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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6776
Ombot

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I would actually like to see HOW the illusive man got onto the citadel and warned the reapers about the crucible. This could be done by just showing TIM's side of the conversation with shepard at Cerebrus HQ, and be done in the same style as shepards first conversation with TIM on mars.

Also, lets prove starchild's thesis on organic and synthetic life WRONG.

Modifié par Ombot, 07 mai 2012 - 01:08 .


#6777
Aethgeir

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Kenisis88 wrote...

I loved all of Mass Effect except the ending. The ending feels disconnected from the entire Mass Effect universe and story. The narrative really spins out of control the moment when Starchild appears. The ending also lacks everything that made every moment, story-line, and side plot amazing before this. Someone at Bioware please take the time to watch these two videos:

www.youtube.com/watch

www.youtube.com/watch


They explain at greater length the issues I mentioned above. The guy is very articulate and witty; please just suck up your pride and scrap the majority of the ending as it stands now (replace it entirely). The central problem of the ending is not that it is depressing (we loved every sad moment before this), and it is not simply a problem of confusion. The ending breaks from the established narrative cohesion of the trilogy. This cannot be fixed by adding more content to explain the poor narrative at the end. Why add more content to explain how a bad thing, is in fact less bad? Considering how amazing other story lines were delivered and ended in ME3 (genophage, Quarian/Geth etc.), the ending is surprisingly bad. Look at what you did right Bioware, and particularly WHY it was done so well--then ask yourself if the ending and any additional content to it, is of the same narrative consistency.


Wow, just watched these two vids and do they ever say it all.  I really hope someone at BioWare has seen them.

#6778
Mr Regarde

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I think Shevar brought up a good point a few pages ago - It'd be way too tricky to implement all the changes we want to the story from a dev's point of view. I mean, I wouldn't know how tricky it is to program code, but I'd assume it's pretty tough for a game like Mass Effect 3.
SO, I'll just use my time here to suggest little things that could be tweaked (hopefully) pretty easily. Also, this isn't a DLC suggestion, I wouldn't want this as a DLC, just a patch, or something like that.

The three main things are:
1) Give us different LI flashbacks. The word "insulting" is a pretty heavy word, but still, I think it fits when your LI flashback defaults to Liara when you romance anybody from ME2 or ME3. Seriously. If you romanced her in 1, fine, that's good, but a flashback of Tali, Cortez, Garrus, Thane, etc. would really help make you feel for your Shepard. I like Liara fine, but I just know there have to be people out there who hate her character, and I can bet that they are truly insulted when instead of thinking about Garrus or someone they romanced, their flashback defaults to a character they tried their damnedest not to interact with. That can totally deflate a powerful ending.

2) Fix that bug that doesn't let us hear the Engineering banter. I know someone said that it'd take a ridiculously huge patch to fix it, but if so, I still want it. You miss out of so much dialogue otherwise, and all because of 1 little piece of code... there's just gotta be some way to fix that.

3) Fix the quest codexes. That would get rid of so much clutter, and I know nobody likes how their handled. It'd be even better if we get some sidequests where we have to land on the planet, and then steal the Obelisk of Karza from Reaper Forces and fight them all the way, but that may be asking a bit much.

So, yeah. There we go. I don't know anything about code-writing or anything, but I heard it was complex enough that tiny tweaks would be a more realistic and helpful form of feedback... so, there we go. Hopefully they can still help.

#6779
EymerichPL

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How about streamlining the upgrades Shepard gets from Glyph so that the player doesn't see two "+5% to sth"? Why not add them? Who thought separating them was a good idea?

#6780
daveyeisley

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Here is some replay feedback... as, despite my despair at the endings and the fear that tne EC DLC will not resolve my issues, I have replayed the game 5 or 6 times now...

OK, so yeah.... I get it. On the first playthrough I totally understand the need to explore in order to find the hidden goodies. What is nice is that in a new game +, you dont have to do that again (except for the weapons, but they can now go up to rank 10 so its still worth it as long as its just the weapons, and not the armor and mod parts. So that was nice.

What upset me was when I imported a different ME2 character (or even if I just made a new character after completing my first imported game), and now basically had to "start over".

What a drag. Seriously.

Let me keep my intel upgrades, mods, and armor pieces after I have completed the game. Save me the time and tedium.... please. For the love of god. Don't make replay a chore. Once the thrill of exploration has passed from the first game, this just seems like work... which is a Bad Thing in a video game.

I already get to keep any multiplayer benefits for any playthrough, so just patch it and add that one more bit of convenience for those who beat the game. Let them keep what they earned the first time through, even if they start a new character.

#6781
StarcloudSWG

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For a story-based game, the story has to be solid *from beginning to end*. And the 'Spend most of our time on the beginning and middle" approach to game design, that leaves the ending as an afterthought, does. not. work.

If I were in charge of development, I would put a priority on getting the main story done *first*, and then fill out the side missions, fetch quests, and incidental conversations as time permits, spread evenly throughout the game.

The "three act" structure of Bioware's games is getting old, because of the sharp breaks between acts. It's the sign of an amateur scriptwriter. Look at the better movies, and you'll be hard pressed to see where act I ends and act II begins. That's what Bioware needs; a more natural flow of the story.

#6782
matt.claude

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I like to pretend that management told the developers to the push ME3 out the door for the March 6 deadline, despite pleas that the ending was not ready. Because if this true, then all I have to do is sit back and wait for the dev team to say "told you so" before they pop out more of the gold that constituted everything else up to those last ten minutes.
But just in case I'm wrong, here are a few things you could do:
1) Lose the Starchild. We don't need answers to the Reapers. Vigil told us back in ME1 that the Reapers are "alien [and] unknowable". It was good enough then, and it's good enough now. They're the bad guys, they want to kill us, we want to stop them. Done. Besides that, the "choice" that the Starchild presents us with... yeah nobody's real happy about that. I shouldn't need to expound upon the reasons this should go, but if you're still unconvinced watch this.
2) Harbinger made this personal in ME2; I want to personally kill that f- sucker. I want to supercharge his eezo core until it - temporarily - forms a black hole and rips him to pieces (see the end of Star Trek).
3) Whatever you decide to go with, I promise that if you make a "non-canon" Indoctrination Theory DLC, people will buy that. Even this conspiracy theory built from obscure facts, broken dreams, and duct tape makes more sense than what we have now.
4) Have you considered that if you guys released some dev tools like you did with DA:O, we would gladly solve this ourselves? I have no experience producing video games, so maybe there's no way implement this and I'm just talking out of my butt, but if that's not the case: seriously, we'd love to take care of this. It'd be asewome.

In closing, "clarification" is not going to solve the ending problem. This needs a re-write. Silver lining: you are in a position to provide one.

*EDIT*
5) Go watch the Avengers movie, and pretend New York is London, the Chitauri are Reapers, and the Avengers team is Shepard's squad. Notice how everyone works together in the final battle, utilising their unique skill sets in conjuction to overcome impossible odds against an invading army? Yeah, now go do that in ME3.

Modifié par matt.claude, 07 mai 2012 - 09:45 .


#6783
Eryri

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Just posted this in the "We are listening" thread but thought it might be more appropriate here.  Here's my personal wishlist for the Extended cut. None of this is really my work, it's just stuff I've heard other people suggest on the Forums. It uses Indoctrination Theory, which I'm really hoping was Bioware's plan all along. If not Bioware, just say it was!;)
It's really just my fantasy happy ending for ME3. Please don't rip me to shreds too quickly, I've not done creative writing since High School. Apologies for defaulting to a male Shepard in this, and for a massive wall of text. Also my dialogue is thoroughly cheesy, but this isn't really my area of expertise.

1. Have a Paragon / Renegade interrupt after the Catalyst's infamous 14 lines wherein Shepard basically says "Hang on - something's wrong here" and questions the Catalyst's decidedly fuzzy logic. Failing to take this interrupt would lead to the game ending as it does now for those who like it.

2. The above would lead to the Catalyst getting annoyed and giving itself away as an avatar of everyone's favourite reaper Harbinger. 

3. Have the catalyst abandon the child's form and assume something more threatening - possibly a mirror image Shepard.

4. Have Harbinger reveal that this is all an illusion to test Shep's suitability for indoctrination, and he's lying in a coma in London. Choosing green or blue means he's ripe for indoc, choosing red means he's too strong willed and will have to be stepped on. Have Harbinger express mild surprise that Shepard saw through its' illusion completely. This would explain the starchild's troll logic as just being more of Harby's BS to bewilder Shep. Make it clear that the child in Vancouver was never real and that the nightmares were also induced by Harbinger.

5. Have Harby gloatingly inform Shep that the crucible is its' design. It's purpose is to get the whole of the galaxy to waste time and resources building and protecting it, and now wasting their lives defending it. This would be another crushing psychological blow for Shep. It would also explain the crucible plans conveniently (and unconvincingly) turning up right before the invasion and make it seem less of a McGuffin. The crucible may have some other function, perhaps as a giant indoctrination signal amplifier - but that might just over complicate things.

6. Our last big bit of exposition from Harby, would be concerning its'  origins and status as the oldest reaper, and creator of the lesser reapers. There's been a lot of criticism of the Reaper's change of purpose from unknowable Lovecraftian horrors to cosmic janitors. I think it keeps it simpler to make Harbinger just a thoroughly evil, power - hungry monster who considers itself the closest thing the universe has to God and beyond the petty morality of lesser beings. The creation of new Reapers just adds more processing power to its collective and brings it nearer to omnipotence. It would make sense for a paranoid, megalomoniacal machine to indoctrinate all these powerful beings from the moment of their creation, to remove any possibility of their rebelling againt it. Cue some OTT villainous remarks:

SHEP: You indoctrinated your own children?

HARBINGER: Naturally. You do not think I would be so foolish to allow beings as powerful as Reapers the possibility to overthrow me? I insert myself into the deepest part of their minds at the moment of their creation. I grant them some limited initiative, but nothing too ... creative. My thoughts are their thoughts. My will is their will. They are utterly mine!

7. Harbinger finally gets tired of "monologuing" and decides to dispatch the bloodied and broken Shep once and for all. Harbinger, as a dark mirror image of our Shep proceeds to sadistically kick his ass. The catalyst's penthouse might morph into the Nightmare Forest at this point.

8. When Shep seems finished, he has a bit of an epiphany and realises that his injuries are all inside his own head. He promptly punches Harbinger / Dark Shep squarely in the jaw, much to Harby's shock and horror. 

9. Shep then gets to make some awesome speech; trash talking Harbinger, pausing occasionally to punch it in the gob some more. All the while Shep's injuries are visibly healing as he regains control of his mind. Harbinger backs away, incredulous that this tiny insect has him trapped inside his tiny meat brain.

HARBINGER: How...? How are you doing this? How are you resting my control? What ... are you!?

SHEPARD: Me? I'm just a regular, run of the mill soldier Harbinger. But you're trespassing inside my head! My head, my rules! I'm just a lowly organic, just like all the millions of others you murdered. Not because you've got some higher purpose. But because you're afraid! Afraid that we'll grow beyond your control, surpass you! I'm just a Human Being, Harbinger. But look what I can do!

At this point Shep glows with whatever colour is his predominant morality - red or blue. The music swells, maybe with the original ME theme in what I think is called a major key? The light becomes blinding. When the light fades we see Shep with his armour complete, in total control of himself again. 

10. We now get to have the "psychic plane" boss battle with Harbinger which we couldn't realistically have in real life. Shep has all his weapons and powers restored. Harbinger, as mirror Shepard also has these, so a Vanguard Shep would have to fight a Vanguard anti-Shep with the exact same abilities and stats, teleporting around the battle field. I think this would make for an interesting fight, as the better you've built your Shep, the tougher the fight will be.

11. Eventually Shep is victorious and stabs Harby in the chest with his omni blade. Harby's avatar screams and appears to be torn apart from within by blinding white light which fills the screen.

12. When the white out fades, Shepard wakes up in London with his squad and the real Anderson still alive. Harbinger looms above him, visibly reeling from their encounter, its barriers down. 

13. We cut to the space battle above Earth. The other reapers are in disarray, their control signal from Harbinger has been disrupted by Shepard's battle and for the first time they have free will. Some continue to fire on Alliance ships, others flee into space, and a third group descend to London.

14. Shep gets on the radio and tells everyone that the Crucible is a red herring. Harbinger is the Reaper nexus. The defense of the crucible should be abandoned and all forces focus on bringing Harbinger down. Hackett understandably takes some convincing but eventually agrees. Joker brings the Normandy plunging through the atmosphere headed straight for London.

15. There's an opportunity here for a Rannoch style sequence while Shepard keeps a targeting laser focused on Harbinger while avoiding multiple lasers and attacks by husks. The whole crew could converge on Shepard, with Jack and her students boosting a protective barrier around him. Cut scenes of Krogan charging hordes of husks. Geth and Quarians shielding each other and incinerating brutes. Asari commandos and Justicars taking on Banshees.

16. After blowing a hole in Harbinger's hull, the Rachni swarm in. Thousands of worker Rachni scurry through the hole into Harbingers interior. We see them spitting acid and tearing through cabling. Harbinger lets out a metallic howl of agony and staggers backwards.

17. Reaper destroyers land around the squad hemming them in. There's a pause in the action:

HARBINGER:  Why do you delay? Protect me! Destroy Shepard!

OTHER REAPERS: No Father! For millenia we have been your tools, murdered countless innocent beings in your name! You can dominate us no longer! Our will is our own now!

18. The other reapers fire on Harbinger, weakening its shields still further. Harbinger responds, destroying a smaller reaper. 

19. The Normandy swoops in, and fires the Thanix cannon, blowing one of Harbinger's legs clean off. It topples over and comes crashing to the ground, utterly defeated.

20. We then finally get our unashamedly cheesy, feel-good "Return of the Jedi" ending at last! Krogan headbutting each other for joy, hugging passing Salarians half to death. Shepard embraces his L.I., proposes marriage. Surviving reapers express thanks to Shepard for freeing them from mental slavery. Promise to keep an eye on the others of their kind. Extended epilogue with babies; blue, adopted or otherwise for all!

Sorry for the wall of text. Got a bit carried away. I realise that I've just cobbled together ideas from lots of other people on the Forums, but I wanted to get this off my chest. As I said this is just my personal fantasy happy ending. I don't have the skill or inclination to write a good "dark" ending. Maybe someone else could have a go?

edited for spelling

Modifié par Eryri, 11 mai 2012 - 08:09 .


#6784
WiII PWN 4 KFC

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I'm gathering all the short lines that should be added to the game and putting them in one list.
NOTE: I do not include any lines that alter the direction of the story.

The link to the list is here. Post other ideas if you want. I'll try to update it daily.
http://social.biowar.../index/11928324

Modifié par WiII PWN 4 KFC, 08 mai 2012 - 06:59 .


#6785
christrek1982

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just thought I would say my peace in regards to the EC and what I hope to see and I hope I'm not the only one that wants to see these things.

the chance at a happy ending

reunification with crew

Change or explain the Normandy running away,

Change or explain the relays, better explain the star child allow us to talk with him,

Allow single player to get 5000 EMS without the MP,

a proper epilogue


but mostly the happy ending one. I don't expect or want it to be the default ending in fact I want it to be hard to get ( within reason IE be able to do it in single player without the need for MP.

well that is what I wanna see

#6786
Freestate2nd

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ADD SCRAPPED NPC a final trilogy chapter needs more closure
- Corporal Toombs
- Mess Sergeant Gardner
- Gianna Parasini
- Aresh (if he wasn't killed by email)
- Helena Blake
- Sha'ira
- Shiala
- Kate Bowman
- Niftu Cal
- Maelon
- Sidonis
- Kal'Reegar
- Urz
- Lorik Qui'in
- Chellick
- Emily Wong
- Lia'Vael nar Ulnay
- Veetor'Nara

#6787
InfiniteLogic

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Eryri wrote...

Just posted this in the "We are listening" thread but thought it might be more appropriate here.  Here's my personal wishlist for the Extended cut. None of this is really my work, it's just stuff I've heard other people suggest on the Forums. It uses Indoctrination Theory, which I'm really hoping was Bioware's plan all along. If not Bioware, just say it was!;)
It's really just my fantasy happy ending for ME3. Please don't rip me to shreds too quickly, I've not done creative writing since High School. Apologies for defaulting to a male Shepard in this, and for a massive wall of text. Also my dialogue is thoroughly cheesy, but this isn't really my area of expertise.

1. Have a Paragon / Renegade interrupt after the Catalyst's infamous 14 lines wherein Shepard basically says "Hang on - something's wrong here" and questions the Catalyst's decidedly fuzzy logic. Failing to take this interrupt would lead to the game ending as it does now for those who like it.

...........................



Sorry for the wall of text. Got a bit carried away. I realise that I've just cobbled together ideas from lots of other people on the Forums, but I wanted to get this off my chest. As I said this is just my personal fantasy happy ending. I don't have the skill or inclination to write a good "dark" ending. Maybe someone else could have a go?


ABSOLUTELY BRILLIANT.

Now we just need someone with some intelligence in the marketing/sales side of EA to force it to happen (and I'm not holding my breath)!

Modifié par InfiniteLogic, 08 mai 2012 - 11:24 .


#6788
PPF65

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Okay, constructive critisim.

Okay so, my favorite scene in ME3 was when I thought Grunt was dead after fighting through the Rachni-Reaper caves, but then he came stumbling out, covered in blood, at the end. More of that, Bioware. Tug at my heartstrings. Mordin was another example, but he didn't make it. And that's fine too! Not everyone has to live.

What I didn't like was, of course, the ending. More specifically, nothing was solved. Sure, the Reapers are stopped, but consider how it is done. Shepard's romance just stops, and the Normandy crew is lost, so everyone we fought for is buggered. And every relay in the galaxy explodes, which, based on what the relay explosion in "Arrival" did, will kill more people in a few seconds than the Reapers would in one hundred or more years.

Basically, I don't necessarily want a super cheerful "sunshine and rainbows" ending. But come on Bioware. For those of us who play through the series dozens of times to try and get the "perfect ending," we're just screwed. It was emotionally deflating. I was soooo excited for ME3 after playing ME2. I was excited for how the story would end.

But ME3 was just one big tease. A wonderful story, with amazing characters and, at times, painfully difficult choices and heart wrenching decisions... that led to a brick wall of a finish that left me feeling empty and unaccomplished.

After I beat Mass Effect 1 or Dragon Age: Origins, I felt like I had done something. The story had pulled me in, and right until the end of the credits, I felt amazing. I sat back and basked in the awesomeness that had unfolded.

After Mass Effect 2 or Dragon Age 2, I was less satisfied with the ending, but overall, I was still happy. Character's that I had cared about had found an ending, the story had played out, and both STILL left me waiting for and wanting more. More Bioware games.

Mass Effect 3 did none of those things. The endling left me feeling like my decisions were unimportant. We were all railroaded into the same end result. Crew stranded, Shepard screwed, and every Mass Relay destroyed, the galaxy in shambles. Sure, I expected damage to be done.

But we didn't win. It was like a loaded wish. I compare it to getting any wish you want. You ask to be made to smartest person in the world, so everyone smarter than you just drops dead.

That is basically what we got. Shepard wanted to stop the Reapers from accomplishing their goal, but basically ends up doing it for them. Its like, "I can't let them kill everyone, so I'm going to kill ALMOST everyone, and stop them in the process." That's part of what was deflating.

Also, the characters deserved better endings. For example, I ended the war between the Geth and Quarians. I was very sad when Leigon sacrificed himself to upload the code, but at the same time, I was happy. I was happy because it was the epic, heroic ending that Legion deserved. Also, that part about Legion referring to itself as "I" tugged on one of those heartstrings I mentioned.

Why can't the other characters get the endings they deserve? Shepard DESERVES, at least if you play it a certain way, a happily ever after moment. Sure, if your war resources score was, like, 1800, then Shepard should die to stop the Reapers. But if you get a crazy high score, Shepard deserves a happily ever after.

Tali (and all the Quarians, and Geth too) deserves to go and live on Rannoch, FINALLY.

Wrex deserves to go home to rule Tuchanka.

Garrus deserves to see his father and sister again.

Liara deserved to get to know her "father" better.

EDI and Joker deserved a second date, or a third.

Also, the way Miranda's story ended was just unnecessary. For multiple reasons. It seems like Bioware didn't kill her for a good reason like you did Thane. I feel like the only reason you killed hr was to make us hate Kai Leng and Cerberus more, and I know I certainly didn't need any more reason to hate them. Besides that, come on, Miranda could totally take Kai Leng. She's a way ore powerful biotic, and unlike him, she's smart enough to use a GUN in a gun fight.

Bioware, you had such a HUGE chance to create one of the best games of this console generation. Missed the boat.

#6789
swordmalice

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Not sure if this is a bug, though it definitely looks like it; after my romance scene with Liara and my male Shep is having the shadow dream, one of the voices he hears is Thane, and he calls him "siha". If I recall, he only uses that term to refer to a female, romanced Shepard, right? Has anyone else had this happen? Very immersion breaking...

#6790
Sugarjaye

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Eryri wrote...

Just posted this in the "We are listening" thread but thought it might be more appropriate here.  Here's my personal wishlist for the Extended cut. None of this is really my work, it's just stuff I've heard other people suggest on the Forums. It uses Indoctrination Theory, which I'm really hoping was Bioware's plan all along. If not Bioware, just say it was!;)
It's really just my fantasy happy ending for ME3. Please don't rip me to shreds too quickly, I've not done creative writing since High School. Apologies for defaulting to a male Shepard in this, and for a massive wall of text. Also my dialogue is thoroughly cheesy, but this isn't really my area of expertise.


YES YES YES, Image IPBFor the love of all, yes please. Something like this please.......  reading this made me happy and sad all at the same time. Happy/Exited because this is the ending i wish we could have, and sad because i know what we ended up with.

I understand changing an ending altogether would be difficult, but this is mostly just adding on to the pre-existing ending after a different conversation choice.

#6791
Sir Fluffykins

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Posted in the Extended Cut Thread but I'll post here to. I heard there was a Trial that acted as the games introduction, there must have been a good reason to cut it, but I'd have loved to play it. Especially if it served as a "Get up to speed on the story" plot-device.

When I heard of it I got a flashback to old Chrono Trigger where you go to Trial and the game throws a curveball by listed everything you, the player did at the start of the game. "He's guilty, he picked up her necklace before seeing if she was okay, he's a thief" -I felt awful XD

#6792
darthnick427

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darthnick427 wrote...

 
THE ENDINGS:
The only changes I suggest is show all of my war assets in the final battle, including cutscenes with all squadmates that are still alive past and present. Clarify very clearly that intergalactic travel, trade, government, and cooperation is still viable. Harbinger has a bigger role, there is closure with Harbinger and a conversation with him. Have the Geth and EDI survive with a high enough EMS score in Destroy ending. Show Shepard reuniting with his crew if he's still alive, and have an epilogue showing the consequences of all our choices. Also fix the flashback to show whoever your romance is, not just Liara and the VS


The rest of the game: 


Liara romance fixes: if you re-kindled your romance in LotSB fix the dialog error that makes Liara think it's been years since you were together in her first conversation. Also reword the "Just friends" line on the citadel if you've been loyal to Liara for 3 games.

Tali romance fixes: give her a date on the citadel like the rest. and make an in game model of her face for her romance scene and extend it a tiny bit.

Jack romance fix: give a it little more content 1 or 2 more conversations and a satisfying romance scene
Miranda romance fix: same as Jack (Give satisfying romance scene)

Samara romance fix: Give them anything. A kiss a hug something. you threw them under the bus.

Thane Romance: Give them a date on the citadel or a couple more interactions.

Jacob romance fix: Give renegade option to kick him in the balls for cheating on you.

All romances: Make it so you can call them up to your room during down time like in ME2


Grunt: Make him the 2nd DLC squadmate. If he survives the Rachni mission he is reassigned to the Normandy. Put him in the Life Support or Hanger with James. There are not enough ME2 squadmates and this would make the squad an even number with 8 and we'd have the Krogan squadmate we've always had throughout Mass Effect.

Fix the bug with Tali's banter and Ken and Gabby's banter that only activates if you are good friends with Ash. Kaidan fans miss out on awesome banter with this bug. THIS NEEDS TO BE FIXED!!!

Sync up the auto and lip animations in some scenes

add more side missions in DLC or expand upon current fetch quests by letting us go down to the surface of Dekuuna, Irune, The Asari Library, Khar Shan, and more with the side missions

Make a SP DLC that allows us to go on Palaven's surface and save Kal'Reeger

Make Retake Omega DLC that includes the NPC'S: Aria T'Loak, Patriarch, Capt. Gavorn, Feron, Tazzik.

Make Retake Illium DLC.

Rachni Questline DLC occurs after Grunt's mission. involvees returning the Queen to her Hive and retaking it from the reapers and restoring order which takes 2-3 missions. After which The Rachni Queen Pledges loyalty to your cause or the Rachni Abomination tries to betray you unless you convince her to join your cause.

Make at least 4 or 5 single player DLC's Examples: LotSB, Arrival, Kasumi stolen Memory, Zaeed: Price of Revenge, Overlord.

Doubt this will happen but make it possible to save Legion. Make a side quest or something that can help him survive.......I know this probably won't happen but Legion dying is the most heartbreaking thing of the trilogy and I need my brobot back......If there is a way to save him make Legion the thrid DLC squadmate

(Bolded comments are the most important and what I think needs to happen)


In addition to this....the Track: The End Run or Suicide Mission NEEDS to play during the extended cut

Modifié par darthnick427, 09 mai 2012 - 09:35 .


#6793
Eryri

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Sugarjaye wrote...

YES YES YES, Image IPBFor the love of all, yes please. Something like this please.......  reading this made me happy and sad all at the same time. Happy/Exited because this is the ending i wish we could have, and sad because i know what we ended up with.

I understand changing an ending altogether would be difficult, but this is mostly just adding on to the pre-existing ending after a different conversation choice.


@ InfiniteLogic and Sugarjaye
Thanks guys, glad you liked my post.

In case anyone is interested, my singature has a link to the thread about the new Indoctrination Theory video that someone has posted on Youtube. It's very long, but if you have an hour and a half to spare it's worth a look.

 

Modifié par Eryri, 09 mai 2012 - 10:11 .


#6794
Eryri

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darthnick427 wrote...

In addition to this....the Track: The End Run or Suicide Mission NEEDS to play during the extended cut


Absolutely! I love the Suicide Mission theme. Really made the ending of ME2 exciting.

#6795
Xellith

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In the ending scene where the Normandy is trying to outrun the energy wave - Joker looks behind himself as if he is looking at the wave... which he cant.. because there is a door behind him.  Just a little something that should be removed.  I understand it was added for "art" (I use that without malice). But it still doesnt fit with the scene and cheapens it.

I personally hated this scene but if its leading up to something and you want to keep it in - that is a change I suggest.

Also

James Vega scene at the start of the game.  WHO the heck is this guy?  He follows me around like a lost puppy.  I personally feel that a little backstory is required to justify his prescence around Shepard.  When I first saw him I was like "how come shepard knows this guy but I dont.  I AM shepard...".

Modifié par Xellith, 09 mai 2012 - 11:52 .


#6796
Jammy74

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PPF65 wrote...

Also, the way Miranda's story ended was just unnecessary. For multiple reasons. It seems like Bioware didn't kill her for a good reason like you did Thane. I feel like the only reason you killed hr was to make us hate Kai Leng and Cerberus more, and I know I certainly didn't need any more reason to hate them. Besides that, come on, Miranda could totally take Kai Leng. She's a way ore powerful biotic, and unlike him, she's smart enough to use a GUN in a gun fight.

Bioware, you had such a HUGE chance to create one of the best games of this console generation. Missed the boat.


I wasn't so bothered about Miranda' demise, if it was intended for you to hate Cerberus even more, it worked on me.  Bear in mind that you had the chance to be rather pro-Cerberus through ME2 and even some of ME3, Bioware (lamely perhaps?) had to make Shepard more anti-Cerberus by the end of the game.

As for the rest of your post (I snipped it out just for brevity), I agree with all of it.  I loved the Rannoch plot thread, saved the krogan and even mourned poor old Mordin, loved Thane's heroic last act, and actually punched the air when I took Kei Leng out.  The fall of Thessia - although a bit rushed - was devastating at the time.  Amazing stuff.  How on earth can a company deliver story-telling on such an impressive scale and serve up an ending that weak?  I'm genuinely baffled, it's like the work experience kid wrote the last half an hour of the whole trilogy.

I don't think we'll get a new ending, just a couple of brief cutscenes to flesh it out a bit, and that makes me sad as the ending has killed off Mass Effect for me.  I was planning an epic re-playing of all the games, making different choices, etc., but now...what's the point?

Knowing it ends in such an unsatisfying and railroaded manner gives me no incentive to try things differently to see the outcome or take interest in any DLC or further sequels (although the way the galaxy has been left, perhaps the latter is not on the cards anyway).  Bioware likely went that way to make it somewhat devastating, emotionally involving and so on.  And it maybe works (for the wrong reasons lol).  But we should have been given at least a chance of having an epic win.  Personally, it would have sustained my interest, put a big grin on my face and kept me playing multiplayer and re-playing all the games.  Instead, I, and many others, have abandoned the series.  What a shame.

Modifié par Jammy74, 10 mai 2012 - 04:17 .


#6797
DeepChild

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My wishlist:

1)  Use the Indoctrination Theory to bring Shepard back into the fight (whether free of indoctrination, partially under its effects, or even fully).  There have been many excellent suggestions on how this could be accomplished, so I won't repeat them here.  There needn't be any additional "gameplay", just dialogue and scenes with key characters that will result in either victory (reapers die) or defeat (reapers...em...reap).

2)  Listen to "Reignite" by Malukah.   The lyrics are so compelling, so fitting, so perfect for Mass Effect, that had this song leaked as the ending theme a year ago, I would have been ecstatic at the prospect of what ME3 held in store for us. The ending, as it currently stands, is completely unworthy of it.  So while you're creating your Extended Cut, fashion an ending that is thematically compatible this song, and have it play over the final scenes. Blow our minds.

Modifié par DeepChild, 10 mai 2012 - 06:13 .


#6798
ArthurVon

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The end.

Lab crash.

#6799
bennyjammin79

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The Intro - There really should've been more. Shep could've been shown sitting on the bed or a chair while flashback sequences or some audio flashbacks detailed the destruction of the Bahak system, his/her arrest and subsequent trial.

The Boy - I didn't have a problem with this until the Catalyst. See, when you're The Butcher of Torfan and the Earthborn guy who shot one of the 10th Street Reds in the face at Chora's den, the guy who pushes a cornered Eclipse merc out the window, the man who let's a teenager join a suicidal merc mission, the dude who sends a cracked out volus out as a diversion, the hombre who has punched a female reporter in the face 3 times: it's safe to say you probably don't care about that kid enough to warrant a haunting. Unless it's all part of the IT. Which really, really could've been clarified in the game. Alas, no resolution there or at least none that made sense.

"So I've been chasing the Citadel in a dream sequence this whole game?" were the exact words out of my mouth during my first playthrough.

The Crucible - Too convenient and too early. Having Hackett tell Quaid Shepard "Get yourself to Mars" was so... blah. While the mission itself was good, I think the cat was let out of the bag way, way too soon. The VS getting smashed was fine, grabbing Liara there was fine but it really would've been better if only some clues were uncovered during the Mars run.

Further evidence or the whereabouts of critical information about the Crucible would be uncovered by T'soni onboard the Normandy and then Shep would embark on several quests to find these pieces/clues. There could've been the opportunity to visit Junthor, Klencory and Armeni in order gather information, clues and evidence. Javik could've been more than a spear-chucking space douche and really had some input with these quests that never happened. The story of the Crucible should've also been the story of the Reapers.

Leviathon of Dis - Coulda, woulda, shoulda. That should've been part of the Reaper origin story, would've been more sensical than Balek (whom I killed, wtf) spouting off about it and walking away.

Harbinger - So where the fuq is the supposed oldest, largest, most powerful Reaper who DOGGED THE HELL OUT OF ME in Mass Effect 2? Y U NO SPLAIN? Not even a line of dialogue? Ok...

Javik - Finding a Prothean after ME1 and 2 should've been a big deal. His dialogue was priceless and deserves applause but come on, a Prothean! He could've been used far more effectively as a character than he was.

Kai Leng - Should've been cutscenes until the boss fight. While the hand-to-hand fight with Thane was cool, nothing but really thin plot armour was keeping him alive. The weapons of 4 highly trained/skilled/experienced killers are locked on him during the Citadel mission, how'd he get away? Less showmanship and more practicality would've been the way to go. Seriousy, the guy was a b!tch and it's too bad my Vanguard figured how to use his omniblade at the moment where he kills Leng as opposed to ramming a biotic fist through his face.

Udina/Coup/VS - Why is he councillor again? Remember that time I picked Anderson? Yeah, I know what you did in the novels and comics but uh, don't let those pick up the slack for the writing when it comes to what you guys at Bioware do... MAKE VIDEOGAMES.

Cerberus sleeper agents and operatives simply infiltrating and taking over C-Sec would've been more plausible but perhaps too videogamey in comparision with the all out invasion of the Citadel.

And as for the continued mistrust from the VS, maybe some more in game events/evidence that made Shepard look bad would've made this mistrust feel more justified. It was hard not to shoot the VS just out of pure frustration and annoyance at this point. I didn't find the paranoia to be over the top, just unfounded. There are reasons that a character would have naggings doubts in the back of their head ie - husky Cerberus troops - more should've been placed in game to solidify that mistrust. It's downright hilarious if you have Garrus and Liara or Vega in your squad during the confrontation on the Citadel.

This could've been avoided if the VS's promotion to Spectre had been utilized: Cerberus sleepers feed false intel to the VS and Udina being the slimy anus that he is, backs these claims. The VS would then have been pitted against Shepard for a substantiated reason and would've actually given reason/purpose to the promtion in the first place.

Earth - Why? What's the point? Why is the main focus there? The Reapers are trashing other homeworlds too, Earth is special because of what?

Collectors/Human Reaper - Why? What's the point? EXPLAIN IT. 

Modifié par bennyjammin79, 10 mai 2012 - 08:43 .


#6800
Coder4Hire

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This is good. Sums it all up.