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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#76
dreaming_raithe

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Posting this again, and hoping to recover my last post since you canned the other thread while I was in the middle of writing it and I lost it when I hit post...

Address the problems found in this article: http://www.gamefront...fans-are-right/

It's been linked already. It needs to be linked again.

You also need to actually address our concerns. If what you say is true and that you've been collecting data for "a few weeks," then there's no excuse for Casey's vague and noncommittal post regarding the endings. He should have been able to use your data as a starting point to acknowledge our grievances (being able to explain them shows that you understand). From there, he should have suggested that this was the beginning of a dialogue.

But more importantly, we have to know what this dialogue is meant to accomplish. At least some of us are afraid that this "olive branch" is merely an attempt to weather our storm and hope we all taper off and forget about this. These noncommittal statements we've received so far are doing nothing to lessen that fear.

You're creating the impression, whether intentionally or not, that you're flailing to placate us, but we don't yet know if you have any plans that will actually matter. We've been having the dialogue already for days. Apparently, now that dialogue is official (for the second time--Chris' post already let us know you were listening). We need more than that.

We need to know at least something of what you plan to do with this dialogue.

Modifié par dreaming_raithe, 17 mars 2012 - 03:15 .


#77
thebatmanreborn

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A bug patch. There are some serious bugs that pop up throughout the game. It needs a little polish.

But yea. the ending needs to be wrapped up a little better. Note: it doesn't have to be a happy ending. Kidnap Drew, the creator of Mass Effect, and find out how he would end the series. Or, just listen to the fan feedback on that because they have some great ideas. I, personally, need the plot holes taken care, feel as though my choices actually mattered at the end, and I want to know more about The Reapers...for the main antagonist of the trilogy, I'm still in mystery about them.

Would love to actually recruit a Yahg army. Speaking of which, I would love to actually see my war assets play a part in the final battle. Where are the geth, the quarians, the volus bombers, the rachni, etc? I want to actually see them fighting with me.

A Take Back Omega would be welcomed because that would give us another hub world in the game outside of the Citadel. But patch up the ending first. Then release whatever you want.

#78
DentedHalo

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RaenImrahl wrote...

Bioware's Jessica Merizan has made a request of the community...

Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.

(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)



Jessica, I’ve spent my days since completing the game crying and moping... tears didn’t roll down my face or a lump form in my throat... I bawled my eyes out... I’m not normally a forum poster and I usually keep my grip on reality long enough to put the crying aside after seeing something the first time. I completed the game in the early hours of Wednesday morning, I played all three endings one after the other and cried at each... I cried the next morning when I woke up and started thinking about it and cried several other times that day when I watched the videos again. I’ve cried at various points and, other than the posts about Marauder Shields, I’ve not seen much that makes me anything other than depressed about the whole thing.

The universe you guys created is phenomenal... I’m not old enough to have seen Star Wars the first time around or even Star Trek until much later... both created a massive universe and have fans who follow it like a religion... I love both franchises but never engaged with them in that fashion... I never engaged with anything in that fashion until ME1... I’ve played the whole series in the region of 500 or more hours... I bought all of the DLC and loved everything... like everything in life there were niggles and problems and things that I really hated (Mako), but none of these things ever made any impact on my view of the games... Until I played ME1, Final Fantasy VII had been my favourite game... it was the first game that I had ever formed an emotional attachment with and nothing I played since could top that... when I thought Shepard was dead at the end of ME1 I was beside myself and ME1 quickly became my favourite game.

I cried throughout each of the games at various points but never because I was horrified... watching the Citadel and Mass Relays explode broke my heart... the whole universe revolves around those constructs and without them, the entire premise of the game is destroyed. That may be a little hyperbolic but that’s how I feel right now... none of the actions I took could possibly have any impact on the wider universe beyond that point without a means for an effective galactic government. I couldn’t believe it when I saw it the first time and I still can’t believe it now... I genuinely don’t want to believe it. 

If Bioware feels that this deeply horrifying ending is genuinely required then the very least that we need is more information... more time to speak with the Citadel Reaper, more information on what’s actually going on, why it’s going on and why these are the options that we have. After that, much much much more detail on the implications of the decision on the Galaxy as a whole.

Honestly, I don’t feel that this kind of ending is required... id like to see this and variations of it become the bad endings, with a few middle of the road endings, some good endings and a genuinely perfect ending, all of which stem from the players actions... most of all I would like an ending that I can actually change... that was done very well in ME2... Shepard and the entire crew could die at the end of it and their lives literally hinged on the players decisions in the game. In ME3, it really doesn’t matter whether I united the Geth and Quarians because the absolute best endings possible were all exactly the same... I know a happily ever after ending is probably a stretch but at least having it as an option for the player to choose would have been good.

My emotions are still very raw on this issue so my comments may not be as cohesive as I would like but I hope that the intention is clear... the game you created was so perfect until those last minutes but those last minutes were so abhorrent that the eclipse everything else... not because I now hate everything that came before but because, knowing that the best I can hope for is 3 different colours of destruction, I can’t bring myself to do it again... that ending is crushing and playing the game again for that is just soul destroying... I made the hard choices that I did throughout the game because I was working to save the Galaxy and I thought it mattered - whether it was your intention or not, that ending was more saddening that watching the Reapers complete their cycle and allow the Galaxy to repeat.

In the end all of this is now in your hands... I genuinely want to believe in the indoctrination theory and hope that all of this was part of your plan all along... its better then believing that those endings were really the way that you guys saw this beautiful creation coming to an end.

#79
LostHero2k9

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oh and i forgot to mention, that i am in urgent need of explanations why the hell joker is escaping from the battlefield and how my LI and best friend garrus made it upon the normandy after beeing shot by harbingers laser of doom!

#80
HenchxNarf

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And please, BioWare no fairy tale endings :(

Omega DLC sounds fantastic though. Aria grew on me.

#81
Misterdde45000

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To keep it simple : More epicness for the grand final. The end feels rushed, flat, and confuse. For what i want : More clarification about the reapers, about what the normandy is doing  and the cycles genesis. An ending that will reflect the road from ME1 to ME3, not just between left or right. And, i want to know how will be the galaxy my shepard manage to forge.

Modifié par Misterdde45000, 17 mars 2012 - 03:15 .


#82
EsterCloat

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From the other thread.

Jessica Merizan wrote...

This is not a constructive response guys. Be specific in your needs and I'll pass that to the team.

While I agree a lot of the responses to this have been dismissing and unforgiving it's not entirely out of left field. What I mean to say is that while I agree that we should be contructive on this the fact is that many will just see this as posturing rather than an actual response.

A lot of people feel betrayed by this ending and have become jaded in the process of making that known. They've become even more enveloped within their own group in light of many video game websites and others in the internet subculture painting they're concerns as the screeching of whining infants instead of the concerns of fans deeply invested in this franchise. They look around and see what they had hoped to be allies as enemies who tell them that they're wrong and should be quiet instead of making all this noise; that anything outside of shutting their mouths and accepting the ending with a smile is unacceptable. They say that they despise what they do, even good things like donate to Child's Play, and say that they're disgusting for doing so. The video game media sees them as screaming children at a supermarket and believe that proverbially smacking them in the face is the right method to get them to stop.

That doesn't feel good. We are invested in this story so deeply that we want it to be great. We want it to be the best that it can be. We wanted to come out of this game and come here on the forums and gush about how much we enjoyed the game, which endings we got, what our Shepards would do now that the Reapers were defeated, which parts made us laugh and cry and smile. Instead we now are so focused on this ending it has consumed the forums and our posts and everything we post is influenced by it. To be told that caring enough about this series that we have collectively agreed on a single concern is somehow warrantless and petty hurts. It's why we latch on to anything, like the Forbes articles, that agrees with us because it doesn't insult us and ridicule us for caring for these games.

So yes, we should all be constructive and at least try to make this work. But I feel that a lot of people are turtling up instead because they don't want to put their trust in something that may end up disappointing them again.

Modifié par EsterCloat, 17 mars 2012 - 03:19 .


#83
Yalision

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I very much approve of the Indoctrination Theory, but the ending as it stands needs to go or be built upon immensely. My biggest lament is the demise of galactic civilization. I want to see the lore of the trilogy go on. Also the ending scene with Joker and the crew crash-landing somewhere is nonsense. I want the fleet around earth to not be stranded. I want the fleet to be able to fight more, I want the endings to be different from each other drastically. I want there to be massive galactic cheering and a celebration of victory everywhere. I want there to be resolution and a proper epilogue for the commander, whether he lives or dies. And for christ's sake get rid  of the god child or make him represent the keeper of the Reapers appropriately. Would it be that hard to give hi mmore mystique and appear as an avatar as the creator of the Reapers?

I want there to be a true end that makes sense where everyone is left perfectly capable to go their own separate ways and rebuild the galaxy. I I I I, yes that is a lot of I's, but you asked.

Modifié par Yalision, 17 mars 2012 - 03:16 .


#84
Matt_gekko88

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Let Shepard live :crying:


..oh, and Tali, too.

#85
Iakus

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AwesomeDudex64 wrote...

 This video pretty much sums up how I feel:  www.youtube.com/watch


I'm Commander Shepard, and this is my favorite ME3 review

"But the phrase 'the hero has to' anything in a game like Mass Effect that's built around choice and you picking your own destiny, it goes against everything Mass Effect is all about"

QFT

#86
Prince Lex

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I am very tired, but I'll try to give you the short version:

- Our decisions didn't matter in the end at all. We were all told they would matter. They don't.
- My supposedly dead crew members somehow teleport to the Normandy.
- The "indoctrination theory" makes more sense than the supposedly canonical ending.
- I want my love interest to grieve for me if I die, and to care for me if I I live.
- Absolutely no resolution was given to any character.
- It is riddled with plot holes unless the indoctrination "theory" is correct.
- The ending, as it is, completely kills replayability for the ENTIRE trilogy.
- My crew don't care that I'm dead/ stranded.
- Why do I only have 3 choices? All endings are completely the same.

Those are basically the main points. There are a million more things I can't think of right now, but others will fill that gap. Will post more if I remember anything else.

Will hold the line until I die/ this is sorted.

EDIT: And with regard to Mr Hudson's earlier post, there is nothing "bittersweet" about the ending. It is a confusing mess of atrocity that doesn't fit with the complete awesomeness of the rest of the game.

I want to reinforce that the problem isn't that Shepard dies, it's that it stinks for the reasons listed above. Also, there should be a way for him to survive, but if you absolutely MUST kill him/her, it has to make a lot more sense than what we are currently knee deep in.

Modifié par Prince Lex, 17 mars 2012 - 03:18 .


#87
Sharkey1337

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 Just live up to your promises, Bioware. Remember these?

social.bioware.com/forum/1/topic/355/index/10092079/1#10096177

#88
Afroman12

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 Why should I think of something? Do something that makes sense. I want to see you guys actually do something right by yourselves. No Starchild horse****. Make it free too. If you don't you'll just make more people disappointed and mad.

#89
Atraiyu Wrynn

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 There is a lot I can say about the ending, but looking at it honestly, if not for the Normandy randomly outrunning the shock wave and gettting stranded, I could have been fine with it.

The heroic moment we are missing is the one where either Shepard is dead, but you get to see his crew there mourning him or Shepard is unexpectantly alive (such as in the end of ME1)  And you get the hero moment where he gives a smile at the crew.

Since we only have 1 ending right now where Shepard lives, it's kind a gigantic downer that we have to sellout the Geth and EDI to live.  Wish there was something you could do in game so that when you pick destroy they survive.

Everything else I could live with.  I'd whine a bit but I'd still buy all your stuff.  Hope that is helpful.

#90
Kingthlayer

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Get rid of the EMS system as it's currently implemented. Why should certain endings be non achievable because I did too many side quests, it's just bad. Don't force someone into multiplayer so they can obtain a certain ending because they don't want to scan 500 planets.

Go back to what works, have a paragon/renegade decision at the end of the game, with both being equal. Don't have the paragon save the galaxy and the renegade doom it.

Have epilogue sliders at the end of the game that explains how most(there's no way you can do all, so just important ones)end up affecting the galaxy.

An example would be a Wrex without the backing of Grunt and his squad, would be unable to keep the Krogan in check. So Wrex dies and the Krogan try to expand and take over the galaxy but the Salarians unleash a new bio weapon that kills them outright instead of the Genophage.

Something like that makes a user have to think about his or her decisions more carefully, not just being a blind paragon/renegade.

#91
kyg_20X6

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Ending DLC.

NEED:

* To
explain the dreams and the dreamlike scene at the end. Fill all the  leaps of logic in the scene at the end as well. The indoctrination  theory fits this perfectly but maybe you have another that works just as well. But this scene needs to be cleaned up, as it doesn't make sense and doesn't fit ME universe.

* A detailed glimpse of the immediate future of the galaxy after the war and of our friends in it. I wouldn't be going out on a limb to say every Mass Effect fan wants to know what their squadmates will do, what their love interest will do, what Shepard will do, what happened with the Krogans, Quarians, Earth, etc.

* A battle with Harbinger. Indoctrination theory hypothesises that we have a battle of wills with Harbinger but I think there needs to be some final dialogue and his physical destruction. How that is handled, IDK.

* A variety of endings based on your choices throughout the game. Have Shepard live and go into the sunset with their LI, or whatever, as long as players have made the right decisions for that to happen. Have Shepard die if the player has made other decisions. Have Shepard potentially live/die at different moments, for different reasons. For example, if indoctrination theory is true than some people's journey may end there if they make the wrong choice. Or if they become indoctrinated, their relationships with allies may determine their fate. But the player should feel that they can get the ending they want based on their choices. THIS IS IMPORTANT! For example, Shepard and crew live to see galaxy rebuild. Shepard dies, crew surive, galaxy goes on. Shepard and Normandy crew die, galaxy rebuilds. Everyone dies, Reapers win. That sort of variety (preferrably in greater detail, heh!). I think DA:O style endings would be the bare minimum but this Mass Effect, and this would be DLC; you can do better. Preferrably present these via in game missions, dialogue and cutscenes rather than some text.


WANT:

* To see a variety of our war assets at play at the end. We saw all our friends on Earth but all we got was a cutscene showing Krogan/Turian/Asari attacking a Reaper. If we wake up in the rubble, and the battle rages on, I'd like to see the Geth we've acquired, Aria and her troops, Wrex, Grunt, Jack's biotics, STG, etc, etc. this would be a very nice payoff for the player and could vary depending on what assets the player has.

* Huge payoff on relationships with love interests. Read the relationship threads for ideas. For example, Liara and little blue children. This is a trilogy about player choice, don't sacrifice that at the end. If this is the last people are going to see of these characters they've come to know and love, let them be able to have the experience they want. But, once again, let that be based on whether they made the right choices for those events to play out. Also, equal payoff no matter who your LI is. For example, you should get as much payoff if you romanced Jack/Miranda as you would if you romanced Liara/Ashley. Don't short change anyone.

Modifié par kyg_20X6, 17 mars 2012 - 03:34 .


#92
Captain_Brian

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Thank you for listening Jessica and Chris, please forward this along to development:

People do not want an additional explanation to the existing ending, they want a complete re-write.


The main things the fans want is a DLC that does the following:

  • An ending where Shepard, his love interest, and his surviving squad mates are still alive and still together.  At least a small amount of dialog showing what's in the future for them.
  • At least allude to what will come of the other decisions that we made.(Wrex surviving and going back to Tuchanka to keep the krogans in check, Quarians returning to Rannoch with the Geth to rebuild, etc...)

    A complete re-do of the existing ending, not an added on explanation.  Basically everyone dislikes everything AFTER the Anderson\\Illusive Man scene.

    So just have the DLC add an option for shepard to stand up and activate the console and kill only the reapers instead of collapsing and being raised up to meed the "star child" entity. Then have his squad mates meet him up in the citidel and cary him out safely back to earth so he can get medical attention and survive to talk to his squad and see the state of the galaxy as it begins to rebuild.
  • Reapers dead, geth alive, make the quarian-geth plot and joker-edi plot actually mean something.
  • Mass Relays INTACT, so that everyone is NOT stranded all over the universe.
  • Remove the grandpa narration end part, cheapens the entire experience.


That's it. Thank you for listening!

Modifié par Captain_Brian, 17 mars 2012 - 03:21 .


#93
kidbd15

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Also, different REAPERS? All those different looking Reapers at the end of ME2, what happened to them?

#94
ChampDude

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Okay so we'll start positive. I loved everything about ME3, from the intense gameplay to the emotional character moments to the difficult decision making to the unparalleled sense of scope. Production values are through the roof, voice acting is top notch and everything aspect of the game just works so damn well in tandem with one another.

Then the ending came and took all this away. My suggestion: Go with the indoctrination theory. It fills in the multitude of plot holes (the reason for Shepard's submissiveness, teleporting squad mates, the Normandy fleeing, the Starchild's flawed logic, the Mass Relays blowing up should cause the end of all galactic life etc.) and blows the ending wide open for you to play around with.

Give us choice: Make all our decisions up to those final moments actually matter. Don't shoe horn us all into the same ending with slight variations. Make it dynamic, tailored to how people played the game. If there is one giant final decision that needs to be made, have us play a part in it instead of forcing it on the player and making us feel like nothing we did in the 100+ hours leading up to it changed anything.

Give us closure: This is the end of Shepard's story. Make it a real end. Leave us with no questions about the fate of our friends, the fate of the races we just helped unite, the fate of the galaxy as a whole, and most importantly, the fate of the character we have been playing for years. Ambiguity is not your friend.

Decisions, characters, and closure. These are the things we have always had, and we should have had them up until the very end. Give these things back and Mass Effect will be restored

#95
TamiBx

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The thread below has a quite good and specific poll that could be used by Bioware to ask for a more general and concrete feedback without having to read thousands of posts. 

And everyone should answer it too. 

http://social.biowar...index/10071250  

EDIT: And I personally think that we should get an option of having Shepard survive, show her/him going back to Normandy and what happened afterwards with everyone. Yes, sure, s/he can die, but why not let Shepard live? This isn't a tragedy; there is nothing wrong with a brighter ending. I think a lot us has worked really had and have earned the choice of either killing or letting Shepard live. 

Modifié par TamiBx, 17 mars 2012 - 06:39 .


#96
goose2989

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 Like so many of us on these Forums, I found the beginning 95% of Mass Effect 3 Fantastic. I honestly wouldn't change a thing until the ending. 

While I'm not going to pretend I know if the "indoctrination" theory really works, I like the idea that it gives Shepard a chance to actually survive. The point of this would be to allow Ending DLC that gives Shepard and his/her Love Interest a chance to be reunited forever, and live happily together

I'd pay any ammount of money at this point to see Shepard and Tali building their house on Rannoch

#97
RLesueur

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I just want the Mass Effect universe to survive after the ending. No Galactic Dark Age, the possibility of the Galaxy recovering (although obviously with difficulty) and no everyone stranded because the Mass Relays are gone.

Bonuses would be Shepard and the team surviving, no star child, a real confrontation with Harbringer and either no exposure on the Reapers or enough to allow us to understand their motivations.

#98
Icinix

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Do the ending in accordance with the ending that was marketed.

Where all the stops were pulled and it could branch out and be widely varying based on your choices.

Where it wasn't just a case of I took ending A, B, C (Which is EXACTLY) what it ended up being.

http://social.biowar...2079/1#10096177 - everything you said you do in there. Do.

#99
Ultra Prism

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Kittenpirate wrote...

I want my blue babies.

That is all.


This too, I wouldn't Liara having babies after Shepard Passing :P

#100
BrotherFluffy

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More choices in the ending. And I mean actual choices. I don't want to doom the galaxy with every single option. Yes, galactic doom would be a choice, but I don't want it to be the only choice. I want Shepard's choices to matter, to have far-reaching consequences. I want the option for a "happy" ending where Shepard survives the final battle, vanquishes the Reapers, and reunites with his crew. I don't want it handed to me, though, I want to have to work for it. And I'd like to find out what happens to the various races after the game ends, maybe with text slides a la Dragon Age Origins.

Also, if you could address these 5 key issues, that'd be great, as well.  

http://www.gamefront...fans-are-right/ 

Modifié par BrotherFluffy, 17 mars 2012 - 03:19 .