I hope I'm not repeating too much of what others have said.
1. Please have the decisions we make matter more in the endgame. Currently, they only matter indirectly. That is, they contribute to War Assets, and War Assets determine what ending you get. I think what most of us are looking for is a more direct consequence. If you've consistently destroyed/ignored synthetics, then Destroy is a logical option. But if you've made peace between organics and synthetics, please don't railroad us into an ending that doesn't match this theme.
There doesn't need to be conclusions for every little plot decision that you've ever made, but the big ones, like the squadmate, and other major plot decisions (geth, genophage, rachni, etc) should make a better difference than just a number on the screen. The rest of the ending will be covered after the rest, but the long and short of it is, give us the 16 ACTUAL different endings that you told us about.
2. Treatment of squadmates from ME2. Jacob fans are the ones that I think had the most unfair treatment. They have no way of protesting or convincing Jacob to stay with them. They don't even react to his leaving except by a slightly sad, "I'm happy for you." (or something along those lines). His behavior and treatment of Shepard seems wildly out of character for the "Nice Guy" that actually tells Shepard that he loves her. It's like they were never more than friends.
The second worst treatment of squadmates is Thane. It's like he was written by three completely different sets of people. One set wrote him in ME2 (fantastic). One set who wrote the tiny reunion scene with him on the Citadel (nice but kinda trashy). And another set that wrote his death and (quoted) completely "forgot that he was a friend or lover." Why is that Jacob and Thane fans are the only ones who cannot continue their relationship and get decent dialogue?
I haven't experienced much of the other LI, but from the other fan groups that I have read, few are happy with Jack and Miranda's romances either.
In more general terms, we would like to have some of our ME2 crew as part of our squad again. Many of us formed deeper attachments to those crewmembers than the ME1 ones, and would like our "friends" back.
3. Planet Scanning: A lot of people disliked planet scanning from ME2. Personally, I actually rather enjoyed racking up my resources, but I'm a completionist. However, having the Reapers chase you through a system after just a few pings seems to really put a damper on the Explore aspect of Mass Effect. What I was hoping for, that wouldn't change the game too much, was the ability to upgrade the scanner, so that I could have more pings before the Reapers found me.
4. Plot Armor: I'm sorry but I dislike this a lot. Eva, at the beginning, you get to "chase" her but you in reality can't ever actually catch her. If you ever do (which I did), you bounce off. This is silly. Just have a cutscene instead, like in LotSB. That actually made more sense. Ditto with Kai Leng. Obviously, Shepard has to be winning in order to trigger the various plot armor sequences. Instead of adding plot armor, come up with a reason why Shepard can't defeat him right then, and cutscene it (i.e. the gunship comes in right away or a stun grenade, etc).
5. Dialogue: There were a lot of places where the dialogue that Shepard uttered wasn't close to the option I would have given. Some of the responses were like, auto paragon or renegade. And what's really odd is that there is even that little pause/hitch in the scene that you get when you have a dialogue option and have chosen it before the actor finishes speaking. I also miss the more neutral dialogue options. Sometimes I don't want to have Shepard punch OR hug someone, but just speak. Please let us have more dialogue options in both situations.
6. Annnnd here is the rest of the very long one for the endings:
a. The character inconsistency-Shepard has a history of always questioning and fighting the odds. Why do we have to take the Starchild's word that something is true and must happen, with no proof, and certainly no foundation of trust? Why are we believing him about synthetics vs organics when all of our experience thus far contradicts this? Why are the Reapers, who are synthetic or at most synthetic/organic, trying to "preserve" organic life? How does taking away everything's free will constitute "saving them"? Why don't the Reapers just destroy the synthetics then? What DO the Reapers do with synthetics after they are done harvesting them?
Shepard should, at the very least, question all of these pat answers before accepting any of them. And if he or she didn't like the answer, he or she would create a new one This is the stubborn, against-the-odds, survivor, leader, that we have grown attached to.
b. The Lore inconsistency--A Mass Relay releasing all of its energy at once destroys an entire solar system. This means that pretty much everyone that Shepard has known and worked with has died if the Destroy ending is chosen. Even if this is not the case, in the Destroy ending, the Citadel definitely blows up. So how does Shepard survive this? Shepard vs Planet, Shepard loses.
Why does the beam of energy start at the edge of the galaxy instead of the Sol system where the Citadel is? Please make this consistent. Instead of Destroying the Mass Relays, perhaps Shut Them Down would make more sense, and hopscotch over this question?
Although to be honest, having to get rid of the Mass Relays seems like it shouldn't be ncessary. The Reapers are (perhaps) made from the same technology, but shutting them down really shouldn't affect the Mass Relays. It's like saying, "All toasters need to be recalled. This will result in your electricity disappearing forever." I'm sure others have covered the multiple other Lore issues much better than I have, so I will leave it to them.
c. The Ending Cutscenes-These feel like the biggest cop out in the world. We are given exactly one cutscene with very minor changes, no matter what we do. I truly expected better of this out of Bioware. I've seen all of the endings side by side. They are literally identical except for color and a few seconds of difference. I think many of us could do as much in After Effects without much trouble. This is your absolute biggest problem right here. This is the reason that there is so much dislike over the endings.
Also, that cutscene ends up opening up far more questions than it answers, but I'll cover glitches in a moment. If different cutscenes had been provided for the different choices, I think that a lot fewer people would have been upset. For example, Control could have shown the space battle going on, the Reapers suddenly going offline, and getting destroyed by the various fleets. Cheering, celebration ensues. Shepard is mourned and there is a fancy funeral, where your surviving squadmates and crewmates gather and look solemn.
Synergy could have resulted in a few key figures (Hackett? or even better, Tali and some of the Admirals) being affected by the transformative energy. Perhaps the appearance of conflict, depending on the personality involved, then an acceptance of the result. (I still think this choice is morally wrong, but I will stand up for you guys' decision to offer it).
Destroy could show parts of what it does now, but also show how the systems are affected by this giant wave of destructive force (whether or not it destroys other things). And show how Shepard manages to land intact on Earth.
No matter what, the scene with the Normandy should really be cut (imo). It just makes no sense at all, no matter how you look at it. The Normandy was part of the battle. Why is it (and no other) ship fleeing away from an energy wave that no one on board would have known was coming?
d. Glitches--As many many people have mentioned--teleporting squadmates, who are also possibly resurrected. I don't think anything else needs to be said here. This should be extended to glitches in the entire game--more than once I find myself inside or ten feet away from the object I'm interacting with. Considering the backgrounds and the character's body are of set dimensions, there is literally no reason why this should be happening.
Defaulting to Liara as your final thought is considered a glitch, but I honestly do not believe that. There is no reason that a different 2 second clip of your ACTUAL LI couldn't have been inserted here. It's literally calling file B instead of A. Shepard isn't even present, so this is a pre-rendered scene that doesn't need any processing to it.
e. The Epilogue--Again, I apologize, but I do not like the messianic quality of the ending. I literally cringed when the kid said, "Tell me more about The Shepard." I accept this is my opinion and not your vision, but again, this epilogue should be different depending on the choice you made above. Also the background in that epliogue--taken from another stock photo. Again, really really cheap and way below what I expected from Bioware.
f. Conclusions--Give us actual closure. Tell us what happened to Hackett, to the fleet and galaxy Shepard has assembled. If you are Spacer, what happens to your mother? Does Earth rebuild? Does Rannoch? How about the krogans? Do the get make their Dyson Sphere? Or, if these are too much to incorporate, then at least what happens to our squadmates.
I'd like to hearken everyone to the end of Baldur's Gate 2: Throne of Bhaal. We actually got nearly identical cutscene there too. The difference is that it made sense in context of the game (godhood vs mortality), and you got a different narrative based on your character, and you were then given dossiers of what happened to your friends. We can do a LOT better than this now, and this is the type of closure that people were expecting. If you have to go the cheap route of identical cutscenes, can't we at least get static screens of consequences?
g. Things that make you go, "Huh?" Why did Shepard and Anderson end up in different parts of the Citadel? How did Anderson make it anyway, I didn't see him anywhere near me.
How did TIM manage to get to the super secret heart of the Citadel, but NOT make it to the Catalyst first?
Where are all the krogan and elcor in the ground forces?
Why does Shepard go from full body armor (customized), to shredded (default) uniform, then back to (default) armor?
Where did the pistol come from?
Why is Anderson's choice (the "good guy") the Renegade option and TIM, whose instability has been shown, the Paragon option? A paragon Shepard is very unlikely to agree with TIM's view of Control.
How exactly would Shepard control the Reapers after he/she is dead? Dead can't really do much.
Why was Shepard singled out by Harbinger, or humanity in general? The Catalyst barely recognizes Shepard as human, only just "the first organic to make it this far." Yet the entire series implied Shepard was special in some way.
Honestly, what I thought all the way up to the reveal at Cerberus, was that Shepard would be the catalyst. Or rather, someone special, who could assimilate the information that had been left by those who had gone before, who could accomplish enough to get the Catalyst made, and perhaps, who had the unique genetic code to unlock the power in the catalyst (this might be stretching credibility). At the very lease, a sentient and determined mind that possessed the udnerstanding and discernment to be able to choose and direct the energy in the appropriate (to the character) way. Heck, an ending where Shepard completely loses it and destroys EVERYTHING would have been cool to see (Bondari Reloads).
Whew. I think that is the entirety of the feedback that I have. If there's anything else, it's not important enough for me to remember, which means it'd be an absolute nitpick.
I honestly hope that you are listening, Bioware, and that you will address these concerns in a satisfactory manner. I think there are several ways that these problems can be addressed in a cost-effective manner that doesn't involve milking your remaining fans. A snatch-and-grab policy is never a good one for any business that prefers longevity over a quick buck.
Modifié par RShara, 17 mars 2012 - 06:53 .