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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1301
JayneD

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Kittenpirate wrote...

I want my blue babies.

That is all.



#1302
Tony Redgrave

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This: http://www.gamefront...fans-are-right/
And this: http://social.biowar...index/9947099/1 first post, first page.

I do not subscribe to the indoctrination theory as a whole.
Though the concept of the ending, after Shepard is hit by Harbingers blast, beeing a hallucination wether from gradual or a brute force indoctrination atempt or simply extreme physical trauma triggering self doubt in Shepard for the very first time, is stil a...functional concept. This hallucination would hopefully end with Shepard breaking free of it and turning the "breath in ruins" scene into the moment where (s)he wakes up and rejoins the fight towards the actual ending.

"God Child" and his A, B, C, needs to go. His logic is faulty in oh so many ways. As for The Catalyst, let it be the Citadel or even Shepard him/her self. And demystifying the Reapers and their true purpose is one of the biggest mistakes in the end. That should be your "lots of speculations." why did they really do what they did? Where did they come from? When did it all begin?
Leave the unknowable enemy, unknowable.

I belive the endings from the moment of Habingers blast needs to be completely reworked to fit within the game series as a whole. Varied endings directly affected by Shepards choices, directly and visualy affected by the total and effective military strenght (s)he asembles during Mass Effect 3. And more in theme with the game series as a whole, meaning you don't choose between the endings, the endings unfold based on your characters history of choices through the entire series. Similar to the way the suicide mission in Mass Effect 2 played out depending on Ship Upgrades (War Assets) and who you chose to do what. If there must be a Paragon / Renegade choice it should be about the fireing of the Crucible. Not on random God Childs whims and certanly not on his A, B, C.
The possible outcomes should range from the worst possible to the best possible.
They should also showcase far more of the effort put in to collect War Assets, things like show why having the Turian Spec Ops team would help or why retrieving the Alliance Cruiser Shanghai helped. Giving you some sense of acomplishment for actually gathering up the full strenght of all the races.

Achiveing the very best ending should not require multiplayer in any way shape or form.
However for those who whis to gain something from the multiplayer too, the multiplayer should be an optional way to increase your galactic readiness and thus your effective military strenght in singleplayer.
Enabeling those who, for some reason, want to skip side missions or rush through the main story to do so and stil get atleast a good chunck of the required EMS to finish the game with an ending they can feel sattisfied with.

What I want and expected.
Reaching the beam, get to the Citadel, fight through hordes of enemies to reach the council chambers where a final confrontation with the heavily indoctrinated Illusive Man would take place. Conversation, charm options, intimidate options, paragon action, renegade action, the final kill. Queue the unfolding of the ending starting with the firing of the Crucible to cripple the Reapers and lock them out of the Mass Relay network. Get rewarded with epic space combat scenes as the united military strenght of a galaxy cuts in to the remains of the Reaper forces, Harbingers destruction, scenes of heroic bravery and sacrifice and lots and lots of dead Reapers, husks and other asortments of cyber zombies. All of it directly affected by Shepards choices and War Assets, unfolding in a similar way to the suicide mission in ME2. (This would be one of those best possible endings I mentioned.)

I want to destroy the Reapers, end the cycle, retake earth and I want to watch the galaxy united, standing against the Reapers!

And at the end of it all I want to see my Shepard stand together with the friends, loved ones and allies who (s)he fought so hard for, those who fought side by side with my Shepard no matter what the odds or the enemy.
Like we were promised. I want a conclusion, I want...No I need to know that my Shepard and his/her LI and friends, those who survive depending on your choices and War Assets, are reunited and that all the sacrifice and loss was worth it. I want closure. Personally I want closure most of all. I'm a happily ever after kind of person.
But I don't need a "x years later" video. I just want to know that it will happen. I just want to know that if my Shepard did well enough (s)he will be there with his/her loved ones and friends to live it.

Yes there can and should be sacrifice, yes there can be suffering, yes there can be loss and yes the aftermath of the Reaper war would undeniably be hard. But atleast I would know if I do well enough I would be rewarded with an ending that Shepard and Mass Effect deserves.

I would wear out the New Game button.

Modifié par Spaz85, 17 mars 2012 - 12:04 .


#1303
Comguard2

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Most points important to me were already adressed by others, I want to express something else that really annoyed me:

The incredible lazyness you put into the end-cinematic. It was just a 2-minute long CGI-Scene with different colours.

You put more effort in the "take back earth" Trailer than in the ending sequence, and this really makes me feel betrayed.

#1304
tanuki

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Endings are my main concern so far.

Either scrap the godchild at all or go with indoctrination theory:

1.Remove the Catalyst. Make ending be the scene of Shepard and Anderson and that the Crucible starts to work without nonsensical conversation with the godchild.

2. Shepard wakes up after indoctrination, s/he finally reaches the Citadel for real and (probably after Harbringer boss fight) activates the Crucible.

Seriously, no need vague philosophic explanation about what Crucible is. Let it be just a weapon that weakens the Reapers/make them more vulnerable and depending on the amount of war assets you'll get different outcomes, like:

- Reapers totally win because you didn't gather enough resources/****ed everything you could. The destruction of all races by Reapers is shown and the cycle continues. The epilogue is the races of the next cycle find Liara's time capsule and it's implied that this time galactic civilization can win;

- Reapers are defeated, but at a very high cost, relays blow up, Citadel blows up, Shepard dies. Based on your choices through the game, various outcomes about the what happened afterwards are shown.

- Reapers are defeated, the united Galaxy fleet were strong enough to won over without big losses. Relays and Citadel are intact, Shepard is alive. Hardest ending to achieve. Again, it is shown what happened afterwards depending on your choices through the game.

Probably throw in some more variables like Normandy and squadmates live or die depending on the certain choices you made through the game.

#1305
msp

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It's all about the endings. So many problems have been listed already... last minute switch from hard SF to metaphysical, plot holes and unexplained events, inability to influence the outcome, etc., etc. 

I think I'll just add this: for me, the ending also did not work because it didn't feel right. The game ran too long. The conversation between Shepard and Anderson, both wounded and dying, was the most emotionally charged scene in the entire series. It was beautifully written and beautifully voiced. Shepard's tired "I... what do you need me to do?" query and his/her final attempt to reach the console sent shivers down my spine. It felt like the final moments of the series, so much so that I was absolutely certain this was the ending that left so many people upset. I couldn't see why. I assumed my Shepard's attempt to fire the weapon failed because of my earlier choices and, sobbing, prepared for the credits to roll...

...when suddenly a very literal Deus Ex Machina (in a form of a starry godchild, no less) entered the picture and, as if ruining a perfectly good emotional moment wasn't enough, proceeded to deliver lengthy exposition, followed by a non-choice of bittersweet, yet supposedly uplifting, ending. It did not fit and did not make any sense. In the end, it just felt completely out of place. 

I can be pretty forgiving when it comes to space ships getting sucked into supermassive plot holes. Complete emotional letdown, unanswered questions and unnecessary loose ends introduced at the last second, plus a shameless DLC plug on top of it all is more difficult to swallow. As wonderful as the rest of the game was, this has to be the biggest disappointment in my 15+ years of gaming. I hope the ending(s) will get looked at.

Modifié par msp, 17 mars 2012 - 11:59 .


#1306
katamuro

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If not touching the subject of the ending I would like more armours in the game, I mean there is no armour apart from Defender one that is actually new. In ME1 there are some very good examples of nice design why throw it all away.

I also would like to have a comeback of vehicle exploration, how come in this huge galaxy we cant gaze upon some beautiful/harsh planets? Maybe make a segment where we have to engage Reapers/Geth/Cerberus in vehicles? M44 was too like tissue paper so a more solid vehicle would be nice.

Would love more starship battle scenes, after all we are in space in our own ship and we dont really have much in the way of starship combat. As an example I would like to present Space Rangers/Space Rangers 2
http://www.mobygames...e/space-rangers
http://www.excalibur...co.uk/space.htm
Simple space combat. Of course 3D would not hurt. Or if no actual gameplay combat just more cutscenes, maybe like a field report on the personal messages screen where we can see the battle. After all we get reports of the battle so a gun camera or whatever effective angle would be nice.

More squadmates would be good as after all the ship is quite big so filling in some of the space with characters would not hurt.

#1307
joiner87

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OmegaSpartan08 wrote...

I'm sure everyone on this thread has made their point (probably better than me) that we need out choices from ME1, 2, and 3 to matter in a meaningful way that provides us with closure. An ending that is interactive and detailed enough to matter and one that is unique to the individual based on their Lobe Interest (or lack thereof) the people they saved or not, survived or died, the promises that were kept and broken, male or female. I want and ending that if it leads to Shepard's sacrifice, the denizens of the galaxy can speak of his or her heroic deeds and the unification of the galaxy. An emotionally engaging scene brings the roughest and most hardcore gamer to tears. I senese of satisfaction. I want to finish my Shepard's story and import the other Shepard's I've created and see just how different the ending can be based on other choices. Basically, I want replayability.

I have also written a a scenario in which the indoctrination story is true and Shepard must make a choice based on your being a Paragon or Renegade (or neither). I would very much appreciate it if you were to implement some of what I've written and do not care to be given credit for I want a new ending no matter what. (or not unless you have a better story and ending scenario than my own). In any case, thanks for reading my response as well as the responses of the rest of the Bioware and Mass Effect fan base and I'm glad (as we all are) that you guys are listening to our feedback. Thanks again.


 
Alternate/ Personal
Ending: Mass Effect 3

 
The Child reveals itself to be the
creator of the Reapers. The child states the Reapers solve the solution to
chaos but because you have made it this far in the construction of the Crucible
and attached it to the Citadel, the creator gives you some respect and gives
you a choice to decide. You choose whether to end all synthetic life thus
killing apart of yourself as well as the geth and EDI but ultimately ending the
Reapers, Synching your mind with the Reapers ultimately controlling them and
ending the war on the organics ultimately ending your life, or sacrifice your
being to fuse all organic and synthetic life into one DNA reaching the pinnacle
of evolutionary existence all or which destroy the Mass Relays in the entirety
of the galaxy.
 
 
At this point you can decide to choose one of 4 branching paths: The
first 3 choices are the original Bioware endings and the fourth choice is
Shepard questioning the choices. The new fourth option is easily unlocked and
the only way for the “true” ending(s) to commence.

 
 
Shepard ponders and thinks to
himself (or herself but I’ll use the male equivalent as not to write he/she and
him/her over and over) the consequences of each of the 3 choices but cannot
wrap his mind around the Relay’s destruction and how they will negatively
impact the galaxy. Shepard asks the child, “There has to be another way beside
this” but the child is persistent. “Choose” he says as the child grabs
Shepard’s hand as if to guide him to the choices. Before Shepard decides to
make a choice a familiar voice can be heard but its words are too muffled to
understand. The child reassures Shepard that making a choice must be made now
as not to repeat the cycle but the familiar voice can be heard more clearly.
“Shepard!” is heard by him and it sound like (your LI or someone else on the Normandy who trusts
you). Shepard stops and lets to hand of the child go. “Why do you want me to choose?
You believed that eradicating all advanced life was necessary to preserve order.
That it was absolutely necessary to prevent chaos. Now, you give me a choice
based on me reaching this place and nothing more?” The child is gone.
 
 
Anderson is standing behind Shepard telling
him to hurry before the Reaper finds this place and end them. Anderson
is accompanied by his LI (or other squad mate if you chose to love) and
supports Anderson’s
claim.
 
 
The original 3 choices are represented along with one Paragon and one
Renegade choice.

 
Neutral: If
Shepard choices the child’s paths, his eyes start to glow in a bluish hue
similar to being indoctrinated.
 
Paragon:
Shepard doesn’t budge trying to convince Anderson and LI when a piece of
falling debris falls and mortally wounds the LI. The LI’s last words are for
Shepard to make a choice now before we all share this fate of death. Anderson pulls Shepard
closer to the options given by the child. Shepard tries to concede and make a
choice when Shepard’s LI yells “STOP!” Shepard turns to see his LI is not
there. No corpse and the debris are gone as well as any type of damage.
 
Renegade: Shepard
shouts back in anger telling Anderson and LI that the choices made no sense and
something was afoot. A piece of falling debris falls and instantly kills your
LI to which Anderson
punches Shepard and says “Your hesitation is killing your loved ones! Make a
choice now!” Shepard in anger agrees and decides to choose when his dead LI
yells “STOP!” Shepard turns to see his LI is not there. No corpse and the
debris are gone as well as any type of damage.
 
 
“Where’s [insert LI’s name here]?” Anderson tells Shepard to
forget that for a moment and choose. Shepard resists Anderson. Shepard starts to realize that this
isn’t right and that he refuses to make one of those galaxy changing choices.
Shepard then adds why Anderson didn’t try to
choose but Anderson
only answers, “It has to be you and only you!”
 
 
Neutral: Okay, Anderson. You’ve made
your point. I will choose a path” says Shepard as the color of his eyes
transform into a glowing blue hue.
 
Paragon: To
which Shepard asks, “Why? Why me?! Why are you so fixated on me making one of
these choices?! If you truly believed that every second counted then why don’t
you just make a choice instead!?” Anderson
only reiterates what he says, “Choose! It can only be you!” “I can’t do this”
Shepard says and tosses his gun on the floor. Anderson says “Enough” and transforms into a
sort of human/Reaper hybrid (not like the husks but more of the physical Reaper
type bodies with the tentacles) and stand just a few feet taller than Shepard.
 
Renegade: To
which Shepard angrily protests, “Why the hell am I making this decision alone?!
Huh?! Why don’t you go and pick one of those damn choices if they matter to the
galaxy so *** much?!” Anderson
reiterates and says, “Only you can choose, so choose **BRAAAHHHH**!” “NO!” Shepard
says and points his gun at Anderson.
“Who the hell are you?!” Anderson’s
body morphs into a hologram similar to how the child first presented himself.
The hologram then morphs into a sort of human/Reaper hybrid and stand just a
few feet taller than Shepard.
 
 
“I’ve had enough of your insubordination! Assuming Direct
Control!” One of Harbinger’s tentacles clamps onto Shepard’s neck and proceeds
to motion Shepard itself. Shepard, while still having control of some motor
functions and voice says, “I… will not let… you…!”
 
 
            Do Nothing: Shepard is helpless as he
moves closer and closer to the clearly similar choices. “This is it Shepard.
Succumb to my indoctrination.” Shepard tries and resists but to no avail and he
hears a voice “WHY? WON’T YOU WAKE UP, SHEPARD?!” Shepard feels a punch to the
gut and wakes up in the control room.
 
            Paragon Prompt
Flashes:
Shepard, with all his strength,
lifts his gun to his temple. “My… decisions are… still… my own… Harbinger. You
won’t… ever get… your… way!” The gun fires but misses. Shepard’s gun moved from
his temple to a few inches over and missed. Shepard is in awe for a moment and
hears his LI’s voice much more clearly, “WAKE UP, SHEPARD!” Shepard feels a
punch to the back of his head and he awakes in the control room.
 
            Renegade Prompt
Flashes:
Shepard, with all his strength,
lifts his gun underneath his chin. “I’ll be… damned… if you… control my… own…
destiny. This… is… it… Harbinger… you… LOSE!” The gun fires but misses.
Shepard’s gun moved under his chin over to the left and only grazes his left
cheek. Shepard is in awe for a moment and hears his LI’s voice much more clearly,
“WAKE THE HELL UP, SHEPARD!” Shepard feels a punch hit the right side of his
face and he wakes up in the control room.
 
 
The room with the three choices is
gone and Shepard is being held up by his LI. On the control terminal, is a
hologram of Harbinger and the commands on the terminal read, SHUT CITADEL
GATES: YES/NO. It was all in his mind. Harbinger used Shepard’s high emotion to
indoctrinate Shepard and reverse the Crucible’s true purpose by closing the
gates. Shepard regains his stance and Harbinger speaks telling Shepard that he
would have given Shepard a satisfying end. An illusion that would have given
Shepard comfort as the Reapers’ demands are inevitable. Harbinger believes that
a foe as worthy as Shepard deserved that much. Shepard rebuts that statement,
calling it bull and Harbinger would never go through the trouble of stopping
the Crucible if victory for the Reapers was certain.
 
 
Shepard’s earpiece is flooded with
reports that the husks are dying/ deactivating and that the Reapers are retreating.
“The cycle is inevitable. It is essential for our own existence to continue as
well as keep the order. Chaos will flourish, otherwise.” The Reapers are
heading in full force to the Crucible. The scenery is overwhelming as the skies
surrounding the Crucible darken with the Reapers. Other Reapers occupying the
other systems flooded the Sol system with their presence. The Reapers readied
their cannons and lasers. Shepard’s LI searched furiously for an alternate
button to activate the Crucible but to no avail.
 
 
Neutral: Shepard tries to find an activation key along with his LI
but when he looks at the Reapers he stops and says “This is it.” Shepard grabs
his LI and says “My only regret was not trying harder” LI slaps Shepard and
says “You tried your best!”
 
Paragon: Shepard
pulls his LI closer to himself and says “It was an honor serving with you [LI],
and I’m glad in the end of it all, we can be together” Shepard and his LI stare
into each others eyes. LI begins to tear up and Shepard wipes LI’s tears.
 
Renegade:
Shepard yells at his LI to stop searching. “Stop wasting your time looking for
something that cannot be seen. If there was a way to activate the Crucible it’s
too late now!” LI begins to tear up and Shepard says “At least we went down
swinging.”
 
 
They begin to share a kiss when the
control panel opens up revealing a new function. “REAPERS ARE WITHIN PROXIMITY.
INITIATE TEMPARARY DEACTIVATION.” Shepard and LI simultaneously slam on the
initiate button and a shockwave from the Crucible renders the Reapers around
the Crucible lifeless. Then a choice is given. Sacrifice an individual to
permanently rewrite the Reaper’s functions or the Reapers will rewrite the
initial Crucible shockwave thus making it impossible to do this again. Shepard
decides that he will be the catalyst. The panel releases a THING that when held
will initial the Reaper transformation.
 
 
END OF ME3 WITH SHEPARD’S SACRIFICE
 
Without Javik: Shepard says his goodbyes to his LI and says this is
for the greater good. “I will miss you [LI]” says Shepard as his body
disintegrates. Shepard’s LI cries. The Reapers retreat with the Crucible and
begin to rewrite the remaining Reaper forces. The Reapers, over the next few
weeks, fully rewrite the remaining Reapers and they retreat into Dark Space to
remain docile forever.
Several years have passed since the
end of the war. Rebuilding is still taking place throughout the galaxy. The
Citadel once again, returned to its original system. With the galaxy united,
the council seats grew to share its seat with every other intelligent species
in the galaxy. However, mercenaries, drug and weapons dealers, and every other
type of crime still persist but that’s just something that the galaxy can deal
with. Every other surviving squad based character is shown where they are in
the galaxy and all is well with them. Shepard’s legacy will live on forever in
the galaxy for generations to come. Shepard’s LI stares into the distance.
Tomorrow is the anniversary of the Reaper’s defeat as well as Shepard’s
sacrifice. Your LI cries and a spiritual hand places it self on [LI]’s
shoulder. LI turns around and no one is there. LI wipes their tears. “I will
never forget what you have given us… Hope.” Camera pans out, fades to black,
credits role.
 
 
CONTINUATION OF ME3 ENDING WITH SHEPARD
ALIVE

 
With Javik: Right before Shepard has a chance to sacrifice himself;
Javik shoots in Shepard’s general direction and marches forward and grabs the
THING in Shepard’s place. “I don’t care what you have to say, my people have
fought and died already. The Prothean race is finished and it ends with me
seeking redemption for my people. I have seen the love you share with [LI] as
well as the power to stand together with all the galaxies forces. You and your
people have something I have not seen in my own time: Hope. You have suffered
many a loses and I’ll be damned if you lose one more. This is my choice Goodbye,
Commander Shepard.” “Goodbye, Javik and thank you for everything”. Javik’s body
disintegrates and a different shockwave fills the space occupying the Reapers.
 
 
The Reapers disengage the Crucible
and attach it to themselves. Because the Reapers in close proximity were
rewritten, they needed to convert the rest of the galaxies remaining Reaper
forces. The news of the Reapers retreat sounded throughout Earth and cheering
could be heard throughout the planet. But something was not right. One Reaper
stood behind: Harbinger.
 
 
Harbinger resisted the rewrite but
at a lost for its shields. With Harbinger close enough to Earth, the once
deactivate husks arose again and the fighting commenced. Shepard yells “All of
the Reapers have been rewritten but only Harbinger remains!” “I will not allow
myself to be rewritten. My purpose is absolute and the cycle will continue at
all cost. Assuming Direct Control!” The Illusive Man’s corpse rises up, fully
functional of Harbinger and TIM transforms into a hulking beast (because
Shepard is horribly damaged, the fighting mechanics would have to be altered to
better suit this fight).
 
 
After the fight with TIM, he grabs your LI and makes a demand.
 
Paragon Prompt Flashes: Shepard says, “Trust Me” LI closes eyes and Shepard shoots
past LI’s head and the bullet penetrates his head, killing TIM.
 
Renegade Prompt Flashes: Shepard charges forward, without warning and begins
unloading is clip into TIM’s body being careful not to harm his LI and TIM
dies.
 

ALTERNATE ENDING WITH SHEPARD DYING
 
            Do Nothing: Shepard charges
forward making sure to hit around his LI but it does nothing to TIM. Shepard
has one round left in the chamber. He shoots TIM’s hand releasing your LI and
before TIM can react, Shepard uses all his strength from his burnt body and
charge into TIM, grabbing onto him and taking him close to the edge. Before
Shepard takes him over the edge he yell, “[LI], I love you and I’m sorry!” and
take them over. Shepard sacrificed himself for his LI. She cries and eventually
regains her posture as soon as she sees the Normandy end Harbinger’s destruction of the
Earth. The Reapers, over the next few weeks, fully rewrite the remaining
Reapers and they retreat into Dark Space to remain docile forever.
 
 
Several years have passed since the
end of the war. Rebuilding is still taking place throughout the galaxy. The
Citadel once again, returned to its original system. With the galaxy united,
the council seats grew to share its seat with every other intelligent species
in the galaxy. However, mercenaries, drug and weapons dealers, and every other
type of crime still persist but that’s just something that the galaxy can deal
with. Every other surviving squad based character is shown where they are in
the galaxy and all is well with them. Shepard’s legacy will live on forever in
the galaxy for generations to come. Shepard’s LI stares into the distance.
Tomorrow is the anniversary of the Reaper’s defeat as well as Shepard’s
sacrifice. Your LI cries and a spiritual hand places it self on [LI]’s
shoulder. LI turns around and no one is there. LI wipes their tears. “I will
never forget what you have given us… Hope.” The camera pans out, fades to
black, and credits role.
 
 
CONTINUATION OF ME3 ENDING WITH SHEPARD
ALIVE

 
Meanwhile, Harbinger
continues his
onslaught of the galaxies forces and they retaliate. Back on Earth
Shepard’s
remaining squad mates fight all out on the remaining husks. Depending on
your EMS dictates whole lives or dies in this particular
conflict. Shepard takes care of TIM and focuses his attention on the
Reaper.
With Harbingers shields down, Harbinger should have been significantly
easier
but it put up a good fight. However, Harbinger could not take any more
punishment so it decided to ram its body into the Citadel in hopes of
taking
out Shepard. As Shepard stood and watched Harbingers desperate,
last-ditch
attempt at destroying him.
 
Renegade Prompt Flashes: Shepard lifts gun and points it was Harbinger and says
“Bang.”
 
A cannon shot ripped
right through
Harbinger and that halted its progress to the Citadel. It was the
Normandy and as Harbinger floated defeated, the Normandy circled around
and made another shot. Harbinger let out a screech capable to scrambling
the
Thanix cannon’s targeting but EDI had already reconfigured her protocols
and
the beam hit its mark. Harbinger is dead.
 
 
Reports from across the galaxy are
stating the Reapers are ceasing and are retreating en masse. For the next few
weeks Shepard, recovering in an Earth hospital, and co begin receiving reports
of the end of the Reaper invasion. Everyone watches in horror as the Reapers
band together in the Omega Cluster near the Omega-4 Relay. A message is sent to
Shepard via encoded transmission from the Reapers. They instruct Shepard that a
choice must be made. Fuse with the mind of the Reapers and gain total control
of their behavior and being or have the Reapers travel back to Dark Space,
docile, forever(?)
 
 
Paragon:
Shepard orders the Reapers back to Dark Space and instructs that that may never
pass through the Milky Way Galaxy for all existence. The Reapers pass through
the Omega-4 Relay and proceed to make their long journey into Dark Space.
 
Renegade:
Shepard decides to have his mind bond with the Reapers in an attempt to use the
Reapers overwhelming power to force peace on those who oppose it. Shepard then
stations the Reaper forces on the edge of many of the systems to ensure the
galaxy doesn’t make anymore foolish wars. Shepard’s eyes glow green as a result
of Reaper control.
 
 
Paragon Ending: Several years have passed since the end of the war.
Rebuilding is still taking place throughout the galaxy. The Citadel once again,
returned to its original system. With the galaxy united, the council seats grew
to share its seat with every other intelligent species in the galaxy. However,
mercenaries, drug and weapons dealers, and every other type of crime still
persist but that’s just something that the galaxy can deal with. Every other surviving
squad based character is shown where they are in the galaxy and all is well
with them. Shepard kept his promise and retired from the Alliance military. He now lives with his LI
on whichever planet the LI is from. Shepard stares into the distance and back
at the calendar. The anniversary of the end of the Reaper invasion is tomorrow.
Shepard remembers those who gave their lives holding the line. Mordin, Legion,
Thane, Kaiden/ Ashley, and Javik are remembered. Shepard looks into the distance and tears begin to flow down his eyes. His LI comes
to his side and knows why immediately. Shepard’s LI wipes the tears from his
face and smiles at him. “They will never be forgotten” his LI says. Shepard
smiles back and says “I know”. The camera pans out, fades to black, and  credits role.
 
Renegade Ending: Several years have passed since the end of the war and the
total control of the Reapers. Rebuilding has happened considerably faster with
the help of the Reapers. However, the galaxy cannot sleep at night knowing the
Reapers live even though Shepard assures them they will not attack. With the
Reapers guarding the systems, criminals are far too afraid to conduct crimes
and as such, crime is almost fully abandoned. Every other surviving squad based
character is shown where they are in the galaxy and all is well with them. Shepard
believes that being part of the Alliance
is still necessary as he holds much responsibility with controlling the
Reapers. Shepard has since been promoted to Admiral and lives alongside his LI.
Shepard notices tomorrow is the anniversary of The War that Ended All Wars. LI
approaches Shepard and says “They will not be forgotten”. Shepard looks back at
[LI], kisses her, and says “I know”. Shepard smiles confidently. The camera
pans out, fades to black, and credits role.


this is good please :o

Modifié par joiner87, 17 mars 2012 - 12:02 .


#1308
Chaia

Chaia
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I do wonder how many BioWare devs are still reading the posts at this point, but if any are, kudos to you!

First thought I'd just get the ending out of the way (I'm not going to go into details, because heck I think you guys get the gist of it by now), but basically I'm on the fence over the ending. If the 'Indoctrination Theory' is correct then I love it (how much is depending on how the DLC is handled lol), but I want to see/know what happens afterwards, far too many questions left in the air. If what we saw in the ending is 100% real, space magic an all....well I'll probably carry on playing ME3 because the rest of the game is incredible, but stop once I get to the 'final squaddie conversation' area in London. 

Only reason why I complain about the ending (and want something added) is because the rest of the game is so amazing (the writing, music, graphics, animations) that the ending, or lack there of, was a let down.

Anywho, that aside, things I would have liked to have seen/changed in ME3.
In no perticular order:
- More hub worlds. The ME3 universe felt really small when compared to ME2's Citadel, Illium and Omega. Would have been good to have places like Thessia, Bekenstain, Illium etc as hub worlds near the beginning, but then later on shut off because of Reapers or Cerberus whilst the Citadel gets more and more crowded (would have put on the pressure, make it feel like the enemy is closeing in on Shepard) Also after all of Aria's talk of Omega I was really hopeing/expecting Shepard to go and help her take back Omega, and perhaps re-open it as a hub world (DLC maybe?)

- Normandy crew, I really liked how they interacted with each other, took shore leave on the Citadel etc, what interactions were there (both frendily and romanic) were brillant, but at the same time it felt like there was a lot less when compared to ME1/2, the only conversation I can recall with Ash once she comes back on board is when shes drunk, or just Zaeed/Kasumi one sided type conversations. Simalir with other characters ("Hello Shepard") it just got fustrating after a while. But for me I think this mainly comes down to that each of the characters in ME2 had their own personal missions, whist none of the ME3 crew did. Which leads onto -

- It just felt shorter, mission wise. This might have been reinforced by the lack of squaddie missions, but it felt shorter. Also the lack of side missions was a bit annoying, I'm guessing things like defusing the bomb on Tuchanka was a side mission, but because it (and simailer quests) were so rapped up in the main mission it just felt like anther limb of the main mission stucture, and not a separate entity. For example in ME2 you had small side mission chains like distroying the Blood Pack bases, or going after the Prothean artifact from the Blue Suns. In ME3 the only side quests that stand on the own two feet usually go along the lines of "I need X, go scan planet Y and return it to me" which gets really irritateing when your not sure which planet to scan, whichs leads me onto:

-Journal and Galaxy Map, yes the map got very cluttered in ME2 after a while mid-game, however I knew where i was going for each quest, and isn't that the point of a map? and the journal is worse then I ever remember, half the time I've picked up quests and I didn't know, had to look on wiki to find out where to hand in the quest. The other half I'd forgotten at what stage in the quest I've gotten and had to look on wiki and peace it togeather, or just gotten blind lost and had to (yes you've quessed it) look on wiki to know where I'm supposed to be going.

- No main Reaper badie. In ME1 we had Saren and Sovereign (who had one of the best conversations in ME1) in ME2 we had the Collector General and Harbinger. In ME3 we had The Illusive Man and.......nothing but a blind wall of namelss Reapers, ok one verrrry short snazzy conversation with that dieing nameless Reaper on Rannoch, but still nameless Reaper badies. 

- Mulitplayer, now this isn't one of those "WHY DO THA'" posts, more pre-release it was promised that multiplayer isn't needed to get the *ahem* 'best ending (i.e. Effective Military Strength over 5,00 etc) however is practically imposible to get that just using Single Player, if this is an attempt to get me playing MP, it isn't working and is having the opposite effect to tell the truth (I'm irritatingly subborn like that <_<) the fact that the 'score' or what ever goes down each day also makes me not want to play it. I don't mind the MP (me and my friend had a lot of fun with it on the demo version) I'd just rather it didn't restict me from getting the better endng in SP.

Thank-you for your time, and thank-you devs for lisening to us :) (if you are lol)

Modifié par Chaia, 17 mars 2012 - 12:03 .


#1309
Cellander

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I don't know if this is the ending or indoctrination or something else, there are certainly things to be cautious of. I'll just describe the ending as I experienced it right now.

I chose synthesis, organic and synthetic combined into the next step of evolution. A new DNA. I found this ending
extremely sad but also with hope. Everything all organic life have accomplished, everything we depend on is destroyed. The crew that walks out of the Normandy in the end aren't what they used to be. They aren't necessarily Joker or Liara or Garrus anymore, they are a beginning of new life.

It's like everything organic life has accomplished doesn't mean anything anymore, this is something beyond our
comprehension. Seeing this is very beautiful and sad at the same time. Shepard turn into some husk creature just before he vaporizes. That makes me think of Saren, this is what he wanted. Suddenly Saren and Illusive Man don't appear evil anymore. Now I understand them.

This is how I understood the ending and it got me all teary. I think you successfully indoctrinated me, not Shepard
but me as a player.

However, I understand why many fans are disappointed. People think there are too many questions still unanswered, I for once can agree. Right now BioWare have the ball, they could easily turn what many fans see as a disappointing ending to something that will be talked about for years. Something never seen in games or any media, ever.

I think no one have missed the Indoctrination Theory. Let us say that it's true. I think it would be cool if there's actually a large chance for the Reapers to win. In my case Synthesis would be a total loss but I as a player would be satisfied with that ending. That ending would be a very beautiful way to tell that the Reapers won. We didn't make it, I couldn't resist the indoctrination, they were too strong. That's how my journey with Shepard ends. This puts the actual player to test, this is what would be truly unique.

I would say that the ending, at least synthesis, is very beautiful. The music is spot on. At the same time I think there's something missing. There are things left untold. This is what makes the Indoctrination Theory a very good solution, almost perfect.

A DLC, something like this rumor "The Truth", an epilogue of some sort would satisfy most of the fans. With this missing piece combined with the ending we have at this moment, it could go down to one of the best endings in gaming history.

Modifié par Cellander, 17 mars 2012 - 12:28 .


#1310
Nauks

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Run with the Indoctrination theory, there is enough golden thread in the existing ending/s to weave something great into it, almost as though it was intended all along, which it may be for all I know, in any case, yes please.

My main qualms with the game is the ending, the little stuff falls by the wayside for the moment.
Especially after reading (and agreeing with a lot) about the indoctrination/hallucinatory dream sequence posing as what we perceived as the ending, it's hard to let go of something so promising.

There is great precedent for this too as already mentioned, with Bethesda and Broken Steel, taking an unsatisfactory ending and crafting something that elevates the whole game into new heights of greatness.

#1311
Lordalif

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I've got to say I loved the game but the ending, HOWEVER

If the Indrotrination theory is true then all is forgiven due to the fact you had to change your ending due to the leaked script, Its just a shame we couldn't get 'some' closure during our first playthrough without dlc is all.

You guys at bioware impress me more everyday with how your reacting to your beloved fans, keep up the good work!

#1312
kleenex92

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I liked the combat system in ME3 and pretty much everything else about ME3 up until the ending, I was sorta hoping for it to be similar to ME 1 which is probably my favorite in the franchise, but I realize that the ME1 system probably does not fit the mainstream audience.

Now to the reasons I don't like the endings, they feel forced for one, it almost feels like if it was half baked. It is just so random that Shepard would just fall over on the exact platform taking him to something that has been once inferred to but the never again talked about.
It also blurs the lines who is the main antagonist is it TIM? is it the reapers (harbringer)? is it random space child?
Throughout all of the mass effect series Shepard has been all about doing the impossible, but suddenly he just faces that he has no other options than to listen to some random AI? Faced with those options I severely doubt the Shepard I have made throughout the series would just say, "okey so I have the choice between, killing the geth and all synthetics effectively forcing us back in the the stone age (which sucks even more considering the Mass Relays get destroyed), Controlling the reapers which has been demonized throughout the entire game saying it is too much for one person and how opposed Shepard is towards what is effectively indoctrination, and then we have the synthesis option force every1 to meld with synthetics (which kinda is the goal of the reapers in the first place, harvest and synthesis them into another reaper).
Then we have the Normandy which runs from the fight, and has the members I had with me not even a couple of minutes ago... So I am supposed to think that the people who has trusted me and gone with me to EVERYTHING just suddenly decided eh, Shepard is probably dead, we're ****ed time to run!
Then comes the other small plot holes like, how the **** would the people now trapped in the sol system deal with that? Turians would die due to the lack of dextro food and Krogans would die due to how massively overpopulated earth would become (which is only a shell of its former self), Quarians could just face the long drive home if they had flotillas with them I guess...
also if the citadel blows up that would effectively destroy earth, either the initial blast or the citadel falling to earth would just shatter earth. Take back earth? more like no matter what you do earth is ****ed...
then comes the mass relays if they explode then why the **** is anything even alive anymore?? the other one took out a full system. maybe it explodes differently when activated by the citadel? then you need to explain that..

another bad thing is, there is literally no closure, you see your squadmates land on a random planet completely ****ed. there is nothing that sais that this planet has all the types of food needed to satisfy, quarian, human, asari and turian, so basically my squadmates are probably dead. there is nothing showing how the universe went on after Shepard or in the last case what happens if he is "alive" at the end...

all of this leads me to my last point, why the stargazer? is that what you thought would bring closure? That kind of storytelling is soooo cliche, it is right next to the waking up "oh it was all a dream..."


That was my thoughts on the ending, and sorry for the ****ty english I have just woken up and I am from Norway =)

#1313
Crazed Weevil

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OK...wall of text coming...

Many have already mentioned the minor things like the Journal and such like, so I'll just go with my suggestion:

The ending – it's currently really bad. It makes no sense in the context of the game and the story so far. If you insist on following it though you need to fill in the plot holes. Sad or bittersweet endings are fine, but nonsensical isn't.

However I would recommend a complete rewrite of the ending. Start with the Indoctrination Theory as that fits nicely into the context of the story and can still use most of the existing ending without having to change too much. From there you really need to expand on the final battle, not just have a 'final' boss with which to either fight or talk to death.

I would suggest having Shepard waking up and finding that the assault has worked. Troops have made it to the beam (as well as the rest of the party with you) based on the number of war assets and this is reason why Harbringer tried to 'turn' you rather than just coup-de-grace you. He needs you to fight for him on the Citadel as the Reapers are starting to get concerned about where this is all going. Depending on the original 'ending' chosen will depend on whether this has had some success or not.

Shepard arrives on the Citadel to find that there is a full pitched battle going on with what is left of the Citadel Defence Force fighting for it's life trying to hold. You fight along side them trying to make your way to the control centre on the Presidium al-la the ending of Mass Effect but a lot larger and with other soldiers / civilians fighting along side you (you can really do some hard to watch things here like a civilian badly wounded pulling a grenade pin and charging the enemy to make a hole in their line...stuff like that...make is really desperate, jihad / holy war like). However throughout this you hear Harbringer talking to you in your head and it's starts having an effect on Shepard. Other people around him/her notice this effect and start getting concerned.

Once you have fought to the central control you open the arms for the crucible. The voices are getting louder (I would have it so it's gets annoying even, talking over other people trying to talk to you, to make if apparent that Shepard has a serious problem). The crucible docks and the whole Citadel lights up.

Now from here is where you do the real ending. You need a construct to talk to, not the Starkid, but a VI inside the Crucible that explains the whole thing but only to Shepard (maybe it was made by the Protheans?) I would leave out any mention for the reason why the Reapers do this...leave that as the mystery and a question that could be answered in the future. This whole thing should be giving a sense of Deja-vu and making people question whether this is another attempt at indoctrination.

The VI explains that the Crucible Project was started many cycles ago and each cycle has added to it depending on how much time they had before the Reapers stomped them flat. The Reapers know about the project but have always maintained that it wouldn't work and just don't care about it (you could even hint that the cycle before the Protheans finished it but it didn't work and it was the Protheans that added the Citadel to the project and that was why they couldn't do it as they had already lost the Citadel and by the time they made it back there they didn't have the man power to finish it).

The VI continues to explain that you are going to use the Reapers own tech to 'kill' them by using the signalling system they normally use to activate the Citadel trap but in reverse. Using the Crucible as a massive signal booster it will 'fire' a signal across the galaxy using the Mass Relays and the mother of all viruses (you could explain that the Reapers architecture makes them very vulnerable to this type of attack if you use the right type of virus, but you need to hit them all at once otherwise they will adapt to it and survive). This will either kill them or severally hurt them making them very vulnerable. However the signal needs to be tailored to hit the right thing and in the right way, i.e. the Reapers and the only way to do that is let a Reaper attach itself to the Citadel.

Shepard then explains this all the others around him and of course with the context of seeing Shepard complain about voices in his/her head they think he has lost it / been indoctrinated. Shepard need to convince them either by talking them down (a nice reversal of the talk the bad guy into killing themselves you trying to convince someone you are not indoctrinated) or with a gun (i.e. killing anyone who stands in the way...remember bittersweet). Succeeding at this we goad Harbringer into a final confrontation either by convincing it that we have been indoctrinated or by scaring it into thinking we are about to 'fire' the whole device to kill the Reapers.

Harbringer attaches itself to the Citadel and using the Crucibles mechanisms Shepard 'connects' to both the Citadel and Harbringer (similar to the Geth construct thingy). Here Shepard basically fights Harbringers mind trying to over power it enough to get the signal tuned to end all the Reapers. This fight should be just Shepard, the rest of the party (assuming they are still alive) should only been seen looking on at Shepard connected.

Once Shepard wins this fight I would start my end game narration spoken either by the player's Love Interest or basically anyone who is still alive by this point. They explain that watching Shepard fight Harbringer while being unable to do anything to help was their greatest test...a test of faith and that was basically what the war boiled down to. A test of faith that they could win no matter the odds, no matter how hopeless, no matter how many died.

The signal fires...and the Reapers stop. Depending on the choices from the Indoctrination Theory depends on what happened to them though. Destroy kills them stone dead along with all the husks and other transformed creatures, Control makes them stop and stand still, and the husks basically become mindless and uncoordinated (and not react to being shot at, i.e. they can be brought down with weight of fire) and Synthesis, well I can't really think of anything that would make sense...possibly have the Reapers die but the husks become self aware (similar to the Darkspawn from Dragon Age) leaving a potentially serious threat (how are they going to react) and ethically problem (do we kill them?).

The narration continues to explain this aftermath and what happens to Shepard in the end. Basically if you War Assets are high enough you survive if not you die in the process and if really low...the Reapers win (go on be harsh with this one but I would have an ending image of a future species, maybe a Yahg, finding Liara's time capsule).

The Assets also determine what state the galaxy is left in assuming victory and type of signal fired. The Relays are still active, but the whole galaxy is essentially in a really bad shape having had billions die in the last few weeks. Play with the heartache felt throughout the game and with a little hope as well...you know how to do this...you already did a lot of this really well in ME3...just go with it.

As for the rest (i.e. what happens to everyone) I leave that to you...just go with something like Baldur's Gate ending and Dragon Age: Origins and you'll be fine with nearly everyone. Again remember bittersweet and sad are fine as long as it makes sense.

*phew*

Oh and it should be free...a big thank you to all your fans for staying loyal and caring about the universe you have created enough to fight for it. PR like that is worth a lot...just ask CDProjekt.

#1314
Ashtarth1

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Continue from the Indoctrination theory.

There needs to be proof to history of Shepard's romance, too (i.e. wedding, children, whatever.)

Put the cut Anderson dialogue back in!

#1315
Silver

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I said earlier that I wanted my blue babies, but it want to add that I would even pay a small sum to get a proper ending (Even if that means encouraging other developers to make "Meh" Endings and then deliver better ones later for a price).

Modifié par silverhammer08, 17 mars 2012 - 12:08 .


#1316
lokiarchetype

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1. There should be more questions answered than introduced in order for an ending to be satisfying. Tie up the plot threads and gave us some insight into what happens to the galaxy and its races. Even if it's just a paragraph in front of a still image, that's better than nothing. An ending should have closure.

2. Blowing up the Mass Relays makes the future seem very bleak. Even ignoring the fact that the blast should destroy the system its located in according to prior lore, the negative impact it would have would be massive on the survivors.

3. If the indoctrination theory isn't what was originally planned, it should be adopted, because it makes more sense and is far more interesting and better written than the current ending.

4. There's no possible reasonable explanation for how the Normandy isn't in our solar system when the blast goes off. That means that the Normandy picked up your away team and flew enough well enough before you make your decision to be traveling through the relay. The fact they abandoned both Shepard and the fight for the galaxy makes zero sense and is incredibly depressing. How did Shepard get the entire galaxy to fight to the death, yet his closest friends bail on him when they know the stakes and have already sacrificed so much? Given that they left the battle before it was finished, they shouldn't even know if the reapers were defeated or not.

5. There should be a confrontation with Harbinger.,given that he was the main antagonist and avatar of the reapers as a whole.

Modifié par lokiarchetype, 17 mars 2012 - 12:10 .


#1317
ThatGamerWithSouvlaki285

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General User wrote...

If you really want helpful, constructive input and suggestions, then you really need to take a look at Arcian's Fixed Ending

It is exactly the ending fans want and deserve!


I 'ill be very happy with this. I couldn't have thought up anything better. Also...


Kittenpirate wrote...

I want my blue babies.

That is all.


Damn straight!

Modifié par steph285, 17 mars 2012 - 12:17 .


#1318
Kamacc

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I would be fine with a Bittersweet ending, but as of now the endings are just bitter, with very little sweet.

So add some more sweet to the current ending, show signs that life carries on after my death, signs of the fleet surviving, talking to each other, celebrating victory over the reapers and make my death mean something.

If I destroy the reapers and must destroy EDI and the Geth, then show that it was worth it, that the galaxy survived. This is the end of Shepards story, not the end of the galaxy, please show us that, and don't leave it all up in the air.

#1319
Nyctyris

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 First of all Bioware, many thanks for responding and listening. I remember when ME1 came out - I was absolutely convinced it would be terrible, but I bought it anyway because I wanted to play a Scifi rpg that WASN'T bloody Star Wars again. 

I have never been so pleasantly surprised by a game. I loved it, and I loved ME2 even more. (Never seen a sequel where you change 80% of the mechanics and it turns out better - really impressed, haha.) And even though I agree with the community here that ME3 was a fiasco, I loved ME3 best of all.

Casey Hudson said something in one of his interviews about conveying a sense of Shepard being tired, bone-weary, and the end of endurance; that really came across. My heart really did ache to watch Shep stagger desperately on hands and knees, bleeding profusely, towards that console.
______________________________________________________


But about those endings in general... rather than the lovely emotional details...
A lot of detailed, fascinating endings have already been proposed, so I don't feel the need to propose mine in-depth. From what I can see, if you decide to go with fan feedback, there are consistent suggestions made by the fans (my attempt to sum up):
  • Adopt the indoc/conspiracy theories, and add it on to the existing ending
    This is probably the best approach to covering all the plotholes, assuming they ARE plotholes and not intentional, but equally a lot of people will likely feel it is contrived, or just plain dislike the indoc ending. On the other hand, it will allow people who like the ending as it is to ignore the DLC.

  • Rewrite the Mass Effect ending
    Rewriting would allow you to completely change what happens, add in all the complicated things people want (multiple endings, closure) easier than the indoc, and may seem less contrived. Again, there's some really great suggstions here for how that could play out and still be bittersweet (if that's what you want); for example, you could ultimately destroy the reapers and be successful, but Shep would have to sacrifice themselves in the process; or perhaps a more renegade shep could sacrifice something else (battalions of fleets, etc). Or anything really.
  • Keep the ending, but add some closure scenes
    Easiest solution I guess but I have the feeling that will just satisfy the least people; the fans who like the ending as it is will be disgruntled, and the fans who want more will be unsatisfied. But even so, it'd be an improvement on how the ending stands at the moment, unfortunate as that is to say :/
  • Combine some of the above
    By "combine", I mean have multiple endings... which conflict. For example, one ending in which the indoc theory is true, one in which it isn't, one in which we get the original ambiguous ending, one in which there is a more generic ending... and all of those maybe with variations on Shep living or dying. Tricky and expensive and very daring :/ Not a serious goal (though it would be cool) but yeah.

I would personally be happy with any and all changes provided there is some kind of closure. I don't even mind ambiguous endings providing that ambiguity makes sense and doesn't appear to have glaring plotholes.

Again many thanks for discussing with us.

Modifié par Nyctyris, 17 mars 2012 - 12:10 .


#1320
Robhuzz

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Right now all I want is an ending that makes sense and can be changed according to your wishes and choices made in the game. I want an ending that's on the same level of thought as the rest of Mass Effect 3, since the current one is just so far below ME3 it feels like it was outsourced to a group of 8 year olds.
Give us several different endings. A mostly happy ending in which the galaxy isn't plunged into the dark ages and Shepard and most of his crew (including LI) survives, to endings where Shepard makes the ultimate sacrifice. Just make sure everyone can at least get the ending they've been waiting for for all these years.

Closure and satisfaction should also be in there. The current ending has NONE of this. Nothing at all. And get rid of the plot holes and fantasy theme. Anderson coming in behind you and then being ahead of you at the console, the person being shot by Harbinger alongside you mysteriously appearing on the Normandy. Said ship fleeing at the end of the game while it should've been in battle. A meeting with some kind of god child that created the reapers for the most ridiculous reasons and then gives you 3 near identical ways to stop the Reapers is a fantasy theme, NOT a sci-fi theme.

IMO nothing is wrong with a simple ending where Shepard crawled to the console after Anderson's death, pushes the button, and the Crucible did what it had to do which is wipe out the Reapers. It's not very imaginative and it'd be a tad underwhelming if not executed right but it's leagues above what we currently got.

BioWare, I do not know if you seriously care about the opinion of your fans at this point. Maybe this is simply a means to keep us quiet so this doesn't escalate further. I simply cannot believe that the ending to Mass Effect 3 was developed by the same people that created the rest of the game. It boggles my mind to say the least.

Thank you for at least giving us the chance to explain how we feel.
I pray you'll use the feedback wisely to turn the final 15 minutes of the game into a Mass Effect 3 worthy ending.

Modifié par Robhuzz, 17 mars 2012 - 12:12 .


#1321
Archer

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Not trying to derail the thread and its good bioware are listening but with all respect there are more than enough threads and posts on the board to get an understanding of what a lot of us think about the ending.

This is effectivley the third thread asking us the same question. Chris Priestly's review thread, Chrs Priestlys we are listening to your issues but hey what do you love about the game thread and now this.

This just feels like more PR/time wasting in the hopes that things will blow over. If your reading our threads and listening why do we have to keep re posting our thoughts in new threads?

Personaly im done, spending more time in what feels like a fruitless time wasting exercise on the forums than actually playing and enjoying the game.

There is enough information out there we dont need another thread to talk about it AGAIN

#1322
Crellis

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Dear Bioware/EA,
Dear Jessica and Chris(:devil:),

Regarding thoughts for the ending: I will keep them brief, because we do believe there should be a lot of room for artistic interpretation.

1. Use the indoctrination theory- It has been handed to you as the greatest of gifts by your own fans to improve the endings as they are now. With this theory in place you could still make the ending go anywhere you want. It even provides the depht for the franchise that you have clearly been seeking.

2. Use the experiences and decisions the fans have made throughout the franchise for an epilogue- Even though the outcome of the struggle would be bleak, it helps to compromise when you have a sence of what you have 'achieved' after you make the sacrifices. - The lost ending does not do that even as it might give that impression from an ojective viewpoint. As many have said:it is too out of sinc with the experience of the franchise itself.

3. Use the romance.- Unlike Shepard himself the people 'being' Shepard are not inclined towards heroic sacrifce 'just' to save the galaxy. Have Shepard be mourned, by love interests, by friends. Not in a sad way, but at least have him be mourned. The sight of your love interest stepping outside of the normandy smiling at the grass after you have just laid down you life to make it all possible is not consoling.

Hoping you will react to constructive fan feedback. We love you and your work. 

Holding the line 


(ps: Though I think an ending should be free, I more than understand if it 'can't' be free at this junction)

Modifié par Crellis, 17 mars 2012 - 12:16 .


#1323
igreenmagei

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Crazed Weevil wrote...

OK...wall of text coming...

Many have already mentioned the minor things like the Journal and such like, so I'll just go with my suggestion:

The ending – it's currently really bad. It makes no sense in the context of the game and the story so far. If you insist on following it though you need to fill in the plot holes. Sad or bittersweet endings are fine, but nonsensical isn't.

However I would recommend a complete rewrite of the ending. Start with the Indoctrination Theory as that fits nicely into the context of the story and can still use most of the existing ending without having to change too much. From there you really need to expand on the final battle, not just have a 'final' boss with which to either fight or talk to death.

I would suggest having Shepard waking up and finding that the assault has worked. Troops have made it to the beam (as well as the rest of the party with you) based on the number of war assets and this is reason why Harbringer tried to 'turn' you rather than just coup-de-grace you. He needs you to fight for him on the Citadel as the Reapers are starting to get concerned about where this is all going. Depending on the original 'ending' chosen will depend on whether this has had some success or not.

Shepard arrives on the Citadel to find that there is a full pitched battle going on with what is left of the Citadel Defence Force fighting for it's life trying to hold. You fight along side them trying to make your way to the control centre on the Presidium al-la the ending of Mass Effect but a lot larger and with other soldiers / civilians fighting along side you (you can really do some hard to watch things here like a civilian badly wounded pulling a grenade pin and charging the enemy to make a hole in their line...stuff like that...make is really desperate, jihad / holy war like). However throughout this you hear Harbringer talking to you in your head and it's starts having an effect on Shepard. Other people around him/her notice this effect and start getting concerned.

Once you have fought to the central control you open the arms for the crucible. The voices are getting louder (I would have it so it's gets annoying even, talking over other people trying to talk to you, to make if apparent that Shepard has a serious problem). The crucible docks and the whole Citadel lights up.

Now from here is where you do the real ending. You need a construct to talk to, not the Starkid, but a VI inside the Crucible that explains the whole thing but only to Shepard (maybe it was made by the Protheans?) I would leave out any mention for the reason why the Reapers do this...leave that as the mystery and a question that could be answered in the future. This whole thing should be giving a sense of Deja-vu and making people question whether this is another attempt at indoctrination.

The VI explains that the Crucible Project was started many cycles ago and each cycle has added to it depending on how much time they had before the Reapers stomped them flat. The Reapers know about the project but have always maintained that it wouldn't work and just don't care about it (you could even hint that the cycle before the Protheans finished it but it didn't work and it was the Protheans that added the Citadel to the project and that was why they couldn't do it as they had already lost the Citadel and by the time they made it back there they didn't have the man power to finish it).

The VI continues to explain that you are going to use the Reapers own tech to 'kill' them by using the signalling system they normally use to activate the Citadel trap but in reverse. Using the Crucible as a massive signal booster it will 'fire' a signal across the galaxy using the Mass Relays and the mother of all viruses (you could explain that the Reapers architecture makes them very vulnerable to this type of attack if you use the right type of virus, but you need to hit them all at once otherwise they will adapt to it and survive). This will either kill them or severally hurt them making them very vulnerable. However the signal needs to be tailored to hit the right thing and in the right way, i.e. the Reapers and the only way to do that is let a Reaper attach itself to the Citadel.

Shepard then explains this all the others around him and of course with the context of seeing Shepard complain about voices in his/her head they think he has lost it / been indoctrinated. Shepard need to convince them either by talking them down (a nice reversal of the talk the bad guy into killing themselves you trying to convince someone you are not indoctrinated) or with a gun (i.e. killing anyone who stands in the way...remember bittersweet). Succeeding at this we goad Harbringer into a final confrontation either by convincing it that we have been indoctrinated or by scaring it into thinking we are about to 'fire' the whole device to kill the Reapers.

Harbringer attaches itself to the Citadel and using the Crucibles mechanisms Shepard 'connects' to both the Citadel and Harbringer (similar to the Geth construct thingy). Here Shepard basically fights Harbringers mind trying to over power it enough to get the signal tuned to end all the Reapers. This fight should be just Shepard, the rest of the party (assuming they are still alive) should only been seen looking on at Shepard connected.

Once Shepard wins this fight I would start my end game narration spoken either by the player's Love Interest or basically anyone who is still alive by this point. They explain that watching Shepard fight Harbringer while being unable to do anything to help was their greatest test...a test of faith and that was basically what the war boiled down to. A test of faith that they could win no matter the odds, no matter how hopeless, no matter how many died.

The signal fires...and the Reapers stop. Depending on the choices from the Indoctrination Theory depends on what happened to them though. Destroy kills them stone dead along with all the husks and other transformed creatures, Control makes them stop and stand still, and the husks basically become mindless and uncoordinated (and not react to being shot at, i.e. they can be brought down with weight of fire) and Synthesis, well I can't really think of anything that would make sense...possibly have the Reapers die but the husks become self aware (similar to the Darkspawn from Dragon Age) leaving a potentially serious threat (how are they going to react) and ethically problem (do we kill them?).

The narration continues to explain this aftermath and what happens to Shepard in the end. Basically if you War Assets are high enough you survive if not you die in the process and if really low...the Reapers win (go on be harsh with this one but I would have an ending image of a future species, maybe a Yahg, finding Liara's time capsule).

The Assets also determine what state the galaxy is left in assuming victory and type of signal fired. The Relays are still active, but the whole galaxy is essentially in a really bad shape having had billions die in the last few weeks. Play with the heartache felt throughout the game and with a little hope as well...you know how to do this...you already did a lot of this really well in ME3...just go with it.

As for the rest (i.e. what happens to everyone) I leave that to you...just go with something like Baldur's Gate ending and Dragon Age: Origins and you'll be fine with nearly everyone. Again remember bittersweet and sad are fine as long as it makes sense.

*phew*

Oh and it should be free...a big thank you to all your fans for staying loyal and caring about the universe you have created enough to fight for it. PR like that is worth a lot...just ask CDProjekt.


I love this! Some great ideas on here about how to continue on from an indoctrination theory ending. hope the devs listen to stuff like this :)

#1324
Adamantium93

Adamantium93
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Well, for starters, i didnt like the endings. They felt out of place, the ripped open plot holes, the offered no closure, and they went against the central themes of the story. I would appreciate an ending where Shepard can live, the mass relays will be intact, and theres a big "we won!" Celebration thing.

Mordin's storyline was exceptionally well done.
Javik was a great character.
Squadmate interactions felt more realistic.

As for squadmates, a couple more to cover the sentinel and vanguard classes would be cool. Maybe a Krogan and a Drell.

Additiinally, i miss squadmate missions like the loyalty missions from me2

All in all, a great game. Loved it until the endings.

Wonderful game all in all

#1325
JMJ_91

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Here's my two cents:

I would wish for the possibility for a happy ending, IF you had to work your a** off to get it and make the correct decisions througout the game (e.g. allowing the geht to become AI's etc.)