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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#101
In Exile

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An ending that follows naturally from what was foreshadowed in either ME1 or ME2. Basically, if it doesn't explain itself fully from what was suggested in another game (e.g. dark energy), then it does not work.

Edit:

Additionally, an ending that does not contract what happened in-game. If the Catalyst is telling me that peace between the AIs and organics is impossible because the AI will wage war against organics, then it better not be the case that the geth were entirely peaceful until the organics waged war against them.

Finally, closure on the characters. ME was about the characters. I want to know what happens to Liara, Ashley, Kaiden.. etc.

Modifié par In Exile, 17 mars 2012 - 03:18 .


#102
TheProfessor234

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Going to go with your supported reply statement here.


I greatly enjoyed Tuchanka and Rannoch because they both had quite a lot of varied missions which then lead up to killing a Reaper destroyer. Not only that but it's done in two different ways as well. This felt like a real fight for the home planets of the other races and it really felt like I was making a difference.

Now, it's not that I didn't enjoy Sur'Kesh or Thessia but you're there for one mission and then you just high tail it out of there. I can understand story wise why this happens but I was really hoping for fronts on each of the homes planets, fighting major spots so that the rest of the forces could take them back. We don't even set foot on Palaven.

I know that these missions are story driven and that this won't change but again, fighting in those few missions that lead up to taking down a Destroyer really felt like I was making a dent in the Reaper forces. Making a headway for the rest of the fighting forces so they have a chance.

To keep it short, I just want more home world missions, something where we really more troops by taking the pressure of their world.

That, and I want to see some Elcor walking tanks please. That sounds too awesome to pass up.

#103
durasteel

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One other thing... screw speculation. We've been speculating for years about how things are going to turn out, what certain things have been a certain way... now is the time for the payoff. The idea that we'll never know, that we don't need to know... that's a load of bull crap. We've waited patiently for the end to discover the secrets of the universe, so hand them over.

#104
whoisthis98

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 


This So this. Though don't make very high above 7,000 as higher than that would be too hard to get. 5000 is best for very high.  And put the fight vs TIM back in. I would have liked to whoop his ****. I always assumed that he would be a fight after you defeated the reapers. Martin Sheen deserves nothing less. :) He did a great job. And either a fight or you being able to taunt/communicate with harbinger would be great as well so the enemy of ME2 isn't just thrown out.

#105
meteng

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Icinix wrote...

The ending felt alone. Isolated and depleted. By the time the credits came up, I felt that my Mass Effect glaaxy was destroyed and everything I had built up to had done nothing. Either my largest fleet and army or my bare token minimal forces seemed to leave the galaxy in an identical way.


Exactly. This is the problem with the ending IMHO - you cannot 'win' in a way that renders your earlier decisions meaningful. I think the ending was actually good but not for a game where your decisions have mattered.

#106
Sam Anders

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Basically...

-Have endings that have significant differences, based on your choices throughout the game and the entire trilogy. This means you can have a happy ending if you did everything, or at least most things, right, or a dark ending where the organics lose if you failed to bring enough people together for the final fight. DON'T do anything like destroying the Mass Relays in every ending (unless you're already planning another trilogy that requires that, but...)

-Endings should have no plotholes/nonsense like your teleporting squadmates and Joker running away from the fight, or Shepard only bleeding in the middle of the ending and not the beginning or end, or Starchild

-Have an epilogue or an ending that shows all your squadmates, past and present, and where they end up.

-Harbinger confrontation; at least give him some dialogue, he was so major in ME2 then disappears in ME3

-Don't elaborate on the Reapers' motivations

-Add the cut Anderson dialogue back in (with Shepard and Anderson speaking about family, Anderson telling Shepard "you did good, son")

#107
Oxy Clean

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This person literally states everything the fanbase wants...

#108
ReD BaKen9

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I enjoyed the game but hat hated that a lot of my choices didn't matter and the endings didn't provide closure which really made me never want to play any mass effect game again. and that the citadel is the only place you can visit and do quest while just walking around, there should have been new places you can visit and do quest and speaking of quests i didn't like that a lot of the quest you just fetched something for someone and they give you a war asset, need more quests!!! the game felt like it could have been worked on more and wasn't finished but since im a huge fan of mass effect games i still enjoyed playing it. But i have a TON of things i would liked change but dont feel like typing them all :/

Oh and the death secens were perfect, very emotional !

#109
Ozai75

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Hope.

That's the entire basis of this series. That Hope will win out. It would be like watching Shawshank Redemption and having Red hang himself instead of heading off to find Andy. Hope is the greatest thing, and the current endings rob us and the world we've actively participated in of that Hope. It robs us of closure and robs us of feeling like a great Hero. That's why we play videogames. Real Life has enough suffering and pain in it. Videogames are escapism, and I would say they're the purest form of escapism. I wouldn't mind the grimdark ending if the rest of the games thematically fit. They don't. There is no Hope in those endings, not for anyone. How I would change that has already been discussed by others in rather great lengths and much more eloquently.

In short, I want to be a Hero. I want to have the chance of a Heroic ending. I want my choices to matter. I want to fight and suffer and struggle for the chance to win that ending. Thematically that is all we're asking for as fans.

#110
nicksmi56

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I enjoyed the game but I really didn't like the sequence with Catalyst. It really invalidates the first game and kills Shepard's character since he doesn't object to his logic at all. Also, why is the Normandy running away? After what you've been through, they would never leave you. Tje whole stranded thing really doesn't work because Garrus and Tali are automatically slated for death. Same thing for destroying the relays. In Arrival, destroying a relay took out that batarian system. If they all blew up, basically everyone dies according to past events. If it isn't that way, explain why. "It didn't happen this time because we didn't want it to" doesn't answer anything. Also, even if they don't blow up, according to established facts, there's no way to get supplies and Earth can't support everyone so many will die. It's probably better to keep the relays. Also, an option for a happy ending and one where the Reapers won should be added. Telling the player "Life sucks and then you die" isn't really a good way to end a franchise based on choice. Also, PLEASE let what I've done from the past two games and this one affect the ending. They could affect which endings I have access to or something like that. Last but not least, an epilogue where the state of the galaxy after the events of the game except in the ending where the Reapers win would be a great way to provide some closure. Thanks for listening :)

#111
lashrouxed

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.


This 100% this

#112
jayYyYy

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To be honest using the indoctrination theory as a start leaves room for a lot of imagination and good things.

#113
Mr.BlazenGlazen

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Give us those 16 definitive endings you guys promised us. Have some me positive, have some me neutral, have some be bad, have some be bittersweet in depressing.

#114
Juniper Mucius

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1) At the very least, an epilogue akin to Dragon Age: Origins. Doesn't need to be fancy or anything, just something along that lines. Informing us what happened to friends, family, allies, and the galactic civilization after the game. It can also be minor things, such as our decisions. What happened to Conrad Verner? How's the Consort doing?

2) What exactly happened with the Normandy and the squad? Why did your squadmates suddenly appear on the Normandy? Do they get saved? Will Garrus and Tali die of starvation or something else? Will Tali die never getting to build her home on her homeworld and live without her mask?

3) Was the ending indoctrination? Can that be more clear? We were told we'd have answers and closures, but the endings have only created more questions. We played the game to see all of our decisions and such matter, and many of us feel like it didn't. Saying "your decisions did matter" doesn't cut it.

#115
Ticondurus

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It's hilarious how a lot of you are equating unanswered questions with plot holes.

#116
VivaLaWhatsername

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AwesomeDudex64 wrote...
 This video pretty much sums up how I feel:  www.youtube.com/watch


This video most defintely describes in the best possible way how many of us feel.

Alternate endings is the most important thing to 90% (maybe more) of fans, including myself. We all loved Mass Effect 3, and to have it spoiled by the last 10 min's was really depressing.

#117
Fame-KIllz

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Lets post these again

http://www.gamefront...fans-are-right/

 


and this which fits perfectly as an explanation


Modifié par Fame-KIllz, 17 mars 2012 - 03:21 .


#118
Switchphone

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 Go with the indoctrination theory for the end.

Shepard wakes up on earth near the beam after choosing destroy reapers and beating indoctrination, squadmates pick him up depending on whether they survived the blast(war assets) and they all run towards the beam. Maybe something to fight inside like the illusive man, with shepard dying or living based on war assets. They activate the citadel arms which allows the crucible in. Crucible eliminates reapers(maybe level of effectiveness is based on war assets?). Begin epilogue unless war assets so low the reapers win.

Jump ahead and show scenes scenes of the galaxy repairing itself. Show Shepard's squadmates from all 3 games on their homeworlds helping rebuild and living their new lives and such. Jump to a celebration with Shepard and all his friends, including a sweet moment with his/her LI. (Depending on Shep/LI survival) If shepard dies have his/her friends have a memorial for shepard. Credits, applause.

Those are the gist of my ideas, feel free to mix and match with other ideas for the best ending. I have faith in you guys!!

PS-A more sensible war asset based Shepard death could be the Normandy trying to get him off of the Citadel.

#119
Crasher027

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Mass Effect 3 was brilliant from start to just before the end, I loved absolutely everything in the expance from the begining through to the end of operation hammer, from the love interests, to character developments. Cross-NPC developing relationships more dialog in combat and discussions between NPC's. Things like Garrus and Joker sitting at the front of the ship were a riot. 

I'll also say, that the first time I played through the ending, I didn't mind how the actors played out their roles. I liked how vunerable Shepard suddenly was at the end, that he/she wasn't totally invincible and that they had their limits. I liked being made to limp through that sequence, I liked the fact that even Shepard seemed to be on the edge, I didn't even care that this character who had been hardened and refined seemed more resigned at the end. It's how I felt, I was attached and watching this character that I'd spent three games and many playthroughs suddenly feel as helpless as it gets. 

The whole game provided a great deal of closure, for many of the overarching stories, the only ones I felt were kinda disappointing were the Rachni, where I'd hoped the Queen would be delivering a very real, powerful level of support, not just comparable to a Krogan elite squad's support, which felt like the most important choice from the first game. 

I liked the combat, I liked the way more classes felt like you could coast through on their abilities. (God damn you guys made Vanguards amazing, if anything I'd desire MORE melee biotic martial arts nonsense.) I liked the way combat flowed from battle to battle, the way some fights were challenging by the virtue of how the enemy units were set up against you, and not just because another model with a more flashy name was attached to it.

What bothered me has already been reflected in many threads, articles, and posts time and time again... The lack of true closure to everything personal to Shepard in the ending. I want to know what happened to all his friends, I want to understand how certain characters got onto the normandy and into hyperspace (If that scene is even real.) My imagination is a powerful tool, and I love to make use of it, but it's more to fill in the gaps left around the hammer's I feel should be dropped in the ending. Did Garrus return home and rejoin the military? Did Shepards Love Interest run back to his/her side to drag him/her away from the rubble if you survived the end? Was Shepard indoctrinated in the other endings? Did they become a reaper or are they dead/Saren/Illusive Man'd? 

Speculation is a wonderful thing sometimes, it's fun to imagine things for oneself. But I feel core questions should be answered, a cheap answer is better then no answer in my opinion. In either case I can imagine the better scenario, but in the former I at least understand the developers intention, what was done with my choices.

We don't want to forge the story by ourselves, just as you made these games with us, Bioware, we made our stories with you.

Modifié par Crasher027, 17 mars 2012 - 03:20 .


#120
ShepnTali

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Hope comes through (happier finale) with crew, and especially LI. I want to build Tali's home. At least for those of us dealing with enough heartache. Not our fault you created such a wonderful world with wonderful characters we care so much about. The current ending feels like punishment for MY Shepard who made promises he intends to keep. Thank you for the opportunity for your devoted fans to offer input into one of the greatest franchises of all time!

#121
Anuvis13

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Aside from what everyone pretty much agrees on we need these to be addressed:

-The Reaper Child's logic was this: We created synthetics to kill organics because they will create synthetics that will kill all organics. It makes no sense, especially if you consider Quarians, Geth and EDI. The child had no way of knowing that synthetics would seek to destroy  all life because he never gave them the chance to begin with. He himself was the cause of the cycle based on his assumption. Legion himself says to Shepard they never wanted to destroy the Quarians. Shepard knowing this never brings it up. It's completely out of character for him to accept all this.


-Where do my choices affect the ending? The endings are three cups of the same soup. The same
cinematic, only different colors.

-Why is Joker flying away? There is no way for him to know the crucible would inherently hurt the ship. Nobody knew what the Crucible would do other than speculate it could stop the Reapers.  And considering where he ended up it means he hit the Mass Relay before Shepard made a decision which means he decided to abandon Shepard  without knowing his fate? Garrus or your LI would never allow Joker to do this.


-How did the squad mates that get blown up with me from Harbinger's beam end up on the Normandy? Even the Love Interest? And if by some miracle you can explain how they teleported, you are telling me your LI agreed to abandon you just like that?

-How is the resistance force going to get back home without Mass Relays? Every army from the galaxy that came to fight the Reapers is going to be stranded on the Sol system and Earth which doesn't have the resources to feed or sustain all of them even before the Reaper attack much less now that most of the planet is messed up from the battle and Reaper invasion. We see how the Normandy's fuel is barely enough for a roundtrip within a system there's no way everyone can go back to their planets with regular travel. So you united the Galaxy to take back Earth and now everyone will starve to death anyway.

Modifié par Anuvis13, 17 mars 2012 - 03:21 .


#122
Valk72

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goose2989 wrote...

I'd pay any ammount of money at this point to see Shepard and Tali building their house on Rannoch


This.

#123
Ozai75

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Ticondurus wrote...

It's hilarious how a lot of you are equating unanswered questions with plot holes.


Neither the time, nor the place.

#124
Action Bawstard

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I think first things first, I would like to hear the team actually explain the ending in their own words. I am sure there was a series of paths meant for interpretation, but the main thing is there are not even hints to where the doors are to open to go down any paths. And the few we do find are only ending in misery (starvation of a species, mass relays meaning no one can get home, etc.)
To flat out say CHANGE EVERYTHING is completely unfair I think to the Dev team. I am sure there was rational thought put into the ending and the sequences of events to it. I would first like to hear where they were going with everything before I say HEY CHANGE THIS.
I think with understanding their reasoning behind it, I am sure there is a way to make them understand why we don't get closure and why the ending "doesn't make any sense" if we can only get where they were coming from.

#125
NY ASS4551N

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I don't think that people have a problem with the endings, per say, but I think the problem that people had was what the ending didn't have. As many people have said, the endings lacked closure or an epilogue. Because so much of the endings were left to speculation on what happened next, all of the endings feel the same. If you guys at BioWare can provide an epilogue similar to the epilogue in DA: O, it would help us feel more satisfied with our decisions and the endings.