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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1101
Mr Tsoni

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An epliogue, detailing the outcomes of your choices across all three games and the fate of characters.

Also, Shiala was one of my favourite characters and after ME2 i felt she could have been an interesting love interest, So i was dissapointed when she was mearly a war asset. Bring her back somehow please.

And, obviously, Expand on the ending (preferably one in which Shephard survives, has little (insert species here) babies then dies of old age.

#1102
Xernius

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Please let there be a way of saving the Citadel without sacrificing Shepard, and if not please let there be a way to save the people on the station, as well as the Council. I don't enjoy speculating over what did and did not happen to the denizens and the Council I made sure to keep safe through the trilogy. I loved that I could save the Councilors once more in this game, that was such a high point of the game but not knowing if they and everyone else perished on the Citadel is terrible. I love what you've crafted in the Citadel, it's vistas, the Presidium that looks like something right out of a Syd Mean concept sketch and seeing it destroyed was utterly devastating.

If the relays must go, please explain why. While I admire going for complex concepts there really needs to be more fleshing out, even if it is at the risk of being too wordy. Blowing the relays up just for the sake of it feels not only pointless but also depressing considering what will befall everyone who's cut off from the rest right after a massive galactic invasion that also nuked all the fuel depots in the process. Show what happened to the planets you fought hard to save to offer some closer, show that Palaven or Tuchanka will be fine in the aftermath.

#1103
Shmapey

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Even though I kinda feel like a lot of people have already said what I want to, I'll post anyway.

The game was superb. The deep moments between you and your crew, the struggle over which decision to make, the overwhelming feeling that you have no idea if you can win, all the many emotions that swam over you. It was like swimming in an ocean and the waves kept getting more and more rough as the game progressed. Palaven made me realize that the Reapers really were planning on killing everybody, but Thessia made me realize they had the strength to do it. The game is about the possible extinction of several species and it was captured so vividly. The sound editing is top notch. I still have nightmares that contain Banshee screams. Husks might be weak, but imagining facing them in real life is chilling. The Cerberus troops earned my respect by their coordination. No Mass Effect game is complete without fighting against a few Geth. Also, a brief moment to honor Marauder Shields.....

The galaxy felt more alive. The Citadel was just a place, but it became its own brand of depressing as more and more refugees flooded in, the docking bays filled, the hospital filled, more and more people were dying. They galaxy was at war and it showed. In the first two games, the stress was primarily aboard your ship, but here, it was everywhere. Even stepping off into a mission was stressful because the terrain was marked by war. I think the only way to make it feel more realistic would be to show more people who can't be saved die. More reminders of the Reapers incredible destructive power. I was also shocked at the lack of Harbinger interaction like in ME2. But despite that, it was made up for by great bro moments like with Garrus. Joker was as lively as ever. EDI was an excellent character transition. Tali is a character who has grown through each game coming more and more into her own. I'll admit, I had my doubt on Vega at first, but he was great addition to the team and in my opinion, could've used a bit more screen time. The banter between party members was welcome addition. It made the ship feel more alive. Liara was interesting to see again as in three years she had matured a great deal from the first. She was far less naive and more empowered although perhaps a bit overworked being the Shadow Broker and all. Ashley and Kaidan were both developed further and injuring them on Mars freaked me considerably. At that point I feared for everyone's life. It really kept me on edge. Javik, DLC, but an excellent character. He brought a truly unique perspective to the table, although honestly, with him, I kinda wish we were given a "loyalty" styly mission to explore his character a bit deep and in a more personal way the on the ship conversation. Still though, well excecuted.

Uniting the galaxy felt like a triumph of a life time. It made me feel powerful reading through all of my war assets and seeing the power in cooperation. However, I felt kind of ripped off not being able see very much of it in action. The thought of Krogans on dinosaurs excited me to no end, but I was given no visual. I think a more visual approach to showcasing war assets would be welcome. A way to witness the power you brought together. The final battle of the Citadel in the first game was excellent because you saw a great deal of space combat. I wish we had more of it in this game. I also miss the suicide mission intensity. This game didn't have an intense end game sequence where you'd on the edge of your suit desperately hoping you made the right decision and that your crew will survive.

As for the endings, I simply want closure. Having grown up on Star Wars, I love the showcasing of the people involved in the story. I want an Elcor party. I want a medal ceremony. I want to see Wrex holding up a glowing orb with Salarians and Turians next to him as he loudly proclaims, "Peace!" I want to see the galaxy rebuild itself after the devastation. Whether or not Shepard is alive is somewhat irrelevant, although I'd prefer it to be an option because that's part of the whole choice thing. I want the ending sequence to captivate the single emotion, hope. Hope that they will move on, rebuild, and create something better as they learn from their mistakes. The Reapers is supposed to a trial. A trial that forces organics to put aside all that is petty and learn to coexist. The Protheans dominated which is why they failed, but this cycle was brought together under a single banner. They did what other civilizations could not which is why they should be rewarded for it.They passed the test. They succeeded where others failed. They are worthy. Reward them.

PS Just admit it, Commander Shepard is actually Revan isn't he?

#1104
merylisk

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Everyone else has pretty much nailed it. Echoing what others have said, more or less. The Normandy's flight/crash landing makes zero sense; I'd like to see a different/better explanation for the Reapers more in line with the actual themes of the game, and I'd like to see the War Assets collected and choices made in the game have an actual impact on the ending. I'd go into more detail, but others have really covered that ground incredibly thoroughly, so I'm just adding my voice to the chorus.

#1105
Zero9999

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First and foremost, the impact of the community being in such an uproar should be a sign of how much this team's hard work has impacted all of our lives. I'm 27 years old, and I was raised on Star Trek and Star Wars, but those were my parent's franchises. Roddenberry and Lucas represent a different epoch of the Sci Fi evolution, and Mass Effect was mine/ours. I hope that while the community is in such a tumultuous state right now the developers will focus on the positive of what has been accomplished with this story, after all, if we didn't love it, we wouldn't protest. (Just look at citizen participation in the political process if you need an example of individual apathy.)

What would have felt "right" to me is something like this.

The current endings feel like a "middle ground", they seem to be the endings one would achieve (pardon the analogy) had they not fully upgraded the Normandy in ME2. So I'm OK with those being options. In addition, I think there was a missed opportunity for an "ultimate" Renegade ending of roughly "Oh, all the reapers are on Earth? Blow it up."

I feel a "best" ending should have been achievable had Shepard raised enough war assets above and beyond the call. If 5000 is required for the "best" ending now, perhaps a new, best ending should be around 8000. Some mechanics would have to be changed, perhaps readiness rating would need to degrade slower. Bonus assets should be awarded to those players who have imported from ME1 and 2, to make it far more attainable than the fresh user base who just picked up ME3.

Similar to the established endings, I understand the need for the destruction of the Mass Relays. Dan Simmons accomplished something similar in The Fall of Hyperion which any self respecting Sci Fi writer should have read. However the rest of the ending would play out something to this effect, bearing in mind this is only attainable for the super completionists. Shepard chooses to destroy the Reapers, however since the Geth and EDI have evolved differently away from the Reapers, they are spared the price of destruction. Shepard is reunited with friends and family and queue 5 to 6 minute outro. The LI's get a good chunk, little blue kids, house on rannoch, etc. Time begins to move forward a little bit more quickly and we see Chakwas's funeral, Joker likely wheelchair bound later in life with EDI still faithfully standing by. The ME2 survivors crop up briefly here and there and Shepard visits memorials for the friends lost during ME3. This whole outro is done to some Clint Mansell awesomesauce music that slowly fades into the background as we approach the end. We see an older Shepard's back, arm around LI, standing in front of Anderson's Memorial. The music has faded out and now there is only the sound of wind. Shepard says something to the effect of "We did it Anderson." Kiss LI on cheek, fade to black.

Thanks for your time, and thank you for giving the community an opportunity to voice it's concern and appreciation of what has been a truly meaningful experience from start to finish.

Regards,

#1106
adidaz

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Virgl wrote...

 Thanks!!!! You have no idea how happy we are that someone is finally asking!!!! I felt that the romance (mostly conversations) were pretty weak. I held a continued love interest with Liara as maleshep and there were only 5 main romance convos, the rest seemed that she forgot you two had been together since me1, Me2, and lotsb. I really cant emphasize enough how much the romance part of the game appeals to us! It would be nice to get an ending where you could settle down, get married, have kids, a house, and instead of scripted hugging and kissing and other forms of embracing, why not simply give the player the choice to do those things whenever??? It has worked in fable 1,2, & 3. With an ending dlc should come that chance to take part in something that is toned down from all of the battle and war, something peaceful, fun, and heart warming.


+1

#1107
dChronologer

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Don't forget about the letter campaign on March 17.
Tell BioWare that we are hurt and distressed by the way the ending currently stands.
Check out the facebook page for more info.

http://www.facebook....ngToMassEffect3

Hold the Line!

#1108
Darman

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Ok, now here is my constructive feedback:

At first, the game itself was wonderful, best I ever played and I played quite a lot, nothing to add here, except from two things:

The romances are very unbalanced, as the Liara romance covers up a lot of more and longer lasting moments than the Tali  romance does. Also, well, you know about the Tali's face issue - 3d would be a nice thing to add in a DLC.

The ending. If the "near death hallucination" or "indoctrination" theory is wrong, give us closure, what happend.
-Why did we loose all the Mass relays, how is galactic live going on without them?
-Why did we have to sacrifice EDI and the Geth, too? Very disappointing when you recall all the good things about them and how the Geth would've helped the Quarians to live on Rannoch again or how happy Joker was with EDI.
-Why is this way the only way to survive?
-How did my LI/ the squadmates I took with me to the beam enter the Normandy again?
-Why did Joker escape, whats going on with the planet he stranded on? How can both Joker and Tali for example survive there, I don't think one planet can cover up two different types of DNA?
-Will my Mates and LI be able to leave this planet again?
-And most important: will I as Shepard see them again?

It just can't end this way. It feels so wrong an leaves us so unsatisfied.

To sum it up: An ending in which you control if it ends in destruction of the earth (worst case), the 3 veery different endings we have now (close to worst case) or a hard to reach, epic victory with endscene on the homeplanet of your LI, with your LI and scenes about all your mates/former mates and thier fate. That is what we need. So you can keep your "polarizing" "artistic" end but also give the gamer the chance to recieve an ending he appreciates.

What I didn't mention is mentioned by this guy, I think you all know him:


Hold the line!

Modifié par Darman, 17 mars 2012 - 09:38 .


#1109
Bebuse

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Dear Bioware,

You are without a doubt my favourite game company. You have changed the way I look at video games, and the tip of the spear in dragging the medium into mainstream acceptance as something that equals (if not surpasses) literature and film as a means of story telling.

Mass Effect has been the jewel in your crown. This trilogy should be one that in 50 years I can show to my grandkids, who are baffled by the notion of playing using a screen and controller, and say "this is the reason your games are so damned awesome. Bioware raised the bar and everybody else was forced to follow".

Mass Effect 3 was the perfect final chapter. The sense of gloom mixed with hope, dark humour and warm familiarity as faces from the past come back to help. Beautifully crafted locations. Characters who felt like real friends (and a certain blue lady who has made my girlfriend jealous of a few lines of code). And then... I honestly do not know what you were thinking in setting the current ending as the conclusion to your tale.

It is as if Frodo got to the top of Mount Doom, having made the choices to ditch his fellowship to save them, choosing Gollum over Sam only for Sam to forgive him and return, the physical sacrifices, and when he is finally standing over the lava, Jar Jar Binks appears, swallows the ring and offers Frodo ice cream as a reward. Then Tolkein tells people to stop complaining because Frodo could choose what flavour ice cream he wanted.

A ludicrous example, but one indicative of what a lot (most?) people felt in the final few minutes of your otherwise perfect game. We were jolted out of the immersion through confusion and anger that everything we had done was for nothing, and having spent £150 and hundreds of hours, we were given one of three near-identical cutscenes that made no sense and an insulting note telling us to buy DLC as a reward.

A lot of us are holding out hope that this is part of one of the greatest marketing moves of all time. The ultimate role playing experience.

There are many 'logical' theories involving the game that this might be the case, but the only clincher, to me, is that you simply would not choose to end your Magnum Opus this way. You are too smart and I refuse to believe that you released this as a 'real' ending without a senior staff member saying "you know, this is going to kill our company". You should take that as the greatest compliment a customer can give. In this age of suspicion of any money making body, you have an enormous base of loyal fans who believe in you.

Please do not let us down, let us have the closure we deserve.

#1110
Vakariaan

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I'd like to start off by saying that I really enjoy this game. No game has ever inspired such emotion in me, or connection to the characters, like Mass Effect has.

Which is why the ending felt so wrong. It was imbalanced and poorly executed.

I want DLC that concludes the indoctrination theory. The pieces are there, it was planned. Everything points to it but we are given way too much bewildering information. At this point continuing the indoctrination of Shepard is the only saving grace for the end, and downright brilliant in my humble opinion. My biggest issues with the current ending would be the normandy crash and the destruction of mass relays which convolutes the ending of an otherwise perfect game and perfect series. A speculative ending should only give a hint at what could be speculated.

I respect the choice of the writers to end the series with some ambiguity, but these two pieces in particular really bothered me. I do want to know that Shepard's sacrifice allows her beloved crew to be alive and safe, but I would prefer to come up with this conclusion on my own about my LI and friends. The crashing of the ship on some remote planet really crushed everything for me. Shepard was dead, and Joker, Garrus and Javik were left to...repopulate the galaxy a la implied "last of your species" ending!? It was superfluous and heartbreaking.

To truly have ended the series with speculation would have been to just end it with Shepard taking a breath in that rubble. That would have been more than enough food for thought. Just a hint of something to cause speculation. I would have decided on my own that Shepard wakes up after indoctrination, had an epic battle with Harbinger, and retired quietly with my LI.

The mass relays being destroyed completely made my sacrifice in vain.

I know that from the bottom of my heart Bioware will do the right thing. Hang in there, you were born to do this.

Modifié par Vakariaan, 17 mars 2012 - 09:39 .


#1111
Skybree

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What's the best way to end this Epic (yes EPIC! Minus the last 10 minutes) game?.

To be honest, having Sheppard take a Dump on the loo before he enters the beam lift to the Citadel, taking his/her Li and whisking away with a Big FU aboard the Normandy would be better than what it currently is ... hell, watching Sheppard eat his/her weaty bix in the morning before the big day is better .... anything is better that what the ending is.

Like everyone ... I'm feeling Hurt, Disappointed and angry with how BioWear ended things. (KOTOR2 all over)

I've now played threw three times ... thinking it would get better ... give it a chance .... but still, the ending gets bitter and bitter .... more disappointment .... more anger .... i now turn the game off before No Man's Land - what's the point?

I know there has been (and still is) allot of hate in these forums ... but i need to/have to vent ... on BioWear ... on EA games ... on whoever ....

I'm no writer, I would avoid things like this .. but i invested 5 years .... allot of money ... and al hell of allot of emotion on Mass Effect (not just games .... Books, comics, posters, music Cd's - the list is very long) so i will say my piece ... BioWear/EA/Whoever will Ignore me ...in a few weeks ill take my Mass Effect collection and sell the lot as it all been a pretty big waste of f'en time.

I don't know how to end the Game - i just want my blue Children, I want to see Talis face (don't throw Photoshop back at me) I want to put my feet up with Garuis in a back hole Bar some where and take shots of some Asari hooker, I wnat to train Vaga under N7,  HELL!!... i just want 5 years and 8 game imports to matter!!

my Piece is done - Please BioWear -- don't let it end like this - don't give in to the easy road ... please fix this and do whats right by us (the Fan's the Consumers)  .. make it count - make mine/our time mean something ...

peace and respect -

Modifié par Skybree, 17 mars 2012 - 09:39 .


#1112
joiner87

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adidaz wrote...

Virgl wrote...

 Thanks!!!! You have no idea how happy we are that someone is finally asking!!!! I felt that the romance (mostly conversations) were pretty weak. I held a continued love interest with Liara as maleshep and there were only 5 main romance convos, the rest seemed that she forgot you two had been together since me1, Me2, and lotsb. I really cant emphasize enough how much the romance part of the game appeals to us! It would be nice to get an ending where you could settle down, get married, have kids, a house, and instead of scripted hugging and kissing and other forms of embracing, why not simply give the player the choice to do those things whenever??? It has worked in fable 1,2, & 3. With an ending dlc should come that chance to take part in something that is toned down from all of the battle and war, something peaceful, fun, and heart warming.


+1


+1000 :o

#1113
0Sion0

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I just finished ME3 - a whole 15 minutes ago.

And I don't know. Like everyone said before me - the 95% to 99% of the game was a thing of beauty. It took me on a emotionally invested journey that has been years in the making. That I dedicated hours of my life to - because of the story, the characters, the drama, the good and the bad. I came to care about my Shepard, the characters you meet and even liked some of the mundane fetch quests and the likes. Because the universe of Mass effect felt right.

So it was an experience on its own to play ME3. To visit old friends/enemies again, find out how decisions in the pas affected the universe and what outcomes my choices had. This game, up to 95- to 99% did everything I expected - then took it... and made it even greater.

Are there things to nitpick? Sure.
- The Journal? Could have been more helpful, but personally only had a problem with it this one time.
- Some story elements(such as Anderson no longer being a member of the Council) aren't explained. Now to me this isn't an issue, seeing how I've read up on the events happening in the other media... but it's something that could have used a line or two in the game itself to explain. Don't know if it can be changed, but just throwing it out there.


I'm sure other users can point out more things to consider and I'll probably edit this post later on. But let me get to the part that to me *needs* to change. Like most people here(probably a good 95- to 99%) I felt that the last 5- to 1% of the game itself just took away everything you've done.

The endings. The horribly similar endings I had heard about and just experienced myself. They leave too much hanging. Too many questions and downright plotholes that need some serious filling. To end this great series on such a note is..... unworthy. Now I know it's impossible to satisfy everyone when dealing with a game on a scale like this, with as many variables as it has. You simply can't create the ' perfect' ending. But the one(s) given to us now aren't even acceptable. Not when talking about the experience that is Mass Effect. It needs the option to end on high notes, sour notes, downright depressing notes... it needs to represent, for the very last time, our choices. By showing us something more then a child out of nowhere that (unless I get creative and fill in your blanks)isn't logical. By giving us more then a Shepard that just goes along with it, without so much as an attempt to resist or question the options given to him. By giving us less plotholes, like crew members that suddenly appear on a remote planet rather on earth where I left them - or a loyal pilot who runs for it in the middle of a battle.

By giving us choice, one last time... and have it and all that came before it .... matter.
I could go into more depth here, but there are others who've done so and done it better.

Change the endings - either fill in blanks such as what happens before and *after* our decision.. and create room for our previous choices to matter. To see them matter. Let races travel back to their homeworld, or describe how they reacted, what happened after the big bang. Give us something.

For now I just feel kinda... hollow about it. Like what I did didn't really matter, no matter how beautiful, fun and good the game was. That, to me, is a feeling I shouldn't have. Not after this game - this experience.

Thank you Bioware... but.... disappointed.

- Joshua

Modifié par 0Sion0, 17 mars 2012 - 09:41 .


#1114
Metroidvania

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 Alright, I'll bite. Slightly rambling and probable long wall of text alert due to sleepiness. In addition to or as some others have said:

1) Make the choices of the 3 games matter with your choices. While some stuff I can understand as major plot points, such as the rachni queen still surviving if you killed her in ME1, or the genophage data still being present if you destroyed it in ME2 as major points for the story, have those choices translate with more affect on the ending of the game. To me, one can't say the game has different endings for the different stories/choices when the final ending scenario no matter what happened is the 'galactic dark age'. That's not ending the universe's stories, that's jumping off a cliff without leaving any notes. Whether the fix is an epilogue in text/cutscene/Dragon Age style, that's a major part of the concern with the endings.

2) Relating to 'player choice', with Shepard's death. I, while desiring Shepard to live, can completely understand if the story calls for his/her death. (though a part of me admits desiring there to be a maxed 'if you did absolutely everything right then you might get a sort of open-minded positive scene", especially since Mass Effect 2 featured something similar) However, make it more meaningful and more relevant to the context of the themes the world has shown. Don't try to shove in an argument (synthetic killing organic singularity) that has been nothing but disproven throughout the already-having-ocurred events (in addition to otherwise barely being mentioned in any of the 3 games) and make it an indisputable fact laid in front of us by the controller of the enemy we have been facing for the trilogy and expect us to believe it at face value, and not be allowed to question its logic. 

Otherwise, Mass Effect stops becoming a "choose your own adventure within the overall world" style story and becomes a scripted ride like Uncharted, which is not what Mass Effect has been advertised or marketed as, nor how the first two games played out. Granted, the limits of video game media exist, and the story must be defined by Bioware much as the adventures are written and directed in the choose your own adventure books, but leave the at the very least leave the illusion of choice in for the player, if not the choices themselves.

On this note, I point back to point 1. Make getting to the catalyst, or whatever happens in future revisions, more dependant on your actions with the EMS/Galaxy readiness. Having some abstract numbers power the crucible to get the 3 different current endings is not nearly as meaningful as seeing your actions while on Earth dependant on your actions beforehand in the story.

3) Fix the plot holes, and if Indoctrination isn't already being considered, be wary of its application. It could do a lot to solve the game's current problems, but doing so will basically be submitting to the fans at this point. Doing it this particular way will not necessarily fix more problems, but may resolve some of your existing issus fans have with the nonsense of the endings, including squadmates, indoctrination, shooting Anderson and suddenly bleeding yourself, etc. In essence, make things clear. If indoctrination is the answer, please be sure to keep the squadmate interaction on par for what I have loved throughout the ME series.

4) Have the universe be changed at the end if you must keep the endings, but relating that to point 2, throw some information on how it's changed society. If everyone is suddenly a cyborg/half-synthetic, how does that change the universe? Leaving some wonder and imagination is good for a trilogy, you can't solve EVERY plot point, much like you couldn't include every plot point from every of the 2 previous games without delaying Mass Effect 3 forever. Alternatively, leaving NO information at the end is even worse, as it leaves the invested player with nothing to form a basis on.

5) Keep the overall theme consistent from the transition of the main game to the ending. Mass Effect 1 and 2 were both about Shepard taking on the galaxy and winning. The current end does not have Shepard doing this, but rather, bow down to the catalyst's choices. I know several of the non-interactive dialogue choices were to help new people get into the franchise by giving shepard a more developed sense of character, but doing this led to some alienation of those who viewed Shepard as extensions of themselves, especially with the events of the first 2 games leaving Shepard, if he/she had prepared enough, victorious against overwhelming odds, albeit with some sacrifice along the way. The current endings lead to the opposite conclusion. Shepard succeeds in stopping the reapers, but he/she hasn't really saved anything, as the galaxy has gone dark. That's not succeeding in the possibility of failure, that's bordering on a TvTrope that I can't think of the precise name for, but where all the hero has done is (mainly) for naught. Don't take this as a "shepard MUST live' argument, but it would hold true to the themes that the fans are currently drawing from, the first two games.

Phew. Editing this to make it sensible is going to be annoying, I can tell.

edit: Oh god the formatting burns my eyes. Will attempt to fix.

Modifié par Metroidvania, 17 mars 2012 - 09:42 .


#1115
Jago360

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joiner87 wrote...

adidaz wrote...

Virgl wrote...

 Thanks!!!! You have no idea how happy we are that someone is finally asking!!!! I felt that the romance (mostly conversations) were pretty weak. I held a continued love interest with Liara as maleshep and there were only 5 main romance convos, the rest seemed that she forgot you two had been together since me1, Me2, and lotsb. I really cant emphasize enough how much the romance part of the game appeals to us! It would be nice to get an ending where you could settle down, get married, have kids, a house, and instead of scripted hugging and kissing and other forms of embracing, why not simply give the player the choice to do those things whenever??? It has worked in fable 1,2, & 3. With an ending dlc should come that chance to take part in something that is toned down from all of the battle and war, something peaceful, fun, and heart warming.


+1


+1000 :o


Well written! I agree 100%

#1116
CTMac

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I think I stand with pretty much everyone else here: this game, up until last ten minutes, is borderline perfection (there is no such thing as true perfection).

The game plays relatively solid (coming from Gears of War 3, no third person shooter can compare in regards to control). The classes feel balanced, powerful, and I feel like a badass when I play the game. The RPG elements, while light, are a welcome return. Modding my guns, playing with abilities, and shooting those Reapers in the face is a blast.

The atmosphere permeates in every aspect of the game (until the ending, where it all goes out of whack): the galaxy is at war, and it appears as though everything is coming to an end. It is gritty, bleak, but there always remains a faint glimmer of hope.

The story (until the end) is phenomenal. I can see my past actions coming into fruition, and the little nods to the characters I've met previously really bring the world alive. Powerful moments come at you in droves; character's sacrifices, overcoming the odds against the Reapers, bringing peace to races that have been bitter for centuries. All of this left me feeling something, an accomplishment in any medium, but especially so for a video game.

But then, there's the ending. All of the above is literally wiped from most player's minds upon meeting the Catalyst. The ending comes way out of left field, and is completely illogical and riddled with plot holes and inconsistencies. We are forced into three choices, basically boiling down to what color throws the galaxy back into the dark ages, with very minor variations. None of our choices, be they from this game or ME and ME2, matter at this point. All that time, money, and emotion I invested, obliterated in the span of ten minutes.

How would I change it? I don't know, it's not my job to figure this out, its yours. Some of my fellow gamers can point you in the right direction. I do know that if you do nothing to rectify this unfortunate error, you risk losing the loyalty of your incredibly devoted, passionate and all around incredible fanbase.

In closing, I would like to reiterate that Mass Effect 3 is by no means a terrible game: it's a fantastic game with a terrible ending. I think the reaction to the ending is a testament to your talent as developers, and the incredible universe you have created. We all feel the same way. A new ending is not what we deserve. It's what Mass Effect deserves.

/end rant

#1117
Morph.hu

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lots of people wrote what is bad with the ending quite thoroughly, so i will keep it short.
- the ending brings no closure
- it brings up more questions and basically answers one
- Shep is totally out of character. and by that i mean TOTALLY.
- the god child's explanations are senseless, and have nothing to do with the rest of the game
- the endings basically are all the same, thanks to the destruction of the relays, destroying galactic civilizations in the long run
- what does the geth and edi have to do with the destruction of the reapers? why are they "killed" aswell?
- how could you include SPACE MAGIC as an ending? (merge)
- control is simply nonsensical again in my opinion

i'm not with nor against the "we want happy ending" thing, because if we have _real_ choices then those who dont see the happy ending fit will pick something else, right? and those who want blue babies can just enjoy that ending. I only want real choices, sensical conclusions, and closure.

and the worst part of this all, is that if we ignore me3's terrible endings, you guys made a great space opera. it had it's flaws but still was an enormous journey, but in the end we wish we have never arrived to the destination.
i do hope you can and will correct this. please don't disappoint us. i don't want to part ways with bioware games.

#1118
dannati

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The main thing that needs to happen is the whole Starchild segment needs to go away. If the game had just ended with Anderson's monologue and the Crucible activating, using its space magic to destroy the Reapers, followed by some epilogue, that would have been okay. But there's so much that could be done. It would probably take too many resources at this point, but the finale should have gone down like ME2's Suicide Run:

The primary issue is Galactic Readiness. As the mechanic exists in the game, it's merely a gatekeeper to which flavor of which color ending you get. This is less than ideal. What is the logic behind more fleets = synergy ending and fewer fleets = bad destroy ending? As best I can interpret the Starchild, Shepard gets to choose because Shepard is there, not the specific way (s)he made it. Further, an opporunity is missed for the disparate groups you've united to provide specific assistance during the final push. Remember when those Normandy upgrades paid off during ME2's Suicide Run? That's what I'm talking about.

So who would have helped you in a Suicide Run? And when? Whose help would you have sorely missed if your choices negated it? Granted, there are a lot of variables and most are small enough that maybe all they'd get is a bit of flavor chatter over the radio (Volus bomber wing, I'm looking at you), but most of the Big Decisions should have an impact, positive or negative.

Major final push variables (primary or final relevent decision point in parentheses, feel free to add your own):
*Total Galactic Readiness (ME3)
*Alliance Fleet (bearing in mind the +/- it took from the resolution of ME1)
*Citadel Fleet and the Destiny Ascension (ME1)
*Krogan vs. Salarian support (ME3, with maybe a small aside for STG per ME1)
*Quarian vs. Geth support, or both (ME3)
*Mercenary support (ME3)
*Surviving NPC squadmates (ME2)
*Surviving active squadmates (ME3)
*EDI's morality (ME3)
*Rachni (ME1, ME3)
*Fleet tech upgrades (ME2, from Normandy upgrades)

I especially would have liked the idea of the resources impacting each other. For example, during part of the ground assault, you might be interdicted by a large squad of brutes, marauders and whatnot. If you have Krogan support, their ground forces will move in and eliminate that obstacle for you. However, there might also be a chance the Krogan forces get shot down before landing unless the Quarian fleet OR the Destiny Ascension creates an opening for them.

Modifié par dannati, 17 mars 2012 - 09:42 .


#1119
Fredvdp

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Plot holes

Why is moving the Citadel to Sol the safest defense against the Crucible? When a Reaper is in control of the Citadel it can shut off the entire mass relay network. There needs to be an explanation why they don't simply do this so the fleets and Crucible can't arrive at the Citadel.

Destruction of the relays means the destruction of a system, as was established in Arrival. Instead of blowing them up it would make more sense if they are simply shut down. Otherwise all homeworlds are destroyed.

Gameplay

Not everything on space bar please. This was common feedback on ME2 that was ignored.

Menu shortcuts please. This was common feedback on ME2 that was ignored.

Graphics

Current-gen textures please.

Adjustable FOV please. This game literally makes people sick.

More options for anti-alias. Not just on or off. We can count.

Bigger HUD elements on high resolutions. At 1920x1080 subtitles and conversation wheel are tiny.

Narrative

Less auto-dialog and more dialog options. Probably a big request that can't be fullfilled, but you can include this in DLC.

An epilogue. I want to know what happens on Earth after the end. Do quarians and turians survive? How will the krogan evolve with the cure and will they be violent without it?

Give us a reason to play single player DLC. We get an ending that is not really affected by our choices, so I wouldn't play DLC if I know the outcome is the same either way.

If you choose to create an alternate ending, keep it bittersweet.

Modifié par Fredvdp, 17 mars 2012 - 09:49 .


#1120
Kalms

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My main beef with the ending, is that it's so out of character for Shepard. He doesn't question anything, he doesn't try and find another way out - it seems like he's giving up.

Whatever we do we're either dead, cut of from our friends, or outright killing our friends in the game. I know each Shepard is different, but I have a hard time picturing mine killing the Geth, after all he went though to unite them and the Quarians. And EDI? Don't even get me started.

Don't let the ending be resolved by "space magic". We gathered an enormous fleet and all friends pitched in. Their effort should matter, and be the sole reason why there's still a galaxy left after the events of Mass Effect 3.

When all that is said: Thank you for delivering an amazing game. Now BioWare just have to take that last metaphorical hill - and not just run down from one, towards a big white beam. ;)

#1121
Tyranniac

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Won't write anything long since so many people have conveyed what we want already, so here's a summary:

Adress these issues:
http://www.gamefront...fans-are-right/

Oh, and please, there needs to be a possibility for a more positive ending if one prepared enough. An ending where Shepard lives and gets to reunite with LI and surviving friends. Where are the blue babies? :(

#1122
Negix

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Hello :).

First of all, thanks for opening up a feedback thread. I feel that it could be very beneficial for everybody.

Noooow... to the actual feedback. Everything till the last 20 minutes was great, sure, there were some things i didnt like, in rare cases characters disappeared during cutscenes and some animations seemed awkward, but its a game and, tbh, stuff like that happens. I do not mind too much :P.

Now those wicked last twenty minutes: The problem wasnt the bittersweet ending. I dont mind it. I can see people being sad about Shepard dying, and sure, its sad, thats the point of a bittersweet ending. The problem is that its more about the sweet than the bitter part. I want to feel that the sacrifices made were actually worth it. And I cant in the current state. I cannot tell wether the Krogans will find peace or go back to warfare, seeing that the last scenario is likely seeing that Wrex isnt on Tuchanka anymore and I cant tell wether Eve is actually able to ease the tension. I dont know wether the Quarians and the Geth find peace, I could very well imagine that theres a lot of people that still want to fight the Geth around. Will they start another war? Maybe. Again, I dont know. What happened to my crew? However did they end up on that random planet? How did people that were rushing to the conduit a few minutes earlier get up there? Did everybody make it? And, most importantly, what the frigg happens now??? Just because the planet looks pleasent it doesnt mean its inhabitable, remember Jacobs loyalty mission. All these things are things that we NEED to know to find some kind of closure.

Right now, its impossible for me to know wether or not my actions mattered, all im left with is speculation. And MORE speculation.. And thats not a good thing. Theres a reason for this indoc theory to be so popular. Not because it makes sense, most fan theories do. Theyre usually wrong as well since they often overinterpret the stuff that happens in the game. The reason for it being so popular is simple: It offers a way out. It basically neglects the final 20 minutes of the game and makes them something epic. It leaves the ending entirely open, wether its for a happy or a good bittersweet or whatever ending. And thats what people want, not specifically a happy, but a GOOD ending. Look at the ultimate sacrifice in DA:O, that was a bittersweet ending if I ever saw one. I felt that what I did had a point, it offered peace and even though not everything I did resulted in happyness and joy (Leliana killed herself :/), I felt like I achieved a major victory. I just felt satisfied and happy. I felt that this was the way it was meant to be, and darn, it felt good :).

Another problem Id like to point out: I personally and im pretty sure a lot of other people around have a very hard time replaying this or the old games. It just feels like a waste of time because I dont feel that anything I do has some kind of direct influence. This will probably hurt your DLC sales... I know for a fact that before the ending I was all for kicking Cerberus ass on Omega, helping Aria to get back her domain and was willing to pay for that. Now I just wouldnt be able to motivate myself to do it :(, I just wouldnt see a point in doing so...

So please BioWare, for your own sake and the sake of the people who played this series for five years and who you, as I know as a matter of fact, care about: Fix these endings. Im not going to tell you how, I know that you can do it, all I do is ask for something different or even just an extension of what we have right now. I love this series and I dont want to have it ruined for me to the point where I cant even touch it anymore by the endings :((.

#1123
Grudge_NL

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First of all, Mass Effect is the most complete series I have ever seen in both video games and movies. Bioware made for 99.9% the best (game) series to date. Let's not forget that. Also, a big thanks for communicating with the community on this unfortunate matter.

About the ending.The Ending in general should not be changed, in fact, only a few cutscenes make the ending more satisfying. Why ? Because plot holes only give players more questions. Which should not happen when concluding a such a story. 6 things should've been added, which in my opinion will make a more satisfying ending.


1. Make Joker and the Normandy be the one of the few that responds to Hackett's orders: "All available squadrons: Delay those reapers Leaving the battle."  

This could extend the cutscene with several ships chasing the Reapers leaving the battlefield. The Reapers turn around and face the Normandy, except for Harbinger who continues to descent.



2. When Shepard (heavily wounded) stands up after being shot by Harbinger, The Normandy enters the battlefield and  takes out Harbinger. I really hated Harbinger just left.  ( Shepard shouldn't be the only one killing bad guys. Joker deserves it.)



3. From the Best ending point of view, show who survived.  A cutscene with the Quarian/Turian and asari commanders on board of their ships, showing a sign of immense relief when the reapers in Space are killed. 

After the scene with the Reapers being defeated on the ground and the Alliance soldiers cheering, there should be a cutscene showing (former) squad mates, cheering or staring at the Reapers dying after they fought an intense final battle in London. (Wreav, Grunt, Samara, Jack etc.)



4.
Make Joker and the Normandy NOT leave Earth. Instead after the best ending ( with the Reapers being defeated), let the Normandy crew, your squad members and the remaining Hammer forces search the battlefield for survivors. The Two squad members that assisted Shepard in the final push should be found (alive) first.

The Camera then pans to a pile of rubble with Shepards body. When flashlights are pointing towards Shepard's body, the same happens as in the game: 'The body comes back to life.' aka the long Breath.



5. If the player chooses the best ending with the Reapers destroyed: Military strength, should also determine which race survives, as the Reapers pretty much control all the systems.

Paragon/Renegade should also determine if the two squad members, joining you on the final push towards the beam, survived or not. ( I dont know if this is already the case)



6. Shepard should be able to question the Catalyst Child. As of now, Shepard seems to agree with his methods. More dialogue. 



This is completely my opinion and I understand if someone disagrees. IMHO, The ending isn't bad, it just needs cutscenes and explanation.

Modifié par Grudge_NL, 17 mars 2012 - 09:49 .


#1124
Cyruge

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The ending doesn't work as it is because of what Mass Effect is ultimately all about. As has been proven over and over, even though there is this overall plot about the Reapers and such, the thing that makes Mass Effect so damn great are the characters. The most emotional moments come with the interactions with the characters, whether it's a scene regarding sacrifice or romance. The problem with the ending is that even though the plot about the Reapers comes to an end, it doesn't provide a satisfying ending regarding the characters. Since the characters are the absolutely best thing about the series, they deserve a better ending than what has been provided.

#1125
Zero9999

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Jago360 wrote...

joiner87 wrote...

adidaz wrote...

Virgl wrote...

 Thanks!!!! You have no idea how happy we are that someone is finally asking!!!! I felt that the romance (mostly conversations) were pretty weak. I held a continued love interest with Liara as maleshep and there were only 5 main romance convos, the rest seemed that she forgot you two had been together since me1, Me2, and lotsb. I really cant emphasize enough how much the romance part of the game appeals to us! It would be nice to get an ending where you could settle down, get married, have kids, a house, and instead of scripted hugging and kissing and other forms of embracing, why not simply give the player the choice to do those things whenever??? It has worked in fable 1,2, & 3. With an ending dlc should come that chance to take part in something that is toned down from all of the battle and war, something peaceful, fun, and heart warming.


+1


+1000 :o


Well written! I agree 100%


+1