EDIT: Fixed Word paste formatting problems
Thank you for giving us the opportunity to provide feedback. It is genuinely appreciated.
First: Please forget the Indoctrination Theory. I know it's an easy-out, but as soon as you start calling into question the foundational reality of your game, you're entering into "was the entire season of Dallas a dream??" territory. Also, the Prothean VI flat out tells you in Cerberus HQ that you're NOT indoctrinated. Some kind of explanation of why TIM can effect some kind of control over you w/ indoctrination-like "oily shadows" would be nice, though.
Second: We're not all after a happy ending. A perfectly happy ending with ice cream & krogan birthday cake (LOL @penny arcade) would not make sense for this story. People should die. Shepard should PROBABLY die, but there should be some kind of "perfect path" that players could take combining choices and Effective Military Strength rating that allow Shepard to survive. Accompanied with varying degrees of good or bad consequences for her friends & the other races of the galaxy, depending on the choices they made thru ME 1-3 regardless of whether or not Shepard survives. I'm thinking whoever your two squadmates are should die when you charge the beam, even if you brought your LI (exception for EDI, who'd still be alive on the Normandy were her humanoid body destroyed). Other team members could die throughout the course of the London fight, depending on choices you made throughout the games (see "Fourth," below). Under no circumstances should the entire Mass Relay network be destroyed - that's worse than killing Shepard, that's effectively killing the entire ME universe & galactic civilization.
Third: Keep the ending basically the same right up through the death scene with Anderson. It is beautiful. It choked me up, and Jennifer Hale's voice acting the mortally wounded Shepard is amazing to watch & listen to. However, at that point, cut everything out from the moment the white lift takes you up to Star Child. This is where things de-rail for me, and the instant the kid appeared I could literally feel the game shift sideways in my gut & my brain - it was like I was suddenly playing a different game. If you listen to no other suggestion, please - cut out Star Child ENTIRELY.
Once the Citadel arms are open, have Admiral Hackett report that he's successfully uplinked into the Crucible control system. At this point, have the ending split off into numerous cutscene & radio-chatter paths, reflecting a decision matrix that takes into account the players total Effective Military Strength (EMS) score & major plot choices they've made throughout the games. I wouldn't presume to spell out every detail of every possible ending, but I like to imagine something reflecting 4 to 8 versions of various degrees of failure or success between the Worst & Best endings that look something like this:
Worst Ending (EXTREMELY low EMS under the Minimum line) - You see several Reapers converging on the handful of dreadnoughts remaining that are guarding the Crucible. Admiral Hackett begins to give the order on his bridge to fire the Crucible when his ship is destroyed by a Reaper beam, cutting him off. A dying Shepardlays next to Anderson's body & watches in horror as the Crucible takes multiple simultaneous direct hits from the Reapers, and is destroyed. Shepard lays impotently while we all listen to confused & frantic radio chatter calling for a retreat back through the Charon Relay, perhaps with squabbling over which homeworld to fall back to. Galactic fleet splits up in retreat. On the radio you can hear the screams of your squadmates dying in the fighting in London. Fade to black as Shepard dies knowing the full extent of her failure. Galaxy gets Harvested. Get the Load Game screen.
Slightly higher rating (above Minimum) - You see several Reapers converging on the handful of dreadnoughts remaining, guarding the Crucible. Admiral Hackett begins to give the order on his bridge to fire the Crucible and the order is carried out. As the Crucible begins to activate, his ship & the last of the fleet you brought is cut to pieces. Crucible activates, and EMP-effect goes off - Reapers begin to die in orbit. Cut to ground scenes, where most of your teammates & the Normandy meet a horrible end (see "Fourth" below). EMP washes over the earth, belatedly destroying all Reaper forces after your teams demise. Crucible fires a beam into the Charon Relay, which speads to other relays & other systems (Relay NOT destroyed). Show or have radio chatter describe Reapers dying on Palaven & Thessia.
Another couple other versions with various degrees of death & carnage inflicted; Shepard dies.
MY ideal ending (for my game) involves different cutscenes & radio chatter on the ground showing your other squaddies fighting together (and dying together in some cases), other races working together as hope fades on the battlefield - geth, quarian, elcor, rachni, vorcha, mercenary, krogan, salarian, asari, human & turians fighting side by side, rallied by Garrus on the ground as the chain of command collapses. Normandy providing futile air support with a wing of fighters & frigates, drawing Reaper fire & barely escaping doom. Your friends & allies thinking Shepard died running for the beam. Then Shepard has her scene w/ TIM & Anderson, talks to Admiral Hackett & opens the arms of the Citadel. She & Anderson have their scene together, both mortally wounded. Admiral Hackett calls in to report he can successfully access the Crucible weapon now, which charges up & fires. Reapers being destroyed in orbit and on the ground, with your friends & squaddies saved. Cutscenes of dreadnoughts & live ships about to be destroyed suddenly saved. Shepard watching from the Crucible control room next to Anderson's body, smiling sadly, then she dies. (Optional, could survive if your score is high enough for those that want happy endings). Rejoicing on the ground. Shepard did it! Shepard did it! Admiral Hackett can't raise Shepard on the comm.... Cut to a memorial service on the Citadel (back in Citadel Space) attended by your surviving friends from ME1-3, with a statue of Shepard being raised to counterpoint the Krogan statue. Liara (my LI)is with child as she gives a hopeful & wistful eulogy to Shepard (perhaps using the memory box that I earlier told her to write herself) & all those lost in the fight to save the galaxy, that is interspersed with scenes from around the galaxy of the good Shepard has accomplished - Geth & Quarians rebuilding their homeworld together; Wrex & the krogan repopulating Tuchanka & negotiating hard but peacefully for colony worlds; Asari, Humans & Turians rebuilding their homeworlds with alien assistance; diplomatic relations being established with the Rachni Queen. All thanks to Shepard, who has finally freed the galaxy from the scourge of the Reaper cycles & is now free from the burdens she carried. Camera pulls back, past the ongoing bustle of the Citadel, through the arms, sliding by ships of various races repairing in orbit. Zooming out & out, howing the entire majestic Milky Way Galaxy. Cut to credits.
Perfect rating - Reapers attempt to converge on the Crucible & are beat back by a strong presence of surviving Alliance, Turian, Asari, Geth & Quarian dreadnoughts. Harbinger lifts off from his position guarding the beam to bolster the attack on the Crucible; you hear radio chatter from Garrus/Miranda/Liara/someone remarking that this is their chance & ordering any surviving squadmates into the beam. Hackett gives the order to fire the Crucible, Reapers die. Shepard smiles, goes unconscious. Shepard, Anderson & TIM are discovered in the Citadel by surviving squad members who rush to their aid.
Fourth: Let the player utilize in some capacity their entire squad on the Earth assault. Appoint missions to your crew that aren't accompanying you personally, as in ME2. If this would be too difficult to go back and change, insert a cutscene after you collapse next to Anderson showing forces getting overrun on the ground. Maybe show your crew thinking you died, in shock. Have Garrus or Miranda (or Liara or Wrex or Grunt) rally your surviving friends to step up and "FINISH THE MISSION!", and lead another charge on the beam to accomplish what they think Shepard died trying to do (a possibly explanation for how they get to Shepard before she dies up there). Bullet lists of other random things I'd love to see or hear mentioned on radio chatter (I realize some of it is contradictory):
- Jack & her biotic squad (with Miranda?) throwing from long distance a huge biotic artillery strike on a mass of Reaper ground forces that are about to overrun the FOB.
- Your squad (sans the ones you took w/ you into the beam) throws themselves into the mix to save FOB, slinging their powers & generally having a Crowning Moment of Awesome. Depending on whether you unlocked their power during gameplay, some of them die. Jack & her squad get flash-friend by a Reaper beam; others as well.
- Rachni forces borrowing up out of the ground & opening up distracting fronts against Reaper forces, keeping them off balance.
- A horde of vorcha, mercenaries and mechs descending on a crumbling flank from dropships to shore up resistance & push back the Reapers, preventing collapse.
- Long range Elcor artillery clearing a path for another run at the beam?
- Small Hanar ships bursting out of the Thames River at a key moment. "THE ENKINDLER FIGHTS FOR THE SHEPARD! WE FIGHT FOR THE ENKINDLER!" Swarming past Javik if you have him. Keeping Harbinger's beam busy for a bit.
- Wrex/Grunt & his krogan charging in to make a hole to the beam. If Eve survived, they have enough troops to survive the attempt. If not, they are overrun?
- Salarian STG buddy sniping a reaper ground force just before it kills your momentarily incapacitated LI in a firefight.
Bottom line - ANYTHING (good or bad) that follows the guiding principle of being influenced by the decisions you actually made during the games.
Modifié par Daedalus1773, 17 mars 2012 - 08:12 .