zarnk567 wrote...
"Our quotation pyramid shall blot out the sun!"
Then we shall post in the shade.
zarnk567 wrote...
"Our quotation pyramid shall blot out the sun!"
Modifié par cindercatz, 24 avril 2012 - 06:51 .
Zuka999 wrote...
thor_viking wrote...
For what it's worth this is a proposed endgame put together based on numerous great ideas from the forums. I believe this is much more satisfying, removes plot holes and makes your decisions matter a whole lot more without completely changing the last mission. Like I said this is based off ideas from other posters so I claim no credit.
To start we obviously need to see more of our war assets in action. During the fight through no-mans land there should be cutscenes depicting Asari commando's setting up biotic shields, krogan fighting rachni, geths working alongside quarians etc.
Please, for the love of god, this! BioWare, I hope you still read this thread..
Aristobulus500 wrote...
On the other hand, the dream
sequences were one of the worst parts of the game and really failed to
be meaningful at all. They were just a slog to get through so you could
see the rest of the game, and they weren't emotional or moving at all,
because you had no connection to the kid and he meant nothing to you.
It's not a coincidence that most people report the only part of the dreams that actually did disturb them was the voices of the crewmembers they had come to know and love, whispering to them.
To that end, I definitely say that Liara should've been included. First of all, the thing you must keep in mind is that this is a nightmare - it's supposed
to be disturbing, not just to Shepard, but to the player as well. the
player needs to be just as horrified and just as shocked as Shepard is,
and just as glad to wake up from it, not because he's ****ing bored by
the monotone but because it was really ****ing unpleasant and
disturbing.
So, now that I've set the tone, let me describe how
the dreams could've been done well - at least, I think so. First of all,
scrap the useless ****ing kid. Keep the whispers of the dead. Change
the location from a forest you don't recognize - have it be places
familiar to the player - the Citadel, Illium, etc. Except as you wander
around it, it's distorted in strange ways - it appears off. Discolored,
or just warped, or parts of it lead to where it shouldn't.
If you
want to keep Shepard chasing after a figure - change it up as the
dreams progress. The first dream, he's chasing the shadow of the one
killed on Vermire, before seeing them exploded by a bomb in front of his
face.
The second, it's Mordin. If Shepard let Mordin cure the
Genophage, Mordin just burns up in front of him like how the kid usually
does in the original game. If Shepard killed Mordin, however,
then Mordin is riddled with bullets and is just hurling accusations at
Shep and asking him "why?" before he burns up. If Mordin didn't make it
to ME3, I guess you can replace it with Padok Wiks.
The third and final nightmare? Go all out. This should be the most disturbing. It needs
to focus around the LI though. Here's the thing, in the original game,
the final nightmare has all the same flaws the other dreams do, except
it's even worse because it's just out of place and inappropriate -
Shepard goes from an emotional romance/sex scene with his lover, to that
nightmare, then back to reality with his LI. The LI has nothing to do
with them though, it just doesn't fit.
To stay with the theme, it
should. Not to mention Shep's LI is going to be one of the characters
most significant to Shep and the most powerful nightmare should regard
them. So, in this dream, Shep is...say, the Citadel. Maybe the council
chambers, or just some twisting halls of the wards. Doesn't really
matter - but throughout this dream, he should be chasing after his LI.
I'm gonna ruin with Liara for the sake of it, but the concept applies to
whoever the LI is. So, he sees Liara, and runs toward her, but as he
gets closer, Reaper forces appear and push her away.
Shepard
follows them, and you hear the sounds of Liara fighting with them. At
first it sounds like she's holding her own, but then things start to get
worse and it sounds like she's being overwhelmed. Shepard catches up
just in time to see her get taken down - but not killed - and a Banshee
is picking up her battered - but still conscious and awake - body.
Shepard gets blocked by a few cannibals or marauders or husks - basic
Reaper forces, as the Banshee carries Liara off.
While you fight
off these few forces, you hear Liara weakly protesting, perhaps
apologizing to Shepard, or telling him to leave while he still can.
After you defeat the the troops, Shepard catches up to the Banshee just
in time to see it impale Liara, and toss her aside. Shepard has to fight
the banshee, and because it's a dream, it's set to die easily so it's
not a hard fight or something. Shep runs over to Liara, and she's still
barely alive...but she's losing a ton of blood from various wounds,
especially the wound from the Banshee, and worst of all, she's turning
into a banshee. Her eyes are black, she looks up at Shepard, and pleads
with him to end it before she fully transforms and turns against him.
Then
Shepard wakes up, and looks over at Liara sleeping beside him -
perfectly fine. Now, isn't that more fitting, more powerful, more
moving, than the garbage we got? I think this would do a much better job
of showing off the horrors of the war Shep is involved in, too, and the
worst case scenarios the war could bring about, on Shepard and the
people he cares about, personally. I think this would actually be a
scene disturbing and moving to the player, too, not just Shepard.
In
fact that's exactly why I suggest it. I, personally, would not in the
slightest enjoy going through it. I would hate it, it would be painful. But that's the point. It's a nightmare. If I'm not disturbed, it's not doing its' job right.
Aside
from actually being a nightmare, this also has the benefit of being
coherent and consistent with the rest of the scenes - all 3 scenes would
be centered around his LI, instead of going from LI -> No LI
-> LI.
Eclipse merc wrote...
Zuka999 wrote...
thor_viking wrote...
For what it's worth this is a proposed endgame put together based on numerous great ideas from the forums. I believe this is much more satisfying, removes plot holes and makes your decisions matter a whole lot more without completely changing the last mission. Like I said this is based off ideas from other posters so I claim no credit.
To start we obviously need to see more of our war assets in action. During the fight through no-mans land there should be cutscenes depicting Asari commando's setting up biotic shields, krogan fighting rachni, geths working alongside quarians etc.
Please, for the love of god, this! BioWare, I hope you still read this thread..
Yes, please!
Modifié par Dnayew, 24 avril 2012 - 03:31 .
Modifié par My nick rules, 25 avril 2012 - 08:08 .
Modifié par WarBeagle01, 25 avril 2012 - 01:58 .
MrGone wrote...
Figure out a way to make the Collector Base and Rachni Queen decisions matter.
Here's my idea for the Rachni Queen. Even if you totally disagree, I think it informs you as to fact that the change should be NOTICABLE. A few war assets is meaningless.
Also agree with what someone said above me. An opening with a trial would be much improved. MUCH, much improved.
Modifié par Jianni, 25 avril 2012 - 02:19 .