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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1051
Jokermania5150

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   I just finished my first playthrough and have ignored Youtube until I could judge the ending for myself.
I LOVE this series. I've spent an unknown amount of time getting my adventure just right in the first and second games. I played one strictly Paragon and one strictly Renegade.

   I am completely estatic about all the things/people/missions and stories that were wrapped up in a nice liitle package. Some are sad (Kelly) and some make you feel great (Garrus) but just about everything has some closure. The game had a very nice.... flow to it. I felt nothing really bogged it down. The final turret game at that last camp felt a little added-on but nothing to worry about. The worrying come from the ending(s).

http://www.gamefront...ns-are-right/2/ This is a link to why people are outraged at the ending(s).

   I didn't need an ending that showed every outcome of every person I'd ever interacted with. Mainly because the Geth and Quarian were rebuilding...I already knew that. The Krogan are repopulating....I knew that. Joker and Edi were dating....I know they can't have kids, so their future didn't matter to me. But there were some I'd like to know about: If Wrex made it home or Tali (with Garrus) made it home...you know, the important stuff.

   I've read many interpretations of the "ending" so here's mine:

The blast from Harbinger was real (Not indoctrination). I do not know how long Shepard was unconscious but your teammates abandon you and head back to a shuttle to get back to the Normandy before Joker leaves through a mass relay. Major Coats tells everybody that Hammer as been eliminated and to retreat anyway.

When Shepard wakes up he is shell shocked! Surviving a blast like that would make anybody slow and their surroundings would have a dream-like quality. (I just wish I had that powerful of pistol during the game!) After he gets to the beam of light....shock problably hit him and made him pass out again (time passes). Anderson, wether getting to the beam before or after Shepard, is not hurt and gets to the central chamber before Shepard.

I don't know why dead bodies are everywhere but the Keepers may be collecting the dead for disposal since they clean the Citadel. Shepard, Anderson and The Illusive Man have all made it to the "butt" of the Citadel. T.I.M. is indoctrinated and since he is controlled by the Reapers he is allowed to try and talk Shepard out of destroying the Reapers. The indoctrination is so powerful, even though Shepard fights it, it makes you shoot Anderson. But, if you're awesome, you can get T.I.M. to shoot himself (ala Saren).

The Crucible docks to the Citadels "butt" and you have a moment with Anderson inside what must be some sort of oxygen rich unseen force field. Shepard has been bleeding since receiving the blast from Harbinger. He has to be weak, slow, and getting more and more confused. This is evident when Hackett trys to get him to start the Crucible...Shepard passes out again.

The "God" AI raises Shepard up to the Crucible and tells him some bs. The AI looks like the kid because of T.I.M.'s indoctrination of Shepard. What T.I.M knows, the AI knows. I would consider Shepards traumas the main reason he does not really argue with the AI. BUT!!! the whole reasoning of the Citadel being a part of the AI, as the Reapers are also a part of the AI, is complete bs. If that was true the AI could have stopped Shepard anytime in the first game. Also, the "God" AI would have had to of killed "His" creators..right? Once you killed your creators why would you set up a force of synthetics to harvest every 50,000 years? Boredom?

You make one of three bad decisions and don't really learn anything else. If anybody could fly a broken Normandy it'd be Joker but I think he'd get messed up with his brittle bones and all. I will say this....It kind of pissed me off that MY Liara (Who I stayed completely faithful to through three games) crash landed on a planet with the rest of the crew on the Normady (whichever crew actually lived. You know there were more than just the squadmates on that ship) and they all boned down.

In fact, they crashed on a planet with what looks like two moons or close planets.....they look suspiciously like the two moons or planets in the "secret" ending as the old man tells what sounds like his grand-daughter the story. I like to think the old man is Liara's and Shepard's kid but.....there was only so many crew and eventually inbreeding would happen until generations later they just died off....wow, that ending sucked too. :(

#1052
OhManTFE

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I liked the rest of the game, but hated everything after Shepard takes the elevator up to the Child-Hologram.

#1053
Kirival

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If you are looking for a list I would ask for a few things to be addressed:

1) The fact that it feels like my choices didn't make a difference in the end (this is hard after I saw how cool they were for 2.99 games)

2) The fact that I don't see plot lines wrap up for Shepard at the very least (I would like to see a wrap up for my friends who I have come to care about as well but I do believe BioWare promised that this would conclude Shepard's story)

3) The apparent plot holes of a living Shepard who survived a fall from a space station, why the Normandy apparently left the battle for Earth, and how my 2 squadmates not only survived Harbinger's beams but also managed to be aboard the Normandy

I don't have a specific ending in mind...I had a lot of faith in bioware and I want to believe that faith was not misplaced.  a lot of the issues I do have with the ending are nicely summed up in this article

http://www.gamefront...fans-are-right/ 

#1054
hljhodr_sunda

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I just want to start off by first saying, Bioware, you are amazing. It shows a lot about your character as a business when you collect and apply feedback from the community into an already vast undertaking such as ME3. This ushers in a new era in entertainment where community developes story with dev teams. Thus, enables gaming to transcend all other mediums and art with the ability to create something powerful and truly unique. It's an incredible thing to be a part of. I have no real suggestions in reference to the ending that haven't already been vocalized. I say run with the indoctrination thesis, it results with less overhaul and retracing work already complete. Just build on what you have already started. Further, true ends where Shepard lives and dies. If he/she dies, he is a Galactic hero, and a funeral is something that should reflect that. I ahould see aheartfelt eulogy. If Shepard lives, again a galactic hero, a celebration should reflect just that... Maybe a wedding or equivalent happens with LI. Better yet, an "I'm pregnant" moment showing Shepard's legacy lives on in other ways too (Can be done living or dead, unless femshep). I think mainly what I and others like myself are looking for, is to capture the realism of the relationships you had and see those outcomes. For instance, the relationships with Liara as LI and Garrus as best friend were amazing leading up to the final minutes of the game. Yet, at the end, when Liara steps off the Normandy, she doesn't seem at all distraught that she will never see the person she just told she loves and wants to spend her life with, ever again. That person just died giving the rest of the galaxy a future... Where was the joy and remorse? That's why I feel the ending is incomplete. Emotion was captured so well thought the game yet the end doesn't show it. That's all I ask, I just want the emotion to feel genuine. Again, thank you for everything, Bioware. I look forward to the future.

#1055
soozy

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What I thought was well done: Character interactions (Garrus and Joker trading jokes on the Normandy, Javik and Wrex talking about how good salarian liver is while salarian guards grimace), the death scenes of the characters that gave their lives for the sake of righting wrongs and triumphing over evil (Mordin and Thane had me crying, I admit). I really enjoyed walking around London and all of my conversations with my crew (and Garrus, my LI) before running to that beam of light that led to the Citadel. Honestly, talking to the crew was enough closure for me. I would have loved more closure, but I'm trying to compromise here.

But yeah, like most everyone else has stated, everything just went downhill at the end. After being dumbfounded at my three choices that were absolutely bizarre, I wanted to be like Captain Kirk and totally Kobayashi Maru my way out of there.

But no such luck, every choice I ever made in the game, all of the lives I've said, the planets I won for species, genophages I cured, truces I accomplished meant nothing in the end. Everyone was stranded on Earth (except Joker, EDI, Garrus and some others) with no Mass Relays, or dead from the explosions of the relays, creating a mass extinction. This is one of the reasons it is so difficult to go back to another play through. Almost everyone is stranded on Earth or dead due to the game not giving us any REAL choice.

Unless of course the whole indoc/hallucation theory is correct and Shepard wakes up in a (free) DLC to show what really happened. I wouldn't mind a bittersweet ending as long as it doesn't end up insinuating mass extinction of all species in the solar system, or that the Krogan's have the genophage cured only to never be able to build new lives due to the males being stranded on Earth, or Quarians getting their homeworld only to lose it again. The whole game that I played was about compromise, I see no reason why the end should be any different.

Modifié par soozy, 17 mars 2012 - 09:00 .


#1056
Jokermania5150

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Modifié par Jokermania5150, 17 mars 2012 - 09:05 .


#1057
Stonesoundjam

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Dear Bioware:

a DLC suggestion.

Have Shepard wake up in an abandoned Cerberus facility, as one of the backups in TIMs Lazarus Project. Have that Shepard rescue main game Shepard. Ditch the arty space alfalfa thing. Big battle. Kill Harbinger. Kill reapers. Save day. Find a pub somewhere and say proper farewells to all the comrades. Go into the sunset with LI.

Sometimes people just want to have their faith rewarded.

Keep it simple. Customers happy. Bioware happy. Everyone buys more games and stops feeling like a damned battered housewife.

We don't want to hate you Bioware. Please don't make us hate yo

Love, us.


Hold the Line

I'm Commander Shepard and I don't want to use Preperation H anymore

#1058
Tamcia

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I enjoyed 99% of the game. I bet you can guess what I absolutely hated.

The endings felt that they were the same - in the end I didn't get any answers, I didn't get the satisfaction of beating a game.

I want the choices I made to be reflected in the ending. I had 7.2k war assets, with various things, but I never saw the quarian fleet, the Destiny Ascension, the Turian fleet, the geth fleet, the ground forces (apart 1 scene). ?I turns out that ALL my efforts from ME1, ME2 and ME3 are in vain - God child cares about the numbers and if you get enough coupons he will offer you more prizes to choose from.... Helping all those people in the Citadel - oh they all die... Getting all that galactic alliance - it meant nothing in the end.

I was fighting to preserve the current galaxy - it's races, it's culture, economy, the "state" - that includes Mass Relays, as when they are destroyed, it's back to the stone age, no contact between species etc.

Why did Joker pick up my squad and run!?! I wanted to live with Liara (my LI) happily ever after - it should have been an option! Not asking to make it the only thing, but like in ME2 things could go very bad or they could go excellent.

The ending did not make sense - Sheps character was like " oh, I'm so tired, I will not argue/ask/question but obey like a mindless drone, "let's just get this over with" -= he gave up when it mattered the most...." The whole thing - we have to kill you so other synthetics don't kill you - WHAT?! How did TIM get there? How did Anderson beet me to it? He wasn't even in the attackong force. Harbinger just leaves? No confrontation?

My expectations where totally different and they were built not by the pre-launch hype, but by ME3 game. The quality of the 99% of the game is significantly higher than the ending. It's something you did over a weekend?

I want to succeed against all odds if I put a lot of efforts - get that same feeling when you renegade Kai Leng -YEAHHHH. I want to be able to get the "best" ending - we beet the reapers and life goes on as we know it. A bad option where **** happens. A couple in between options.

Ending felt like there was no choice and the options I was given sucked royally. I want it follow the spirit of ME and give me options and make them different, ranging from very god endings to very bad endings (in terms of success of war).

#1059
TobyTucker

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First off, BioWare should be proud of what they have accomplished with the Mass Effect series. This outpouring over the endings of ME3 shows that it's not "just another game". With some changes this game could be truly epic.

So many have offered their opinions on changes to the ending, so mine will be short. What we were promised was a wide variety of endings, so the results of our efforts should range from the Reapers wiping out all life in the galaxy to Shepard toasting fallen comrades at a grand Victory Banquet. For a game all about "choice" we didn't really get much to chose from at the end, did we?

With all the focus on gaining "War Assets", they sure didn't play much of a part at the end. We should have a chance to direct our forces in battle. I could see some sort of war game DLC where you got to fight using the forces you managed to collect during the game. If you collected everything that you could and used them wisely, a hard fought victory is very likely, but not quite so assured depending on what forces you may be missing.

While it was nice seeing some ME2 characters making cameo appearances, they certainly could have had a greater role in this game. Maybe there's the possibility of side-quest DLC where you meet up with old friends, eh? Which leads to:

I really hated those "fetch" side-quests. Planet scanning gets old real quick. A real DLC opportunity exists in replacing those "busywork" quests with actual planetary missions where you have to explore/solve puzzles/fight to acquire whatever quest item you're after. Which leads to:

The Journal system worked well in previous games but is broken in this game and needs fixing.

Another DLC opportunity exists in the chance to fight to save the Citidel. I hate not having the chance to save it after all the time we've spent on it. Which kinda leads to:

There ought to be more choice of squadmates. I don't know if this can be implemented in the regular game, but if we are to be getting additional DLC I would like to see more variety, with the chance to revisit old friends (and enemies?).

Lesser problems but still troubling:

The inability to import faces created in previous versions. I have an absolutely stunning femShep I created in ME1 that I can not come close to replicating in ME3. I don't know what went wrong here but it seems like an issue that should have been noticed and repaired before the game was released.

I don't like that MP should have any effect on the SP game. I am not a big MP kinda guy and that might be the same for other RPG players. So pushing players into MP where there is the promise of financial reward in sale of map packs, etc seems to have a rather obvious ulterior motive. The MP should stand on its own and players shouldn't be forced into MP to improve their stats in the regular game. (Did the effort to develop the MP detract from other aspects of game? One can only wonder.)

I am also not a fan of all the auto-dialogue found in this game. Not too sure if this can be easily fixed but it certainly takes a lot of choice out of your interactions.

I also don't like how the RPG elements were "streamlined". I know the effort was made to appeal to a more mainstream audience, but puh-leeze, this IS a RPG, isn't it? I hope a "happy medium" can be reached.

I hope some effort is made to fix the animations. The problems with the lip-syncing and the odd head angles ruins the immersive effect.

I also hope hi-rez textures are made available for PC users. Obviously not everybody has a high end machine but those that do ought to have the chance to see the game looking the best that it can.

With changes like these I feel a great game can be elevated to something truly awesome.

#1060
Leonides02

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Dear Jessica,

Thank you for this opportunity to offer feedback. Your players loved the vast, vast majority of the game. In threads where people discuss their favorite moments in ME3, most have trouble picking just one, two, or a dozen. The ME trilogy was a legitimately moving experience at so many points. An experience that very nearly elevated video games to a new level of artistic expression and creativity.

As you know, we feel the ending undid all of that, which would be remarkable if it wasn't so tragic.

So -- since you asked -- here are my suggestions:

1. This might seem minor to some, but please, please, please include the FULL DIALOGUE for the ending scene with Anderson / Shepard. It was brilliant, incredibly moving dialogue, that was beautifully acted. Mr. Hudson stated it was cut "for time," but this is the ending of the game. You had us in your cross-hairs and with the emotional equivalent of a thermonuclear missile locked and loaded. Fire that sucker.

2. Have the ending(s) make sense. At least three of the endings result in an implied galactic holocaust, making my Commander Shepard -- the Big Damn Hero -- responsible for the trillions of deaths. My Shep was a renegade, but she would never do that. Not ever.

3. Make Shepard an active participant in the ending. Why does she accept the Starchild? She seems drugged. That isn't how my Shep would act.

4. The ending doesn't have to be happy. In fact, I (personally) might prefer a tragedy. But if Shep has to sacrifice herself, make it matter. Let me see what all my choices meant. Let me see what happened to Liara (or the other LI's and squadmates). Hell, have Liara visit a memorial to me. I do think there should be the OPTION of a "happy" ending. Though, of course, make it have consequences. That's what this universe is all about: Choice and consequence.

The major problem is that you told us what we did mattered, and then it didn't. I have no desire to play ME3 or its predecessors ever again. It took what was a startlingly full experience and -- through some dread miracle -- hollowed it out.

I know it wasn't meant to be, but what Bioware did was almost sociopathic.

But I have trust in you guys. You'll fix it. Please, fix it.

#1061
Soma.E-Pro

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 I enjoyed 95% of the game because I felt like my decisions were having an impact on the galaxy that would ultimately effect the final showdown with the Reapers. I was let down by the last 15 minutes because in an attempt to show the "big picture", through philisophical ramblings, the developers robbed the players of their choices and anything else that may have mattered in the past 3 games. Planned or not, the indoctrination theory would make perfect sense, salvage the game, and fit well with all previously developed lore. I would be 100% happy with this game, and Bioware itself, if they were to release the ending (with indoctrination being the case from the point Shepard is hit by Harbingers laser), as well as some sort of epilogue that catologues your choices and the consequences they have on your friends and the galaxy. 
At least give the option to save Shepard and have him live out in peace with his LI. This doesn't have to be canon, but the choice should be there. It just seems as if Bioware felt so pressured to deliver a larger than life ending that they forgot that simple can sometimes be a million times better.  And as much as I'd hate to pay more for the end of an unfinished game, I would most definitinely do so because I would do anything to see the grand send off this series deserves. Thank you Bioware for creating the greatest sci-fi universe ever! Please don't flush it down the toilet.:crying:

#1062
Hiyanu

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I enjoyed the intensity throughout the game with bringing races together, solving century old problems between them to be brought together and end the true fight at hand with the reapers. (The mission on the geth ship was particularly a favorite of mine!) Every time I had to make one of those final choices that would either end up breaking the trust of an entire race or killing them, it was extremely nerve wracking! Watching the outcome of my choices from those missions was also very emotional and deep and amazing.

I can remember specifically when I was choosing to save the Geth by having them upload the reaper software so that they could have true independent thought, and while Legion is uploading it counting till it's complete, and Shepard going back and forth with Tali, Legion, and the whole Quarian fleet! That moment after Tali told the fleet that Shepard speaks with full authority as an Admiral on Talis behalf, he gave his speech to BELIEVE in him and not attack the Geth...I was literally in a nervous sweat for those 4 seconds or so before the other Admiral told the fleet to hold back and wait. I was fist pumping and cheering thankfully being the only person inside my house nobody was able to think me crazy for being passionate about this game :D! Then of course moments later all my excited joy turned into prideful man-tears when Legion had to sacrifice himself in order to give his people the ability to be true AI. 
 
The ending to that mission was a better ending than some of the most amazing movies or other games that I have ever seen! Nothing is usually able to bring about the emotions I had while playing out the end of bringing the Quarian and Geth together.

  The ending of ME3 however cannot hold a candle to the end of that mission. Not even close!

  So what I believe the ending changes that should be brought about should definitely have an impact as good if not better than the ending to the missions you had within the game. I'm not sure of any other way to go about the things I believe that would help other than a list and reasons behind each item.

-Final fight: Albeit not necessary but it has always opened up that means to fight till the end and a final push before saving the galaxy with your squad. It also opens up in fight dialogue which like the reapers that were fought previously created a very tense but good buildup to defeating whatever it may be that we fight (Illusive Man, Harbringer).

-Inclusion of "Love Interest": I found it a little disappointing that our Shep during the end had ZERO interaction of any kind after the final battle begun with whomever we romanced. Adding this again, brings more emotion to whatever choices that have to be made for saving the galaxy! Also for whatever happens in our epilogue it should include a fairly meaningful part showing their feelings and pride/pain regardless how the ending turns out. However if Shepard lives then it should be a given that we see our Love Interest and Shepard together after beating the Reapers.

-Harbringer: I was pretty indifferent about him but in the end when Harbringer had such a little part in the ending, and felt replaced by star child catalyst. Having him play a part in the ending choice on how to save the galaxy would have had a better impact than some random kid that died and haunted our dreams.

-Final Choices: This being presented to us the way it was felt extremely casual. Personally it had no good feeling and the idea that no matter what, the plot hole that I would be leaving my galactic fleet that I worked so hard to amass is no matter what, about to be screwed. The options that were given to us, Control/destroy/synthesis...very vague and had no background on them whatsoever except a very brief explanation of what 'might' happen. I'll mention as well... Destroy option became projected as a 'renegade' option only because it killed all synthetics including Geth or other AI(Edi) however killing the Reapers. In it's current form the 'destroy' option basically kills off everyone after the citadel blows up, the relays blow up... and since the normandy blew up from this explosion as well, I'd assume that other ships would blow up and pretty much EVERYONE dies except for those planets who aren't smart enough to be in space yet. (and earth and everyone else dies starvation etc. ) Easiest way to change this in my opinion is to get rid of the plot hole entirely. I can understand the Citadel being blown up but the mass relays as well...It's not necessary, can't imagine why this would be an outcome in the first place. Outside of that, our choice upon the geth and our decision to rewrite them in ME2, let them become full AI in ME3, and/or making peace between Geth and Quarian should be something that impacts weather or not this whole organics vs. synthetics thing is really a problem. After giving the Geth their "true AI" it was really stupid to have reapers explain they are killing us because of the synthetics going to war with us when I just stopped the war. Overall the choices need to be reworked...With the addition of definite Paragon/Renegade choices rather than vague ones.

-Detailed Epilogue: This is a definite MUST since we want to see the fruits of our labor in action. Seeing the few troops on the ground when the Reapers died/took off cheer and the normandy crash land on random planet had absolutely no meaning or feeling to it. Before going further, most of us fans I would believe loving the sci-fi esque and with how in depth ME has been from the start... we can only take so much of this "space magic"...Normandy crash landing on that planet, that just so happens to be able to support life... and possibly feed everyone that came off the normandy if they eat food from that planet etc... face it... that planet is too much "space magic" and should not exist. Our squadmates including the normandy should definitely have a bigger part in the ending than crash landing some remote magical 'Pandora'.

  I just want to be clear that the feedback I'm giving really only has to do with the ending of ME3 in case that wasn't clear. I hope this is helpful and I really do enjoy the ME games immensly! I just hope that something can be done to save the ending because there are some movies that I will not chose to see again even if the movie was good but the ending ruined it, I currently feel that way about Mass Effect and I don't like this feeling.

Edit: Made easier to read.

Modifié par Hiyanu, 17 mars 2012 - 09:06 .


#1063
Extra-Planetal

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I personally felt the entire Mass Effect 3 was brilliant, until the fleet exited that Sol relay and started attacking the Reapers orbiting Earth.

My complaints:

1. I would REALLY have liked to see how my fleet influenced that battle. I really felt that it could use little cinematics showing positive things like the Rachni making the ground fight easier, but also negatives like the Reapers hacking the Geth.

2. Sovereign? The Reaper that bugged you for an entire game has no appearance in ME3?

3. Catalyst. So you guys are saying that the giant relay trap leading to Dark Space is actually the Reapers child overlord? Please fix this with the indoctrination theory.

4. A bit of backstory on the Reapers? The conversations with Sovereign in Mass Effect and with Harbinger in Mass Effect 2: Arrival were some of my favourite bits in the trilogy. I was looking forward to finding out a bit more on the Reapers in Mass Effect 3 (yes Mr. Hudson, I like interrogation dialogue).

5. Either end the game with definite closure (e.g. Reapers win - no Mass Effect 4) or definite continuation (e.g. Reapers get destroyed - their creators from other galaxy will come - definite Mass Effect 4). Don't give us a "meh" ending.

6. Lastly - Please implement what makes Mass Effect unique into the ending - CHOICE. I want an ending where my choices through 3 games and hundreds of hours of my life actually impacts the future of some fictional universe.

So please Bioware - go with the indoctrination theory it would explain all.

oh and by the way, if the indoctrination theory was your plan this whole time, I take my hat off to you (Final hours only denounces indoctrination through game-play, not through story)

#1064
Silveralen

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Give us an ending that reflects the accomplishments of our character, rather than this idiotic A B and C choices we were specifically promised wouldn't occur. Give us endings where we can actually see a quarian and geth populated world, one that we made rather one that magically happened because we poofed all people into robots and vise versa. Make the sacrifice needed to cure the genophage actually mean something in the long run.

In short, scrap the ending, make it resemble the rest of the game, make our consequences actually effect the final ending. Pretend you want the ending to look liek the rest of the game, and redo it.

#1065
Ieldra

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So....how to start this....OK. Unsurprisingly, this is all about the endings. The game is pretty much perfect in any other respect, except for aspects in some characters' stories which are, I think, beyond saving (the aspects, not the characters).

The most important thing first:

(1) Do NOT retroactively reinterpret the ending according to the indoctrination hypothesis:
Implementing that indoctrination hypothesis would turn two of the three options for the final choice into a "you lose" button. So far, we could, for instance, play Shepards who think that controlling the Reapers is in principle a viable way of ending the conflict. You're never forced to say "Trying to control the Reapers is a bad thing". Instead, the Renegade says to TIM: "You're insane, it can't be done" when it seems like an insane proposition or "You've sacrificed too much for that goal" at the end. Removing Control and Synthesis as viable "I can win this way" options would rob players of choice and basically tell them "the personal philosophy on which you're making this decision is wrong". So far, Bioware has scrupulously avoided that, in ME3 more than ever. Don't start now now.
Implementing the indoctrination hypothesis as it is currently being presented in its thread is the one thing that would make the ending very much worse than it is. Don't do it.

(2) Restrict the destruction of the relays to the Destroy ending and don't let the Destroy ending kill all synthetics.
There should be one decision that's based on "Destroy all this Reaper stuff because it limits us". But we shouldn't be forced to buy into that rationale. I'd remove the killing of all synthetics for balance because the destruction of the relays is bad enough, even if its good.
That way, Destroy would be the perfect ending for those who believe Reaper technology limits the galaxy even without the Reapers present. Control would preserve the status quo minus the Reaper threat, being the perfect ending for those who want to save galactic civilization and don't believe in the rationale for Destroy. Synthesis would still be the only ending that aims for a solution to the main problem if you believe the Catalyst, but it has enough questions attached to it that it won't ever be perceived as the best ending by a majority of players, in spite of its symbolism of "making the ultimate sacrifice in order to make peace".

As a sidenote, this would also remove the feeling that all the "Earth is OK" endings are almost identical. Well, they're not if you think about it, but the destruction of the relays has such a great impact that it  overshadows everything else. To compare this with the endings of Deux Ex (1): The final choice suggests a parallel between Destroy and New Dark Age, Control and Illuminati, Helios Merge and Synthesis. I like that. But the destruction of the relays makes them feel like three variants of New Dark Age.

(2a) Make it abundantly clear which endings destroy the relays and which don't
This is an adjunct to (2) above and meaningless without it. I noticed that the Control ending is already ambiguous about the fate of the relays. If you only see that ending, you will conclude they are destroyed, but if you compare it with others, you might conclude they're still intact or at least not completely destroyed. I suspect this was made intentionally ambigious as to preserve the "end of an age" theme for most players while giving hardcore fans who notice the discrepancy a way out. But as many people have said before, ambiguousness and closure are mutually exclusive for aspects that affect the shape of the universe as a common ground for our imagination. You may leave Miranda's fate open and players will start to make their own stories. You may not leave the fate of the relays open since that removes that common ground. Speculation is nice, but speculation in a vaccuum is like flying blind. Not fun.

(2b) Alternatively, make the destruction of the relays dependent on EMS
Either for all endings, or for Control and Synthesis. This would be a good one for the 3750 threshold. A reasoning can easily be found. It makes no less sense than the presence of the Synthesis as an option being dependent on EMS.

(3) Make it possible to challenge the starchild's reasoning.
We may still be forced into one of the choices, I would even accept something cheap like "I cannot make it end. I exist to guard the Cycle" as an answer. But Shepard not being able to challenge it appears out of character.

(4) For the Synthesis ending, go back to the line from the leaked script
Where it says. "We synthetic will become more like you, and organics will become more like us." I am willing to live with things that defy science, but notions like "the final evolution of life" and hybrid DNA defy not just science but logic. There is no "final evoluton fo life". As long as life goes on, it changes. And the defining difference between organics and synthetics is that the former are self-grown and the latter constructed. "Synthetics with DNA" is an oxymoron. If synthetics had a DNA analogue, they would be organics regardless of their biochemistry. The phrasing from the leaked script is very vague, but at least I can try to fill it with something that makes sense. As is it, I need to throw the existing phrasing away first.

(5) Let the Normandy crash on Earth in the "Earth is OK" endings.
Fleeing the scene at that time is so grossly out of character for Joker that it defies comprehension how anyone could've ever thought that a good idea. Also it would mitigate the problem of the team members being present.
This would also solve another problem: As opposed to what was probably intended, the Normandy scene at the end
does not feel hopeful. It does not feel like "It's the dawn of a new age unburdened by the ballast of the past". Instead, it feels as if Shepard's final choice has done as much bad as good, that Civilization has taken a big step back into the stone age, and I haven't even started on the unfortunate implications. Also, more techno-progressivist players like me feel greatly offended by being caught in a luddite's dream with no choice in the matter, and insulted by the notion that this is a good end.

(6) Provide an epilogue for "Earth is OK/the relays are destroyed" scenarios.
The scenes we're given are hopeful if Earth is destroyed. But otherwise, the destruction of the relays robs players of the closure achieved by playing the game to this point. We need to see - within the limits of the plausible - that all is well with the galaxy before we can let Shepard go.

(7) Think about removing the framing epilogue
I don't mind it as such. it's a nice reminder that as SF fans, we project our hopes out to the stars. But it practically requires the destruction of the relays to make sense. I can imagine my way out of that conundrum, but a lost colony that knows about Shepard's legend in a scenario where galactic civilization has been preserved is a stretch.

(8) Put the real LI in Shepard's after-the-choice flashback instead of Liara
That's self-explanatory. Shepard not thinking of their loved one in the last moments? How did anyone think that could ever be acceptable.

(9) Make it so that 8000 TMS can be reached in SP alone.
Currently that's not possible (I'm sure someone would've found out how by now). You promised it would be. Stand by it.

(10) Either make a high EMS "Shepard can survive or come back" hint for all options of the final choice, or for none.
That players' choices are made on whether Shepard can survive is not as it should be. I could live with a "none" setup, but for Shepard's sacrifice to be valid, she only needs to be willing. A gentler fate might hint that she can come back. Well, perhaps that should be left to headcanon, but I feel myself treated unfairly because I don't like the Destroy ending. My Shepards all die (headcanon to the rescue) because they choose Control or Synthesis and I won't compromise my stance for Shepard's survival.

Perhaps one more time so that it is totally clear:

A forced "Dark age of the galaxy" with the relays destroyed in all endings will leave the endings feel like identical downer endings.

Modifié par Ieldra2, 17 mars 2012 - 05:22 .


#1066
Onycha

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By and large, I thought this was a really, really strong title, and I had an absolute blast playing it. I liked the new way squad dialogue was handled; less repeating dialogue, and by and large, Shepard's auto-speech felt in character. Combat was a blast, for me at least, but my skill at shooters has to be measures in negative numbers. I spend far too much time fiddling about with equipment, and the return of stats for weapons are most welcome.My main criticisms of the game are:

-The ending. The ending is the part of the game that stays with you the most, and ME3's ending just felt hurried, didn't make much sense, and ultimately was unsatisfying. How did my ground team get back to the Normandy from London? And what was Joker doing, exactly? As for Starchild/The Catalyst/Whatever-we're-calling-it, that was just bizarre. And jarring. It didn't feel in keeping with the tone of Mass Effect at all. I also would have liked to see endings where Shepard gets a happy ending (beyond having functioning lungs in a pile of rubble), and one where the Reapers win.

-The journal changes need to be reverted back to the old ME2 system, as I have absolutely no idea how far along I am with a quest. There have been a few times now when the journal and I have been playing separate games altogether.

-This could well be just me, but out of every couple of gameplay, I would say that 25% is purely running around being lost. The return of the little flashing compass this in the HUD would be most welcome.

-The reliance on multiplayer to get the best EMS. My internet connection isn't great, so short of moving to a new area or spending obscene amount of time on ME: Datapad, that's content I will probably never see. Not to mention that two years down the line, I doubt that the multiplayer will be used much at all. Anyone new or re-playing the game will be completely buggered, to be blunt

#1067
Indoctrination

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I have a suggestion. Stop lying. I wouldn't nearly be so mad when BioWare products turn out to be lacklustre if it wasn't for the fact that you people in marketing lie about your products.

http://www.gameinfor...PostPageIndex=2

we have the ability
to build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is coming
to an end with this game. That means the endings can be a lot more
different. At this point we’re taking into account so many decisions
that you’ve made as a player and reflecting a lot of that stuff. It’s
not even in any way like the traditional game endings, where you can say
how many endings there are or whether you got ending A, B, or C.....The
endings have a lot more sophistication and variety in them.”


There's no damage control for this. When this was said by Casey Hudson, it was a lie. I'd love to see someone at BioWare attempt to spin this, but they really can't. There's no room. It's just blatantly not true.

#1068
Moondust82

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Hey guys,

thanks for the possibility to post feedback here and @twitter.

Here are my likes and non-likes for ME3:

- Romance
I really love the new romance options for shepard and the Steve Cortez Story is so loveley created. I also love that Kaidan is a romance option for mShep, I've been waiting for this since part 1 of the series.

But there's shadow as well: I think that there is not enough cut scenes and dialouges with the romance partner once the romance is starting. After Shep meets Kaidan for lunch at the citadel, there is not coming anything until the end cut scene where he stays at night. Same with Cortez: On the dancefloor he even tells us that the night will be even better, but it doesn't come until the end. Don't misunderstand: I don't want more sex scenes, but I'd like to see that the thing that's been starting is really going on. Why can't Shep invite his romance partner to his cabin more often?

ME3 is a dark game from the storyline. The ware puts everything on flame that we have learned to love in the ME galaxy so far, and it is supposed to. But some more moments with love and lights, as the great scene with Garrus and Shepard on the Citadel, would be awesome.

- Anderson

I like that Anderson is leading Earth troops but I don't like that there is no explanation why he's out and Udina is in office.

- The End:

I don't like that the ending is so open and kicking us out of this epic game so fast. Why can I only chose to destroy all synthetic life as I was a fighter for EDI and JOKER and the peace with the Geth?

If the Indoctrination theory is right I was even wrong with my decision for synthesis, but this was the only way to save EDI and the Geth.

Why is the Normandy fleeing and why are they landing on this planet?

There was so much "what?!?!" and "Why????" after the ending that it made me feel sad and disappointed.

-Story

Besides the end I really enjoyed ME3. The plot is great

#1069
Homura Kagari

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As one of the few people who don't completely despise the endings, I'd like to throw my two cents in. In my view, the endings did manage to serve what the devs described as one of their main themes: the organic versus synthetic dynamic, and in all honestly, I could have accepted the Catalyst as well as the the three choice system. The main problem with the endings, and what likely caused a lot of his controversy (let's be honest, there will always be someone who doesn't like an ending, but this is much more significant) was the failure of the ending cinematic.

One of the complaints was that the endings felt effectively as if they were copied and pasted versions with minor color changes. While this is true, it is easy to argue that the process by which the Crucible worked would have the same effect, no matter your decision, so the process, including the destruction of the Mass Relays in all three endings is understandable. However, a major oversight occurred when no one thought to suggest (or was shut down) diversification in the endings based upon the choices you made in your story. As opposed the making the ending sequence so human-centric, especially in the shots of the fighting on Earth, shots alluding to your choices could have edited in and likely would have countered a significant number of complaints from individuals who would not have had such a strong reaction to the ending as they did. The cinematics could have included everything from snapshots of former crew members fighting the reapers (which would have represented the choices you made and, if only some of the fighting was shown, still allowed the devs to declare them alive or dead in future games) to images of the accomplishments made by Shepard (show Bakara, if you saved her, shown some Geth fighting alongside Quarians or emphasize the absence of whichever group you let die).

While I respect the idea that as a form of 'art,' the ending is an issue to be decided by the creator, not by the fans, the representation of Mass Effect has always been as a game in which your decisions actually changed the universe, and by basing a majority of the ending moments instead around whether you valued your own romance (and choose Destroy so that your Shepard survives) or Joker and EDI's more is quite honestly a huge letdown, and, rather than enraging, is just disappointing.

#1070
NZGUY

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Does that mean the solution was to blow up the Citadel where God Kid lived (the one who controlled the Reapers) - No V.i, No Reapers? - In that case, make that one of the endings!

#1071
Keldon Northwind

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Fix the plotholes. Harbinger, supposedly the one who leads the Reaper's (as much as anyone leads anyone. 'We are each a nation...') just falls short as a bad guy. There's no confrontation with him at all. He just falls into the massive plothole that's so big the entire Quarian fleet could fit in it.

“Every decision you've made will impact how things go. The player's also the architect of what happens."

- Mike Gamble

Except it doesn't matter.

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

- Casey Hudson

Outright lie and there's no "sophistication" in them. They are three colors of getting kicked in the nuts. Make no sense and are atrociously written. You say our choices matter, well, they don't. Not in the current state of the game. Let our choices actually affect the outcome of the ending. Example: "Destroy" option - with enough EMS and assets - you destroy the Reapers, everything else is intact. Or you destroy the Reapers' shields allowing for the fleet to obliterate them.

Why isn't the Citadel security force used? You jump through hoops to organize a form of milita along with the C-Sec and in the end, they aren't used at all.

As I've said: Make our choices matter, because now they have naff all impact on the outcome.

#1072
cotheer

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All i want is ME2 type of ending where CHOICES matter, ranging from super bad to "damn i'm good", and everything in between.

Assets should be used for something else, because as it stands, my death depends on some number, which if you think about it, doesn't make sense: how can ie. Salarian 3rd fleet in any way influence MY outcome, or that of my squad members? So assets should have influence on things like number of defeated reapers, cities destroyed...or something along those lines if you catch my drift.

Others probably elaborated better than me.

#1073
panamakira

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First of all, I want to start off by saying that we wouldn't be here, I wouldn't be here in BSN if I didn't love the series as much as I do. You should be proud of Mass Effect 1, Mass Effect 2 and of course, Mass Effect 3. There's no argument there. To me the games got better and better as the story and characters developed, including our beloved Commander Shepard and Normandy crew. The decisions got tougher, more complicated and we started to see how those choices started affecting our gameplay in every game. THIS is what I consider to be Bioware's true strength. It's true art. The ART of building a world, building amazing characters, building entertaining gameplay in an engaging story that offered us what very few games can. CHOICES. A choice in to how we can experience this world through Commander Shepard's eyes and how those CHOICES AFFECT OUR ENDINGS.

Given that Mass Effect 3 was not perfect. I believe there's no such thing as a perfect game. There's always room for improvement but that's not why we're all here writing heartfelt messages about one of the major let downs for any of us in a video game. No matter how ugly or angry complaints get I feel the issue was never to discredit the amount of hard work you guys put into making a series we love so much. In fact, it's because you guys did such an amazing job putting together an amazing experience with the rest of the story, the characters, the gameplay mechanics we feel mostly puzzled and confused and disappointed as to why you guys decided to end it this way.

There are so many good theories out there (the MOST promising one being the Indoctrination theory) but I'm not going to sit here and tell you EXACTLY how the ending should be written because that is not my job and what to me might be the BEST ENDING EVER to many is probably an unsatisfying end. So here's where the frustrating aspect of the type of game you create becomes very difficult. How to please everyone?

The only way I can answer that is by simply stating a fact that Bioware themselves have established themselves to do and do well until now. CHOICES. OFFERING US A CHOICE ON HOW TO END OUR JOURNEY.

At the end of the game, the last 10 minutes or so, we are presented with an unknown variable that was NEVER in any way, shape or form introduced before in any of the games. An entity with the shape of a human child, very similar to the child Shepard watches die in the beginning of the game. This "entity" presents itself to us as the "Catalyst". It tells us the Reapers are controlled by him and they have been the answer to the problem regarding organics vs. synthetics. The Reapers are a form of synthetic beings that commit genocide on every specie every 50k years for the sake of protecting organics from synthetics? So the Reapers are killing us every 50k years to protect us from the same type of beings they are? You're telling me I'm suppossed to sit here and accept it as being an absolute truth. However, this being, the Catalyst also claims this doesn't work anymore. His "solution" is not working because Shepard, female or not had the biggest BALLS in the Universe to say "HELL NO you're not killing us without a fight!". His logic has failed for who knows how many MILLIONS of years, and now confronted with its mistake it offers us THREE CHOICES to end it. And we are "supposed" to trust it?! It has being committing MASS genocide for generation after generation with God-like power and destruction and we're supposed to believe that whatever IT tells us will save the Galaxy??? With NO OTHER choices?

Of the the three choices we're given: DESTROY, SYNTHESIS and CONTROL none of them take into consideration one of the most important things in the series and Bioware games. CHOICE. If I spent 35 hours in Mass Effect 3 (alone, not counting all the important choice we made back to Mass Effect 1) trying to collect war assets because the whole time the sense of urgency is always upon us, because we know the only way we MAY have a chance at defeating the Reapers is by uniting the Galaxy and fighting our way to victory, WHY when we get to this ending that choice gets taken away from us? Why did you guys spent a whole SERIES, a whole game telling us OUR CHOICES MATTERED and that those CHOICES will define our outcome. WHY WAS EVERYTHING NEGATED at the end? It doesn't make sense for Bioware to ruin a fantastic series and maybe one of the best games in a while, by completely throwing out the window what made the Mass Effect franchise so enjoyable. You're willing to sacrifice us never wanting to play the Mass Effect series because 10 minutes of the end ruined it? It may sound dramatic and ridiculous but after spending so much money and time to get to the point where NOTHING really mattered because no matter what choices we made in the game, they become obsolete because we're supposed to trust this God-Child entity with three ridiculous choices.

On top of that you're telling us after gathering and uniting a galaxy to fight in our Solar system destroying the Relays in ALL OPTIONS was the only way? So maybe I can understand the fact the Relays were put there by Reapers because they wanted to have "control" over the way galactic civilization developed but if we "DESTROY" or "CONTROL" the Reaper WHY DO THE RELAYS NEED TO BE DESTROYED? Specially if the Reaper threat was taken care of by Shepard choosing the "right" colored answer. If we destroyed the Reapers why do the Relays need to be destroyed? I don't understand. Why?

Shepard became the biggest **** in galactic civilization because he dragged all those races from their home planets to fight in the war and now they're all stuck in an almost destroyed Earth with no means of getting out?

And to top the icing on the cake, WHY DOES THE NORMANDY ALWAYS GET STRANDED in some God forsaken planet, even if that planet looks like Jurassic Park? Why was Joker flying in/near a Mass Relay. When did our squadmates ABANDONED US and joined the Normandy to get stranded?

What happens to the rest of the galaxy? To the rest of our crew? Every race is stranded on Earth after a fatal war with no resources or means to getting out and THAT'S SUPPOSED TO BE OUR REWARD after trying to save the galaxy? NONE of these questions have been answered with the current endings. There's no satisfaction that we "defeated" the Reapers. There's no respect of our choices throughout the game. If they were going to be completely irrelevant why BOTHER making them at all. Why bother playing Mass Effect 1+2+3 if I know NO MATTER what my choices are reduced to COLORED ENDINGS that absolutely do not give us the answer and closure we DESERVED for this fantastic series.

I really really hope you guys are listening to us and take it to consideration. You made us LOVE the characters, the story. How could you after making sure we fell in love with Mass Effect take them all away without giving us the CHOICE to make all of Shepard's sacrifices COUNT. GIVE US a satisfying ending to Mass Effect. Give us closure. How? GIVE SHEPARD A CHANCE TO SAVE THE GALAXY and loved ones in a way that doesn't tear our hearts apart.

In all endings Shepard died either alone or wakes up alone. Without his/her beloved crew, LI and Normandy. WHY TAKE IT AWAY in such a manner? Why destroy the very essence of Mass Effect, the relays? Was it impossible to give us just ONE MORE choice to MAKE IT RIGHT? To make us feel, "HELL YES WE DIT!!!" Was it too impossible to ask for Shepard to have a decent ending where everything we experience together doesn't get taken away?

Not one choice could be the crew hugging each other, with broken bones, bleeding but alive and realize no matter how ugly things got there was always HOPE in the future? The power of a good ending is stronger than people realize and I didn't understand that until Mass Effect.

Shepard DESERVED a better ending. WE DESERVE A BETTER ENDING.

Sorry for the long essay but I feel like I at least got it all out. I hope I get to hear the good news in a near future.

The one where you SAVE Mass Effect from its unsatisfying ending.

Thank you!

=]

#1074
conleysdoodles

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I apologize for the giant wall of text incoming- I just have a lot of feelings on the whole thing. Most of the things I say here have been said, and much more eloquently, by others, but I wanted to get my thoughts out there.

First of all, I would like to thank Bioware for listening to fan concerns, as well as for creating such a wonderful universe. The only reason people are so up in arms about the ending is BECAUSE they care so much for the Mass Effect world. Although I am a somewhat more recent fan to the Mass Effect series, only playing them for the first time within the last year, I've certainly fallen hard for them. The world is so incredibly rich, and I was immediately struck by how unique each character was, and how they routinely defied my initial perceptions and expectations. I was drawn to the game in a way that I haven't been to any game in years. I've drawn absurd amounts of fanart, spent hours discussing it with friends, and even formed friendships because of it. The biggest draw to the series, though, is choice. Despite going through generally the same situations, each player's experience seems so personal and unique. It absolutely blew my mind when I started playing the games. I couldn't stop gushing about it to everyone I knew. I spent ages agonizing over decisions, anxious to see what repercussions they might have. I think this, then, is why I was so absolutely gutted when I finished the third game.

For the most part, I absolutely loved the game. And it deeply touched me more than anything I've played in the last 14 years. I cried multiple times throughout its duration. Once was at Mordin's sacrifice in curing the genophage. I was sad for the loss of one of my favorite characters, but filled with hope for the future of the Krogan. I absolutely felt as though my actions in the games prior had had a deep and important impact. I cried again at the loss of Legion- mourning the loss of a beloved character, but overjoyed that I'd managed to secure another favorite, Tali, her long desired home. Finally, I cried when saying goodbye to Garrus, my character's LI. The future was unsure, and I was filled with dread for Shepard's fate, but again there was a tiny sliver of hope. All of these were fantastic moments. And all of them were basically invalidated by the final few minutes.

Upon finishing the game I found myself near tears again, but this time out of sheer anger and frustration. Here I was with my character being told, by the self confessed LEADER OF THE REAPERS, that war between synthetics and organics was inevitable, when I'd seemingly just spent the ENTIRE GAME proving him wrong, through the uniting of the Quarians and the Geth, not to mention my interactions with EDI. Why on earth couldn't I bring this up? Question him? Tell him to go screw himself? When my previous squadmates had died, it had seemed purposeful. I figured it was likely Shepard would die, but this just seemed... pointless. All of those choices I'd agonized over, all of those friendships I'd formed and old grudges I'd settled, every war asset I gained seemed to be completely for nothing.

The entire wonderful Mass Effect universe which I'd grown to love so much was thrown into shambles NO MATTER WHAT. It didn't matter what I'd done, who I'd saved, or who I'd united. No matter what it would end with galactic civilization destroyed, and most of the characters I love left to die. All that effort spent getting Tali her home back? Too bad she'll never see it again. Saved Wrex and cured the genophage? Too bad he'll never again see Tuchanka, Bakara, or his new child. I'd really loved the idea of helping Aria take back Omega... haha nope. The quarians are pretty much doomed to starvation, as well as the Turians, who it was established had basically abandoned Palaven. Not to mention the fate of all those fleets now stranded on Earth... And this is IF the relays being destroyed didn't take out an entire system in their explosion, like they did in Arrival. Then everyone's just straight up dead. What I REALLY care about in the game are the friends I've grown to know and love, and I'm left with no resolution as to their fates, besides the fact that it's generally probably bad. This whole time I've been fighting to save the galaxy, to preserve individuality and promote tolerance, and now I'm forced to destroy it and/or irrevocably change it? Synthesis, while it seemed to be presented as the "best" ending, absolutely horrified me. And made NO SENSE. Synthetic DNA? Everyone's cyborgs now? What???

Slightly melodramatic as it is, I was completely crushed upon finishing the game. I felt like everything I loved about it had just been flushed down the toilet. As silly as it is, the Mass Effect universe is somewhat of an escape for me. Real life is terrible enough as it is. I don't play video games to feel worse. To me, no matter how dark things become, Mass Effect has always had strong overarching themes of hope, unity, and overcoming impossible odds. To throw in something so defeatist and nihilistic as an ending seems such a wild departure from the series as a whole. If the intention of the ending was to show that in the end nothing you do matters, I would argue that this is a very poor decision for a series so heavily based on player CHOICE. I understand wanting to go with bittersweet, but there was absolutely nothing bittersweet about this- simply bitter. It left me feeling depressed and hopeless.

The best thing that I think could be done for the endings would be to incorporate a larger variety of potential endings, either through going with the "indoctrination theory", or by keeping the current one as a "bad" ending, but adding "medium" and "good" endings, based more heavily on player choices. Some people might like to keep the depressing ending. Many would like a truly "bittersweet" ending. But many would also like a happy ending. I've seen that heavily derided here, but I honestly don't think there is anything wrong with that. Of my 6 friends who have played the game, none of whom post on the Bioware forums, only one was "okay with" the endings. The rest ranged from disappointed to deeply upset, and expressed a desire to see a happier ending, wanting to feel some sense of triumph. They expressed that the game made them feel as if they'd worked hard, only to inevitably lose.

As far as specifics I would suggest...
-A wider variation in endings
-The option not to destroy the Mass Relays
-The bizarre AI god-child to either be able to be argued with, explained through the current indoctrination theory, or omitted altogether
-The plot hole filled scene of the Normandy crashing omitted. (How did my squad get there? They all abandoned the fight for Earth? Huh?)
-The ability to, even if difficult, achieve a happy ending
-More closure in finding out what happened to the people we care about.
-Seeing more direct results from the various war assets you've managed to gather, making it seem like it mattered. (It would be pretty sweet to see those Elcor in battle, haha.)
-A showdown with Harbinger would be nice, as the game seems to be leading up to it and then he seems to be largely forgotten, but it's honestly not as important.
-Non ending related: that picture of Tali was pretty sad. I've seen some incredible fan concepts, and even some really cool concepts in your own art book. What we ended up with was pretty disappointing. However this again is not as important as some of the larger issues- it was simply my only other big disappointment.

Despite this long rant, I loved a huge percentage of the game, and I absolutely love the series. In fact, it's only BECAUSE I find the series to be so wonderful that I do write this now. If I didn't love it, it simply wouldn't have bothered me. Thank you again for what was, for the most part, a FANTASTIC experience. It's simply a pity that I no longer have any desire to replay the games, knowing that all of my work will amount to nothing in the end.

Modifié par conleysdoodles, 17 mars 2012 - 09:04 .


#1075
sndwurks

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My primary issues with Mass Effect 3 has been stated time and again. However, I will repeat the most important parts here, along with my explanation. We can hope that they are being read by someone.

1) The Ending, as it stands, removes the enfranchisement of the player entirely. In short, all your decisions up to the point of the last decision no longer matter. They have no impact on the narrative. Everything, /everything/ you have done to that point is given no real resolution. Beyond the blatantly manipulative way the StarChild presents your options to you, there is nearly no interaction at this point in the narrative, a narrative that has been defined by interaction up to this point.

Expand the ending. Make the Indoctrination Theory canon. Why else would you include the stinger scene at the end of the Red option unless you intended to imply that Shepard never went to the Citadel?

2) In order for the options at the end of the game to have meaning, they must be shown as having a different impact on the world that we have grown to care about. Currently, their entire impact is in our heads. While some might argue that nothing you can show us would be better than we imagine, we are not playing your game to imagine our own endings. The ending cinematic does not make sense on many levels, and there is not nearly enough of a difference between the endings to make it even worthwhile.

3) Provide us with an ending that does not result in the destruction of all life in the galaxy. Whether the Mass Relays supernova, or simply are safely destroyed (which the ending cinematic did not imply for me, because light = energy, and that's a lot of light coming out when those Relays go up), the end result is the utter destruction of galactic civilization. The supernova is the destruction of all galactic life, as well. But as the math has been done, It might be Fridge Logic, but without Space Magic, galactic civilization is destroyed, and the entire fleet that you assembled might as well shoot themselves.

I do not want a victory without sacrifice. I understand that to achieve a victory, you must be willing to lose. However, currently, there is no victory over the Reapers. No matter what Shepard chooses, he has become the Reapers, because even in destroying them, he still destroys all of galactic civilization. Shepard is not a hero in the current ending. He is, at best, the man who destroys all life in the galaxy to replace it with the bio-synthetic new life.

4) So much of the game is good, until the Ending. I liked the Mass Effect universe. I thought it had potential for more games, even tabletop RPG tie ins and the like. You have set fire to the franchise, and destroyed what made it compelling, namely the other races and the like.

Just please, tell us that this ending was not chosen just to cause people to react. I could forgive being rushed. I could forgive even greed. But intentionally asking me, and players life me, to become invested in your game and your universe by involving us in the act of creating Our Shepard, only to give us an ending you knew was intentionally dissatisfying and incomplete just to 'encourage discussion' and 'ensure people remember the ending' is in many ways the worst possible reason to do this.

In short, it would be simply to troll all your fans. And that's just a terrible idea.

P.S. Give me a boss fight where I can shoot Harbinger in the smug little yellow face, please. I believe in Marauder Shields... but I'll take a real boss fight any day.