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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1001
Ichigo75XBL

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I think what everyone really wants, is a TRUE ending. As they are right now, these "endings" don't feel like they reflect the choices you have made the entire game. It leaves a disconnect between the player and the game.

Everyone has said it before, and I will definitely say it again. What everyone wants (Including myself) it a satisfying conclusion to $160+ experience that takes at least 60 hours per playthrough. Make our choices matter, and put endings in that reflect EVERYTHING that we have done throughout all of the games.

Anything else, and you have the "What's the point" mentality. If all I get is this ending no matter what I do... What is the point in me buying new DLC?

#1002
Predator120286

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Mass Effect 3 was an amazing ride and my favorite part was how the writers made Shepard more human. Seeing him weary was tough, but amazing as well. As for the end, I understand leaving a bit of mystery, but this is more frustration.Either it's a dream and the game's not finished or we take it at face value and certain things make no sense, or we are left to interpret what happened for ourselves which is interesting, but there's no set up for it and if the end was to be ambiguous, I would have rather the game ended right before Shepard made her choice.Ending aside it was an amazing game. Thanks!

#1003
Daedalus1773

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SkaldFish wrote...

Thank you for opening this dialogue. Folks have said a lot, and there's a lot more to be said, but for now, this:

The editing apparently applied to the ending -- under the notion of deliberate ambiguity for the sake of fueling player speculation -- resulted in a fragmented, often nonsensical narrative exactly when it was most important that the story be crystal clear. Worse, it destroyed the pace of the plot resolution, making the player feel "rushed out the door." The simplistic and dictatorial nature of the "pick door #1, #2, or #3" device and the sudden passivity of Shepard in the face of three unacceptable "solutions" exacerbates this problem.

Whenever extreme editing like this is done, it should always be checked by someone who understands good storytelling and who never saw the prior version. Those familiar with it will fill in the story gaps subsonsciously. The danger is that crucial transitional cues are removed by the edits, leaving the final version incoherent to some degree.

This is hardly the only issue with the ending, but I haven't seen it mentioned here, so I wanted to address it. I guess the best way to restate it more succinctly is this: 

Regardless of what is or isn't done to make changes to the ending, apply to the ending the same final polish for continuity, pace, dialogue quality, blocking, transitions, and consistency that the team did such an excellent job of applying throughout the game up to that point. This includes logic checks to ensure that the question "Does what this character said actually even make any sense?" gets asked.

Regardless of what might be deliberately obscured to support future DLC, it's just unacceptable from a quality-of-narrative perspective to have absurdities end up in the released version like assumed-dead squadmates suddenly strolling out of the Normandy.

And if there's still a huge desire to stimulate player speculation (though it appears we hardly need any help there), there's plenty of room for that along dozens of unfinished subordinate story arcs. The primary arc should always be fully fleshed out; otherwise willing suspension of disbelief can't be sustained.


Great post.

#1004
Enraged Sympathizer

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Oh! And do something with that whole dark energy thing :P What was that about (if it already wasn't meantioned) because for some reasons that's been bothering me.

#1005
xrudix

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There was a lot said before, want to add few things:
- everybody is speaking about ending, but I more dissapointed about intro, actually it doesnt exists. The current intro gives more questions than answers. IMHO it even would be better if me3 started from mission on mars that currently is. There are a lot of people who sided with cerberus and now they're starting on earth without any info. Why?
- change journal, it doesnt help at all, I had a feeling that it dont exists, so I used walktrough sometime. Please make journal more helpful, at least like in me2 where your every action was updated.
- fix markers in citadel, sometimes they're not correctly updated and please make some marker sign in the elevator so you would know where you need to ride.(I just take elevator to every level each time that terrible).
- Please add high res textures for pc, they're terrible and make game unenjoyable and unproffesional. Just take a lot at mission on palaven at that general that gives you a quest his armor looks like from 2000 year.
- give environment more life, currently everything is static, lets take citadel for example. There almost everybody is staying on their place and not moving, except keepers, add some npcs that just do somehting running here and there, add more conversation, maybe something else.
- fix the bugs with geodata, when your character starts jumping and you need to restart game
- fix char creator
- fix plot holes, sometimes it is a bit annoying like Miranda always knew about cerberus HQ.
- fix ladders
Probably everything that bothering me + a lot from said above.

#1006
Olive Oomph

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ME3 is an amazing game, but there are a few things, that could have been handled better.

My biggest problems with ME3:

- The oversimplified journal: no mission progress is noted at all. It's rather confusing and useless.
- Same goes for the email system. was much better in ME2
- The Multiplayer is rather dominant. In the way it was implemented, galactic readiness, it is constantly present within the singleplayer and makes me, who chooses to play only singleplayer feel like having an incomplete game. The impact of the MP on the SP feels too strong with the 50% malus on the Military Strength and dimishes my enjoyment of the singleplayer. It would have been better to give a hidden bonus for those who play it, rather than rubbing it constantly on our faces or at least other options to increase the Readiness by use of rhe SP alone. I mean, it's the first thing you see, when the menu pops up and really frustrating to see it stay at 50%.
I really have tried, between my gf and me we have finished two and half games by now and we can't seem to get over an EMS of 3500, through using imports and doing everything available and get the "Shepard lives ending." We feel punished for not wanting to play the multiplayer.

Everything you did gets simply transformed into a number to determine your level of succes, but it really doesn't mean anything, if you can "fix" the number by simply playing a few matches of mp. It devalues all your choices!!!

- Throughout the Mass Effect games you guys have created a number of fanstastic smaller NPCs that really enriched the games for us and not being able to run into them again really is a disappointment. The personal experience through interacting with them is what made it special to keep palying the games. Some are there. (Verner is hilarious!) But in most cases you just completely ignored them, taking away what made the Mass Effect Galaxy feel alife.

Image IPB

- Mass Effect was always a story about your Shepard as it was about the Galactic conflict. Not being able to see her succeed for herself on a personal level completely rips the heart out of the trilogy, leaving us confronted with its lifeless corps :(

Modifié par Olive Oomph, 17 mars 2012 - 08:25 .


#1007
Criz

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everything up until the ending was awesome, but it didn't feel like it mattered much what I did previously in the game(s) in regards to what were my options in the end
in hindsight I had hoped for something that let's me micromanage a bit like in ME2, once you know the rules, you can determine how things play out in terms of who survives the Suicide Mission.
The races and people Shepard gathers as war assets should matter more than a mere number that determines whether or not Earth is blown up
not that it matters because no matter what ending we choose the Mass Relays are destroyed and if Arrival is to be believed all the systems that had a Realy in them along with it. (Take Earth back ... uh-huuu)
Thus, regardless of what I chose, Shepard (and we as the players) do not have a choice, but are forced to destroy a considerable portion of the galaxy, probably bringing about more destruction than the Reapers and there's no way to avoid it. It's not like collecting 7000 War Assets and having 100% readiness changes that.

I felt that achieving the best ending in ME2 was almost too easy especially since there's always the thought looming over you that it's a suicide mission and it's almost supposedly impossible to get out of it alive
Make it tough to achieve in ME3, but make it achievable if enough effort is put into it. The Mass Effect series and Shepard deserves more than a basically recoloured ending and I have faith that BioWare can do better than this.
... unless it is there already, but it IS so hard to achieve that no one managed to get the real 'good' ending so far *thinky*

PS: and I still don't get how the two squddies I brought with me to the beam and who are potentially dead managed to get on the Normandy in time so they can all escape the immediate relay destruction blast and crashland

#1008
Laurcus

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First off, thank you BioWare! It really feels like you're listening at this point, and I'm sure myself, and many other fans simply want to be heard..

I wanna start by saying that I love this game. Obviously there's been controversy over the ending, but despite that this is still my choice for game of the year.

The game is at its best when it feels heroic and epic. When you're watching in real time as you survive against impossible odds. The final charge scene before you reach the crucible is one of my favorites in the entire game. The soundtrack and just the entire feel of that scene is perfect. Killing the Reaper on Rannoch is similarly epic, as is the scene where the fleet reaches Earth.

The game just oozes raw epic at every turn. This is what the game did wrong though, and this is what I'd like to see. The ending felt out of place, and seemed to come from way out in left field.

Honestly, I don't know what to think of the ending. On one level, I believe in the indoctrination theory, as it seems to fit the best. On another level though, I don't even know if BioWare planned any of that stuff. Maybe you guys were flabbergasted when you saw fans come up with it, or maybe you were like, "Oh boy, they're on to us!" If the indoctrination theory is true, that means the battle isn't over yet. If that's the case, I simply want some closure on it. I want to see the battle end, see Shepard wake up, and get a nice thorough epilogue. The Dragon Age: Origins epilogue was amazing, though cutscenes are always better than text. It would be nice to know what impact my actions had in the somewhat long term. What each party member does with their lives, as well as the fate of the various races, and of course, Shepard.

If the indoctrination theory isn't true, I don't know what to think. The ending seems just so... inconsistent. I don't want to call the ending lazy, because that's disrespectful as hell, and I don't believe anything about this game was lazy. There's just so many unanswered questions. Where does the Illusive Man come from? It took all of Hammer to break through Reaper forces in the area, and I'm fairly sure both Reapers and Alliance would shoot him on sight. How did he manage to actually get to the crucible? How does Shepard live through the destroy ending, (with 4000/5000 EMS) with the Citadel being destroyed? Does he fall back to Earth and somehow survive orbital reentry? It just feels so odd.

The synthesis ending honestly makes no sense to me. How does an energy pulse modify every being in the galaxy? That seems way to precise and impossible to me. Other fans have dubbed this space magic, though I feel that's a little too cynical, but it does beg the question, how?

I didn't like that we learned the motivations of the Reapers. They were cooler when they were mysterious. I'm not inherently against the idea, but I just don't see how it can work out in any believable way. As it is, the purpose of the Reapers is based on nothing but logical fallacies, and I didn't like the fact the seemingly most advanced beings to ever exist were based on simple logic errors. Which brings me to my next point. What was up with The Catalyst? Why did it take the image of the child? Did the Reaper AI scan Shepard's brain and pick a form that's just familiar enough that Shepard would recognize it, but just mysterious enough that Shepard would feel like s/he is being trolled? The Catalyst's existence just felt odd and forced, and is actually the literal definition of a Deus Ex Machina. And then there's the seemingly teleporting squad mates. There's also more minor inconsistencies, such as Shepard apparently being able to breath in space. I also thought it was kind of interesting that the Illusive Man's file in Lair of the Shadow Broker mentioned that his suit is resistant to close range weapons fire, yet you can kill him with one pistol shot in the chest. Plot hole? Maybe, maybe not, hard to call on that one.

I guess what I was expecting with the ending was something more like ME2. Yes, I expected there to be sacrifices, but I expected the level of sacrifices required to be based on my previous choices, just like the Suicide Mission. At first, when I started Mass Effect 2, I wasn't happy with the changes. The removal of many RPG elements, the removal of The Mako, the addition of ammo. It felt so different from the first game, I didn't know what to think. The ending though, oh the ending. The Suicide Mission was some of the most fun I've ever had in gaming. My entire squad, and Shepard lived through the whole thing because we were prepared. We did everything we could to be ready for that one mission, and it payed off. Despite the impossible odds, despite everyone saying that death was almost a certainty, we said screw the odds and pulled the whole thing off. It was magnificent. I expected the end of Mass Effect 3 to be more like that, just on a galactic scale.

There's a lot of ways the game could have ended that would have satisfied me. The fact that it was a sad ending, (the "perfect" ending of ME3 felt like the failure outcome of the Suicide Mission of ME2) AND it provided little to no closure, while also not making much logical sense... It was all just a little too much for me. If it had been any of those 3, my suspension of disbelief would have gotten the better of me. I would have accepted it, and even called it good.

I'm sorry if my cost comes off as extremely negative, it may have been more negative than I intended. It's hard not to be negative though when talking about what I'd have done different.

#1009
RockSW

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Everything up until that last 10 minutes, was great. The starchild and retconned reaper origin was horrid. But not as bad as the very end where it turned out nothing I did mattered.

Even if indoctrination theory isn't true for the love of god fix the end. Make me care that I saved the krogan and brokered peace with the geth and quarians, stuff like that.





It just makes me not wanna participate in the universe knowing the outcome.











just adding a few things


assuming the ending is fixed it would be cool to have another interactive comic or someway to change my choices to see how the new decisions play out. also, SHOW US TALI'S REAL FACE plz. Also, save the mass relays.

Modifié par RockSW, 27 mars 2012 - 07:44 .


#1010
mrgeth

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ive said my piece but

indoctrination..
im holding the line

#1011
Cyansomnia

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I did want to add that a high resolution texture pack would be most welcome. I have a high end PC, that's more than capable of handling something with a little more oomph.  The N7 Armor looks REALLY bad, especially.

Modifié par Aislinn Trista, 17 mars 2012 - 08:22 .


#1012
Gotthammer666

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Jobrill wrote...

In addition to my suggestions earlier in the thread, I would ask you to keep one thing in mind: Happily Ever After is not intrinsically boring or insipid. Some great stories end Happily Ever After. Certainly some ME3-caliber stories. If Frodo and Sam can live happily ever, I don't think it's too much to ask to make that POSSIBLE for Shepard and his/her LI.

It doesn't have to be the only option, but I don't think it's too much to ask to be an option.



#1013
Azorgamer

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I literally just finished my 2nd playthrough, I enjoyed almost all of it - just the ending is the issue. I think I'm a bit in disagreement with others because if necessary I can live with the 3 choices, but here's what I would change if I had the chance:

1. I want more discussion with the Catalyst kid - have him answer a few more questions, about how long this Reaping has been going on - what first started all this stuff with the Reapers, and the chance to try and convince him that synthetics and humans can work together by showing him examples like EDI and the Geth. Probably would still not be able to convince him but that's what Shepard would try to do - heck my Shepard talked down both Saren and TIM to the point that they shot themselves - it would be cool to have a similar situation with the Catalyst. But like I said, I can live with the 3 choices.

2. End the horrible Normandy "escape" and crash sequence. Joker, Ashley, Liara and the rest of my crew would not runaway. The whole sequence is completely confusing. If you want to have the Normandy crash land - have it crash on Earth from battle damage and have Joker walk out of the ship with Traynor and a few others that were actually on the ship. Then show the rest of your squadmembers that survived in different places on the actual battlefield in London - maybe the more EMS you have the more crew survived. If your Shepard survived have the 2 squadmembers that were with you in the final push find you and help you stand up and look out at the landscape now littered with dead Reapers.

3. Finally, an epilogue, what happened on the homeworlds of the Krogan, Geth, Quarians, etc... and all the armies that were stuck on Earth after the relays exploded. Depending on your choices the epilogue will change. You don't have to have cinematics for all of the epilogue, do it like Dragon Age: Origins where there was a picture and then a paragraph saying what happened to each race.

That's what I would do to change ME3.

#1014
Avilan II

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 I will try to be brief and to the point and English isn't my first language so if something looks weird, it's probably that...

Anyway:

Make Indoctrination Theory canon.

Make it possible to deny the Godshild altogether if your Influence is high enough (like Morinth in Me2).

Make the actual weapon (after Shepard shakes off the Indoctrination attempt) either just a weapon that lowers shields / distrupts communications between reapers / Something along those lines
OR
A remake of the old mass accellerator weapon we hear about im ME2 (the one capable of one-shotting a reaper).

No Normandy crash (or rather keep it, and make it part of the dream sequence the Indoctrination attempt triggers).

More dramatic cutscenes with squaddies etc.

Closing epilogue.

#1015
sergeym1990

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First I would like to thank BioWare for giving us wonderful Mass Effect universe, and also Jessica and Chris for listening to us. Managing angry community is difficult job.

My throughs on the endings are best summarized in this Gamefront article - http://www.gamefront...ns-are-right/1/

Endings aside there are some other issues:
1) PC version textures (especially characters clothes) are horrible.
2) Journal does not track side quests progress.
3) Much less control over Shepard dialog, than in previous games, even in RPG mode. Sometimes Shepard says whole speech without any input from you.

I look forward to response from BioWare.

Modifié par sergeym1990, 17 mars 2012 - 08:28 .


#1016
Sir Fluffykins

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I'm seen some of the Bioware staff making posts trying to do damage control and others asking "what we didn't like". I can only assume those who worked on the game have extra knowledge of the ending (please stop saying Endings, it's one ending with slight changes where either everyone dies, or just the Reapers, or Joker and EDI get a techno reskin).

I'm not a rager, the game is brilliant, but that ending (singular) destroys everything you've done in all 3 games, making replaying near pointless. I won't be here for months seeing if there's been a change, so I'm make my post and wait for the Bioware update saying: "Here's the real ending, we were just messing with you to see your reaction".

If there's no update, ME3 will be the greatest game with the worst ending in history. This ending has been compared to End of Evangelion, but in the Evangelion religious context they could get away with it. Here's it's "And stuff happens ruining everything Shepard ever did, then EDI, Joker and Love Interest ran away for no reason and smile at the alien sunshine -END".

I'll put what feel is most important in Capslock:

To Summarise everything I'll say: I WANT TO SEE THE RESULTS OF SHEPARDS ACTIONS.

Show my War Assets and choices do a little more than just add to my readiness AND THAT THE READNIESS DOES MORE THAN GIVE ME A THIRD CHOICE OF THE SAMELY ENDING. I got Batarians, Geth and Rachni, but you don't "see" them in the final climatic battle scenes. I know many things are summed up during the game, but if you can reference minor things I did in ME1, why is the ending left so vague and blunt.

EDI and Joker get off the Normandy, now Hybrids, I can assume they can make weird Techno Babies. Then off steps Tali who was with me during the Harbinger Charge - I THOUGHT SHE'D DIED -I LOOKED AT THE CORPSES TRYING TO FIND HER. You can have EDI and Joker going to some paradise to create Techno Babies but at least give some logical reason why they're there and not blasting Harbinger in the tentacle face for me?

I know about the seconds long "Shepard Survives" clip you could get, but what's the point if everything he ever did is ruined?
I chose the middle option (AFTER TRYING TO SHOOT THE CATALYST BECAUSE I THOUGHT THIS WAS ALL A TRICK BY HARBINGER) and my only reward was seeing Shepards face getting burnt off! Mordin, Thane, Legion had beautiful, self-sacrifice scenes and SHEPARDS IS HAVING HIS FACE BURNT OFF AND EVERYTHING HE EVER DID MADE POINTLESS.

How is any of the endings "A bittersweet Ending"? What, killing Anderson a few million and seriously wounding Shepard wasn't BITTER enough!? A Bittersweet ending would be saving the entire galaxy at the cost of Earth. But that still wouldn't work unless you show the results, like the the alien fleets returning home and remembering your sacrifice.

Bitter sweet would be Harbinger is the main controling Reaper and using the Citadel like a giant gun, you shoot Harbinger (strength of Harbinger dependant on how many War Assets you got, who damage Harbinger before you fight) who crashes on the Citadel killing Shepard.

Bittersweet would be finding out the Citadel controls the Reapers and having to decide whether to destroy the Citadel with all the civilain people onboard, or wait for Evacuation, resulting in deaths of ships and crew members DEPENDANT ON YOUR WAR ASSETS AND CHOICES.

If I can't kill Harbinger myself, I'd at least expect Joker to send him to hell. Not fly off with my crew to make Techno Babies (I love typing that) with EDI.

Regardless of what great, or horribly depressing ending you get (yes, multiple completely DIFFERENT endings) they should all have something after the fight -LIKE HOW YOU COULD TALK TO CREW AFTER THE END OF ME2. Most of the crew, dlc people and previous characters from ME2 make plans with Shepard before the final push, if you get a "best" ending (which should be damn near impossible to get, not just above 5k War Assets) you should be rewarded by meeting up with each surviving character you promised to meet up with. Dr Chakwa is still waiting for me to have that drink with her. One split second scene of the Geth and Quarians working together, the first Krogan baby and a memorial to Mordin or that other guy Maelon. Javik helping rebuild a Mass Relay or soemthing so we know there's hope for space travel to return. To put so much work into this awesome game, I'm still befuddled how you could end it with total destruction not based on choices and no explantion on events afterwards :(

Have a Reaper Rachni encounter on Earth if you were dumb enough to let her, I dunno, I could go on forever, so I'm stop hear.

I went into the ending thinking it was Indoctrination (didn't know about the theory or ending when I played so I wasn't affected by any outside source when that ending hit me)

Modifié par Sir Fluffykins, 17 mars 2012 - 08:34 .


#1017
Takibanazaki

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mrgeth wrote...

ive said my piece but

indoctrination..
im holding the line


I agree with mrgeth here. Your fans wrote you a very decent explanation for the Starchild and the current endings.
Make Shep face the threat aftewards alone, do every cutscene without dialogues, or reuse battle dialogue.
ME2-s ending did not use any, was still fulfilling. - would also not kick production costs over the roof. 

#1018
jkflipflopDAO

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Indoc Theory makes as much sense as the real ending. Please come up with something better than a janky fan-made band-aid fix.

#1019
MaraGriffyn

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This game was, overall, fantastic, and I loved nearly every minute of it - until I got to the last ten minutes or so. I will attempt to explain why.

1. First of all, the Catalyst, or Starchild, or whatever you want to call him, makes very little sense based on our prior knowledge of the Mass Effect universe. It appears that we're expected to take what he says at face value, despite the fact that it's patently untrue - there is no inevitability to the organic/synthetic debate, as Shepard has proved this multiple times over the course of the games. I don't understand why I wasn't allowed to argue about this.

2. I then get shoehorned into three "choices" which don't really amount to much between them. Each of these choices results in a very, very similar outcome (as far as I can tell, given how little information on that outcome I've been given) and they only have minor variations based on how high your EMS is.

3. The Normandy crash landing. I get the feeling that was somehow supposed to make me feel hopeful, but all it did was confuse me and open up a number of giant plot holes. How did my squadmates get from Earth back to the Normandy? How and why did the Normandy get so far from the site of the battle that they were tossed to an uncharted planet somewhere by the explosion? How are they going to survive on that uncharted planet? Don't get me wrong, I don't mind open-ended questions, but only when those questions leave open possibilities, not when they open up plot holes and confusion. The Normandy crash landing either needs to be fully explained, or retconned.

4. Let me be perfectly clear: I (and many other fans I know) are not asking for a "happy" ending. It's not that the ending was sad that upset me and others. It was the lack of choices, it was the large plot holes and the way in which the ending tossed more than a few major underlying themes of the series out the window. There needs to be endings that make sense in the context of everything that's gone before, there needs to be more variety of outcomes (which I think *should* include a happy, "Shepard lives and runs away with his/her LI" kind of ending, as well as endings which are less rosy) and we really need to feel like our choices will continue to matter in the "future" of this universe.

I know that BioWare is capable of giving us a more satisfying ending. I know this because the rest of the series is so good. I know it's possible. That's why I'm taking the time to give you this feedback. Please, I'm begging you, make use of it. I want to be able to really love these games again, unabashedly and without reservation. I still love the games, but I hate having to say "I love them except..." Fixing the ending will restore that for me. Let me drop that "Except..." Please.

#1020
Ticondurus

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Ugh, I've posted this before but I'm posting it again just to make sure it's read. It's a pain to track so many similair threads. Anyway...

- THE ENDING. I'm actually okay with the decision you were faced with at the end, and I thought it was pretty epic in scope that your Shephard was about to make a choice that would effect the future of all life. Totally felt like it was akin to rebooting 'The Matrix' with the Architect/Oracle- which is fine. And I fully expected Shephard to die so that's not the issue. It felt a bit tangential story-wise since the Synthetic vs. Human theme was such a small part of the larger ME Universe/Story. ME, at least to me, was about exploring strange worlds, relationships between different species and getting different species to work together for the common good. Though the final decisions were a 'gray' area, the Synergy ending seem to be the "Paragon" one to me since the Catalyst said that was the 'next step' in evolution.

ENDING RE-VAMP SUGGESTIONS
:

A) For me, one thing missing was showing how your crew, former crew and the war assets you acquired were all involved in the final fight. I would have been SO PLEASED to see things such as: Jack and her biotic squad in a fight, Miranda and Jacob fighting some Reaper forces, THE RACHNI QUEEN (where was SHE?!?) laying the smack down on a Reaper, the Geth (who you freed) attacking the Reapers, Aria and her team of Mercs, et cetera. Also the Volus, Hanar and Elcor were missing. Would have be much more of a WIN if you showed the various forces and friends you had amassed in a montage of fighting while you are on the Citadel. Especially the RACHNI QUEEN. The time with her on that one ME3 quest was it? Boo! Fans have been waiting for her assault for two games!

B) Also helpful, take a page from the ending of Star Wars: Return of the Jedi (Special Edition) and show celebrations on planets besides Earth (like Palaven, Tuchanka, Thessia, etc.) to make it feel like a more epic, emotional victory, not just Earth but galaxy-wide. Mass Effect's charm was really how humans interacted with other races, and the other races felt left out in the endings. We get humans in every other game.

C) Also, clear up the confusion about destroying the mass relays and thus destroying all life in each system (a la Arrival)? If so, then everything dies and your final decision wouldn't matter. I didn't read the ending that way but a lot of people want that cleared up. I am okay with having some unanswered questions at the end. Just needed to feel more emotionally satisfying, it would if my suggestions were included.

- THE JOURNAL. So surprised about this, made it seem unfinished for the first time in this series.

A) Quests pretty much DID NOT get updated. This became a particular pain when scanning for various artifacts (such as for the Volus, Asari) -- then retrieving the artifact, but the Journal doesn't let me know. Then it's up to the player to remember if they had completed the task. Easy fix: update the quest with "Return to XXX at the Citadel with the XXX artifact." Also, update quests with "stages" like you did with ME2: clicking a quest would show you the stages you had completed so far and what was left to do.

B) Please get rid of the huge list of completed tasks/quests. When you opened the Journal, it was annoying to start (especially later in the game) far down the "grayed" list and have to scroll up to unfinished quests. Solution: put finished quests in a separate category. The Journal worked MUCH better in ME2, refer to that model for the future.

- NORMANDY MAP SCANNING could have been implemented better. When something was found, would have been much easier to TAG the PLANET with a visual cue so the player knew not to scan in that area again. Having to wait for the Reapers to leave in a system by doing a mission was a pain, and by the time I came back I forgot where I had scanned and what I had found. Then I would waste scans on already scanned areas, and the Reapers come back. If those places were marked more clearly, it would have been easier to scan when I returned, thus making me WANT to scan more and then improve my Galactic Readiness Level.

- GALACTIC READINESS LEVEL. I played for 41 hours before I made the final push, exhausting all locations except some of the scanning systems for assets, for reasons I explain above. I did every quest, N7 mission and accrued many bonus war assets. I didn't (and won't) play MP but I still didn't get the 'best' Shephard Lives ending. Would have been nice to know I needed to do more. I was stuck at GRL at 50% the entire game. I had 6730 final strength, divided in half for 3365 total. The green bar was more than full. Would be nice to not penalize people who don't play MP so I could increase the readiness level somehow.

- GAMEPLAY TIP LOADING SCREENS. I found it annoying that the text would mention how to fight a Banshee before I even encountered one. This happened multiple times and ruined the surprise of the new enemies. Don't give combat advice on enemies UNTIL you actual encounter the enemy!

- WEAPON MODS. Wasn't really into this upgrade system. Found it annoying to have to check them before each mission. Preferred the weapon system from ME2.

- No conversation with "Harbinger." Was looking forward to that. I know you talked with one Reaper but Harbinger would have been cooler. Also, a mission inside an active Reaper would have been cool.

- No missions in Reaper/Dark space. Thought for sure that would happen. Would have been fun.

- More Hanar interactions would have been cool, possibly a trip to their homeworld with the Drell?

Still love the ME Universe, hope it doesn't end here. It's still my favorite game series. The reason fans are in an uproar is a testament to how much they care about your games, and for that you should be proud. The ending can be helped a bit, and some things can be tweaked, but still a highly enjoyable and emotional journey.

Modifié par Ticondurus, 17 mars 2012 - 08:41 .


#1021
najreo

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Let me start by saying that i love the Mass Effect series. All of the games are amazing.

The only real problem I have is the ending of Mass Effect 3. It just feels completely random and contradicts and invalidates almost everything up to that point. This starkid comes out of nowhere and tells me I have three choices, and all these choices pretty much have the same consequences. My Commander Shepard would not accept that.

This makes me feel that everything I have done up to that point don't matter, since the ending is pretty much the same no matter what. On my main Shepard I played paragon through all three games, always saving and preserving life when possible. And in the end I basically send the entire galaxy into a dark/stone age, or turn everyone into some cyborg thingy. I was actually expecting a happy ending, since I felt that my actions had earned me that.

I expected this game to have completely different endings based on the biggest choices I made throughout the games combined with my EMS. I want both happy and sad endings. In the best ending I would want to see that Shepard survive and is reunited with his LI and squad. In the worst ending everyone is destroyed and we see the cycle continue 50 000 years after the story ends. 

I was planning multiple playthroughs which I did with the other games, but I can't get myself to do that with ME3 since I know I get the same depressing ending no matter what.

#1022
NZGUY

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Multiple endings like:

- the Battle for Earth is a recording made by Shepard found 50,000 years later in a dig site

- The Crucible , Citidal and Reapers were all transported into a black hole / alternative universe with no escape (Shepard included)

- The Crucible along with the combined fleets travel 40,000 years into the past to start rebuilding / preparing for the Reapers to return

- Shepard battles inside the reaper known as Harvenger (the main controller of the Reapers)

- The Illusive man redeems himself by hooking himself into the Crucible, destroying the reapers.

- All the reapers are given the wrong information from the Crucible, they all go flying into the sun.

- Shepard is transported 40,000 years into the next cycle, found by new alien races and starts to prepare everyone

- The Crucible destroys all of Sol Galaxy along with the reapers. The remaining races pay tribute to the human race (their sacrifice etc)

- The Crucible reprograms the reapers into believing they are imperfect (start killing themselves)
- Shepard finds out he/she is the catalyst, sacrifices his life to destroy the reapers

It took me 5 mins to come up with those endings. You guys had 2 years to come up with your one.
Whats wrong with the 10 mins? You thought you were being clever by being mysterious.
People wanted what was promised, closure with the multiple decisions we took over the course of 3 games.

Not only that, what was the point of getting all those groups together for the fight (Miranda / Jack / Elcor etc etc) if you didn't actually get to see them fight (5 min cut scene with all of them in it! - a tribute to how they all affected the game)

Hell, we didn't even get to visit the Crucible getting built by the various teams we found.
I think the ONE thing I'm mostly pissed off about is Harvenger. You made it a villain in ME2 and there was no sign of him in ME3 - No epic battle at the end, no back story about the Reapers (e.g. going to past cycles through visions - and don't give me the weak "Space Child controlled everything" That degrades the ME1 and ME2 story lines)

Modifié par NZGUY, 17 mars 2012 - 08:36 .


#1023
srjepsen

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A real confrontation with Harbinger is necessary, maybe even inside Harbinger? Something like what we saw with Saren inside Sovereign. Playing through ME2 and the Arrival DLC, I was under the assumption that Harby would play a big role in ME3, after getting struck with Harby's laser, it all seemed like a dream, and I think this is the best option to take in regards to the ending currently. Also, I'm a big Miranda fan, considering she headed up the Lazarus project, and she was a high ranking Cerberus operative, I would have expected her role to be much larger than it was. Playing through ME3, there were numerous times I'd ask why Shepard didn't invite her onto the Normandy to be a part of the crew once more, hopefully this'll be an option at least for those who romanced her, and speaking of the romance, and seeing other romances such as Liara or Ashley, it left me wondering why theirs was fleshed out to a much higher degree than that of Miranda's. And it wasn't just Miranda's, it seemed as though all of the ME2 exclusive characters got brushed aside for ME3, hopefully it will be possible to balance the screen time for all of the mass effect characters.
All in all though, a great game no doubt, I enjoyed the combat mechanics, and the emotional drive behind each scene, thanks for a truly amazing experience!

#1024
rinter_degan

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OK, going with a tl;dr post. 

1.) PLOTHOLES  They've been repeated, but I'll add my voice just to say "I NOTICED IT TOO AND IT BUGS THE CRAP OUT OF ME."  Things like "Party member was with me in the final battle...but suddenly they're on the Normandy and Joker is zooming the hell away from the warzone."  

2.) CATALYST...I'm going to call it the "We surprised you!" factor and not the "we pulled this out of our cloacas" factor.  ...Catalyst is...wut?  I can see what you were going for (highbrow philosphical...stuff) but seriously?  Philosophy discussion at the end of the world and it's not even good philosophy.  If Shepard was indoctrinated, it might be more fun even.  But no hints of that either, unless indoctrination is just really annoying pop-philo and it makes you play in dangerous colored beams of light. 
     It was lazy.  Just like the montage of people Shepard thought of while s/he died/thought s/he was dying.  Joker.  Anderson. Liara.  My Shepard didn't particularly like Liara.  Why the silly sad montage?  Played a few of the endings just to see if it changed.  Nope.  Unless Shepard was thinking "Darn, now she'll never pay me back those credits she owes me for Skyllian Five and oh crap I'm dyi-"  How about squaddie who didn't survive Virmire?  Or LI?  Etc.  Just saying.  Taking all this into account, it looks lazy.

The series has been going on for six years.  And while the theme of synthetic v. organics has croppsed up quite a bit, it's been less "OMG technology is ebil!" and more "...Insurmountable odds.  Trusty companions.  Bizarre machine-gods beyond our comprehension. All in day's work."  Explaining that too much (they're here to save us...really!) ruins the effect.  Not to mention, it doesn't really fit the context of the series.  It's been free will, and fighting the odds. And screw everyone else's well laid plans, we're going to do what we believe in!

3.)  Which leads to the next thing.   We got Dragon Age 2'd.  Again.  No matter what you do, the end is pretty much "Mass relays explode" and "starchild and creepy pedo-man are giving some stupid epilogue that made me foam at the mouth."  Shepard living or dying isn't my big problem.  Do I want a possible happy ending?  YES.  But did I expect endings where Shepard kicked it, along with all my favorite characters? Yes.  Those could even be really good.  BUT this was just lazy.  I sided with the krogans on everything.  I want to see how that affected the galaxy.  Like in Dragon Age: Origins.  I would have been happy with a textbox saying "because you cured the genophage but didn't keep Wrex alive, Wreav led the krogan to war and ruin."  Or "Because you left Wrex and Bakara alive the krogan went through a few civil wars, but didn't actually try to eat the rest of the galaxy and the Council gave them another planet for their efforts in the war, etc." This had no closure.  Your decisions didn't mean anything.  And they didn't tie up all the loose ends...OR DID THEY?

4.)  IMPLICATIONS:  All the mass relays are done broke.  There are a lot of alien forces on earth.  How are they going to home?  What are they going eat?  Turian/quarian starvation?  Krogans eating everyone else?  Exploding mass relays killed everyone.  Normandy might have outrun it...for some inexplicable reason.  But everyone else is dead.  I have Garrus, Joker, and Prothie alive to repopulate the new world...yeah, not sure how.  That's the implication.  OR I have EDI & Joker to repopulate the new world.  OR...Shepard's alive under the wreckage, but quite possible paralyzed and everyone s/he's ever loved is dead.  The End.

5.)  CHOICES...so many choices...that's what made Mass Effect great.  And in the end...they mean nothing.  Red, blue, or green, and random party members +Joker crashing on Jungle planet."  That's a slap in the face.  Really.  I don't come on here and whine and cry about how so-and-so isnt' romanceable and how that's not fair.  I say "yeah...I wish they were...that'd be cool.  Plz?"  But in this case, I'm complaining.  Six years of my life Bioware.  I bought Collector Editions, merchandise, almost all the DLC.  And it comes to this.  Did someone let the intern write this?  Seriously.  Fail. 

6.) STARCHILD & $$$ - Seriously, that's salt in the wound.  While I'm wondering about everyone else, you throw in some creepy old guy and annoying kid to narrate the great, unfinished story of Shepard.  Then you tell me to stay tuned for more DLC so you can charge me for the real ending or something more remotely satisfying.  Like a punch-the-reporter mini-game.  That is shameless.  "Sure we botched the ending, but if you don't like it, you can pay for something else that'll come out a month later...forget the $100+ you spent on the CE book and game. You can afford more!"  It's like a breakup text.  Tacky.  While we're reelling from the "OMG...wut u do 2 me?"  It's like "oh yeah, buy our dlc and maybe it'll make the pain we inflicted go away."

Dear Bioware:   I've played almost all your RPGs from NWN - ME3.  DA2 left me extremely disappointed.  ME3 was beautiful.  Up till the last 10 minutes.  Unless things are fixed, I'm done. Maybe you've lost what made you great.  Or maybe I'm just moving on.  

#1025
LoyalHulk

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There have been some great posts already and I hope to continue the trend here.

What was right with the game: The writing all the way up to the end was fantastic.  There were moments that could bring tears to your eyes.  There was an EPIC feeling of tension, and seeing the human side of Shepard and all the stress of shouldering the burden of saving the galaxy was spot on.  I will draw an example to when Shepard gets the Prothean  AI stolen from him on the Assari planet.  You can see Shepard breaking down and you truely empathize with him. (I played male Shep).  The dialogue with the crew particularly at the end when your speaking to Garrus at the end, bar none one of the best scenes in the game.  I don't know how either of those actors made it through their lines without having their voices break down.  Also, the relationship male Shepard has with Ashley. (I've only seen that it's also fantastic with the other main LI's)  The dialogue with Ashley at the end before the last charge was amazing.  I could go on and on but the main point I'd like to focus on is the EPIC feeling that the game conveyed until the end.

What went wrong: The writing, plot holes aside, at the end was a total turn around from what had led to that point.  There was no epic feeling, there was no sense of accomplishment.  It felt so out of place, and afterwards the feeling of epic storytelling turned into emptiness.  I was personally upset for says afterwards because I could not bring myself to accept what I had seen. 

How you could fix it: There are plenty of posts all around that can answer this probably better than I can, but I'm going to give it a shot anyways.  I want an EPIC ending.  The same story telling was seen throughout the entire game, I want that at the end.  I also want real choices.  Shepard went out with a whisper.  If Shepard was to go out, I want him going out in a blaze of glory, and then I want to see the aftermath with all of his friends mourning him, and some true closure.  I also want to see a happy ending.  That's always been one of the choices in the ME series, that Shepard will not ever give up and if the player puts in the time, there can be a truely happy ending.  Happy endings that vindicate Shepard and celebrate the epic hero that we all know he is, and cutscenes with LI's that show Shepard getting what he deserves, happiness and peace.

Parting thought:  Shepard is a legendary hero.  The closure to this series of stories should be legendary, not confusing and something to be debated.  Shepard doesn't deserved the ending in its current format.  He isn't a tragic hero, he is legendary, and deserves a legendary ending.