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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#901
UKillMeLongTime

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i want a paragon option to kick that little kid in the balls

#902
Mr Indivisible

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I know this will be a rehash of others, but when everyone is in essence saying the same basic thing, you know they have a point.

1. Mass Effect was all about choices, my decisions affected everything, right down to my ending. In Mass Effect 3 my decisions where honored up until the end, then they where tossed out the window in favor of three bland and generic endings.

2. The endings themselves where 95% the same, and had way to little closure, you don't have to tie all loose ends, but you can't just leave everything in limbo. If we have to use our imaginations to piece that much together, we might as well stop with ME2.

3. Jarring change in pace and reality of the game. The whole last segment of the game just doesn't fit with the rest, little dialogue choices, no action, slugging pacing. It takes me out of the experience, and never puts me back into it, for the most important part of the game.

I know a lot of people look for a happier ending, but in reality, most of us would be satisfied with closure, an ending worth having. Perhaps a potential physical show down with something other then generic forces, what about the video of the normandy attacking the reapers, what about all that teaser video we never saw again. If I can say, oh, so thats what my crew did, how anderson felt, what happened to Hackett and the fleet. You do that, and make the endings differ more then just a few frames, great.

The whole game built little mini conclusions, which was awsome, resolving this and that, building to an epic climax. Don't miss that climax, don't pull a 'plenty of speculation'.

 

#903
Ticondurus

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UKillMeLongTime wrote...

i want a paragon option to kick that little kid in the balls

This ^ Big LOL

#904
Kaykaii

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Some good feedback here. I'll keep my suggestions short:

1. Give the player more time to come to terms with what's happening (ie, through fleshed out dialogue with the Catalyst, a Reaper conversation for perspective etc).

2. Give more insight into what's going on with the Normandy by extending the scene.

Thanks for reading!

#905
geckosentme

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I don't mind if Shep dies. Probably best that way. Shepard's death should be the bitter aspect of the bittersweet story, but the "sweet" aspect should be that all of the sacrifice and death leave the galaxy safer and in varying levels of intactness.

Also felt this tacked on star child ending thing just took away all of the beauty from the final moments between Shepard and Anderson, which were really well done, until Hackett calls....

Expecting Shepard to give up the ghost while s/he smiles at the destruction raining down on the reapers. Maybe a funeral afterward on Akuze.

Really just ruined the whole 3-game experience. Don't see myself playing this game more than the one time or messing around with multiplayer to improve Galactic Readiness...it's a lot of hours and just not a satisfying emotional / narrative experience.

As it stands now, I certainly won't be investing any more money in DLCs for this one as I did with ME1 & 2.

Sorry.

Modifié par geckosentme, 17 mars 2012 - 07:03 .


#906
Zaneras

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First, the ending lacked choices. Sure, the endings were "different" (read: differently colored), but they offered no satisfying outcomes to anything that the player has worked for since they first started playing the ME series. The current ending is also riddled with plot holes and inconsistencies that further detract from the experience. A happy ending would be nice, if only as an option. Hell, it can be hard to obtain, but as long as it's there in some shape or form.

Second, I was disappointed by Harbinger's lack of a cameo save when he's raining molten metal down on you for a few seconds. The Illusive Man is made to be the main villain, or person that the player can vent all of his negative feelings on, and sometimes it's easy to forget that the Reapers are the real threat. Cerberus this, Cerberus that- What about Harbinger? Or some other equally powerful important Reaper? The conversations that the player has with individual Reapers are some of the highlights of the games, and I would have loved to see more of those. Especially at the end. ( hint hint)

Third, the ending lacked all of the answers I was hoping for. I was really excited to finally learn where the Reapers came from, why they were doing all of this, what the Crucible would do to stop them... Needless to say, I was very surprised when the god-kid showed up and told me, getting as little into it as he possibly could, that I need to make one of three arbitrary decisions. What? It's almost in direct contrast with the entire series as a whole, much less just how one expects the ending to play out.

I, and the community, greatly appreciate that we are being listened to. :).
Cheers!

#907
Derk Henderson

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Plenty of other people have brought up the same things (in very eloquent fashion), but here's the problems I saw:

(a note: I play Male Shep and so will be referring to Shepard as a he for the duration of this post)

1. Closure:

There's no closure, and it really takes away from everything we've done throughout the series. You talk about how we got closure throughout the game, wrapping up longstanding conflicts, and - prior to the ending - that's true. You decide the fate of the Krogan. You decide whether the Geth and the Quarians reconcile, or whether one of their races ends in the skies of Rannoch. These moments are brilliant, and beautiful, and they matter. You feel like you've done something great (or terrible, as the case may be).

And that might have been enough, if the ending had left the Mass Relays intact. But it doesn't, and all of a sudden the great armada you've gathered is stranded in the smoking ruins of Earth. All of a sudden, the closure you've gotten has been ripped away.

Take the Krogan. You've established that their only real hope of avoiding their previous pitfalls, as a race, is if Wrex (and maybe Eve) lead them into a Genophage-less future. So what happens if you've cured the Genophage, but Wrex is stuck on Earth? It's hard not to see the resulting power vacuum on Tuchanka leaving nothing but a new set of radioactive craters in its wake if what's left of the Krogans on Earth ever make it back.

The Quarians are even worse. Rannoch is on the other side of the galaxy - you've given them a home and then taken it away for untold centuries, if they can ever make it back home. And can their fleet sustain itself without trading for supplies through the Mass Relay network? If not, they're pretty much doomed to extinction.

All of this ties into the second point:

2. Hope:

You say you wanted to leave a sense of hope behind, but the lore of the Mass Effect universe suggests a future full of misery and death and a new galactic Dark Age (which seems to be confirmed by writers notes). That's not a triumph. That's a big part of what's leaving a taste of despair in our mouths, and no one-minute cutscene about The Shepard can fix it. I'm fine with this being one of the possible endings - if your armada was inadequate, sure, your victory can leave behind a shattered galaxy. But we've been triumphing over impossible odds for the entire series. That's one of the big reasons Shepard is such an iconic character. It's why his squadmates will follow him into the fight no matter what, it's why the galaxy rallies around them. Shepard can do it.

Well, Shepard didn't do it. Shepard pressed a button given to him by a snot-nosed, sadistic god and chose the color by which the galaxy would be broken. It's not a triumph, and instead of feeling like a worthy sacrifice it become the very definition of a pyrrhic victory. Speaking of which...

3. Triumph:

As a game company, my guess is that you want your players to feel so engaged in your world that they come back and explore it in different ways. In this, you have been extraordinarily successful. I have played each Bioware game multiple times, some so many that I've lost count (I reimported my BG2 character so many times that he ended as a 39/28 fighter/mage). Dragon Age 2 and Mass Effect 3 are the first two Bioware games that I did not immediately begin again (though I went back to DA2, whose ending at least feels consistent, and do not plan to go back to ME3). The reason, in both cases, is the tone of the ending and the distinct lack of triumph and a sense of accomplishment that it brings. In Dragon Age 2, I saw a complete disaster unfold no matter what I did as Hawke, plunging the world into war and chaos. While I can appreciate wanting to set that up for Dragon Age 3, it didn't make me want to go back and play again, because there was no triumph waiting for me at the end.

Mass Effect 3 is worse because it's the end of the a trilogy. There is no sequel coming. This is it. And I didn't really save the galaxy. I didn't triumph against impossible odds. Victory was handed to me by someone else, and it came at far too high a cost to enjoy in any way. It's especially galling because we felt that sense of accomplishment at the end of each of the first two games. Stopping Sovereign felt fantastic, and getting my entire team - who I loved - home safely from what should have been a suicide mission felt even better. Mass Effect 3 should have built on that and given me my greatest feeling of triumph yet, instead of kicking me in the teeth and leaving a bitter sense of despair and anger. When people say it's tainted the entire trilogy, especially the replay value, this is what they mean.

4. Choice:

Mass Effect has always been about player choice. What's more, if you're presented with two terrible options, there's often a way to get past it and take a third option. So why, at the very end, didn't I have that freedom?

Specifically, where's my Sheridan Moment? If you've watched Babylon 5, and I'm sure most of the Mass Effect team has, there comes a moment when John Sheridan is asked to choose between the two elder races of the galaxy, between order (as defined by the Vorlons) and chaos (as defined by the Shadows). And he tells them to go to hell. It's one of the most powerful moments in all of science fiction - one extraordinary man rejecting a false choice and allowing humanity to forge its own path forward.

So why couldn't I do the same to the Starchild? We're told that organics vs. synthetics is The Great Unsolvable Problem, so much so that the best answer a godlike AI could come up with is giant death robots that kill everyone every 50000 years. But we've got counterexamples! We have EDI, the AI who fell in love with a human. We have the Geth and the Quarians, who overcame fear and mistrust and a terrible war to - finally - move towards a future together. And we have Shepard, an extraordinary man who has been thumbing his nose at godlike beings the entire series. Everything was set up perfectly for a Sheridan Moment - a rejection of the Starchild's basic premise and a reclaiming of the galaxy for us to attempt a future where synthetics and organics can coexist in peace.

Instead, Shepard meekly agrees with both the premise and the presented choices. It feels wrong, and it's a tremendous waste of an opportunity.




I'll leave the ranting about plotholes (what was the Normandy doing, why are my squadmates suddenly on it, etc) to others.

Mass Effect 3 could have been the capstone to one of the greatest achievements in the history of videogames, and for 99% of the game, it was. Please give us a chance to end this epic the way it deserves.

#908
Amagoi

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Personally, I want a resolution. Game was great, very powerful and reacted to a lot more of my decisions in past games than I expected it to. I'll try to outline some of my personal problems with this in a consice manner.

1. Plot holes. Need less of them. The Starchild ending has tons of them, and others have voiced it better than I have. So I'll point out plot holes in the leading up to the climax. The Citadel. How did everyone die in such a short time? Did our sidequests throughout the game really affect nothing? Also, how did Anderson and TIM get on the Citadel ahead of Shepard, and how is Anderson completely unscratched after Harbinger's attack?

2, More touch up on small complaints. Example, Tali's face. Everyone seems to accept it, however we're just disappointed you only photoshopped an image that can be found on google. For a very big un-reveal, it was even more disappointing. This is my only 'small' complaint that I'd prefer being touched up. It wouldn't take much effort to fix either, I imagine. P.S. I hear Anderson can survive if your EMS or TMS is between 4000-5000, but will always die if it's over 5000. Shouldn't that be opposite?

3. THE ENDING! I enjoyed the final dialogue between Shepard, TIM, and Anderson. It called back to Saren, and went over the series' themes of Paragon vs Renegade, and the direction of humanity. It was everything after the Space Magic Elevator that went horribly wrong.

The Starchild is a horrible Deus Ex Machina. And shuts down any argument against it, forcing you to either commit genocide, take a chance at controlling the reapers, or forcing evolution on the entire galaxy. Earlier today there was a thread about how the Starchild's view was uncomfortably similar to **** ideology.

Putting it short, the Starchild stands against everything the ME represents. Freedom of choice, acceptance of consequence from those choices, free will, acceptance of others, community, and that everyone, regardless of creed, color, species, organic or synthetic, is a person. The Starchild refuses to believe organics and synthetics can live together, and you can't disagree. Even when (as I did) you actively proved that wrong by fostering peace between the Geth and the Quarians, and help EDI become more human and possibly encouraging a relationship between her and Joker.

None of our choices matter in the ending. It's an A, B, or C choice. It's especially baffling when several of your choices in previous games, even your origin in the start of ME1 are mentioned and refrenced. We just want endings that reflect our choices.

No one complains about Shepard dying. Myself and several others would prefer a happy ending, but Shpeard dying should always be an option. A heroic sacrifice, or just a consequence of past choices, that is acceptable. But not being dissolved in light and there really being nothing the player can do about it.

Closure too. That's what we all want. There's SPECULATION enough for everyone, with the depth and beauty of the Mass Effect world. We simply want an ending to the trilogy that doesn't destroy all the mass relays, forcing the galaxy into either the dark age or wiping it out outright. Plus all those alien fleets stranded in Sol.

We never find out what happens to the galaxy, or to our companions, or Shepard if he or she lives or dies. We don't know how our actions are remembered aside from some old guy calling us The Shepard.

That's all of my primary complaints. Others, like Jeremy Jaahn have voiced them much more coherently and in a more precise manner. But thanks for the more open offer of cooperation, rather than PR double talk of 'We're listening'.

Bioware has been my favorite game developer for some time, and I'd prefer it to stay that way so I can keep throwing money at you.

#909
RShara

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TheRazgez, that was an amazingly written ending. I hope that you are listened to.

#910
Northern Sun

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I imagine every opinion we have about fixing the ending has been said, so I'll just say something with Shep+LI alive and together. And don't destroy the relays.

Now, for more specific more related to mechanics:
1. Give health indicators for squadmates. Unless I missed something the 40 hours I played, the only health indicators for squadmates are alive or KO'd. Something like ME2's system would be nice.
2. Move the health bar lower.
3. Add a weight meter for squadmates when choosing their weapons.
4. When making new DLC, consider weaving additional conversations in on the Normandy/Citadel for squadmates. Particularly Ashley and Kaidan, as they have much less conversations with both Shepard and other squadmates(even the over intercom ones) than the others.

#911
Tesar

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What I want:
1 - do not change current ending. It would be a terrible precedent for gaming industry.
2 - Let Shepard finish the fight (as you promised). BSN offers you an indoctrination theory for that, but you can write your own. Main point - it should be consistent with the lore and make sense.
3 - At least there should be one happy ending, I can refer you to the scene with Faridah Malik from Human revolution, where she dies (and I almost belived it was inevitable), but player can do almost impossible and save her. In other words - make reward for someone who tries REALLY hard, and not allow something like rail-road from mars, where the nemesis lives with one shield section no matter how hard you try (which looks stupid, she wasn't even a boss to justify that).
4 - provide the full picture of all decisions we made through the all games, at least major points. When I saw Udina as a councillor I was very disappointed, since in the end of ME I chose Anderson and in ME2 it was Anderson. If you do something like that at least provide explanation in-game.

Modifié par Tesar, 17 mars 2012 - 07:07 .


#912
Mcfly616

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As for wishful thinking and blue babies....I'm completely fine with that as I love Liara....but I feel it would be a lot more powerful, and subtle, just showing her with child(pregnant)...just a baby bump would be enough to show that she carries on Sheps legacy....

#913
Tequila Man

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http://social.biowar...5/index/9851623

#914
Lilla Snorkan

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For me the problem with the ending was as much the actual outcomes as the way i arrived at each outcome.

EMS turned out to just be a magic number, i never saw a single geth at Earth for example.

The fact that Bioware doesnt seem to care about this huge turnaround from how the games have played up until that point is somewhat strange to me. You marketed this as an epic space story where choices would truly impact the world and its happenings, nowhere was your deviation from this promise so obvious as it was in those last 30 minutes on Earth.

Basically once i arrive at Earth its a straight railroad up on to the point where a space kid my Shepard has no reason to trust offers me three magic buttons.

I won't even go in to the laziness of offering three virtually identical cutscenes with different colored explosions as im sure more people then me have allready phrased the problems with those better than i ever could.

I'd just like to add, that as it stands now, providing nothing gets changed post-ending, one of the greatest gaming trilogies i've ever had the privilege of playing ends with the words :

"Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content (DLC),"

Really? And adding a fight with Tim would've been to "videogamey"? Hardly an appropriate sendoff after everything that's happened.

#915
the_red_one1223

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How about redoing the ME2 LIs? Or at least add more guys for the FemShep? I mean, I get that you gave us girl players a few more options, but surprisingly enough, some, if not most, of us have straight characters. Not to mention that you managed to crossover all of the Male-Shepards's ME2 romances, but none of the girls (except for Garrus)?? We have less options to pick from than the guys and I thought this was supposed to be equal choices?

#916
Matterialize

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I'm okay with the endings as they're written on paper, but SHOW some of the consequences of the endings. Give us proper epilogues. For example, Synthesis would have an absolutely ENORMOUS impact on our (and the rest of the galaxy's) way of life. We want to see what happens after these endings. With Control, the galaxy would be pretty close to what it was before, so you could just show people rebuilding, show the Quarians and the Geth working together if you saved them, that sort of thing. Destroy would also show some significant differences, with most advanced technology being destroyed. And through it all, within these different scenarios, show us what happened to the characters we came to love. How they deal with these changes, the situation they find themselves in. Hell, even something like the slideshow at the end of Fallout 3 would at least give us SOME idea of what happened, though I hope you'd put more effort into it than that.

#917
shadowspecialist

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Derk Henderson wrote...

Plenty of other people have brought up the same things (in very eloquent fashion), but here's the problems I saw:

(a note: I play Male Shep and so will be referring to Shepard as a he for the duration of this post)

1. Closure:

There's no closure, and it really takes away from everything we've done throughout the series. You talk about how we got closure throughout the game, wrapping up longstanding conflicts, and - prior to the ending - that's true. You decide the fate of the Krogan. You decide whether the Geth and the Quarians reconcile, or whether one of their races ends in the skies of Rannoch. These moments are brilliant, and beautiful, and they matter. You feel like you've done something great (or terrible, as the case may be).

And that might have been enough, if the ending had left the Mass Relays intact. But it doesn't, and all of a sudden the great armada you've gathered is stranded in the smoking ruins of Earth. All of a sudden, the closure you've gotten has been ripped away.

Take the Krogan. You've established that their only real hope of avoiding their previous pitfalls, as a race, is if Wrex (and maybe Eve) lead them into a Genophage-less future. So what happens if you've cured the Genophage, but Wrex is stuck on Earth? It's hard not to see the resulting power vacuum on Tuchanka leaving nothing but a new set of radioactive craters in its wake if what's left of the Krogans on Earth ever make it back.

The Quarians are even worse. Rannoch is on the other side of the galaxy - you've given them a home and then taken it away for untold centuries, if they can ever make it back home. And can their fleet sustain itself without trading for supplies through the Mass Relay network? If not, they're pretty much doomed to extinction.

All of this ties into the second point:

2. Hope:

You say you wanted to leave a sense of hope behind, but the lore of the Mass Effect universe suggests a future full of misery and death and a new galactic Dark Age (which seems to be confirmed by writers notes). That's not a triumph. That's a big part of what's leaving a taste of despair in our mouths, and no one-minute cutscene about The Shepard can fix it. I'm fine with this being one of the possible endings - if your armada was inadequate, sure, your victory can leave behind a shattered galaxy. But we've been triumphing over impossible odds for the entire series. That's one of the big reasons Shepard is such an iconic character. It's why his squadmates will follow him into the fight no matter what, it's why the galaxy rallies around them. Shepard can do it.

Well, Shepard didn't do it. Shepard pressed a button given to him by a snot-nosed, sadistic god and chose the color by which the galaxy would be broken. It's not a triumph, and instead of feeling like a worthy sacrifice it become the very definition of a pyrrhic victory. Speaking of which...

3. Triumph:

As a game company, my guess is that you want your players to feel so engaged in your world that they come back and explore it in different ways. In this, you have been extraordinarily successful. I have played each Bioware game multiple times, some so many that I've lost count (I reimported my BG2 character so many times that he ended as a 39/28 fighter/mage). Dragon Age 2 and Mass Effect 3 are the first two Bioware games that I did not immediately begin again (though I went back to DA2, whose ending at least feels consistent, and do not plan to go back to ME3). The reason, in both cases, is the tone of the ending and the distinct lack of triumph and a sense of accomplishment that it brings. In Dragon Age 2, I saw a complete disaster unfold no matter what I did as Hawke, plunging the world into war and chaos. While I can appreciate wanting to set that up for Dragon Age 3, it didn't make me want to go back and play again, because there was no triumph waiting for me at the end.

Mass Effect 3 is worse because it's the end of the a trilogy. There is no sequel coming. This is it. And I didn't really save the galaxy. I didn't triumph against impossible odds. Victory was handed to me by someone else, and it came at far too high a cost to enjoy in any way. It's especially galling because we felt that sense of accomplishment at the end of each of the first two games. Stopping Sovereign felt fantastic, and getting my entire team - who I loved - home safely from what should have been a suicide mission felt even better. Mass Effect 3 should have built on that and given me my greatest feeling of triumph yet, instead of kicking me in the teeth and leaving a bitter sense of despair and anger. When people say it's tainted the entire trilogy, especially the replay value, this is what they mean.

4. Choice:

Mass Effect has always been about player choice. What's more, if you're presented with two terrible options, there's often a way to get past it and take a third option. So why, at the very end, didn't I have that freedom?

Specifically, where's my Sheridan Moment? If you've watched Babylon 5, and I'm sure most of the Mass Effect team has, there comes a moment when John Sheridan is asked to choose between the two elder races of the galaxy, between order (as defined by the Vorlons) and chaos (as defined by the Shadows). And he tells them to go to hell. It's one of the most powerful moments in all of science fiction - one extraordinary man rejecting a false choice and allowing humanity to forge its own path forward.

So why couldn't I do the same to the Starchild? We're told that organics vs. synthetics is The Great Unsolvable Problem, so much so that the best answer a godlike AI could come up with is giant death robots that kill everyone every 50000 years. But we've got counterexamples! We have EDI, the AI who fell in love with a human. We have the Geth and the Quarians, who overcame fear and mistrust and a terrible war to - finally - move towards a future together. And we have Shepard, an extraordinary man who has been thumbing his nose at godlike beings the entire series. Everything was set up perfectly for a Sheridan Moment - a rejection of the Starchild's basic premise and a reclaiming of the galaxy for us to attempt a future where synthetics and organics can coexist in peace.

Instead, Shepard meekly agrees with both the premise and the presented choices. It feels wrong, and it's a tremendous waste of an opportunity.




I'll leave the ranting about plotholes (what was the Normandy doing, why are my squadmates suddenly on it, etc) to others.

Mass Effect 3 could have been the capstone to one of the greatest achievements in the history of videogames, and for 99% of the game, it was. Please give us a chance to end this epic the way it deserves.


This is fantastic.

#918
cbroad

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First time posting anything. I wanted to first thank everyone involved with creating the Mass Effect series for creating something that so many people are so passionate about.

The concerns that I have with the endings seems to be the same as most others. What happened to all of the choices I made over the past 3 games? I didn't feel like I got to witness the culmination of all that I'd done over the past 5 years. The endings all felt too "forced" to me. I felt like I was forced to make choices that went against all of the other choices that I've made. I spent a lot of time telling EDI and Legion that they were people, and not just machines. If I chose the "Destroy" ending, it made me feel like I was discounting everything I had told EDI and Legion (that they mattered and had just as much a right to live as organic life). If I chose the "Control" ending, I felt like Shepard was giving up. Why would he listen to the Catalyst? Why trust the very thing that is sworn to destroy you? If I chose the "Synthesis" ending, I felt like Shepard was going against his values. Making synthetics and organics merge... just seemed like he was sacrificing all of the individuality in the universe.

If Shepard has to die... let him go out in a blaze of glory fighting for what he believes in. The Reapers must be stopped, but don't make him forced to sacrifice everything he believes in to do that.

Thanks again for creating something that so many of us love.

#919
Darthbill52

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Storin wrote...


5. The choices. This is the worst part for me, because it's so nebulous. I picked the Destroy option, because it frankly seemed the only good choice (relatively speaking). But it leaves a LOT of major questions. The mass relays are destroyed. Doesn't that destroy every star system they're in, as established in ME2? In other words, didn't I just blow up Earth, and the entire allied fleet, and every other major world in the galaxy? Because if so, it doesn't really seem like I accomplished anything. Letting the Reapers win wouldn't have been much different. If this isn't the case, why not? Why is it different from the relay that got blown up in the Arrival DLC for ME2? Assuming Earth and the other planets near relays are fine, doesn't that still strand a massive fleet in the Sol System, where the soldiers and so on face a slow and painful death from lack of resources? To add even more horror, I had the Quarians along, so have I not just sentenced their entire species to extinction? And have I not also destroyed galactic civilization either way? Again, it almost feels like a Reaper victory would have been no worse. In some ways, it might have been preferable, as at least the galaxy could rise again and have another chance at victory in the next cycle.

About the Normandy, a couple questions: Why was it fleeing the battle? There was no warning of an explosion, or time to get to the relay. Why are all my companions apparently on the ship when they weren't before. I romanced Liara in this save, and she was with me during the final charge. Then she hops out of the Normandy following the crash without so much as a bruise or a tear. I'm meant to believe she abandoned Shepard on the battlefield to run back to the Normandy? I just can't buy that. I can't see her doing anything other than following him, or dying trying to get him back. Seeing her was at once a relief, knowing she lives, but also rang hollow to me, because it just doesn't fit the character I've gotten to know over three games. It just left a sour taste in my mouth.

6. The war readiness and past choices. It feels very much like the choices made over the course of the series, and particularly ME3, had little to no bearing on the ending. Does it matter if your reconcile the Quarians and the Geth? The Turians and the Krogan? Other than shifting your military score a few points, no. Wrex gets a scene with the Krogan at the end, but the Quarians and Geth are barely seen, and there's no sense that you've really brought much to the final battle by getting them on your side. It was quite a letdown after I went through the game being sure that my every decision would impact the outcome in unforseen ways. In this sense I think the conclusion of ME2 was much stronger, as your decisions there actually affected who lives and who dies. Here, I felt like really I could have done almost anything as long as I bumped my score up (especially if I grinded out points in multiplayer), and it would make no difference.



My biggest irk with the ending is right there, In the closing moments of the game you have thrown out the established suedo-science to make a point.   That and choice.  This whole series has been about choice .. giving a "art" ending doesnt work.   Look Ill be honest, I want a happy ending.  Shepard has died once and almost died numerous other times, take a look at the end of ME1 when he crawls out of a massive ammount of rubble.   People want a better ending, but i am going to go one step further and say Yes I actually want the happy "popcorn" ending.  Shepard has done the impossible and stood for humanity, our resolve.   Would I  Like the ending of the movie commando(you can look it up) sure why not, but I dont get all the gloom and doom.  I would like an ending where I ride off in the sunset with ashley (gotta rebuild earth.  Why not help in a fun way ..re-population Image IPB)  

#920
mrgeth

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I adore Mass Effect more than any other trilogy whether it be books, comics, films or games. Its perfection. Many of my friends and work collegues feel the same..but the ending..ive never felt so empty and disappointed. Now that the Mass Effect community has reacted and is furious im leaning more to disgusted if this is EA's way of indoctrinating the talented people of Bioware and fleecing our pockets for more DLC cash. Ill be furious if ive got to pay for an ending but I cant accept Mass Effect's ending in it current form..I need a blockbusting ending with Mr Mansells delicious score and closure on all aspects.

Im no writer, that was Drew Kerpyshn and Mac Walters job..but here are my ideas of what I hoped to see..

Tali's face as reward for romancing!

Anderson as a squad mate for the end.

Javik, the last voice of the Protheans helping Shepard cross the finish line and give the reapers the middle digit. Revenge granted Javik!

More Prothean backstory..we love the Protheans!!

We all know there will be casualties and sacrifice. No problem with Shepard dying the hero. Or walking away bloodied and battered and emotionally scarred but victorious.

1ST game we got the Mako
2ND game we got the Hammerhead
3RD game we get to pilot the Normandy in the fleet battle. Wether you take out certain targets varies your ending slightly.

Where were the Geth in the fleet battle? Where were the Krogan, Rachni, Turians, Baterians(whoevers left) Salarians, Asari in the ground war? Get them in!! Shouldnt we see 'some' Collectors on the Reaper side ground war?

Harbinger..the main villain, More destructive and molevolent than any other. Massive dook-out with him at the end with Shepard. Middle finger and a 50 megatonne nuke up Harbingers exhaust pipe!

Redemption or capture for Illusive man depending on choices.

The ending must have the emotional impact like when we chose between Kaiden or Ashley..emotionally scarring like that. As heart wrenching as Mordins farewell. Mordins outcome deserves a golden joytick on its own btw! Shepard dying saving the galaxy in a Terminator 2 style ending or Alien 3 ending (Alien queen chestbuster being Harbinger btw) is what id love to see. Shepard survivng to save the galaxy would mean an emotionally scarring and impactful choice like as I said, choosing who dies between Kaiden or Ashley. And of course like the utter failure ending in ME2 having everyone die including Shepard..in this case..Reapers win. Hated the Synthesis option and Starchild..urgh!

Shepard or Javik is the Catalyst!?

Haestrom's star..something major brewing there maybe!?

Want to see my war assets in action!

Paragon/Renegade bar actually meaning something

Would love to have had a Yahg or Baterian squadmate or simply have them in the fight with you.

Reaper backstory..always thought of them as the first A.I. Harbinger being the very first ever created. Killing and consuming their masters for some reason, perhaps to help understand their questions of self, existance, life and death etc. Never finding the answer they consume equally or more advanced races than their former masters to try and get the answers they seek through the 'newborn' reaper. Hence the cycle. Perhaps their creators built the Citadel and Mass Relays. Oh yea...DONT detroy the relays!!!!

Closure on my crew and the races

Please Bioware..we want an ending that deserves an oscar..an ending fit for its loyal fans and fit for the one and only Commander Shepard!!

Please Mr Hudson..fix our ending!

My suggestions and comments are with the deepest thanx and respect to Bioware for giving us the greatest sci-fi trilogy ever.

Keelah Se'lai

#921
vrumpt

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So first off, I again want to stress that 99% of the game is perfect. Don't think you guys haven't done a great job. There are things that need to be fixed though, I hope to address them here and give suggestions on what I would like to see.

First off, Tali's face needs to be addressed. This was a meaningful moment for many fans, and it was obviously not given the proper attention it deserves. Seeing as how you decided to include her face in the first place, taking it out is not an option at this point. The proper work needs to be done to create an authentic unmasked quarian; not a photoshopped stock image. Fixing this would do great lengths to show how much you care about feedback.

Some things aside from the ending that I was disappointed with was the absence of Kal'Reegar. I wish that he was in the game in some form, it doesn't have to be big, just a small cameo similar to many of the other supporting characters. Apparently Morinth isn't in the game either, or not to the extent of Samara. If this is true, it would have been nice to see her in game more, but I can understand reasons for why in game conflicts would present her from being present.

Now on to Harbinger. Harbinger was already established in Mass Effect 2 that he is an important figure to the Reaper fleet, and our primary antagonist. This should not have been abandoned. I know he is leading the attack on Earth, and thats fine and a perfectly valid reason why he isn't seen at all until the end, but we need more of him! Abandoning him as an antagonist after prior establishment was a bad move. This confuses the audience, many player were left asking where he was. He needs to return. I want him to return, and in much greater form than we have in this version of ME3. As part of his return, i want to hear more "I'm gonna get you Harbinger" type dialogue from Shepard during the course of the game. This would culminate ultimately in a final battle with Harbinger himself or an avatar of Harbinger (this will be explained more later). I really feel that this needs to happen. Harbinger needs to die, and Shepard needs to kill him.

Now, the Illusive Man. I understand that you wanted to make the Illusive Man the final boss in this game. I applaud you for abandoning this decision. The Illusive Man is a wonderful side villain, but ultimately Mass Effect is about the Reapers. The Illusive Man was never and should never be our primary villain, I feel that role should fall to Harbinger. I am fine with abandoning the Illusive Man at the conclusion to Mass Effect 3, and returning to confront him in a post-game DLC mission. Here you can use the boss battle you have sitting around, and we can end the story with him once and for all. After the chat with TIM at Cerberus HQ (right before you learn the catalyst is the Citadel), that should be the last conversation Shepard has with the Illusive Man. He would only return in the epilogue scenes to taunt and ruse Shepard. Post DLC setting could be TIM's last remaining hideout, with his final forces defending him. Then he can turn into a Reaper/Brute hybrid and you can get your boss battle and have it not go to waste.  In summary, TIM is a side villain.  The main villain is Harbinger and it should stay that way.  This is a scenario that lets you finish TIM's story and keep it that way.

Ok, now to address the ending. Scrap it all. Its bad, I know that's vague but I really feel getting into specifics is too much. If you must know why the ending is bad there are a ton of news articles and videos that explain it much better than I could here. The simple fact is, nothing about the ending to ME3 as it stands is good. The ending needs to be scrapped from the point of charging the conduit and just do it over. Use the indoctrination theory to do this. Its there, we made it for you, use this. Most importantly it makes sense and most everybody is happy with it. Yes the ending is so bad i would much rather it be a dream than it having actually happen. Add some flavor details to further support the indoctrination theory earlier in the game, make the child not be real and provide subtle but firm hints that he is not what he appears to be. Remove the photo of him on the citadel to add to this. There should be other hints as well that fill gaps that render the indoctrination theory false, but most importantly the key value must hold true, that Shepard was indoctrinated and that everything that happened with the catalyst star child did not happen and was a form of Reaper indoctrination.  This ending is something i like because it makes sense for the series.  It is much more like Bioware to give us the indoctrination theory rather than the starchild ending that we got.  This ending is thought out and its a twist the uses existing story mechanics rather than a deus ex machina or a diablous(sp) ex machina that we got.  This ending would make fans go "OH #$%@" for a good reason.  There are no plot holes, and it would make sense for the series.  Thats why i like this scenario better than star child.

Now, when Shepard wakes up and if the player is able to overcome indoctrination, there are things I want to see happen. I want to see Harbinger still on the ground, battling our remaining forces. Part of this will include Harbinger assuming control of the Reaper troops. How horrifying would a Harbinger-Brute or a Harbinger-Banshee be? GIVE ME THAT!! So I figure a good idea for a final battle with Harbinger would be him controlling an important and powerful figure, like Admiral Anderson for instance. Sovereign possessed Saren in ME1, and its implied that defeating him that way paralyzed Sovereign to the point of allowing the combined armies to take him out. Use this same concept for Harbinger. Once that figure is defeated and the final boss goes down, have a combined military strike hit Harbinger and defeat him. This will put the Reapers in temporary disarray, allowing for the placing of the Crucible on the citadel (catalyst, not some stupid star child), and with that the weapon is fired and as luck should have it, the Crucible is designed to destroy all bio-synthetic life in the area, the same kind of life the Reapers are born of. With this, the battle is won.  I like this for a number of reasons.  The first is that it gives us our boss battle that we want (or i want).  It makes sense for the series and is appropriate for the series, and it doesn't stray from the themes established in ME1/2.  Beyond that, its epic.  All finales in an action game such as Mass Effect should be epic and awesome, not sad and bittersweet.  Sad and bittersweet isn't  what made ME1/2 such great games, don't ever stray from that now, especially at the end.  Oh and it makes sense and isn't filled with plot holes and other WTF momements.   Thats a big one.

Now i'm not a writer, but at this point the epilogue would happen. The epilogue needs to provide closure to all of our decisions we have made over the past 3 games. It needs to provide some kind of explanation of how the galaxy will continue to kill off remaining Reaper forces and how it will be easy now that the main formation of Reapers around Earth are dead. They still have a big fleet, and the with Crudible still attatched to the citadel Earth can be used as a staging ground to launch counterattacks to reclaim alien homeworlds. Should any reapers attack earth, they only need to fire the Crucible again and the attacking fleet would die. At this point scenes of happiness would play, Tali building her house on Rannoch alongside a Get, Wrex with Eve etc etc. It would all be very dependent on player action though, but most importantly it would be shown, not simply implied. The normandy WON'T be stranded on some remote planet, the crew WON'T magically teleport to the normandy, and Shepard would live, or maybe he would die. Maybe he would sacrifice himself in the final battle, and for the epilogue you would act as Shepard's love interest. If no love interest was had then it could be Liara or Ashley/Kaiden. Ultimately though, Shepards legacy would be shown to live on.   I want this ending because it provides my definition of proper closure that makes sense for the series.  It is in my eyes a proper epilogue for an amazing series such as this.

Oh, and during the credits reel, have scenes of every planet missions were on be shown from across the entire ME series. Noveria, Feros, Virmire, Horizon, Illium, the Citadel (before it was moved), Freedom's progress, the Collector Base, Rannoch, Thessia and all the others. Even better, you could replay actual cutscenes from all 3 games using Shepard's face. Sound wouldn't be heard, but you could see the conversations happening, like Shepard's standoff with Wrex on Virmire, Shepard killing/releasing the Rachni queen, Shepard saving/destroying the Collector base, Shepard inside the Collector base approaching the human Reaper. Things that highlight our legacy of Commander Shepard are important here. Show us all the data you have been saving across all 3 games.  I want all of these things because they show our Shepard's legacy, they show us what we have done and more importantly they install nostalgia, like "I remember that awww" feeling you get sometimes.  Its a good feeling.


I think thats everything. Please please make this right and give us the conclusion that we all want.

And please don't forget 200% more Harbinger above all else. Please.

EDIT: Made some changes to provide for the desired format requested in OP.

Modifié par vrumpt, 17 mars 2012 - 07:27 .


#922
Baine10

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1. The Raider shotgun has WAY too big a aiming area crosshair. It's at least 15% of the whole screen, and that was when I was behind cover.

2. Expand more on ME2's exclusive LI's (jacob, jack, miranda). Too little explanation; when they got back together i was surprised at the lack of... passion? It seems the relationship reverted back to as if they were strangers, even towards the end.

3.Update Quest status to track progress.

#923
Sauronych

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An ending that makes sense would be nice. And I'm not even asking for a happy one with an epilogue that shows how everyone lived happily ever after. No, I want the final outcome to be affected by our past choices(at least the most important ones). I want a motivation for Reapers that doesn't fall apart when confronted with a tiny bit of logic. I want an ending without the cheesy explosions of space magic enveloping the whole galaxy. And finally, I want the "Normandy runs away and crashes on a jungle planet" bit to be completely reworked or at least to have a better explanation of whatever the hell was going on in that scene.

#924
Indigo the Cat

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I already posted once, but these are just a few side things that would personally make me (and a few other key niches of fans) very happy to see.

Female Aliens.  Why are they so rare and in some species, invisible?  Let's see them and interact with them.

There is a large demand for male Shepard to have a shot at love with his favorite Turian, Garrus Vakarian.  If you make it happen, I gauruntee you will gain a lot of loyalty from the Nerdy Gay Community.  (Thank you for Esteban Cortez and Kaidan Alenko, too!)

See this picture?  http://meken.deviant...John-274811824  Your fans are begging you.

I miss having a Salarian and a Krogan squadmate.  It may be too late to implement them into the overall plot, but I would love to have them in DLC.  Poor Tali though, she's skilled against synthetic enemies, yet rarely gets the chance to fight them in Mass Effect 3 after the Rannoch conflict is finished.

When you promote your characters from the Multi-player, where exactly do they go?  Let's see them in the 1-player campaign somewhere, if only briefly.

Modifié par Indigo the Cat, 17 mars 2012 - 07:16 .


#925
whydoyouwanttoknow

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I like the bit where advertising and interviews with the development team said that the decisions I made throughout the Mass Effect series would determine the ending of the game in vastly different ways, even enabling the Reapers to win.

I didn't like where none of that was actually put into the game and I feel that I was lied to so that I would be more likely to hand over my money since if you'd advertised Mass Effect 3 as, "In Mass Effect and Mass Effect 2 you made decisions. In Mass Effect 3 you'll watch over 1 hour of cut scenes as decisions are played out for you!" I may have waited until the game was on sale to buy it.