ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#1276
Posté 17 mars 2012 - 11:37
Throughout the series, I've constantly challenged everyone's thinking that there is only one possible solution. And then, in the end, when some random illusion tells me that it created The Reapers, and then explained itself, I just have to accept it? "Okay, random image from some kid I saw once. I reunited the Geth and the Quarians, and have a good time with an unshackled AI. Your logic on synthetics and organics always fighting is absolutely flawless. I'll go do whatever you want now."
I just really want my Shepard to be consistent. Right now, I don't get that choice.
#1277
Posté 17 mars 2012 - 11:37
- The pre-end writing- I don't think i've been this emotionally invested/affected by a game since FF7. The death scenes are beautifully done, the sense of epic scale is there and always mirrored by individuals, giving it a personal feel aswell.
- Combat mechanics ME2 was my most enjoyable game and ME3 beats it in every conceivable way
- The music and sound FX- The best in the trilogy, without a doubt.
- Weapon and armor customisation- So many possible, and more importantly, viable weapon loadouts..which one to chose?
- planet scaning- Usually atleast semi-relavent to the story and a lot less tedious.
- Garrus- Back to being my favourite squadmate, after briefly being overtaken by Mordin.
- Thane and Grunt- Killing machines NFT.
Theres only two things that really bug me about ME3 so i'll start with the major one:the ending. So here is what i think could be improved:
- An emotionally uplifting ending and a soul crushing emotional losing ending- Not rainbows and puppies, with a little more exposition, im perfectly happy with the relays being destroyed, but there should be one end where Shep reunites with his crew. It may not be great from a story POV but this is a game and even the most depressing of games have atleast one 'happy' ending, and for good reason.
These also give the freedom to define the existing endings to be more tailored to different Shepards. I don't want control to be the least terrible option for my pure paragon that did everything possible in the game, i want it to be the perfect option for my renagade pro-human meglomaniacal Shep. Having a good possible ending means control can be defined as a more renagade choice, with my less than perfect paragon shep choosing synthesis because she just wasn't good enough to get the perfect ending. Obviously destroy would be for a revenge minded renagade who didnt make the perfect ending.
- Explanations and exposition- There are a couple of great themes in the ending that are hated purely, imo, because the explanation is lacking or there is no context given. The destruction of the mass relays being one example, it seems that this was done as a way of completely freeing the galaxy of reaper/ancients influence with the galaxy needing to 'build its own future', but because this tone of bittersweet defiance isn't even hinted at in-game it becomes just another piece of wild speculation.
- Too much room for speculation- An extension of my last point. While a little speculation is a good thing, the endings just leave too much room for it. For instance; speculating whether wrex can succeed in civilising the Krogan and what will happen when he dies is good and shows that our choices did make an impact. Speculating whether he can even get back to Tuchunka, or even survived the last battle, before I can start speculating on the choice dependant stuff just leaves too much uncertainty and severely weakens my ability to think my choices made a difference.
Okay, ending rant finshed, now onto the other stuff.
- Squadmate dialogue imbalance- First off i am absolutely fine with 'Zaeed style dialogue' if it means more overall interaction. My problem is that certain characters (Ash,Tali,Liara) have less than half of the meaningful/character specific dialogue that Vega,Garrus and EDI do, even taking into account when they get on the ship.
Modifié par whoISthatgirl, 17 mars 2012 - 11:38 .
#1278
Posté 17 mars 2012 - 11:38
The "Buy DLC" popup when you finished the game basically twisted the knife.
A good game with good content will generate DLC sales.
Adding that message just...leaves a further distaste in my mouth....
Modifié par Tyrf, 17 mars 2012 - 11:39 .
#1279
Posté 17 mars 2012 - 11:38
It was built up quite a bit, and even has a mention in ME3.
Heck, a large team of Quarians died to get this info. We should honor their sacrifice.
#1280
Posté 17 mars 2012 - 11:41
I hated that I was alone at the end. The whole trilogy has been about you and your team but then at the end you're all alone. Frankly, it would have been really nice for them to weigh in on the issues. Chatting with Anderson was nice but it wasn't really the same. On that note, I don't know why the longer version of that talk was cut; it was beautiful.
I hated the star child. It was jarring and out of place and had nothing to do with the whole rest of the series. It gives you the same 3 choices regardless of what choices your Shepard made thus rendering the whole rest of the trilogy meaningless. At the end of it all, I want my choices to matter.
I hated the ending. Personally, I do want a happy ending to be an option, I play games for their entertainment value and not to be depressed and baffled. But even more than that I want the ending to make sense and be explained. I don't want to have to imagine what happend, I want to be told and shown what happend. I also want the choices that I've made throughout the series to be taken into consideration and not brushed aside at the 11th hour because some god-like being said so. The ending as it stands now destroys my will to replay any of the games and purchase any download content because, why bother? It'll all end up ending badly no matter what I do.
I hated that there was no epilogue. I want to know what happened with my tean. I want to know the consequences of my choices. Do the Krogan breed out of control and rampage across the galaxy now that the genophage is cured as the Dalatress feared? Are the Quarian and Geth really able to live side by side or was that just a fluke because of the Reapers being a bigger menace? What happened to the Rachnai? Can they be part of the Galactic civilization?
I hated that I didn't find out what Quarian's looked like. The bad photoshopped image was just cheap and you only got that if you were romancing her.
I hated the quest journal. It should have been able to update quest progress and keep quests organized better.
I hated the upgrade bench on the ship. I could never remember what weapons my crew were using and what upgrades they had. The ship bench would have been much more useful if I could have upgraded everone's weapons there rather than just my own.
I disliked picking up quests through pure evesdropping. I picked up some quests without realizing it and I could never remember who to go back to. At least let me talk with the people first.
I was surprised at how little interactive conversation there was between Shepard at the crew. I liked the auto conversations but honestly I saw it more like Mordin's variety of responses in ME2 when he wasn't ready for an actual conversation. I loved that the crew talked with each other and could be found in various places around the ship. That was much nicer than just having them standing around in their assigned spot. I was disapopinted that Ken and Gabby didn't have any wisecrack comments as I walked by.
Modifié par Kismet, 17 mars 2012 - 11:49 .
#1281
Posté 17 mars 2012 - 11:41
I agree with this too. This is not about a happy ending. i think that is insulting. Sometimes the hero dies. i enjoyed the original ending of Fallout. Sherlock Holmes can die by going off the cliff in his fight with Professor Moriaty.The '54' does not take Fort Sumter.Only three people survive the Magnificent Seven. Davey Crocket dies either slinging his rifle, blowing up the armory, stabbed by a bayonet, or telling people he is a screamer.toots1221 wrote...
I am just going to concentrate of the endings right now because as it is the game has no replay value for me so other minor irritations don't really matter. My problem with the ending of Mass Effect 3, contrary to what Mr. Hudson said, is not that the ending was bitter-sweet. I went into the game expecting a bitter-sweet ending, I went into the game expecting Shepard to die. Would I have liked a happy ending? Well yes but I wasn't really expecting one. My problem is that the endings just don't make sense and they are the exact opposite of what Bioware promised us.
My biggest problem with the ending was that Shepard just gave up. She became what she spent three games fighting against. She just meekly accepts the starchilds word that this is the way things are and meekly makes one of three arbitrary decisions. The biggest hero in the galaxy went out with a whimper. Like I said I expected that Shepard would probably die I just wanted her to go out with a blaze of glory. Watching her go out like that, it was almost physically painful. Also we were promised by Bioware that our choices would make a difference and in the end they didn't. Who cares now that I made peace with the quarians and the geth or got the krogan and turians to work together. None of it really matters. Your ending is determined solely by your EMS and what color explosion you want to screw up the galaxy with. You can decide if you want to be like TIM and control the reapers, or maybe you want to violate the free will of every person in the galaxy and turn them all into synthetic-organic hybrids, or maybe you want to commit genocide against the people you have worked so hard to make peace with. Those endings were not worth everything Shepard went through to get to them and picking the red, green, or blue ending feels a lot like picking from ending A, B, or C to me.
All I want is what Bioware promised, what I trusted Bioware to provide. An ending that feels like the decisions you made matter, that answers your questions, and that gives Shepards story the finish it deserves.
2) It was basically like Return of the Jedi ending with Luke not meeting the Emperor, but some new character that states he was the person behind the Emperor. This new character stated that your choices were joined the dark side, keep fighting, or let everyone in the galaxy become part of the dark side. After he pick, the movie ends with a glimple of Luke breathing in desert sorroundings, and then the credits roll.
3)For the record, I do agree if person had a romance with a character that it should have been mention in the dialogue, but I do not believe that you should have to change the whole game for players. I mean we could all mention ways that if i was allowed to do this that character should have been able to survive, or join my crew again.
4) I cheer you for the dialogue about the war, and how you do your best to make sure everyone's Shepard is truly their Shepard. For the most part, you have create what I call "true rpg".for the mature gamers. Other games are hack and slash rpgs. You drew the line in the creative sand and said that we can produce games that have a great character creation system, so no matter what culture you come from you can play a character that looks like you. In Dragon Ages 2, You even allowed the family members to match the culture of the player. You create amazing npcs for your player to engage. You know you are doing a great job when people are passionate about their dislike or love for their character. You have romance in your games. Sometimes the execution needs a bit more work, but it still separates you from the pack. I think the problem is that when you buy a Bioware game, you are looking for something that is constantly moving forward. Each game has to be better than the last game. I want meaningful conversations with people without having to romance that person. The conversations with Garrus was great. If I work on those relationships, then I should be able to have that type of conversation with anyone.
3. This is not about a "happy ending" It is an ending that actually make sense, and provides a sense of closure. I think that anyone would not have complain if the ending did not have any plotholes, and you wake up in the hospital and your LI summed up the events for you. You could have then went to an old man or old woman scene sitting on their chairs with their LI, as one of the grand-kids call on the phone stating they joined the N7 program. You could have done the sad ending with Admiral Hacket talking your career highlights and death, while you showed your name on the Memorial Wall on the Normady, then you see everyone at a bar on a beach somewhers stating what they are going to do with their lives and they can describe the state of the galaxy, before giving a final toast to Commander Shepard. They each walk away from the bar except your LI who looks out to the star. If you still wanted a cliff hanger, Female LI can pat their stomachs and say something like your father was a great man. Male LI can ask for another drink and toast about how genetics and enough of Shepard's DNA can create a tube baby.
4)Still keep making the tough decisions, but just remember your audience.
#1282
Posté 17 mars 2012 - 11:43
Giving people the choice to either stick with the original ending or have a new one with a range of outcomes from the happy ever after all the way to abject failure would be fitting for a game that’s been all about player decisions and consequences.
The journal needs some attention, yes the map can be used to see if notable people are in the vicinity. The use of the journal though as in ME2 would be a sensible inclusion.
A re-examination of the EMS system, the Galaxy at War system feel s shoehorned in for those with no desire to play multiplayer. Save editors work for those playing on PC, what about console players?
If possible more save capacity for each profile would be handy also.
Aside from the ball being dropped badly on the ending ME3 was a fantastic achievement. Wish I could encourage others to purchase it and its previous parts though as it stands that just isn’t the case, not with the current ending.
If an ending DLC is made and a price is charged for it then 10% - 20% of the money made to go to the Child’s Play Charity.
#1283
Posté 17 mars 2012 - 11:44
1) COMBAT - the omniblade absolutely blew my mind
2) GRAPHICS - graphics are simply beautiful: faces, views. But clothing and things like monitors etc. are very low-detailed. It hurt my eyes to see Glyph with all of those details, beautfully crafted hovering above monitor where you can see picture made of 40 pixels 0.o
3) ANIMATION - also I loved all those facial expression, body language, but there are a lot of bugs - sometimes during conversations heads would roll around and eyes would make those weird dances. That was hilarious at first, disturbing later and then irritating. And people sometime would stuck somewhere, including my FemShep.
4) SIDE QUESTS - without updates I didn't know where to go, to whom and what was going on. Also you should make notes that some quests are only available for some period of time. I lost few of them, because I didn't know.
The next thing I didn't like that most of the side quests was the kind of *go and fetch*. I didn't like that in ME1 all of side quests were *copy and paste* but at last we could land on a planet and fight. I am not saying that all of the side quests should be made like in ME1, no. But a few of them - that would be very interesting and side quests would stop being so tiresome and boring.
5) SCANNING PLANET (POSITIVE) - I like what you did to scanning planets and I don't mind running away from the Reapers - without that little dose of adrenaline planet scanning would be very boring.
6) ROMANCE - there is a bug that wouldn't allow you to romance Kaidan, no matter what you do (I tried every possible combination. I romanced Kadian in ME1 and Garrus (<3) in ME2 and I had that little devious plan to renew relationship with Kaidan only to dump him for Garrus (God, he soooo pissed me off on the Horizon in ME2). But, well for me Kaidan is only in *friend-zone*. I didn't engage in any conversations with Garrus, but that doesn't matter. No Kaidan romance.
Also I HAVE TO mention one more thing. JAVIK. He is absoultely fantastic, amazing, perfect and incredibly sexy with that curl lip and deep, purring voice <3 God <3 For a love-to-death- Garrus-fangirl is hard to admit, but you blew my mind with his character
And I would also like to give you credit for Garrus romance. You didn't hold back and I was aqueaking like 15-year-old from happiness ;D It was so great. Damn, I also cried like a lunatic during his goodbye...
One more thing... (the last, I promise) - James Vega. He is a great character and I had so much fun during conversations. I admit, when I heard about him few months ago I was ready to hate him (What? No! I want to have more Garrus instead of him!!) The "lola" thing was great, all that flirting and bantering
7) ENDINGS - the big, pink elephant in the room. At this point I want to remind that ME3 is the best game I have ever played. But the endings completely broke my heart in the worst possible way. I literally was so upset and depressed for three days that I didn't go to classes at the University 0.o I waited couple of years for ME3 and the endings... What was wrong about them? Well...
- The magic kid. Or the god kind. Or kid with space magic. Whatever. I didn't know what was going on! Did we transfer ousrelves to Lord of the Rings Universe? It completely didn't fit with ME Universe! I suspect all those dreams were to prepare for something like that, but no. I wasn't prepare at all. That was too much. ME1, ME2 and ME3 (for most part) were games where we were running around with guns, exploding some things, punching a lot of people. Yes, there were incredibly emotional and funny scenes (I laughed and cried), but there was never, NEVER mysterious atmosphere, secrets etc... Yes, we didn't know what was going on with Reapers, but it wasn't the kind *mysterious-magic* thing. And when I saw that kid I started wondering when elves and wizards will pop out. <_< Maybe some mermaid?<_<
- I won't be saying anything about being unable to to ask questions the kid with space magic. Because the whole thing was just ridiculous. But: THREE CHOCIES? What was going on? For three games we had the ability to change the Universe around us as we saw fit. Maybe that was only the illusion maybe not. We had CHOICES, POSSIBILITIES. Yet, I am standing there, staring dumbfounded at the kid with space magic and wishing I was somewhere else. Yes, the end of the trilogy, the games I love the most in the world and here I am at the end wishing I was somewhere else. I was admiring exploding ships and Reapers for 10 minutes.
- AFTER THE CHOICE - I tried every ending. Hunh. EVERY. All three. And to be honest ALL three of them were the same. Burning for synthesis, being electrocuted for control or explodng for destroying the Reapers. Who cares? The mass relays are destroyed. So the whole army we brought to the Earth is stuck there. The logical conclusion is that all of them would starve to death and die. All of the races. There wouldn't be food for all of the races on the Earth. Even if the Earth wasn't mostly destroyed. So for me conclusion was that: no food, no place to acommodate everyone, so the fighting for dominance would start, starving to death, cannibalism. Also if we chose to destroy the Reaper, there would be a lot of dead Reapers lying around. And as we know from ME2, even dead Reapers can indoctrinate. So what... to starvation, fighting and cannibalism we should add MORE husks... WTF?!
Why did I cure genophage and made peace between krogan an turian? There are no more mass relays! It doesn't matter because they won't see each other again. We did I even bother? Why did I made peace between krogan and rachni? Again! It doesn't matter! No more mass relays! Peace between geth and quarians: ok maybe some of them were staying on Rannoch. So maybe that was worth something. But so what, everything around is destoyed and 90% of populations are around the Earth. Who cares at this point. It doesn't matter that I survived choosing "destroy the Reapers" or not. The effect is the same. I won't mentioned Joker running away in the Normandy with my LI, because that made as much sense as the kid with space magic.
Also, I wanted FemShep to live. Yea, I got that *little breath* moment. But what... I doubt anyone would bother fetchin her from the exploding CItadel. Especially when she is there lying, with melted armor to her skin, with lots of wounds. I thought she deserved a little happiness after everything she had done. But obviously I was wrong. The heros dont have to die. The ME is about CHOCIES! So why my FemShep has to die? I would love to play ME4, I would wait for it as I waited for ME2 and ME3. But those ending... you destroyed our hopes about everything...
I love ME. I waited sooo long for ME3 and it blew my mind, except for the last 10 minutes. I just felt like someone kick me in the teeth. Choices I made during all three games didn't matter. Because the outcome is the same. Why did I even bother? I was angry, but mostly very dissapointed and depressed. I was very connected to characters in an emotional level. I know it sounds ridiculous, but they were my friends. And? And everyone is dead and screwed. Great ending...
Modifié par EmGo, 17 mars 2012 - 11:53 .
#1284
Posté 17 mars 2012 - 11:44
What this guy said (to put it simple), and the fact that I would love to see all the choices we made through out the game actually matter in the end. Maybe a few cut-scens were we see the Krogan ground units fight off hordes of husks, the Geth using their massive fleet to take on several reapers ect.SoulfulMiles wrote...
I really thought the game overall was awesome, except for the ending. I would like to see the following:That's all I've got for now, thanks for listening.
- A proper bossfight: I want Shepard to take on Harbringer, or something equally awesome.
- More variation in the endings: Catastrophic to happy, it would be nice to have different playthroughs give you different endings. You should be able to lose the war completely, and you should be able to pull off the impossible odds, defeat the Reapers, and be reunited with your crew, and something in the middle.
- Epiloge: I want to know what happens to the characters of interest and the galaxy after the war. Less speculation, more answers. A great example of how this could be done, is found in the Fallout-series.
- A more logical conclusion: Several threads here on BSN have already pointed out logical inconsistencies in the sequence of events in the ending. (How did Anderson get ahead of me if he came in after me? How did TIM get there at all? And so on.)
#1285
Posté 17 mars 2012 - 11:45
i really loved the party banters and that the squad is going arround the ship
I really, really enjoyed it to listening to vega and garrus, discussing who is the best oder vega playing cards with kaidan.
even it was so funny, when edi and legion are talking to each other, really. even the gameplay was great, jumping, yeah, i've waited long and now shepard is able, thanks xD quite missed that.
Also the skill tree and so on (even the game play in general) was really improved and made the game more confortable.
now the bad things...and they are more part of the story aspects.
1. is a bug in my game with the ardat yakshi mission. i did not get down the second steps and i've tried it uite often. shep stands in the air, i hear the sound but nothing happened.
2. I really loved the squad out of the second game and it was a pitty for me, that you don't have any of them. I can understand that there is not the time to deal with over 15 charas in that game.. but why did you not give the gamer the chance to decide, if he would like to have mordin with him again or miranda, jacob. That you did not mention thane for squad i can understand...
but that leads to my 3 point:
thane.
his end was so sad and even if he is ill, a little bit more (especially if you used him for your advertisment for me2) i feel quite a little like you've ignored him until the citadell coup. he had an good end for an assassin right, but noone of the whole normandy commented it. With mordin, joker, wrex and garrus said something, but thanes death was clouded by the return of kaidan/ash and that was the only thing the squad talked about. Must be unsastified for a shep, who really loves him. (and yes i know there is a way to save thane, but nevertheless, this causes mor less content with him and dies no matter what you do). I was first time really pissed off my shepard, because after kaidans awakes and ask her after thane you just have the option with: to lie or so say something like "ooooh kaidaaaan im sorry...i don't want to betray you! i'm so sorry." and shepards voice was full of tears. and i just thought: girl, you were kissing thane passionatly two minutes ago, you loved him! i never hated my shepard until THIS moment. Why can't we say to kaidan: sorry kaidan, i loved you, but you've hurt me on horizon and i found something new.
even we don't get any action in the romance night. just let shep/thane read his letter again or get us some flashback oder let shep talk to an illusion like in legacy in dragon age 2 with the mother. I really missed this deep going talks with him
4. this problem was nearly with all of the me2 charas expect maybe miranda.
your focus was more on a kaidan/ash relationship and they are the only one with a realy romance night (even if i like the talks with a garrus romance, they are great, really) but at some point i feel really annoy, that you, bioware tries so hard to lead the player to come back to these two. i like kaidan and had my save file with him, but it was annoying, that when i have garrus as a option, you could not even say at hospital "yes i have something with him and i love him, sorry kaiden" no, shep says "i'm sorry, i did not want to betray you but after horizon" ... to be honest, i like kaiden he's sweet, BUT i like thane and garrus more and this (for me) affectedly romantic scene...for a shepxkaiden these scenes are cute, but please not, if you decided to choose another one.
5. the end...big discussion about it. i would like to know how to reach this "perfect end". it was not one for me. a real perfect end for me is like in me2, when you can save everybody (i know, the chance is small, but give it a chance. paragon really can reach everything <.< there was more impossible things a paragon handled) let the player decide if it is too implausible for him. i would like to save them. loosing mordin, thane and legion was hard for me, they were my absolute favs with garrus.
6. the real end... what was going on? a good child? >.< really not quite creative. just ended afters andersons and get the reaper pulled out of the universe and it would have been nice. but now, everybody is stucked on earth and i don't have to renember that turians and quarins are not able to eat human food, right? right? so what is the conclusion? they're dying. maybe the krogans will eat them all. And what was joker doing????? did he live before the battle is over? and how get garrus and kaiden into the ship, if i brought them with me until die very end. o.O that does not fit at all
at least a result:
i like the game while playing it, but there was such a lot thing you could make better, especially it is the last part of this amazing, great and epic triology i've played more than 8 times every game just to have any combination for me3 to see, what it will causes. and what was the conclusion? it causes nothing!
greetz,
moira-chan
ps.: sorry for my english, it's not the best, but it's not my mother tongue,sorry
Modifié par Moira-chan, 21 mars 2012 - 04:04 .
#1286
Posté 17 mars 2012 - 11:46
#1287
Posté 17 mars 2012 - 11:46
Implementing a new ending would be a bad idea. A good ending would be an ending already planned when ME3 was developed. While I seriously doubt that you had this star child space magic cluster**** planned back then, changing a bad ending for a "damn they hatin lets do something ending" would be something that might satisfy some players, however it would not improve the quality of your product.
You want to know what you should do first and foremost? Apologize. Don't tell me you did what you did because it would be video-gamey otherwise, or because it is so artistic, or because... No. You promised one thing, you delivered another thing, and you did so intentionally. You got called out on it. Face it, even if your ending was any good, you lied. Don't apologize about the ending, apologize about the fact you lied to your loyal customers.
And then fix the ending. Indoctrination theory is no option because that's not what you had in mind. If Shephard was indoctrinated the player would have no clue about what really happened. That's not closure.
What you can do is
- Give me a clue as to what happens to Shephard's crew mates after the Harbinger doom beam.
- Explain in more detail how and when Anderson and TIM reached Citadel
- Cut TIM's Space Magic bull****. The dialogue in that scene is fine, the whole "TIM is somehow controlling the bodies of Shephard and Anderson and there's this stuff on the edges of your vision and you suddenly start bleeding after you shoot Anderson" stuff is not. Let TIM talk to Shep and Anderson via his usual means at first so he isn't shot on sight.
- Explain the Star Child. "I'm the Catalyst" is no explanation. If the Star Child is some kind of Old God you screwed up badly. If it is an ancient AI, or the last of an ancient alien people, let it say so.
- Expand dialogue with the Star Child. Let both Paragon and Renegade Shephard exactly tell that **** why it's wrong and where to stuff it. Give us some background information. How many cycles came before the current one? Why is the preservation of organic life that importan if synthetics can achieve something akin to a soul? Stuff like that. You can't change the conclusion, but this conversation is Shephard's last battle. Let her/him be right. Let the Star Child say "you're right, I ****ed up badly, still, there's only these ways to end this as far as I know and you don't have the time for anything else." or something like that.
- Cut the synthesis choice. You can't introduce some kind of Space Magic during the last minutes of the ME trilogy without even bothering to explain it.
- Seriously? Cut the control choice. How does that even work? Shephard is badass, but a single human badass. Every single reaper is a whole people joined into one entity. Do you remember what happened in Overlord? Apparently not.
- For the destruction ending, overhaul it. If the Star Child was telling the truth, show it. Show EDI going silent, show the Geth ceasing to be. Explain what's happening to the mass relays and why, explain why the Normandy is where it is, and fix the scene where party members who were zapped by Harbinger step out of the Normandy alife and well.
- Fix the epilogue. It's nice to know that there'll be some guys living somewhere at some point in the future, but I don't care about that. What happens to Shephard's crew? What happens to Shephard? What happens to the Star Child? What happens to the army stranded in Sol? What future awaits the Krogans and the Quarians? It's not complicated, do the DA:O ending again.
Apart from the ending? Show us what Quarians look like. No, really. Not some googled picture that proves you never finished designing them but stopped after the suits.
And maybe mention dark energy at least once so it doesn't seem like you just forgot about that. Oh, and I'd like to see an emergency induction port.
Modifié par Horstyo, 17 mars 2012 - 11:46 .
#1288
Posté 17 mars 2012 - 11:46
Some Really good Endings submitted thus far!
Lucir has a REALLY good set of endings made up: see below:
http://social.biowar...5/index/9792751
it requires the following:
Shepard lives and gets a happy ending
show reconstruction across the galaxy
Get an Apology and the credit shepard is due from the council
Children where applicable.
If you have to end shepards story give us something to remember, not a bad taste in our mouth!
#1289
Posté 17 mars 2012 - 11:47
And HOW could my squadmates end up on a crashed normandy? Srsly. This ending is just DUMB. Completely DUMB. Give us something that doesnt feel insulting.
#1290
Posté 17 mars 2012 - 11:49
Create a DLC that expands the current endings, and create pathways to give new endings. Then offer this DLC for free as a "fix." [/b]
I’m confident, bioware, if you do this and make it free, 9 out of 10 unhappy consumers will return, forgive the dissatisfaction, and happily buy from you again including gobbling up additional DLC. If you charge money for this dlc its going to magnify the blow-back and make an upset fanbase considerably worse.
I am a customer who payed your studio to be entertained. I was not entertained, thus I feel the producer/customer contract was broken. I feel I'm within rights to ask for this to "fixed" since the job of a business is to provide a customer with a satisfactory product. If they don't I'm free to take my future spending elsewhere. I think many would agree with me here. Ret-con is not a new idea, and has been done in the past. If its done, and done in way that entertains, I will accept this and happily buy from bioware again.
I don't like the standing endings for several reasons. One they are a genre shift. Their overall theme doesn't fit in with the rest of the storyline. They violated all of my possible expectations. They confused me, and left me not understanding what happens or how it relates. And last, they depressed me not because the hero sacrafices (no I love that in stories) but because the world that I fell so deeply in love with was anniliated. Imagine star wars where there would never be another Jedi...yah... And finally the final bit with the Normandy broke lore, didn't follow continnuancy, and felt just plane tacked on.
So now a few details on what I would like to see in a new ending DLC. I have many points but I'm leaving this vague because I believe any studio that can make me cry at Mordin's self-sacrifice can still do a good job.
I want to existing endings to stay actually, they are not that bad in concept, just I feel the execution was bungled. My biggest issue is the lack of epilogue to help ease the abrust Genre shift and give me closure on the story. Thus for the existing endings I want the following:
- Scrap the whole thing with the Normandy crash landing on some "eden." The Normady should end up on EARTH. Also shepard's squad should be in London somehow, since they were before the final events in the Citidel/crucible.
- How does Shepard's love interest react to the sacrafice? I think this is a great chance for an emoitional moment.
- I want to know what happens to every major character in the storyline, not JUST the Normandy’s crew Sure some might call it excessive, but its better than going WTF happened. I think its better to have too much than too little ending. LoTR Return of the King had a LOT of epilogue, but I don't hear people complaining it was an unsatifiying ending.
- I want to know what I did save/destory and what comes of all the worlds I helped save/unite though the 3 games. What happens to Turchanka, Rannoh, or the Rachi.
- I also want to know what happens to galactic civilization after the events of the story. Do they go into a dark ages, or promptly pick up rebuild and figure things out? I WANT TO KNOW.
- I want to have closure for the story. Even if the "price" of escaping the reaper cycle is going back to the stone age, at least let me see what comes of it all. Do they rebuild, or is it fallout 3-like forever?
- This is huge thing, but what happens to the fleet and all the aliens who are on earth for the final assult? I want to know.
And then I would love to see new ending options. If they could be delievered, I would go from saying the "choice is a lie" to saying ME did turn out to be the best "craft your story" ever made. Even 1 new, completely different, ending would make the "choice" part of the game design that much more valid.
I invested greatly in the romance of the story, hell I enjoyed it. In one of my play-through I was promised little blue babies. I would love to see an ending pathway that lets me see little blue babies (Or little human babies or whatever) So in some of the endings Shepard lives, why not let me see Shepard linking back up with their lover? Again this is about choices, so that option should be there. I think this should be the reward for the 5000+ effective rediness score.
Finally I want an ending where my paragon/renegade scores (if I really maxed one or the other out and really did all the “Right” things) let me "Talk" down the crucible/catalyst into an "Impossible" compromise ending of sorts. Maybe he calls off the reapers, and gives back the relays, or something. Shepard spend the entire game series using his/her leadership to pull "impossible" outcomes though personality and logic alone. Yet at the end, it doesn't matter? Shepard just simply caves and accepts the words of the avatar-child? It doesn't fit. I would love to see Shepard and this AI work out a new "solution" to the problem of AI eventually destroying all life. This is expeicaly since in my playthough shepard helped the geth and EDI discover their "humanity." Maybe Shepard's sacrafice is needed for this ending, I would be ok with that. Perhaps this is heavily factored by my choices when dealing the the quarians/geth, and EDI, if I went the "Good" route this it might be possible for the Catalyst to be talked down. And then of course some nifty epilogue that explains what happens. The point here is Mass effect shares far more in common with a classic Epic, than any kind of tradgedy. Lets recall in THE classic epic Odysseus lives, wins back Ithica and reunites with his beloved wife and Queen.
And how about if you really bungled it, had low rediness, low scores, made the wrong dialog choices at the end the reapers win and wipe out all life again? That would be interesting.
So in summery:
- I want explination of what happened, and I want to know firmly, what becomes of All the major characters and places, and the Mass Effect galaxtic universe in the future from the events of the stroy.
- I want endings that are quite different from each other so different it would be impossible to recycle the same cinematic.
- If Shepard lives, then I get freaking little blue babies! My own choices aside, if Shep romances, and lives, they reunite with thier lover.
- I want to break the Star Child's conclusion that Organics and and Synthentics must be enemies. If I reunite the Qurians and the Geth, AND guide EDI into achieving her own "humanity." Then I want to be able to use that to break the delemma presented by the Star Child. Maybe this one is the "perfect" ending, the reward for doing everything "right" At this moment I get to be Epic hero and just total win, because I am the hero of heros.
- If Shep dies and their lover lives, I want to see the lover give some kind of Eulogy to Shepard. That would be a fantastic emotional moment.
- If I do everythign wrong, the reapers win, the cycle continues and maybe Liara's star capsules will enable the next cycle. Though the already present "worst" ending isn't half bad for this one since Earth gets cooked.
Modifié par NordoCeltic, 17 mars 2012 - 11:59 .
#1291
Posté 17 mars 2012 - 11:49
you gave the grimdarkcrowd their shepard death/messianic sacrifice already
how about something on the other end of the spectrum?
#1292
Posté 17 mars 2012 - 11:49
But I feel letdown by the ending(s). I prefer a happy ending, but I can live with (and would support) a "hero's death" to round out the greatest, soul-wrenching game/story/experience I've ever had the privilege to be a part of in my 42 years of existence. Never have I ever been so rewarded and felt so fulfilled in any game as when I was playing the Mass Effects.
With that said, I don't think the ending(s) were enough of a reward for the approximate 150 hours I put into the game. I sat through all 3 endings (control, synthesis, destroy) and still sat there at the end and said, "Hunh. That's all I get for my time and dedication and money. Not as satisfied as I'd like to be." Because that's what it comes down to: you guys can make really great games. I got to play them. But I wanted more options, better options, and a lot more fulfillment from my stint as the galaxy's saviour, in my own little virtual part of it, anyway. Never has a game made me feel happier, sadder, and just downright 'awesomer' (made that one up). I was moved by so many things in the Mass Effect series, I can't possibly list them all.
But, how to realistically "fix" my reception of the ending? Not an easy task, but I am happier knowing that EA/Bioware folks are at least making the apparent attempt to find out if fans didn't like the endings, or what they could do to improve it. Well, frankly, that gives me hope. And sadly, without hope, well, this fan is lost. I respect the fact that you guys had a "vision" as to how you wanted the game to turn out, but would it really have been that far out of your ideals to allow some radically different endings, based on player accomplishments/attitudes/playstyles? All I can think is you purposely wanted to "shock" us with "bad" endings. My only beef with them: they're all pretty much the same. Yeah, you have 3 choices, but they're absolutely the same in regards to what I wanted to see "resolved" in the game series. Except for a "cheap" colour change, and adding a few graphical differences, they're all the same! I think that's a huge failing on Bioware's part.
It's your game, do what you want with it. Just because I'm not happy with the results, I don't think you should change it, if that's what your "artistic vision" told you to make. I can just not buy the next "big title" from Bioware. But, I'll probably never learn. I was suckered into the Dragon Age II debacle with the re-used dungeon maps and pathetic ending choices, and here I've gone and done it again with the Mass Effect franchise. I only have myself to blame.
So, make your DLC and "give us what we want". I'll more than likely buy that too. As ME stands right now, I can't go around recommending it to my friends and pushing them to buy the "greatest game of all time" because it's not. Not anymore. It was, up until about 98% through the entire series, and then it just fell flat, limping and flailing pitifully upon the floor of my mind, while literally limping and flailing upon the virtual floor of the game itself as I sat there, powerless to change anything and watched my femshep die pathetically and end up with nothing...everything she had worked so hard for...gone. Friends abandoning her; all the races of the galaxy uniting for the last battle, stranded without hope in the skies around Earth; my crew marooned on a distant planet. It pains me to continue.
My ending that would have held to EA/Bioware's "vision" and still kept a measure of decency:
Cortez flies the NS1 shuttle down to Earth and they find Shepard's broken body in the London rubble. She's died a hero's death. Joker, emotionally wrought, tears streaming down his cheeks, picks her body up in a heroic effort of self-will and clutches her to his chest, risking breaking every bone in his body as he returns her to the shuttle, all the while fending off his comrades' attempts to help him..him saying in a broken, emotionally choked voice: "She saved me from dying on the Normandy before; the least I can do is make sure she gets a proper burial."
They arrive on that world with the first Normandy monument, where she fell from the shattered Normandy, and they scatter her ashes in a touching memorial service. Scenes are shown of her crewmates' new lives, in happy moments that are uplifting and hopeful after the heart-wrenching scenes from just a few moments before...maybe even a few years in the future, during the rebuilding phase, when all the comrades get together and honor Shepard's sacrifices, catch up on their progress they've made since defeating the Reapers...THAT'S the kind of ending I'd pay good money for.
No mass relays destroyed. The entire galaxy working together for a better tomorrow, etc. That's my dream.
It was a great game...but in my eyes, it could have been the greatest. Thanks for at least pretending you care.
Modifié par Baramon, 17 mars 2012 - 12:08 .
#1293
Posté 17 mars 2012 - 11:49
I simply wonder if there was no QA for the story and endings, from the writer and designer. It is clearly not made or very poorly. there should be no impossible hints at the end.
It don't work. It makes no sense at all. It even compromises the ending of ME 1. If the catalyst is on the citadel it could simply have signaled, it was not nessesary for the reapers to attack the station. Or they could have simply processed "synthesesis" all along from the beginning. No need for this destructive cycles.
Go with the indoctrination theme. This would clearly work very well, it would be even genius... tricked most of the players. Everything point to that. The dream sequenzes, the existence of the "boy" in the ending at all, the strange resemblance of the final citadel level to some older levels like shadow broker, collector base..., the radio message before the beam, andersons presence, the abrupt arrival of the Illusive Man and the dreamlike shadows at frame of the screen, even the resamblence to ME1 ending when saren shoot himself. Also the sequenze has a lot of statements in it from squad members, and other persons near shepard. all hints to a unreal sequenze built from the subconscious.
Even the the war assets. Because at the end admiral hacket even tell all forces near should help in London. That explains why you must have at least 4000+ assets. If you don't, you simply haven't the strenght to save the ground team by distraction or attacking them.
Carry forward from the "breath sequence".
Then build a real ending. Less mystical one... use the crusible to emit a pulse to destroy all near reapers.
you can on my point even include the cost of all synthetic races, even tough it makes not a lot of sense, this consumes the power of the mass relays... the can go disfunctional it they have to... but so it is not impossible to rebuild or reactivete them.
Or you have simply to blow up the citadel ... or the relays are used to fire impulses at the reaper ... whatever.
The mass relays can't blow up. Otherwise it is not possible that
anyone survives in all the capital systems. Blow up the relays is the
same as total extinction. Also
it is Impossible that shepard survive when the relays explode, period. The destruction ot the whole universe also takes away any possibility to make a ME themed game after this event ever, what a waste of opportunity.
Make statments to possible endings. What happens to the races and persons, this is a must do.
It is not rational to assume the Joker made a Jump ...
Never ever make impossible outcomes, like squad members crashing on a planet when they where on earth. It angers your custumers.
When this is a decision of a lead designer or lead development team, it makes me wonder if I ever want to buy a product from this company again. There was deliberate use of a crude ending with no acuteness of thoughts and no QA demanded more work on it. For me it is a signe of defeat that they have no idee to finalise the whole thing. And If really the lead development team of a game was thinking this is a good ending for the serie i am stunned and I don't want to ever try a new product developed by them.
So use this for your advantage and make the product better with dlc... there ist still a lot of thrust and money to be gained from this incident. And you even had a impressive public presence. You can even say you where the fist Dev. Team and Company that tricked the audience with a ending that was just not the ending.... think about that.
Best regards
Modifié par Ogedram, 17 mars 2012 - 12:07 .
#1294
Posté 17 mars 2012 - 11:49
And even if its gonna be ridiculous hard to achieve, there should be a "ME 2 ending style - no one left behind" possible, although a few deaths within the squad would be acceptable, but if commander shepard dies at the end, however, there is very less motivation to play the trillogie a second time -- and I guess it could also have an impact on dlc purchases.
Modifié par Rhz, 17 mars 2012 - 11:52 .
#1295
Posté 17 mars 2012 - 11:50
- more war assets in play: we saw the Destiny Ascension and the Quarian/Geth/Turian fleet join the battle, but we never saw the Elcor, the Asari commandos, Grunt and the rest of the Krogan, possibly the Rachni, etc... I thought that we could at least get a cutscene where we see those assets take part in the fight. Ideally, I would have loved to see the assets in a more active role, maybe give Shepard the option to decide how each asset should be used (kinda like how you decide who is going to do what during the suicide mission in ME2); I understand that whis would have probably been too difficult though.
- philosophic for the sake of it?: I'm still trying to understand why, after all we've done and accomplished, everything would be reduced to these 3 choices. And most importantly why do these 3 choices result in pretty much the same ending? There should have been more (different from one another obviously) endings. At least one that wasn't completely depressing...
- Joker and the Normandy: where are they going?! Why abandon Shepard now?
- epilogue: there should be one. A cutscene where we see all the Mass Relays destroyed is not what I'd call an epilogue. What happened to all the people and races we encountered? Our companions, LI, friends? What about Shepard if she/he survived?
#1296
Posté 17 mars 2012 - 11:51
An Ending without the Mass Relays completly destroyd. Don't let it look like, that I united the galaxy for nothing or just united them to be cannon fodder.
An Epilogue!!! Show me what happens to the galaxy in the after the reaper-war. For Example: Show my LI (Tali) on Rannoch (if you saved her in the game). Simply show me what my actions did to the galaxy. And please tell me what happens to the normandy crew.
Even if you guys just add some textboxes, that would feel a little bit more...complete.
If you did not plan anything more and now decide to make more: Hell, I know you would have costs, so i would gladly pay for an "ending"/epilogue dlc.
#1297
Posté 17 mars 2012 - 11:54
#1298
Posté 17 mars 2012 - 11:54
I would like to start by saying thank you to Bioware for allowing us to air out our grievences with the ending. I hope this gives Bioware a chance to understand why people like me did not like the ending.
The Good:
For me, Mass Effect 3, with one notable exception, is an absolutly brilliant game. The shooting gameplay is fun, fast paced, and thrilling. With a good variety of enemies, it is often quite challenging without ever becoming fustrating on the highest difficulty levels.
The story is beautifully grim and pulls no punches. I was left with no doubt in my mind that I was witnessing the slow and agonzing death of a galatic civilization, and it was up to me to stop it at any cost. Every squadmate and major NPC was given a chance to shine. Thier personnal stories were always intersting, and sometimes moving to the point of tears.
The Bad:
Now for the ritual dismemberbent. (Or is that Tuesdays?)
In broad stokes, my issue with the ending is not because there's no "happy" ending, or the lack closure, or lack of epilogue. It's the lack of player agency and the lack of sense.
Now why do I feel that the ending lacks player agency? Because when Shepard is introduced to the Catalyst, the being that controls the Reapers and is responsible for untold amounts of suffering during counless cycles genocide, he just passivly listens to the Catalyst explain its flawed logic and nonsensical solutions.
When the Catalyst explains that the Reapers exist to prevent advanced civilizations from creating sythetic life, on the assumption that sythetic life will inevitably go on to destroy organic life, Shepard is unable to so much as question him.
The reason that this is a problem for me is that during the main game, I managed to get Shepard to broker a peace with the Quarians and the Geth, between an organic species and a synthetic one. My Shepard also had extensive interactions with Legion and EDI, two sythetic characters who were never once hostile towards him. In fact, they were vital his success, and furthermore, were his friends.
So in my game, Shepard's own personal experience contradicts the Catalyst's thesis, and yet when the Catalyst says that Shepard's children will go on to create sythetic life, Shepard simply replies with a "maybe". You see my point? A character who KNOWS that not all Synthetic life is hostile, and that it is possible to for peace to exist between the creator and created, can only say "maybe" to something that he should see as empirically false.
The player simply has very little control over Shepard during the conversation with the catalyst. Without being able to so much as call out the Catalyst for all the suffering that it is responsible for, it almost feels like Shepard has been hijacked from the player's control. This is likly one of the reason that the Indoctrination Theory carries so much traction, Shepard simply isn't acting in a manner consistent with either a Paragon or a Renagade.
Now for the ending choices themselves, and why they make no sense.
The reason they make no sense is because the are inconsistent with established lore and between each other.
For example, it is explained to us that the "destroy" option will result in the death of all synthetic life, including the Geth. I have a serious problem with this. The Reapers are established to not be totally synthetic, they are in fact "a hybrid of organic and inorganic material" to quote EDI from ME2. The Geth on the other hand are pure software, only dependent on the processing power of their platforms. If anything, the Geth are shown to be about as different from Reapers and Reapers are from organics. Yet destroying the Reapers means destroying the Geth as well. I don't see any reason for this other than an arbitrary attempt to make make "destroy" a more difficult choice.
However, Sythesis, the "space-magic" ending, shows that the Cruicible is is capable of such nuance that it can alter all life in the galaxy at the genetic level without apparant negative side affects. Do you see my point? The Crucible is capable of changing genetics, and yet at the same time cannot disicrimnate between Reapers and the Geth despite their obvious differences.
My probelm with the "control" ending is the fact that it implies that the player is gven control over the Reapers, and yet we're not given any acutal control. Logically, the player should have been given the abilty to say one simple command to the Reapers, be it "leave and never come back", or "serve humanity", or "fly into the nearest star". But we are not given that, we just get a cutscene of the citadel closing and the Reapers going...somewhere.
And now for the Normandy, and why its fate and the fate of its crew makes no blood sense whatsoever. First, the Normandy is at FTL, for no reason. Second, our squadmates are aboard the Normand, for no reason. And finally, squadmates that were with you on the final assault can be seen walking out of the Normandy, for no reason. I think it should be pretty clear why so many players take issue with this.
Fixing the problem:
So what would I do to change the ending? I would cut out the stuff that makes no sense.
First, remove the entire sequence with the Catalyst. All that the Catalyst does is raise more questions than it answers, confuses the player, and invalidates everything the player did to that point.
To replace it, i would suggest a scene break the moment Shepard collapses trying to reach the controls on the Crucible, followed by a pause, then followed by a variation of the "destroy" ending cinematic, it's variation determined by the player's EMS.
I would also completely remove the cutscene with the Normandy. It makes no sense and serves no purpose other than to confuse the player.
I would keep the epilogue with the Stargazer. Firstly because the Stargazer is voiced by Buzz Aldrin and he's awesome. Second is that I think the only reason people dont like it is because it is tainted by the nonsesne of the Catalyst and the Normandy's fate.
I would also keep the "Shep lives" cinematic for those who's EMS is high enough.
No this does not solve the issue of closure, or choice of ending. But it does remove all the nonsense that drags down the entire franchise. And the change that I'm suggesting would only require Bioware to engage in some judicous editng, no new content would be required. It also perserves the openess that the devs seemed to have wanted for the ending.
If Bioware is willing to making new content to fix the ending, then that's gravy. I think they just need to replace or rework the Catalyst scene so that it makes sense and is consistent with the rest of the game and the established lore. And to replace the Normandy's fate with something that makes sense. Making those chages would go a long way towards reparing the damage the current ending does to player's enjoyment of the game and the franchise.
Modifié par TheJediSaint, 17 mars 2012 - 12:15 .
#1299
Posté 17 mars 2012 - 11:54
As an added idea upon this, you could have all surviving companions on the Citadel and you could pick a limited team of whichever of them you want to do these missions. A limited team of say 5 companions - this would vary the experience for everyone depending on who they pick. :-)
If you pick your LI, then you have plenty of time to spend with them.
#1300
Posté 17 mars 2012 - 11:54
Now I don't dare assume I know how to write those games better than you do. You surprised me, shocked me, made me well up or rejoice more times than I can count. Endings of the two previous games were top quality, so was the final bit of Tuchanka and Rannoch. However, I've heard there was a leak of the story few months back when the final bit on the citadel was different. It might be true or it might be wrong, but it's good enough for my example. So here goes:
As we approach the console, Harbringer pops up once more, just like in Arrival, and starts to explain the situation. Dark Energy is spreading, it will eat up the universe very soon and the Reapers are only creatures clever enough to figure out how to stop it. They need to turn all of us into a chew and add our cleverness into the pool to speed up their work, else the whole universe will be destroyed. We then get two choices, as per usual: One, tell them we're gonna take our chances, link up the conduit and have Hackett start blowing holes in them and chasing them out of the galaxy. Two, agree to allow them continue the harvest on all other races but only if they leave people alone, with crucible kept as an insurance they'll stick to their end of a bargain.
Once the choice is made, the following things could happen based on our effective combat rating or whatever that thing was called:
minimum requirement met (2000 ECR) - Shepard goes back to Earth to find all seven of his squadmates dead where the charge took place, and Normandy wreck nearby, he dies from his wounds surrounded by the dead.
second treshold met (3000 ECR) - most of the squad survived and is met near the landed Normandy, but the two people that took part in the charge with him are also dead. He's still wounded, he still dies, but he succedeed.
third treshold met (4000 ECR) - all our mates survived, Shepard's the lone casualty of the Normandy crew, but he dies late enough to have his goodbyes and see the celebrations of victory.
golden ending (5000 ECR) - there are many more soldiers taking part in the charge as our army was strong enough to push through, Shepard gets to the Citadel without getting blasted and he can have all the blue babies he wants.
Depending on the choice we made, the following cutscenes then follow:
Paragon - a montage of all planets we've visited and helped, Wrex on Tuchanka with bunch of wee little krogans, turians and krogans rebuilding Palaven together, Quarians and/or Geth chilling out in the sun of Rannoch, or whatever else you decide is cheesy enough reward for hundred of hours put into playing through the story, with a few reapers shot into bits providing background scenery.
Renegade - a montage of human colonies with dreadnaughts peacefully passing by reapers in the skies and defense systems all over the place, an army keeping guard of crucible above the earth.
If we didn't reach the minimum ECR, Harbringer can simply inform us we ran out of time as we reach for the console, and the blast from a Cannibal knocks us down, as more husks of all races are rushing into the console room from behind. Bad guys win.
Cheesy? Possibly.But I reckon this is all that people wanted. We didn't expect high art.We expected escapist fun. We wanted our fleet 30 hours in the making and all the alliances and choices we made over the three games to actually make a difference in the end. Done the way I suggested, it wouldn't even require that many actors coming back. Mark Meer, Jennifer Hale and Keith Szarabajka are the only ones that would have to talk (and if he's not available, someone else can do Harbringer), everyone else can be shown with the music playing over it.
So stick by your guns. Say you made the ending you did and it's always the one you'll consider the canon one. But at the same time just do the other ending for all the people who just can't appreciate yours. Worst case scenario: you make 50 thousand people very happy. Not a bad thing at all, if you ask me.
Modifié par pjotroos, 17 mars 2012 - 11:56 .





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