I want to see the war assets that I have gathered( the geth, the quarians, the krogan, etc.) fighting the reapers/husks on earth and in space. I also want to see the past and present squad mates(that are still alive) fighting husks and reapers( tali and garrus fighting side-by-side, liara using her biotics, grunt and wrex tearing apart husks like grunt does in his side-quest, etc.).

I want a variation of three things to happen depending on how many war assets I have acquired throughout the trilogy(all three games, or two for ps3). If my war assets were high enough(almost the most you can get, make me earn this ending)  my forces defeat the reapers on their own ground, and most(if not all) of my squad( including me2 squad mates) live. Furthermore, if my paragon/renegade/reputation is high enough, Shepard lives too, if not he/she dies. If my war assets are from high to medium, we still are victorious over the reapers, but endure massive losses, among the armada and my crew. Again, if my paragon/renegade/reputation is high enough, Shepard lives, if not he/she dies. If my war assets are less than a medium level, the reapers overwhelm all forces and Shepard watches helplessly as his friends and ally are annihilated( all or most past and present squad mates have their own death cutscene reminiscent of how squad mates died in me2. In this ending, the reapers win and the next cycle starts. Also, in this ending Shepard dies no matter how high their paragon/renegade/reputation is.

The first two endings are followed by an epilogue(preferably cutscenes, can be text) that show or tell what happened to Shepard, his LI, and the rest of the surviving crew. This epilogue also talks about what happens with the galactic events Shepard set in motion( the genophage cure, the geth/quarian conflict, the rebuilding of Thesia/Paladin). Basically, I want the new ending to feel earned and feel like the logical conclusion to Shepard's story based on what has happend in the game. Also, make single-player and multi-player completely separate, I do not want to have to play the multi-player modes to achieve the  optimal ending in the single player campaign. Again, thank you for hearing my feedback, along with the feedback of my mass effect brothers and sisters, and I look forward to hearing your response on this issue.


Fix'd a bit. Try to avoid walls of text if you can. I know typing on phones and such can be a pain, but help Jessica out.

#637
Dopeslap

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1. You sold the reapers short with that stupid kid hanging out in the citadel rafters, 86 or write him off somehow like a creepy uncle with an ankle bracelet.
2. Closure! My decisions, sacrifices, lack of hi gene & time should be rewarded.
3. I want me some blue babies! I could have banged wedgie... I mean Miranda but stayed true to the blue.
4. Please refer to number 1.

#638
Saku39

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What happened to Hackett and the Alliance? What about the other fleets? What really happened to Joker and EDI? What really happened with TIM?

I want to make multiple life and death decisions in the heat of battle. I want to send whole fleets to certain, honorable death. I want to see the heroism of the galaxy, and the savagery of the battle.

I put Jack and her students on defense, because I thought that was a better strategy. Was it? There's no real way to know. That is a good example of the kind of small decision I looked forward to seeing bear fruit in the final battle. Say, a cinematic of soldiers kicking butt with biotic shields blocking Reaper fire. And players who chose to put these green students on the front line would get a cinematic of the front line being breached by Banshees, who slaughter the students and Jack. Then, this number would add or subtract from some type of formula which determines whether a squad mate dies, or whether Sheperd has to hold off more waves of enemies.

These are the kind of detailed branching decisions I thought I would be making in the epic final battle. How did the Civilian Fleet fare in the battle? Would siding with the Geth have given me a military advantage? It was very jarring to go from so many details in the War screen (Grunt is 25pts, Rachni are 100 etc), to so little details in the battle.

I also honestly expected to be betrayed at some point, if not by the Rachni or the Geth falling back under Reaper control, than by the Salarians agreeing to "ascend". I also expected the dramatic death of squad mates in the final battle (everyone dies, no one dies, etc), that I could have prevented.

This game can be a masterpiece. I was really let down when I didn't get to keep fighting after I chose to destroy the Reapers. Please. Please help Shepard wake up. Make this the game my kids will have to find and play, 20 years from now.

#639
Tovanus

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1. I'd really love to see the indoctrination theory used. It plays so well into those last scenes.

2. I don't want this star-kid to come about for no reason at all. To me, he should not even exist. He's a sloppy addition that comes out of absolutely nowhere until the closing minutes of the game, and he's given this massive central importance in the universe of being the force that CONTROLS the Reapers?

How? Why? When did this start? If you don't go the route of making him merely a hallucination from indoctrination brought about by Harbinger, then you need to make a serious, serious investigatory dialogue tree.

I don't think the questions take much imaginations. The answers will, but not the questions. Just ask yourself, "What would a rational person ASK this being?"

Who are you? Where did you come from? Why do you mean the Citadel is part of you? How did these past societies figure out that this Crucible would "change" you? What made the Reapers (or you) even believe this cycle was necessary? I mean, if the original organics prevailed in their fight against AI, why do you think it's so certain we would fail? Was there another galaxy that completely fell to synthetics?

I mean, there are so many questions that could and should be asked. If you're about to decide the fate of the galaxy, you want as much information as you can get about all the big players involved, you don't just nod and go unquestioningly to decide the fate of the universe without knowing what is really going on.

3. Give us closure on characters and species. It doesn't need to be a "for all time" deal. Just imagine what someone would read about the impact of Shepherd's big decisions 20 or 30 years later in a history book. That's the kind of closure people want.

4. A cutscene with our war assets is sorely called out for. So many smaller decisions played into those war assets. If you want to pull on people's heart strings, show us the NPC's that lived and are in those war assets because of our decisions in the fight. Show us things like the colonists from Zhu's Hope, show us things like the Rachni working hand in claw with Salarians and Krogan, show us things like Aria's mercenary fleet.

5. Multiplayer should not be necessary for the meeting the "best" ending requirements. It currently appears that that IS the case. Imported files with decisions reaching back to ME 1, completing every sidequest in the game, focused on keeping as many assets as possible in the game, still can't reach 4k without doing multiplayer. That's a problem. They tend to get around 7k+.

6. Close plotholes and do not open new ones. This applies to everything else story-related. The final conversation with Reapers, the scenes with Joker and the Normandy crew... just please close plotholes. Don't insult the intelligence of your players by thinking they'll accept anything as long as it looks cool. Whatever answers, whatever scenes, whatever gets done, make it consistent and logical.

7. Fix Tali's hand on her portrait. Small issue, I know, but it's just kind of sloppy.

8. Re-insert that voice dialogue between Anderson and Shepherd about settling down. It's just way too poignent to the characters, and the voice actors do an incredible job. It really should never have been cut out of the game. Way too good to waste.

#640
ShepnTali

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More LI Interaction... just fought a rough battle, unwind by calling him/her up to your cabin for drinks, or just some good ol' lovin. This would enrich the romance immensley. AND... how about making the poker table in the lounge useful. A poker minigame like in Red Dead Redemption. Whenever the mood strikes, pick a few squadies , relax and start bettin' those credits. I can see the table banter being hilarious!

#641
WULONGmerc

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FilmDirector554 wrote...

Scrap the Star Child. If you can't come up with a coherent explanation for the Reapers, that's fine. Sometimes explaining your greatest mystery ruins the credibility and suspense behind it. The goal is to destroy the Reapers. Don't suddenly appear and say they're the "good guys" and that they're helping the organics by murdering them to protect them from synthetics. Remember, Sovereign said that the Reapers simply are. They are eternal. Before them, organic life is nothing. An accident, etc. Stay with that. It's good. So yeah, the question of where the Reapers come from? THAT is something you can let the audience speculate on.

Also, a final boss battle. I know it seemed too "video gamey" at the time, but this is a video game. Games like BioShock managed to deliver on all its themes, characters, etc, and they still had the classic end boss fight. And you know what? It was awesome and didn't take away from anything. You guys built up the Illusive Man for a boss fight in Mass Effect 3, and before that in Arrival with Harbinger. Your two boss fight candidates are right there.

Give us endings influenced by our choices throughout the entire Mass Effect saga. Make everything count. Don't give us A, B, and C endings. You promised multiple influenced by our choices throughout the series. Deliver on this.

London: This is truly a suicide mission. Let us assign our war assets. Let us assign our crew. It would have been great to see more going on during the push through London and the battle in space.

Let me save the day. I don't care if my Shepard dies, but let me FEEL like a hero. Let me feel like my hours of playtime, money, emotion and heartache in this personal journey to save the galaxy meant something. There's too much crap going on in our own world for bittersweet endings, but include one just to have an ending where everything falls apart. And you know what? Give us an end where Shepard DOES live. Cause why the heck not? He's Commander Shepard. He works miracles. But most of all...give us closure. I want to see what happened to my team, earth, and the rest of the galaxy.

And look, you guys showed a Mass Relay exploding and wiping out an entire system. Don't back out on your previously established logic. It's too late. But hey, if you want to have an ending where the relays go up, use it in a bad ending where you're manipulated into pushing the wrong button or something.

This is Mass Effect 3. This is the end of a trilogy. It's the end of the massive space opera Mass Effect. Not Blah Effect. Pull out all the stops and crank it to epic. Give the player the greatest climax and resolution in the history of gaming.

This isn't the second and third Matrix films. This is your The Return of the King.

Thank you.




I stand to applaud.    Btw, whenever, to this day, if I watch ROTK to the end I cry cuz it so wonderful.

#642
RocketManSR2

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ShepnTali wrote...

More LI Interaction... just fought a rough battle, unwind by calling him/her up to your cabin for drinks, or just some good ol' lovin. This would enrich the romance immensley. AND... how about making the poker table in the lounge useful. A poker minigame like in Red Dead Redemption. Whenever the mood strikes, pick a few squadies , relax and start bettin' those credits. I can see the table banter being hilarious!


Oh, and ^THIS sooooo much.

#643
RobT2012

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Ok, i dont think we need to list all the tonnes of pointers that this is a "teaser ending" with real closure yet to come. Your entire marketing campaign was about take back earth, and fully customised endings. There is just one thing alone that makes all of the endings completely out of sync with the game.

Arrival puts into Lore, that a Mass Effect relay destruction is equivalent to a supernova, hell this is why Shepard is in Alliance detention at the start of ME3. The gate destruction in arrival completelty wiped out a settled Batarian world.

Now... you guys wrote an ending sequence where no matter what, the entire Galaxy is destroyed, and most definitely Earth is. See there may be some planets that have surived by the skin of their teeth, as the Mass Relays were in their cluster but not their system directly (maybe...very tenuous) however the Sol relay is located in the Sol system just by Pluto.... so Earth is definitely fried no matter what ending you choose. The propogation of the explosion (also difficult to explain, as lore says long distance relays are paired connections only, not multiple connections) causing a relay explosion in every single cluster, has just wiped out the entire galatic civilisation. Ultimately we saved nothing, not a single soul.

Hence the fans go "either BioWare are really drawing this out and have a great surprise in store, or they have just made the most major ball drop ever"

Given the team there has produced up untill the last 15 minutes, such a wonderfully polished game, invested 5 years of their life every day (more than any fan) I cant believe its possible that you have dropped the ball.

If it really is how you intend to leave it, I wont go as far as to say i will boycott all future games, but I will certainly think twice about buying another EA/BioWare game that is story driven. Mass Effect was not a brain off and take it game, like CoD or Battlefield, where we expect no input to story, accept what we are given, because the single player campaigns are just "training for multiplayer".

#644
Lasciels Toys

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Everyone seems to have the end covered so I'll just throw out some game pros and cons you can put in that spreadsheet:

Pro: Unique game perspectives (geth server, fly-by shooting, dream interaction)
Con: Kai Leng air chase should have borrowed from Lair of the Shadow Broker chase interaction

Pro: Great musical score, Leaving Earth theme is a crazy mix of sorrow, fear, rage, and hope.
Con: Kaiden/Ashley background music for the hospital scene was way to cheesy (looking from a point that they only had a cameo in 2, Sheps whole attitude just seemed way overblown.

Pro: Galaxy map simplified for single target per world. Didn't have to scan every inch of every planet.
Con: No incentive to check out any other planets in the system.
Con: No markers left for found objects like buoy did. System suggests running a mission to clear reapers but since there's not mark of what you've already gotten, chances are your going to miss it again. I found after a few times, I would just ping like crazy till they catch me, resume and ping once next to the marks that popped up.

Pro: The weapon selection and mod screen.
Con: Armor didn't offer enough % to make mix and matching viable. Like weapons, armor should have made a % change over all stats in some way.

Pro:All in one store in Normandy.
Con: Funky layout, highlight store name then click a button. No store name reference when you open.
Con: Buying bonus abilities to easy to change. Blew through 20k before I realized I was just switching the powers back and forth heh.

Pro: Great action oriented opening the the game.
Con: The trial would have been a great way to open and go over all the decisions you've made in 1 and 2 as your squad stands up to represent you. Like Shep defending Tali in 2.

Pro: Tali scenes based on romance were very good."Oh and Shepard.....still worth it."
Con: Give some love to those Shep's that were oh so close to kissing Samara.

Pro: New roll to cover system.
Con: Shep wanting to roll to every cover nearby. Poor spacebar is getting abused.

Pro: Combining Journal and Codex
Con: No Mission status like 2. Hard to tell where your at on any given mission. Mostly noticed on retrieve missions.

Pro: Assets menu
Con: No real explanation of what each thing means.

Pro: Crucible holographic display
Con: No real changes to it as you gain assets like you would see when you upgraded normandy.

Those are just some nitpicky thing, not anything that ruined it for me but could have been changed. I suspect the Trial will be one of your DLC's like the genesis comic for 2. The Ashley/Kaiden music thing just stuck out to me, just came off way to sappy to me considering they didn't really like you that much in 2. Those are the 2 big ones for me. As for the end, I'm in agreement with everyone else. I loved the slow limp to the light and through the ship with a single gun but that was no way to end things. My first reaction to the little glowing kid telling me the choice I had to make was to turn and shoot him since I couldn't just tell him no.Sheps a fighter and in the end, you took that away.

#645
hippanda

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I think the best way to illustrate how a lot of us feel about the endings is to break it down piece by piece.

I. On the battle for Earth, and the implications of decisions and war assets:
At the end of the day, it doesn't "feel" like the war assets we collected were meaningful. Our effective military strength (EMS) determines the manner in which some events play out (e.g. seeing your squad mates lying dead on the ground in the final charge if your EMS was too low), but the game doesn't effectively communicate that EMS was the reason for those kinds of things happening. It seems like the system focuses too much on negative reinforcement (not enough EMS, so this bad thing happened), and not enough on positive reinforcement (things like, "look at those 'living tanks' in action you got for recruiting the Elcor!").

Additionally, the war assets and readiness systems seem to cheapen the meaning of a lot of the decisions you made over the course of the previous two games. What did I get for saving the Rachni from extinction (ME1) and then again from the Reapers (ME3)? About 100 war assets for the engineering and construction of the crucible. No soldiers. No fleets. To put things into perspective, a single full extraction multiplayer game that only takes about 15 minutes to complete is worth ~4% toward your readiness rating. Assuming a roughly average "completionist" playthrough gets you ~7200 total war assets over the course of the game, that single multiplayer game (~288 EMS) is worth nearly 3 times as much as the life or death of an entire species (up to 100 EMS, assuming 100% readiness rating).

II. On the race to the beam, the Harbinger gauntlet, and its immediate aftermath:
I like the concept of this scene, but I think a couple of elements were executed poorly. Drawing again from the first point, I think the war assets we spent so much time collecting should have been reflected better in this charge (beyond whether or not you see the body of your 2 squad mates after the laser beam grazes you). Where are the Krogan? Where are the Turians? Where is the Salarian STG? Where are the living Elcor tanks? Where are our ME2 squad mates?

What's the deal with Harbinger's sudden change of character? He sure seemed to like taunting you throughout the entirety of ME2, but he doesn't say a word throughout this entire game - not even when he's directly engaged in stopping your charge to the Citadel. Why? After having such a prominent role in the second game, the fact that his presence is barely distinguishable from a generic reaper seems ... off.

The immediate aftermath of being grazed by the harbinger beam is also executed poorly. Given a high enough EMS, you don't see the corpses of the squad mates you took with you to the charge, but where did they go? It seems like they made their way back to the Normandy (somehow), but their motivations are never explained, and the whole thing seems totally out of character given the lack of explanation. I have a hard time believing that they'd willingly abandon Shepard even if he gave them a direct order to do so. Moreover, the timeline doesn't make sense. We know they were with Shepard right up until the point that he got hit with the laser and that they weren't injured by this event themselves (post-game Normandy scene), so why didn't they continue the charge? It feels like a critical scene is missing from this event (e.g. maybe Harbinger destroyed a building and it cut off their path, forcing them to retreat (high EMS) or having them die in the rubble (low EMS) - something like that).

III. On the lead-up and ultimate confrontation with the Illusive Man:
Pretty much everything here was spot-on. The only things I really have a problem with are a couple of continuity issues (mainly dealing with Anderson, how he got to the beam "after" you despite not being injured, and how he got to the control console before you in spite of this).

IV. On the Catalyst, the Normandy scene, and where it all went wrong:
These last 5-10 minutes of the game are on the same level as Mass Effect: Deception when it comes to blatantly ignoring established lore and throwing continuity out the window.

The big reveal of the Catalyst's existance seems to contradict the entire premise of ME1. Why does Sovereign describe the Reapers as "each a nation, independent" if the Catalyst actually controls them all? Why does the Catalyst just casually refer to them as reapers, in spite of the first 2 games making a pretty clear point that it was a label invented by the Protheans and not themselves? Why did Sovereign have to be the one to activate the Citadel relay if the Citadel was alive the whole time? Why didn't the Catalyst bother to undo the signal tampering the Protheans did? If it was incapable of doing that itself, why not call Sovereign back to the Citadel at some point in the thousands and thousands year-long period between the Protheans' extinction and the rediscovery of the citadel by the Asari and have IT fix the problem? The list of issues goes on and on. Most of them could probably be explained, but the explanations aren't obvious, and at the end of the day we were left without one.

Furthermore, the Catalyst's entire existence seems to be a huge, walking contradiction. I'll start with a general definition of the word catalyst - something that instigates change. This is the polar opposite of both the Catalyst's self-identification as an opponent to change ("chaos") and the Catalyst's track record of billions of years of maintaining the status quo ("the cycle"). More importantly, the Catalyst is a synthetic with the self-described interest of preserving organic life (albeit "in Reaper form"), again directly contradicting his notion that the created always rise up against their creators.

But perhaps most importantly of all, Shepard is not allowed to call the Catalyst out on its nonsensical "logic." The Catalyst is not the first "godlike" presence he or she has stood before while being openly defiant (Sovereign, Harbinger), so why the sudden change of character? Why does Shepard take what the Catalyst says as fact? This whole thing seemed like a perfect opportunity to make at least one of your decisions actually matter (brokering peace between the Quarians and the Geth), but your character remains silent and obedient, instead. For most of us, this out-of-character performance by what is supposed to be the player's character completely shattered the immersion.

At the end of it all, we're given a choice between 3 equally depressing endings. Although each of the endings has its own philosophical implications, they all share the same practical implications (relays destroyed, the fleets and the armies you gathered are stranded on Earth, Shepard (usually) dies, the Normandy goes AWOL, etc.), and that is why most of us say the game really only had 1 ending.

Worst of all, the game forces Shepard to compromise his or her morals to achieve "victory" - either by accepting the catalyst's logic that the cycle is needed and assuming control of the reapers, accepting the catalyst's logic that synthetics and organics can't coexist (again, going against Shepard's own experience with EDI and the Geth) and synthesizing all life (against their will, I might add) at the cost of what makes them unique, or by destroying the Reapers IN ADDITION TO ALL OTHER SYNTHETIC LIFE. These are NOT meaningful choices - it's merely a representation of the Catalyst giving Shepard the middle finger, and Shepard just puts a smile on his or her face and accepts it.

Put another way, these choices feel less like Shepard making a "heroic sacrifice" and more like Shepard laying down in resignation.

And it's those practical implications I referenced earlier that make it seem like a lot of the choices we made were all for naught. Finally patched up relations between the Turians and the Krogan? Great! They'll probably never see each other again within the lifetime of anyone who participated in the battle against the Reapers (Asari included). Saved the Rachni? Who cares? They're just as cut off from the rest of the galaxy as everyone else, so the implications of their continued existance is entirely meaningless. Saved Wrex and cured the genophase, ushering in a new, "enlightened" age of the Krogan? I guess it's too bad he's stuck on Earth for the foreseeable future, leaving Tuchanka to fracture back into its pointless and bloody clan wars. Convinced Javik to help Liara right her book on the Protheans? Oh well, they're stuck on Gilligan's planet with the rest of Normandy's crew, light years away from civilization.

Speaking of the Normandy, the best way to describe that entire scene is "wtf?" I imagine it was supposed to be the "sweet" part of the "bittersweet" ending, but the interpretation of it by the great majority of players seems to have been the polar opposite. I imagine the developers were trying to convey a sense of hope for the future with the crew landing on a garden world, but the "practical implications" (Tali and Garrus dying of starvation) ruins any potential for happiness.

Additionally, it's never explained why: (1) your squad got back onto the Normandy in the first place, abandoning the ground battle, or (2) why Joker decided to take the Normandy's crew on a field trip, abandoning the space battle. Again, the implications here aren't good. Absent an explanation of these bizarre behaviors, the player is left wondering why everyone Shepard loved abandoned him/her at the final hour, fleeing from the battle against the Reapers in a seemingly cowardly fashion.

Also, that wave of energy from the Crucible wasn't kind to the Normandy - you can clearly see the ship's engines being torn off. This adds further weight to the implication that the fleet you gathered and brought to Earth is stranded barring extensive ship repairs at best, and that's assuming everyone else gets to be as lucky as the people on the Normandy were in surviving their ships being torn apart and crash-landing on the nearest planet/moon.

V. Closing thoughts:
The list of issues with the practical implications of the ending (singular) goes on and on, and it's a big reason why a lot of us feel like there's no reason to do a 2nd playthrough of ME3 or to purchase any DLC that doesn't address the endings - the complete absence of our choices being realized at the end of the game totally kills the game's replayability.

Modifié par hippanda, 19 mars 2012 - 05:36 .


#646
Runescapeguy9

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Hm. Allowing your LI to return to your cabin at any time (me2 style) would also be nice. Instead of short one time pageups...

#647
MissMaster_2

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Guys the DLC will not be free.The have to pay the team to do it and pay the voice actors.

#648
WULONGmerc

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ShepnTali wrote...

More LI Interaction... just fought a rough battle, unwind by calling him/her up to your cabin for drinks, or just some good ol' lovin. This would enrich the romance immensley. AND... how about making the poker table in the lounge useful. A poker minigame like in Red Dead Redemption. Whenever the mood strikes, pick a few squadies , relax and start bettin' those credits. I can see the table banter being hilarious!




I thought the same and then forgot. Thanks for reminder.

#649
Shoulin

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First of all, the game is phenomenal, minus the thing we all know, the ending.  I loved the story, it was honestly some, if not the best, writing I have experienced in a VERY long time.  It even made a grown man who doesn't get emotional to much at all, cry numerous times.  I want to say thank you for the experience, I loved all 98% of it (Ending is 2%).

Before I post what I would like, I would just like to point out a certain Facebook post by "W. Daniel Willis" that has some really good options for MaleShelp.  He wasn't able to finish FemShep so those options are missing.
https://www.facebook...150599217676616 


-----------------------------------------------------------------------------------------------------------------------------------

Here are a few things that would be a great change to the game and it's ending.



** GAMEPLAY **


1. We need some sort of Inventory system for all those artifacts, not knowing which one is complete side mission wise is just crazy.  I hated having to go back and forth from Citadel to space only to find out I was looking at the wrong NPC

2. The quest system needs to change a little or at least include the progress of the current mission sort of like ME1 did.  In a way this would fix the inventory problem since we would know if we are done and who we need to talk to.

3. More interaction between the current crew would be nice, sort of how ME2 was.  I know we already built the relationships with them, but it is still nice to hear what is going on and be in constant touch with them.  Especially your LI, if you are wanting to "deepen" the relationship, then I think it would be nice if we could interact with them more.  Only being able to do this at key moments isn't enough, I know the galaxy is in great danger, but that would spark more conversation about your possible "future" than anything imo.  I dunno about you, but if I didn't think I was going to be alive much longer, I would want to spend even more time with my friends & loved ones than what is currently in the game.



** ENDING **

I'm sure a lot of this has been stated before and I might sound like a broken record but I got to go with how I feel regardless.

The ending needs to answer more questions than ask more questions like it does currently.  When we are talking about a trilogy like this, you want closure, not a cliffhanger of an ending like what we currently have.  One great example is LotR, it ends on a sad note but you understand why it is all happening.  We understand why Shepard must do what he did but that doesn't change the fact that you know NOTHING about what happened with all the things you just did in the game.

1. Make choices matter
  • I want to know what happened to the Krogans and their relationship with the Salarians and Turians.  What happens now that the Genophage is cured, Krograns are pregnant but that is all we know.  Do they grow mighty again as a race but are friendly, or do they fight again?
  • I want to know what came of the Geth and Quarians, I heard they will soon be able to walk around without the suits?  The Geth are supposedly loyal now and want to help them, what happens afterwards?  The Quarians are one of the biggest mysteries in the ME universe, ending it with no idea of what is going to happen to their earth or even how they look (YES I'M LOOKING AT TALI'S PHOTOSHOPPED PIC) was just wrong on so many levels.  You had her take off the mask but you saw nothing whatsoever, and the pic was just an insult beyond everything else.  Her taking off her mask on her homeplanet was THE PERFECT TIME to see what her and her race look like.
  • I want to know what happens to the Asari and their homeworld, especially after finding out they worshipped a Prothean and not an Asari, that story has SO MUCH potential.
  • I want to know what happens to the Turians especially after hearing they more or less their homeworld while we were assembling people to help us.  Garrus is one of the most loved characters in the series, and I don't even know if he has a home to go back to.
  • The humans are obvious as this is all happening on Earth, do we rebuild are lose Earth and move to space?  Do the other races begin to respect us more than before?
  • The Rachni are also obvious, to have such a legendary story behind them and throw it to the side was an insult as well.  You could have done so much with the Rachni story it isn't even funny.
  • I want to know if it was the right choice to go Paragon against TIM or go Renegade.  You could have some interesting plot points to this like Shepard changing sides and being rescued at the end or destroying the Reapers from the inside once they think he is trusted.
  • NO A, B,  C ENDING.  I can't stress this enough, we was told this wasn't the case but when it came down to it, this is what we got.  This lost all trust in you, we want to still trust you, so change this.
  • Did our War Assets matter at all?  The video changes slightly, but I want to see all my forces fighting and cooperating.  I want to see an epic fight like it should of been done.  You should see warring races fighting along side each other and helping each other in dire times.  Not just guessing they are by a video, if a Geth destroyer is about to be destoryed, I want to see the Quarians come in to save the day.  I want my choices in helping the galaxy to attain these assets to MATTER.
2. Closure
  • I'm sure most people want closure for the races, this goes hand in hand with "Make choices matter."  This is something that should of not been taken so lightely and brushed to the side.  You don't end a story like this with 0 closure, I'm sure you already know what happens when you do that and here we are now.
  • I want to know what happened to ALL of my crew, including the ones from ME1 & ME2, on the battlefield.  They are all fighting a different fight depending on where they are at, but we never see it.  To build such relationships then never see them on the battlefield is once again, insulting.  I was worried for them the entire time I was doing my own thing and I had no idea what was going on.  The only way I know they are alive was to talk to them in London, that's just not enough.  I would love to see them fighting, even if it is in cutscenes when we get to a certain point.
  • I want to be able to know what happened to my crew after the war, this drove me crazy the most.  Going to use Garrus as an example like most do here.  You build such a relationship with Garrus it isn't even funny, I feel like I lost a RL friend when all was done.  I know you probably won't be able to uplive those promises, but not even being able to properly say goodbye (London FOB doesn't count), that just drives you up the walls.  I think this is one of the main reasons why I went crazy over the ending.
  • This goes with my crew, but also with everyone else you meet.  I know I was promised a few drinks by people after the war was over, I was honestly looking forward to seeing that.  It gives you something to fight for, and to never be able to uphold that promise just drove me crazy.  Even if it is to see them to some extent in a cutscene to say "Thank you," that would be enough.
  • I want to know what happened to me and my LI most of all.  The ones that you was able to rekindle with up to the end in ME3 all promised so much after the war in just words alone.  They may not of said it, but you can simply imply things hidden in words easily, even if that wasn't the intention, that's what I heard.  I grew strong relationships with my LI even if it was for a video game, only to have them walk out of the Normandy (Liara) and just smile like nothing happened.  That is one swift quick between the legs after so much I went threw with her/him.  She lost me once and said she couldn't bare it again, I feel like I betrayed her in a way.  I want my little blue babies!
3. Answer Questions
  • This is one of the biggest things about the current ending, you asked MORE questions than you ANSWERED.  Why would you introduce an even bigger plot hole than was currently present when this was suppose to be the "ending of a trilogy."  If you want to end this, then answer questions that you may of introduced and end the trilogy.  Don't make us feel like you are setting it up for a 4th game when that isn't your intention.
  • Why did the Mass Relays have to be destroyed?
  • Who or what is the Catalyst really?  I'm still crazily confused by this even if it is suppose to be the leader.
  • How long has all this been happening?  Why exactly did it have to happen?
  • Why can't we possibly settle this without fighting?  You gave us options, but why are you doing it now?
  • Are there possible higher ups?  This can't possibly be closed to the Milky Way if they are possible of living OUTSIDE of the galaxy.  This right here got me the most, could of set this up as a Reapers are merely a puppet for something MUCH larger.
  • Was the Indoctrination theory correct?
  • What was TIM up to really, was there any possible chance we could make him regain his mind over the Reapers?
4. True Multiple Endings
  • You don't even need 16 endings to work with a system such as this, you have the War Assets system and Paragon/Renegade system to work with that.  Base which ending someone gets based off their current War Assets and the current level of their Paragon/Renegade.  Paragon/Renegade would work the same way, just have the ending change more if their ratio is higher or lower.  This would determine if they get a Good, Worse, or Bad ending.  The War Assets would determine how much loss you have at the end.  Basically if you had High Paragon, you get the good ending, but had low War Assets, so the losses in the galaxy are catastrophic, which is represented in dialogue in the ending.  In a way this works like the Loyalty system from ME2
  • War Assets determining who are alive or dead could work like a total percentage of a possible War Asset.  If a player was able to get help by the Turians, then you have Garrus' help.  If they have over 65%(?) of the possible Asset then Garrus will live the battle, if not then he dies in the end.  This works the same for the rest of the races and the corresponding teammates, minus your LI.
  • Paragon/Renegade could determine the possible ending based on your ratio.  If over 85% either way, then you get Good Ending.  If between 85% and 45% either way, then you get the Worse Ending.  If under 45% either way, then you get the Bad Ending.
  • Good Ending:  Shepard destroys the Reapers and lives.  Your team at the time on planet are alive, as well as your LI.  War asset losses are high.  Current crew alive determines on War Assets and whether or not you was able to get their help.  Everyone else helps rebuild with the remaining population in the galaxy.  Shepard gets a monument errected in his name.  Montage of who died, and cutscenes of who is remaining, this includes you and your LI living together in the new galaxy.
  • Worse Ending:  Shepard destroys the Reapers but dies.  Your team at the time on planet are alive, as well as your LI, she/he revisits monument as well as your remaining alive team.   War asset losses are astronomical.  Current crew alive determines on War Assets and whether or not you was able to get their help.  Everyone else helps rebuild with the remaining population in the galaxy.  Shepard gets a monument errected in his name.  Montage of who died, and cutscenes of who is remaining.
  • Bad Ending:  Shepard destroys the Reapers but dies.  Your team at the time on planet are dead, your LI is also dead.  War asset losses are near 100%.  
     Current crew alive determines on War Assets and whether or not you was able to get their help.  Remaining survivors go home in sorrow but start to rebuild as time goes on.  Montage of who died, and cutscenes of who is remaining.
Sorry for the extremely long post, but I hoped it helped to some extent and gave some insight on what I and many others found could be changed by the ending.  Again the game is PHENOMENAL, just the ending could use a major overhaul if you are trying to end an epic trilogy like this.  I know you will do us right and I am willing and ready to try anything that could possibly help.

It's late, and I'm a little bit intoxicated, so if there are spelling errors then that is all my bad.  Thanks for reading!

Hold the line!

#650
Suparaddy

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May as well throw in my two cents.

First off, lets address the ending. Keep what's there now, but add to it. I say the current sequence should be written in as "the final reaper attempt to indoctrinate Shepard" which leads to a final, dialogue-wheel driven narrative that places the final variables in place for the specific ending the player has earned.

There needs to be sixteen distinct, viable endings. Make them depend on primarily on a combination of the choices the player made throughout the WHOLE narrative (1,2, and 3) and war readiness. There should be no such thing as a 'bad' or 'good' ending however, just endings that reflect the consequences of the decisions and actions taken by the player. Renegade purists shouldn't get something where shep dies and the galaxy is screwed, instead a Reneshep should get some sort of totalitarian rule where he sits upon a citadel throne, throwing down Shepard justice with an iron fist (alongside an LI if applicable). The original three endings SHOULD and NEED TO BE included as possibilities among the sixteen endings. And of course, it wouldn't hurt to include a feel-good happy ending for all the idealists out there. i know the cost in constructing the cinematics may be a little steep, but honestly, you don't even need spoken dialogue, just some good mood music, expressive body language, and CLEAR imagery to provide irrefutable scenes of resolution. Show funerals, memorials, celebrations, parties...solemn scenes of a mother and child embracing in mourning or joy depending on the outcome...lets elicit one last, great emotional response from the player before the signoff to the most awesome space drama ever created for interactive media.

The questions the devs need to answer: What happens to the races Shep has affected? What about his crew? Did he/she or did he/she not live? Are there any Reapers left to threaten the galaxy? and throw in some inside jokes just for good measure! With thirteen different options (assuming you keep the current three, and I hope you do), I say let the dev team flex their mental muscles and have some fun!

Okay, now that being out of the way, my other gripes are : the face import bug, and the 'exorcist head twist' dialog. You know, where a character turns their head to extreme degrees just to face Shep when they speak. It's kinda freaky...as in totally freaky.

And because all my friends are demanding it...just let us Tali in person already.  Make it a dialog-wheel option or something.  Hug Tali and see her face or just let her reflect on whatever it is she's reflecting on by staring away from the screen.  Give a third option to LI Tali's by adding a kiss option to the moment, where we finally see Shep and Tali lip-wrestling.  If peeps don't want to see her, then they don't have to.  Bam, problem solved.

Finally, and I know this is asinine but I may as well hope: Could I get a startup screen similar to ME1 and 2 with the whole menu options and everything?

Modifié par Suparaddy, 17 mars 2012 - 05:50 .