Extra-Planetal wrote...
I personally don't want a happy/golden/sunshine and happiness ending. What I want is a ending where the Reapers win. I feel the outcome that is most lacking in Mass Effect 3 is one where the Reapers manage to wipe out the fleet, destroy the catalyst or manage to indoctrinate a important character (Udina was a missed opportunity).
I feel go with indoctrination theory for existing endings, have Shepard dug out of the rubble if the player got that ending (and only if he got that one), have him go to the Citadel, reach to control station and be greeted by Harbinger where he then explains why the reapers reaped.
Have Harbinger then open a view port giving Shepard a view of how the Reapers wipe out the fleets with Harbinger explaining that the Crucible and Earth was nothing but a trap.
He then says some more things before he stops speaking to Shepard and his voice is then replaced by the footsteps of some husks coming to capture you (they could even be Shepard's squadmembers for added effect!)
You then see a montage of cinematics dealing with the deaths of all the main characters ending it where the Reapers exit through the Citadel relay with the screen fading to black.
The credits then roll and at the end of the credits you see a scene where either a Yahg or Raloi unearth and activate one of Liara's data recorders...
This would be the worst case ending
Short summary of over possibilities from worst to best:
1 - Reaper success, no after credit scene, Shepard has to fight indoctrinated squadmates
2 - Reaper success, no after credit scene
3 - Reaper success, data-device unearthed in next cycle
4 - Reaper success, Crucible revealed to be time machine. Shepard either transported to prevent Reaper creation by altering time stream (go with notion of time will sort itself out in the end) or transported to future to warn next cycle (former Renegade, latter Paragon)
5 - Reaper success, Crucible revealed, Shepard can choose to go forward or back in time.
6 - Reaper success, Crucible revealed, Shepard gets choice, can go with squadmembers he took with on last mission
7 - Reaper success, Crucible revealed, Shepard gets choice, can take entire Normandy with
8 - Reapers tacticly retreat in fight (full readiness). Crucible revealed, choice on who to send isn't Shepard's choice. Game fades with screen fading to black as Shepard and LI await whatever would happen
9 - Reapers nearly wiped out in fight, same as 7 but with added choice of sacrificing relays and Citadel to send Reapers forward in time (this and ending 10 I personally think shouldn't exist, but others may want it. If they do they must be nearly impossible to get)
10 - Reapers simply defeated in battle. Everyone happy.
This would be what I do if I was Bioware to fix it. And on people going "but they said no endings will be added", you are forgetting they already lied to use once, so anything is possible.
Notes on time travel - travelling forward in time is possible, you just need immense amounts of energy. Backward creates issues so the endings involving going backwards could be left out.
I totally agree! Here is another example of excellent idea coming from a devoted fan!Bioware, please, listen to us! It would be much simple to create a 1 hour long (free) dlc based on the indoctrination theory to complete one of the most beautiful series of all the times than trying to fix this mess only with some cinematic! You disappointed us once, if you'll do it again I fear it will be much worse for you, and it would be a shame that the same software house that gave birth to baldur's gate (to which I didn't played, but of which I heard wonders), kotor, jade empire, dragon age: origins, mass effect 1, 2 and the first 25-30 hours of mass effect 3 ended up like this!





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