This would have been great.BarrelDrago wrote...
Favorite part of the remake
"*The battle that follows is the epic conclusion, as Shepard watches, broken and bleeding, as everything he has put into this unified force throws itself at the Reapers. This is where all those decisions come to fruition. We want to see those War Assets fighting. The Destiny Ascension obliterating a Reaper with it's main gun before being swarmed over by Destroyers, the Geth armada pulling along side to save her. The Salarian STG calling in a biotic artillery strike on cluster of Reaper troops. Wrex and Garrus, on the front sharing a stern moment in cover, before nodding to each other, brothers in arms, before charging over the barricade. Back to back, they face down hordes of husks, Wrex shouting defiantly, "You think you can take our future!? You think YOU CAN TAKE MY CHILDREN?!"
We want to see the Quarian flotilla scrambling, all guns blazing, trying desperately to form a battleline, as one of the admirals quietly turns to their crew, signalling his ship all ahead full. "For the homeworld. Keela..." their words cut off as the live-ship rams a Reaper, exploding spectacularly and damaging two others. We want to see the Normandy frantically weaving through the wreckage, Joker and EDI yelling warnings to one another as the fleets explode around them. We want Tali leading a charge of Geth Primes against a Cannibal gun line. Rachni drones swarming over a Reaper Destroyer by the thousands, pulling it apart from the inside. We want to see Grunt wrestle a brute to the ground and unload his shotgun into his head.
Happy or sad, we just want to see those decisions play out. We want to see that what we did mattered. And as the battle unfolds, you are left with the Choice. Do you think you have enough? As Shepard bleeds out, watching all he/she loved go up in flames, do you take the risk? Provided you have enough manpower, can you break the back of the Reaper fleet, though at horrendous cost? Once the battle is over, and the truth of what the Illusive Man discovered is revealed, the remaining survivors get the word out that there is a way to disrupt the Reaper signal, scatter the Reaper armies. Or something*"
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#1176
Posté 17 mars 2012 - 10:25
#1177
Posté 17 mars 2012 - 10:25
Looking at the evidence of Indoctrination Theory in the massive thread about it I'm inclined to treat it as a foregone conclusion. On a side note, hell of a stunt there BioWare. It's like having an intimate evening with a girl and just when she's about to reach the promised land you tell her that the party is to be continued sometime in the future in an attempt to "build up the anticipation". A borderline FUBAR idea.
As for Tali you simply need to do more. A proper in-game model of her face and a highly emotional and artistic cutscene of her revealing it to Shepard is a bare minimum. Photo as such is a good idea, just scrap the photoshopped one and replace it with one based on the model.
#1178
Posté 17 mars 2012 - 10:27
For me, having Thane's death unavoidable stripped the fun out of the game, and the lack of acknowledgement of his death added insult to injury. In a game where choice is so important I feel that the unavoidable killing of a much loved character, who is central to some Shepard's stories was a mistake.
This was made all the more upsetting because for those who were paying attention there were plenty of hints from ME2 that gave Thane fans reason to hope. I refer in particular to the Eupulmos device www.cerberusdailynews.com/ and the Lung transplant that his shadow broker dossier indicates he was a viable candidate for. In addition fans had gone to a great deal of effort to let BW know that they wanted the opportunity to save Thane and BW seemed to acknowledge this giving further hope. I think this compounded the disappointment felt by many Thane fans.
I took a week off work to play ME3 (silly I know
Regarding the ending, I would like the 'good' to be a bit more positive with Shepard and LI together (LIs hand pulling Shep from rubble). I also thought the god child was silly and would have preferred a more fitting explanation - indoctrination would work. In general more hope for the galaxy would be good.
Modifié par wildannie, 17 mars 2012 - 10:34 .
#1179
Posté 17 mars 2012 - 10:29
Dear Bioware, please rethink the scene with the photo of Tali's face.
I think we can all agree, that with such a big fanbase of her, it would be impossible to please everyone with even the best concept. But it's always impossible to please everyone.
Hovewer, don't you think, that just photoshopping some photo is not the best way to handle this issue? It's a little heartbreaking to see one of the biggest mysteries of the trilogy ruined like that.
Use your imagination, just like fans did many times:





My suggestion: remove the photo scene from the game and show her face on Rannoch instead, when she takes off her mask (no need to put any dialogue or anything).
This was discussed in many, many topics (example):
http://social.biowar.../index/10089174
http://social.biowar.../index/10062941
http://social.biowar.../index/10039762
http://social.biowar.../index/10031728
http://social.biowar.../index/10009718
Modifié par Necroscope, 17 mars 2012 - 10:46 .
#1180
Posté 17 mars 2012 - 10:29
And this is one part why ending is so bad. The other one is that it absolutly out of place. The Architect in The Matrix movie is there because he is in boudaries of The Matrix world and his speach IS logical.
That Catalist boy in ME3 is absolutly new in Mass Effect universe (we dont know all secrets in ME world, but why something unknown appears only in the very end?). He has no roots in everything that was befor his appearance. There were no evidence that he exists. And his logic is based on uncheked speculations or worse - on untrue statements (geth for example).
The dialog with The Catalist is simply a monolog of the Catalist. I know Shepard is bleeding but he could try more because whole Galaxy fate they are talking about.
Then Mass Relays destruction is mentioned... Such major thing is said without even two words of proper explanation?! The Mass Effect universe Apocalypse is declared and Shepard seems not even noticing this.
Joker running throught Mass Relay in the middle of the battle. Solar Mass relay is not very close to the Earth, so he is leaving the battle long befor Shepard even reaches The Crucible. Well maybe he was sent with some important mision (ridiculous to send such powerfull battleship on some errand in the middle of the final battle) but why are Shepard's squadmates with him when they were just a minute ago with Shepard on Earth?
And there is no epilogue. So the Epic Trilogy ends somehow (or we-dont-even-know-how)? o_O
edit: oh, and Tali's foto must be related with the Mass Effect universe, dont you think?
Modifié par ArtoxHavon, 17 mars 2012 - 11:02 .
#1181
Posté 17 mars 2012 - 10:30
I would like the normal terminations which really depend on elections in the first and second parts of game.
As the variant is other offer, it was thought up not by me, it not full and оставляе questions, but at completion can be of interest.
That at destruction and high battle readiness we see a sighing breast in fragments of concrete it is clear. But is also other variants:
Control and synthesis. At them one more member of the group taken with self, remains in consciousness and at control will battle to Sheppard at whom the synthetic body on 100 % uses the possibilities, as протеане to which the Harbinger was connected.
At a choice of synthesis of Sheppard it is transformed to the monster, наподобии the final form of Saren.
By itself, vrjat-whether these variants will terminate well for Shep that will give pleasure by that who wants a bad ending of game.
I believe that developers who realized such remarkable game world are clever enough what to listen to fans and to give them good and bad endings in which there will be no half-words, strange coincidence and hints that something not how it occurs now. We want definiteness and our human, dark blue children, children in masks or receptions, for fans of nonconventional relations.
I thank for attention!
Excuse for my English.
#1182
Posté 17 mars 2012 - 10:30
My biggest problem with the ending was that Shepard just gave up. She became what she spent three games fighting against. She just meekly accepts the starchilds word that this is the way things are and meekly makes one of three arbitrary decisions. The biggest hero in the galaxy went out with a whimper. Like I said I expected that Shepard would probably die I just wanted her to go out with a blaze of glory. Watching her go out like that, it was almost physically painful. Also we were promised by Bioware that our choices would make a difference and in the end they didn't. Who cares now that I made peace with the quarians and the geth or got the krogan and turians to work together. None of it really matters. Your ending is determined solely by your EMS and what color explosion you want to screw up the galaxy with. You can decide if you want to be like TIM and control the reapers, or maybe you want to violate the free will of every person in the galaxy and turn them all into synthetic-organic hybrids, or maybe you want to commit genocide against the people you have worked so hard to make peace with. Those endings were not worth everything Shepard went through to get to them and picking the red, green, or blue ending feels a lot like picking from ending A, B, or C to me.
All I want is what Bioware promised, what I trusted Bioware to provide. An ending that feels like the decisions you made matter, that answers your questions, and that gives Shepards story the finish it deserves.
Modifié par toots1221, 17 mars 2012 - 10:31 .
#1183
Posté 17 mars 2012 - 10:31
The indoctrination theory makes sense. That little boy to me seems to be a manifestation of Reaper will in order to manipulate Shepard to get her to preserve them, or destroy their civilisation herself, since the galactic civilisation relies on the mass relays.
With the destroy option, you absolutely must not have the Normandy travelling along the relay lines at the end. It makes no sense for the Normandy to abandon Earth, Shepard, and the ground team, to travel to some unknown place and get stuck there. It also makes absolutely no sense to have the ground team on the ship either. For example, in my Garrusmance playthrough I finished last night, Garrus and EDI were both with my Shepard throughout the last missions, right up until that final push to the Reaper beam. Then, suddenly, Garrus gets out of a crashed Normandy on an unknown planet that reminds me of Aeia. The questions of how he got there, and why he decided to abandon the battle field, a mission which holds the lives of his entire species in the balance, and the woman he was only hours before talking about having kids with, are left in the air in stark contrast to the bittersweet tones of loss (Shepard died in this pt) and hope for the future.
It was said before, but the ground team should have been on the Citadel. If Shepard falls, they should have continued. It makes no sense for them to abandon the field of battle, as per the paragraph above.
With the flashbacks when Shepard dies, having the LI as one of the flashbacks (preferably the last) would create more of an emotional response from the player, and make a lot of sense from the psychological perspective of the PC themselves. Flashing back to the people they have lost as well would create more of a sense of regret and remorse, and possibly grief if the LI was Thane.
On the subject of Garrus, his recruitment seemed rather contrived as well. He is now an important person within Turian society. His homeworld is under attack, yet as soon as Shepard asks it of him he abandons the field to join Shepard. The lack of emotional conflict with the situation within the cutscenes and the cutscenes immediately afterward when on the Normandy, create a massive contrast with what we know both of Turian society and Garrus himself. This situation could have easily been avoided by having Primarch Victus order Garrus to come along with him to help him co-ordinate attacks on the larger scale. This situation was handled very well with Tali, her reasons for accompaning Shepard after reclaiming her homeworld, were well thought out and explained in the cutscene, and something similiar for Garrus should have occured.
It should also have been a little easier to get the "best bad ending," where Shepard is supposed to live. It is far to hard to get it without multiplayer. Lowering the second best, where Shepard lives if she saved Anderson, to 3000, and the best best one to 4000, would still have required a lot of work on behalf of the player, but made it much more possible to get it without having to play multiplayer.
And now, Thane. We are especially unhappy about the way he was treated. It was passable, not good, certainly not great, barely okay, for a male Shepard that was only a casual friend with Thane. For a female Shepard, it was barely passable. For a female Shepard that romanced him, it was a kick in the teeth, followed by an omni-undercut, kick to the ribs, and finally a poisoned dagger in the back. There are many ideas about how this could have been handled better, but I'll only share the one which best fits in with canon. I'm sorry but I don't know who came up with it, and truth be told it's probably a complitation of my own ideas and several others'. They'll be over on the Thane thread.
- Recent Lung transplant. This option would have been good, including not only the information given in the LotSB dossier, but the character arc a romanced Thane went through in ME2. Since the romanced Thane expresses a desire to live in the romance cutscene in ME2, it makes character sense for this to have occured. It would also preserve Thane's presence on the Citadel, since he would still be recovering from the surgery and any resulting complications, thus not necessitating placing him on the Normandy. This option would also preserve his fight scene, since he could still be too weak to defeat Kai Leng. However this also gives Thane the option of surviving the fight. For example, The Alien Medi-Gel sub-mission could be used by the Hanar to be adapted for Drell usage. If the mission was completed a set number of missions before the Coup (giving the Hanar time to work on the adaption), Thane would survive, or die if it wasn't. This option will still mean that he would not need to be present on the Normandy, because he would now need to recover from the sword wound. This option will also open up the option of having Thane on the Citadel during the final confrontation with The Illusive Man, since we don't know what happened to the citizens of the Citadel when they were moved to Earth.
- No matter what option you choose, you need to include more romance cutscenes for Thane and make his romance trigger the Paramour achievement.
- Give a Shepard-Thane romance playthrough a different death scene. While the prayer is absolutely beautiful (really, kudos on that, it really made me cry) it is not right by the Thanemancers to have the same scene for both Thanemancers and non-Thanemancers. Changing one word does NOT count.
- Rewrite and re-record Shepard's romance dialogue. She sounds like a sex-crazed ****, and that's putting it kindly and politely. It does not do the romance or the characters justice. It certainly does not do the writer any justice.
- No matter what you do, MAKE THE OTHER NPC'S COMMENT ABOUT THANE!!! After he died, not a single one commented on his passing, not even those who were in ME2 with him. Liara, Joker, EDI and Garrus at least should have commented on him, since they were on the Normandy when he died.
Tell us what happened to the people on the Citadel! So far you leave us in the dark on this matter. Yes the Keeper tunnels are full of dead, but they are all human dead. The turians, asari, alcor, hanar, salarians and volus have all disappeared. Make it clear what happened to them; whether or not they were all killed. Either way a cutscene of the Fall of the Citadel will need to be made, and inserted around the time of the attack on the Cerberus base.
Finally, I have a theory regarding the philosophical connotations of the ending you gave us. Bare with me, it is related.
My theory relates to the Child being a higher order of being. This seems to be supported by the child stating that "they" initiated the Reaper cycle to create order from chaos, and ensure the continuity of their idea of what life should be. This is something that we see in every religion we have. That continuity seems present throughout the second half of the game; from the relics on Thessia, of the Prothean appearing goddess Athume, and her guide Jarvik, a distinctly prothean individual, right through to that final cutscene after the credits of the Stargazer and the Child telling stories about "the Shepard," indicating that Commander Shepard has herself/himself become a goddess/god to the new civilisations.
If this is the case, YOU NEED TO EXPLAIN THAT IN LAYMANS TERMS. You certainly cannot expect someone to think about it as deeply and philosophically as I, and maybe you, do. Most people aren't going to think about their entertainment, and it is a rare few that do so in a philosophical manner.
Last of all, some praise to cheer you up. Mordin's death was beautifully handled. Having him sing his Pirates of Penzanse rendiion, throwing back to ME2, worked very well, and made the scientist a lot more relatable. Great job on that. Thane's prayer really was beautifully written. Having Joker comment on his guilt of Shepard's death was a good move. Having the squadmates move around the ship and interact with each other was very nice to see. The Stargazer cutscene was truly bittersweet, and the Garrus romance, while personally I think it should have had a little bit (not much) more, was the best romance that Bioware has ever done. (Really, and good luck topping that one!)
If you managed to get to the end of this: thank you for reading. I hope it helps.
#1184
Posté 17 mars 2012 - 10:32
Kittenpirate wrote...
I want my blue babies.
That is all.
Child Asaris would probably be the most adorable thing ever.
I really think that at least one of the me2 characters joining the squad would be interesting. Preferably jack.
or at least some more involvement from the 8 potential leftovers. Miranda, Jacob, Mordin, Jack, Grunt, Samara, Zaeed, Kasumi. Seeing them have active roles in some more stuff would be great. I felt Miranda, Jack, Mordin, Legion, and Thane have some really good development, but when any of the ME2 characters get to the point of "Well I guess I'll join your War Assets instead of joining your squad" just strikes of weird. Might as well say the same thing for Wrex? I think many of the non-squadmate characters have some amazing stuff going on, but the ones that dont really stand out. (Jacob, Grunt, Samara, Zaeed, Kasumi really stand out. I guess Miranda and Jack feel weird after you finish thier quest and they refuse to join, though)
Obvioulsy some ending that follows shepard's BREATH scene is the big thing people want. A big battle sequence combined with a mission that plays out differently depending on how each of the individual 10 war asset categories turn out, with a "final push" calculation after any of those assets fail (due to bad choices, sabotage, or lack of support from another war asset) would be the dream.
#1185
Posté 17 mars 2012 - 10:33
* I so love the more human Shepard and that for once the crew was worried about Shepard instead of her running around helping everyone else with their private lives. Just to hear Shepard saying "I don't know" or "I'm afraid" makes her so much more believeable and that's awesome. Human protagonists are so rare that it's like finding a diamond when it happens.
* The crew talks with each other! This bugged the hell out of me in ME2 and just hearing Vega and Garrus braggin about what they've done in the past made me laugh. Or Tali and her emergency induction port is just pure gold.
* From the beginning to right before you launch the attack on Earth i absolutely loved the game and was so immersed that i almost forgot to eat. Last time that happened was probably Mass Effect 1.
* How you handled Mordin's death's exactly how i want a death to be handled. It was done with the greatest care and full of so much awesome that together with the scenery and music made that part my favorite in the game. It's just perfect. Okey.. okey i admit i cried.. stupid dust ^^
The bad:
* There were a tiny bit too much auto dialogue and i missed actually having the chance to decide what Shepard would say. Luckily most of the auto dialogue is written so it doesn't screw over my Shep but i prefer the chance to pick myself.
* Okey about the endigns i can probably write an essay. There're so much stuff that's wrong and could be improved badly but i will keep it short.
1. What happened to the Normandy is just a big WTF for me. Joker picking up the squad i had with me when charging to the beam and the flying away from the battle? No just.. no that's character assassination at its worst. Then the garden planet just makes me frown even more.. What happens if you got Garrus and Tali walking out of the Normandy? The ship don't have unlimited supply.
2. Starchild. Everything and i mean absolutely everything about him's wrong. His logic, his apperance and even him forcing Shep to just nod and go with him makes me so annoyed and frustrated.
3. The choices.. there're so small differences between them really. It's like picking between lime, strawberry and blueberry in an Ice cream shop. They're the same thing, ice cream but only look a tiny bit different. It really felt that at the end our choice didn't matter at all which is suprising since ME1 it's always been about the players choice and the consequences that follow. In the end we pick our favorite color and then.. nothing really happens. The ending pretty much erase all i've done prior to it and it also by doing that erased my interest in replaying the trilogy.
All in all the endings left me so unsatisfied and annoyed. They didn answer any question but added at least 10-15 more. The ending did a "Lost" on me and god do i hate that. The endings offered no closure and that's disappointing.
#1186
Posté 17 mars 2012 - 10:33
1. The lack of choices.
2. The lack of varied ending based on choices - including ones where Shepard lives (if you have a v. high EMS which can be obtained through SP) and a very good sacrifice ending too. But there need to be several very different endings.
3.The lack of closure. - What happened to the rest of you're crew. To the galaxy, to the people you helped?
4. The lack of explanation. - Who is the Godchild, why is he there, who made the Reapers?
5. The disregard of established cannon. - How did the Protheans disrupting the citadel not affect the catalyst? Have the mass relays exploding destroyed everyone in that star system as they did in arrival? ect
6. The major out of character moments. - Why would Shepard just accept all the Godchild say as fact? He/She wouldn't. Why would Joker run away from the battle and not try and rescue Shep? He wouldn't. How did you're team get onto the Normandy? Why would you're team abandon you? Why would you're LI.
7. The lack of a final big battle. Where is Harbinger?
There are more examples of all these things but these are thing things that need to be addressed.
And I feel the indoctrination theory would smooth out most of these issues by taking away everything that happened post beam.
Modifié par BalooTheBear, 17 mars 2012 - 10:35 .
#1187
Posté 17 mars 2012 - 10:33
#1188
Posté 17 mars 2012 - 10:34
1) Multiple endings with multiple outcomes depending on choices made in previous games.
2) At LEAST one ending where Shepard survives and reunites with his/her crew and LI.
3) Closure of some kind. We are shown how Shepard gives his/her life to save the galaxy and then cut to the credits. We don´t even get the satisfaction to see what we have accomplished(apart from few soldiers on Earth and Joker coming out of Normandy on some strange planet).
4) Nothing kills the mood better than "hundreds of years later" epilogue.
Edit: Tiredly: I had long night to sort my thoughts more properly.
Modifié par Aetika, 18 mars 2012 - 12:06 .
#1189
Posté 17 mars 2012 - 10:36
#1190
Posté 17 mars 2012 - 10:36
RedMethod wrote...
Give us the ability to have a happy ending, i.e. Shep and Love Interest live, together, kids, etc.. Give us a way to save Thane. Give us an explanation of the Reapers and the Crucible.Why, when, who, etc. If possible, make the relationships more in depth with the characters. Give an option that'd save the relays, if possible, part of the happy ending.
Thane dying was a beautiful scene. He was at peace before the events on the Citadel and was still able to help Shepard one last time before he went. We got to be there for his last moments, instead of recieving an email from Kirahe later that Thane had passed. He was terminally ill and near the end anyway, there's no need to try and save him from his peace.
#1191
Posté 17 mars 2012 - 10:37
What I think needs improved
-not enough interaction with squad
-nowhere near as many choices as previous games
-not enough side missions
-different kinds of side missions (scanning gets boring)
-need more of the ME2 characters.
-romance should have its place ( its always got ME media attention) yet in the final outing it feels pointless
-as for the ending, i was fine with how shepard goes out but what about everyone else?
-at the very least it should end with a memorial for shepard
Modifié par JamesT91, 17 mars 2012 - 10:39 .
#1192
Posté 17 mars 2012 - 10:37
Also, more cut-scenes showing our war assets and decisions in the fianl battle - Rachni, Krogan - Wrex and Grunt fighting, Salarian STG, both Geth and Quarian fleets. and so on.
Also, I'm going to be very angry, if I find out that this thread was created just so that Bioware's PR gets some time and ideas about how to handle the blow-back, and they you're not going to do anything for the fans/consumers in the end after all.
Hold the line.
#1193
Posté 17 mars 2012 - 10:37
Everything of this game was great. I've been sitting for 30+ hours in front of my computer and I was consumed by the game. There was my Shepard and all those little things I did in the previous games came back (to bite me, sometimes
Until I got hit by Harbinger.
I had expected him to be the antagonist, because of his narrative build up in ME2. From my perspective as an author he is the perfect villain: We can reflect the conflict onto him, but at the same time he is so much alien that he'll keep the cthuluesk feeling of the Reaper thread.
That Starchild/Ai/thingy destroyed that for me. "Oh, yeah, wait, I did see this thing on a bad Spielbergfilm once, didn't I?". It completely kills off my emmersion into the game, because I'm literally sitting in front of my computer thining: "What-the-..?". That's not Mass Effect. That's a sloppy, forced Plot twist and calling it art is lazy, because the author never defines if he created art. An author saying: "Oh, it's art, you just don't understand it." is just lazy. You are a company and in every other aspect you are acting like one, so no, it's not art.
I did love to be able to confront TIM, because I liked his character very much. He is very well written and I like how he is slowly indoctrinated.
And I did love Andersons dying scene (which is for me proof that I have no problem with a bittersweet ending), it was so very intense. When he said: "You have done good, child." I was in tears.
AND: You should have stopped here. Let Shepard pull a trigger after getting Hackets message and then jump over to a cut scene based on our decision: Most of the galaxy destroyed(?), crew dies/dies not (Normandy rescued by War assets we gathered?), just a short glimpse of another KroganWar/ornot (Genophage), Geth/Quarian and if I did really well let the Normandy come get me and I retire to Palavan/Rannoch/Earth/whatever.
You don't have to consider all the variables, just a few of the major conflicts. Stop after Andersons death, pull a trigger and cut Starchild out completely. I don't need a boss fight, just a closure.
If that's not possible anymore I will totally go for the Indoctrination theory.
Why is the Normandy obviously running from the fight? My Joker would never do that. The thought alienates me completely.
Most of these issues are already adressed, so just add me to your chart where all the others are. I could write down a lot more but I hate repetition.
Greetings,
Nala
#1194
Posté 17 mars 2012 - 10:38
This will be an attempt to provide constructive feedback on the ending of Mass Effect 3. It will follow a format of listing and discussing issues that I as a consumer, gamer, and fan of Mass Effect have with the current ending and then
immediately providing detailed ideas in response to those issues. Broadly, the two issues discussed now will be variability and closure. While I would love to write more, due to time constraints I am currently unable to.
ISSUE 1: ENDING VARIABILITY AND DECISION FEEDBACK
Consumers were told before release that they would be receiving a game with 16 different endings. I understand that this can be attributed to marketing hype, but in general you want your product to deliver on that hype, not fall short of it. While I also understand that, literally, the game may have 16 different endings, it is consensus that the game currently FEELS as though there are only 3 endings, or depending on who you talk to, only 1 ending. And it feels as though few of your decisions throughout the game affect those endings.
ISSUE 1 RESOLUTION IDEAS
Ending variants need to feel, sound, and LOOK drastically different. Creation of new, VERY different ending variants could ease this issue, as could an entirely new system of ending variants. One idea for a different, heavily-varied system would be to factor multiple decisions made throughout the game and military strength into cinematics that play for each unselected squad character and the previous games' squad characters while your own squad is heading to the Conduit. While your 3-man team of Shepard, Garrus, and Liara is running for the finish line, you could see a cinematic of Wrex leading the Krogans against the Reapers and, depending on military strength and perhaps some game decisions, in one variant of that cinematic he might die bravely fighting to the end, in one he might be injured and lead a retreat, and in one he might be fine and continue to lead the fight.
A cinematic like that could happen for every unselected squad mate as you work toward The Conduit (besides, perhaps, EDI, who might be with Joker). In this manner you see direct outcomes of your own decisions and
military strength for every last still-living squad character that you've grown to love over the course of the series (this would also help with an issue that I will address later, catharsis). Variable cinematics could even play for some special war assets that you've picked up along the road toward Earth.
The introduction of a simple three-choice decision into the very ending of the game creates problems for variability. It might be best to simply remove the Catalyst as a being that you talk to, and instead leave the Crucible as what it's been hyped up as the entire game, a weapon that defeats the Reapers (then just let the decisions and military force play out along with the Crucible). If not that, then there should probably be more than three choices, and each choice
should still have many VERY different and highly VISUAL/AUDITORY and visible variables within it (though this problem may be alleviated if the direct lead-up to the ending, the Earth assault, has already played out many of your decisions). Another way to address this problem might be to include your chosen squad members in the very ending of the game rather than having them disappear/die. In addition, I think having a range of endings from victorious and happy to defeated and lamenting and a few points in between would go a long way toward varying the endings up. Current endings just sort of leave you emotionally blank, largely because of their immutability.
ISSUE 2: LOOSE ENDS AND CLOSURE/CATHARSIS
Consumers were told before release that the conclusion to Shepard's Mass Effect series would certainly not be a Lost-style ending, and yet at the end of the game we are left with a vast number of loose ends regarding planets, characters, even entire species. These loose ends leave little room for catharsis and ultimately keep the game from feeling like a conclusion to the Shepard series and more like bait for future games.
ISSUE 2 RESOLUTION IDEAS
The final fates and even futures of all squad members, former squad members, and other major characters should be known at the game's resolution, ideally in the form of cinematics, dialogue interactions, or even both. While a text read-up might suffice, Mass Effect's presentation has largely been cinematic in nature and so those would do it the most justice.
A dramatic and emotional cinematic showing final character survivors and dead at the end might provide some closure, and if any of them live then scenes in the future would be appropriate (ie if Shepard and Liara both live and are LI, blue babies, or Garrus and Tali on Rannoch if they both live). The main characters of Mass Effect are as important to Shepard's story as Shepard himself (perhaps more so) and thus closure to Shepard's story requires closure for their stories.
The destruction of Mass Relays also proves problematic for closure, as unless they straight-up all die many families and friends will be torn asunder. Some planets might starve. The fleet you've amassed at Earth will probably take drastically heavier losses because of your actions. These are all holes that open up at the ending because of the Relays' destruction. I would recommend leaving that bit out. With the Reapers defeated, the Relays are no longer dangerous and they are vital to the universe. Should the Relays' destruction be left in, then the holes created by their demise need to be filled with further cinematics or exposition.
If all of this sounds like it might be a lot of work, that's because it probably would be. As a long-time fan of Bioware I expect a great deal out of your company and games, and neither of those has really let me down until the ending of Mass Effect 3. It's a tall order, but this phenomenal game deserves legendary endings that are heavily tailored to the stories we have told with our own Shepards through the medium that you have created. I do fully expect drastic change to be implemented into the game that alters the endings, preferably free of additional charges to the consumer.
I will provide more feedback later on additional issues as time permits. Feel free to respond, critique, or ask further questions. I'd love to do anything that I am able to if it means bringing the Mass Effect Trilogy to a satisfyingly amazing conclusion. I'm glad that you're listening. But we need action. Change needs to happen, and swiftly. I''ve sent an email copy of this to your contact address and will be sending out a physical copy once I've provided full feedback and it's reached its conclusion (and probably outgrown my college thesis).
-HooblaDGN
PS. Blue babies. Blue babies EVERYWHERE. Hell, babies everywhere for every romance! Happy endings make good endings!
EDIT: Holy Gods. Fixed formatting. That copy-paste did not work out.
Modifié par HooblaDGN, 17 mars 2012 - 10:54 .
#1195
Posté 17 mars 2012 - 10:40
I'm going to post some thoughts, but first of all I would like to say dont feel like you have to embrace the Indoctrination theory just to please the people who thought of it.
My biggest grievence with ME3 is the fact that all of the possible endings are literally heatbreaking. No matter what you do Galatic Civilisation is doomed because the mass relays are gone. No consideration seems to have been given to the limited resources of the Sol system, or the Turian and Quarians dextro dna.
Give us more choice and more then 3 barely distinct endings, my Shepard would have tried to find another way. He has respect for all life organic and synthetic. He also doesnt have a god complex and would never feel the right to destroy or merge forms of life without their choice.
If he still needs to die to acomplish this then so be it, I'd rather have at least one ending where he can actually live the remainder of his life in peace. But i appreciate this doesnt seem to be the tone you were going for.
My Shepard united the whole galaxy against the reapers, but he didnt get anything more then someone who collected fewer war assets would have. In the end all these conflict resolutions mean nothing.
Make all his hard work, all the galaxys hard work count for something. An ending where the Reapers barriers are weakened and they end up on an even playing field with the fleet and troops would be amazing. Depending on how hard you worked the galaxy can live or die.
Bottom line, these 3 endings are neither distinct nor different enough to spark peoples imaginations. Give us a couple more diverse ones, hell they dont even have to be cannon if you want to take the series in a different direction.
I've been a fan since BG1, i love your company and I really hope you listen to the fans. I know the past few weeks have been tough, id imagine your sick of us complaining. But we're hurting too.
Kindest Regards
Dave
#1196
Posté 17 mars 2012 - 10:40
#1197
Posté 17 mars 2012 - 10:40
Also, we were promised to be able to get the perfect endingwithout playing MP, this is not and Brenon was nice enough to point this out to Bjorn so I hope he will look into t when he comes back but if everything else fails ikt'd be niceto either remove the deterioration of the GAW readeiness or set the base at 60
everything else is golden
#1198
Posté 17 mars 2012 - 10:41
Kittenpirate wrote...
I want my blue babies.
That is all.
+1
#1199
Posté 17 mars 2012 - 10:42
The rest of the game was incredible. I started playing the ME series for its RPG content and the battles were mostly boring for me, in the first 2 games. In this last one I actually enjoyed even the fights! I would have loved it to be more RPG-like but overall I greatly enjoyed the experience and the cameo appearances of old squadmates and memorable characters.
#1200
Posté 17 mars 2012 - 10:43
If that's unrealistic, then I'd like a wider variety of endings: you can have all your artsy stuff, but I see no reason that if I worked hard enough (Some people have war assets of 7000 fo god's sake!) I shouldn't get at least some semblance of a happy ending. If that's still unrealistic, then I'll settle for something that fixes all those plot holes and/or some sort of epilogue.
But, realistically an epilogue wouldn't work well with the current endings. At the very very least, I'd like the Normandy NOT crash landing on Planet 'Garden of Eden metaphor'. That makes no sense in context with anything, do I think it would just be better if that part was taken out and the Normandy stayed on/near Earth.





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