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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1201
FridgeRaider88

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So I posted this in Chris Priestley's thread but thought I'd throw it in here too, also including answers to Jessica's 'what would we like to see' question.

I was extremely dissatisfied with the endings for a number of key reasons:

1) There is no closure given after the game has concluded in the form of an epilogue or equivalent (like that used in Dragon Age: Origins). This means that there was no sense of reward or consequence for the actions I had or hadn't taken during the climax of the game.

What I would like to see: Some form of epilogue, even if it's as something as simple as text on still photos (provided that they are influenced by our decisions in the game and not completely stock).

2) The logic used by the Ghost of Elroy Jetson (also known as The Catalyst / God Child, etc) seems fundamentally flawed based on the evidence collected throughout the game. Since it is demonstrated that synthetics such as
the Geth and EDI are not intrinsically hostile to organic life we are to infer that synthetics will definitely wipe out organics?

What I would like to see: As an absolute minimum I think more information on how the Reapers have come to this conclusion given the evidence, why they're basically fulfilling their own prophecy. The whole concept is fairly limp though so I'm not even that enthused about this. In my ideal world there would be a full retcon, perhaps reintroducing the dark energy plotline which was abandoned.

3) The Normandy crash scene makes no sense. How did my surviving crew members make it on board? Why was Joker flying away from the explosion at FTL? Why did they crash land on a garden planet, as surely to be within reachof any garden planet Joker must have had to jump through the Charon relay before it exploded? It has been established in lore that the actual relay jump takes no time to occur so it cannot be that he was mid-way through a jump.

What I would like to see: Scrap it or explain it. At the moment it sticks out like a sore thumb.

4) None of the decisions I have made impact the ending in any meaningful way. It doesn't really matter
whether I saved the Geth, Quarians, Krogan, Rachni or all of the above. Instead I was railroaded into the Destroy/Control/Synthesis options, without having even had the chance to refute the claims of Elroy.

The Suicide Mission from Mass Effect 2 was a superb example of making choices and seeing the impact of those choices in a meaningful way. I remember when I first played through it I was genuininely terrified that I might have made the wrong decision about who to send through the vent or for the biotic shield, and what the cost of that might have been.

Now I'm not saying that there has to be a happy ending option available. There can never truly have been a happy ending because you didn't stop the reapers from invading, you merely limited the damage that they caused. Still it would be nice to have the possibility of a "happy" ending if I had a high enough Effective Military Strength. Without that there is little replay value because you cannot affect the outcome significantly with your actions.

What I would like to see: Branch out the Destroy/Control/Synthesis into more options. If you have a high enough Effective Military Strength (EMS) you should be able to ignore the Catalyst entirely and try to come up with a better solution, which can either end up going horribly wrong if you haven't got the required EMS or ending with a more positive outcome for the galaxy if you do.

5) The ending feels fundamentally out of place compared to the rest of the game (and indeed the series). There is a huge tone shift that feels so out of left field. The best analogy I can come up with is that it feels like it was drawn on a piece of tracing paper and stuck onto the rest of the game with sticky tape - it is rather flimsy and is only loosely connected to the whole.

What I would like to see: Honestly, the whole Indoctrination theory seems like it would be an excellent stepping stone for Bioware to retcon the endings if they so chose, so why not use it if you do decide to something about the endings? It would also be a great opportunity to introduce some scenes with Harbinger, who I felt was rather neglected after being built up as an antagonist in ME2.

Ultimately the 10-15 minutes that follow the scene with the Illusive Man on the Citadel are not a satisfying conclusion to the trilogy for the reasons listed above and I'm sure others have valid points to add. It was hard enough knowing that the trilogy was over, but it was such a resounding anticlimax that instead of leaving me thinking "Wow, that was absolutely fantastic" I was left confused and disappointed in many respects.

The rest of the game (and in fact the series as a whole), while having minor issues (all games have these), is excellent, so perhaps this is why the endings are such an issue for many of us.

Modifié par FridgeRaider88, 17 mars 2012 - 10:49 .


#1202
Hobophobic

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Firstly I am a huge fan of the Mass Effect series and most of Bioware's other works (Mass Effect 3 included). My biggest issue with the third installment is the lack of flow and clarity in the ending. I don't understand where star-child comes in with the mass effect lore and I felt no attempt was made to fit him in anywhere as far as the games universe goes. I would have been a bit more inclined to accept the ending if so(although I still personally don't like the idea of star-child). I personally at this point in the gaming experience leaned toward believing that shepherd was indoctrinated. I think this would be the easiest route of explaining things and from what I have heard about the Final Hours app. sounds like a route that was considered in development to begin with. I also felt there was a lack of clarity on what happened to the Normandy and my party that followed me back on earth. I personally had no clue when the Normandy left or how everyone got on board when they were just being blasted by lasers with me back on earth. I would have liked to see some sort of conclusion on what happens to my team members that survive(whether through dlc or comic etc) as I assume that any later installments of the mass effect universe will have nothing to do with my characters. I had a ton of questions about what happens to the rest of the galaxy as well but I actually like the way that not everything was explained in this aspect. I felt that leaving questions about what happened to the other species and your army was a clever tactic on bioware's part and left a lot to go into in future games, comics etc. That is the bulk of my problems with Mass Effect 3. Thank you for taking the time to read this and I truly hope that something is done about the ending whether it just be a more detailed explanation of what happened or a new ending entirely. I hope this helped and thank you Bioware for continuing to release great games and listening to you customers. I will be continuing to check the forums for new updates and look forward to you response on this issue.

#1203
Stu_Shepard

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It looks like the general consensus is that most people would like a last boss fight with Harbinger. I wouldn't mind it if Sherpard boarded Harbinger and battled his core which looks like the species he was harvested from. It would make a potentially cool looking boss and would make sense of the reason the reaper boss in ME2 looked human.

#1204
Aidan Rhane

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Glad to see you guys are listening. Personally, the ending ruined not just ME3 for me, but the entire trilogy. I have no desire to replay any of the games when I know the ending will always be the same. Was it rushed? That's all I can think of. Given how fantastic the rest of ME3 is, the ending is so senseless, shoddy, lazy and full of holes that I am still totally stunned by it.

I'd simply like what was promised - multiple, varied endings (that make sense!) reflecting our choices and providing closure, without dozens of unanswered questions. You did it wonderfully with ME2! Upgrades / loyalty missions / final mission choices - they all had a bearing on the outcome - who lives, who dies, how it ends. Sure, it still boiled down to - save the base / destroy it - but there were many variations that reflected your choices and even if everyone died, you still had some closure.

I wasn't fussed about a 'happy' ending, I figured any ending would be bittersweet at best. But I wanted variation, so that when I replay the game multiple times like I have with the others I can see a different outcome.

I expected an ending where you lose entirely, perhaps only surviving long enough to leave a message for the next cycle to warn them. I expected endings where you defeat the Reapers at great cost - your death, the loss of earth, the relays etc - great! Bleak, dark, but still a chance to rebuild on our own terms. I get that. I like it.

And yeah, I thought and hoped there would be endings where you suceed to some better degree, where hell, maybe if you do everything right, you could even survive.

But regardless of how it ends, I wanted to see some resolution, hell, a text epilgue if you want to be cheap, to give us some closure on this wonderful world you've created - to know what happened to the Geth/Quarians if I united them - or what happened to the Krogan if I betrayed them (or not). With the ending as it is, I see no outcome - so all my choices become meaningless. And that's what hurts the most. That's why I have no desire to replay any of the games.

The ending as it is, just seems completely at odds with eveything Mass Effect was about. The 'Godchild' logic is deeply flawed and even proven incorrect in ME3 - yet we can't argue against it. Why? I expected my Shephard to simply say 'No - there's always another way, another choice.' Choice is what ME is all about. But no. He/She just shrugs and accepts it, and therefore we as players are simply expected to accept it as well?

I can't accept that. It disregards every Shepherd we as players have crafted not just over ME3, but across the trilogy. ME was always about crafting our own stories, built around a generous and fantastic framework you've provided. But right at the end, you ripped that framework away and destroyed all our choices, because they became completely irrelevant.

#1205
Setz

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I think the biggest problem is closure. The ending raised more questions than answered. I can understand if you guys want a darker ending where not everything is rainbows and kittens. Sometimes I prefer that kind of ending as it seems more real. But the lack of information regarding the reapers the citadel the crew and finally the old guy and his grandson opens more threads than the endings close.

Even if Shepard has to die and the rest of his crew lives on, let us know what they did/ are doing so we can see what the hell it is we fought for. Let us see the rebuilding of planets, the after effects of the three different choices. A moment with joker shedding some tears for a destroyed edi, or the geth being destroyed by the pulse, if the kid was telling the truth and the geth actually got destroyed. Where were the rachni in all this? or the salarians? It would have been nice to see our war assets participating.

Unless you guys are going the route of the old man has merely been telling an old fable and none of the crew even exists and the entire story was made up... if that's the case than that would be even lazier than the tali photo...

#1206
Guest_mayrabgood_*

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This is what I didn't like about ME3


Minor dislikes

1. The Journal - It was perfect the way it was in ME1 and ME2. Having seperate tabs for missions and assignments made everything more orderly. Now it's just a huge list that is hard to keep track of and it confuses me as to what to do next on some missions. When doing a certain mission or assignment with multiple steps, the text doesn't help me at all on what to do next because it says the same thing as when you first received it. 

2 The auto-dialogue -  There's just way too much of it and takes away from your Shepard. It's fine when talking to random characters but after a while it gets annoying. I would like to have my Shepard choose what she wants to say, not have it picked out for me already. It's frustruating especially when you want to talk to your crew or LI. ME2 hardly had any auto dailogue and it was great.


Major dislikes
   ( I would really like to see these problems addressed and/or changed)  [/b]

1. ME2 crew and LI's - They are practically non-existent except for Tali and Garrus of course. We spent the whole game in ME2 to gain their trust and loyalty just to have them practically dissappear in ME3. We should have had the option to have them as squad members or at least let them be able to come and live with us on the Normandy. There was enough room for all of them. There was no need to make new squad members when we already had great characters that we had come to love. More time was spent with ME1 LI's, which is great, but there was no reason to ignore ME2 LI's either.

It was said that all LI's would be equal in ME3 and they were certainly not.

We get some sort of mission with them but after that, nothing. They are just gone. Some of them (like Miranda) are seen more times throughout the game, but even then it's hardly satisfying for someone who has romanced them or fan of that character. 

Two of these characters were completely and utterly pushed to the side:

- Jacob- There are fans of him and whoever had him as a LI was severely punished. His story and outcome should have been different based on if he was a LI or just a friend. If he wasn't a LI, his story was fine. But if he was a LI, then that was totally unnacceptable for obvious reasons.

- Thane- There was absolutely no choice for the player whether to let him die or survive. If the genophage was able to be cured, why would Kepral's Syndrome be any different? There were hints in ME2 and in LotSB about there being a possible cure or type of treatment but none of these options were explored at all in the game. Why the hints and teasing if nothing was going to come out of it? An option to find a cure would be a really nice change since he does have many female and male supporters and Life Support is empty and waiting for him :)

If he was going to die then this wasn't done: No emotion from femShep during his death scene. It's the same as a non-romanced Shepard. There's no reaction from Shepard or comments or conversations about his death with other crew members. He is just utterly and totally forgotten after his death, except when killing Kai Leng. This is unacceptable. 

There's no codex entry for him. Everyone else had one except for Thane. 

He didn't want to die at a hospital but yet that's were he died. His character does a complete 180 from what he feels and says in ME2 if he's romanced. He wanted to live and fight since he had a reason to live now, but during the first conversation with him in ME3, he's ok to die. This is not the Thane, Thane fans gotten to know and love.

He is the only ME2 squadmate and LI who doesn't get any type of mission. NONE at all! The citadel coup doesn't count since it wasn't specifically for him. He was just part of if but it wasn't his. Even Jacob got one.


It would really be nice to get DLC or some sort of expansion that treat every ME2 LI equally. Why give them to us in the ME2 if they didn't matter in the end?

Also, have our LI be a face we see at the "end" of the game when you see Joker and Anderson instead of defaulting to Liara when you didn't romance the "main" LI's. It's very sad. I mean I didn't want to see Joker's face to start with, but seeing Liara instead of your LI is heartbreaking especially in the moment Shepard is "dying".


2. Harbinger- Where is he? He's the bad bad guy and we never see him besides the part where he hits us with his beam. I want to talk to him. I want to talk to him as who he is and not as a creepy ghost kid if it is him. He should definitely be the final boss to battle if it's not TIM.  And no, how can having a final boss battle in a video game be too "video gamey" when we are playing a video game. We had one in each game why not in the final one?

3. War Assets- They should have had a huge impact during the battle. There should have been some great scenes out of this with all the fleets and forces you gathered. I wanted to see the rachni fighting, Krogan riding Kakliosaurus's, turians sniping, Elcor used as tanks, my crew fighting. Those would have been amazing scenes! But alas, there were none. The space battle scenes were great but I believe we all would have loved to see more of what everyone else was doing in the battle on Earth.


And finally the biggest one...

4.[b] The Ending
- I can't say anything different that hasn't been said already. The ending doesn't need to change but it certainly does need to be expanded on. The INDOCTRINATION theory works really well even if that  wasn't what was intended from the writers to begin with. But there are so many clues throughout  the games that lead to that conclusion so I can't possibly believe how that can be a coincidence. 

The ending gives us no choice to have a happy ending, a totally tragic ending, or even an in between one. They all lead to ONE which is utter confusion, despair, and destruction. Our Shepard's choices throughout all 3 games should have a huge impact on what ending you get. 

I wan't to know what happened to Shepard. Did she really die or is she still laying there after getting hit by Harbinger? What happend to the rest of my crew? Did they survive? Why is the Normandy on Isla Nublar with my crew that I had beside me on Earth? Did everyone just abandon me? Who are the little kid and grandpa talking about the Shepard? Is it all in Shepards mind? Is Marauder Shields really the last enemy that our Commander Shepard will get to shoot? The ending just doesn't make sense. 

The thing is, we the players are left with a miilion question when we should have closure. Shepard's story is supposed to be a trilogy from what has been said, and a trilogy is not left  with "speculation from everyone". No, that is only acceptable in the first or second installment of a trilogy not on the third. 

Commander Shepard deserves more.


I still have trust in BioWare that many of these issues, especially the ending, will be addressed. I as a fan of Mass Effect, ask for a DLC, expansion pack, or patch for these things to change.

But for now, as our brave Captain Kirrahe once said, "Hold The LIne".


 

Modifié par mayrabgood, 17 mars 2012 - 11:00 .


#1207
magica87

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I think that the "dream-end" is beautiful, by definition, from there you must start the TRUE end! Shepard must destroy the reapers into reality after having already destroyed them in his mind, a triumph with near my LI, Shep deserves a happy ending for herself :D

Eclipse merc wrote...

Kittenpirate wrote...

I want my blue babies.

That is all.


I support little blue babies.


Me too support little blue babies!!

#1208
KLGChaos

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I personally have many of the same issues as others.

For me, the biggest change I would like to see is more choice in the endings. Many of us spent 100s of hours playing the first two games. I have seven characters myself. Having all that thrown out the window in the last 10 minutes of the game was disheartening to say the least, as I know each play through will lead to the same outcome with little variation. I'd like to see the choices you've made give you an ending that reflects that. There was a ton of sacrifice throughout the series, it should end on a high note or at least give us a selection of endings that cover the spectrum. From happy to sad, depending on our choices and assets. And Shepard being so out of character from the way I played him felt so out of place. The Shep I played would have never just given in like that. He would have refused compromise. He would find a way to destroy the Reapers without taking down his friend EDI and the Geth (especially after making nice with them and the Quarians). We also need a real conclusion to what happened to the characters. That's the way a trilogy should end, not with ore questions than answers and no sense of accomplishment.

And second, speaking of the War Assets, they definitely should have played a bigger role than they did. Yeah, getting your score up changed the ending slightly, but there was no real rhyme or reason to it. Shepard surviving because the entire galaxy was backing him up and giving him support would make sense. Him falling from a space station to earth (unarmored) and surviving does not. Gathering defenses for the Citadel possibly should have affected things more like Normandy's upgrades did, saving everyone in ME2 and then again in ME3 should have shown the surviving characters fighting for Shepard and giving Earth the advantage it needed to survive.

Overall, I loved the series and the game. It was just those last moments where it all unraveled.

#1209
dannii2

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My thoughts:

The game (and series) were awesome, the single best sci-fi game series I have ever played. I just want to get that out there. Really, most of what I would like to see has already been stated more eloquently that I could, but I will throw in some of my stronger thoughts.

I would like to see the gaps (not going to use the 'plothole' term) from the existing endings. My thoughts are that that kind of 'enigmatic' ending just didn't fit with the rest of the story.

I would REALLY like to see the option for a 'happy' ending. Yes, the galaxy is in a pretty bad place, trillions dead so perhaps happy isn't the right word. I would like it if the rest of the teams survival was more controllable based on choices (like the suicide mission in ME2). Ok, some are GOING to die this time, that seems inevitable, cause some emotional pain but don't kick us when we're already down!
A 'happy' ending back on (what's left of) earth with my LI. This should be hard but definately not impossible (and not linked in any way to MP!!)

Options to be able to destroy the Reapers without killing all artificial life, leaving the Mass Relays intact.

Personally I always felt the ME trilogy was headed for the mother of all battles. A showdown that would put Lord of the Rings to shame! I would have been satisfied with this, or a more cerebral showdown, but not enigmatic.

I like the idea that the end wasn't the end at all. Just Shep being shown how those awful choices would play out (hallucination). I kept waiting for that moment where Shep would say "You know what? Screw you!" and the whole finaly showdown commences (crucible destroys some Reapers and weakens the others, combines fleets (depending on how you did with readiness, etc).

Modifié par dannii2, 17 mars 2012 - 11:01 .


#1210
anarch1888

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I'll...just leave this here:
http://social.biowar...54/polls/29794/

As far as the endings go, personally, I think that the Indoctrination/Hallucination theory twist would be just golden with Shepard waking up after that and finishing the story. Also, more cut-scenes that would show your distinct war assets making an impact (eg. Geth, Rachni, etc.) as was mentioned above numerous times.

Also there's the issue of Tali. I'm not a Tali fan, but the romance plot there looks very much trimmed (i.e. the suit business again plus a PS photo). Personally, I would very much like to see what Quarians look like without their suits.

Might add some more once I come up with the ideas...

#1211
Aligalipe

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I want to speak with Harbinger instead of Starchild. Everyone needs more answers. Crucible should weaken the reapers so our fleet can engage them in even ground. Not totally destroy them or control them. That way our EMS will actually matter. And I don't want more colors, I want to see a good Epilogue.

Modifié par Aligalipe, 17 mars 2012 - 10:55 .


#1212
Asmerroth

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I think most of what i said has been said already but here i go:

I finished Mass Effect 1-3 and during my Playthrough of Mass Effect 3 some things kinda bugged me.

One of the first things that bugged me was the reduced interaction between you and your Squadmates :
-Alot of Conversations were Automated without switching into the usual View
-No Missions from Squadmembers
-"only" 6 (7 with DLC) Squadmates

Side-Missions:
-No real Sidemission ( in terms of land on this planet and do something)
-The Journal was horrible, didnt show if you found the Questitem or not

And the thing that bugged me the most was the End:
When i finished the Game, i was sitting infront of my Computer totally confused, asking myself if i did something wrong or if this is really the end. It made no Sense, sorry but we kill all organice so that they dont build synthetics that then again kill them? And thenMy Sheppard, after all that hes been through just accepts the crap that Little Jimmy presents him without asking: What the Hell?

Call me Soft but im not a fan of the tragic Hero thing, my Shep saved the Galaxy 3 Times and even died once, and now in the End he should either die or be stranded on Earth with ALL his friends beeing stranded on some Planet without beeing able to see em ever again? I think there should be a Happy End too, leave the Tragic end and give ppl a chance to get a happy end for their Shep.

I think that were my Main concerns so far.

#1213
Amdor

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I would really appreciate cut scenes of earth fighting of our people (squad mates from me2, or acquired help - STG, spectres or even Volus Dreadnought).
The Kid appearances were made as if he was not a real person (no one noticing him and helping to get aboard Rover, weird behavior when Shep wants to help him), and if I recall correctly he appears in vent on the opposite side of Alliance complex than he was seen playing toy ship (and completely clean despite building blowing up). This makes it perfect for Indoctrination if You would incorporate it.

Oh, and by the way - could someone please pass to the dev team: "please, make female Turian in some dlc..." .

Holding the Line - when ending comes, I'll start thinking about buying dlc's

#1214
panamakira

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Also maybe you guys have already seen this video review of the endings but most of the things I'm upset about he nails it right. 
HERE! Watch video.

=]

#1215
ShdwFox7

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      I want to once again say that I appreciate that you are listening to us. To thank you for taking our opinions so highly and for reacting in a timely manner as well.

    First, the part of the game where I'm divided between what's good, and what's bad, is where you as the player have Shepard run down the hill, toward the beam, and into the path of Harbinger's laser. It is at this point forward where the game's ending is terrible. Everything that occurred up till this very point was excellent (five out of five star quality). It is at this point, I only had a few minor issues with the game, all superficial, all things I could easily overlook (i.e. the scanning mini-game).

    Before I continue further, I want to clearly point out that from a visual presentation (i.e. graphics) everything in that regard is generally excellent. While their is some story elements that conflict with the visual presentation, it is really the story's fault for forcing the visual presentation to go in that direction. For example, the three different colored blasts that comes out of the crucible at each of the ending "choices" just seem tacked on and cheesy. It is with the story and gameplay portions that I have the most issues. Actually, to say "issues", doesn't even begin to describe it; many of these parts are down right putrid at times. And it's just gapping with plot holes and cliff hangers.



    Instead of pointing out each single like/dislike with the ending in a paragraph type of form, I've decided to just list them numerically in chronological order. With the chronological event first and then my issue with it second. Also note this is all taken from an X-Box 360 player, female paragon Shepard perspective:

1) Shepard getting knocked out from Harbinger's laser. It seems highly unlikely that Harbinger (or any reaper for that matter), as the highly-intelligent AIs that they are, would risk allowing anyone, at all, to use the beam for transportation to the citadel. The whole beam-transport plot device has striking similarities to the death star's vulnerable, two-meters wide, thermal exhaust port in the original "Star Wars" film. In both cases it seems unlikely that the antagonists (the reapers and the empire) would allow the protagonists (Shepard and Luke Skywalker) to exploit these vulnerabilities. I would have been much more comfortable if Shepard re-used the conduit from Ilos in Mass Effect 1. Maybe even make a mission out of capturing or finding the conduit (from the reapers or possibly Cerberus) a mission in of itself. Story wise, you could say that the conduit has to be closer to the citadel in order for transport to be possible; since the citadel was moved to Earth.

2) Shepard regains consciousness after being struck from Harbinger's blast. This whole scene is just incredibly odd, so much so I've had to break it down into it's own subsections.

2a) For one, why do the dying or dead soldiers in this scene have no recognizable battle damage on their armor? I would have liked to see what they were actually dying from. Like bullet holes that confirm they are dying from that wound rather than just simply "space magic" or being left up to the player's imagination.

2b) Where are your squad mates? In this scene, I had James and Garrus following me down the hill. Why did they suddenly disappear after Harbinger's blast? It is strongly unlike the highly paragon-based commander Shepard I played to just ignore her squad mates. If they were too hurt or injured to follow her, show this! If Shepard decided not to look for them at all, tell us what Shepard's reasoning was behind this. For example, did she feel the beam was humanity's last hope and therefore left her squad mates to die knowing that ultimately her ends would justify her means? Finally, in my game James showed up in the final cutscene (crash-landing-random-planet). This would suggest he was in fact uninjured during Harbinger's attack. And if he wasn't struck by the blast, please explain why he decided not to follow Shepard into the transport-beam.
 
2c) I understand why Shepard picks up a different heavy pistol from a gameplay standpoint (players might not be carrying a heavy pistol at all). But why does it have an infinite-clip capacity? Give the player a canonically accurate clip capacity (six) and some thermal clips. Then adjust the husks and Marauder Shield's difficultly appropriately. This issue goes hand and hand with the soldiers having no battle damage on their armor. It just feels like this was done to finish the ending quickly, and it leaves the player with too many questions that shouldn't be brought up in the first place.

 2d) Speaking of Marauder Shields, why is he so difficult on insanity mode? It seems like if you miss any one shot on that ***hole, he will immediately follow up with a retaliation shot that ends in a game over screen. You need to make almost every single shot you make a head shot to win. And considering that Shepard can't aim worth a dam in this scene, it's almost near-impossible to do this. The problem here is that defeating him takes into account luck more than actual player skill. The player has not experienced anything like this prior in the game, so naturally, they have very little experience for dealing with it. After playing out this scene probably close to over two-dozen times (with game overs considered), and gaining that necessary "skill", I still can't defeat Marauder Shields the very first time I meet him. And let me reiterate that I'm being serious here (at least jokingly serious), that Marauder Shields is one tough s.o.b. on insanity mode. I love a challenge guys, but dam. Just tone down his difficulty on insanity.

2e) What is up with Anderson and where is he? After this scene, Anderson says he followed Shepard into the transport-beam over the radio. But once he gets to the citadel, he makes it to the terminal very quickly (where we meet The Illusive Man). This would suggest he immediately followed Shepard into the transport beam. If that's the case, why didn't we see him at all in this scene, shouldn't he have been close by somewhere? In addition, Anderson is an Admiral now. Tell us what his line of thinking was for following Shepard into the transport beam instead than directing his troops. Was it because they were "decimated" and he had no men to lead anyway? Also did Anderson help Shepard's squad mates if they were injured? Does this explain how they got on the Normandy in the last cutscene (crashing-on-random-planet)? We need something to give us answers for all these questions. Maybe a cutscene that explains what Anderson was thinking at the time when he decided to follow Shepard into the transport-beam.

3) Shepard arrives through the transport beam and onto the citadel, then travels down the tunnel to meet up with Anderson. Like number two, this section has it's own subsection.

3a) Why are the symbols "1M1" written on the left and right tunnel walls right before meeting Anderson at the terminal, isn't this the interior of the citadel? How did human-made symbols end up in an area of the citadel where nobody goes? This goes hand in hand with the previously mentioned battle damage and infinite clip capacity issues. The player should not even have to ask these types of questions.

3b) If Anderson arrived on the citadel after Shepard, how did he end up at the terminal first? Logic would dictate that Shepard had the quickest way of getting to the terminal (despite her injuries slowing her down) since she was traveling in a straight line. Anderson, having been beamed to another section of the citadel probably would have had to climb, crawl, and jump pass certain obstacles in a path that wasn't as linear. Additionally, he talks about seeing things just as Shepard is about to see them, and yet, Shepard never even catches a glimpse of Anderson. Again, it would have been greatly appreciated to show a cutscene that explains all this. Show us where Anderson ended up on the citadel and how he reached the terminal so quickly. Was he scouting ahead, and if so, why didn't helping a gravely injured Shepard take priority? Tell us why he decided not to wait for Shepard.

4) This next scene where Anderson, Shepard, and The Illusive Man are actually talking (subsections).

4a) This scene is great Bioware team! You did a excellent job of making me your enthralled puppet here. However, I do have one resounding question. I heard in a youtube video an extended version of Shepard and Anderson's conversation after the death of The Illusive Man. In this clip, Anderson talked with Shepard about having children and settling down. Why was this scene cut from the final game? It's absolutely brilliant! I don't even know why you don't take it further and have Shepard bring up Anderson's relationship with Kahlee Sanders. It'd be really interesting to hear Anderson's opinions about that relationship (especially since I read the books). In my particular play      I want to once again say that I appreciate that you are listening to us. To thank you for taking our opinions so highly and for reacting in a timely manner as well.

    First, the part of the game where I'm divided between what's good, and what's bad, is where you as the player have Shepard run down the hill, toward the beam, and into the path of Harbinger's laser. It is at this point forward where the game's ending is terrible. Everything that occurred up till this very point was excellent (five out of five star quality). It is at this point, I only had a few minor issues with the game, all superficial, all things I could easily overlook (i.e. the scanning mini-game).

    Before I continue further, I want to clearly point out that from a visual presentation (i.e. graphics) everything in that regard is generally excellent. While their is some story elements that conflict with the visual presentation, it is really the story's fault for forcing the visual presentation to go in that direction. For example, the three different colored blasts that comes out of the crucible at each of the ending "choices" just seem tacked on and cheesy. It is with the story and gameplay portions that I have the most issues. Actually, to say "issues", doesn't even begin to describe it; many of these parts are down right putrid at times. And it's just gapping with plot holes and cliff hangers.



    Instead of pointing out each single like/dislike with the ending in a paragraph type of form, I've decided to just list them numerically in chronological order. With the chronological event first and then my issue with it second. Also note this is all taken from an X-Box 360 player, female paragon Shepard perspective:

1) Shepard getting knocked out from Harbinger's laser. It seems highly unlikely that Harbinger (or any reaper for that matter), as the highly-intelligent AIs that they are, would risk allowing anyone, at all, to use the beam for transportation to the citadel. The whole beam-transport plot device has striking similarities to the death star's vulnerable, two-meters wide, thermal exhaust port in the original "Star Wars" film. In both cases it seems unlikely that the antagonists (the reapers and the empire) would allow the protagonists (Shepard and Luke Skywalker) to exploit these vulnerabilities. I would have been much more comfortable if Shepard re-used the conduit from Ilos in Mass Effect 1. Maybe even make a mission out of capturing or finding the conduit (from the reapers or possibly Cerberus) a mission in of itself. Story wise, you could say that the conduit has to be closer to the citadel in order for transport to be possible; since the citadel was moved to Earth.

2) Shepard regains consciousness after being struck from Harbinger's blast. This whole scene is just incredibly odd, so much so I've had to break it down into it's own subsections.

2a) For one, why do the dying or dead soldiers in this scene have no recognizable battle damage on their armor? I would have liked to see what they were actually dying from. Like bullet holes that confirm they are dying from that wound rather than just simply "space magic" or being left up to the player's imagination.

2b) Where are your squad mates? In this scene, I had James and Garrus following me down the hill. Why did they suddenly disappear after Harbinger's blast? It is strongly unlike the highly paragon-based commander Shepard I played to just ignore her squad mates. If they were too hurt or injured to follow her, show this! If Shepard decided not to look for them at all, tell us what Shepard's reasoning was behind this. For example, did she feel the beam was humanity's last hope and therefore left her squad mates to die knowing that ultimately her ends would justify her means? Finally, in my game James showed up in the final cutscene (crash-landing-random-planet). This would suggest he was in fact uninjured during Harbinger's attack. And if he wasn't struck by the blast, please explain why he decided not to follow Shepard into the transport-beam.
 
2c) I understand why Shepard picks up a different heavy pistol from a gameplay standpoint (players might not be carrying a heavy pistol at all). But why does it have an infinite-clip capacity? Give the player a canonically accurate clip capacity (six) and some thermal clips. Then adjust the husks and Marauder Shield's difficultly appropriately. This issue goes hand and hand with the soldiers having no battle damage on their armor. It just feels like this was done to finish the ending quickly, and it leaves the player with too many questions that shouldn't be brought up in the first place.

 2d) Speaking of Marauder Shields, why is he so difficult on insanity mode? It seems like if you miss any one shot on that ***hole, he will immediately follow up with a retaliation shot that ends in a game over screen. You need to make almost every single shot you make a head shot to win. And considering that Shepard can't aim worth a dam in this scene, it's almost near-impossible to do this. The problem here is that defeating him takes into account luck more than actual player skill. The player has not experienced anything like this prior in the game, so naturally, they have very little experience for dealing with it. After playing out this scene probably close to over two-dozen times (with game overs considered), and gaining that necessary "skill", I still can't defeat Marauder Shields the very first time I meet him. And let me reiterate that I'm being serious here (at least jokingly serious), that Marauder Shields is one tough s.o.b. on insanity mode. I love a challenge guys, but dam. Just tone down his difficulty on insanity.

2e) What is up with Anderson and where is he? After this scene, Anderson says he followed Shepard into the transport-beam over the radio. But once he gets to the citadel, he makes it to the terminal very quickly (where we meet The Illusive Man). This would suggest he immediately followed Shepard into the transport beam. If that's the case, why didn't we see him at all in this scene, shouldn't he have been close by somewhere? In addition, Anderson is an Admiral now. Tell us what his line of thinking was for following Shepard into the transport beam instead than directing his troops. Was it because they were "decimated" and he had no men to lead anyway? Also did Anderson help Shepard's squad mates if they were injured? Does this explain how they got on the Normandy in the last cutscene (crashing-on-random-planet)? We need something to give us answers for all these questions. Maybe a cutscene that explains what Anderson was thinking at the time when he decided to follow Shepard into the transport-beam.

3) Shepard arrives through the transport beam and onto the citadel, then travels down the tunnel to meet up with Anderson. Like number two, this section has it's own subsection.

3a) Why are the symbols "1M1" written on the left and right tunnel walls in the interior right before meeting Anderson at the terminal, isn't this the interior of the citadel? How did human-made symbols end up in an area of the citadel where nobody goes? This goes hand in hand with the previously mentioned battle damage and infinite clip capacity issues. The player should not even have to ask these types of questions.

3b) If Anderson arrived on the citadel after Shepard, how did he end up at the terminal first? Logic would dictate that Shepard had the quickest way of getting to the terminal (despite her injuries slowing her down) since she was traveling in a straight line. Anderson, having been beamed to another section of the citadel probably would have had to climb, crawl, and jump pass certain obstacles in path that wasn't as linear. Additionally, he talks about seeing things just as Shepard is about to see them, and yet, Shepard never even catches a glimpse of Anderson. Again, it would have been greatly appreciated to show a cutscene that explains all this. Show us where Anderson ended up on the citadel and how he reached the terminal so quickly. Was he scouting ahead, and if so, why didn't helping a gravely injured take priority? Tell us why he decided not to wait for Shepard.

4) This next scene where Anderson, Shepard, and The Illusive Man are actually talking (subsections).

4a) This scene is great Bioware team! You did a excellent job of making me your enthralled puppet here. However, I do have one resounding question. I heard in a youtube video an extended version of Shepard and Anderson's conversation after the death of The Illusive Man. In this clip, Anderson talked with Shepard about having children and settling down. Why was this scene cut from the final game? It's absolutely brilliant! I don't even know why you don't take it further and have Shepard bring up Anderson's relationship with Kahlee Sanders. It'd be really interesting to hear Anderson's opinions about that relationship (especially since I read the books). In my particular play through, my Shepard had a love interest with Kaiden in ME1, with Thane in ME2, and then with nobody in ME3. This is because I felt like the relationship that her and Kaiden had in ME1 was lost in ME2 when he reacted the way he did on Horizon. If this scene wasn't cut from the final game, I would have felt a serious cord struck in my heart if Anderson mentioned settling down and having children. This is because I would have felt terrible over not restarting that relationship I had with Kaiden from ME1. Basically all I'm saying is please add this scene to the game!
 
4c) Why is Shepard bleeding profusely, was it because her adrenaline was stopping the bleeding this whole time or was it due to some other injury we did not see? And doesn't Anderson have medi-gel on his person, since it is standard issue for any soldier? Again, explain to us what is going on here. If Shepard got injured when we didn't see it, show us when. If Anderson isn't carrying any medi-gel because he used it already, then have him tell Shepard. It could be a simple "I'm out of medi-gel" with Shepard responding "me too".

5) Shepard faints, and unconsciously is carried by the floating platform, she wakes up later and meets the Catalyst. I'm sure you are well aware this section will have many subsections as well, because it makes no sense.

5a) Again, why is the symbol "1M1" shown off to the sides? I know this is part of the human-partially designed crucible now, but, this doesn't explain why it's also placed on the interior of the citadel; which isn't part of the crucible.

5b) Why doesn't Shepard have blood on her arm anymore, and how did her bleeding stop? If she was bleeding that badly, it seems unlikely it healed on it's own. If the Catalyst had any part of this, show us that he's the one that healed Shepard.

5c) Why does the Catalyst take the form of the boy from her memory? It is a terrible plot device and belittles it's omnipotent-factor. In addition, every-single-one of his statements are baseless and make absolutely-no-sense (explained in other sections). Please explain or remove the Catalyst plot device entirely!

5d) How does the Catalyst "control" the reapers, aren't reapers sentient AIs? If it is the controller of the reapers, why does it even bother talking with Shepard, wouldn't it just try to kill or harvest Shepard instead? This eludes that the Catalyst is lying to the player, and only raises further questions as the cutscene continues. Please explain or remove the Catalyst plot device entirely!

5f) What does the Catalyst mean by the ominous use of the word "chaos"? Is this a war between organics and synthetics, or the destruction of the universe? This does not make sense within the pre-established canon of Mass Effect. When the quarians created the geth initially, all that happened in the morning war was that the quarians were kicked off their home planet. From there on out their was only a cold war between the quarians and the geth. Their was never any "chaos", as in the destruction or annihilation of the universe. And if the Catalyst actually meant "chaos" as in disorder, why is disorder bad enough to warrant extinguishing nearly all organic life? After the second war between the quarians and the geth (ME3) they decided to live peacefully and symbiotically together. That's a pretty good resolution to a war, so again, is this really so bad to warrant the extinction of organics every fifty-thousand year cycle? Please explain or remove the Catalyst plot device entirely!

5g) The Catalyst says "the created will always rebel against their creators", as in "the synthetics will always rebel against the organics". Why does he say this? It's simply untrue that they will always rebel! You can prove this fact by helping the quarians and the geth get along during the course of ME3. Secondly, it wasn't even the geth (synthetics) that started that war, it was actually the quarians (organics) who started it! EDI is also another perfect example of an AI not "rebelling". In both instances, AIs are choosing to live symbiotically with organics! Their is no rebelling about it at all. Yes their is some instances in the Mass Effect story of AIs rebelling against their creators. But the fact still remains, they don't "always" rebel. Please explain or remove the Catalyst plot device entirely!

5h) How exactly did the Catalyst figure that killing organics every cycle was a good solution? And what happens to synthetics during those cycles? Are they destroyed too? If they aren't, why aren't they still alive each cycle? Also, if it's reasoning behind this entire cycle is that "synthetics will always rebel against organics", why do they appear every fifty-thousand years? Shouldn't they appear at the exact time organics make their first sentient synthetic, or close enough to it? What would happen if the organics created their first sentient synthetic too early? "Chaos" might occur even before the reapers have any chance to stop it. Please explain or remove the Catalyst plot device entirely!

5i) The Catalyst also says they do this so that synthetics don't destroy all organic life. Again, this is untrue within the canon of Mass Effect. In the morning war between the quarians and the geth, the geth had a chance to obliterate the quarians completely. They choose not to. Again, this is another instance where the catalyst is wrong because synthetics don't always choose to wipe out all organic life. Not to mention it's just ridiculous! Synthetics (the reapers) are killing organics to stop the synthetics from killing organics? How does that make any sense at all! Please explain or remove the Catalyst plot device entirely!

5j) How does Shepard actually being there disprove that his solution won't work anymore? Please explain or remove the Catalyst plot device entirely!

5k) How did the Crucible change it? And why can't it choose any of the new possibilities? Again, it makes it seem like the Catalyst is actually not omnipotent. It's also odd that it points out that even if it could choose one of the new possibilities, it wouldn't. This (in addition to 5d) suggests it might be lying to the player to get them to choose the wrong decision. It makes further sense when you consider that it controls the reapers. Why would the very thing telling the reapers to kill and harvest organics suddenly actually try to help organics? Please explain or remove the Catalyst plot device entirely!

5l) The destroy option - why does it kill off all other synthetics as well? And why does the Catalyst suggest it as a solution if it specifically points out the fact that organics will still create AIs that would eventually rebel and cause chaos by the Catalyst's line of thinking? For the third time now, this eludes that the Catalyst is purposely and maliciously lying to the player. Please explain or remove the Catalyst plot device entirely!

5m) The control option - what is the extent of Shepard's control? Does she make just one command or a series of commands? Do they last until she dies or do they last permanently? Since it's heavily eluded that the Catalyst is lying, maybe your also indoctrinated, if so, wouldn't you be controlled just like The Illusive Man would have been? Their is too many what-ifs associated with this choice to rationally pick it. And even still, how is this a solution, won't organics still create AIs that would eventually rebel and cause chaos by the Catalyst's line of thinking? Please explain or remove the Catalyst plot device entirely!

5n) The synthesis option - how is this a solution, can't organic-synthetic hybrids still create AIs? And wouldn't those AIs still eventually rebel and cause chaos by the Catalyst's line of thinking? And finally, what's to stop the newly formed hybrids from rebelling against even themselves, and causing "chaos"? Please explain or remove the Catalyst plot device entirely!

5o) Why are the mass relays destroyed in every choice? And given the canon we know from the Arrival DLC, isn't it safe to assume resulting explosion from the mass relays is going to destroy every solar system where their is a mass relay? This means then that all life in every solar system where their is a mass relay has effectively been wiped out. And what are the space fleets of the various aliens over Earth left to do? Earth doesn't have the resources to support that huge armada, especially after it's all been beat to hell by the reapers. This just means their all going starve and die and create more chaos than the reapers ever "stopped" in this cycle. This is a terrible direction to go for the future of the Mass Effect franchise! Please explain or remove the Catalyst plot device entirely!

6) The last, final ending cutscene (subsections).

6a) If Shepard picked control, why did the reapers lift off Earth; as if Shepard's command was "get the hell off my planet"? I would have told the reapers "make new mass relays and then go kill yourselves". Instead, the player is forced to make a choice they never made and only allowed to guess what that choice was. Players should have been given choices of which command they wanted to make.

6b) Why is Joker near a mass relay during all this? Shouldn't he be helping defend Earth against the reapers? And how did James, who was there when my Shepard got hit by Harbinger's blast, arrive on the Normandy? And if the Normandy's mass effect thrusters got destroyed by the mass relay's shockwave; how in the hell did Joker manage to make a near perfect, horizontal landing on some random planet? And the fact that he came in contact with a lush planet at all is just too coincidental. Not only in the sense that his ship's trajectory was already in route to land on a such planet, but also in the sense that it was a planet that could support life! Please further elaborate on this cutscene, it seems highly unlikely all of this would occur so perfectly without the aid of "space magic".

6c) As previously mentioned how the heck did James end up on the Normandy? Considering he was with me when Harbinger's blast struck Shepard, he looks completely unharmed! So why didn't he come help Shepard by running to the transport-beam? If he wasn't harmed by the blast then explain to the player why he decided not aid Shepard.

6d) In secret ending, via destruction, it's shown that Shepard is alive in a pile of rubble (presumably in London). If this is true how did she survive, in what looks like, the citadel being destroyed (just before it sends out a red beam to the mass relays)? This ending suggests that the popular indoctrination theories are true or that the whole end game sequence was just a dream or a hallucination. If they aren't true, then how did Shepard make it off the crucible alive? Please show us how she avoided the destruction of the citadel.



    All in all Bioware, many parts of the ending make little to absolute no sense at all. The fact pre-launch we were told we couldn't simply relate our endings to a simple "a, b, or c" type-of-choice is completely false. Choice a is control, choice b is synthesis, and choice c is destruction. From there on out, the endings do not differ radically from each other. The reapers are stopped, the relays are destroyed, and Joker crashes the Normandy. Furthermore, we were told the game wouldn't end on cliffhangers, like the show "Lost". And as you can see from my above examples above; their is dozens upon dozens of questions there. To say Mass Effect 3 doesn't end on cliffhangers is a huge understatement! And finally, much of the ending just isn't the same quality writing that we expect from a Mass Effect title. The Catalyst plot device is disgusting.

    After analyzing the ending I would even have the audacity to say this has all been preplanned on Bioware's part. It's just unconceivable in my opinion that no one saw the public backlash that would occur over this ending. Their is so many plot holes in the story that it could be mistaken for a wheel of Swiss cheese! It's so bad I almost believe the indoctrination theories are true. Even if they aren't, I could swear even the Catalyst is lying to us to some extent. This is because everything the Catalyst says is entirely false. Their is no proof to back up any of it's claims in Mass Effect's accepted canon. Trusting it is a complete leap of faith on the player's part.


    Now that I've said what I find wrong with the current ending, I would like to present the kind of ending I would like to see. I've come up with four that I would find satisfactory.

1) You completely cut the scene where Shepard is elevated to the Catalyst's domain. Don't show that elevator thing, don't show the Catalyst at all. Now, Shepard still fumbles forward toward the terminal, but this time, he/she actually manages to get over to it enough hit a single button on it before going unconscious. Miraculously, this is correct button and the terminal lights up. Soon after we're given an ending cutscene very similar to the destruction-based ending the Catalyst gave us. However, in this scene, the crucible actually sucks energy from the relays (instead of destroying them) and uses the energy as a weapon to eradicate the reapers from the galaxy. The reaper created creatures from the war with are still active however. And in the next few scenes we see the humans and various alien species winning triumphantly against them. It is assumed that the war with these reaper-creatures will end quickly due to the overwhelming odds stacked against them (without aid from the reapers). The scene with Joker escaping the blast never occurs, obviously. Later, we show Shepard's lifeless body, still laying beneath the terminal where he/she hit the button. The camera pans out to also show Anderson, and The Illusive Man's bodies as well, to put emphasis on the possibility that Shepard may be dead as well. Soon his/her love interest and the rest of his/her crew members walk into the chamber. The love interest, if their is one, walks over to check on Shepard. If their is no love interest, then Liara, Tali, and the Virmire survivor go to check Shepard's body first (since they are the most sentimental party members). Garrius, EDI, Javik, and James all look on to Shepard's body in despair. The love interest or the sentimental party members almost begin to cry. They all presume Shepard is dead. But Shepard's arm twitches and they quickly discover that Shepard is alive. All of the squad mates rush to help Shepard. Scene fades to black. You could also kill off Shepard instead, if you wanted to still emphasis the whole sacrifice thing. Doesn't matter to me either way.

2) You accept the indoctrination theory. Shepard was being indoctrinated after being hit by Harbinger's blast. We discover that the scene with The Illusive Man and the Catalyst were just all mental trials. If Shepard picks the destroy option given to her by the Catalyst, the hold on her mind is released and he/she wakes up, laying in a pile of rubble (the secret scene presented in the original destruction ending). It is at this point as developers that it is up to your discretion to how continue the game. Presumably the player would be allowed to experience more gameplay. Probably a couple more fights in London before she meets up with her crew. Maybe she discovers that the transport-beam to the citadel is all a lie. Maybe Anderson believed it would work because he was partially indoctrinated. They decide that the only other way they can get to the citadel now is by finding the conduit, the same mass relay they used in the first game to reach the citadel. They eventually find and use the conduit, get to the citadel and finish the game. Play endings cutscenes as you see fit.

3) You accept the idea that the Catalyst is lying to the player. The player discovers this by choosing the destroy option with the Catalyst. We also find out that the Catalyst lied about the other synthetics (i.e. geth and EDI) dying. A blast is sent out from the crucible that destroys all the reapers in the galaxy. The people on Earth fight a triumphant battle against the reaper-creatures. However, after all the cutscenes play out we discover that Catalyst also lied that Shepard wouldn't die if they chose the destruction choice; Shepard dies. Play ending cutscenes as you see fit.

4) Shepard is at the terminal in the interior of the citadel. Hackett tells Shepard they need to press some kind of button on their end. Shepard still fumbles and falls unconscious. They are then carried up by the elevating platform to the Catalyst's domain. Upon reaching there, the conversation generally ensues as usual from the regular ending. Except, when Shepard tells the Catalyst they have no future, no hope, the Catalyst responds to the effect of "you do have hope". The camera pans out to show the forces in space shooting down the reapers. A reaper dies due to the overwhelming fire power of an alliance fighter squad. The Catalyst begins to explain "for the first time ever, the organics have negated my solution". Shepard asks ominously "So what will you do now?" to which the Catalyst responds "We find a new solution. Even with the reapers gone, organics will still create synthetics, and synthetics will try to wipe out all organ---" Shepard cuts the Catalyst off "Your wrong!" he/she shouts and then continues "The geth are working in harmony with the quarians, just look over there!" Shepard points outside to a battle where quarian and geth ships working in unison to destroy a reaper. "The synthetics you say that want to destroy all organic life are actually fighting to stop you!". It is at this point the Catalyst pauses for a moment, as in thought. He "You... you are right. Everything we've done, everything we've accomplished, did not work as we planned that it would". Shepard lets him wallow in it for a bit before saying "Now what?". The Catalyst thinks then responds "We will try to fix the damage that's been done. I will return the reapers back to dark space until we come up with a new solution. We may never return". A cutscene plays, showing the reapers killing the mindless reaper-creature abominations they created on Earth, Palaven, Thessia, and everywhere else. Soon after they lift off these planets and fade from the galaxy, back to dark space. Ending cutscenes play as you see fit.

    I'll be honest, none of my examples of the endings above are perfect. I'm just trying to give you a general idea of the type of ending I would like to see. If you do choose one, or a very similar one, I imagine you fill in the details.

    As for end game cutscenes it's really up to your discretion as the developers to come up with more ideas. Just show players the type of things that would give them closure. Show them what happened to Earth, Palaven, Thessia, Rannoch, and even the citadel after the game. Show them what your squad mates are doing now. Show them what other characters are doing. Show them Wrex, Jacob, Miranda, Jack, Grunt, etc... But also maybe even show us other memorable characters like Conrad Veiner or Doctor Chakwas. Show what happened to Shepard. Does Shepard have kids? Does Shepard still live a military type of life or did he/she settle down and have a more peaceful life? If does Shepard die, what is the funeral or memorial like? Does Earth hold a vigil for Shepard's death? What happens to the creatures (i.e. cannibals, marauders, etc...) after the ending? Does the galaxy find peace at last from the reaper menace or does the reaper threat, or a new threat, loom on the horizon for the future of the Mass Effect universe?

    In closing, I have to say if this is all a joke, and that you, Bioware, have already pre-planned to release some kind of ending-based-DLC since the beginning of this public backlash; the joke's not funny. In any case I once again thank you for your time and considerion.



*edit 1: Added general ideas for endings I would have liked to see.

*edit 2: Spelling and grammar fixes. I further elaborate on why the things I didn't like are a problem rather than leave them completely up to the reader to speculate. Removed sections where I list the problems of other players that I do not agree on. Removed sections that seemed irrelevant.through, my Shepard had a love interest with Kaiden in ME1, with Thane in ME2, and then with nobody in ME3. This is because I felt like the relationship that her and Kaiden had in ME1 was lost in ME2 when he reacted the way he did on Horizon. If this scene wasn't cut from the final game, I would have felt a serious cord struck in my heart if Anderson mentioned settling down and having children. This is because I would have felt terrible over not restarting that relationship I had with Kaiden from ME1. Basically all I'm saying is please add this scene to the game!
 
4c) Why is Shepard bleeding profusely, was it because her adrenaline was stopping the bleeding this whole time or was it due to some other injury we did not see? And doesn't Anderson have medi-gel on his person, since it is standard issue for any soldier? Again, explain to us what is going on here. If Shepard got injured when we didn't see it, show us when. If Anderson isn't carrying any medi-gel because he used it already, then have him tell Shepard. It could be a simple "I'm out of medi-gel" with Shepard responding "me too".

5) Shepard faints, and unconsciously is carried by the floating platform, she wakes up later and meets the Catalyst. I'm sure you are well aware this section will have many subsections as well, because it makes no sense.

5a) Again, why is the symbol "1M1" shown off to the sides? I know this is part of the human-partially designed crucible now, but, this doesn't explain why it's also placed on the interior of the citadel; which isn't part of the crucible.

5b) Why doesn't Shepard have blood on her arm anymore, and how did her bleeding stop? If she was bleeding that badly, it seems unlikely it healed on it's own. If the Catalyst had any part of this, show us that he's the one that healed Shepard.

5c) Why does the Catalyst take the form of the boy from her memory? It is a terrible plot device and belittles it's omnipotent-factor. In addition, every-single-one of his statements are baseless and make absolutely-no-sense (explained in other sections). Please explain or remove the Catalyst plot device entirely!

5d) How does the Catalyst "control" the reapers, aren't reapers sentient AIs? If it is the controller of the reapers, why does it even bother talking with Shepard, wouldn't it just try to kill or harvest Shepard instead? This eludes that the Catalyst is lying to the player, and only raises further questions as the cutscene continues. Please explain or remove the Catalyst plot device entirely!

5f) What does the Catalyst mean by the ominous use of the word "chaos"? Is this a war between organics and synthetics, or the destruction of the universe? This does not make sense within the pre-established canon of Mass Effect. When the quarians created the geth initially, all that happened in the morning war was that the quarians were kicked off their home planet. From there on out their was only a cold war between the quarians and the geth. Their was never any "chaos", as in the destruction or annihilation of the universe. And if the Catalyst actually meant "chaos" as in disorder, why is disorder bad enough to warrant extinguishing nearly all organic life? After the second war between the quarians and the geth (ME3) they decided to live peacefully and symbiotically together. That's a pretty good resolution to a war, so again, is this really so bad to warrant the extinction of organics every fifty-thousand year cycle? Please explain or remove the Catalyst plot device entirely!

5g) The Catalyst says "the created will always rebel against their creators", as in "the synthetics will always rebel against the organics". Why does he say this? It's simply untrue that they will always rebel! You can prove this fact by helping the quarians and the geth get along during the course of ME3. Secondly, it wasn't even the geth (synthetics) that started that war, it was actually the quarians (organics) who started it! EDI is also another perfect example of an AI not "rebelling". In both instances, AIs are choosing to live symbiotically with organics! Their is no rebelling about it at all. Yes their is some instances in the Mass Effect story of AIs rebelling against their creators. But the fact still remains, they don't "always" rebel. Please explain or remove the Catalyst plot device entirely!

5h) How exactly did the Catalyst figure that killing organics every cycle was a good solution? And what happens to synthetics during those cycles? Are they destroyed too? If they aren't, why aren't they still alive each cycle? Also, if it's reasoning behind this entire cycle is that "synthetics will always rebel against organics", why do they appear every fifty-thousand years? Shouldn't they appear at the exact time organics make their first sentient synthetic, or close enough to it? What would happen if the organics created their first sentient synthetic too early? "Chaos" might occur even before the reapers have any chance to stop it. Please explain or remove the Catalyst plot device entirely!

5i) The Catalyst also says they do this so that synthetics don't destroy all organic life. Again, this is untrue within the canon of Mass Effect. In the morning war between the quarians and the geth, the geth had a chance to obliterate the quarians completely. They choose not to. Again, this is another instance where the catalyst is wrong because synthetics don't always choose to wipe out all organic life. Not to mention it's just ridiculous! Synthetics (the reapers) are killing organics to stop the synthetics from killing organics? How does that make any sense at all! Please explain or remove the Catalyst plot device entirely!

5j) How does Shepard actually being there disprove that his solution won't work anymore? Please explain or remove the Catalyst plot device entirely!

5k) How did the Crucible change it? And why can't it choose any of the new possibilities? Again, it makes it seem like the Catalyst is actually not omnipotent. It's also odd that it points out that even if it could choose one of the new possibilities, it wouldn't. This (in addition to 5d) suggests it might be lying to the player to get them to choose the wrong decision. It makes further sense when you consider that it controls the reapers. Why would the very thing telling the reapers to kill and harvest organics suddenly actually try to help organics? Please explain or remove the Catalyst plot device entirely!

5l) The destroy option - why does it kill off all other synthetics as well? And why does the Catalyst suggest it as a solution if it specifically points out the fact that organics will still create AIs that would eventually rebel and cause chaos by the Catalyst's line of thinking? For the third time now, this eludes that the Catalyst is purposely and maliciously lying to the player. Please explain or remove the Catalyst plot device entirely!

5m) The control option - what is the extent of Shepard's control? Does she make just one command or a series of commands? Do they last until she dies or do they last permanently? Since it's heavily eluded that the Catalyst is lying, maybe your also indoctrinated, if so, wouldn't you be controlled just like The Illusive Man would have been? Their is too many what-ifs associated with this choice to rationally pick it. And even still, how is this a solution, won't organics still create AIs that would eventually rebel and cause chaos by the Catalyst's line of thinking? Please explain or remove the Catalyst plot device entirely!

5n) The synthesis option - how is this a solution, can't organic-synthetic hybrids still create AIs? And wouldn't those AIs still eventually rebel and cause chaos by the Catalyst's line of thinking? And finally, what's to stop the newly formed hybrids from rebelling against even themselves, and causing "chaos"? Please explain or remove the Catalyst plot device entirely!

5o) Why are the mass relays destroyed in every choice? And given the canon we know from the Arrival DLC, isn't it safe to assume resulting explosion from the mass relays is going to destroy every solar system where their is a mass relay? This means then that all life in every solar system where their is a mass relay has effectively been wiped out. And what are the space fleets of the various aliens over Earth left to do? Earth doesn't have the resources to support that huge armada, especially after it's all been beat to hell by the reapers. This just means their all going starve and die and create more chaos than the reapers ever "stopped" in this cycle. This is a terrible direction to go for the future of the Mass Effect franchise! Please explain or remove the Catalyst plot device entirely!

6) The last, final ending cutscene (subsections).

6a) If Shepard picked control, why did the reapers lift off Earth; as if Shepard's command was "get the hell off my planet"? I would have told the reapers "make new mass relays and then go kill yourselves". Instead, the player is forced to make a choice they never made and only allowed to guess what that choice was. Players should have been given choices of which command they wanted to make.

6b) Why is Joker near a mass relay during all this? Shouldn't he be helping defend Earth against the reapers? And how did James, who was there when my Shepard got hit by Harbinger's blast, arrive on the Normandy? And if the Normandy's mass effect thrusters got destroyed by the mass relay's shockwave; how in the hell did Joker manage to make a near perfect, horizontal landing on some random planet? And the fact that he came in contact with a lush planet at all is just too coincidental. Not only in the sense that his ship's trajectory was already in route to land on a such planet, but also in the sense that it was a planet that could support life! Please further elaborate on this cutscene, it seems highly unlikely all of this would occur so perfectly without the aid of "space magic".

6c) As previously mentioned how the heck did James end up on the Normandy? Considering he was with me when Harbinger's blast struck Shepard, he looks completely unharmed! So why didn't he come help Shepard by running to the transport-beam? If he wasn't harmed by the blast then explain to the player why he decided not to aid Shepard.

6d) In the secret ending, via destruction, it's shown that Shepard is alive and in a pile of rubble (presumably in London). If this is true how did she survive, in what looks like, the citadel being destroyed (just before it sends out a red beam to the mass relays)? This ending suggests that the popular indoctrination theories are true or that the whole end game sequence was just a dream or a hallucination. If they aren't true, then how did Shepard make it off the crucible alive? Please show us how she avoided the destruction of the citadel.



    All in all Bioware, many parts of the ending make little to absolute no sense at all. The fact pre-launch we were told we couldn't simply relate our endings to a simple "a, b, or c" type-of-choice is completely false. Choice a is control, choice b is synthesis, and choice c is destruction. From there on out, the endings do not differ radically from each other. The reapers are stopped, the relays are destroyed, and Joker crashes the Normandy. Furthermore, we were told the game wouldn't end on cliffhangers, like the show "Lost". And as you can see from my above examples above; their is dozens upon dozens of questions there. To say Mass Effect 3 doesn't end on cliffhangers is a huge understatement! And finally, much of the ending just isn't the same quality writing that we expect from a Mass Effect title. The Catalyst plot device is disgusting.

    After analyzing the ending I would even have the audacity to say this has all been preplanned on Bioware's part. It's just unconceivable in my opinion that no one saw the public backlash that would occur over this ending. Their is so many plot holes in the story that it could be mistaken for a wheel of Swiss cheese! It's so bad I almost believe the indoctrination theories are true. Even if they aren't, I could swear even the Catalyst is lying to us to some extent. This is because everything the Catalyst says is entirely false. Their is no proof to back up any of it's claims in Mass Effect's accepted canon. Trusting it is a complete leap of faith on the player's part.



    Now that I've said what I find wrong with the current ending, I would like to present the kind of ending I would like to see. I've come up with four that I would find satisfactory.

1) You completely cut the scene where Shepard is elevated to the Catalyst's domain. Don't show that elevator thing, don't show the Catalyst at all. Now, Shepard still fumbles forward toward the terminal, but this time, he/she actually manages to get over to it enough hit a single button on it before going unconscious. Miraculously, this is correct button and the terminal lights up. Soon after we're given a ending-cutscene very similar to the destruction-based ending the Catalyst gave us. However, in this scene, the crucible actually sucks energy from the relays (instead of destroying them) and uses the energy as a weapon to eradicate the reapers from the galaxy. The reaper created creatures from the war with are still active however. And in the next few scenes we see the humans and various alien species winning triumphantly against them. It is assumed that the war with these reaper-creatures will end quickly due to the overwhelming odds stacked against them (without aid from the reapers). The scene with Joker escaping the blast never occurs, obviously. Later, we show Shepard's lifeless body, still laying beneath the terminal where he/she hit the button. The camera pans out to also show Anderson, and The Illusive Man's bodies as well, to put emphasis on the possibility that Shepard may be dead as well. Soon his/her love interest and the rest of his/her crew members walk into the chamber. The love interest, if their is one, walks over to check on Shepard. If their is no love interest, then Liara, Tali, and the Virmire survivor go to check Shepard's body first (since they are the most sentimental party members). Garrius, EDI, Javik, and James all look on to Shepard's body in despair. The love interest or the sentimental party members almost begin to cry. They all presume Shepard is dead. But Shepard's arm twitches and they quickly discover that Shepard is alive. All of the squad mates rush to help Shepard. Scene fades to black. You could kill off Shepard instead, if you wanted to still emphasis the whole sacrifice thing. Doesn't matter to me either way.

2) You accept the indoctrination theory. Shepard was being indoctrinated after being hit by Harbinger's blast. We discover that the scene with The Illusive Man and the Catalyst were just all mental trials. If Shepard picks the destroy option given to her by the Catalyst, the hold on her mind is released and he/she wakes up, laying in a pile of rubble (the secret scene presented in the original destruction ending). It is at this point as developers that it is up to your discretion how to continue the game. Presumably the player would be allowed to experience more gameplay. Probably a couple more fights in London before she meets up with her crew. Maybe she discovers that the transport-beam to the citadel is all a lie. Maybe Anderson believed it would work because he was partially indoctrinated. They decide that the only other way they can get to the citadel now is by finding the conduit, the same mass relay they used in the first game to reach the citadel. They eventually find and use the conduit, get to the citadel and finish the game. Play endings cutscenes as you see fit.

3) You accept the idea that the Catalyst is lying to the player. The player discovers this by choosing the destroy option with the Catalyst. We also find out that the Catalyst lied about the other synthetics (i.e. geth and EDI) dying. A blast is sent out from the crucible that destroys all the reapers in the galaxy. The people on Earth fight a triumphant battle against the reaper-creatures. However, after all the cutscenes play out we discover that Catalyst also lied that Shepard wouldn't die if they chose the destruction choice; Shepard dies. Play ending cutscenes as you see fit.

4) Shepard is at the terminal in the interior of the citadel. Hackett tells Shepard they need to press some kind of button on their end. Shepard still fumbles and falls unconscious. They are then carried up by the elevating platform to the Catalyst's domain. Upon reaching there, the conversation generally ensues as usual from the regular ending. Except, when Shepard tells the Catalyst they have no future, no hope, the Catalyst responds to the effect of "you do have hope". The camera pans out to show the forces in space shooting down the reapers. A reaper dies due to the overwhelming fire power of an alliance fighter squad. The Catalyst begins to explain "for the first time ever, the organics have negated my solution". Shepard asks ominously "So what will you do now?" to which the Catalyst responds "We find a new solution. Even with the reapers gone, organics will still create synthetics, and synthetics will try to wipe out all organ---" Shepard cuts the Catalyst off "Your wrong!" he/she shouts and then continues "The geth are working in harmony with the quarians, just look over there!" Shepard points outside to a battle where quarian and geth ships are working in unison to destroy a reaper. "The synthetics you say that want to destroy all organic life are actually fighting to stop you!". It is at this point the Catalyst pauses for a moment, as in thought. It says "You... you are right. Everything we've done, everything we've accomplished, did not work as we planned that it would". Shepard lets him wallow in it for a bit before saying "Now what?". The Catalyst thinks then responds "We will try to fix the damage that's been done. I will return the reapers back to dark space until we come up with a new solution. We may never return". A cutscene plays, showing the reapers killing the mindless reaper-creature abominations they created on Earth, Palaven, Thessia, and everywhere else. Soon after they lift off these planets and fade from the galaxy, back to dark space. Ending cutscenes play as you see fit.

    I'll be honest, none of my examples of the endings above are perfect. I'm just trying to give you a general idea of the type of ending I would like to see. If you do choose one, or a very similar one, I imagine you fill in the details.

    As for end game cutscenes it's really up to your discretion as the developers to come up with more ideas. Just show players the type of things that would give them closure. Show them what happened to Earth, Palaven, Thessia, Rannoch, and even the citadel after the game. Show them what your squad mates are doing now. Show them what other characters are doing. Show them Wrex, Jacob, Miranda, Jack, Grunt, etc... But also maybe even show us other memorable characters like Conrad Veiner or Doctor Chakwas. Show what happened to Shepard. Does Shepard have kids? Does Shepard still live a military type of life or did he/she settle down and have a more peaceful life? If does Shepard die, what is the funeral or memorial like? Does Earth hold a vigil for Shepard's death? What happens to the creatures (i.e. cannibals, marauders, etc...) after the ending? Does the galaxy find peace at last from the reaper menace or does the reaper threat, or a new threat, loom on the horizon for the future of the Mass Effect universe?

    In closing, I have to say if this is all a joke, and that you, Bioware, have already pre-planned to release some kind of ending-based-DLC even before this public backlash; the joke's not funny. In any case I once again thank you for your time and considerion.

*edit 1: Added general ideas for endings I would have liked to see.

*edit 2: Spelling and grammar fixes. I further elaborate on why the things I didn't like are a problem rather than leave them completely up to the reader to speculate. Removed sections where I list the problems of other players that I do not agree on. Removed sections that seemed irrelevant.

Modifié par ShdwFox7, 18 mars 2012 - 02:20 .


#1216
Kat81WD

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ever since the start of this epic story, I've wanted blue babies. yanno. A whole tribe of little ShepBlueberries.

#1217
Doctor_Jackstraw

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I want an ending that satisfies what people want but still allows for people to experience the old endings (I'm okay with shepard waking up being the branching point)

I think it will be difficult for bioware to get some more meaningful feedback until we see an ending that satisfies people so they can think about other things.


I really want some stuff involving the ME2 guys that become war assets. all 8 of them. (yeah it can get to 8 i'm pretty sure)

#1218
Mvin

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<--- pretty much this

And where were the tactical choices in the end (similar to ME2)? Where were the famed rachni ships that everyone talked about in the last two games? Why didn't I charge to battle with dozens of cured Krogans at my side, fighting for future generations? And why did the epic ending of the mass effect trilogy culminate in uninspired rubble street fighting (defending rocket batteries for 20 mins.)? Not only was the ending disappointing from a narrative point of view, but also in terms of gameplay.

Therefore: More variety suiting the Mass Effect universe (ideas: a fight in a live reaper (Harby?) to destroy it from within, or a Hammerhead/Mako section), multiple endings (properly this time, ideally with a happy ending) and expositions to what happened to the galaxy/squadmates as consequence to our actions.

#1219
HMSWarspite

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There was a point at the end of mass effect two where you decide to blow up or keep the collector station. It was an odd moment for my femshep renegade because up until that point that character had taken every single renegade option that had been presented. But I paused and thought hey you know what? TIM can bog off because I don’t trust him.
Needless to say I was happy with that choice, and Mass effect three continued perfectly from that point. The music, action and cut scenes, everything was perfect. On Tuchunka my Renegade femshep had another moment of weakness. I couldn’t shoot Mordin the back and couldn’t betray Wrex. But the best part was I didn’t make that decision until after arguing with Mordin at the bottom of the shroud. Never in a game before had I felt more involved and immersed in another universe with characters I knew and loved. That scene was nothing less than moving. The game still kept building though to the inevitable confrontation on and above earth. By the time I began the last mission I almost wanted to stop playing right there as I knew soon the game would soon be over. But I couldn`t stop I had to keep playing I had to take back earth send the reapers back to dark space and validate every decision I had made throughout the last three games. It was oddly lonely being on the Citadel without my squad I almost felt helpless, Andersons final words were moving and I felt perhaps I had failed the game (maybe I didn`t have a high enough EMS as I didn’t play any multiplayer on first play through). I however could have accepted that as Anderson died beside me and I watched the forlorn battle with the reapers and sword below me. Then everything changed I got lifted up to the top of the Citadel and met star child and in the next five minutes the entire Mass effect Universe and over 300 hours of gaming and decision making ceased to matter. I wasn’t sad as I had been when Mordin sacrificed himself or when Thane had his son read a prayer for me on his death bed. Neither was I happy as I had been after averting the war between the Geth and Quarians and destroying the reaper with orbital strikes. No I felt neither of these emotions on completing the game, I felt shock. Shock that all my decisions had been invalidated; shock that in the defining moment of the trilogy an annoying child explaining to me how it was going to be, shock that his explanation made no sense and gave no satisfying conclusion, shock that somehow a game so amazing to that point destroyed every ounce of tension, expectation and emotion in a few sentences. And then to rub salt in the wound I got the nonsensical scene of the Normandy running from the shock wave in another system with the ground team from hammer on board, but that wasn’t the end of it then I got the old guy talking to his grandson after the credits another pointless and arbitrary scene that destroyed what little emersion in the game I had left.
I then came to the Bioware forums for the first time to makes sure I was alright in the head and that other people felt the same way.
The truth is I love Mass Effect Universe, characters and the games. And honestly I would pay $30 for some form of closure that isn’t rubbish.
1 An epic battle on and above earth where you see the forces you have gathered fighting and an opportunity to micromanage it slightly like the collector base mission in mass Effect 2. (Which by the way I probably replayed four or five times because there were so many different variations on what could happen)
2 Ends that reflect your decisions in the previous games and that are varied and there for offer re playability. Paragon/ Renegade and neutral end plus variations on who survives the final battle based on EMS and past decisions. Some form of prologue.
3 *No star child and silly circular argument. *No random old guy talking with is grandson (Why should I care what he thinks?) * No runaway Normandy and random planet marooning

#1220
katamuro

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oh I like this one
http://i.imgur.com/rFdiS.jpg

#1221
Lemm-Reegar

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Ending sucks.
I just want go to relief from duty (or continue serving in the Alliance,the choice is yours) and build a small house on Rannoch with Tali and no more.

Modifié par Lemm-Reegar, 17 mars 2012 - 11:02 .


#1222
Druzgot

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Indoctrination may be true, endings witch fits to mass effect universe, our decisions make differents, and all possible kind of endings(very good,good,neutral,bad,very bad)

#1223
Flapperrr

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To that we have forgotten about the main thing - ship races, through repeaters, occurs actually out of time, мнгновенно, without any stretched in time or (under) channel space. How then something could catch up with Normandy in process?

#1224
Razith

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I would preferably like to see the entire final charge redone if possible. It would make sense to strike at Harbinger when he lands and his barriers are down in the atmosphere. The Normandy's Cannon as shown in the suicide mission can do considerably more damage than the previous Normandy which took out Sovereign with assistance. YOU SHOWED US in the commercials part of this with the Normandy and Turian ships flying on Earth for a bombing run it seemed.

Why would this not have been used/done to give cover instead of charging a reaper's laser head on in an badly planned suicide run or (forgive the pun) a Normandy Landing. Harbinger is the type of character that needs to be resolved. He was just pushed aside rather than giving resolution.

Here comes the big problem with the crucible as a ending device. First we have no idea what it does, and it's a badly played idea that this has been worked on since the dawn of time and handed down each time as every race's technology is drastically different. It wouldn't make sense with matching parts to the device from all of the races from eons ago.

If it's changed to just a Prothean device it at least matches the lore closer as they were the closest race to beating the Reapers. The Tech specs would at least match up, just look how different the same cycle of races get. Asari, Turian, and Human ships are all very drastically different and the first step to combining tech in this age was the first Normandy which took designs from both Turian and Human ideas.

Secondly, the whole star child thing is out of left field and has no relevance in the series. I had mixed feelings about 'the kid' throughout the entire time of the story as it didn't match the series closely unless you pair it up with PTSD and the fact that Shepard is starting to feel the weight on his shoulders and mind. It could have very easily been a Prothean AI built in for a black box for the plans to explain the device's abilities. The methods just don't make any sense though with the Star child, you destroy part of the crucible and it shoots a red laser?

Having a terminal which Shepard accesses and makes his choice of how to take out the reapers, or even just give us the 'destroy' ending with leaving EDI/Geth intact along with the relays. It was designed to destroy the reapers, EDI and the Geth if they survived have basics of reaper code in them, but should be substantially different to be able to not be destroyed with taking out the reapers, or even just shutting down the reapers work to a point.

The final moments with TIM make no sense with how he arrived without being on the battlefield. Especially with the fact that Shepard was not able to get onto the Citadel by any means other than the beam of light.

If you are dedicated to destroying the Relays (and all life as it's known almost) it would certainly destroy the entire system it's a part of as Arrival showed us. Which means Earth can't be saved if the relays are destroyed. Congrats one ending period because you just killed a huge portion of the galaxy to take down the reapers.

There are a lot more plot holes such as why did Joker turn tail and run with your crew? The ending would have made more sense if it was left out entirely.

I want to echo some of the mention on the board of ending on a high note, this is the way the series should end. You don't want to pull a Lost/Sopranos because all that does is make an impact by being negative and cheap. It's has an impact certainly, the same way looking at a flashbang or getting maced in the face does. It's a memory but one you don't want to remember.

Give us a real 17 endings not one ending with different colors and that the 'best ending' just allows you to pick from three colors which pose as endings. Let our choices matter, let us see what happens on Tuchaunka if you cure or don't cure the genophage. Show us if the Rachni Queen keeps her promise of pacifism after the war. Let us spend time or give us an idea of what happens with our LI's, does Shepard and Tali adopt a couple war orphans and live on Rannoch? Does Liara give Shepard lots of little blue girls? Give us an ending where we have a hint of Shepard's future and let us at least know the direction Shepard's retirement years are heading.

Another grand example is what it was suggest early parts of no mans land showed for choices impacting the ending. Don't get the parts for engineering - Normandy is destroying taking out Harbinger. Get the parts - survives the bombing run taking out Harbinger.

We want things to matter, not take the controller away at the last second. It crushed the suspension of disbelief to a reader/player. We want to know what happens to our squadmates, we want to know and SEE them. (I would suggest a bit more than just story text like at the end of DA:O, that worked for DA but it would not work as well here).

I have to end somewhere I think I'm just tiredly ranting now. The previous games showed us you can have dark moments leading up to a epic ending that is fairly happy, Why the formula was changed drastically to fit idea of 'art' I do not know. The first two endings of ME1 and ME2 WERE art. I still get chills remembering the amazing rescue of the DA and Council by alliance ships. I remember reviewing my crew after the SM and those who had fallen. It felt epic, somewhat sad but you just did something others thought was impossible. That should not have changed in the final 10 minutes.

TLDR: Allow us to defeat the reapers, Save EDI/Geth WITH having Shepard live.

Also though not related to the ending, please give us a in game Tali face, make it a DLC armor pack or something at least give us the chance to see her features as she discusses something with us. You could pull a DA2 and have it be only for those who romanced her and have it a choice for story scenes between the new outfit and her old one.

It hurts to think that the writers wanted to indefinitely end the most entertaining universe I have ever experienced and the races that are brilliantly designed for the ending I saw.

Give us closure with crew members and at least give us some hope of different games within the same universe.

Alright seriously stopping now.

#1225
Pottumuusi

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Fix the Liara flashback if I never romanced her.