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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6501
Mandalorian9

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I1 Trust wrote...

- Change Liara's gift scene by making it romance exclusive.

Having this scene available to everyone isn't good because it cheapens the romantic relationship and it ruins the special "goodbye" moment.


How about no. it makes the friendship between the two that much closer. Plus it wouldn't make sense why she would only do it for that reason. Sure, they should fix it so hose who are roancing her can get intimate after the cutscene, but don't deprie everyone else of one of the best scenes in the game.

#6502
Spava

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I want the opportunity to plant my foot in Harbingers ass. Seriously, I've spent so many hours, playing through Mass Effect 1, 2 and 3. I've seen my Shepard go through everything man! physical, mental and emotional challenges, and all because of the Reapers. They tried to kill Shepard, they destroyed stuff and they killed characters I care about!

I want Shepard to stand before Harbinger and tell it "To you we might seem small like bugs, but you, my sir, most certainly look like one!!! NOW GET THE HELL OF MY PLANET!!!!" or something even more lame and cheesy, you know. After all this is my Shepard, for her (fem shep) odds is nothing but a word, and the best strategy is to have more bullets than the other guy... or grain-sized projectiles.

I don't want an ending where I can't fight for all the stuff I've been fighting for in 3 awesome games. I don't need a Hollywood ending with everyone surviving and jumping around hugging each other in marshmallow-land, I want a fight in the end! something that Shepard has been doing throughout the trilogy, why stop now? when it matters the most.

Modifié par Spava, 16 avril 2012 - 03:57 .


#6503
CorpralKarl

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Besides changing the endings since they were not up to par, Bioware should change the way Shepard interacts with his crew. When I want to talk to somebody, I want to sit down, have a drink, and really get personal; instead I got to say 2 lines to the person as (s)he worked on something. It felt very impersonal and rushed.

#6504
rfachini

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Bioware put a lot of time into ME3 and made a great game. I feel like I got my money's worth and more. I don't feel that we're entitled to demand that they put in time and effort, at no additional cost to us, to make every little thing about the game "perfect". Sure, they could have had each non-combat scene twice as long, three times the dialog options, every single war asset shown and able to be interacted with, but you need to be realistic. Development time, animation time, and voice actor time isn't free. Yes, they could have made things better, but did you want ME3 to be released in 2015 and cost $150?

#6505
Tumak

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If this is still the place to give feedback to Bioware, than I wanted to point to some really great short comics about the ending. I think you've probably seen it, but anyway. As I read them it felt like they were created out of love for the Mass Effect games:
fc00.deviantart.net/fs70/f/2012/095/e/7/marauder_shields_14__united_we_stand_alone_we_fall_by_koobismo-d4v23p8.jpg

fc01.deviantart.net/fs71/f/2012/098/4/b/marauder_shields_15__enough_dead_heroes__me3__by_koobismo-d4ve5ss.jpg

fc04.deviantart.net/fs70/f/2012/107/6/2/marauder_shields_17__believe__me3___v_1_2__by_koobismo-d4weung.jpg

#6506
odiedragon

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I haven't read the 250+ pages that came before this, so I'm sure this has all been said before.  But I want to add my voice to the choir.  I haven't been able to post to this forum at all, even though I've owned a copy of ME3 since launch (long sob story there, but it's fixed now).

There are plenty of suggestions I could make here, but the one theme I keep coming back to is:

If Indoctrination Theory is not true, the ending (and the underlying story) fails.

If Indoctrination Theory IS true, then for me at least?  All is forgiven.  It will elevate Mass Effect to heights unparalleled in video game history.

The entire Mass Effect series, ME3 in particular, gets SO MUCH RIGHT... hopefully the ending can be amended to bring it up to a similar level of quality.

Modifié par odiedragon, 16 avril 2012 - 07:57 .


#6507
Endplanets

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I really like the agility that I have in combat.
But far too many actions are attached to the A button (on an Xbox). The A button handles
1) healing
2) hacking
3) taking cover
4) running
5) rolling

So when playing Gold in multiplayer or Single player on Insanity far far too many of my deaths are caused by performing the incorrect action.

An easy fix would be to
1) Make pushing in the left thumbstick sprinting (this also allows me to rotate camera while running and prevents me from running into walls like a clown)
2) Make the X button handle healing and hacking
3) Keep the A button for rolling and taking cover.

This would be a realtivly easy fix and could be included in a patch. Just give us the option to stick to the "old system" or use the "new system" in the options menu.
Implement this and almost everyone will be far happier.

Again: the combat control system is really fun and enjoyable and this is but a small tweek to make it better.

#6508
Endplanets

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Also: change the ending.
The current ending is soul crushingly bad. On top of all the usual complaints, it basially nullifies ME2's ending since we find out the Reapers are not organic/robots as told in ME2, but rather pure synthetics. And we are not given a reason why the Reapers were trying to create a human/reaper by attacking colonies or why Harbinger consider's Human DNA superior to that of other species, and what he plans to do with it. Actually, I take that back, the current ending states that all of that is wrong and cannot have anything to do with the current ending.


Don't bother trying to salvage the current ending. Don't even try. It is beyond even the most talented of Bioware's writer's best attempts to save. Just run with the "indoctrination theory" and finish it off with "the Dark Energy" theory and I will be more than happy.

#6509
Huojin

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1. CHANGE the ending. Don't extend the horror of the original.
2. Pay some attention to what we're actually saying.
3. Stop being a bunch of dicks by releasing condescending, smug and smarmy press releases and letting your staff take the ****** out of us in public forums when we express our complaints, as is our RIGHT as consumers. We pay your salaries, you should at least be civil to us.
4. If you're not going to CHANGE the ****ty ending, at least sort it so multiplayer isn't necessary to unlock the ONE different ending. RPG fans on SP made this game what it is - stop screwing us over.

I started as being massively disappointed, but the more you lot DON'T listen, the more angry I get. I'm already not buying EA or Bioware new again -- MIGHT purchase it used off some poor numpty who pre-ordered it at full price, but you ain't getting a penny from me. Not because of the ending - but because of the way you talk down to the people that pay your salary.

#6510
googleitnow

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I'd like a way to get my scars back!

the fix from Glyph carries between imports, me no like!

#6511
Novate

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Need the ending clarified on the three choices
1) control - We just killed The Illusive Man, whom wanted control. We had a huge discussion, even able to talk him to kill himself by making him understand that Control is not an Option, yet it is?!?!?

2) Destroy - We just spend hours helping the Quarians and Geth to unite, yet now we have to destroy them?!?!

3) Synthesis - Saren and The Illusive Man also wanted to Synthesis the Synthetic and Organics, yet we talked both of them to death, making them understand the errors of their ways. Yet we are doing exactly what we didn't want them to do?!?!?!?!

Please make these choices understandable, because currently it doesn't make any sense from the Plot given from Mass Effect 1 to Mass Effect 3

#6512
jc1ward

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My Mass Effect 3 Change wish list
1)      Mission Log updates. Mass Effect games take a long time to complete and sometimes it’s hard to keep things straight. If the mission logs would update when I’ve found that Prothean Obelisk to bring it back to whoever. And when completed the greyed out log defines how things turned out ( i.e. Cured the Genophage  etc)
2)      I also miss the Shepard history in the codex
3)      I would also like to see a Single Player Hook into the War Map.:
a.       Perhaps a single player version of the Multiplayer with customizable teammates.
b.      Admiral Hackett strategy game?.
4)      Finally the ending, this is where it gets complicated. Short answer is the “wildly different conclusions” dependent on the choices the player has made in all three games that Casey Hudson said was coming.
a.        I want the War Assets gathered to amount to more than a number. Let us see how they actually interact in the final mission. Perhaps making the fights in the final missions have a higher number of enemies if the right assets were not secured by the player. (eg..Wrex: “Shepard, blew a whole ****load of them ugly half krogan/turian things away… you won’t be seein them…ha ha.”)
b.      If I have to talk to Catalyst let me vet him. Give me a paragon/renegade option to argue the fallacy of the premise of his logic. How did he come up with it? Did he come up with it? If you control the Reapers why should I trust you in the first place? Catalyst, I just got the Geth and Quarians to kiss and make up, not to mention EDI the AI that’s one of my good friends and my pilots ‘girlfriend’. Though your logic may be impeccable YOUR PREMISE IS NOT. Catalyst, aren’t you an AI, a synthetic, wouldn’t that make you the very thing you’re trying to prevent?
c.       In the epilogue, scrap the Normandy fleeing the battle on Earth to crash-land on the Eden like planet. As surreal as it seems and as much as I’d like to see Seth Green get the ‘girl’ it just doesn’t make sense for him to leave the battle. Unless it’s part of the Indoctrination Theory and all in Shepards head then I don’t care.
d.      Indoctrination Theory is very appealing. If Bioware decides to go with it or if that was the plan all along one thing is for sure then. The end was not the end, Shepard needs to wake up with either blue glowing eyes( Much to horror of his companions), or with rifle raise ready to finish the fight, boss fight Harbinger maybe via The Illusive Man akin to Nazara.
e.      A more in depth epilogue that doesn’t leave one scratching ones head saying what happened. If the reapers win I’d like to also see the Man and Boy scene replaced with some species (Yaugh maybe) discovering Liara’s time capsule
 
Well that’s pretty much it.
Thanks for listening.
And thank you for Mass Effect as a whole it’s been a great run. I think with some real variation to the ending replay ability would be vastly inceased.

jc1ward

Modifié par jc1ward, 17 avril 2012 - 01:53 .


#6513
accateb

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Hey Jessica,



Its been about a week since I’ve finished ME3 and I’m
still struggling with the end. I know you guys want pin-point feedback into
what should be changed but it’s kind of hard to choose our own ending and still
respect the artistic choices BW made for the game. I guess most of us
wouldn’t maroon the Normandy
in a godforsaken planet to begging with…



When I completed ME2 I had a really amazing
feeling that every little choice I’ve made mattered as to how the ending played
out! And let’s face it; ME2 had basically one ending with some plot changes! But
those changes mattered to us because it basically involved characters we learned
to care about.

 

This is what is missing in ME3 ending! BW writers should
focus in making our decisions account for something in the end. Make our
decisions trough out ME1, ME2 and ME3 account for something meaningful in how
the ending plays out.

Hope it helps

#6514
DraziusA

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Mandalorian9 wrote...

I1 Trust wrote...

- Change Liara's gift scene by making it romance exclusive.

Having this scene available to everyone isn't good because it cheapens the romantic relationship and it ruins the special "goodbye" moment.


How about no. it makes the friendship between the two that much closer. Plus it wouldn't make sense why she would only do it for that reason. Sure, they should fix it so hose who are roancing her can get intimate after the cutscene, but don't deprie everyone else of one of the best scenes in the game.


Although I romanced Liara and found this to be one of the best scenes of the entire series, I agree with you. Let other people have it too, because they have also been close with Liara since Mass Effect 1.

Honestly though, that scene is my favorite one in the whole series.

#6515
Auralius Carolus

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------------
Prologue
------------

First off, thank you to all who took the time to read and contribute this post.

The contents of this post will consist of three prime categories: Concerns, Proposed Changes and Proposed Improvements. These categories will largely revolve around the nature of the Mass Effect 3 Endings and the Official Requests for "Constructive" Feedback regarding the aforementioned.

Many of the subjects within these prime categories will include rationale from a: Logical, Narrative (Historical), Narrative (Perceptual), and Practical consideration. Perception, being highly relative and subjective, will be generalized as best this author can to suit both his views and those witnessed, at large, on the forums of the BSN.

---------------
Concerns
---------------

Abstract: The 'Concerns' section catalogs several key plot elements, within Mass Effect 3 upon lauch, which appear to be core issues of discontent. Each respective plot element, (including the Catalyst, the Reapers' Motives, Plot Resolution, and Personality Cohesion), is confronted individually and addressed with criticism from the perspective of basic logic and narrative distinction.


1. The Catalyst

   -Logical Consideration: The Catalyst is difficult to qualify, logically, as what it truly is is unknown. What can be understood, is that this figure has limited concern for self-preservation, (it is willing to tell Shepard how to destroy or control it), and is suddenly willing to depart with millions of years worth of conviction simply based on Shepard's arrival. This behavior is contradictory to human understanding. Also, it claims to be unable to alter the Reaper's orders in spite of being in control of them. This defies the human notion of polar relationship, unless such behavior was the result of programming, (presumes the Catalyst is similar to a Shackled AI).

   -Narrative (Historical) Consideration: There is almost no allusion to the nature of the Catalyst before encountering it. This fact, alongside the nature of its "solutions" define it as a Deus Ex Machina- a sudden, unexpected plot device that is capable of resolving a seemingly unsolvable problem through, apparently, simplistic and illogical means. The result, narratively, is the disconcerting of the audience by introducing a significant new plot twist, at the end of the narrative, that also appears nonsensical.
    
   -Narrative (Perceptual) Consideration: The reaction to The Catalyst at the end of Mass Effect 3 can be summed up, (by those unsatisfied), as "Shock and Confusion", which is predictable given the very nature of the Deus Ex Machina. This is likely the foundation for the massive upheaval of consumer opinion regarding Mass Effect 3. Traditionally, after the Climax, (the rush to the Citadel Beam), the plot unfolds in a predictable fashion which is designed to provide closure to the story; The Catalyst upsets this. It is also worth noting that, while certainly explainable, the Catalyst's mimicry of the child from Shepard's experience is confounding while left in question.

  **Overview: The Catalyst is a primary disruptor in the Mass Effect lore. It is unprecedented and largely unneeded as a plot device. In essence, it establishes more questions than it answers, while also upsetting the narrative as a whole.

2. The Reaper's Motives

   -Logical Consideration: There is a major logical fallacy behind the Reaper's admitted motives and it may not be what is commonly observed- the notorious 'Kill biological life with synthetics to save biology from synthetics'. While there is a fallacy there, (more perspective based), let us hit on the per se logical issue: "The created will always rebel against their creators". While it is directly linked in with the other complaint, the 'rebellion' is the fundamental problem, not the solution. But now it gets interesting: when it comes to Shepard's need to control/destroy/synthesize, the Catalyst, (the Creator), cannot help. Given his pre-discussed lack of concern for self-preservation combined with an alleged inability to persue a "new possibility" to destroy or alter control of the Reapers, the Catalyst is vulnerable. And yet it is evident that the Reapers have never rebelled. This leaves two likely possibilities: The Catalyst follows a false precedent or The Catalyst is withholding information, (i.e., lying).

   -Narrative (Historical) Consideration- The rivalry between synthetic and biological is nothing new in the Mass Effect universe. However, the "Morning War" was the only contemporary incident in which a people took significant losses to the synthetic rebels, and even then, the Geth refused to destroy their creators. If it had not been for the intervention of the Reapers, the Geth would have eventually been destroyed. Likewise could be said about other conflicts in known Galactic History. Furthermore, many bio-synthetic relationships have been openly positive. There is no historical evidence to support the notion of guaranteed rebellion, and certainly none to support the notion that all biological life would be destroyed. Allusion to this motive was somewhat losely given in Mass Effect and Mass Effect 2.

   -Narrative (Perceptual) Consideration: Perception regarding this motive seems mixed; many people had varied opinions as to why the Reapers "reaped". Some suspected reproduction, others still a synthetic instead of biological origin of life. A god mentality seemed to be a common thread. Another over-arching perception was that the Reapers were not doing this "for our own good", but instead dispised biologicals, (as is evident in Sovereign's and Harbinger's dialogue), which, through logical deduction, suggests that "helping" biologicals was unlikely.

  **Overview: The given reasoning behind the harvesting of advanced organic life is, at best, sketchy, both in the realms of logic and narrative importance. The fact that harvesting occurs is not the issue, as this provides antagonism. Speculation is abound regarding why the Reapers wouldn't just "destroy the synthetics", but that is more along the lines of moral and cultural debate, if not simply left alone as a plot device.

3. Plot Resolution

   -Logical Consideration: Out the three base plot resolutions, (Destroy, Control, Synthesize), one exceeds logical consideration, (Synthesize), one requires speculation and suspension of disbelief, (Control), and the final measure is somewhat explainable. 
   The Synthesis option, presumably, in order to be effective, would require a perfect understanding of every organic and synthetic construct in the Milky Way Galaxy. This level of understanding is already established as being well beyond that of the Reapers, given excerts from Mass Effect 2 and the fate of the Protheans. Even the Reaper's cannot work with every biological format, let alone predict the nigh-innumerable constant diversifications. Furthermore, there is no logical explanation for how Shepard, jumping into a beam of energy, provides for this event.
   The Control option does not require as much suspension of disbelief or consideration, but still demands it. Presumably, the Reaper's have found a way to capture the consciousness/spirit of an organic being, as this is the only logical way that Shepard could control the Reapers posthumously. How this is accomplished or why death is required is yet explained.
   The Destroy option stands as the most logical ending, as it is known that similar mechanical components have similar vulnerabilities, and that certain forms of energy can transmit information/impulses that can act upon these vulnerabilities.

   -Narrative (Historical) Consideration: The desire to control, meld and destroy are all themes that revolve around synthetic life in the Mass Effect Universe. The ability to control and destroy, via the Crucible, was acknowledged before the climax of Mass Effect 3, but on a limited scale. Knowledge of the use of a "Superweapon" was first alluded to in Mass Effect 2; it, however, was a Mass Accelerator. The use of "color coded" energy bursts can first be seen here as well.

   -Narrative (Perceptual) Consideration: While the endings relate to common themes in the Mass Effect franchise, they do not hold up under the logical scrutiny that is applicable to science fiction titles. Suspension of disbelief is, as an unspoken rule, kept to a minimum via the use of common knowledge, science, pseudo-science and basic logic.

  **Overview: Mass Effect 3's plot resolutions, (i.e., endings), make the mistake of entering the realm of High Fantasy, with exception to one. This sudden breach with tradition has likely amplified the negative reaction from consumers. Providing believable content is key and quite frankly, the Mass Effect 3 endings can be described as "Space Magic" with some significant degree of accuracy.

4. Personality Cohesion

   -Logical Consideration: Both Shepard and his crew undergo rapid transitions in personality/behavior during the final moments of the game. Logically, this can be deduced by consideration of trauma, blood loss, confusion and potential emotional response to seeing the Catalyst through Shepard, but his crew's refusal to charge the Citadel Beam and then flee through the Relays, (as active companions are seen on the tropical moon), is atypical, at best. This is known to be an all-out do-or-die mission, which his crew has faced before bravely, and flight from the battlefield would be folly. Given the radio chatter, Shepard was not likely unconscious for more than a minute, removing the possibility of time-based scenario deterioration. This matter, while potentially revealing through logic, is heavily open to interpretation with the nature of human emotion and possible orders from the fleet, (i.e., was Joker sent with a strike force to delay more Reapers who were to reinforce the battle?).

   -Narrative (Historical) Consideration: The only historical context for the changes of behavior can be found with Shepard, as aforementioned, with possible reaction to seeing "the boy", blood loss, trauma, etc. All further evidence is completely contradictory to Shepard's behavior with the Catalyst: whether Renegade or Paragon, Shepard has always defied the Reapers and here he is all but complacent with that which controls them. His trust is placed fully in the words of the Catalyst, in spite of witnessing the deceitfulness and cruelty of what they represent. 

   -Narrative (Perceptual) Consideration: A common theme among viewers is that Joker and the crew of the SR2 were fleeing from battle and that such behavior is completely out of character. True or not, this seems to be a common perception. Likewise, "our Shepard would never do that" is a comon complaint. In more than a few ways, the ending is a perceptual breach of character with who Commander Shepard is at large, not just along a given path: defiance and distrust toward the Reapers is a key component of his personality. That Destruction, Control and Synthesis all represent key goals and behaviors of the Reapers, further present the appearance that Shepard is submitting to their will, in spite of the visual outcome.

  **Overview: The change in personality/behavior from complacent Shepard to the withdrawing crew appears to be having a "salt on the wound" effect for critics of the ending. While insignificant to some, compared to the Catalyst and Plot Resolutions, clarity is needed; perhaps no more.

---------------------------
Proposed Changes
---------------------------
 

Before I continue, (and no I'm not winded yet. Why? Your eyes bleeding?), I would like to emphasize that great scorn often is the red-headed step child of great fondness. While I do not wish to preach, it is easy to get caught up on all the spit balls of drama, and relative perspectives; that is why I'm typing all of this. The reactions that Mass Effect 3's endings are getting can be traced to deep desire and passion, likely from people such as myself who never thought a video game could do what this entire franchise has. Those feelings are deeply personal and individual. What feelings am I talking about? I'll consider that revelation for DLC Image IPB.


  ***Practical Consideration: While this author no longer subscribes to "alternate reality" event interpretations, the merit of the Indoctrination Theory, and its contemporaries, should not be overlooked. If nothing else, those perspectives offer Bioware/EA a nearly instant reversal of fallacies and coverage of plot holes. Progressing the story along one of these lines could also "Save Face" in the name of suspense and creativity. Backpeddling would be limited, as would, likely, the negative impact upon the community, (compared to current trends). These endings also open up potential for non-core game related DLC, which could provide revenue from those who would love to see Shepard "ride off into the sunset".

But that aside-
------------------------------------------------------------------------------------------------------------------------------------------------

Abstract: The 'Proposed Changes' section contains simplified argument against the plot elements addressed in 'Concerns'. Here, constructive criticism is to be compiled and offered up for consideration. The currently existing recommendations focus mainly on the Catalyst and his offered solutions, but also contain issues regarding the epilogue and closure of Mass Effect 3.


A. The Catalyst is a problem, Bioware. In the minds of those I've spoken with, he is more trouble than he's worth. His willingness to change course suddenly, lack of concern for self-preservation, bizarre motivation, etc. make for a very weak, if not inept, antagonist. He lacks the visible malice of his servents who contradict his very premise for the Cycles. He either needs to be removed, or reformed... likely in a more insidious fashion.

B. The Control option may be appealing to some, but how it functions and why Shepard should even believe the Catalyst is more than shakey ground. If the Control option is to remain, at the very least, have Shepard show some doubt and, at the very least, give some explanation for what happens to him that enables a dead man to control something. Otherwise, the Control option may be worth considering for reform, likely on the grounds of Shepard "forcing his will" upon the Reapers and surviving, (perhaps very high asset rating, i.e. better developed Crucible, and at some risk to his mental/physical health otherwise).

C. The Synthesis option is beyond making sense. Replacing it with an option to refuse the Catalyst's help, (pure war of assets), or a high-asset replacement such as a the purest form of the Crucible, (disabling the Reapers, while not harming the Geth; perhaps unharmed Relays) seem to be popular and more logical conclusions. Overall, agreeing to Synthesis and accepting the Catalyst's advice is contrary to Shepard's fight against the Reaper, as a whole. Defiance would prove more cohesive to Shepard's personality as a whole.

D. Joker's Flight needs to be clarified. This is an atypical behavior for any of your long-term companions and seems completely random, aside from acting as the plot device of getting them marooned, leading up to the Grandfather-Grandson scene.

E. The Epilogue of an old man and a young boy upon what seems to be the same, albeit snowier, moon as the Normandy crashed on needs clarification. Is this to suggest that civilization restarts on this moon? That Shepard never sees his crew again?

F. Survival and Reunion, aside from requests for sensibility, looks to be the most requested issue I see on the boards. That's not to say that it should be a given, that all endings go this route, but that it should be possible. Closure for some means a noble sacrifice. Closure for others is a less noble survival. Options, sometimes with hard calls, have made playing as Commander Shepard a unique experience. It is only logical that such potential be brought to fruition in this game's ending as well. Also, replay value suffers when players no that there is "No hope", as Shepard puts it, and profitable DLC will call for a lot of current owners to replay the game for the full experience.


The above are, based on my observations, things that need work for the endings to suit the rest of the game while also satisfying numerous concerned fans. The results of fixing these issues can easily be win-win; while EA/Bio may take a loss early on, the increase of satisfaction amongst passionate core consumers will likely raise word-of-mouth promotion, direct sales, repeat sales and DLC revenue. 

----------------------------------
 Proposed Improvements
----------------------------------


Abstract: The 'Proposed Improvements' list catalogs several minor complaints that have been noted, that do not pertain to the core plot of the game. These improvements range from Public Relations recommendations to new in-game cinematics in areas that feel underwhelming.


#1. First and foremost, lets talk Public Relations. You know what one of the best feelings in the world is, as a gamer? Sitting down and talking- really talking- to somebody who works for the company you're invested in. You're not being talked to, or at, or getting a generic PR line, you're having a conversation with a real human being who has a sense of humor, who cares and who gets who you are.

In contrast, one of the worst feelings in the world, as a gamer? Being a long-time consumer, having invested hundreds of dollars and hours into a product and then getting an honest-to-goodness criticism met with deflection or denial from said company. Generic PR lines don't mediate, they insult.

So, yes, some of us understand corperate life is complicated and often thankless and yes, we know our end has its fair share of jerks. But any relationship needs proper communication for it to work, and I for one will hold up my end in exchange for yours. We may have our spats and occasionally I may Gorilla Glue your cat to the toilet seat, but we'll get over it.

#2. Now to something a little less serious. You know all those war assets that look so fancy in writing, but really don't do anything besides fill in a bar, slightly modify the endings, and may make a brief cameo before the final battle? Those would absolutely be amazing to either see in a cinematic or in actual gameplay. Geth primes falling from a drop ship to pin Banshees that are trying to kill me during the Thanix Missle launch countdown? Yes please. Hearing the distinct respirator of a Volus over the comms declaring the arrival of the Bombing Fleet you rescued, then watching a shredded Sovereign class Reaper come down from the atmosphere? YES YES YES! Even better if your squadmates remark in disbelief. There's a lot of weight that can be carried with those assets, and any such work would be greatly appreciated.

#3. One Word: Harbinger. He was the chief antagonist in Mass Effect 2 and yet he barely makes a cameo in this game. Disappointed? Yes. Fixable? Absolutely. And, no, it doesn't have to be a boss battle, but some conversations would be nice, (i.e., he somehow comes through the Normandy's comm relay while you're talking to Hackett). Most certainly, Harbinger's fate needs to be personal and definable to Shepard, not "Oh he's that Reaper, right there, floating in the background". He would be a highly valuable antagonist to waste, in this author's opinion.

#4. Love Interest/Companion DLC. Throughout the last couple of games, there have been allusions to Liara getting married/having children, Tali getting a house on Rannoch, etc. While it may seem utterly shameful that people feel some degree of affection toward sci-fi romances, that degree of affection is what distinguishes Bioware's games from those of other groups. NPCs aren't just support, they're personal. You're in-game avatar isn't just supposed to experience it, YOU do. LI DLC is a cash cow, ready for the milking- so long as it's done well.

#5. Clean-Up Duty DLC. Yes, it insinuates that Shepard survives, but as I pointed out, not many people, (at least not in my experience), are keen on expanding on the story-line of a dead man/woman. And the Take Earth Back Cinematic embodies just what this type of DLC could be about: payback with a mixture of hope to start anew. It would also provide possible side-stories, as well as open up new environments: Palaven, maybe more rural areas on Earth, Ilium, etc.



--Document MOD 2--
Changes: Hi-Lited 'Improvement' issues; added Abstract section headers (MOD 1)
Changes: Re-emphasized Shepard's breach of personality and its signficance (MOD 2)
Changes: Noted the connection between "Destruction, Control and Synthesis" and Reaper behavior (MOD 2)

--Credits--
BSN Member Auralius Carolus, Author
BSN Member Torudoom, Advice Used- Abstract
BSN Member Sabata2, Advice Used- Re-emphasis on personality cohesion; grammarical correction

Modifié par Auralius Carolus, 17 avril 2012 - 02:58 .


#6516
.458

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1. It is a big spoiler to long term gameplay when the store sells me a character I already have, maxed out. Especially when I may have something still locked, no Medi-Gel, so on.
  • How about a "working man's supply"? No weapons, no characters. Just ammo, bufs, Medi-Gel, so on.
  • How about no duplicate characters which are already max customizable?
    • This might be ok if we get extra arms and an insanity bonus for each extra.
  • How about journaling during regular games, so that if there is a self-disconnect, or if it is down to 2 or fewer persons, items are refunded? The networking and other issues make it so easy to lose hard-earned items for nothing.
2. Multiplayer needs some stability. I've never had issues with single player, but have had lockups, all kinds of strange network issues (on a known very good network), video issues, so on. Never on single player.
  • Ladders should always work (doesn't happen single player that I know of).
  • Ammunition dumps should always work (when intended...doesn't happen single player that I know of).
  • If someone spec'd out for 3 grenades, give them 3, not 1, not 2.
  • Figure out the multiplayer coordinate corruption (UDP or decompression fails?). No jitters, especially know vertical coordinate out of control.
  • Why is it that there are times biotic abilities hit but do absolutely nothing? Mostly ammo/guns work, but sometimes they do not work! Sometimes not a single method exists to resupply ammo, including the "8" button, which falsely shows zero. It isn't unusual for push to fail, even though it tracks and appears to impact...while reave actually does damage...very strange. Emphasis: Make abilities functional, not flakey!
3. I wish I could use all abilities on the speed bar on multiplayer. Some seem to not be assigned, and the bar is unassignable...unlike single player.
  • Not all abilities of all classes can be used...unless we hold down the shift key, and click on the ability. The speed bar should have these all assignable. And moveable. Perhaps the keys 5 through 8 could be hard-coded. Give us 1 through 4 back.
4. Many keys have some importance, but are not listed in key bindings. They have to be discovered by accident more or less. Then they cannot have a custom key binding. Put the keys in the key binding list...even if they are read-only! Preferably, they should be assignable.
  • Key bindings should be available for any combination of single, double, or triple key. E.G., shift+UpArrow or control+shift+UpArrow should all be assignable.
  • Generic, uniform key events, not this hard-coded/inflexible stuff.
5. Don't make me stick to the walls and everything else when I tell my guy to run! Somehow, when I want to run, I'd like to have no accidental cover hiding...especially on the dinner plate of the bad guy with the big fork.
  • The key binding listed above would solve this if there were a generic RunForCoverMacro, assignable with a generic key event.
  • Run, Cover, UseItem would all be separable. They could, by default, have the existing key bindings. But let us not jump on the enemy dinner plate too fast. I hate being a monster-twinkie or monster-happy-meal.
[*]6. Add a target range for weapon testing and try-out in multiplayer.
[*]7. Why not let us unlock and customize our armor, like in single player, but in multiplayer? Add this to the store.

Modifié par .458, 18 avril 2012 - 03:55 .


#6517
indyracing

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Jessica - I finally finished ME 3 this past Saturday.

I had prevented myself from reading any spoilers other than two things:

1 - I knew there was a large portion of players who were unsatisfied with the ending.  I did not know the WHY (what specifically angered them), but that they existed.  I had read the letter from the doctors, and started playing the following Friday (having purchased the game the prior Friday).

2 - I knew the general consensus was that the From Ashes DLC was considered by many to be core material (in that it in no way should have been DLC, but should have been part of the full game).  So I purchased the DLC before even starting.  
   
      A - I completely agree with From Ashes being core to the story (at least until you get to the Conduit).  In no way whatsoever should this be considered "additional" content like Bring Down the Sky, Pinnacle Station, Zaeed, Katsumi, Overlord, or Lair of the Shadow Broker (Arrival shouldn't have been paid DLC, either)>

     B - After finishing ME 3, and seeing how nothing that happens before you enter the Conduit actually matters, I feel this DLC is a waste of money, but not because of the DLC itself, but because of the ending.

That being said, the ending needs a complete re-write from the moment you enter the Conduit until the moment the credits roll.  I am not upset at the state of the galaxy (Mass Relays gone in every ending, Normandy crash lands somewhere in every ending, with, in my case, Joker, Liara and Javik emerging, though why would Javik, of all people, flee from the Reapers - well why would Joker and Liara - who was beside me when I got zapped - both flee, as well).

What I am upset with is the amatuerish and unfinished nature of the Deus Ex Machina ending given.  It is simply a plot hole-filled nightmare of an ending that is completely inconsistant with the internal logic of the story.  My Shepard is "un-Shepard-ized" while talking with the Catalyst (who?  wtf?).  None of the choices offered are what Shepard would do (at least not mine).  What the Catalyst told me of how things ARE is simply not true to my Shepard.  And then I am suddenly forced be someone other than Shepard, instead of confront his misguided ideas on, well, everything, or refute his logic and refuse his choice (and the choices he offers make zero sense - why those 3 specific choices, and not something that maybe meshes with the actual story of Mass Effect?)

It's like from the moment I wake from the beam until the moment I see Grandpa telling Grandson about The Shepard, I'm playing the ending of a completely different game - which means it makes no sense being in Mass Effect.

To reiterate - I don't feel "entitled" to a "happy" ending.  But I do feel "entitled" to an ending that makes sense.

I do also (simply because playing through all 3 games, as well as all the Bioware pre-release quotes listed here futuremark.yougamers.com/forum/showthread.php ) feel that my decisions should matter.

As it stands now, 3 things matter:

1 - do I pick red, green or blue (Casey Hudson specifically said this would NOT happen, but wow, it does!)
2 - who is my Love Interest
3 - who did I take with me the most in ME 3 (I think this is how the 3rd person leaving the Normandy is determined)

Beyond that, nothing that I did matters, at all, when the game ends.  Not only was I told, specifically, that wouldn't be the case, but 100+ hours of gaming lead me to believe my choices would matter (you guys even saved them and imported them into 2 and 3).  As it stands now, everything before the Crucible is pointless to how the story ends.

I also feel "entitled" to know how my companions fared, even if they all died in one big explosion.  I fully expected (from early in Mass Effect 1) that Shepard would die.  I fully expect most of the participants in the final battle to be dead.  I also expected to actually KNOW if they were dead or not, and to know how they died (or survived).  LIke why did Joker chicken out and flee the battle?  How did Liara go from being knocked out at the Conduit to on the ship?  Why was Javik there?  These 3 questions, specifically, should be answered, because in the context of the overall story, these 3 characters fleeing makes absolutely no sense.  Yet that's how my story ended.

But what about Wrex?  Did he die heroically saving some long-hated Turians or Salarians?  Did he survive?  Was Mordin's sacrifice useless?  Legion's?  Jack and her students?  Garrus - did he make it to a beach - probably not?  Aria's thugs?

The only way to "fix" Mass Effect (for me) is to have an ending sequence that doesn't feel like it was ripped out of another story completely and tacked on to Mass Effect by a high schooler on drugs trying to come up with "thought provoking" fan fiction. 

You don't have to have the Mass Relays still around, or have Shepard magically alive.  But have a story that makes sense and actually finishes the stories of the characters we cared about.  The ending we got neither makes internal sense nor finishes much of anything, and specifically does exactly what many people from Bioware said it would NOT do.

That is why this current one is a broken failure, and why I have no plans to ever "trust" Bioware to write a good story again.  To me, Bioware was the ONE company I could implicitly trust to always write a good story.  With Mass Effect, Bioware took what is arguably the best story (Baldur's Gate 2 has a say) from the best story-writing company, and completely trashed it with the worst ending sequence I have ever experienced.  How could I ever trust Bioware again?

#6518
brickheart

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I'll break it down into things I wanted before I played (but didn't get), and things I now want after multiple playthroughs.

Things I wanted:
1. A game just a long or longer than ME1&2.
In general I can make it through this game in a week or so. I think it took me at least a couple weeks to beat ME 2 and a month to beat ME 1. Most of the hard decisions are made for you and there is very little variability in playing style, so it is pretty easy to just zoom right through the plot.

2. The game to start EXACTLY where I left off in ME 2.
I thought this game would start by letting me build alliances before the reapers came. Nope, apparently Shepard has just been sleeping in and hanging out with Vega. Why was it necessary to start with the fall of Earth? Why couldn't Shepard face a trail, in game, for his actions in th Viper Nebula? How about letting Shepard kick some ass in Batarian space when the Reapers arrive? He/she would have know immediately what it meant when their communications went dark.

3. More galaxy exploration like in ME1.
My one critique of Mass Effect 2 was that it felt empty without big sandbox areas to explore. Its saving grace was having multiple hub worlds with many new species and dialogues. ME 3 has one hub world, no hidden missions, and no exploration. It makes the game feel linear.

Things I now want:
1. Conclusive ending/take back the citadel mission/more actual war content
For all the build up in the game there is little pay off. Even if you get the best ending, there is just not enough content in this fight. This was a moment to really make a multilayered and multistep mission. This could have been done like ME 2 only on a larger scale. In fact, I really thought I would be creating a strategy after giving my final speech on earth. Nope, instead you are told what to do and I guess your ship mates just sort of do whatever. Very disappointing. I wouldn't even mind the ending if the final mission wasn't so linear.

2. More ship mates.
There are only 6? The original had 6! And there are only 6 with DLC. Where are the new aliens supposedly hinted at in the comics? Where are new characters in general? You can literally count the new characters on one hand. ME 2 had so many characters. Javik is the only decently written new character. Kai Leng is nothing like the comics and has very poor dialogue/motive. Why is he even helping TIM? I honestly can't give an answer after 4 playthroughs. Eve has decent dialogue, but is always cut short even when you save her. James Vega is boring.

3.Dialogue
Mass Effect may have not been an amazing RPG per se, but it definitely had heart. And, you, the player gave it that with your dialogue choices. Not only that, but the investigate option was constantly used to help you ask questions and learn more about situations. ME 3 has cryptically hidden dialogue choices, and very few options compared to its predecessors. I hate having little to no influence over dialogue. I hate needing to read online when the option to the left center is an investigate question and when it is just a neutral answer. It adds arbitrary difficulty to the dialogue choices.

4. Side quests, mini games, and hidden items.
-This game feels a lot emptier compared to previous games. It just has less difficulty and almost no hidden items. In the previous games there were items hidden everywhere. ME 3 has maybe one per mission.
-There just aren't enough side quests. And the side quests have no real personal investment because there is no dialogue. This also results in no variability in the quests. You basically become a glorified postal service guy.
-What was wrong with hacking mini games? Why get rid of them? They were fun and gave a sense of accomplishment. It really feels like Shepard is on autopilot and we are just along for the shooting gallery and cutscenes.

5. Minor fan gushing
-A way to save Mordin would be cool. Or a way to recruit Maleon to replace Mordin. I want a Salarian on my team.
-I would like Legion as a playable character. Or a path where it is possible to recover him from the geth consensus.
-A recruitable krogan.
-A way to save Thane or be able to replace him with his son, I want a playable drell.
-Recruitable Batarian.
-More endings please!
-I would like to see female turians, batarians, drell, and volus. On that note, it would be cool to see some more races as well!

Get rid of these please:
The annoying scanning thing inbetween the CIC and War Room. It is so tedious.
Weapon limits on SP characters. I like to pick my own load out.
On Xbox the A button does WAY too much remove some of its responsibilities. Give us a control scheme that doesn't make you go in and out of cover when reviving.
Requirement to choose every paragon or renegade option to get the final paragon option. Just use the system we have been playing into the whole game.

Modifié par brickheart, 17 avril 2012 - 04:46 .


#6519
Argetfalcon

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Tali's face needs to be retcon. Seriously that's inexcusable. You can't even use the "artistic integrity" line with that one.

#6520
Argetfalcon

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As for the ending well I can't say anything that hasn't already been said. Please change it.

#6521
brickheart

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Argetfalcon wrote...

Tali's face needs to be retcon. Seriously that's inexcusable. You can't even use the "artistic integrity" line with that one.


I agree. Tali needs to have a rendered face that you can see in game.

#6522
indyracing

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Argetfalcon wrote...

Tali's face needs to be retcon. Seriously that's inexcusable. You can't even use the "artistic integrity" line with that one.


Oh yeah, this.

If you are going to show Tali's face (my one and only playthrough didn't see it, because I romanced Liara), it needs to be in the game, on her character model - not a real-life image of someone mildly famous.

This is one of the bafflingly bad, albeit minor, issues I have with your game.  It screams "amatuer" to me.

#6523
sUiCiDeKiNgS13

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Bring your team with you to the citadel. Why can't they just back me up as support. You did it in the final boss fights of DA2, why not here as well.

#6524
sUiCiDeKiNgS13

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And ya know what, why can't the LI be pregnant? Spent all that time being loyal to ash and hooking up twice. It's not even cliche cuz NO-ONE does it anymore.

#6525
LePetitRobot

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DraziusA wrote...

Mandalorian9 wrote...

I1 Trust wrote...

- Change Liara's gift scene by making it romance exclusive.

Having this scene available to everyone isn't good because it cheapens the romantic relationship and it ruins the special "goodbye" moment.


How about no. it makes the friendship between the two that much closer. Plus it wouldn't make sense why she would only do it for that reason. Sure, they should fix it so hose who are roancing her can get intimate after the cutscene, but don't deprie everyone else of one of the best scenes in the game.


Although I romanced Liara and found this to be one of the best scenes of the entire series, I agree with you. Let other people have it too, because they have also been close with Liara since Mass Effect 1.

Honestly though, that scene is my favorite one in the whole series.


Agreed. Also, the scene IS different if, for example, you romanced Liara in ME1 but stayed just friends in 2 & 3.