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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6801
Coder4Hire

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Don't rush ... fix the glitches

#6802
sUiCiDeKiNgS13

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Can we get more interaction with Jack. C'mon man. That Romance option in 2 was the best one. In 3, it's 2 kisses and a dance.

#6803
arubiana

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I'd like to see an option for FemShep to be with James Vega. I'd also like to see at least one ending option that shows Shepard surviving and being with his/her love interest.

#6804
Yoshiyuki Ly

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The beginning -
Quite a jarring beginning for those of us (myself included) who didn't complete the Arrival DLC. If they had brought my Shepard in for working with Cerberus instead, that would have been acceptable.

Cutscenes in general -
Why does my infiltrator always carry a Predator/Avenger in cutscenes? Every so often I'll see her with her sniper rifle. I want to see class-specific abilities make their way into cutscenes. You're a vanguard? Biotic charge someone instead of letting them get away, like Kai Leng. Seeing Mr. Predator/Avenger distributor at work really takes away from the immersion in cutscenes, at least for me. I understand it's difficult to implement more diversity like that, but it would go a long way.

Lack of dialog wheel conversations with crew -
It was disheartening for me to check on Liara in the old XO office only for her to say a line or two about the last mission, then go back to greeting me as if she didn't just say something a minute ago. I'm probably spoiled by the getting-to-know-you dialog in ME1 and ME2. We know Liara by ME3 but I always want to ask her more questions than Shepard does on her own without my prompting. She's also my LI, and the dialog-wheel could be used to deepen their relationship even further. Not being able to talk to her like that is disappointing.

EDI -
I was fully expecting her to be a possible LI for male or female Shepard. I'm sure this has been said before, but it would be nice to implement. If EDI had been my LI it would have been much more agonizing for me to choose the Destroy ending, which is what I always choose in my playthroughs without a second thought. Drama could ensue with Joker :)

Multiplayer -
I loved it enough to get to N7 730+ but now the thought of playing it continuously for galactic readiness upsets me. I don't care about packs and unlocks, and it's difficult to find a match outside the cookie-cutter setup. So in essence I feel like I'm playing single-player with randoms or friends when I wish I could be playing through the story with friends. I remember reading somewhere that story campaign co-op is difficult to implement because of the way the game loads, and that's ok. When I heard the MP announcement, that's what I expected and hoped for: single-player campaign co-op. I see no incentive or reason to play MP now unless I want to be seriously bored. It's gotten too easy at this point, and a little stale with just horde mode.

Priority: Earth -
I actually like what was done here, with the individual talks with squad mates (and the dialog-wheel). I don't get why the turret was there; I'm terrible with that thing. I'm sure war assets have been discussed to death. But when I saw the Dragon Age: Origins take on recruiting help throughout the galaxy, I thought there would be a DA:O-esque final battle with commanding certain races/fleets to come with you. I'd also like to actually see all those MP characters I promoted, helping me in the final stand.

#6805
OhDihBot

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Adopt Indoctrination Theory and give us a killer Extended Cut DLC. That is all.

#6806
Flubberlub

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You see, what they could do is give everyone a choice of extra endings. A lot of people want different endings, so tag them on. For free. To those people who like the ending now, give them a little bit more. Don't give us a "perfect" ending e.g "synthesis". Let us make that decision, in game. Give us at least a chance to be with our LI, different criteria for different characters maybe?
Despite being a tall order, I wanted to have my ME2 buddies with me, levelled up, maybe even only on specific missions, like Horizon with Miranda. Probably too difficult.
I also wanted more with my LI. Liara fans were the only ones that got "something", give it to us Tali and Jack fans too. I feel like it was a bad decision, it shouldn't be.
Honestly, I can't wait for squad and weapon dlc for single player.
Also couldn't we have a few more options in the rest of the game, not just "jerk face" renegade or "trust me" paragon. You gave us paragon control, renegade destroy, now give us one for synthesis at least ;)

#6807
xbb1024

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Not sure about this approach on collecting ending ideas. If you try to appease everyone, you'll just deliver an ending everyone expects.

Modifié par xbb1024, 11 mai 2012 - 11:24 .


#6808
samlamble1234

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1. Harbinger. As Harbinger was the main enemy in ME2 and leader of the Reapers he deserved a much bigger role than the 15 seconds he showed up. There should have been more cut scenes showing Harbinger or an actual confrontation against him and maybe a conversation between shepard and Harbinger.

2. Absence of war assets. Over the game I acquired the maximum number of war assets yet the batarian fleet, volus bombing fleet, hanar & drell forces, merc groups, geth fleet, geth corp, geth primes, spectre unit, biotic teams, elcor flotilla, salarian 3rd fleet and many others didnt show up. I managed to get the geth and the quarians to fight together yet for some unknown reason only the quarians showed up. I was looking forward to fighting beside my legion of blood pack Vorcha or some geth primes or other spectres but it mostly showed only alliance. Also if you read about the about the asari and quarian war assets it will tell you about the asari having frigates, fighters and dreadnoughts and the quarians having the patrol and civilian fleet along with fighters but there nowhere to be seen, you only get asari cruisers and the quarian heavy fleet. During the fleet battle when the fighters were advancing it showed only alliance fighters, where were the turian, asari, salarian, quarian and geth fighters, I know you do the geth fighter squadrons mission but surely that doesnt destroy all geth fighters. Having all these fight at your side would have made the final battle much more epic.

3. War assets. Though there are already a lot of war assets I felt like there should have been a few more for example the rachni, you save the queen twice and in ME2 a messenger basically tells you the queen is raising an army to help you, so where is it? you only get the rachni workers for the crucible. They could have added the rachni swarm which consists of rachni soldiers and brood warriors, the rachni queen and rachni scout ships. It makes me think what was the point of keeping her alive. Also the geth (Who dont show up anyway) they could bring back some of the old units as war assets such as geth hoppers or geth armatures and DEFINATELY geth colossuses, that would make an awesome part of the ending you fighting alongside geth troopers and tanks. Add a Batarian corps as well which consists of all the batarian forces you fight in asteroid X57 along with adding Balak & Charn as war assets.

4. The final battle should have been much more epic. they should have shown you fighting alongside all your war assets, show more cut scenes of the fleet battle and your ground forces. Also add more missions into Priority Earth, the last mission was way too short and I found myself getting bored.

5. The crucible. I generally thought the idea of the crucible was terrible, you spend ME1 & ME2 finding ways to stop the reapers then all of a sudden in ME3 you find a weapon that can destroy all reapers. it should have been an all out battle, but its too late for that. they could come up with the idea that the crucible weakens the reapers or takes out there shields giving your army a chance to take them out. or if you have a bad ending it backfires destroying Earth and your army. And get rid of the god child, just do it so shepard kills the Illusive man activates the crucible, it fires, weakens the reapers then watch as your fleets and army obliterate the Reapers. Also a weapon that size would have taken years to construct even if it was nearly finished.
6. Choices have no effect. Some of the choices you make in the past 2 games do affect the game but some don’t like I chose Anderson to be councillor why has it suddenly changed to Udina and no matter what it is the same ending depending on how many war assets you had, also there was no happy endings, the perfect endings still pretty much destroy the galaxy and leave your armies stranded, there’s no variety.
 

#6809
ajaxbr

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My choices meant very little.
1. My choices in Romance meant nothing to the greater story.
2. My choice for Earth's Councilor meant nothing. (THIS IS A BIG ONE)
3. My final battle squad-mates rush the Reaper and vanish, somehow Anderson makes it to the Citadel, they leave with Joker and abandon Shepard. My choice in dealing with them means nothing.
4. Illusive Man gets Reaper tech (Reaper/Human Hybrid Heart). My choice in Destroying or Saving the Reaper Base Choice meant nothing.
5. My War Assets choices are not reflected in ending. (Just number total)
6. My choices over 3 games gives me the same endings in very big ways....a) Crew Abandons Shepard. B) United Fleet stranded in Sol System. c) Citadel destroyed e) Mass Relays destroyed and no more galactic travel.
7. My choices in N7 Side Missions from ME 2 meant nothing. Example Prothean Orb discovered and was on Normandy SR-2 (Shepard's room) or Missile Launch Mission never mentioned or accounted for. (DLC missions reflected in Story)
I wanted my choices to be reflected in the end and throughout ME 3 my decisions were discounted or ignored. How can you make this better.
1. Create DLC that better links the decisions from BOTH games that were previously ignored.
2. Move the story along in DLC (gives us Post-Shepard insight)
3. Add new armor and weapons (for both Multiplayer and Single)
4. Address gaps in logic --- (Why would the Normandy leave Earth in the Battle for Earth? / How did no one notice the Citadel moving to Earth or being attacked AFTER it was already attacked?)

#6810
Flubberlub

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This its was needs fixing ^
After this you can add all you want

#6811
Icinix

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Punish or reward choices.

For better or worse - choices need to matter.

It doesn't matter if half the players missed out on the rachni side quest, give them something different unique to their choices.

Don't write stories outside the game itself, you just forced canon on players. Making choices pointless.

I want my game to play differently to the next person, I want to see the game take those decisions into account.

That was the biggest flaw with ME3 in my mind.

#6812
TweedleDee66

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I’ll probably sound like a ****** for asking this but what the point in this thread?

Are they going to release a new version of Mass Effect 3 that doesn’t feel rushed, has an ending that gave us closure that didn’t require a download to explain things, has our choices from previous games actually mean something (rachni queen anyone?), has a final battle that is epic instead of “meh”, has a multiplayer game that isn’t a beta or add anything (like some of the suggestions I’ve seen in here) to make the game it should have been in the first place?

Because to me, suggesting ideas to fix or add things to ME3 seems such a waste of effort and nothing but a wet dream. I could add a huge list of things myself but whats the point? The game is out and the damage is done so unless EA/BioWare is planning to remake the game to get it right this time (I wouldn’t waste my money on it if they did anyways) maybe this thread should be called “In hindsight, things we should have done in the first place” or “ways not to give the middle finger salute to the Mass Effect fans as we work on ME4”.

#6813
vv238email

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1. Choices- as a series that is largely built on player choice the choices, for the most part, seem irrelevant. Killing or saving the council makes little to no difference at all and Udina is always the representative for humanity. If I had to read about how the collector base impacted the game, it already didn't. Choices have to matter. The only way this seems possible to is completely rewrite the ending.

2. Auto-dialogue- There is simply too much auto dialogue that only gives the player the illusion of choice and being a meaningful conversation. There are even times in the auto dialogue where picking the paragon option still makes Shepard pissed or renegade options where he sounds like a whiny brat.

3. Investigate- On the auto-dialogue topic, I also noticed that there is a serious lack of investigate options throughout the game. There are many times where I felt like I had no idea why I was doing something because I couldn't ask questions of the NPC's. This needs to be fixed.

4. Bring back squad armor. It's a simple request. Just bring us back the ability to customize squad armor.

5. Make multiplayer optional- This goes well beyond the moderators locking every single thread that deals with multiplayer and its role in the single player game. It is simply not possible to get the best endings without multiplayer despite what any admin says. If they even remotely claim that it is possible to get the best endings without it, they are lying. Period.

6. I just can't see anyway to keep Priority: Earth in the game. There are too many leaps in established lore that can't simply be altered by dialogue. I can't get into everything that is wrong with Priority:Earth, I would need an entire thread for that, but just get ride of it.

7. War Assets- They simply make little to no sense at all. The Reapers are essentially giant space ships, so how does infantry play into this? The Krogan should be of little to no use because they have no ships. A single Alliance cruiser, the Shanghai, is worth 40 points. The entire Fifth Fleet is worth 90. That means that 3 Shanghai cruisers are worth more than an entire fleet? A fully upgraded Normandy is worth 115 or 3 Shanghai cruisers or 1 and 1/3 Fifth Fleets, that doesn't make sense. A fleet that probably has at least 10 cruisers, several carriers, and possibly a dreadnought. My suggestion to fix this is break the war assets down into classes: naval, ground, and intelligence.

8. Rewrite the ending. Simple as that. It isn't hard to do, doing this will solve about half of what was wrong with the game.

#6814
Megaman ds

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Most people want a fight with harbinger as the story frommass effect 2 has been leading up to this point of an epic confrontation.

Second we want some cutscenes/gameplay of the war assets we collected. It would be great if we can command our war assets to stop harbinger and an army of reaper husks, cannibals, banshees etc with our war assets(krogan squads, me2 squadmates etc)

Closure. The indoctrination theory can be used as a base. Shepard wakes up and fights harbinger or something. Also the normancy crash scene was kinda pointless.

#6815
daveyeisley

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The combat in ME3 is close to perfect. Two main things stood out to me:

1. Assault Rifles, even the lower end ones, should hit harder.

The Mattock "heavy" rifle should not get outdamaged by the phalanx pistol per shot. In the firing range, it does. At the very least the Mattock should be equivalent in damage.

The Valkyrie is an awesome idea, but its 2 round burst should at least be equivalent if not slightly superior damage to the Vindicator's 3 round burst, simply because the Valkyrie has less ammo per clip and is a heavier weapon.

2. The cover system is much improved from past games, but still has the unfortunate shortfall of not behaving the way the player wants it to.

If you try to run in an area with cover placeables, you end up accidentally taking cover far too often.

If you lean out of cover and use a power, it automatically puts you back into cover (at least on Xbox 360 it does) even if you wanted to start shooting immediately after using the power.

If you have the possibility of both leaning to the side of, or leaning over your cover, it is not seamless or smooth or intuitive to make the game do the one you want, often requiring repositioning, even just a millimeter or two, to get your result... but by this time 3 to 5 critical seconds in combat have passed.

My recommendation: Play Tom Clancy's Rainbow Six Vegas 2. Its cover system is damn near perfect. Yes, holding the left trigger (or whatever button) to stay in cover may mean you need to change the "zoom" button (to a thumbstick click/toggle iust like R6V2), but then leaning in cover is handled not by using the active cover button, but by using the movement key/stick. So instead of having a button to lean out, you more intuitively simply press the movement in the direction you want to lean out, and you stay leaned out for as long as you hold that direction.

Modifié par daveyeisley, 13 mai 2012 - 11:51 .


#6816
Rolenka

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I think not marking romance dialogue options as such -- with [Flirt] (SWTOR), a heart (DA2) or something else -- is unacceptable.

You may think these options are clear from their context, but they are not. Oftentimes, simply being nice to a squadmate or crewmember can lock you into a romance. You can try to clarify them using the context route, but in all three Mass Effect games, you've always missed a couple. It's time to rely on a more ironclad method.

For example, I tried telling Cortez I'd like him to take some time off. I care about my crew, so I say "Do it for me." Hey, it's the 22nd century, right? Men can show they care about one another without it coming off as all gay, right? No, apparently not, as Cortez takes this the wrong way.

It's not just unintended homosexuality, either. I'm not bigoted. I ran into the same problems with opposite-sex partners in ME1 and ME2. Not so much in ME3, as most romances are cut off for you if they were not imported in.

Stop relying on writing to make the romance options clear. You have great writers, but the hard truth is that they have failed at this repeatedly. Use a UI indication.

Modifié par Rolenka, 13 mai 2012 - 01:37 .


#6817
Rolenka

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Trying to run away and ending up stuck to cover blows.

Not having Shepard drive the MAKO in London for old time's sake was a missed opportunity.

I was sure all those questions EDI was asking about free will were going to lead to some sort of defining moment, the resolution of which would be determined by my responses. Another missed opportunity.

#6818
Wolfhound_Black

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Besides all the plotholes that have been discussed heavily, here's my list of issues with some potential fixes:

1. Why don't the Reapers go right for the Citadel out of the gate? As far as we know that's plan A for them: gain control of the Citadel (normally by activating it's hidden relay function and pouring through en mass), lock down the relay network so they're the only ones who can use it, and systematically move through the galaxy. It's never even acknowledged that the Reapers have gone off script by engaging the whole galaxy at once. And once they do attack the Citadel and move it to a new system it's at least implied that they could have done this at any time since no one mentions any kind of battle happening (and why does my "Citadel Defense Force" still matter in the final calculation). At least a couple lines of dialouge to toss out some theories would help, maybe the characters don't know why the Reapers are doing things differently but they should at least wonder about it.

2. I enjoyed multiplayer when I could actually play it, but I think that tying in the war assets' value to it really screws things up. I can't play the MP right now because the internet connection I've got isn't fast enough so I'm stuck with 50% readiness. Even if I could play, I shouldn't have to get the "best" ending. I can get the 3 choices easily enough, but even doing everything in ME1 - 3 I still can't break 3800. I've done the math (with the help of the wiki:http://masseffect.wi...ass_Effect_Wiki) there just aren't enough war assets to break 4000, the level you need if you want the Shep alive scene, without playing at least a little MP. This is an easy fix: just rework the numbers so that you truly can get all the endings with just SP, even if you have to make a very specific set of decisions in order to get the max amount of assets.

3. The Priority: Earth mission was too simplistic and small scale. This is supposed to be final push, with all your accumulated forces going all out, but you spend most of the mission with just you and your squad fighting alone . In ME2's final mission you were making tactical decisions all the way to the end. The final push to the beam is a perfect venue for this. Maybe you have to decide what units go where and whether or not that's a good choice or how high their WA # is will determine how well that unit does. Or you have to decide to complete certain secondary objectives which, depending on what units you recruited and their strength, will affect the mission in some way.

4. Get rid of Star Child. Just cut him. A lot of people have talked about their problems with him and there's not much I can add to the argument. Besides his circular logic and out of thin air apperance with no explanation, my big problem with him is that his existence destroys the mystique of the Reapers. They were great mechanized Lovecraftian horrors with unknowable goals and origins, but SC just takes all that away and turns them into big robot squid puppets. The ME universe was better off with them as they were.

5. And get rid of "Synthesis." It doesn't make any sense. How would it even work? It would have to rearrange every single species DNA and protien chirality (and possibly not just sapient species either, no disticition is ever made between intelligent life and, say, plants when their discussing organic life) and give artificial life DNA too. Not to mention that it clashes thematically with most of the ME experience up to this point. ME has always had elements of exploring other cultures and learning to respect them and recognizing the validity of those cultures. Synthesis throws out all that stuff about embracing our differences and instead chooses to impose a state of existence on the galaxy that I'm sure a lot of people would be opposed to. Besides, every other major decision in ME has only had two choices (Rachni queen, Ash or Kaiden, save the Council or not, the Collector base, etc.), why do we need a third one here. We're fine with two.

6. Remove the "indoctrinated Illusive Man" arc. TIM is supposed to be the devil of Shep's shoulder, advocating for the shorter and simpler but more brutal and uglier path to victory. Making him indoctrinated removes all his agency and he's basically a husk in a nice suit. It really does a discervice to his character. Plus, we already went down this road with Saren. It might seem like a nice and artistic bookend, the ending of the third game mirroring the first, but it's really just boring. The more artistic, more daring, more dramatic path would have kept TIM indoc free and established all his choices, good and bad, and purely his own. It also would have set up a much better final confrontation, with Anderson arguing for "destroy" and TIM arguing for "control" and you getting to respond, ask questions, and make a decision.

7. So here's how I envision the ending playing out: fight your way to the beam making tactical decisions along the way, once your up on the Citadel you have a final argument with Shep, TIM, and Anderson where TIM argues for "control" and Anderson argues for "destroy." You then make your choice, maybe the person you decide against tries to stop you and you have to kill them (imagine having to shoot Anderson), and the final cutscene plays, taking your WA's into account to play different cutscenes:
LOW: The crucible take heavy damage getting to the Citadel, or you didn't get enough Crucible WAs and it doesn't work. The Crucible misfires, nothing happens or the Earth gets fried, and the Reapers go one to complete the cycle and retreat back to dark space. The last scene would be the Yahg or someone else finding one of Liara's capsules and Glyph showing them the Reapers. There really needs to be the possibility of utterly failing, like there was in ME2 with Shep's death.
MED-LOW: The crucible take heavy damage and as a result it fires, but the energy is unstable. This destroys the Citadel and the Mass Relays explode after transmitting the control/destroy signal. Keep the supernova comparison made in Arrival and have the relay explosions destroy their home systems. Sure, a lot of lives will be lost and travel across the galaxy will be almost impossible, but life will survive in systems located away from relay systems and the Reapers will be destroyed/obediant.
MED: The crucible takes some damage. The energy pulse fires, but is still slightly unstable. This heavily damages the relays and renders the inoperable, but they don't explode, and can eventually be repaired. Because the energy pulse wasn't completely stable it also affects everything with reaper tech, which includes EDI and the Geth, if they're still around, either destroying them or enslaving them. The unstable pulse also overloads the Citadel's systems and kills anyone still onboard, including Shep. Maybe there's just enough time for Shep to get one last message to the LI, which would be really heartbreaking.
MED-HIGH: The Crucible takes light damage. The energy pulse fires and is pretty stable. Relays take some damage but are still operational after delivering their pulses. EDI and the Geth are fine and left independent, but the Citadel's systems still overload and Shep dies and has to record a goodbye.
HIGH: The Crucible takes no damage and the energy pulse fires as intended. The relays deliver their pulses and are left intact. EDI and the Geth are fine. Shep lives. Just like there should be an utter failure ending their should be a completely successful ending (like saving everyone in ME2). Make it really difficult to get (like doing 100% in all three games to be able to access it), but it should still be there. Shep doesn't have to come out unscathed (and you could argue after seeing so much destruction and death, especially friends, that she won't no mater what) but some ending where you can kick back and enjoy your victory should be available.

After that, if there's still a galaxy left, there should be some cutscenes or something that shows how all our decisions affect the state of the galaxy after the war. Like if you choose to control the Reapers you see humanity using them to conquer the galaxy (or maybe you can decide to assign control to the Council and it plays out differently). Or you see the Geth and Quarians (w/out helmets) rebuilding on Rannoch, or only one of them is there. Maybe the Krogan get a seat on the council, or at least an embassy, or nothing, depending on how things played out. Maybe there's a backlash against the Asari for keeping a beacon secret, and they're knocked out of the top spot. If Shep lives, show her/him with the LI doing something (visiting that park Liara grew up next to, sitting on a beach w/ Garrus, installing that living room window w/ Tali, etc.). If Shep dies but is able to record a message, have the LI listening to it just before Shep's funeral. This is where you can really go nuts and tie in all the decisions that have been made over the course of 3 games.

I really did love 99% of this game. It's just that those final 5 minutes or so were so awful they've tainted the rest of the series for me. For now I'm getting around this by takin my 6 Shepards up until we make the final charge to the beam and then quitting. I'll wait for the EC to finish them out. I hope the BW takes all the time they need (they said this summer but summer doesn't end until Sept 21) to create an ending that gives Shepard and the whole ME triology the send off they deserve.

#6819
Guest_Trust_*

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The ending flashback sequences need some changes:


- there should be an extra flashback scene where the player's most used crew member is shown.

- make Joker and Anderson flashback scenes optional. Seriously. For Anderson, one good option for this would be when Shepard first reaches the Normandy at the beggining of the game. You get a choice of saying "We're in this fight together, Anderson" or "We're in this fight together!". If the player picks the paragon option then Anderson's flashback scene will appear in the ending, but if the player chooses the renegade one then it won't.

- all LIs should have their own flashback scene, even if the LI died in ME2 or ME3 and Shepard hasn't bothered romancing anyone else.

Modifié par I1 Trust, 14 mai 2012 - 08:34 .


#6820
Seival

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BioWare, please, take a look:
http://social.biowar.../index/11979022
http://social.biowar.../index/12045178 

Modifié par Seival, 14 mai 2012 - 04:03 .


#6821
Artemillion

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It would be really nice to have more race specific weapons (especially in multiplayer). Turians are the most military powerfull race, but we have only Phaeston. Salarians - only Scorpion. Asari - only Disciple. Geth - 3 choices and it's awesome. Please, if you going to make new guns, make them for one of this races. It's not hard ) Just give it a proper name and background. It is unnatural to see so many "aliens" with human guns )

#6822
The Cult Of Shepard

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I've got a few suggestions for ME3, Bioware. If you're willing to check out, after when you've finished with the ME3 Extended Cut DLC.

- I'd like a DLC that deals with Commander Shepard helping Aria T'Loak take back Omega from the clutches of the human-supremecist terrorist group, Cerberus.

- I'd like the N7 Defender Armour and N7 Valkyrie Assault Rifle be made as a DLC to those who didn't get the Warfare Pack pre-order. (Then again, I've asked Michael Gamble on Twitter about it and replied that you are working on it, so that's good. Why would I ask again? ... I guess it can't hurt to get a second opinion.)

#6823
Nuegen

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Don't make a game with one writers story and then change it up at the very last with another writers story. The first two games and most of the third felt Heinleinian... then suddenly and without warning, you went Clarksian. Most sci-fi fans and you should know who I mean with those names. Completely different writing styles and belief systems in a sci-fi world, one is Mankind Can Do through much adversity and supermen/women, the other is Man Kind Will Always Fail without super alien intervention.

I tried very hard to be happy with this game. I really did but the more I think about it, the less pleased I get. I know you guys know how to build a story, you have done it perfectly over and over. What happened? Hiding behind the word art is a fallacy and just seems like a rude "artist" stickin his nose up when someone questions what they did. Was it a horrible fallout with Drew Karpyshyn? Is it a lets make a stand against the jerks who hacked us? Why go in such a different direction?

#6824
daveyeisley

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If there is never going to be new optional endings/conclusions added to the story, then I personally think the following suggestion would be very important.

The ending choices currently all have drawbacks except for one, and even then, only with one style of playthrough.

A mostly renegade Shepard who lets the Geth die and who is mean to EDI can choose Destroy without much problem. They don't really have to agonize. They accomplish their overall goal, get clear satisfaction, and if they have enough EMS, they even get to survive.

Paragons get punished either with death, or becoming a monster who betrays their principles.

This is a problem, and it can be mostly fixed by adding scenes in the Destroy ending cinematics of the extended cut to show that, like Shepard, EDI and the Geth survive.

The issue would remain that Shepard doesnt know this outcome at the time of choosing, but there is plenty of justification to believe the Catalyst is lying, so it can be hand-waved.

Modifié par daveyeisley, 15 mai 2012 - 12:50 .


#6825
Christianswe

Christianswe
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Regarding the ending:

If you could, maybe add something with the LI.
Maybe add Harbringer in there some more?? That would be golden.
If you could se the fruits of your labour, seeing your sqadmates who survived. What they do next?
Something about Shepard??
What happens to earth, something from there.

Good Luck guys. I look forward to the Extended Cut DLC. I think it´s goning to be great.
Thanks for adding to the ending. I just want to show my support and love to your games.
PEACE.