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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6526
Guest_Sareth Cousland_*

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If you intend to keep the synthetics vs organics conflict as the main motivation for the reapers, I think it would be good to resolve the following open plot points.

1) Most important: The dark energy foreshadowing. This can be tackled by referencing the Noveria hint on dark energy. Cerberus is behind the clients interested in dark energy, and they want advanced technology to develop a new superweapon to achieve human dominance in the galaxy. That superweapon can destroy stars by causing them to age prematurely - an ultimate blackmailing tool on a galactic scale. This solution would make sense of the references regarding Dholen and Noveria and would also explain TIM witnessing the decay of a star - it could have been a test of his new weapon.

2) The significance of the human genetic code. If there is no dark energy ending, this thread may be resolved by explaining that the HGC could have been used by the reapers to genetically adapt other races to make them fit for reaper transformation. The reapers obviously deemed the protheans worthy, but were unable to transform them (cp. collector base). The research that the collectors conducted (comparing their own DNA to that of humanity, cp. collector ship) would tie into this.

3) The plan behind the human reaper. What does Harbinger mean by "you failed - we will find another way"? He cannot refer to the reapers reaching the galaxy, as they got here very quickly. Maybe the human reaper was nevertheless being created as a replacement for Sovereign - it's a stretch, but I think it could not be labelled an actual plot hole or unresolved thread. This is not as important as 1 and 2.

It would be great to see these open plot points resolved, as you did with references to Shepard's Akuze background in Lair of the Shadow Broker and ME3. Foreshadowing on such a scale should not be left unresolved. Especially the TIM / dying star connection is too strong to ignore.

Modifié par Sareth Cousland, 17 avril 2012 - 09:32 .


#6527
Moorningstaar

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Auralias Carolus said The Destroy option stands as the most logical ending, as it is known that similar mechanical components have similar vulnerabilities, and that certain forms of energy can transmit information/impulses that can act upon these vulnerabilities.

I would like to point out that this is a very simplified version of events. Explain to me an energy pulse that differentiates between computers and sentient computers. This is just another magic scheme along with all the others in the ending that turned this game from Hard SF to Fantasy in 2 min flat. Yes its true that computers all have similar weaknesses (at least as we build them now). But the same can be said of organics. A Microwave pulse will kill all humans, but it doesn't stop there. And if we decide to destroy all computers sentient or not how many living beings are we consigning to doom? How many aliens that we duped into helping us fight for Earth are we betraying?

#6528
Xellith

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I dont feel that being railroaded at the pinnacle of the games story was appropriate. I'm sorry - building a game with choice and then at the last moments of the game completely nullifying all previous decisions made, and giving a "Red Switch, Green Switch, Blue Switch" was a bad call in my opinion.

Our choices should have had an impact in how the ending played out. Those with terrible EMS shouldnt have even been able to dock the cruicible for example.

Being forced into a railroad where no matter what you do - you die. That isnt bittersweet whatsoever. Its just cliché. Had our choices through the previous games actually determined had we lived or died - that would have been an amazing feat of work and would have solidified Bioware as the premier RPG maker.

I would have been fine had I been given the option to live - but at a heavy cost.  Making me have the choice of living with the repercussions of my actions or sacrificing myself. 

Example:
Its NOT a sacrifice when you are not given a choice whether to live or to die.  If Im on a boat sailing in the ocean with 2 friends.  One falls in the water.  The other puts a gun to my head and says to go rescue them.  I die doing it.  Is that sacrifice?  I think not.

You cannot build a game on choice and then throw it away at the last seconds and not get the kind of backlack that you got

And the catalyst himself? He makes no sense.  I'll leave you with this video I made.  www.youtube.com/watch

Modifié par Xellith, 17 avril 2012 - 12:07 .


#6529
T.Attwood

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Auralius Carolus wrote...
#4. Love Interest/Companion DLC. Throughout the last couple of games, there have been allusions to Liara getting married/having children, Tali getting a house on Rannoch, etc. While it may seem utterly shameful that people feel some degree of affection toward sci-fi romances, that degree of affection is what distinguishes Bioware's games from those of other groups. NPCs aren't just support, they're personal.  

On the contrary, I think there is no shame in it at all. We are seeing the next step in the evolution of gaming. For so many years, games have been about firing pixels into other pixels to see a big pixel explosion. There are thousands of games like these, and all of them make you feel the same way...you feel nothing. The ME3 series is probably one of the first games to actually connect with the player on more than a superficial level. We can see evidence of this from the number of people wanting to know what has happened to their LI and crew at the end of the game. The public reaction to the ending of this game has been unprecedented, such that the player is left unsatisfied, confused and empty, with concern about the characters they have followed for the last five years across the ME series.

One one level, I am not sure if Bioware have realised just how far they have come in creating narratives and characters like what we have now, which could be why they made such a mess of the ending. Wasn't there a statement on the internet from one of the directors of Bioware commenting that they had no idea that players thought it important to learn about the fate of the crew? Hence, the emergence of the extended cut DLC.

Auralius Carolus wrote...
You're in-game avatar isn't just supposed to experience it, YOU do. 

Indeed. My ME3 character looks like me. Imagine my reaction when I saw myself disintegrating on screen when I chose the 'blue' ending...

I agree with your signature "Tali deserves a better ending" (as do all players and their particular LI's). I can only hope Bioware provide a good reunion scene, like:
Tali: "Shepard, I thought you were dead! I saw you explode, burn up in the earth's atmosphere, crash to Earth and 20 billion tons of citadel land on top of you"
Shepard: "It's ok, I landed on my head. I'll be fine. After what happened on the first Normandy, I'm getting better at landing on planets without a ship. Besides, I made a promise to you. That is what kept me alive. Now, about what we discussed on Rannoch..."

Modifié par T.Attwood, 17 avril 2012 - 12:19 .


#6530
thor_viking

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For what it's worth this is a proposed endgame put together based on numerous great ideas from the forums. I believe this is much more satisfying, removes plot holes and makes your decisions matter a whole lot more without completely changing the last mission. Like I said this is based off ideas from other posters so I claim no credit.

To start we obviously need to see more of our war assets in action. During the fight through no-mans land there should be cutscenes depicting Asari commando's setting up biotic shields, krogan fighting rachni, geths working alongside quarians etc.

Once we reach the beam and Harbinger arrives this is where the new ending would come into play.

1)  Shepard's team charges towards the beam but they are blasted by Harbinger.
2)  Anderson picks up a shellshocked Shepard and they continue towards the beam.
3)  The two squad mates are already there and hold off Reaper forces whilst Shepard and Anderson enter the Citadel.
4)  Inside they find Illusive Man who is attempting to control the Reapers.
5)  TIM uses his new powers to make Shepard wound Anderson.
 
 a) If collector base saved:         TIM is too strong and Shepard is made to finish off Anderson.
                                                   Shepard forced to watch as TIM attempts to control the Reapers.
                                                   It fails and he dies, breaking the hold over Shepard.
 B) If collector base destroyed:   Shepard resists TIM and spares Anderson.
                                                   A wounded Anderson shoots TIM in the side, breaking the hold over Shepard.
                                                   Shepard can shoot TIM or talk him into suicide.
                                                   Shepard and Anderson share their final conversation.

6)  Shepard opens the Citadel and Hackett docks the crucible.
7)  Harbinger takes over TIM's corpse and tries to convince Shepard that resistance is futile.
8)  Shepard must fight off an indoctrination attempt in his dream (by shooting the kid? mwahaha)
9)  Shepard resists and at this point can learn the reason why the Reapers are attacking.
     (Or not if the mystery works better.)
 
 a) Harbinger explains that as organic life grows so do the levels of dark energy. These energy levels are causing the
     galaxy to die as evidenced by the sun on Haestrum. The Reapers cull organic life to keep the energy levels safe
     and preserve the harvested genetic material within themselves. By resisting the Reapers Shepard is actually
     dooming the entire galaxy.
 B) New game plus mode would reveal the real reason. The Reapers are the ones causing the rise in dark energy.
     They have been trying to solve the problem by harvesting organics and using the genetic material to adapt their
     own evolution. The only way to stop dark energy levels rising is to destroy the Reapers.  

10) The Normandy has landed at the base of the Citadel beam and is dropping off the rest of the squad as
       reinforcements.
11) Harbinger offers to spare Shepard's squad and Earth until the next cycle if they give up now.  

  a) Shepard agrees so the Reapers leave Earth and harvest the rest of the galaxy before heading back to dark 
      space. The End.
 
  B) Shepard refuses so Harbinger attacks the Normandy. Squad mates could die based on previous choices.

12) Shepard prepares the Crucible to fire which will destroy all Reaper technology.
13) Harbinger leaves Earth and heads towards the Citadel. The allied fleet attempts to hold him off.

  a) 25% EMS:   Fleet fails to slow down Harbinger who reaches the Crucible and destroys it. The entire galaxy falls to
                          the Reapers. The End.
  B) 50% EMS:   Fleet struggles to hold off Harbinger. Hackett is forced to activate the Crucible early in an unsafe
                          state. The blast kills the Reapers but also Hackett, Shepard and badly damages Earth. The End.
  c) 75% EMS:   Fleet holds off Harbinger long enough for the Crucible to charge completely. Someone must stay
                          behind to ensure it goes off safely. Hackett or Shepard can decide to sacrifice themselves. Crucible
                          detonates correctly and kills the Reapers. The End.
  d) 100% EMS: Fleet holds Harbinger at bay. Crucible charges completely and countdown begins allowing Shepard
                          and Hackett to evacuate. Crucible detonates safely and kills the Reapers. The End.

14) Epilogue scenes which reflect the choices you made.

There could be an explanation that once the Geth/Quarian alliance is formed the Geth introduced a safeguard into the Crucible design that means they aren't affected by the blast. The Protheans could also have altered the Crucible based on the research at Ilos to only use the Mass Relays as a delivery system and not have them destroyed in the process.

No star-child, no faulty logic, decisions taken into account, varied endings, Harbinger and EMS playing a bigger role.    
      

Modifié par thor_viking, 17 avril 2012 - 12:46 .


#6531
NetAndy

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1) Rewrite the whole part on Earth, after reaper's laser, it does not make sense
2) Allow Shepard to be indoctrinated and saved by his/her squadmates
3) Avoid using circular logic, introducing deus ex machina or contradicting the rest of the trilogy
 3a) kill organics to save organics
 3b) Starchild and its options
 3c) Control is impossible, Destroy synthetics is nonsense (geth can save quarians, EDI is no longer evil Rogue VI), Synergy (what about diversity?)
4) Allow player to achieve some kind of happy ending (if he or she has high EMS)  where Shepard and his/her LI survive etc.
5) Explain "everything" and do not introduce last minute plot holes like Normandy leaving Earth for no reason
6) It could be quite useful to read how ending of ME should look like and how it should not look like before ME3 was released
7) There are lot of alternative real endings already and some of them are quite good. What about the best alternative ending contest where 3 best authors will cooperate and make better alternative endings reflecting important choises (curing genophage, releasing rachni, resolving Geth-Quarian conflict...)

#6532
dakphillips

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1. Show more war assets in play during the battle to retake earth.
2. Find a way to let us know why the Normandy is fleeing, and how our death run squad members got back to the Normandy.
3. Clean up the Anderson-TIM conversation right before making the choice. I was confused as to why Shepard shot Anderson in the torso...the occasional black waves on the screen made me think for a second that Shep was being controlled, but that doesn't appear to be the case if we are to believe the Catalyst when he says TIM was under their control (implying Shep is not).
4. Let Shepard actually have a conversation with the Catalyst. It made no sense to me that he would make it all this way then just nod his head and pick a color.

I'd prefer to just take the star child out or give him allot of dialogue to explain the cycle and the need for the reapers. Seeing as how this cycles AI culture is friendly to and allied with my Shepard, it really felt like just accepting the Catalysts logic completely invalidated the background of the Geth and the entire Rannoch mission (as I got them to cooperate).

#6533
thewhitemorpheus

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I know people here are using this mainly for changing the endings to ME3, but there are some missions in ME3 that are bugged up. One in particular stands out like a sore thumb. Sure it only affects war assets by 100, but still I like to have a storyline that is not full of bugs (literally! LOL).

When I played my Shepard character in ME1 I chose to kill the Rachni Queen. Now once in ME3 with my original Shepard imported from ME1 through ME2 (beat it with that same import), I hear from Shepard's lips that he LET THE RACHNI QUEEN LIVE. What the heck!? I killed her and I know it! MAJOR PLOT BUG there!
Is there going to be a DLC to fix this rather MASSIVE Mass Effect story error? I mean at least an alternate mission where Grunt is involved and not the Rachni since I wiped them off the face of my story?

#6534
Momiji.mii

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I'd like to thank Bioware for a truly amazing game! I was very pleased with most of what I've experienced of the game so far (currently halfway through my second playthrough), but I'd like to add some feedback about Thanes romance which I felt could need some extra love. ;)

I thought most of his and femsheps dialogue was very well written and dignified, much like their romance played out in ME2. I especially Ioved that Thane kept calling my femshep "Siha", even after they broke up. But I would have liked to see a little more romance specific interaction between them, wether they broke up or not, to make the scenes with Thane feel different from a Shepard that didn't romance our loveable drell assassin.

Having your lover die has such a huge impact on the player (at least it did on me), and the situation would surely benefit from more interaction both prior and after the conclusion of the Citadel mission. Due to where Thane's "big moment" happens, we get less time with him in the game, or so it felt to me at least. Perhaps a romanced Thane and femshep could have had a romantic dinner or a date prior to the Tuchanka mission which, like the other romances later, would have triggered the paramour achievement. The complete lack of achievement made it feel as if Thane's romance wasn't valued as much as the other ME3 romances. I get that Thane wouldn't want his Siha to stay alone, mourning him forever, but it would have been nice to have the option to do so and still get the achievement.

I would also encourage the writers to put in mentions from the squad about Thane's passing in ambient dialogue as well as dialogue triggered by talking to the other squaddies. As it happened, my femshep came from Thane's deathbed to her ship, only to be met by Garrus at the "death board" where he went on to say how good it was that they didn't have to add another name to the board (if the VS survived the Citadel conclusion). Only Thane's name had just been added! I get that this is probably just an unfortunate overlook on your part, but when I was playing, it made me so sad because his comment really underscored the feeling that a femshep who loses her lover really doesn't get any support from her squad at all and has to mourn Thane privately.

Modifié par Momiji.mii, 18 avril 2012 - 08:20 .


#6535
VA_FyreHeart

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First off, I want to say how much I love Bioware. They are the only company for which I categorically pre-order their games. Not even Halo gets that much love from me. Mass Effect is on my "favorite games of all time" list, and ME3 was an outstanding game right up to the sprint to the Citadel.

Most of this has been written before, so I'll just add my "totally agree" vote:

1.) War assets - Many of us...logically expected war assets to appear
either in game or in cutscenes during the take back of Earth.
VAFH: I envisioned epic battles fighting alongside Geth/Krogan/Rachni.
I expected skittering Rachni feet beside me in the rush to the Citadel beam.
Pretty disappointing that all the work I did unifying the galaxy was just a footnote
in the EMS computer.

4.) Our main issues lie with the God-Child. We don't see his logic.
VAFH: The Quarian/Geth relationship disproves his logic, even if
you don't negotiate peace between them. He asserts "created will
rise up against creator", but the Quarians attacked the Geth. If you
negotiate peace, his reasoning is even more invalid.

5.) The ending consequences for Shepard come down to three shades of
death, and the mass relays destroyed in all of them. While
there may be an underlying philisophical discussion...this is
far overshadowed by the very immediate practical problem(s)
VAFH: "Three shades of death" - I can't say it better than that. Also,
the defining characteristic of a Space Opera, of which ME is one, is
a galaxy-spanning empire. Destroying the mass relays removes ME from
that sub-genre and effectively destroys its entire universe. (Though
I assume the Prothean mass relay on Ilos survived.)

7.) Closure. We'd be perfectly fine if it could be a bittersweet view of
all we lost, but also at what we still had.
VAFH: THAT is what bittersweet means. The provided endings were almost completely bitter.

8.) The cut scenes were 80% the same. There really isn't a way to not be unhappy about that.
VAFH: Well said. Changing color scheme and which characters appear doth
not a new cutscene make.

And now one area where I part ways with the rest of the fans...

3.) The section where you sprint towards the beam of light and Harbinger
attacks...
VAFH: Disagree here. How is it he survived a similar attack on Rannoch(?),
dodged several beams in the sprint to the Citadel, and yet his luck finally runs
out just shy of success? I get it that Shepard needs to be removed from galactic
events, but Shepard getting hit by the Reaper beam is the beginning of
the downhill spiral for me. TIM admitting his error and shooting himself and Anderson's
death dialogue were both poignant moments, but they were breaths of fresh air in an otherwise
suffocating ending.

Modifié par VA_FyreHeart, 17 avril 2012 - 07:36 .


#6536
Flubberlub

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Personally I would have wanted a central reaper processor on the citadel... Maybe even ghostly images of all that we have lost. Perhaps a reaper soul of some kind would have been interesting.
Harbinger was a needed confrontation - all roads seemed to lead us there.
I think that the star child was a great idea. It just needed more thought and an introduction or hints during the story. The Illusive Man's indoctrinated look was astounding. I couldn't stop thinking "look what he's become"
I also really wanted to disagree with the star child, much like many others.
More options due to the choices you make and your assets would have been amazing. I needed to feel like what I had done has made a major difference on the final result- through all games.
Survival and happiness need to be options, no matter how difficult the circumstances must be.
A failure option is also a must for seemingly quite obvious reasons.
Keep what we've already got, just tweak and add too as necessary.

#6537
Festilence

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First of all, I want to say that the Mass Effect series overall is an incredible story, the choices and their effects are perfectly and superbly done and everything is unique and tied in perfectly, until the bit after that Beam from Harbinger turns everything to White.  The ending is fascinating but is in my opinion flawed.

The following is my opinion on most of the things that happen from that moment and where I think further clarification on events are a necessity to feel truly satisfied that everything, at least mostly is or could make sense:

1. The descriptions over the Radio by Anderson when you are in the Citadel.  They don't appear to make sense.  In particular, he explains that he found a Walkway, which, based on what happens afterwards, enables him to get to the Control Panel.  Yet, when Sheperd arrives in the area where the Control Panel is located, there is only one walkway that leads to the area and that is the way Sheperd came, but Anderson got to the Control Panel at least 30 seconds before Sheperd did?

The sequence that follows with Sheperd, Anderson and The Illusive Man however is brilliant and makes perfect sense.

2. The Catalyst sequence is so full of flaw and lack of choice it is unreal.  Like many I think you should be able to challenge what it is saying much more and this could've been used to get a further explanation as to the definite and likely implications of the choices.  Obviously it makes sense that every choice has to have some massive sacrificial (or just plain negative) consequence(s) as a result of choosing any of them, but it feels completely unrealistic that there isn't an option where some form of both Organic and Synthetic Life could be preserved.  If, for example, I could do that with the Quarians and the Geth, how is the Crucible so flawed that it can't do the same? How and why is Synthesis the only way of getting close to making this a reality?

3. The Origins of the Catalyst and the Citadel seem to be left unexplained.  The Origins of the Citadel in particularly desperately needs clarification, seeing as the ending pretty much contradicts the explanation of it throughout the rest of the story?  If it existed before the Protheans, how did it begin?

4. The Normandy and its crew (or at least some of it) trying to escape the blast of the Crucible.  Is there a reason for this other than no matter what you do or the choices you make, Joker and the crew become cowards?

Modifié par Festilence, 17 avril 2012 - 07:51 .


#6538
Honkomedes

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if it's true that Synthetics always will destroy all Organic life, i would like to know why the catalyst and the reapers didn't already?

looks like a paradox to me.

Hope you get the point although my bad english :blink:.

#6539
Captain Scruff N7

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  First of all, i'd like to say that i'm really impressed by Bioware's willingness to cooperate with their fans in order to help us reach closure in our personal journey as Commander Shepard. It shows a lot of class on their part. Now, I firmly believe that the Indoctrination Theory is correct and the final moments of the game (after being incapacitated by Harbinger) are Shepard battling indoctrination inside of his mind. If the DLC were to validate this theory or rectify the plot holes in some other way, that would be great. To me, the Indoctrination Theory is the only thing that seems to explain the gaping plot holes such as Joker fleeing the battle and squad members who were on Earth exiting the Normandy in the closing cinematic. Also, maybe a liiiitttttlllleeeee more added on to the Miranda romance? Not to be picky, :D I just felt like that particular romance was neglected and I know a lot of other Miranda romancers would agree. I think that a bonus romance scene would be cool addition to the closing of the game.
  In closing, i'd like to thank Casey Hudson, Drew Karpyshyn, and Mac Walters for giving me some of the best video game expiernces of my life and I wish Bioware the best of luck in their future titles. Despite the controversial ending, Mass Effect 3 blew me away. Thanks for reading.
 

#6540
PrimeOfValor

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Add a LI scene reunting with shepard depending on the ending the player's decision.

#6541
Insane_Ivan

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I am sure it was posted But I didn't see it nonetheless a good YouTube Video for you guys at Bioware to look over. These are some of the reasons we are pissed.

(10 Reasons We Hate Mass Effect 3's Ending)


-Hold The Line

-Insane_Ivan

#6542
kalamity116

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Insane_Ivan wrote...

I am sure it was posted But I didn't see it nonetheless a good YouTube Video for you guys at Bioware to look over. These are some of the reasons we are pissed.

(10 Reasons We Hate Mass Effect 3's Ending)


-Hold The Line

-Insane_Ivan


^This

#6543
Ileron

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I'm one of those "unhappy" (to be kind) for the ending, that, I think, destroys everything we (but especially the producers) have done in this last 100 hours of beautiful gameplay. So I say this: if the indoctrination theory is not going to be used (and I think that this theory is exactly what we are all expecting to see realized) and Bioware guys are going to keep this ending as the real one adding just more cinematic to explain it, wouldn't you like it to be slightly changed in order to give us a wider variety? I attach down here my thoughts, that I developed some time ago. They are meant to give us a 10 almost completely different endings with a few changes at the ending we already have.

At this link (http://social.biowar...2&poll_id=29101) it is reported that a guy called DenionSlayer has had a brilliant idea to add a fourth ending to ME trilogy, idea that I’ve developed further to create a new, amazing spectrum of endings that, I think, fits perfectly with the entire trilogy soul (not like the ones we were proposed).
Everything DeinonSlayer said is perfect for a quick change, but I’d rather have a more radical one -- let’s say I would change everything since Shepard gets blasted onwards -- which now I explain.
Let’s start with Shepard and TIM’s final face to face. Assuming TIM can really control Shepard’s mind, Shepard’s willpower should be strong enough to allow him to resist and prevent him from shooting Anderson. I mean, when I bought this game I knew this was a battle against the Reapers and not a ride among rainbows and butterflies, but this scene is completely meaningless for 2 reasons:
1) Through a high rating of paragon/renegade points in ME2 Shep can resist Morinth’s mind control (and her control is really strong if her power is Dominion, which allows her to turn an enemy into a friend for a small amount of time). Now Shep has gone even far beyond that point, so it is logic to assume that his determination should be able to shield him, at least partially.
2) TIM got the technology that allowed him to control other minds from the Reapers, studying the indoctrination process. So, if he was able to create such a technology, why the Reapers (who are 1000 times more advanced than us, using his words) would not possess it? For, if they would, the entire ME trilogy would stop to exist (the Sovereign would get to the Citadel without the Geth’s help and would force people inside the Tower to open the Relay in order to begin the invasion -- end of the game). Moreover indoctrination process destroys the will of the subject and THIS DOESN’T HAPPEN TO SHEPARD!
Returning to the previous point, a wonderful change would be this:
1) TIM explains that thanks to the Reapers tech he’s been able to project a field around him that interferes with brain waves of people, forcing them to submit to himself. He has gone further, however, and has learnt how to focalize such a field against a single target, or a couple of them (in our case Shep and Anderson). This would be a modification of the technology that would be useless for the Reapers, which need to control hundreds or thousands of minds at the same time and so they need the maximum dispersion, but is useful for him.
2) Shepard asks him how he reached the Citadel. TIM answers that he is no more human, thus he has walked along London’s streets without being attacked from husks and co., even without being forced to interfere with their thoughts. This explains how he has been able to avoid both the slaughter that took place inside the Citadel and the horde of creatures infesting the Earth and would make us understand why he arrives exactly in that moment: he had to wait until Shepard dealt with the Reaper warden.
3) The face to face goes on with the same choices already given to us until the moment TIM wants Shep to shoot Anderson. Then there must be given us the chance to resist him, thanks to a simultaneous paragon or renegade action. If you haven’t collect the max of the points of one column and you choose that action, you fail. But if you have reached the maximum you can resist. Shep falls on his knees because of the effort, TIM gets angry and forces Shepard to shot Anderson again. Second action, you must be quicker than before to press the right button in time. Shepard gets up, and tells TIM he hasn’t a complete control over him. TIM gets angrier and angrier, forces your arm towards Anderson. Third paragon/renegade action. Shepard resists him and points his gun towards TIM. With his last forces he shoots TIM, but he misses the target (or doesn’t cause him much damage) and falls on his knees again. TIM says he has lost, but Anderson hits him at his head from behind: TIM had forgotten his presence. However TIM is human no more and he does not lose consciousness. He takes his gun and sais they are both dead, but Shep talks to him and makes him realize he is a fool to believe to be able to control the Reapers when he hasn’t been able to control them both.
4) TIM finally understands that Shep’s right and commits suicide. However, if Anderson has to die for some transcendental reason that only Bioware’s writing team knows and you have been able to spare his life so far, TIM can shoot him now before killing himself.
5) Shepard and Anderson receive Hackett’s call: the Crucible doesn’t work. They go to the terminal together and from there they are brought to the top of the Citadel in front of the Catalyst, that makes them his final offer: destroy, control or synthetize the Reapers with organic life. And here it comes DeinonSlayer solution.
6) Anderson wants to destroy them, the Catalyst, instead, wants the control or synthesis path (it could be added, as well, that the Catalyst chose the dead child’s form in order to evoke inside Shepard an emotional conflict that would push him towards the decision to spare the Reapers and thus the AI).
7) Here the player can choose to listen to one of them and attempt to end this war as he wishes or to let the battle rage on until or the Reapers or the organic life forces are destroyed. Moreover, having Anderson alive can give Shepard the choice to die in the attempt to bring peace once again or let his friend die instead of him.
8) The variety of endings now allowed is the following:
a) Shepard chooses to destroy the Reapers and let Anderson fly away with the Normandy. Organic life forces retreat through the Relay and Shepard sacrifices himself. But there’s only one problem: the Guardian hadn’t told him that this would have brought to the destruction of all the relays, whose explosions unleash the same energy of a supernova (as it is said in the DLC “The Arrival”, source http://www.gamefront...ns-are-right/4/). This way the Guardian has ensured many millions or billions of years of order before new organic forms would bring chaos to the galaxy. This is one of the tragic endings. The last scene is the Normandy reached by the shock and destroyed.
B) Shepard lets Anderson destroy the relay. The outcome is the same.
c) Shepard chooses to control the reapers, and dies in doing so. While he sacrifices, a video shows his LI, his friends, the dead child and other people before the Reapers gets submitted. This explosion only affects the Sol system, but all the Reapers there stop the battle and admiral Hackett is reached by a message in which they submit to him (if Shepard has chosen the renegade path) or to the new Council yet to come (paragon path) to bring peace to the galaxy. Meanwhile, many of them leave the Sol system to spread their new programming to all the other Reapers.
d) Anderson tries to control them, and dies in doing so. While he sacrifices, a video shows Kahlee Sanders, his soldiers and friends. Then there’s the same video of Admiral Hackett and the Reapers.
e) Even if it was probably meant to be the “happy ending”, I think the synthesis one should be taken away, in fact it is not realistic, and realism was one of the major goals of this saga. However, assuming it will be kept, Shepard dies in the attempt -- same video mentioned before --, then the Reapers stop their attack and admiral Hackett is reached by a message in which they say that they are going to bring the Crucible in every solar system in order to spread the synthesis (it should be better to avoid the destruction of all the relays for the reason I have mentioned in point “a” and for it would stock many million soldiers inside the Sol system, preventing them from being able to come back home and thus condemning them to live -- and probably die in the following war -- inside a harvested system with no food or resources of any kind).
f) Anderson dies in the attempt to synthetize organic and synthetic life. Same videos mentioned before.
g) Firs variation of DeinonSlayer’s genial idea. Millions of soldiers die in the attempt to restore peace and stop the Reapers and only if you have gathered enough assets your army is victorious. Meanwhile, the Guardian tries to convince you that you have to choose among its offers. Here you have to resist its temptations and Anderson beliefs that the war must be stopped immediately once and for all. If the alliance of organic life form triumphs and you haven’t convinced the Guardian that there can be peace among organic and synthetic life, he destroys the Citadel and all the relays for the reason explained at point “a”. Another tragic ending.
h) Same scenery then before, but the Guardian is convinced. He chooses to launch a signal through the web of relays that will disable all the Reapers. Happy ending, everyone’s safe, except for the millions of soldiers dead in battle. Final video in which Shepard returns to the Normandy together with Anderson and then they go to Earth to take the other companions back.
i) Third variation of DeinonSlayer’s genial idea. The Reapers destroys organic’s fleet and the Guardian is not convinced. Shepard and Anderson gets killed when overwhelming Reapers’ troops gets them. Tragic ending.
l) Fourth variation of DeinonSlayer’s genial idea. The Reapers triumph, but the Guardian is convinced. He sends a signal to its fleet and to all the other Reapers in the galaxy to order them to stop the harvest.
So we could have 10 deep endings instead of 3 extremely poor. If you like this, here’s the link of the poll I did: http://social.biowar...62/polls/30113/
Maybe if we can make Bioware notice this someone will decide to use one or two of this ideas to create something better! What do you think?

#6544
Blazerer

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Personally I am against any ending with space-jesus in it.

1) he has no base, no character development, no justified reason to exist other than a cheap plot twist

2) A being of that magnitude would have gone over every option time after time again (don't forget he has the computable power of several thousand of reapers, each millions upon millions of run-time programs. He would not have chosen this course if he really thought it could be this easy.

He knows the Quarians and Geth have made peace. So if his opinion could be changed, he would have done so far before the talk with shepard.

I very much like the control option, and the reapers being a weapon of peace. something as messed up large as a reaper can hardly be secretively used

Modifié par Blazerer, 18 avril 2012 - 11:25 .


#6545
Extra-Planetal

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I personally don't want a happy/golden/sunshine and happiness ending. What I want is a ending where the Reapers win. I feel the outcome that is most lacking in Mass Effect 3 is one where the Reapers manage to wipe out the fleet, destroy the catalyst or manage to indoctrinate a important character (Udina was a missed opportunity).

I feel go with indoctrination theory for existing endings, have Shepard dug out of the rubble if the player got that ending (and only if he got that one), have him go to the Citadel, reach to control station and be greeted by Harbinger where he then explains why the reapers reaped.

Have Harbinger then open a view port giving Shepard a view of how the Reapers wipe out the fleets with Harbinger explaining that the Crucible and Earth was nothing but a trap.

He then says some more things before he stops speaking to Shepard and his voice is then replaced by the footsteps of some husks coming to capture you (they could even be Shepard's squadmembers for added effect!)

You then see a montage of cinematics dealing with the deaths of all the main characters ending it where the Reapers exit through the Citadel relay with the screen fading to black.

The credits then roll and at the end of the credits you see a scene where either a Yahg or Raloi unearth and activate one of Liara's data recorders...

This would be the worst case ending

Short summary of over possibilities from worst to best:
1 - Reaper success, no after credit scene, Shepard has to fight indoctrinated squadmates

2 - Reaper success, no after credit scene

3 - Reaper success, data-device unearthed in next cycle

4 - Reaper success, Crucible revealed to be time machine. Shepard either transported to prevent Reaper creation by altering time stream (go with notion of time will sort itself out in the end) or transported to future to warn next cycle (former Renegade, latter Paragon)

5 - Reaper success, Crucible revealed, Shepard can choose to go forward or back in time.

6 - Reaper success, Crucible revealed, Shepard gets choice, can go with squadmembers he took with on last mission

7 - Reaper success, Crucible revealed, Shepard gets choice, can take entire Normandy with

8 - Reapers tacticly retreat in fight (full readiness). Crucible revealed, choice on who to send isn't Shepard's choice. Game fades with screen fading to black as Shepard and LI await whatever would happen

9 - Reapers nearly wiped out in fight, same as 7 but with added choice of sacrificing relays and Citadel to send Reapers forward in time (this and ending 10 I personally think shouldn't exist, but others may want it. If they do they must be nearly impossible to get)

10 - Reapers simply defeated in battle. Everyone happy.

This would be what I do if I was Bioware to fix it. And on people going "but they said no endings will be added", you are forgetting they already lied to use once, so anything is possible.

Notes on time travel - travelling forward in time is possible, you just need immense amounts of energy. Backward creates issues so the endings involving going backwards could be left out.

#6546
George Costanza

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There's lots of really good ideas in here. Most of them are the sorts of thing I was expecting the end of the game to actually be like.

#6547
Huojin

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I will repeatedly post this until someone sorts it out:

FIX IT SO I DON'T HAVE TO PLAY MULTIPLAYER TO UNLOCK THE ONLY DIFFERENT ENDING.

#6548
Erathsmedor

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Huojin wrote...

I will repeatedly post this until someone sorts it out:

FIX IT SO I DON'T HAVE TO PLAY MULTIPLAYER TO UNLOCK THE ONLY DIFFERENT ENDING.


What different endings? Are you really this upset over not getting a green explosion to go with your red and blue ones?

#6549
Huojin

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If you play MP you get an actual different scene to your SP game.
If you play SP alone, you just get different colours.

It's not much, but I think I have a right to be damn pissed off that they will punish me for not playing MP by removing an aspect of the SP story.

#6550
Xellith

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By "actual different scene" - you mean that 10 second clip of shepard taking a breath in the destroy ending?