Anyway, my positive/negative feedback summarised as succinctly as I could manage:
Liked:
Companion interactions (between each other).
Tense mission parameters & design keeping the pressure on.
Javik - the slightly sarcastic way he delivers every line, especially Thessia, and yet warms up through the game is extremely well done.
Mods on weapons & weapon variety.
The Citadel actually feeling like the Citadel again.
All major ME1 & ME2 NPCs making an appearance.
Scoring - Leaving Earth, View of Palaven, Creation, Fleets Arrive are all excellent pieces. The remainder, so-so, but still good.
Pretty much all of the Krogan & Quarian/Geth sequences of missions.
Few loading screens and no Mission Complete screens.
Much more fun enemies & AI variety.
Grunt coming out from the Rachni when loyal. Loved that sort of moment, where you felt he was going to die, and just at the last second doesn't.
Disliked:
Facial Import, facial redesign problems - Continuity is so incredibly important. Not only having my Shepard look exactly like the same Shepard as seen in ME1 & ME2, but the other NPCs of the game looking similar. Ashley & Kaidan were ok, Anderson just about the same look, but some like Kelly Chambers just look different.
Intro - no exposition, no hint as to what Shepard has been doing the last six months; there is an implicit assumption that people have read the comic - this diverges significantly from the rest of the game which goes out of its way to ram ME1 & ME2 events into players' minds even if they know them by heart.
Animations & Lipsync - Something very wrong in some dialogue e.g. the opening sequences prior to leaving Eart where Shepard & Anderson just look wrong, unnatural. Traynor bends her neck in ways that just aren't physically possible. This persists through a lot of the game in little irritating ways. Why change what worked extremely well in ME2 (ok, running was a bit off, but nothing like this bad)?
The journal just never seems to work properly. As a mission tracker it's terrible. It never updates when I obtain items, nor tells me where I might like to drop them off. All I end up doing is wandering the Citadel, looking for map hints and usable people that might take stuff.
Multiplayer - To clarify, I like the concept, it's just all wrong in terms of execution details. Revamp the UI and fix the bugs and it'll be great. My more detailed review over in the review thread explains more.
Fleet & ground battle participation in Priority: Earth - The entire focus of the game is on the giant ME3 version of the ME2 suicide mission, and yet throughout the vast majority of Priority: Earth, nothing changes, no other races are seen in combat; there is no sense of fulfilment of that task. That segment needed to be longer with some real 'retaking' of Earth. It didn't scale to the same sense of achievement as the ME2 suicide mission.
Too few companion (especially LI) interactions - I miss Ashley quoting poetry at me, Thane's deep explanations of Drell culture, Garrus' heart-to-hearts over the way to do things. Most ME2 squadmates had 6-7 conversations through the game, romances more so. Kaidan/Ashley had been gone an entire game and yet when back, they seem... distant. Heck, Miranda, Jacob, and Thane are all love interests that get minimal or zero interaction.
Lack of dialogue options - A significant amount of the time people just keep talking; contrast with ME1 where nearly every dialogue goes to a wheel with three or more options almost immediately. This causes significant sense of railroading and it ceases to feel like 'your Shepard'. Two options at best on a few occasions was a real kick in the teeth to the actual point of the game.
Virtually no Paragon/Renegade interactions. No idea why these vanished most of the time.
Side-missions that turned out to be thirty seconds of scanning. Lazy, lazy, lazy.
Running around the ship just to find people had no new dialogue, and it never being clear why or when new dialogue would turn up.
Just where did all that dark energy MacGuffin go from ME2?
Lack of heroic music except in certain places. As I said above, I liked the scoring, but music defines a lot of how people react & play in games, and there needed to be more rousing themes and heroic overtures, preferably to match an heroic story, finale, and ending credits (hint). The final sets of music were just depressing.
Different game modes - Really? Why try and make ME3 more like something it isn't? The entire value of the ME series had been that it blended shooter, sci-fi, and RPG together, and you want to take parts of that away? I just don't understand the value this brings given the effort it must have taken to split the game up.
Ending - well, I think people have made that one pretty clear. I would like closure, my intelligence not insulted, and preferably a way to have, if not a happy ending, then at least one where life struggles on, following Shepard's example for the last three games. Please for the love of all that is holy clarify whether he/she is alive. Blue children optional extra for bonus points. Above all else, I want to end ME3 feeling like I did at ME1, where I wanted to go make another character immediately, instead of viewing that as a pointless exercise in futility. Diversity in endings, as promised.
Modifié par Grammarye, 22 avril 2012 - 08:41 .





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