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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#6851
St.Tassadar

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It'd be nice to see Tali's face completely rendered in the "flashback" ending upon Shep's death. I even graduated from lurker to poster just to share this brilliant idea.:lol:

#6852
gameodyssey

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Ok, I enjoyed the game don't get me wrong but yes I am one of the majority who felt utterly let down by the ending especially from a gaming company who up until now was in my top three. But I guess the days of JE, ME1, ME2 and DAO are far behind us.

I really wish that Bioware would consider doing a multi-ending that actually is a multi-ending instead of just pick a colour and everything else is the same ending.

I know its been stated that the ending will not be changed but I really hope that this decision is reconsidered, it needs to be changed and you have the perfect means with which to do that change. The indoctrination theory.

Then give us choice, if the starchild must stay allow us to fight back, let us say to hell with the choices you want to force on me, I've fought you my way from the begining and that isn't going to change now.

If you prepared well enough you can survive, a happy ending isn't a requirement but why the hell can't one be in there somewhere and if you really want that one its going to make you work for it. If you don't want a happy ending then you can have something else, a blaze of glory death for your Shep, a sacrifice from your LI, your bromance kamikaziing a reaper ship as it prepares to fire its beam. Joker and EDI holding hands as the Normandy is caught in the crossfire.

The scenes with the fleets were unimpressive and the ground crew scenes practically none existant, where was my elcor tanks, where was my rachni swarming over husks the queen singing her song of war and rage before she got taken down by a group of banshees. I just wanted to see how my choices mattered, which lets face it, in the end they didn't. I'd rather pay for the DLC to get the kicka** ending I was promised instead of the plothole ridden one I had forced upon me. You can't use the artistic vision line when we were promised a mariad of widely different endings that we possibly couldn't count them all.

At the moment ME3 is back in its box collecting dust, I can't face it again, not after all the hours I logged and the money I spent on DLC only to be given what I got in the end.

#6853
shaenm

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Just a simple one here. From what I can find, there are two conversations that you can hear over time that give you assets. After the one in the hospital is resolved one of the parties leaves, but after the one in the docking bay is resolved it starts over as if nothing happened. I wonder if there could be a patch or something to fix that?

#6854
Commander H0m3r0w

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Is it so wrong that I just want to see my "After this is over, I'm getting laid" cutscene with Jack?

#6855
Seifer006

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not sure if this has been mention. But, I think it be good to have

Sovereign & Destroyer class Reapers for MP. And for SP, I didn't see enough reaper fights. The one on Rannoch is the only one we fight. And I think personally it was pathetic. I really was hoping for many Reaper fights..................ME1,2 lead us to think that would happen in ME3......and Bioware failed to deliver on that part

#6856
ed87

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CARL_DF90 wrote...

Common sense check Casey: don't comment on something if it isn't going to be in the final product come ship date. It makes you look like a liar and it damages the overall credibility of Bioware itself.


And to EA, if youre going to cut development time and force an obscure ending to promote DLC sales then you better be aware of the full repercussions and how the financial gain in the short term may not be worth the long term damage to your own brands.

#6857
Antiwalker

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I don't want to proclaim what I am in real life, because I want the content to speak for itself.

I cannot understand BioWare writing such an ending. Don't you have better ideas, or is the DLC marketing strategy to blame?
I know it is some kind of hallucination, dream, indoctrination-mind-manipulation or whatever of Shepard. But to sold us something irreal as an ending, which is thus an open-ending, is a mean joke.

No explanation in the EC can substitute a real ending. You  delivered us an extraordinary game, but the ending is just an epic fail. If you'd follow the polls, you'd notice that the majority of the fans reject the ending. The ending has nothing to do with art, but with commercial things. No company lets itself being meddled in buisness things. But then you should stand for it. But honesty isn't BioWare's thing it seems. Link: The biggest lie Bioware has ever told. or here: Mass Effect 3 The Lies They Told


But if nobody buys dlc, because the ending is crap, maybe BioWare will make thougths on how to write an ending for Mass Effect, so additional dlcs can be produced like with the current open-ending. But to do that, one has to change ME3's ending so that it is like ME2's. There you could continue after the suicide mission, I mean, we all want blue children with Liara and Shepard as parents, don't we?^^

Modifié par Antiwalker, 24 mai 2012 - 09:18 .


#6858
lduchek

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I have one basic issue, which I think might be shared by a few others. That is for all the hell Shepard goes through at the end, there is no redemption or payback. I know the developers wish to stay true to the original concept and that reviewers are praising the ending, but as a player, it left me empty and bereft. I know BioWare is trying to add more explanation so players can make sense of all the symbolism and mysticism of the ending, but as far as I am concerned, if there is no ending where Shepard lives, then I don't much care about the rest.

#6859
Jonata

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Commander H0m3r0w wrote...

Is it so wrong that I just want to see my "After this is over, I'm getting laid" cutscene with Jack?


Not wrong at all, if you ask me.



....but, I'm not the most reliable of sources.

#6860
Rajalia

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I have to pretty much agree with Reign's statement... though I would also add the desire that there would be some sort of huge climactic battle sequence. I know there was some plan at first to make the Illusive Man into some massive beastly thing and I'd have to say that not going that route was a good decision, even though it looked cool.
By ME2, you came face to learn of the Reaper of all Repears being Harbinger. In the end it made him/it the sole Reaper that deserved a true beating and not to be treated like all the others that could be "turned off" with the proverbial flip of a switch.

Other then that I'm pretty in line with Reign's stuff


Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*edit*

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Rushed through the game and made bad decisions low: Crucible fails to work, and the Reapers obliterate the fleet. Player is "treated" to a small cutscene of the Reapers killing everyone in the galaxy.

Kind of low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. Citadel is intact, Relays intact.

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would not be available, as it's equivilant is already an option.

To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth. The option where the Crucible fails to fire is not available if the player has enough war assets. 

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                               __________/ 
                                               (                       )
                                             (                           ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary greatly by the ending. 

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 

7. Give a small end game play sequence where the player can walk around and talk to teammates, and notable figures in the game, if Shepard survives, similar to DA:O. This scene will of course depend on what choices were made, what characters are alive, ect. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

It still keeps the "space magic", however the player is no longer forced to use it.

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 



#6861
lduchek

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Antiwalker wrote...

I don't want to proclaim what I am in real life, because I want the content to speak for itself.

I cannot understand BioWare writing such an ending. Don't you have better ideas, or is the DLC marketing strategy to blame?
I know it is some kind of hallucination, dream, indoctrination-mind-manipulation or whatever of Shepard. But to sold us something irreal as an ending, which is thus an open-ending, is a mean joke.

No explanation in the EC can substitute a real ending. You  delivered us an extraordinary game, but the ending is just an epic fail. If you'd follow the polls, you'd notice that the majority of the fans reject the ending. The ending has nothing to do with art, but with commercial things. No company lets itself being meddled in buisness things. But then you should stand for it. But honesty isn't BioWare's thing it seems. Link: The biggest lie Bioware has ever told.


But if nobody buys dlc, because the ending is crap, maybe BioWare will make thougths on how to write an ending for Mass Effect, so additional dlcs can be produced like with the current open-ending. But to do that, one has to change ME3's ending so that it is like ME2's. There you could continue after the suicide mission, I mean, we all want blue children with Liara and Shepard as parents, don't we?^^


I couldn't agree more. Hear! Hear!

#6862
Zero132132

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Doubt anyone still checks this, but given the number of other aspects of the game that hint at the purpose to the Reapers relayed to us by the Catalyst, it's a bad idea to scrap the ending completely. From what I've heard, the extended cut is supposed to mainly be an extended ending cinematic and an epilogue. I do think that would improve things, at least for me, and provide a sense of closure, but I think with a bit more effort, the game could be brilliant.

1. Add in more differentiation based on how many war assets were obtained. It isn't enough to just see a very slightly different cutscene at the very end. In ME2, there were consequences to upgrading or not upgrading the ship, to completing various loyalty missions, and to whether you went straight for the Omega 4 relay or waited around a bit. All it would take is some comm chatter from some of your assets that could be on the ground, saying that they'll draw off some of the Reaper forces, and having the in-game consequence be that there are less Banshees trying to murder you while you wait for the missile to be ready to fire at the end. Seriously, it doesn't have to be massive for people to feel like it matters. I'd love it if you did a ****load more, but production budget is a thing, and I'm not greedy.

2. Have Shepard disagree with the Catalyst, or at least have it as an option. It's weird that my Shepard couldn't even mention brokering peace between the Geth and Quarian, or Edi and Joker, or any number of circumstances of synthetics and organics getting along. The opportunity here is that the Catalyst gets to respond to the disagreement, so the players have a chance to experience some of the logic that lead him to his conclusion.

Have the Catalyst retort that without Reaper intervention, humans wouldn't even exist. Bring a real sense of gravity to their purpose; maybe bring in some experiences of asteroid drops from orbit on young garden worlds, of some synthetic army in the distant past that took to slaughtering even pre-industrial civilizations because they saw them as a distant threat. Make us realize that he isn't just talking about the Geth and the Quarian, or even the Metacon wars that Javik talks about. Maybe even make him sound like a bitter bastard, having seen literally millions of years of the same pattern repeating. Show us that he's necessary rather than just giving him a line stating that he's necessary.

3. Make the Catalyst seem less friendly. It's weird that he's a hologram of the kid you saw die early in the game (should probably throw in a "I'm taking a form you can understand" spiel to explain that BTW), but that aside, he's the originator behind the primary antagonist Shepard's been fighting for a long time. Shepard's come face to face with his greatest enemy, and the Catalyst is staring at the biggest fly in the ointment he's ever had to deal with. It seems uncharacteristic of them to not be a bit more wary of each other. This uncharacteristic behavior is why there's a whole "IT'S ALL A DREAM!!" fanbase out there. Make him seem more antagonistic. Oh, also, if it isn't too out of place, make it clear that the Catalyst wasn't actually 'on' between cycles, so that people stop saying this game invalidated the plot of ME1.

4. Tell me what happens next. If I wanted to guess at what the fate of these civilizations was, I wouldn't have bothered playing the game.

I kind of just hope the writing staff already has had similar ideas, but if anyone reads this, take away the idea that it's actually easier to make the Catalyst make more sense of Shepard is allowed to disagree with him. If Shepard agrees, then he doesn't need to elaborate on his logic or past events, and without this elaboration, many players will feel like it makes no damned sense.

#6863
dpgimenez

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St.Tassadar wrote...

It'd be nice to see Tali's face completely rendered in the "flashback" ending upon Shep's death. I even graduated from lurker to poster just to share this brilliant idea.:lol:


This would completely restore my faith in Bioware.

#6864
Rajalia

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About the Tali bit... as a graphic designer... I have to admitt the disappointment in seeing the stock photo that was digitally edited, and poorly. I could've modified her hand that badly as a first year digital artist.

Especially if you romance her... by ME3, she obviously gives you a picture of herself, so why aren't players truly treated to seeing her fully rendered face as she removes the mask during the romance scene? That would've been an Epic move for such a small scene. Some might argue that it lends itself to the mystery about her... but that point was only valid up until she gave you a photo of herself. At that point Bioware took a stance on what a Quarian actually looked like under the gear.

And based on some freelance renderings of her... I've seen some takes that would have blown that stock photo out of the water.

#6865
sH0tgUn jUliA

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DREAM SEQUENCES: Please. Please. Please patch these into cutscenes. There is only one course of action. The player cannot change any outcome. There is no possibility of player death. There is no possibility of the anything other than frustration in "what the **** am I supposed to do?" --- looks on internet.... oh I'm supposed to follow the kid.... now where did he go? is it that bright thing over there? perhaps. let's go look?

You didn't do anything clever by making it interactive. Change them to cutscenes. No one will be disappointed. Trust me on this.

#6866
sH0tgUn jUliA

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CATALYST: Yes, I know you guys only made one character model for a child in the entire Mass Effect series, and I guess this was the reason for the decision to reuse the model here, make the kid transparent and shine a light from it, and hope no one noticed the hoodie. Well 98% probably didn't on their first playthrough. They just noticed something was odd. (psst.... next time you might want to have more child models)

I know it's probably too late for the EC people to do anything here, but you might want to consider removing the hoodie from the Starkid, just to make it different, and end this I.T. crap once and for all.

#6867
demonuswolfus

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The game needs to have a final boss, and i mean a real final boss. This was supposed to be the big finale, the huge memorable ending, the real shabang and we got triplet endings with minor touch ups with no real boss abttle at the end....I have a huge list of thigns i'd love to list, but i'm tired of seeing that everyone in BIOware says they are listening and reading but they are notr because they want to maintain artistic integrity. The game promised mutliple endings in their announcements unique ones..meaning more then 3 [that are not the same endings] that never happened.

#6868
shaenm

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I think it needs an idle sequence at the beginning if you don't push start right away. Even if it was just playing commercial videos like the ones in ME1, it's better than nothing.

#6869
shaenm

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sH0tgUn jUliA wrote...

DREAM SEQUENCES: Please. Please. Please patch these into cutscenes. There is only one course of action. The player cannot change any outcome. There is no possibility of player death. There is no possibility of the anything other than frustration in "what the **** am I supposed to do?" --- looks on internet.... oh I'm supposed to follow the kid.... now where did he go? is it that bright thing over there? perhaps. let's go look?

You didn't do anything clever by making it interactive. Change them to cutscenes. No one will be disappointed. Trust me on this.

The third one plays itself if you don't follow the kid, but I agree the others could conclude without player interaction as well.

#6870
Flubberlub

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Are two different teams working on MP and SP, if not: focus on the SP
Not just ending material, but the battle for Omega DLC, things like that. Also you could create a season pass for DLC, giving us a guarantee.

#6871
Byronic-Knight

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Commander H0m3r0w wrote...

Is it so wrong that I just want to see my "After this is over, I'm getting laid" cutscene with Jack?



That is probably what I want most (check the sig), but that would necessitate Shepard living at the end, and that wouldn’t be very artistic. . . <_<

Seriously, I know I’m biased---and I really feel bad for people who romanced Thane or Jacob---but come on.

* * * * * 

The ‘reveal’ of Tali’s face was also very poorly handled, not only because it was exclusive to people who romanced her (it’s not like everyone else harbored curiosity at the thought of Quarian appearance), not only because it came as a cheap manipulation of a stock photo, but because there was a perfect moment in game for it: when she takes her mask off on Rannoch. 

#6872
Macro Dude

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Is this really the answer? Please say this is NOT the final word on "THE ENDINGS". As a big fan of the games I have played AND oun from BW / EA , if this is the final word on endings for this franchise I will be very hurt, and will no longer purchase any titles from this company.

Here is a mini FAQ to help you understand what the Mass Effect 3: Extended Cut is and isn't:

What can fans expect from the Extended Cut DLC?
For fans who want more closure in Mass Effect 3, the DLC will offer extended scenes that provide additional context and deeper insight to the conclusion of Commander Shepard's journey.

If that is all you have to offer then this DLC better rock my socks off literally.

Are there going to be more/different endings or ending DLCs in the future?
No. BioWare strongly believes in the team's artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.

I'm am sorry but this isn't artistic, to fans of this franchise, it is utter sacrilage. By making this statement in this FAQ you have effectivly said, "Yes we're listening but we don't care about you fans because we think our "artistic" view is fine just as it is, and you (the fans who were suckerd into paying for this game) are a bunch of low-brow, cry-babys. Personaly I find that rather insulting. We, for the most part are not children, and are of above avrage inteligence, and don't deserve to be pandered to. We fans, have come to love this character we have worked so hard to build up through 3 long games in this franchise, only to have him / her tossed onto the garbage heap.

What is BioWare adding to the ending with the Extended Cut DLC?
BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3.

I'm sorry but this is completely unaccepable. You mean to tell me, you couldn't have written at least one ending that brings Shepard a final TRUE victory? This comming from some of the most talented game writers on or off the planet? I mean common, Shep's been through hell and back,(and we the fans, right along with him/her), the least you could do for the guy/gal would be to let him retire peacefully with his love intrest in that little house with the white picket fence.

When will the Extended Cut DLC be available?
Currently the Extended Cut DLC is planned for this summer, no specific date has been announced at this point.

Like I said before, "It better rock my socks off",because if after I have seen this "EXTENDED CUT" and find it's still lacking, I for one will never spend another dime on any product from BW / EA ever again.

Why are you releasing the Extended Cut DLC?
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.

[list][/list]Say have you people ever heard the saying "Pride goes before the fall"? To be fair, the journey was an absolute rush, and I appriciate all the hard work and effort that went into the ME games, but why crush out the single candle with a frickin, sledge hammer.

So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.

I find this somewhat confusing. You say you appreciate the passion and listen to the feedback delivered to you by your fans, but in that same statement you say, that you WILL NOT provide any new endings to the game. Saddly what most of us want  is the very thing you are refusing to give us. You flat out refuse to give us a true victory for our Shepard. You then, want to try and placate us with some extra prologe and cut scenes, that are ment to provide "closure", but unless it really gives, we the fans, the feeling that you really did "listen and respond" to this serious break with our trust (and I now refer to the public statement made by a representative of BW /EA that there would be many more endings to this story than there are) you WILL lose alot of fans like myself.


Be good to each other and Summer is coming...

In closing, I will reserve further judgment on your refusal to provide the endings we would all like to see until I have seen the new content provided by this DLC.

#6873
Helios969

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Besides more closure, a happier ending, an epilogue, clarity on all the inconsistencies, I want BW to include a couple thousand more war assets (or significantly increase the value of existing ones) so us single players can obtain all "possible" endings without having to play some mindnumbing MP game. It should have never been included with SPG. They should have sold MP separately for those who care. Oh, a different cutscene for each choice would be nice, not just a different shade of the same stupid ending.

#6874
shaenm

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Personally I would love a DLC where Shepard gets up off the ground and goes off to find more evil in the galaxy after the Reapers are gone. This would be a separate one from the one I spoke of earlier with one of his squad going to rescue him from the Reapers if he made the wrong choice. Maybe one DLC to follow each ending?

#6875
JC426

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http://social.biowar.../index/12233725