Modifié par hornedfrog87, 21 avril 2012 - 12:18 .
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#6601
Posté 21 avril 2012 - 12:16
#6602
Posté 21 avril 2012 - 07:18
I totally agree with that video, it is exactly how I feel about ending...no dialogue with starchild, no logic, large plot holes, everyone dies in long term and three options that make no sense...
#6603
Posté 21 avril 2012 - 09:21
1. Journal that tracks quest progress. I had to play with a sheet of paper and write down all the side quests items I found, so that I will not waste fuel and time on going to the same planet again and scan for things I already have.
2. Adjustable FOV option. I would love to play with FOV set on 90 or 95 instead of 70. I play on xbox360 because my pc can't handle ME3, so I'm unable to use mods that let you change FOV. My Shepard is too close to the screen and it bothers me, I have to convince myself that it is not that bad. If there would be an option to set FOV higher that 70 it would be real improvement to the experience in my opinion.
3. Option for weapon holstering. I used that feature a lot in previous ME games, and it let me feel that gameplay isn't only about shooting stuff, but let me have this exploration feel. Environments are atmospheric and epic and I would really like to just stand there for coupple seconds and gasp watching the world around me, just like Shepard at the beginning when he and Anderson are getting out of the building and Shepard stands there silent for seconds and just watches the attatck, and then the gameplay starts. I had moments like this in previous games, and these moments are memorable for me; when I put my weapons back, and just stand, watching the sky and thinking about galaxy, my role in this, and stuff like that (or just admire the view) for a moment, and then move on with the mission. I could do it without looking at the sky through the barrel of my gun. Right now I can't. It takes away the exploration feel, which I enjoyed a lot. It is a detail, but details like this made ME great for me. Plus being able to rotate camera around my character is a cool thing and I miss it too. I understand that there are people who doesn't care about weapon holstering, so you could make it as an option, for example in controller layout, so that people could choose if the want back button to be quicksave or holstering. Dear Santa, please. I meant - Bioware.
#6604
Posté 21 avril 2012 - 10:12
Dark energy has the two clearly defined primary properties of affecting mass and inertia. As a secondary side effect, dark energy has an effect on gravity.
The Crucible is effectively a giant dark energy capacitor, and the Citadel is the focusing lens.
Dark energy cannot transmute matter. It cannot turn organic cells into metallic elements. Therefore, the Crucible cannot turn organic cells into metallic elements. Therefore, Synthesis is impossible.
Even if we handwave that away, there's more problems. Organizing circuitry in an organic body requires physics-breaking impossibilities like knowing where and how fast sub-atomic particles are moving *at the same time*. It requires literal omniscience, literally knowing *everything* about the galaxy, to decide what is organic and what is synthetic, transmute and organize atoms into functional circuitry in organic beings, decide on and implement organic elements in purely synthetic platforms, and do so in a fraction of time that is by necessity immeasurably small as the wave propagates.
Let's not forget the local release of radiation that accompanies changing atoms of one element into atoms of another element. Instant cancer for all organic life.
Again, Synthesis is impossible.
The ONLY way to explain it is "It's magic." And this isn't a "wizards in space" kind of game, it's military space opera with very strong science fiction influences. And in that genre, with a solid grounding in physics, Synthesis is impossible.
Remove Synthesis from the possible endings. Remove it completely. It does not belong in Mass Effect.
#6605
Posté 21 avril 2012 - 10:18
However, it absolutely needs to be *shown* that it is an unreliable narrator. Shepard's meek acceptance of everything the little ***t says is a signal to the player that it's supposed to be a reliable source of information.
CHANGE THAT. If you're really dedicated to keeping the little ***t, make it clear by dialog that it is unreliable. Shepard *must* challenge its assumptions and its statements.
Modifié par StarcloudSWG, 21 avril 2012 - 10:18 .
#6606
Posté 21 avril 2012 - 11:46
#6607
Posté 21 avril 2012 - 12:47
RetakeMe3
#6608
Posté 21 avril 2012 - 01:03
How about Mass Effect 3-2 and wrap things up properly.
#6609
Posté 21 avril 2012 - 02:09
#6610
Posté 21 avril 2012 - 03:05
a great post, I have to say. congratulationsGraius wrote...
I didn't blog about it, but I did expand on what I said before, and it's in the other thread.
Modifié par carabaldo75, 21 avril 2012 - 03:06 .
#6611
Posté 21 avril 2012 - 04:45
thoughts on the gameas a whole:
less killing more talking
better journal
more player input during dialogue
Ending
let me finish the game along side my crew mates and LI dont let shepard die alone infact id rather not have him die at all
Modifié par element eater, 21 avril 2012 - 04:47 .
#6612
Posté 21 avril 2012 - 06:55
#6613
Posté 21 avril 2012 - 07:47
Is this for another DLC that will somehow make the experience of ME3 better?
Will the ME3 game be changed in any way?
Is there a ME4 on the cards (how would that even be possible??)
And if any of these are in fact on the cards how will the fans get there hands on it?
Is this a case of 'tell us how to fix our product so that we can charge you for the fix' ?
#6614
Posté 22 avril 2012 - 01:14
I am all in on the whole "change-the-ending" ****storm Bioware is getting but besides that I also have some other change suggestions....
- Please alter the uniforms of C-Sec so they are different from the Alliance uniforms.
- Please give NPCs some more Headgear to use. (C-Sec and Soldiers - Berrets, helmets etc.)
- Please give the two marines who come aboard the Normandy along with Hackett rifles instead of sidearms.
- Please release some Armors sets for Shepard that looks more military and less like a race driver. Like Andersons uniform or Vegas armor.
These are my minor requests besides the ending. Please change this because this wouldn't be too hard (All assets are created and just need to be rearanged) and it would give the game a push to be more real....
PLEASEPLEASEPLEASE........Christmas is coming so show a heart BioWare
DLC-Suggestions
- Please make a DLC where we can take back OMEGA
- Please make a DLC that shows the fight for Arcturus station
- Please make a DLC that gives us at least one new station to harbour (I like the Citadel but I would like to have another base with people on it, shops, etc...)
- Please make a DLC were you experience the ugly face of war (whatever that means -> You know, more dirty and nasty stuff, black markets, suffering soldiers, frontline experience)
- Please make a DLC with some more and unique Side missions (Like in ME2)
- Please make a DLC with Vehicles (Yes plural.....I want the Mako and the Hoover-Tank)
- Please make a DLC where I can see the building-site of the Cruicible (possible Arcturus station) and where I can walk on another Alliance ship (Like the Harbinger in KOTOR 2)
- Please make a DLC with a strategic minigame to put my War Assets to use.
- Please make a DLC where I can choose a group of 4-5 random soldiers on away team missions exchange for one hench.
I already payed about 90 EUR (app.110 USD) for my ME3 CE + DLC and additional Stuff)
Gladly I will hand over another 90 EUR FOR MY COMPLETE WISHLIST!!! (But the ending DLC should be for free)
I can see the Dollar signs in Casey Hudson's and John Riccitiello's eyes.
So please Santa I believe in you. MERRY CHRISTMAS
Modifié par chemieali, 22 avril 2012 - 01:20 .
#6615
Posté 22 avril 2012 - 01:17
#6616
Posté 22 avril 2012 - 03:55
This character provides too many questions than answers and also has no real build-up and simply appears at the end and confuses us with his "logic". To have the Citadel as the catalyst was fine on it's own and there was no need for the twist reveal of a new character. Shepard has no more reason to believe him than Luke has to beleieve that the Emperor is his better. War assets and gameplay through out the series must be vital for the game's outcome and closure.
If Shepard HAS to die, fine, it's very Arthurian, but I would like to know that the bitter-sweet is more "everything will be ok/uncertain, but right now, we're free as are our children and our children's children. Thanks to Shepard"
Something like that.
#6617
Posté 22 avril 2012 - 04:00
Are you, as developers and publishers content that Mass Effect is going to go down as a punchline?
Because that's what it will be remembered as, sadly.
I mean, it already is a punchline (new memes and all that), but that's it's legacy. Sure, there are those that are satisfied with the ending, but I don't know of anyone who professed any sort of love for it, like people have for Baldur's Gate, KOTOR, Jade Empire, Dragon Age, and the Mass Effects before the third installment.
But now, and the future, Mass Effect will be remembered by most as a punchline, because while there's no evidence of people loving it, there sure is evidence of people hating it, and they are not going to let people forget. The outcry was enough to make mainstream, non-gaming media, and for all future games with "bad endings", the question will be asked "Was it as bad as Mass Effect's?" or the statement will be made, "The ending is bad, but not as bad as Mass Effect's was."
Are you guys at Bioware happy with that legacy?
#6618
Posté 22 avril 2012 - 06:14
Chrome N wrote...
Cohesion wrote...
WeAreLegionWTF wrote...
AndrastesGrace wrote...
Blazerer wrote...
nuff said, sorry for the pyramid-IT- wrote...
-IT- wrote...
thor_viking wrote...
For what it's worth this is a proposed endgame put together based on numerous great ideas from the forums. I believe this is much more satisfying, removes plot holes and makes your decisions matter a whole lot more without completely changing the last mission. Like I said this is based off ideas from other posters so I claim no credit.
To start we obviously need to see more of our war assets in action. During the fight through no-mans land there should be cutscenes depicting Asari commando's setting up biotic shields, krogan fighting rachni, geths working alongside quarians etc.
Once we reach the beam and Harbinger arrives this is where the new ending would come into play.
1) Shepard's team charges towards the beam but they are blasted by Harbinger.
2) Anderson picks up a shellshocked Shepard and they continue towards the beam.
3) The two squad mates are already there and hold off Reaper forces whilst Shepard and Anderson enter the Citadel.
4) Inside they find Illusive Man who is attempting to control the Reapers.
5) TIM uses his new powers to make Shepard wound Anderson.
a) If collector base saved: TIM is too strong and Shepard is made to finish off Anderson.
Shepard forced to watch as TIM attempts to control the Reapers.
It fails and he dies, breaking the hold over Shepard.
If collector base destroyed: Shepard resists TIM and spares Anderson.
A wounded Anderson shoots TIM in the side, breaking the hold over Shepard.
Shepard can shoot TIM or talk him into suicide.
Shepard and Anderson share their final conversation.
6) Shepard opens the Citadel and Hackett docks the crucible.
7) Harbinger takes over TIM's corpse and tries to convince Shepard that resistance is futile.
8) Shepard must fight off an indoctrination attempt in his dream (by shooting the kid? mwahaha)
9) Shepard resists and at this point can learn the reason why the Reapers are attacking.
(Or not if the mystery works better.)
a) Harbinger explains that as organic life grows so do the levels of dark energy. These energy levels are causing the
galaxy to die as evidenced by the sun on Haestrum. The Reapers cull organic life to keep the energy levels safe
and preserve the harvested genetic material within themselves. By resisting the Reapers Shepard is actually
dooming the entire galaxy.
New game plus mode would reveal the real reason. The Reapers are the ones causing the rise in dark energy.
They have been trying to solve the problem by harvesting organics and using the genetic material to adapt their
own evolution. The only way to stop dark energy levels rising is to destroy the Reapers.
10) The Normandy has landed at the base of the Citadel beam and is dropping off the rest of the squad as
reinforcements.
11) Harbinger offers to spare Shepard's squad and Earth until the next cycle if they give up now.
a) Shepard agrees so the Reapers leave Earth and harvest the rest of the galaxy before heading back to dark
space. The End.
Shepard refuses so Harbinger attacks the Normandy. Squad mates could die based on previous choices.
12) Shepard prepares the Crucible to fire which will destroy all Reaper technology.
13) Harbinger leaves Earth and heads towards the Citadel. The allied fleet attempts to hold him off.
a) 25% EMS: Fleet fails to slow down Harbinger who reaches the Crucible and destroys it. The entire galaxy falls to
the Reapers. The End.
50% EMS: Fleet struggles to hold off Harbinger. Hackett is forced to activate the Crucible early in an unsafe
state. The blast kills the Reapers but also Hackett, Shepard and badly damages Earth. The End.
c) 75% EMS: Fleet holds off Harbinger long enough for the Crucible to charge completely. Someone must stay
behind to ensure it goes off safely. Hackett or Shepard can decide to sacrifice themselves. Crucible
detonates correctly and kills the Reapers. The End.
d) 100% EMS: Fleet holds Harbinger at bay. Crucible charges completely and countdown begins allowing Shepard
and Hackett to evacuate. Crucible detonates safely and kills the Reapers. The End.
14) Epilogue scenes which reflect the choices you made.
There could be an explanation that once the Geth/Quarian alliance is formed the Geth introduced a safeguard into the Crucible design that means they aren't affected by the blast. The Protheans could also have altered the Crucible based on the research at Ilos to only use the Mass Relays as a delivery system and not have them destroyed in the process.
No star-child, no faulty logic, decisions taken into account, varied endings, Harbinger and EMS playing a bigger role.
THIS!!!
YES THIS!!!
THIS THIS THIS THIS THIS!!!!!!!
THIS
This! A thousand times, this!
Oh, and seeing a character model for Tali unmasked somewhere would be nice, too. Her little memento doesn't quite cut it with this particular gamer so a little effort on that part would be nice.
THIS
THIS!! PLEASE!! Pretty plesae with cherries on top!
#6619
Posté 22 avril 2012 - 10:48
#6620
Posté 22 avril 2012 - 10:57
#6621
Posté 22 avril 2012 - 11:11
- Please, make things better for us Single Players
- Please, fix the journal
- Please, more gameplay DLC (even for us, Single Players)
- Please, then add more dialogue (meaning, not auto-dialogue)
- Please, then also add more side quest (not fetch quest , thx ;-)
- Please, please, please, use the forums as well. Not Twitter only
(well, I could go on but I think people already have posted a lot of my thoughts - and I admit, I haven't read this whole thread, but I will read at least as much as possible)
Modifié par OldSwede, 22 avril 2012 - 11:39 .
#6622
Posté 22 avril 2012 - 01:04
If this has already been mentioned somewhere can anyone please point me in the direction of the post??
Much appreciated
#6623
Posté 22 avril 2012 - 02:04
Remember the heroic theme songs of ME (Mass effect theme) and ME2 (Suicide mission)? Those gave the games a strong sense of heroism; facing down the unknown... the storm... And fighting it to the last... I mean, ME3 was successful in creating strong emotional scenarios, in fact I was really touched by some. (e.g. "Shepard Commander, Help us!" - Legion) However I found that ME and ME2 had the stronger air of an epic, especially in terms of music. Clint Mansell did a great job in the emotional piano pieces, but I preferred Jack Wall's and Sam Hulick's original themes. If 'suicide mission', 'Mass effect theme' or a remake of them were to be played in the extended cut DLC, I think that would make a lot of people happy.
Modifié par Ka-nan, 22 avril 2012 - 02:04 .
#6624
Posté 22 avril 2012 - 02:35
Tell that to Paid for fanboy Colin Moriarty. At least this guy gets the fact the endings suck an can't be extended apon. Because, if you extend the ending, it will become an extended s***y ending that makes no sense.DEADLINE2000 wrote...
SolidisusSnake1 wrote...
This video explains everything wrong with the ending, everyone should just repost it:
What someone shouting at the cam mmmm very pro not
#6625
Posté 22 avril 2012 - 06:13
thor_viking wrote...
For what it's worth this is a proposed endgame put together based on numerous great ideas from the forums. I believe this is much more satisfying, removes plot holes and makes your decisions matter a whole lot more without completely changing the last mission. Like I said this is based off ideas from other posters so I claim no credit.
To start we obviously need to see more of our war assets in action. During the fight through no-mans land there should be cutscenes depicting Asari commando's setting up biotic shields, krogan fighting rachni, geths working alongside quarians etc.
Once we reach the beam and Harbinger arrives this is where the new ending would come into play.
1) Shepard's team charges towards the beam but they are blasted by Harbinger.
2) Anderson picks up a shellshocked Shepard and they continue towards the beam.
3) The two squad mates are already there and hold off Reaper forces whilst Shepard and Anderson enter the Citadel.
4) Inside they find Illusive Man who is attempting to control the Reapers.
5) TIM uses his new powers to make Shepard wound Anderson.
a) If collector base saved: TIM is too strong and Shepard is made to finish off Anderson.
Shepard forced to watch as TIM attempts to control the Reapers.
It fails and he dies, breaking the hold over Shepard.
If collector base destroyed: Shepard resists TIM and spares Anderson.
A wounded Anderson shoots TIM in the side, breaking the hold over Shepard.
Shepard can shoot TIM or talk him into suicide.
Shepard and Anderson share their final conversation.
6) Shepard opens the Citadel and Hackett docks the crucible.
7) Harbinger takes over TIM's corpse and tries to convince Shepard that resistance is futile.
8) Shepard must fight off an indoctrination attempt in his dream (by shooting the kid? mwahaha)
9) Shepard resists and at this point can learn the reason why the Reapers are attacking.
(Or not if the mystery works better.)
a) Harbinger explains that as organic life grows so do the levels of dark energy. These energy levels are causing the
galaxy to die as evidenced by the sun on Haestrum. The Reapers cull organic life to keep the energy levels safe
and preserve the harvested genetic material within themselves. By resisting the Reapers Shepard is actually
dooming the entire galaxy.
New game plus mode would reveal the real reason. The Reapers are the ones causing the rise in dark energy.
They have been trying to solve the problem by harvesting organics and using the genetic material to adapt their
own evolution. The only way to stop dark energy levels rising is to destroy the Reapers.
10) The Normandy has landed at the base of the Citadel beam and is dropping off the rest of the squad as
reinforcements.
11) Harbinger offers to spare Shepard's squad and Earth until the next cycle if they give up now.
a) Shepard agrees so the Reapers leave Earth and harvest the rest of the galaxy before heading back to dark
space. The End.
Shepard refuses so Harbinger attacks the Normandy. Squad mates could die based on previous choices.
12) Shepard prepares the Crucible to fire which will destroy all Reaper technology.
13) Harbinger leaves Earth and heads towards the Citadel. The allied fleet attempts to hold him off.
a) 25% EMS: Fleet fails to slow down Harbinger who reaches the Crucible and destroys it. The entire galaxy falls to
the Reapers. The End.
50% EMS: Fleet struggles to hold off Harbinger. Hackett is forced to activate the Crucible early in an unsafe
state. The blast kills the Reapers but also Hackett, Shepard and badly damages Earth. The End.
c) 75% EMS: Fleet holds off Harbinger long enough for the Crucible to charge completely. Someone must stay
behind to ensure it goes off safely. Hackett or Shepard can decide to sacrifice themselves. Crucible
detonates correctly and kills the Reapers. The End.
d) 100% EMS: Fleet holds Harbinger at bay. Crucible charges completely and countdown begins allowing Shepard
and Hackett to evacuate. Crucible detonates safely and kills the Reapers. The End.
14) Epilogue scenes which reflect the choices you made.
There could be an explanation that once the Geth/Quarian alliance is formed the Geth introduced a safeguard into the Crucible design that means they aren't affected by the blast. The Protheans could also have altered the Crucible based on the research at Ilos to only use the Mass Relays as a delivery system and not have them destroyed in the process.
No star-child, no faulty logic, decisions taken into account, varied endings, Harbinger and EMS playing a bigger role.
Please, for the love of god, this! BioWare, I hope you still read this thread..





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