ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#6901
Posté 28 mai 2012 - 04:53
#6902
Posté 28 mai 2012 - 08:06
#6903
Posté 29 mai 2012 - 08:40
camcon2100 wrote...
Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect
OMG I would love to face harbinger. I want it to know that I (shepard) was the one that brought it to its knees. That a mere human took down not just one reaper, but all reapers.
#6904
Posté 29 mai 2012 - 08:47
#6905
Posté 29 mai 2012 - 09:13
no "A" button for everything: I do no want stick to cover and dodge/ roll with same button. I died so many times because of this
in MP: allow to evolve all powers to maximum, 3 powers is still half on SP Shepard
fix the store system, why do I need Human Adept character card 8 times ? and I still do not have Assari adept (I am level 86)
#6906
Posté 29 mai 2012 - 02:24
I listened some of my favorite Two Steps From Hell songs on YouTube today... And somehow I wanted to see current Control Ending once more. I opened random Control Ending video exactly when my favorite song started to play... And that was TRUE WOW-EFFECT
...I wanted to create a support video, but stopped when I realized that I might have a problem with getting licence for this song using. I don't know how to do it...
...So, if anyone wants to feel the TRUE EPICNESS here are instructions:
(1) Make sure you are in good mood.
(2) Relax.
(3) Open two vids below (BUT don't play them immediately).
(4) Make sure you can switch between the vids immediately.
(5) Turn off the sound for Control Ending video.
(6) Switch to music video, and press Play.
(7) Immediately switch to Control Ending video, and press Play.
(8) Enjoy
This music should be used in EC for improved Control Ending...
Modifié par Seival, 29 mai 2012 - 02:32 .
#6907
Posté 29 mai 2012 - 02:29
#6908
Posté 29 mai 2012 - 02:42
#6909
Posté 29 mai 2012 - 03:13
Likewise, the destruction of the mass relay network makes some sense, since it was left for us by the Reapers in order to control our development. If you manage to escape the mouse trap, you cannot complain if you don't get to take the cheese with you.
What I do criticize, and what I believe lacks merit, is:
1) That the ending --- particularly synthesis --- comes out of nowhere.
2) The emotional disconnect with the rest of the game.
Regarding synthesis, there has been nothing in the story up to this point to make me think synthesis is desirable or thematically appropriate. There are two good examples of synthetics and organics getting along, those being EDI and Joker's relationship, and the Geth-Quarian reconciliation. Those don't involve any sort of synthesis, just friendship and cooperation despite differences. I am thus told rather than shown that synthesis is a good thing: both in-game by the Catalyst, and out-of-game through knowing that synthesis is only an option if you have sufficient EMS, and thus intended by the writers to be the "good" outcome. Further, the Catalyst has no in-game credibility when he says that synthesis is a good option: his last good idea was the Reapers, and he's been "synthesizing" organics and synthetics into husks for millenia.
Real-world experience goes against synthesis too: it's like saying that the solution to racism is not for people to be tolerant of different skin colours, but to force people to intermarry until everyone looks the same, or that Canada's national unity problems would go away if everyone agreed to speak franglais. ;-)
I would love for the extended cut to either give me some reason to believe that synthesis is a good thing, or not present it as a good option at all.
Regarding the emotional disconnect, the emotional high point of the game, for me, was the heartwarming reconciliation between the Quarians and the Geth. That moment was bloody brilliant. It made me feel like my Shepard was accomplishing something, and that, if we could defeat the Reapers, he'd be leaving the galaxy better than he found it. I feel like the ending kneecaps that. After the ending, what happens to them? Can the Geth and Quarian fleets ever make it back to Rannoch, now that the mass relay network has been destroyed? Have I condemned the allied fleets to death of starvation? Have I condemned Earth to subjugation by the Krogan? Can any of my crew, or any other character with whom I've interacted, return to some semblace of their life before the Reaper War? Have I saved any characters, or just life in the abstract? The former elicits an emotional connection, while the latter does not. Further, the latter removes all motivation to replay the game making different choices (in my case, Paragon), if none of these choices affect life after the Reaper War.
More clarification via cutscenes would do much to help here. Halo 3 did a good job of this.
#6910
Posté 30 mai 2012 - 01:31
I still can't wrap my head around the citadel moving to the Sol system that thing is Huge in a Massive scale in theory it should have taken the Citadel years to even get to Sol system.
I still believe Shepard is on Earth Unconscious....
There are so many Possiblities to make with the Mass Effect story arc for DLC content, Bioware should make a contest to the fans to submit a story arc for a possible dlc.
#6911
Posté 30 mai 2012 - 01:22
First the negative feedback:
1) I was let down big time by the multiplayer in Mass Effect 3. Multiplayer games are reason number one I barely pay attention to games; but again, to each their own. However, in Mass Effect 3, the multiplayer option (which I didn’t feel was an additional bonus, but rather a genre coup I had to play to succeed in the game) wasn’t much of an option, but a break in tone, genre and style from what attracted me to Mass Effect in the first place. In short – I felt I paid the full price for Mass Effect 3, but got only 50% of Mass Effect 3 with the rest being some old school shooter parade. It was enough of a turn off for me to consider if I’d be willing to invest more money in Mass Effect in the future.
I realize that the multiplayer option could be a way to battle piracy (and I honestly think it would be the only answer to my critique I’d accept), but changing the genre of a huge chunk of a game franchise in episode 3 just before
curtain call, seemed too random. If anything, the multiplayer game should not have ties to the story or outcome of the story I bought, but be a net exclusive to appeal to those who enjoy a good shooting game with strangers.
If I had to choose how Mass Effect could battle piracy, I’d have key sequences be hosted on a server, or let my score be stored online, or anything else really.
2) Yes. The ending. Much have been said about it, even though I personally found it okay. I’m okay with Shepard dying, I’m okay with the destruction and the generally bad vibe of the whole thing. BUT I have to admit, that the child/Catalyst was not well done. The themes and the philosophies that suddenly emerged out of no where felt like somebody had swapped the ending of, say, The Empire Strikes Back with the ending from the Phantom Menace. It was basically inconsistent with the entire theme, philosophy and goal of the series. The choices the child/Catalyst offered were basically based on a premise, that any played outcome of Shepard would have rejected. Shepard would have chosen a path of co-existing, or addressed the moral flaws of the child/Catalyst’s opinions. In the end, The End existed in a vacuum, seemingly unrelated to the games played.
If Bioware chose this ending for the trilogy, I would want them to expand the choices offered by the child/Catalyst, as they right now to me just appear random and shallow. It needs to be explained how a universe in three chapters have found strength in diversity of races, species, sexualities and even found co-operation between once deadly enemies to be desirable for all, can suddenly end their grief with the Reapers “resolved” by either destruction of everything they stood for or by synthesis (which you have to admit, is basically “homogenizing” so everybody will be the same)? Fair enough if Bioware stands by their ending to the series, but please let the child/Catalyst at least explain why the choices he offers aren’t just three different kinds of evil. The endings I’ve played now all lead to one thing: The Reapers win. No, they don’t survive or carry on their evil ways, but their goals and all that they set out to do, is what the game ultimately forces me to do for them. All the things Shepard and his/her crew fought against, they end up doing. And that left me cold.
Some positive feedback:
Mass Effect attracted me for more reasons than good reputation and reviews. One thing is that I quite like sci fi, another thing is, that I’m gay. Yeah, it may sound shallow to be attracted to a game and throwing money at it, because of sexuality, but ultimately it’s a question of being able to identify oneself with the characters. Most games out there doesn’t want to admit that I guy like me exist, and if they do, it feels more like pandering or trying to be funny. I don’t think most heterosexuals think about stuff like this, but it IS actually important to be able to reflect yourself in games, movies, ect. and not just be ignored or rejected, so this is where Mass Effect 3 did it right. Whoever wrote Cortez’s dialogue and story – give him a raise. He did it just right! This character was who he was, and his sexuality was only really a question of a word like “he” over she. That made Mass Effect a game worth my money, because suddenly I, as a player, didn’t have to sit in the back of the bus, suddenly, I was allowed to exist in a thing I paid money to participate in.
I’ve read a few post about people wanting everybody to be bisexual and romancable. If Mass Effect, as a universe and a game, goes forward from here on, I’d put my two cents in and say: Don’t do that. I'd feel the writing
would be worse, if every character had to omit details of their lives because the writers had to make them blank and bland enough for everybody’s tastes. Furthermore and beyond the point of writing is, that the individual players around the world connects to different characters for different reasons. I had a strong reaction to Cortez for instance, because of who I am and the sexuality I brought into my story. It is sort of having a black man or woman in the game: Maybe you as a black player aren't much interested in interacting with the black characters, but you relate and invest much more of yourself, when you realize, that this universe includes people who are also like you.
And while I’m at it, I have to just quickly praise how James Vega and Steve Cortez were written to interact with each other. That was a pitch perfect chatter you overhear them have with one another, completely true to life. One thing is that Cortez’s sexuality isn’t an “issue”, but just a fact of life, and therefore something a character like James Vega picks up on and has fun with. Another thing achieved with the two character’s working relationship with each other, is to disarm the negative stereotype that straight white men have to be ragingly stupid homophobic. Good job, and in fewer dialogue sentences than it took for me to praise it.
A few suggestions for a (hopefully, fingers crossed) future Mass Effect game trilogy:
1) I realize that you can’t write every demographic into a game. You can’t have two homosexuals, two bisexuals and two straights of each gender combined with every human race PLUS several species from across the galaxy in ONE game, without having to have a crew of around 25 interactive members. That would suck for everybody, players and developers. However, to me it seems sort of natural that I didn’t encounter a gay man in the Mass Effect series until the third came out. Even though we are apparently some 300-600 million world wide, there’s just a certain ratio to straight people. So if you’d ever find yourself planning a new trilogy, I’d rather have smaller crews at my command, and meeting different types of people through out the series. Maybe I encounter a lesbian in the 2nd, maybe in the first? As long as the series establishes, that “those” kind of people exists, though they are not around just now, I’d be okay with having to wait for my personal hero to meet his right man/woman. Slipping in lines here and there of past lives lived, allows me as a player to reckognize the universe as inclusive. One way to do this is to have your Shepard try his luck with, say, Jacob in Mass Effect 2, to be rejected in a friendly manner .. something that would tell me as a player, that homosexuality does exist in this universe, Jacob just happens not to be one.
2) But while I’m still talking sexuality, I thought that Mass Effect 1 and 2, failed in implementing the successful, more rich palette of sexuality that Mass effect 3 had. Ashley and Kaiden should have been bisexuals, and through out the series a male and female major character should always have been bisexual, as characters who can appeal to the widest demographic possible, but also own up to their own sexuality. I miss Kaiden mentioning a boyfriend in his past to set up a world where such things are part of it. I know I’m a minority, but Kaidens gay turn in my version of the events of Mass Effect 3 would have been more fluent and natural, if such desires had always been part of him. And playing a straight female Shepard in a relationship with Kaiden would still have you know, that once, Kaiden had a boyfriend. I would have found Shepard and Kaiden(and Ashley)’s fall out in Mass Effect 2 more profound, if the story had enabled them to possibly be more than just friends.
(Also, I really liked the writing and voice acting of Kaiden, and as a gay player, I'd have romanced Kaiden from Mass Effect 1, followed it through 'til the end in Mass Effect 3 and would have had a greater story. That is, if Bioware would have allowed me. Or at least let me have tried and be denied by Kaiden).
3) On romances in broader terms. I found that the romances Shepard could have had very little to do with the game, which I thought was a bit of a let down. I realize at some point the developer must figure out if it’s the-Love-Story-Titanic they are making, or the Cool-big-Machine-Sinking-Titanic they are making. But still, I’d wish the romances felt little more than a quick one-nighter between missions. I would personally like it, if a romance turned into a mission-of-sorts, in the sense, that I could imagine the two lovers go to some “romantic” desolate place just for themselves, no guns or amour, just condoms and toothbrushes, but it all goes to hell, when bad guys attack and they have to sneak and fight their way back to the equivalent of Normandy. This would give players more of a reason to try and romance characters in his or her crew, as such a mission wouldn't be unlocked otherwise.
Another scenario I thought I’d see, but didn’t, was that Shepard would at some point have to choose between either saving his or her love, OR saving something big from something arbitrary,grand evil. I sort-a envision how a love could start in the 1st installment, be developed in a 2nd, and when the player is finally invested so much in the characters and emotionally attached to his or her Shepard-romance, have the cruel choise of killing his or her loved one or killing an entire planet (or something something). I’d imagine I’d be quite a punch in the bowls of the player.
That’s all. I feel like I don't even have to state all the normal praises. Mass Effect, all 3, rocked. Great stories, great graphics, great voice acting, great appeal, great everything. You know all that. So I kinda went for a comment on the entire Mass Effect series, but besides this forum, I have no idea on how or where to address some of the thought and wishes I had for the series.
Thanks for a really good ride, and sorry to everybody else.
*edited because I'm stupid with paragraphs and can't spell*
Modifié par Hvlukas, 30 mai 2012 - 04:33 .
#6912
Posté 30 mai 2012 - 01:30
Shepard's trial should have been included in the game. You could have had witnesses come forward (the teammates that survived the suicide mission) and have your dialogue options influence your fate or something like that. Not including the trial was another wasted opportunity to deepen the story. (DLC?)
One major disappointment I had is most of your previous decisions had minimal effect on ME3. Whether to save or destroy Maelon's data had a HUGE impact on the game and the genophage cure missions/story was done perfectly. But, what other decisions had any impact? Whether to destroy or save the Collector base was a major decision but had little effect on the story. (only determines which asset you get? That's all?) I would have made it where Cerberus does not turn on you if you save the base (they'd be replaced by Alliance enemies in missions where Cerberus would appear) but the Illusive Man does turn on you if you destroy the base. And your decisions affecting whether or not you can bring the geth and quarians together was done well but not much else had the impact it should have.
I think Earth should have had missions all over the planet not just in London. (like Tuchanka and Rannoch had multiple missions across the planet) How great would it have been to see Reapers destroying New York, Los Angeles, Paris, China, Rome, etc. or any iconic location. Then, it could end up in London. I think that would have given us more of an impact of the devastation of our planet seeing OUR major cities fall to them.
I also wish we could have visited more Hub worlds besides the Citadel...Illium, Omega, etc. And where are the Drell, Hanar, Vorcha, and Elcor Reaper-ized enemies? I'm sure they've been captured and transformed, too. Would have loved to fight them.
Overall, I'd say ME3 is a great game with a lot of wasted potential. I enjoyed it, though. One of the better games I ever played until.......Shepard walked into that beam. Grr...
Modifié par lightstryker, 30 mai 2012 - 01:41 .
#6913
Posté 30 mai 2012 - 04:00
I hope the ending DLC will make the ending better, but it´s a hard ending to fix. Without changing it all over. I really hope that you listen to fan feedback right now. Crushed dreams and sad fans, is not good for buisness.
http://www.youtube.com/watch?v=6M0Cf864P7E
http://www.youtube.com/watch?v=4H_A7SeawU4
http://www.youtube.com/watch?v=Ft4bF6buEZA
http://www.youtube.com/watch?v=7MlatxLP-xs
#6914
Posté 30 mai 2012 - 11:14
Hvlukas wrote...
And playing a straight female Shepard in a relationship with Kaiden would still have you know, that once, Kaiden had a boyfriend.
This I really don't understand why. I have seen this comment and wish from so many gay people and I just don't understand why. I think making Kaidan suddenly bi in Me3 was odd BUT since it had to be done I have to say Bioware did it in the best possible way: Bi in male shep world and straight in fem shep world. So why the need for him to be bi in fem shep when it's only relevant in male shep world? If you play fem shep he is automatically attracted to shep so he is only needed to be bi in male shep, why not be happy you can have him at all? Why does it have to affect straight female players when it hasn't from the beginning?
I thank Bioware for not letting him be bi affecting fem sheps world, this way everyone can be happy or should be.
#6915
Posté 31 mai 2012 - 02:44
So, the new Multiplayer DLC just came out and I have to say, the new maps look great! Lots of people were saying they wanted to see more missions on Sur-Kesh and Thessia. Lots of people were saying that a new squadmate – like a Vorcha or Kal’Reeger or an Ex-Cerberus operative would be interesting. And now we get to play these characters, with new powers and weapons to boot!
I’ve probably spent FAR more hours playing ME3 multiplayer than single player, so according to your ‘built-in metrics’, I LOVE multiplayer. Obviously, I want more multiplayer stuff, right?
Wrong! I do not ‘love’ multiplayer.
I’ve had fun playing it, there’s no doubt about that, but there is NOTHING about ME3 multiplayer, that is - in any way - ‘better’ than the countless other mindless shooters out there. I play multi because I love Mass Effect and I want to keep playing the game. I’d LIKE to keep my EMS score high enough to get the ‘good’ ending (and some thin ray of hope to go with it), but no matter how hard I try, I can’t get into the single-player anymore. The existing ending of the single-player campaign has demolished what was once Mass Effect’s greatest strength: its replayability.
I don’t care about multiplayer missions like ‘firebase Jade on planet Sur-Kesh’ or ‘firebase Goddess on planet Thessia’ anymore than I care about ‘firebase Lollipop on the planet Tiddlywinks’. And I have no more interest in playing Vorcha or Ex-Cerberus agents with biotic skipping-ropes, than I do in playing Cannibals or the Star-Child. So long as they’re free, I’d play them all just the same.
Do you understand what I’m saying?
I have no connection or commitment with multiplayer at all. I play it, because it’s slightly less mind-numbing than watching TV. I’d be very interested to see what would happen if you actually started charging money for it.
If you offered me a single-player DLC pack with ‘16 new endings’ and ‘hours of additional content’, I’d gladly pay top dollar for that. Hell, I’d willingly pay money for DLC that offered NO new playable content and only one SATISFYING conclusion to the single-player campaign. On the other-hand, if you offered me multiplayer DLC with a dozens of new maps, characters and weapons, I wouldn’t put down ten cents for it at any price.
So what do you think? Do your ‘metrics’ of the countless hours I’ve spent playing multiplayer give an accurate depiction of my thoughts and impressions?
My suggestion is this:
Stop looking at statistics and patting your selves on the back; and start paying attention to what people are actually SAYING. There are actually some pretty good ideas out there!
Modifié par Aethgeir, 31 mai 2012 - 02:50 .
#6916
Posté 31 mai 2012 - 09:01
Enigma1322 wrote...
Hvlukas wrote...
And playing a straight female Shepard in a relationship with Kaiden would still have you know, that once, Kaiden had a boyfriend.
This I really don't understand why. I have seen this comment and wish from so many gay people and I just don't understand why. I think making Kaidan suddenly bi in Me3 was odd BUT since it had to be done I have to say Bioware did it in the best possible way: Bi in male shep world and straight in fem shep world. So why the need for him to be bi in fem shep when it's only relevant in male shep world? If you play fem shep he is automatically attracted to shep so he is only needed to be bi in male shep, why not be happy you can have him at all? Why does it have to affect straight female players when it hasn't from the beginning?
I thank Bioware for not letting him be bi affecting fem sheps world, this way everyone can be happy or should be.
I thought it worked well with Jack in Mass Effect 2. As a male player, I had the experience of romancing Jack and thinking that her bisexuality was something that I didn't sway her away from. It gave me the impression, that even though I romanced her, she still had a history and future that would be strictly her own (which for me adds to the universe, as it suddenly becomes bigger than just *my* choices). I like the characters to be finished and written before I enter the game. I don't see -with your logic- why Jack should be bisexual in a male Shepard play-through? Double standards? But it gives the bisexual characters personal characteristicas, that adds to how you respond to them. As a gay player, I feel excluded, when the concept doesn't even exist until the third game. Having a bi Kaiden in 1 and 2, would at least introduce the concept of homosexual romance, even if Kaiden wasn't interested. It has something to do with how players respond to the game, if they can recognize themselves in it, or feel excluded by it.
I'm not saying every man and woman should be bisexual in the game, not at all. I think there should be strictly straight and strictly gay characters (and as I mentioned earlier, they don't all have to pop up in every game, just once in a while), but I'd like to have seen a more major male and female bi-character, than the one-nitter characters we ended up with. To me, the bisexual Kaiden and Ashley is a compromise, when you can't have lesbian and a gay man in every game, and you still want straight romances to be an option, and you want to make sure, that the gay gamer realize that this is a game that acknowledges their sexuality as something that exists in the game (again: even if it is not available just now).
Besides "who" the characters are, you have to remember who the players are. Certain character trades resonates with different players in a certain way. Had there been NO women onboard the Normandy, except if the players chose to have them for eye candy, I'd bet that many female gamers would reject the series and feel their choice to play a female Shepard was easy pandering. You simply need certain types of people in your game, for gamers to connect to it. That is, if you want to sell your game to other people than the teenage, white American boy.
I hope I could explain myself?
Modifié par Hvlukas, 31 mai 2012 - 09:53 .
#6917
Posté 31 mai 2012 - 04:14
Pending on which choice you made will make the expansion slightly different in how people view you or you learn you have Reaper infection or something dramatic. Then the game takes off with the real war for Earth because this whole affair happened while the Normandy was in transit to Earth. Little did you know that after the fight with Leng, you fainted and were tested repeatedly for indoctrination and the dream you had was them inducing the test.
This then launches into the final ending of the game where you fight in multiple locations on Earth and square off with Harbinger.
I agree with a lot of these points, but Bioware said this is the ending we are going to have forever. The DLC is just scenes taken to prolong how your choice affects everything and everyone. Still makes me sick to consider they are not budging on the storyline.
#6918
Posté 31 mai 2012 - 05:30
Modifié par johncm, 31 mai 2012 - 05:54 .
#6919
Posté 31 mai 2012 - 06:58
This is off topic so I will try and make it short and english is not my main language so forgive me if I am not good at explaining myself.
What I mean is, I take it that your main shep is male since you want Kaidan to be romancable by male shep, so what I am asking is why does a fem shep need Kaidan to be bi? Why should the game be "ruined" for the straight fem players when it can be avoided all together? Because you still get to Romance him as male, isn't that enough? To me as a straight fem player it would have "ruined" my experience if he was bi in fem shep world also, especially since he wasn't from the beginning where as known I could have chosen not to romance him and this is not about what I want as a single player cause bioware chose to do it this way for a reason: Everyone gets what they want. By wanting him to be bi in fem world also comes across to me as bioware should adapt ONLY to your needs cause you already HAVE him bi in male shep world.
Anyway, peace :-)
Modifié par Enigma1322, 31 mai 2012 - 07:01 .
#6920
Posté 31 mai 2012 - 07:19
Enigma1322 wrote...
@Hvlukas
This is off topic so I will try and make it short and english is not my main language so forgive me if I am not good at explaining myself.
What I mean is, I take it that your main shep is male since you want Kaidan to be romancable by male shep, so what I am asking is why does a fem shep need Kaidan to be bi? Why should the game be "ruined" for the straight fem players when it can be avoided all together? Because you still get to Romance him as male, isn't that enough? To me as a straight fem player it would have "ruined" my experience if he was bi in fem shep world also, especially since he wasn't from the beginning where as known I could have chosen not to romance him and this is not about what I want as a single player cause bioware chose to do it this way for a reason: Everyone gets what they want. By wanting him to be bi in fem world also comes across to me as bioware should adapt ONLY to your needs cause you already HAVE him bi in male shep world.
Anyway, peace :-)
Sorry, but that to me seems like a double standard, with sprinkles of mild sexism and homophobia.
When a male Shepard romances Kaiden, the player still needs to accept that Kaiden's been with women before in his life. That is totally acceptable to me, because, hey(!) people have pasts. Even if male Shepard romances Jack in Mass Effect 2, the player has to accept that she's been with women.
Why does it ruin your game, as female Shepard, to romance a Kaiden who has had male lovers? Is he tainted somehow? Is his heterosexual romance with female Shepard suddenly disgusting, because he's been touched by a man? How is that not in its most essential form a sexism, that thinks men are lesser masculine and not "romancable material" (perhaps?), if they're not 100% straight. How is that not mild homophobia?
Because, no, male Shepard does not HAVE a bisexual Kaiden, the way he has a bisexual Jack. Bioware managed to gloss out Kaiden's sexuality from the game, unless you chose to romance him as a male Shepard, which means - Kaiden doesn't get to be his sexuality within the fictional universe, doesn't get to talk about it; because the story chooses to hide it away from the mainstream, only to be activated by a minority.
It is sort of having a black man on board the Normady, but instead of being black "for real", he's only black to other black people. That isn't inclussivenes, because we're made sure, that Kaiden's ugly sexuality hides back in the bus, where normal people won't have to see it.
Peace.
Modifié par Hvlukas, 31 mai 2012 - 07:25 .
#6921
Posté 31 mai 2012 - 07:22
#6922
Posté 31 mai 2012 - 07:37
I respect you for being gay/bi, please respect me for being homophobic.
To stay on topic:
My suggestion to bioware is to fix the Jacob and Thane romances so that the straight female players has equal options as the male ones.
#6923
Posté 31 mai 2012 - 07:56
Enigma1322 wrote...
I respect you for being gay/bi, please respect me for being homophobic.
I can't say I respect that in any way, but there's no reason to fight you as an individual.
I hope though, that what Bioware chooses to listen to won't be bigotry an exclusion, when they comb these threads for feedback. In any case, I can only as an individual state what I would like to see in the future, as a gay player who's finally found a game that doesn't just take my money and ignores me.
In any case, it sound like you're really arguing for better options for straight female players, with more interesting straight male characters to play with. Good cause, but there's really no need to take choices away from other people, specifically minorities, in order for you to get what you'd like in future games. Is there?
#6924
Posté 31 mai 2012 - 10:30
But tell me, how am I taking choices away because kaidan is bi in male but not female world??? And you are wrong, I ALSO fight for better rights for female players. Kaidan I love as a character and yes I was insulted when he was made bi, he wasn't in me1 and me2 but as long as it dosnt affect my sheps world then I can live with it. I just don't like picturing the man I am romancing being with another man, call me what you will I don't care. And Jack is not bi! She can't be romanced by female's, that's the difference!
Edit: This is the end of discussion for my part, this thread is about feedback and not us bickering about it being ok to be gay or not.
Modifié par Enigma1322, 31 mai 2012 - 10:33 .
#6925
Posté 01 juin 2012 - 01:13





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