Probably a lot of repeats here, but I wanted to add my thoughts. A number of these points assume choices I made in my playthrough, but I would imagine they can be extrapolated for any set of choices.
1) Consequences & Closure.
When I played through the first time, not knowing what was going to happen, I was torn between the synthesis and destroy endings, limping back and forth between them a few times. The thing that finally settled it for me was that the destroy option also killed the Geth, after I had already saved them. However, there was nothing in any of the endings that reflected this. No cut scene showing the Geth toppling over with the reapers, nothing showing them and the Quarians living in green-tinted peace and harmony. Very little is different between the endings; as someone on twitter put it, we get to choose what color mountain dew destroys the galaxy. Also, if the decision is ultimately to keep the endings as they are, showing what happens to everyone, even if it's only a 15 seconds for each (hopefully showing conclusively if they live or die), would be a significant improvement. This would be best focused on those who have names, but the various allied armies could also have gotten more screen time. And most importantly, the love interest story should be resolved, whether it's them saying goodbye to Shepard's memory, or them finding the body in the rubble of the crashed citadel.
2) Forced Dialog.
There was no arguing with the Catalyst. It explained it's side of the story, and we had to just sit there and take it. We can't control what reaction people will have, but we can control what we say to them. If the Catalyst tells me that synthetics and organics can't live together, my first reaction would be to bring up the Geth and Quarian reconciliation, then Joker and EDI's relationship. It probably won't accept the arguments, but of course I'm going to try. But that choice wasn't given to us, and should have been.
3) Joker
Why is Joker abandoning us? He rescued us from an erupting volcano, led the charge against the Reaper vanguard, took an unknown relay into a black hole cluster and waited for the job to be done to pull us out, and delivered us to earth to end the threat once and for all. It is completely out of character for someone who has demonstrated exemplary courage and admittedly feels responsible for Shepard's death once already to abandon his commander without word of his fate. It strains credulity even further for him to have also picked up the squad mates that were with Shepard on earth minutes earlier, but not wait to hear from Shepard, if he even attempted to make contact.
4) Previous Choices Have No Impact.
Regardless of what path you take to get there, the Catalyst/Crucible combination always has the same three options (assuming the requisite EMS), control, synthesis, and destruction. None of the choices made up to that point make any difference on what it does, aside from increasing the EMS rating. Could the Geth have been able to integrate what they knew of reaper code to make it more effective (or possibly shield themselves from the blast?) Could the Salarians have been able to determine beforehand that the use of the weapon would destroy the relays, and enact a plan to deal with this consequence, or prevent it? Possibly working with the Rachni to at least set up some form of inter-system communications? There are thousands of different choices made at this point, any of them could be used to tailor the ending. I would even go so far as to argue that there shouldn't be a choice at the end, or at most, a single choice. Compared to what was there, I would have preferred the choice to simply be to activate the Crucible or not, and what happens after turning it on is entirely dependent on what choices I made previously. This is implemented to some extent with low EMS, where the choice on the collector base determines whether the control or destroy beam is fired. If this took into account all of the major decisions, and not just that one, it could have made a great ending. All of the choices have been made by this point. It's time to see the impact of those choices.
5) Synthetic Vs Organic
The Reapers being revealed to be created to ensure synthetics do not destroy organics seems to ignore half of the points made by the rest of the series. The Rachni almost obliterated all other life, as did the Krogan (and it is easy to draw parallels between the Genophage and the Reapers), neither of which had anything to do with synthetics. It would have made far more sense for the Reapers to be tasked with preventing any one species from dominating, and possibly obliterating, all other life. Their logic would be flawed, as life will always evolve, but they would not have been designed to understand that, they would only know that every 50,000 years, civilizations will have advanced to the point where mass extinctions are possible, perhaps likely. This opens up several new options for endings:
- Cerberus victory, in which all other sentient life is exterminated aside from humans (justifying the Reapers, but also destroying them)
- United galaxy victory, in which the Reapers are defeated and everyone is left to pick up the peices and try to get along.
- No Victory, the option to delay this apocalypse by destroying both the reapers and the relay system (this could strand the other species in the Sol system, but since the citadel is the control system for the relays, it could easily send everyone home at the same time).
- Several other options that I can't think of.
We would only be presented with some of these options based on our previous choices, per the last point.
Other Points:
- Don't force a rainbows and sunshine ending, and I don't think there is one to be found here.
- A final boss could have been fun, but that isn't what the ME games have been about. However, killing Harbinger somehow during the fight to the beam would be EPIC. Don't know how that one would play out though...
- If you're going to do the indoctrination thing, be careful with it.
EDIT: I forgot to add this section earlier, things that were great, above and beyond how good the game is in general:
- Weapon/Armor options, we have plenty of choices to find the right weapon for us, without being overwhelmed. Especially the specialty weapons, the Scorpion, the Particle Beam etc.
- Paragon/Renegade interrupts - there could be a few more paragon ones, but in general these are a great way of pulling us into the role of Shepard
- Bringing everyone back from the previous games (if they were alive), continuity keeps the series going.
- Whatever it is you do to make us emotionally attached to the characters. There wouldn't be such a big deal with the ending without this.
Thanks for giving us this chance, as far as I know, it's unprecedented. To really listen to the fans, those of us who have dedicated hundreds of hours to play the game... and if something actually comes of this...
I, like many others, have always maintained that BioWare is the best game developer out there, and if you fix this for us, you will prove that to be the truth.
I just hope you can do it in a way to please all of us, we tend to be a fickle lot....
Modifié par StruttingJester, 17 mars 2012 - 06:12 .





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