Aller au contenu

Photo

ME3 Suggested Changes Feedback Thread - Spoilers Allowed


7052 réponses à ce sujet

#926
Reaper of Reapers

Reaper of Reapers
  • Members
  • 60 messages
This has probably already been said, but please fix the journals! I always forget which part of the quest I'm on. I literally had to write it down lol.

#927
Allen Spellwaver

Allen Spellwaver
  • Members
  • 540 messages
Please consider what you have done on ME3 and then make us say something"positive".

#928
Killer3000ad

Killer3000ad
  • Members
  • 1 221 messages
I don't care if we have to wait 6-8 months. Start making new endings now!

#929
Matonti1340

Matonti1340
  • Members
  • 21 messages
we want more VARIED choices FOR OUR EMS TO DO SOMTHING. A more happy ending.
SOME WELL DESERVED CLOSURE. AN EPILOUGE BASED ON ALL OUR DECISIONS TROUGH OUT ME GAMES sorry for caps just want some stuff to stand out. an epic battle with your fleet like lots of guys on the battlefeild all around you to make it feel like a awesome mega epic war would be cool and post game dlc i WOULD DEFINETLY PAY FOR

#930
Mayple

Mayple
  • Members
  • 16 messages
I suppose I can give my opinions here (I play on the PC and the game really feels like a console port and my thoughts reflect that). These are just my thoughts on the game as a whole, I know a lot of these can't be changed but I figure I'll throw my opinions out here anyway if they are of any use.

First what I did not like...

1. The one button being the cover/use/sprint/everything is very very very annoying to use when I have 2 hands with plenty of access to buttons on my left hand and extra mouse buttons. I do appreciate that I can remap the keys, however there are too many instances where (using multiplayer as an example) I want to revive a downed ally and instead of reviving I jump into cover, then roll out etc until I die too.

2. There needs to be text chat in multiplayer. I thought that this was standard at this point but apparently not. It makes the game feel like a port rather than being built for the PC.

3. Having multiplayer affect your single player game to this extent. I would have been fine with the promote your character for extra war assets bit. But having the multiplier there really makes a lot of users feel like they NEED to do multiplayer to get the best ending. I figure that the NG+ ending was suppose to have stuff like extra war assets in it (I've heard fish and model ships give you assets but I haven't played a second time through because of the ending) and thats where all the statements where you can get the "best" ending without multiplayer comes from. To me thats cheapening the experience. I love the multiplayer but I can very easily see why its such a big issue with a lot of people and I must agree with them.

4. Moving to single player now... a lot of on ship dialog with your crew is not interactable. By this I mean I have a conversation with some members on the ship but there is no dialog circle and no scene that shows us talking. Its just me standing there listening not sure if I can leave and if I'll miss something good (such as the emergency induction port).

5. Having most of your previous crew not matter at all was a huge let down. I personally love the krogan attitude that both Grunt and Wrex provide and not giving them an option as squad mates was very dissapointing. This also includes the numerous characters from your crew in ME2. I have a few saves with different members surviving but after experiencing the game I don't think it matters that much. I haven't played a second time through, but I don't see the point if the difference is just a number that doesn't feel like it has any effect.

6. War assets. At first I thought this was going to be a really cool system, something where at the end your assets will really matter in the end. After experiencing the endings I felt like I was just acquiring a number. It didn't matter who or what I was acquiring as long as it gave me some arbitrary number. Also, I found it odd that some people are worth close to as much as an entire fleet. It doesn't make sense to me in all honesty.

7. Vague quest descriptions. A lot of the scanning missions tell me to find something and bring it back. I have no clue what I'm looking for or where planet X is located so instead of it feeling like something I'd find along the way of the story, I'd have to look it up online and just scan a planet to find what they want. I was never really sure where I was going if it did not pertain to the main story line and with the current state of needing all the war assets to offset the multiplayer factor it made the experience more painful than rewarding.

8. The slow-mo scenes were extremely frustrating. Throughout the entire game I didn't die until I got to one of those moments. It was not fun and I did not feel at all like they were epic. If anything they felt like the game was trying to force an epic feeling out of those encounters. There are plenty of epic encounters in video games and trying to reinforce the fact that it was an epic encounter gives off the wrong feeling. Also as a side note the targeting beam on Rannoch was annoying and not a fun encounter at all. Calling an air strike down once would have been fine but needing to do it multiple times then going into slow-mo where I died thinking I needed to dodge the beam again until I looked it up online was just abnoxious and frustrating.

9. "I was born in London".... I get it, Anderson was born in London you don't have to keep reminding me...

10. No Femshep x Tali romance option... very sad.

11. The ending. Honestly the best way I can describe anything that happened after the elevator to the godchild was "buzzkill". Just before that point ME3 was the best game I've played. All these preceding negative points are minor, I'm not going to 100% like the game and thats fine. But this ending dialog with the god child and my "decision" took me from a huge climax moment to just utter dissapointment and disbelief that this was the long awaited ending. My initial reaction was just like this: "wait...what?....thats it?....what?". On my first playthough I had gotten the "perfect" ending with the half-breath and the "bonus" scene at the end. Right after I realized that was it I hopped online to see if I did something wrong. It felt like a BAD END where the game abruptly ends because you did something wrong. To my surprise it was worse than I thought. Not only did I recieve the best ending, the other options were just a color swap in the cutscene. Talk about cheapening the experience. At the end of ME2 I felt like I could make a different choice even if it was just save or destroy the collector base, I had control over who lived and died in the suicide mission. That gave the game so much replayability and depth thinking about the options and how that would play out in ME3.

Now, after sitting on it for a little over a week, my opinions have not changed. The ending was the biggest let down in any story I have read/watched/played. With a book or movie you can distance yourself from the characters if you don't like the outcome or if you don't like the story being told. The thing with a game is that you are role playing as a character, in effect YOU are shepard. You get a much larger emotional attachment to the characters in the video games for that reason. I've shaped the story around what I would have done in that scenario and to learn that everything I did through all 3 games came down to some god child telling me I have one of three options to finish the game just felt like a slap in the face. In the end it didn't matter that I saved the racchni queen in ME1, or if I blew up the collector base in ME2, or get the quarians and geth to be allies in ME3. The end decision had nothing to do with that. If you ignore the fact that its a game, the end choice has nothing to do with what you did before then. What you did before has nothing to do with you getting to that point either. If you helped no one out you could still be presented with 3 options, 3 "endings" that is just a color change on the cutscene.

The dialog with the god child was just horrific. It felt like a trainwreck that had no end. He tells you that the created will always rebel against the creators and there will never be peace. The fact that shepard just accepts that is beyond annoying. After 3 games of "I'm going to do what I need to do for what I think is right" was completely thrown out the window once you meet god child. He tells you there is no peace and you just say ok and pick an option. At this point I started looking around the place to see if there was some alternative because all 3 endings suck. Its like asking me, how do you want to be stabbed, with a spoon, a fork or a knife? I'd rather not be stabbed at all. Well too bad, cause since you are here, you are getting stabbed. The whole encounter and decision made no sense in the ME universe and how the story was being told.

"Speculation". I didn't join Oprah's book club, I don't want to use my imagination for the ending. I didn't need to pay 60-80 dollars on a game that promised the answers to all the questions and a definitive ending to get speculation. Its one thing to speculate what happens after an epilogue. Show the krogan and turians working together because in the game I helped solve their problems. Let me speculate if that friendship will last. Show shepard with her love interest doing something relevant (maybe a house on rannoch if you're with tali, or at a bar with garrus) and you can speculate if the love lasts now that you're not about to die on every mission. Show a minor epilogue on each of the characters we've grown to love. Show Miranda and her sister getting along, or Jacob and his wife with their child. Or if you have a bad ending show something relevant to the fact that a race was just wiped out, or that thessia is completely demolished with no hope. I can speculate if they rebuild thessia, but showing nothing is just a cheap cop-out way of saying "we want everyone to imagine the ending they want". I can do the speculating after an epilogue, but there needs to be an ending and epilogue for me to want to speculate on anything after.

The gamefront article is great in explaining everything that is wrong about the ending.

Also that little tidbit about "please continue the story after purchasing DLC" after that sour note of an ending probably threw wood on the fire more than anything else.

Now some positive stuff...

1. The gameplay is REALLLLLYYYY smooth. It feels amazing. I cannot stress how seamless everything feels. It didn't feel like an RPG with a shooter element anymore, it actually feels like a shooter with an RPG element and there is a distinct difference. ME1 and ME2 always felt a little clunky to me but this game just felt great to play.

2. Sniper slow-mo reduced/removed. In ME2 I didn't feel like I missed a shot because it was just too easy with how much everything slowed down when you zoomed in. This game is much more rewarding because you have the option to mod your weapon with the time effect. I personally don't need that stuff to hit my targets with a sniper so it makes the game much more rewarding.

3. Ammo. My biggest complaint in ME2 since I played a sniper infiltrator was that after every fight I had to walk around everywhere looking for ammo to not get very much at all. Now for every thermal clip I pick up I get multiple shots and it makes the game much better. Now I didn't need to play with a weapon that I didn't want to use.

4. All the weapon customization. I missed this a lot from ME1 and since it has been re-added it is awesome. With the different mod options it really makes it feel like I'm improving my weapon aside from just picking up a new sniper.

5. The dialog. Wow. A lot of the conversations were just brilliant, both the funny bits and the heartwrenching moments. When you first get tali and hearing the banter between them while on the geth ship was awesome and it made the characters feel alive. The scene with shepard and garrus on top of the citadel was excellent and fit his character perfectly (of course he needed to know his place). Also Mordin singing as he was about to die on top of the tower was just.... it was the difference between a memorable scene and a scene where the character dies. Really nailed it with stuff like that.

6. Enemy variety. There were quite a few unique enemies in the game that made it much more rewarding to play than the other games. Instead of killing various forms of humanoids with a different merc uniform I was killing cerberus, the reapers, geth etc and all had a wide variety of units which makes combat feel better. Its no fun killing humanoid after humanoid but killing an assault trooper then trying to dodge an atlas while getting a shot through the slit of the guardian's shield is extremely rewarding.

7. The atmosphere. Amazing. The turian planet and seeing the warzone tearing everything apart then going to the krogan homeworld and the krogan ruins with the extremely spooky setting where I was on the edge of my seat cause I was thinking something is going to jump out at me. Or the battle on earth was great, seeing friendly forces there even if they were scripted to blow up/die. It makes everything just feel like hell has broke loose on earth.

8. The renegade interrupt on Kai Leng. I wish I could punch through swords... :(

9. The random cameos by even minor characters. I do wish your squad mates from ME2 played a much bigger role since you spent so much time with them on loyalty missions etc. But even minor cameos are remembered such as Char and Kal'reeger. It makes the world feel so much more alive when you see stuff like that.


All in all, the game is my favorite game. For more reasons that I can remember to list here. However as I said before, it all gets debunked with that ending. Its a massive buzzkill and I just haven't had the motivation or drive to want to play my other saves through. No matter who survives or dies at ME2, I still get 3 choices which ends in the same cutscene with a color change. No, me thinking in the end "control" does not mean I have a different ending.

Thanks for listening, its late and I probably forgot to mention stuff on both the positive and negative side but thats what extra posts are for.

#931
Dreogan

Dreogan
  • Members
  • 1 415 messages
 I consider the ending (singular) to be a breach of the writer-reader contract. Mass Effect 3 had an obligation to hold up its end of the bargain when I exchanged my suspension of disbelief to give Bioware a chance to tell a story. This contract was drafted five years ago, renewed with Mass Effect 2, and renewed again at the start of Mass Effect 3.

I liken my experience with the trilogy to gambling. I placed my bets with Mass Effect 1, and my suspension-of-disbelief "investment" paid off. Rather than cashing out, I doubled up. We signed another contract, and I and went enjoyed Mass Effect 2. This, too, paid off. [ed- ending was weak, but that is expected in the second step of a trilogy. Strong characters redeemed it.] We signed the contract a third time for Mass Effect 3. I had a blast in the game itself, but then I hit the ending. This breach of the reader-writer contract was so severe, thrice renewed, it tore the contract in half. And I went bust.

Specific examples of this breach follow:
1) The rules of the universe of Mass Effect were broken. The raison d'etre of the series has always been Choice, but this is thrown aside as a singular decision overrides every other decision in three games. The character of Commander Shepard was also broken. Near-death handwave aside, Shepard could not accept the Guardian's words at face value. This is an absolute contradiction of several other situations throughout the series: he may not always get what he wants, but he always gets a chance to get his word in during an argument. Every decision he makes is his. The characters of the crew of the Normandy were also broken when they left him to rot, whether or not they thought he was dead.

2)The style of the trilogy shifts wildly from a heroic epic to... something grimdark. Grimdark is not why I picked up the trilogy in the first place, nor why I stuck with it for so long. This isn't to say I need a happy ending, but I absolutely need to see Shepard become a legend. I can't simply be told he is a legend. If he dies, then this must be presented to me through the eyes of the characters I have an investment in, not a grandpa ten generations removed.

3)The scale of the ending makes it impossible for me to give any sort of emotional response after the scene with Anderson. I didn't care what happens to the galaxy after the (singular) choice, that scale is simply too large for me to comprehend. Show me what happens to the characters I have an investment in. Give me Mordin's "favorite cousin" to show me how my decisions matter.

4) The twist of the Guardian was not properly foreshadowed. He literally appeared out of nowhere. Incidentally, this is where the ending started to get crazy-- not only did I have a brand new character to deal with, but they were plopped into a situation that seemed bonkers. I had to handwave massive plot points, such as the peace between the freaking Quarians and the Geth. This simply came off as a desperate plot device, something thrown in to tick off a checklist. If the entire game is to be considered the ending, back that up by having Shepard weakly scramble to push a button. Let my decisions throughout the entire trilogy determine the ending: not just war assets but alliances, big decisions.

The above reasons are why so many don't simply dislike the endings, they reject them. Some reject them outright like I do, refusing to build on an unstable foundation. Others reject the reality of the endings by pushing for indoctrination. Both are direct results of shredding this contract: this ending just doesn't fit, so why should we buy it?

It's possible the entire purpose of the endings was to not grant catharsis. Maybe it's possible to create such an ending, but this attempt did not succeed. However, if the intention of this ending is to withold catharsis, we need something of equal value in exchange-- and I simply cannot think of anything of equal value at the end of a trilogy.

Modifié par Dreogan, 17 mars 2012 - 07:45 .


#932
Kazexnoxken

Kazexnoxken
  • Members
  • 20 messages
 I'm sure everyone has beat the "Utilize the Indoctrination Theory" to death idea....so...

I will stress that PLEASE, allow the game to take all of our decisions into account if you decide to actually give the endings closure.  If you decide to give us more time to say a proper, and FITTING goodbye.  Not just jumping into beams of light.  

I am appealing that the game actually recognize, and remember our choices.  Honestly, the "illusion" of choice that you have given us is so profound, to do away with it like you guys did originally is just totally turning your back on the game just to end it.  

So please, let our decisons be taken to account in the endings (to an extent).  

Not to mention the other things...like saving the Rachni for instance.  We spent 3 games...being hinted at this race, at least have something more behind them.  Not just "scientistS" for the crucible.  I think if the endings were "extended" after Shep waking up from the rubble, we can have that final push.....showcasing all the wonderful species of aliens throughout the galaxy in one FINAL charge.....a united battle against the reapers.  Almost like the beautiful imagery of heroism despite horror that you get in the archived videos of the Normandy (WWII, not the ship, heh) Invasion.  

Thank you so much for finally responding to your fans! I had hope and faith in you guys that you wouldn't let us down.

THANK YOU THANK YOU!

#933
Ritva

Ritva
  • Members
  • 33 messages
I just want a range of endings, from happy and hopeful to crushing. Make us work for it, yes, we're okay with that, we expected that! But let us achieve something. Make our fight worth it.

#934
Psythorn

Psythorn
  • Members
  • 84 messages
I do not like the endings because of many reasons posted here. The most important ones:
- lack of real choice
- the godchild
- the lack of (visible) influence of our choices and efforts
- "my" Shep would not have accepted any of this choices
- plotholes
- and YES I would really liked to have a brighter ending - why is killing everybody at the end so "hip" in fantasy/sf currently ?

But I'm not here to tell you how to fix it - because I know that listeing too closely to your fanbase can also kill a franchise... And I'm a lousy writer...

And the outrage about the ending is also a strong signal that you really managed to get the players involved - that's what I'm loving ME1, ME2 and 98% of ME3 for. And that's why the ending is such a big letdown also...

But I'm holding the line ;)

Modifié par Psythorn, 17 mars 2012 - 07:23 .


#935
BrowncoatN7

BrowncoatN7
  • Members
  • 309 messages
Go with the indoctrination theory, and let our choices matter in the end. For a game that is based on the player's decisions, the endings are too similar to be mentioned in plural. I want an option for a happy ending, in which Shepard is reunited with the crew and LI. I'm not saying we should be forced into a happy ending, I just want the option.

There isn't really anything I want changed in the rest of the game, I loved the first 99 % of it. It would be nice to be able to pick Emily Wong instead of Allers, but considering she died on Earth...

#936
jeweledleah

jeweledleah
  • Members
  • 4 043 messages

the_red_one1223 wrote...

How about redoing the ME2 LIs? Or at least add more guys for the FemShep? I mean, I get that you gave us girl players a few more options, but surprisingly enough, some, if not most, of us have straight characters. Not to mention that you managed to crossover all of the Male-Shepards's ME2 romances, but none of the girls (except for Garrus)?? We have less options to pick from than the guys and I thought this was supposed to be equal choices?


oh that would be lovely.  I mean, Samantha is adorable and Steve is a sweetheart, but I personaly relate to straight romances best.  so between 1 male LI dying no matter what and having very little content, 1 dumping you no matter what, and one only being available if you let your sister/best friend type character die, its just...  disapointing to say the least (and no I'm not touching DIana Allers with a 10 foot pole, sorry >_> )

#937
TheRazgrez

TheRazgrez
  • Members
  • 65 messages
the link provided is to a show called The Angry Joe show which was made to review games, he points out alot of intresting notes. please take a look Bioware.

 http://thatguywithth...s-mass-effect-3

#938
Matonti1340

Matonti1340
  • Members
  • 21 messages

orgnumber1 wrote...

Also, could we get where we use that card table on deck 3? That'd be sweet.

not a bad idea:P

#939
HITMAN629

HITMAN629
  • Members
  • 818 messages
Just explain! I have poured way to much into these games to be left on a cliffhanger ending. I would like to see a better ending that rewards the player based on how he/she played the game. It is a absolute shame that having played through such a great game the only thing that sticks with me is how terrible the endings are.
Thank you for listening

#940
whydoyouwanttoknow

whydoyouwanttoknow
  • Members
  • 289 messages
Dislike - Not being able to skip the cutscenes...... I'm sorry, story conversations, even when I've already seen them 10 times!

#941
Xenite

Xenite
  • Members
  • 312 messages
First allow me to say ME3 was a terrific game, something to be proud of and a worthy ending to the franchise... except for the last 10 minutes.

As I was headed for the beam I fully expected a battle for control of the Citadel followed by hopefully finally managing to activate the catalyst and blowing the reapers to hell... or something along those lines!

Instead I have to say the ending left me with a dubmstruck look on my face, from the moment it started it felt out of place. It's hard to explain but to put it simply, it did not feel like Mass Effect. The choices I had made felt as if they no longer had any meaning. Why did I bother saving the Geth or nurturing the relationship between Edi and Jeff... they was all destroyed.

Worse why did I bother doing anything when the mass relays are destroyed leaving all the races stranded in Sol so they can starve to death? For a series forever tied to player choice and deciding your own destiny it felt as if that was ripped away and my Shepard was funneled down a tube to an inevitible conclusion of Bioware's picking, not mine.

I used to play the first two games a lot, now I feel what's the point? I will always know the game ends in the same broken way where my choices meant nothing. The ending itself also made little sense, Joker aparently running away before you even pick a color, my squad members who were with me are magically on the Normandy with Joker...

I want and ending where it feels like I made a real choice, where what I did makes a difference and yes a option to end on a positive note. Nobody should dictate what happens to MY Shepard but me, if I choose for him to live, that should be an option... that is what Bioware has always been about, creating your own destiny.

My wife also shares my thoughts on this and she is even a bigger fan than I am of Bioware games (she's played through DA over 10 times) It's hard to say but the ending has left us both disapointed and let down.

We simply ask that you please give us an ending where we the players have more choice in how our saga ends, one where we can feel like our decisions counted for something.

Thanks,
Xenite & Maerwynn

#942
Gropo the Great

Gropo the Great
  • Members
  • 3 messages
I would like proper closure to the game series that's probably meant more to me than any other since I first picked up a classic NES controller over 20 years ago.

More specifically, what I expected from the ending and didn't get:
1) an emotional climax, not a last minute complication that leaves plot threads with unresolved conclusions. An ending that isn't 4 minutes long, vague, and confusing (why did I take starbrat's word on what would happen? Why did my squadmates teleport to the fleeing Normandy? And so on)

2) Multiple, actually differing endings. I'd like to be able to save the galaxy, survive, mourn the lost with my surviving party members, have that toast with Dr. Chakwas, embrace my Love Interest, and fly the Normandy off into the sunset. I would also like to have to make the ultimate sacrifice, saving humanity and the galaxy at the cost of my own life. I would like to see my squadmates morn me and have a conversation about me, similar to the possible Joker-TIM conversation in an ME2 where Shep doesn't make it. I would also like to have the pure renegade option: take the Reapers down, but burn the galaxy and maybe even civilization with it. These can all be dependent on both earlier decisions and last minute choices. But I would like actual, multiple outcomes, instead of the predetermined head-scratcher we have now. It adds replay value and incentive to pick up DLC for additional playthroughs and characters.

3) Consistent tone. This is the end of an epic, but the end felt like a twist out of a short story you could find in a college freshman literature book. The Mass Effect universe is like Arthur C. Clarke's 2001 novels - hard science fiction with even the tiniest details thought out and fretted over. But it ends like Stanley Kubrick's 2001 - confusing, needlessly vague, and unexplained. Circuit board Joker = space fetus.

And if you haven't already, make sure to check out the very active reddit community www.reddit.com/r/masseffect -- there's a lot more feedback there, as well.

#943
Vendryn

Vendryn
  • Members
  • 1 messages
I'd like to throw voice my support for the "Indoctrination Theory", mainly because, with the endings we were presented with, it makes the most sense to me...not just due to events in ME3, but considering all of the close encounters Shepard has had with Reaper technology in the previous games as well.

The whole series of endings being some sort of manipulation, a last-ditch gambit by the Reapers to eliminate Shep or bring him/her under their control, makes sense, especially if it's been some worm digging into Shepard's mind the entire game. The Catalyst taking on the form of the little boy, even, takes on whole new levels if you consider the fact that you don't really see him interact with anyone other than Shepard the few times you see him alive, and definitely gives Shep's nightmares a whole new twist to them.

On top of all that, the surreal quality of those last moments leading up to the final encounter on the Citadel are far more easy to explain, then. Most of these ideas are hardly new, of course, and there was an excellent youtube video that listed all of the evidence in support of this theory (though I can't seem to locate the link right now), but the idea that the Illusive Man represents the already indoctrinated part of Shepard's mind, and Anderson the part resisting it, is absolutely brilliant.

Even the color-coding that people have complained about (the blue, green, and red endings) add that tricky element, Harbinger's attempt to twist Shepard around one final time, since the "red" option, which is color-coded just like any Renegade option throughout the games, is the option the Reapers would want the least, and yet seems the most logical option for Shepard to take. It's what the goal has been througout the entire trilogy...to destroy the Reapers. The very fact that you don't seem to be able to get that little teaser with any other ending but the red seems to support this, as by "destroying" the Reapers in said vision, Shepard is able to wake up and finish the fight.

The very fact that you guys are asking for feedback is awesome. I, myself, am not saying the current endings should, or need to, be removed...but something else added afterward. Shepard coming to his/her senses in the ruins of London, picking him/herself up, and finally showing Harbinger and the rest of the Reapers what the races of the galaxy are made of.

Hell, if you do take that route, maybe have whoever did the finale for Lair of the Shadow Broker to take a crack at it. I gotta say, that has to be one of my favorite moments in all of Mass Effect 2 in terms of sheer epicness, and to have the series to go out on that sort of note would be...amazing. Not saying it has to be happy. There don't have to be kittens and rainbows and ice cream. Just something that doesn't seem as nonsensical and hole-ridden as what we were left with.

And seriously, why the hell was Joker running from the fight? He never did strike me as a coward...

#944
archanesoldier

archanesoldier
  • Members
  • 95 messages
I would like an ending where Shepard could sacrifice the entire Sol system to destroy the reapers while preserving the mass relays, thus almost destroying the Human race. Also I would like an ending where you could destroy all or another advanced life's system (Asari, Turian, Krogan, etc...) while saving the Sol system and the relays. I would also like the chance that if you do every thing right a "happy ending" could be possible. But it would not be a "Disney" ending, instead it would be a somber happy ending. This would require the sacrifice of all or most of Shepard's crew members (except the LI, although it could include the LI if you wanted to get really dark) leaving Shepard with a profound case of survivors guilt, that while he saved the galaxy he/she could not save those closest to him/her, this would continue the theme throughout the game of allies like Mordin, Thane, and Legion; dieing right before his/her eyes and not being able to stop it. This type of ending while bleak would satisfy the fans who wish to see some kind of happy ending while preserving the costs of war message.

But Bioware if these possible endings don't work for you I have one request. And that request is to erase the Joker Normandy crash landing scene. Why? because 1) It makes no sense on many different levels. 2) It seems to be a religious allegory (Garden of Eden) that has no place in a Mass Effect game, because at no point has religion been a major factor in the game. (this also includes changing the stargazer guy from saying "The Shepard" because it makes Shepard sound like Moses.) 3) I think the ending would not have been received so badly had this scene not existed, while I understand the reason it exists (show brave new world) I think it just confuses people and makes them angry (me included).

(Note: I don't know if someone has suggested something similar because I am not going to read thru 36 pages of previous responses.)

#945
de3ex

de3ex
  • Members
  • 143 messages
Bioware has done an excellent job at crafting characters and worlds that players care about. I think it's important that you show us what has happened to these people and places, after the final fight with the reapers. A decent look into what's become of their lives, homes, etc. Does Tali ever make it back to Rannoch? Do the Krogan revolt again? Or are they a peaceful and prosperous people now that the Genophage is over? What happens to the Citadel and all the memorable lacations on it? (are the bars still there?) These are just a few of the numerous questions people want answered. We want to see where our companions end up after the fight to save the galaxy.

But it's most important Bioware take's their time and thoroughly develops a proper and fulfilling ending. This isn't something to be rushed through. The developers need to take all the time they need to correct this mistake.

I also think it's important to leave the Mass Relays intact, so that intergalactic travel can between worlds can remain a part of the Mass Effect series. Allow the ability to explore and dock on the Citadel, Illium, Omega, etc. Bring back these places, which is a great decision since it would allow the developers to create more singleplayer DLC. For instance Aria was saying how she would take back Omega when this is all over, well show us her doing so.

Basically don't destroy the fiction that we care about, Bioware has cultivated an amazing universe that has expanded into books, comics, etc. Do not destroy it, allow it to grow and prosper. Leave the future of Mass Effect open. I want to read books or play DLC about the threats and problems after the Reaper threat.

#946
Hashbeth

Hashbeth
  • Members
  • 417 messages
Miss Merizan: Thanks for your patience if you ever read this.
I liked the first 95% of the game. Beautifully crafted, well written, touching, great combat. Truly wonderful.
I disliked the ending as it has: too little closure, too many plotholes, and in the end none of my war assets, saving the rachni queen, my personal relationships, my renegade/paragon options, really seemed to matter.

I think the easiest way to appease my current, and profound, dissatisfaction could be said in five words:

Implement the Indoc Theory please

Modifié par Hashbeth, 17 mars 2012 - 07:34 .


#947
Rob8228

Rob8228
  • Members
  • 149 messages
Problems I had with the current ending:
  • The Catalyst. Casper, whatever anyone wants to call him was out of the blue, and really at the end of the day made no sense. No just him as a character, but his logic. Synthetics will always turn on organics and wipe them out, so I made synthetics to do that. First of all, that logic is insulting to the player's intelligence. It is like me walking into a namk robbery, shooting the teller, and telling the cop "well the robber was going to shoot her, so I shot her, so she wouldn't get shot". Secondly, Did we not ally the Geth and Quarians? The Geth are helping reuild their homeworld, correct? So, why can't this example be shoved down this kids throat?If I am going to be forced into one ending, and yes it is one ending, save for differnet colors, I fully expect the logic to be flawless when I am playing a game about choice.
  • The Normandy. Where was it going? Why was Joker, who was always willing to fight, flying away from the battle? Especially when in the Mass Effect 2 opening he needed to be dragged to the escape pods by Shepard when his ship was being torn to shreds. That was a character assassination of Joker. [/b]
  • The Final Run. On my final charge to the conduit, I had Garrus and Liara. They were all wiped out apparently, I have seen other peoples playthroughs where you see them dead. However, when the Normandy doors open up at the end, they come out unharmed. Why is this? How coud that not be explained? It's a major plot hole.
  • Shepard. This was my favorite part of the Mass Effect universe. Everyone on this forum has a different Shepard. Their story, their gender, etc. We get to shape their combat role, and how they fight. We decide how to treat our crew. Some of us played Paragon, some Renegade, and others responded to each situation as they saw fit. I loved that, all of us on this board has a truly unique Shepard. I think that is great. There are some things all of our Shepards had in common, however. They always fought to the bitter end, overcame the odds, and did the impossible. It was a matter of how we did it, but it was in the character. With this never give up attitude, Shepard quit in the final moments of the series. He just accepted poor logic from a boy he had a bad dream about. That's not in Shepard's cards. He fights back, and everyone knows that. His character was also assassinated in the final minutes.
  • Hope. I feel like this was big in the trilogy. Whether it came from Shepard or the setting, there was always hope. With this ending there is not hope for the galaxy, and some races, given the way the game ended. There is no hope for Shepard to see his LI again provided he had one. All in all, these reasons all bring us to the final problem.
  • Closure. There was none of it. 
What I would suggest:
  • Indoctrination Theory. Was this Bioware's original plan? I don't know, but who cares? It's a great theory and it's a starting point. Take it and run. This gives a fresh sheet of paper for the endings.
  • Explain. This would be least optimal, given that  I thought the endings were poor all around. However, if Bioware chooses to change nothing, I need all of my original questions answered. Fill the plot holes, they are huge.
  • Choice. Not blue, orange, or green. I am not picking a lollipop at the doctor's office. My choices should actually matter, otherwise, why did i make them? If someone told you, regardless of your life choices, you will make $200,000.00 per year will you take it easy? I think we all would. Let me argue with the Catalyst. Hell, let me shoot him, he was an annoying little brat. My EMS should count for something. It should account for how many races and squadmates make it, or even whether or not e win at all. If I don't prepare enough, the Reapers succeed. Just like in Mass Effect 2, if nobody was loyal, and I didn't prepare, or upgrade, I died at the end. On the other side, there should be one where Shepard gets to live happily ever after if you work really hard gor it.
  • Normandy Land Point. Put it on Earth, this would make sense and would at least leave some hope for Shepard. 
I would like to say, Mass Effect from the first second up until the last fifteen minutes was the most fun I have ever had with a game in my life. It was a great journey, I just hope it gets fixed. 


[b]

Modifié par Rob8228, 17 mars 2012 - 07:34 .


#948
Lexxbomb

Lexxbomb
  • Members
  • 486 messages
see indoctrination thread... its that simple

#949
Kazexnoxken

Kazexnoxken
  • Members
  • 20 messages
ALSO, CAN WE BRING DREW KARPSHYN BACK?!

#950
Lietuvis

Lietuvis
  • Members
  • 191 messages
Indoctrination theory being correct, then showing us what happens afterwards, with the extra bonus that we will never find out the reapers motivations(they need to stay unknowable, otherwise it cheapens them).

Edit: Also, with an epilogue of sorts, no mass relay explosion (unless you fail), potential failure like promised (i.e. reapers win), and maybe possibly a golden ending with shep living, but very hard to get?

Edit: Golden ending with shep living would hopefully be with LI....

I'd be willing to shell out.
I completly agree on everything that's said right here.