ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#951
Posté 17 mars 2012 - 07:35
#952
Posté 17 mars 2012 - 07:35
I thought everything from the original ending up to and including sitting down next to a dying Anderson was beautiful. When he said, "You did good, child," I cried. It was everything I ever wanted to hear from him. This entire scene could be about fighting indoctrination. Please don't let there be a magic elevator and a reaper child waiting for you at the end... Let the fight with the Illusive Man be about indoctrination, and let Anderson be your guide. Shepard (and Anderson) deserve a better ending than what came next.
Others have made good requests regarding closure and squadmates, so I won't repeat those. I'll stress how extremely important they are, but I won't repeat them. Instead, I just have one special request--
When Thane died, my Shepard still loved him. Please acknowledge this. Let her be sad. Let her remember him before the final fight. And perhaps even during the final fight.
That should go for all LIs, especially those we lost along the way.
#953
Posté 17 mars 2012 - 07:35
My issues for consideration:
1: The end plot holes are a big issue. I honestly did a face palm when my squadmates walked out of the Normandy when I left them back on Earth. Joker also seems to flee for no reason. One moment there's a battle, the next he's jumping away. It just didn't fit. Joker has been with me through thick and thin. Why would he suddenly say, "Well, so long Shepard! Good luck with all that ..." This is all moot if the indoctrination theory is correct. If you guys were not planning that, I know it's a fan creation but it's seriously the best explanation if those holes stay there and I'm actually pretty annoyed I didn't think of it myself.
2: If there's no way out of destruction of the Mass Relays, at least let our squadmates remain on Earth. Especially those who have been with Shepard from the beginning. If the Normandy ends up on the Garden of Eden, fine. Shepard's on another planet, he can still pass into legend there. I would love to at least have the option for Shepard to be with his friends in the end. It's still bittersweet because the Reapers left their mark, millions or billions are dead and everyone's home planet is in ruins. Having at least the opportunity for Shepard to live the rest of his days on Earth with the people who had his back from day one just adds the sweet part that was missing from the original bitterness.
3. Establish what's happening on Earth. Nothing much here. Just at least have a line where someone says something to the effect of, "Well we're stranded but at least we still have the Live Ships for the Turians and Quarians." If Shepard lives, a bit of a reunion with his friends on Earth would be pretty cool too.
On a personal note, I just want to say to Bioware folks who are reading this that I know hearing these complaints cannot be easy. It's not easy for me in my field when I write a news story and get a phone call the next day from someone telling me what an utter piece of crap I am. At least you guys don't have to put your phone numbers in the end credits! I'm sorry for any personal attacks you received. They're unnecessary and I can empathize. Unfortunately it happens and when someone calls me and tells me I screwed up, there's nothing left for me to do but assess what happened and fix the mistake. I also realize that a bunch of fans coming in and telling you how to end this story can be a bit much as well. Let me just say that, like many others, I'm not asking for a complete rewrite. I just want some closure for the characters I fell in love with. The characters you created. Finally, the fact that fans care this much to get this hurt about the ending is a testament to what you have accomplished since 2007. I've made my feelings on the ending clear, but you should be commended for the game you made. Thank you for listening.
#954
Posté 17 mars 2012 - 07:35
Can't possibly write it any better. Describes how I felt to the letter.ssyyllaarr wrote...
I have invested more of myself into this series than almost any other video game franchise in my life. I loved this game. I believed in it. For five years, it delivered. I must have played ME1 and ME2 a dozen times each.
I remember the end of Mass Effect 2. Never before, in any video game I had ever played, did I feel like my actions really mattered. Knowing that the decisions I made and the hard work I put into ME2 had a very real, clear, obvious impact on who lived and who died was one of the most astounding feelings in the world to me. I remember when that laser hit the Normandy and Joker made a comment about how he was happy we upgraded the shields. That was amazing. Cause and effect. Work and reward.
The first time I went through, I lost Mordin, and it was gut-wrenching: watching him die because I made a bad decision was damning, heartbreaking. But it wasn't hopeless, because I knew I could go back, do better, and save him. I knew that I was in control, that my actions mattered. So that's exactly what I did. I reviewed my decisions, found my mistakes, and did everything right. I put together a plan, I worked hard to follow that plan, and I got the reward I had worked so hard for. And then, it was all for nothing.
When I started playing Mass Effect 3, I was blown away. It was perfect. Everything was perfect. It was incredible to see all of my decisions playing out in front of me, building up to new and outrageous outcomes. I was so sure that this was it, this was going to be the masterpiece that crowned an already near-perfect trilogy. With every war asset I gathered, and with every multiplayer game I won, I knew that my work would pay off, that I would be truly satisfied with the outcome of my hard work and smart decisions. Every time I acquired a new WA bonus, I couldn't wait to see how it would play out in the final battle. And then, it was all for nothing.
I wasn't expecting a perfect, happy ending with rainbows and butterflies. In fact, I think I may have been insulted if everyone made it through just fine. The Reapers are an enormous threat (although obviously not as invincible as they would like us to believe), and we should be right to anticipate heavy losses. But I never lost hope. I built alliances, I made the impossible happen to rally the galaxy together. I cured the genophage. I saved the Turians. I united the geth and the quarians. And then, it was all for nothing.
When Mordin died, it was heartwrenching, but I knew it was the right thing. His sacrifice was... perfect. It made sense. It was congruent with the dramatic themes that had been present since I very first met Wrex in ME1. It was not a cheap trick, a deus ex machina, an easy out. It was beautiful, meaningful, significant, relevant, and satisfying. It was an amazing way for an amazing character to sacrifice themself for an amazing thing. And then it was all for nothing.
When Thane died, it was tearjerking. I knew from the moment he explained his illness that one day, I'd have to deal with his death. I knew he was never going to survive the trilogy, and I knew it wouldn't be fun to watch him go. But when his son started reading the prayer, I lost it. His death was beautiful. It was significant. It was relevant. It was satisfying. It was meaningful. He died to protect Shepard, to protect the entire Citadel. He took a life he thought was unredeemable and used it to make the world a brighter place. And then it was all for nothing.
When Wrex and Eve thanked me for saving their species, I felt that I had truly accomplished something great. When Tali set foot on her homeworld, I felt that I had truly accomplished something great. When Javik gave his inspiring speech, I felt that I had inspired something truly great. When I activated the Citadel's arms, sat down to reminisce with Anderson one final time, I felt that I had truly accomplished something amazing. I felt that my sacrifice was meaningful. Significant. Relevant. And while still a completely unexplained deus ex machina, at least it was a little bit satisfying.
And then, just like everything else in this trilogy, it was all for nothing.
If we pretend like the indoctrination theory is false, and we're really supposed to take the ending at face value, this entire game is a lost cause. The krogans will never repopulate. The quarians will never rebuild their home world. The geth will never know what it means to be alive and independent. The salarians will never see how people can change for the better.
Instead, the quarians and turians will endure a quick, torturous extinction as they slowly starve to death, trapped in a system with no support for them. Everyone else will squabble over the scraps of Earth that haven't been completely obliterated, until the krogans drive them all to extinction and then die off without any women present. And this is all assuming that the relays didn't cause supernova-scaled extinction events simply by being destroyed, like we saw in Arrival.
And perhaps the worst part is that we don't even know. We don't know what happened to our squadmates. We didn't get any sort of catharsis, conclusion. We got five years of literary foreplay followed by a kick to the groin and a note telling us that in a couple months, we can pay Bioware $15 for them to do it to us all over again.
It's not just the abysmally depressing/sacrificial nature of the ending, either. As I've already made perfectly clear, I came into this game expecting sacrifice. When Mordin did it, it was beautiful. When Thane did it, it was beautiful. Even Verner. Stupid, misguided, idiotic Verner. Even his ridiculous sacrifice had meaning, relevance, coherence, and offered satisfaction.
No, it's not the sacrifice I have a problem with. It's the utter lack of coherence and respect for the five years of literary gold that have already been established in this franchise. We spent three games preparing to fight these reapers. I spent hours upon hours doing every side quest, picking up every war asset, maxing out my galactic readiness so that when the time came, the army I had built could make a stand, and show these Reapers that we won't go down without a fight.
In ME1, we did the impossible when we killed Sovereign. In ME2, we began to see that the Reapers aren't as immortal as they claim to be: that even they have basic needs, exploitable weaknesses. In ME3, we saw the Reapers die. We saw one get taken down by an overgrown worm. We saw one die with a few coordinated orbital bombardments. We saw several ripped apart by standard space combat. In ME1, it took three alliance fleets to kill the "invincible" Sovereign. By the end of ME3, I had assembled a galactic armada fifty times more powerful than that, and a thousand times more prepared. I never expected the fight to be easy, but I proved that we wouldn't go down without a fight, that there is always hope in unity. That's the theme we've been given for the past five years: there is hope and strength through unity. That if we work together, we can achieve the impossible.
And then we're supposed to believe that the fate of the galaxy comes down to some completely unexplained starchild asking Shepard what his favorite color is? That the army we built was all for nothing? That the squad whose loyalty we fought so hard for was all for nothing? That in the end, none of it mattered at all?
It's a poetic notion, but this isn't the place for poetry. It's one thing to rattle prose nihilistic over the course of a movie or ballad, where the audience is a passive observer, learning a lesson from the suffering and futility of a character, but that's not what Mass Effect is. Mass Effect has always been about making the player the true hero. If you really want us to all feel like we spent the past five years dumping time, energy, and emotional investment into this game just to tell us that nothing really matters, you have signed your own death certificate. Nobody pays hundreds of dollars and hours to be reminded how bleak, empty, and depressing the world can be, to be told that nothing we do matters, to be told that all of our greatest accomplishments, all of our faith, all of our work, all of our unity is for nothing.
No. It simply cannot be this bleak. I refuse to believe Bioware is really doing this. The ending of ME1 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won. The ending of ME2 was perfect. We saw the struggle, we saw the cost, but we knew that we had worked hard, worked together, and won.
Taken at face value, the end of ME3 throws every single thing we've done in the past five years into the wind, and makes the player watch from a distance as the entire galaxy is thrown into a technological dark age and a stellar extinction. Why would we care about a universe that no longer exists? We should we invest any more time or money into a world that will never be what we came to know and love?
Even if the ending is retconned, it doesn't make things better. Just knowing that the starchild was our real foe the entire time is so utterly mindless, contrived, and irrelevant to what we experienced in ME1 and ME2 that it cannot be forgiven. If that really is the truth, then Mass Effect simply isn't what we thought it was. And frankly, if this is what Mass Effect was supposed to be all along, I want no part of it. It's a useless, trite, overplayed cliche, so far beneath the praise I once gave this franchise that it hurts to think about.
No. There is no way to save this franchise without giving us the only explanation that makes sense. You know what it is. It was the plan all along. Too much evidence to not be true. Too many people reaching the same conclusions independently.
The indoctrination theory doesn't just save this franchise: it elevates it to one of the most powerful and compelling storytelling experiences I've ever had in my life. The fact that you managed to do more than indoctrinate Shepard - you managed to indoctrinate the players themselves - is astonishing. If that really was the end game, here, then you have won my gaming soul. But if that's true, then I'm still waiting for the rest of this story, the final chapter of Shepard's heroic journey. I paid to finish the fight, and if the indoctrination theory is true, it's not over yet.
And if it's not, then I just don't even care. I have been betrayed, and it's time for me to let go of the denial, the anger, the bargaining, and start working through the depression and emptiness until I can just move on. You can't keep teasing us like this. This must have seemed like a great plan at the time, but it has cost too much. These people believed in you. I believed in you.
Just make it right.
@RetakeME3 - We will hold the line
#955
Posté 17 mars 2012 - 07:36
#956
Posté 17 mars 2012 - 07:36
#957
Posté 17 mars 2012 - 07:37
Rob8228 wrote...
[b]
- The Final Run. On my final charge to the conduit, I had Garrus and Liara. They were all wiped out apparently, I have seen other peoples playthroughs where you see them dead. However, when the Normandy doors open up at the end, they come out unharmed. Why is this? How coud that not be explained? It's a major plot hole.
This one might be a very bad bug. For me, I took Garrus and Liara. I didn't bother to look for them on the ground because I was rather disorientated by the whole thing by then. At the end, Joker came out of the Normandy with Ash and Vega. I chose Destroy, btw.
#958
Posté 17 mars 2012 - 07:37
like:did Shepard defeat the reapers or die trying?make Harbinger play a bigger role because he is vital to the final battle.
Control,Destroy and Merge Shepard should have the opportunity to survive all of them.
for the conclusion i want to see all species return to they homeword knowing Shepard save the day..end of the trilogy,the next Mass Effect can't take place 2,000 years later.
Modifié par GamerrangerX, 17 mars 2012 - 07:43 .
#959
Posté 17 mars 2012 - 07:37
Kazexnoxken wrote...
Put some of the stuff that you guys cut out of the game back in. Most importantly, the dramatic conversation between Anderson and Shepard. It was beautiful....
They cut out a lot of emotional stuff...
#960
Posté 17 mars 2012 - 07:38
This. Just. This so much.
I love Bioware. I've been a fan since 1998, when the first Baldur's Gate came out, and hell, I even liked ToB, despite the myriad of flaws it had. But Throne of Bhaal has nothing on the last few minutes of Mass Effect 3, and that's saying something.
#961
Posté 17 mars 2012 - 07:39
GamerrangerX wrote...
ME3 is 98%good but the ending leave me with to many questions,i will like to see a real ending of the trilogy like:did Shepard defeat the reapers or die trying?make Harbinger play a bigger role because he is vital to the final battle.Control,Destroy and Merge Shepard should have the opportunity to survive all of them.for the conclusion i want to see all species return to the homeword knowing Shepard save the day..end of the trilogy the next Mass Effect can't take play in 2,000 years later.
If the next ME game is supposed to take place after ME3, I think they wrote themselves into a hole. No where to go but back before ME1 or in between the games.
#962
Posté 17 mars 2012 - 07:39
As for future games, do not make prequels. Distant sequels, yes. Prequels, no. The prequels cannot blend into the Mass Effect series without being very linear in the end and they will not affect the games that were already published in any way.
#963
Posté 17 mars 2012 - 07:40
1.) More dialogue! A lot of the dialogue with characters didn't even involve the conversation wheel, making it seem like less of a player choice when talking with others. This game is focused more on the war with the Reapers but that shouldnt' derail from great conversations with your squad and various others. I'd have liked some more paragon/renegade interrupts as well.
2.) Some of the enemies felt out of place, I know they're the Reapers' constructs but the brutes basically made me feel like I was playing Dead Space, except they were easier to kill. The combat was a bit stagnant at times due to there only be two types of enemies-Cerberus troops and Reaper troops. I understand we're not fighting mercenaries anymore but combat was just a little less exciting this time around. The variation on Cerberus troops (Nemesis, Engineer, Phantom) didn't add much spice to the mix.
3.) The duck and roll mechanism-a lot of times trying to go into cover resulted in just rolling around and getting your shields shot off. The controls were a bit sloppy.
4.) Scanning systems for war assets was tedious, especially since you could only do so about 2-3 times until the big bad Reapers came and chased you away. Multiplayer shouldn't have been a big factor in the single player game either, it seems like MP is crucial to your success.
5.) Decisions from the past two games did not have as much of an impact as anticipated. Examples: The Rachni, re-writing/destroying the geth, saving/sacrificing the council, choosing Anderson/Udina for councilor.
6.) No justice done to ME2 squad and romance. Thane and Jacob romances were basically thrown out, the others only had quick cameo roles. Only the chosen few (Liara, the VS, Garrus, Tali) had sufficient screen time and dialogue. It would have been great to go on a mission with each of the ME2 squad members, having them take a slot as a temporary squad mate. The cameos we did get hardly did them justice. Most fans of the series are very attached to these characters and many are disappointed with their roles in the story. I felt that Liara got much more screen time that any other character. I didn't start a romance with her, so why do I feel like I did? Hell I had to watch Thane die while hardly saying a word. You can basically see where I stand by looking at my signature. Very, VERY disappointed by this. I did not get the paramour achievement, my investment to a character in ME2 was ignored, and an entire fanbase feels tossed aside.
7.) Dull N7 missions. Speaks for itself pretty much. Each one was basically go here, find terminals, kill all enemies here. N7 missions in ME2 were well done, not all of them were as simple as going in and killing everything that moved. We saw some beautiful scenery and sometimes combat was not even involved!
8.) Citadel missions-walking past someone on the Citadel usually results in a new war asset or planet scanning mission. It would have been enough to just run them an errand on the Citadel, did we really have to go and scan a star system for them? It would have been nice to have something more like helping Shiala on Illium, or the Quarian on Zakera Ward . These at least added a little depth and unique dialogue.
9.) Removing the checklist from the Journal-this was a simple and quick method of seeing where you're at with a side mission, or if you've found what you needed. Why bother even changing that? If it's not broke don't fix it.
10.) An imported Shepard from ME2 looks completely different in ME3. I've heard you guys are working on this, I hope you fix the problem. I could live with it, but with all the other disappointing components having my awesome looking Shep's from ME2 would have made me feel a bit better, shallow as it is
11.) Having Diana Allers take up a spot on the Normandy where a different squad mate could be, maybe make room for the player's LI? We couldn't even talk to her other than that. Other than adding another female LI for male players, her character seemed pointless overall. Her addition to our war assets did literally nothing, along with most of the others.
12.) The ending-this is has been discussed to death and you know where most of us stand. I felt it was a bit underwhelming, I felt most of the final mission on Earth was. It was bleak, depressing, hopeless-these are the Reapers and it pretty much looked like there was no way to defeat them and have the storybook ending. The endings leave unanswered questions lingering around, which I don't like after I beat a game, especially a game triology as epic as Mass Effect. In one ending all the Mass Relays are destroyed-everything that makes the ME universe what it is is gone just like that. I understand Shepard sacrificing his/her life for the fate of the galaxy, it's a befitting role and I'm not against it. If that was how it was all going to end Shepard should have gone out in a blaze of glory, a heroic and evolutionary moment for all the entire galaxy. It seems like none of the endings will give us that heoric conclusion. There are too many lingering questions in the air now. Why wait until the last few moments of the game to reveal such heavy information? Who is this Catalyst? How did it end up controlling the Reapers? How did the Reapers really come into existence? Did you intend for the Reapers to be morally ambiguous? Are synthetics the real enemy here? Or are humans their own worst enemy? I'm hoping we can all get some answers-I would have preferred that in game and not off some DLC to be released months from now. If you had planned to finish the story with DLC why not push the release date back to continue making the game? The last thing we see is basically tellling us to wait for DLC to continue the story. With the way the endings panned out how can we even continue Shepard's story?
It's almost 3am here, so if I sound like an incoherent babbling fool forgive me. Thanks for asking for our opinion Bioware. I hope you gain some unique perspective. We all love Mass Effect, that why we're upset. We all have extremely high expectations, you've given us those with these great games.
Modifié par disc0nnect7, 17 mars 2012 - 07:42 .
#964
Posté 17 mars 2012 - 07:41
However I will say the rest of the game excluding the end was breathtaking. The emotional bond you build with the characters is brilliant and having the like's of Mordin sacrifice himself to cure the Krogan and Legion giving up his life for freedom for all Geth bring manly tears everytime.
#965
Posté 17 mars 2012 - 07:42
Furthermore, I want to SEE my war assets at work. Why did I not see the Geth fleets? Why did I not see the Rachni? The Volus bombing squad? The remaining Batarian fleet? What about the Eclipse and Blue Suns Mercenaries? I recruited all of these guys, but I never got to see them in the battle. Why not? All I'm asking for is a cut scene added to the battle to make it seem like my effort to recruit these guys actually mattered. Right now, it's very disappointing because all these war assets do is add to the bar graph on my ship. I want immersion...I want to SEE these assets actually fighting.
It's something like that that would add replay value.
And please give us something to do with our LI's. I'm fine with Shepard dying to sacrifice himself in some endings, but don't pigeon hole us into that. In one of my endings, I was looking forward to building Tali a house on Rannoch. Why can't you just add a short cutscene of this? It would mean so much. Or for Liara, why can't I have little blue babies running around? It's this sort of epilogue that is important to me.
I realize you guys wanted a bittersweet ending, but you shouldn't pigeonhole us into that ending. This game is about player choice. So, if we work our ass hard enough to collect the most assets possible, make all the right decisions, etc, then we should be able to get a perfect ending--just like in Mass Effect 2 where you can prevent anyone from dying if you make all the right decisions. It's things like this which add replay value and make me want to run all my Shepards through the game and don't make ME1&2 decisions seem completely worthless.
Also, the current endings, aside from being the same and very bland with no closure or happy ending, they also simply do not make sense. I just spent the entire game getting the Geth/Quarians to put aside their differences and become the closest of allies, and then you mean to tell me that this peace is impossible? And by a child reaper ai no less? C'mon!! My Shepard would never have stood for that.
And you guys developed such beautiful dialogue for Edi, showing her character growth throughout the game that I came to genuinely like her. I was originally stand-offish at the idea of her being a squardmate, but you guys won me over. So why, then, am I forced to kill her to get the 'good' ending? It makes no sense!
And the synthesis argument doesn't make sense either. This is exactly what Saren was fighting for...a union between flesh and machine. Look at how that turned out...
I'm willing to wait for BioWare to develop these endings. I've always been willing to wait. Because I truly love this game and I WANT to like the endings. But in their present state, it's just not possible. I can't even bring myself to play the game a second time before the endings depress me wayyy too much
#966
Posté 17 mars 2012 - 07:43
If it turns out that this stuff was all a dream, then we need to see the results of the dream choices in the actual world. Does the "destroy" ending actually destroy the synthetics? What is up with the SR-2? How does the people who emerge from the ship get determined, especially because the people emerging can be people who were with you on the ground when you were targeted by the beam of doom.
Oh and if you decide to keep the photoshop of Tali's "unmasked" face, could you please improve the quality? If the fingers get shown, than make sure it actually looks like the quarian anatomy in the game and not the botched photoshop that it is. Or better yet, make a fan contest to design Tali's face, and have the community (or registered game owners) vote on it. That way you can involve the people who actually do want to see her face and some fan can say they contributed to the franchise (far fetched but hey).
QUEST TRACKING!!!! nothing is more frustrating than spending fuel galavanting around the galaxy, trying to find out if you actually have the quest item or not.
#967
Posté 17 mars 2012 - 07:46
I was thinking that perhaps in the alternate ending a DA slide show thing could be implemented?
I'm also willing to buy into the indoctrination theory....
maybe some way all the assets we collected could play into the ending?
#968
Posté 17 mars 2012 - 07:46
The writing is brilliant, the characters were great, and the story as a lot of fun to go through.
That is why, like so many others, I was deeply hurt by how tacked on the endings felt, how nothing I did really seemed to matter considering every ending was the same, just in different colors. That was NOT a good way to end this series.
Look, I don't expect a happy ending, I would have been shocked if Shep survived, but the destruction of the relays, the Normandy abandoning Shepard and crashing on a planet where our dextro-teammates are sure to die... It casts a shadow over the whole series.
Like so many others I BEG you to re-do the ending.
#969
Posté 17 mars 2012 - 07:47
Kittenpirate wrote...
I want my blue babies.
That is all.
I want to start with the fact the you guys have created the best triolgy for me ever!!! The whold thing is wonderful, then we get to the end, my Shep has laughed in the face of death, colleccted the best force she could over the course of the games, she learned to love (Liara) learned to trust and with her help learned to hope for a better future. Then everything went to hell and Shep took a breathe while Joker ran for the hills with my entire squad. It makes little sense to me, I was expecting what I have come to love about you,
1 - A choice to make my own ending, Good, ok and bad. You know, Liara find me on earth, teammate updates, reapers destryoed, promise kept (marrige and blue babies) happy ever after.
2- Then reapers destroyed, teamates lost, shep dies and you see Liara explaining to her child what kind of person Shep was.
3- Then the bad ending, everything is destroyed, earth, the reapers, your team and countless others...did I really do enough to save it all....then play all three games again to get this..
This was the biggest let down for me...I just dont care to play all the games again knowing deep down it really is for nothing....
#970
Posté 17 mars 2012 - 07:47
It's not a bug, your Love Interest always steps out of the Normandy with either EDI (if you didn't chose destroy) or a random squadmate.arkhine wrote...
This one might be a very bad bug. For me, I took Garrus and Liara. I didn't bother to look for them on the ground because I was rather disorientated by the whole thing by then. At the end, Joker came out of the Normandy with Ash and Vega. I chose Destroy, btw.
#971
Posté 17 mars 2012 - 07:48
Our choices should matter. We shouldn't be forced to destroy the Galaxy. We should have a choice, and be able to see our choices play out.
Premise: The Reapers have a weakness, and we can take advantage of it. We can defeat or destroy the Reapers.
Objection: Silly human, you can't kill the Reapers.
Answer: Cerberus found a way to disrupt their signal. If you can control them (which is canonical), you can Shut Them Down.
The 4th option. A risk you can choose, the risk that, if you disrupt them for short time, you can defeat the Reapers. (Hell, have the Star Child tell us how stupid we are for ignoring his three constrained choices.)
Take the device from the Illusive Man's body, use it on the console. Send out a signal through the Mass Relay system. Shut down the Reapers.
They're just ships, and their husks (and such) are just soldiers. With their signal disrupted, and they defenseless for a short period of time, you can counter-attack.
The fighting is everywhere in the galaxy, and everywhere people are given hope by Shepard's actions at the Citadel. Whether that hope amounts to anything... depends on you.
How well you can take advantage of this is determined by your War Assets. Too low, and you kill Reapers, but not enough before they reactivate. High enough, you can drive them off. Much higher, and you can kill or destroy all of them.
1. You screwed up (bad choices, low War Assets): Everybody dies, Reapers win.
2. You did poorly (Some bad choices, some good, moderately low War Assets): Pyrrhic victory, much carnage, Shepard dies, squad dies, Normandy destroyed. Reapers are driven off, but some survive.
3. You did well (mostly good choices, moderately high War Assets): Shepard dies, squad survives but is hurt, Normandy survives but is heavily damaged. Reapers destroyed, save for a few.
4. You did very well (mostly good choices, nearly all War Assets): Squad survives, bloodied. Normandy survives, damaged. Shepard lives, hurt. Reapers destroyed.
Include stills or videos of our assets in action, like the Destiny Ascension or the Krogans and Turians fighting together. Let us see what we worked to acquire in action.
In 1, let us see them being destroyed, and the carnage of galaxy-wide Harvesting. In 2, let us see them kill some Reapers and drive off the others, but being destroyed/killed in the process. In 3 & 4, let us see them kill the Reapers.
In all cases, after the scenes, some kind of cutscene or text crawl showing or telling us what happened. To Earth. The Citadel. Our squadmates. Shepard (plus LI).
If you can control them, you can Shut Them Down. We should have been given the choice to do so. The choice to outwit the Star Child.
Choice as to what to do. And the ability to see our choices play out.
That is Mass Effect. That is the ending we fought for. That is the ending we were promised. That is the ending we should have gotten.
Modifié par apieros, 17 mars 2012 - 07:53 .
#972
Posté 17 mars 2012 - 07:49
2. i thought that the levels were a bit small compared to ME2
3. endings based on our choices through all 3 games
4. a last boss
5. don't destroy the mass relays
6.an epilogue for the following years based on our choices
7 Tali's face modeled out :3
8. no star child its just bad
Modifié par Danit, 17 mars 2012 - 07:50 .
#973
Posté 17 mars 2012 - 07:50
Indigo the Cat wrote...
There is a large demand for male Shepard to have a shot at love with his favorite Turian, Garrus Vakarian. If you make it happen, I gauruntee you will gain a lot of loyalty from the Nerdy Gay Community. (Thank you for Esteban Cortez and Kaidan Alenko, too!)
See this picture? http://meken.deviant...John-274811824 Your fans are begging you.
This too! I went for Kaidan but would love to have my manShep go for Garrus!!!
#974
Posté 17 mars 2012 - 07:51
#975
Posté 17 mars 2012 - 07:52
Plus, the picture of Tali was a HUGE opportunity to make the reveal of the century, and you flushed it down the crapper with a stupid photoshopped stock image.





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