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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1351
sOUZUKEN

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1. Love Interest - Contact with them is highly limited, in DA:O that was extensive and truly something amazing. Sure there are five LIs but c'mon no bed scene with Jack?

2. Quest Markers - Update them, make it activateable/deactivateable, Half the time I don't know what the bleeping light in the Galaxy Map means unless it's a main/N7 quest.

3. Also was Shepard this much of an eavesdropper?

4. More places to visit. I agree the Citadel was big. But ME2 we had Omega, Illium, Zakera Ward[Citadel], Tuchanka, and a whole bunch of other places we could visit.

5. So only EMS really matters? I'd like to see Geth troopers on the ground. All those war assets just look like numbers on a plate that has no taste, If I got geth on my side, show me the Primes defending me, Give me Quarian Reinforcements, Biotic barriers to my left, show me the Krogan military[and not some cut-scene], Where's my Biotic Artillery Strike? What happened to the Hammerhead?

6. any ideas on what the relic was for? Seems like a waste of time in ME2 doing those missions and well...I lose it in ME3.

7. Ending plotholes. I appreciate the sacrifice theme but there was so little I could understand after the Red, Green or Blue explosion went off.

8. Remove the starchild, I appreciate AI constructs, Consciousness, Conglomerates, but not Space-magic.

9. I had expected Harbinger to be the Final Boss. Instead it was Marauder Shields.

10. High EMS scores have to mean something else in the game besides ending. I mean c'mon, less enemies please? More Gunships? A chance at Harbinger?

#1352
melisma

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Ok, I'm writing this assuming that the ending doesn't turn out to have been a hallucination anyway. My biggest problem with the ending is that the mass relays should not be destroyed in every ending. There should have been a way to avoid that. In my mind, that should have been one of the worse endings because the implications of it are awful.

I would have liked to see an epilogue sequence where Shep gets honoured, whoever else died gets honoured and we see the characters that are left; the 'Normandy crash lands on a random planet' sequence just felt wrong, there's too many loose ends. I don't need Shep to live happily ever after with her LI but none of the endings felt like winning, which left the whole trilogy on a huge downer. It makes me loath to play through again because I know there's only 3 very similar kinds of failure available.

To be perfectly honest, I would have easily seen the game end with Shep dying alongside Anderson, secure in the knowledge of a job well done, whilst we watched the catalyst and the fleet destroy the reapers outside. The final section was jarring and the game had been almost perfect for me up until then. The choices felt hugely arbitrary and we weren't allowed to question them or reject them. I honestly just sat there for a few minutes when I was given them thinking 'WTF'. The end shouldn't have been WTF, it should have been a natural conclusion.

Modifié par melisma, 17 mars 2012 - 01:43 .


#1353
Deschi

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OK, here I go:

What worked for me / what I think was great:
- All important former characters play a major role again or have at least a well written cameo.
- Till the end you really get the feeling, that your choices matter
- The dialogies are written well again, the characterization of the everyone in the game is top notch-again
- Many complain about the graphic engine, i don't see the point. The game looks beautiful, the design is excellent and you published a game which can be played also not only on high end computers. Well done imho
- The qucktime events during fights ans missions are surprising, dynamic and are just amazingly integrated
- The moments when you personally face the reapers in battle (Krogan homeworld, Quarian home world) are just epic.
- The handling / gameplay during all fight sequences have really improved compared to the former parts
- The cut-scenes are breathtaking. The space battle above earth is just so massive and epic. Just WOW!
- The storyline till the end works really good. The player gets emotionally involved. (Good ballance between dark, humorous, sad moments etc.)
- The soundtracks in the ME series were always great. But this time it's even better. Best soudntrack i heard in years.

What I didn't like:
- The ending of course for several reasons: I am OK when andings are open to interpretation, but there most be the feeling of some kind of closure. If the ultiamte fate of Shepard shoul remain uncertain, there should be at least a feelign that the choices you made mattered. Like seeing some specific forces you gathered having more direct influence in the final battle. I would like to see the other cameo characters (like Jack or Kasumi) having some last real battle appereances. I wanted to see more of the space fleet i gathered. I wanted to see what happens on the Normandy while I fight in London etc. I wanted to make choices which matters regarding the fate of m ybeloved crew memebers and maybe some ground/ space fleet units. This way it would be much more staifying for the player because she/he could see, in which direction the fate of many charcters would go after the ending and in case there is no real epilogue like now. And I am sure the endings liek now, would also be recieved in a better way.
- The mission log was terrible, especially for the artefact collection missions. There are no updates in the loig, which artefact you found and what you current mission/quest status actually is. A good and clear quest log is really a must have for a good rpg. Patch that please.
- The multiplayer part is a nice gimmick but i really don't care that much.

All in all you made one of the best games ever and you can be proud of that trilogy. It just need a better eleborated ending to be truly a perfect masterpieces regardign stroy telling.

Modifié par Deschi, 17 mars 2012 - 12:50 .


#1354
ShadowAussie

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legions and Mordin's death work really well bioware did a great job on that I have to admit
but I give a negative review Thane's death, it wasn't funny they way thane dies it was a waste of time, thane should have afew cut secends to talk. plus his son kolyat should take his place in his honor to help shepard other wise you killed off an awesome character when other mass effect characters has a merciful choice to life or die from other decision. thane died weather you like it or not. it was very negative please rewrite this

Modifié par ShadowAussie, 17 mars 2012 - 12:52 .


#1355
zsom

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I loved the game but hated the end. Not because we didn't get a happy ending, not because it had huge plot holes (ok... that didn't help), but because it completely lacked catharsis.

We've spent three games preparing for the final battle. We've spent an entire game witnessing so much suffering, death. The soldier losing his leg on the Citadel, the mother looking for her son, the other girl trying to get her asari child to Thessia, the girl on the radio trying to patch up the wounded soldier, the rachni queen being enslaved again, her children being abused, and turned into mindless monsters. And all this for what? What was the "best" ending? Synthesis with the reapers?
Hell no.

I did not expect a happy ending, but this isn't bittersweet, it's just bitter. I don't expect or demand Bioware to change it, but it was bad, very very disappointing.

#1356
Xyrm

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Make the indoctrination/hallucination theory canon. Add a new DLC, which FLESHES OUT THE ENDING. It should be clear from fan reaction that this "speculation" and open-ended, plot-hole ridden ending we received is not what the series deserves. More inclusion of war assets, a true boss battle ("too gamey", really?), and the CHANCE at a happier ending (based on war assets or choices).

I understand this is a lot of work, but I'd be willing to drop $20-30 for something like this, since it's more of an expansion than a DLC.

Modifié par Xyrm, 17 mars 2012 - 12:53 .


#1357
Ibecomedeath

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All I would like to see can be described in one line :

An ending that lives up to the promises of Bioware, that our actions and decisions would actually having a bearing on the outcome and be reflected within the final moments of the saga...

Additionally, I do not care if we win or lose the war against the Reapers, as long as the saga is brought to an end where I can see how my actions played out, any outstanding questions answered and an ending which actually does make sense and does not destroy 3 games' worth of lore and plot in 10minutes...

Basicly, I want nothing more than the ending which Bioware has been promising me as consumer, and everyone else who has ever purchased a Mass Effect title, through official statements and interviews, since Mass Effect 1...

Modifié par Ibecomedeath, 17 mars 2012 - 12:55 .


#1358
Deflagratio

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Demon Velsper wrote...
Somewhere there needs to be a confontation with Harbinger.


Uh, there is... The reaper Guarding the London Conduit is Harbinger (They "Eyes" are a dead Givaway, only Harbinger has that pattern)  I actually thought that was as great a "Harbinger Confrontation" as could have been done. Certainly better than Sovereign taking of Saren.


Obviously, the endings need closure. I think the whole "Joker in the Normandy" scene is sufficiently out of place as to be unsalvagable through even the most aggressive fanfiction rant, amputation is my recomendation.


Also, what ever happened to Mass Effect 3 bumping the difficulty up? I thought its Insanity setting was easier than playing Mass Effect 2 on Casual, where as Mass Effect 2's Insanity was a wonderful, but not unfair challenge. Not like Dark Souls or something.

#1359
BaladasDemnevanni

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I just want to be clear, I'm okay with everything regarding the ending up until after Shepard kills the Illusive Man and watches the battle with Anderson. Everything after the "elevator ride" is where I start having problems.

1) Either get rid of the Star Child (replace him with Harbinger, whom we already know) or allow him to explain his motives enough that I'm not left thinking "who is this guy and what the hell is he thinking"?

2) Let Shepard argue with his logic. One huge issue with that entire sequence is that it's almost all autodialogue, with one or two "choices". As the ending sequence of the trilogy, this is where the game should give me the most control over Shepard, to speak and to argue against the Catalyst. Shepard has fought with all his power against every other foe (Sovereign, Saren, Collectors, TIM, etc), it's insane to think he wouldn't stop now.

3) Closure. Seriously, watch Halo 3's ending to see what I'm talking about. The game doesn't give a five hour slide show (DA:O style) that explains every little detail, but it gives the player enough that he can infer a clear "direction" of where civilization is going. A montage during the credits (for example) would evoke powerful, visual imagery of what happened to all the characters in the aftermath.

4) I'm completely fine with Shepard dying in every ending, as long as each ending feels like it has different enough consequences around it. Note: Three different colors of light and slight cutscene variations doesn't strike me as "16 different endings". See Heavy Rain for how to do this.

Modifié par BaladasDemnevanni, 17 mars 2012 - 12:56 .


#1360
jedisolo

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I want to reunite with my Li and find out what happened to my crew and my allies. I would like an epilogue like Dragon Age Origins.

#1361
thrashraan

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 This is a great game just the endings are what got me. I like the thought of sacrificing yourself to salf others but come on you commander shepard, you shouldnt die. I also didnt understand why they decided to NOT let wrex join you. Heck even temporary would have been awesome. But i love this game almost no problem.

#1362
Zepp95

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I thought a link to http://social.biowar...ndex/10071250/1 might be good. It has a spreadsheet listing people's answers to a poll.

EDIT: Direct link to the spreadsheet - docs.google.com/spreadsheet/ccc

Modifié par Zepp95, 17 mars 2012 - 01:19 .


#1363
KaeserZen

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I would like to first take this opportunity to show my appreciation to the BioWare PR team. Even though this may not lead to any suggestions implemented, it is a great PR move that hopefully something pleasing to both BioWare and its customers, as this is what good business is about.

I will not take the time to write the entire endings, and although I respect the investment people dedicated to write their own preferred way, I feel that BioWare should be the one telling me the ending. When I will come to the ending, of course, I will provide elements that I think would work well within the current context of Mass Effect 3.

Let's start by a list of what was great in Mass Effect 3, all the features that should be built upon.

A) Sense of greatness : Mass Effect 3 is impressive by the scale of responsibilities put on Shepard's shoulder. I doesn't only feel cool, it feels important and enticing. People like me who are being immersed entirely in the game are feeling : "Wow, I really shouldn't screw this genophage thing, the repercussions are going to be huge." Any future content of Mass Effect 3 should build upon that feeling.

B) Deep character interactions : A lot deeper than in the previous ME instalments. I really feel the discussions are lively and realistic. These characters have soul.

C) Involving combat : I felt that it was halfway between ME1 and ME2 : ME2 was all about taking cover, and in ME1, moving around proved to be more efficient. In ME3, it was all about both, and I felt that made it more realistic and involving. I also like the fact that the characters have inertia while moving, it does feel nice.

D) Coherent storytelling : Aside from the ending that really feels off compared to the rest of the game, storytelling is coherent within itself (everything told makes sense on its own) and within the universe (everything told makes sense with everything else).

E) Excellent integration and realization : Let's put it bluntly : the levels and the environment are flawless because they are coherent with the storytelling. They are also very diverse and fit the art direction for the galaxy.

F) No punishment of players : There were no bad decisions (except in the Suicide Mission which directly lead to avoidable deaths which I think made sense in that context), just decisions with different outcomes. Don't punish the players because they went Renegade, as you've done it in all the other series.

___

Now, on to the suggestions for the entire franchise. And no, I won't only talk about the endings, because I have large plans for the game and the series :D

1) My very first suggestion is obviously about the endings, because I feel that this is the point that needs to be adressed URGENTLY. If endings are not altered, there is a very high probability to make a lot less money from DLC AND new games of the franchise. More importantly, the fans are really useful for word of mouth marketing, because Mass Effect games are games we want to talk about (I can't count how many friends I have directed to the franchise... Even my father, with the last game he played being Pong on the Atari, who despises video games agreed to give it a go).

There are several problems with the endings, I'll try to make them straight to the point :
- It isn't coherent with the rest of the game : The twist is about a character we don't know about and we can't connect to, while we have passed the entire series being directed to connect with people. TIM appears to have telekinesis powers obtained by the Reaper technology and his researches on Horizon, while the latter are actually about controlling the Reapers/Reaper forces using the Reapers' own signal. The Catalyst's logic is actually very surprising, and circular. His existences destroys the mythical, god-like nature of the Reapers to simple shells being suggested/controlled by an AI. It contradicts the events of Mass Effect 1. Also, why is the Catalyst congratuling Shepard from being the first organic to reach this place, when it is actually the Catalyst that "invited" him through the heaven elevator to the empty void of space between the Citadel and the Catalyst ?
- It is slightly mythical, oniric, while the rest of the Mass Effect series is materialistic and down-to-earth.
- It doesn't provide with a long lasting sense of accomplishment : I felt happy I finally ended the Reaper threat, for about 10 minutes, which is when (during the credits) that all the inconsistencies, plotholes and quality difference compared to the rest of the game struck me like a M920 Cain. In the end, I didn't feel I saved the galaxy. It's not the conclusion I was expecting, it is like my entire quest was pointless.
- It is not exceptionnally climatic. I was expecting a lot of tension in the ending and it felt overwhelmingly calm. Especially tension built from the run down to the Conduit. No hard boss battle that decides the fate of the galaxy. The anti-climax is emphasized by the slow moving speed of Shepard.
- It doesn't involve characters that were in the game. I was expecting a fight against Harbinger, involvement from Joker and the Normandy (which, even without EDI, is a character on itself), the crew. TIM and Anderson were nice, but they didn't matter in the end.

In a nutshell, these are the problems I find with the ending. Gladly, they are unexpectedly bringing a lot of opportunities for a better version :
- I really beleive you can build up on the "Indoctrination Theory". It is so vastly accepted and discussed as making sense in these forums, Youtube and reviews that it provides with an immediately accepted. Make an ending DLC/additional mission that has Shepard wake up in the rubble after being hit by Harbinger's blast, along with his crewmates who woke him up. And do not give the explanation of what happened immediately, but in the latter level. Also, make the decision between Synthesis, Destroy & Control have in impact as any other choice in the Mass Effect series in the final outcome, but without punishing them.
- Feature TIM and Harbinger as bosses, not necessarily in that order. With an epic climatic ending battle. How about TIM controlling some of Reaper forces inside the citadel. Make Harbinger a boss with both action/shooting and thinking sequences against which you can't get any outside help from the fleet, your EMS. He is unlikely to be defeated on its own, so you would have to completely several tasks (activate switches, destroy parts of the environment) while moving tactically around the battlefield (like on Mars where you'd use the cover to avoid his repeating fire.
- Have the last level be an action level in the Citadel, because it is the only place where both ground forces (teleported from the Conduit) and space forces (fighting in orbit) EMS amounts can matter. Also, because you have the art of Citadel levels done already, from ME1, ME2 and ME3. And also because it is a pivotal place of the galaxy, and as such a fitting place for ending the trilogy.
- Have a chat with Harbinger. This Reaper loves to talk. But this time, have it face to face. This chat would explain the reason the Reapers reap every 50 000 years. It should be something that is logical but unacceptable. Something we can understand but that we can't accept for its underlying principle. Something that would talk about genetics, evolution, civilization and species degenerescence (because, Sovereign says that : at the apex of their glory, civilizations get Reaped).
- Have the ending explanation feature the Reaper signal, the Crucible as a means to use it, and the Citadel/Catalyst to amplify it (because, actually, Catalysts in real life amplify chemical reactions). The Reaper signal is important in all 3 games : ME1, Sovereign used the signal intensely to control Biotic Marauder Saren, and lost its shield when the latter got defeated / ME2, the Reaper signal is featured inside the Reaper and as the control of the Collectors, with direct control this time / ME3, TIM's research on it. Have TIM explain to you how to use it to Control the Reapers before/after you fight him.
- Have both Ground and Space EMS matter within the last mission and in the epilogue based on how high they are. Perhaps in terms of casualties of squadmates/persons of interest/former enrolled squadmates from ME2 : a too low ground EMS changing the overall casualties explained in the epilogue/a too low space EMS having some of your squadmates on the Normandy getting killed while it is on its way to the Citadel.
- But don't punish players by having too low EMS, and give them a choice : a too low ground EMS might have one of your squadmates getting trapped and surrounded by enemies, and you would have to choose between saving him/her and going for your initial objective (activating some anti-space defense). If you decide to save him instead, the Normandy will get attacked on the way, with one squadmates inside it dying (like in ME2 if you didn't have upgrades). Order of death priority include : new charaters from ME3 / recurring characters from previous ME / Love interests.
Have a similar system with companion death from low space EMS.
- Feature all squadmates joining you on the Citadel : the 2 that did the Conduit run with you from the get go, the others joining you later on from the Normandy.
- Make an ending choice between Control / Destroy, which outcome is affected by one of the 3 choices in the dream.

- The epilogue should be a succession of very short (10 seconds top) in engine cutscenes showing the fate of the main characters/races which are triggered or not based on your decisions, with a few variations based on your decisions. Example : Wrex ? Dead. Genophage ? Cured. Maelon's data ? Destroyed.--> After suffering many casualties, Wreav is slowly rebuilding the Krogan empire to its full strength and overwhelming brutality. / Variation with Maelon's data saved : Wreav is slowly rebuilding the Krogan empire, but Eve's influence is getting the Krogan to a status quo, having Krogans still be Krogans, but not likely to start a new galactic war.
- Same for squadmates, based on : alive/dead status for prominent ones (ME3 crew).
- If Shep survived, based on the ending choice, he would have a different position, and would spend time with his chosen LI, if he/she is alive.

And that's it for the endings ! I suppose these elements I've thrown in a brainstorming way can be used independently or collectively to be some nice guidelines to make an ending everyone would relate to and love !

___

2) Romance DLC : I've seen this in a "leak" I don't know is real or not, but I think that would actually be a fun idea : A date with you LI going completely apocalyptic.

____

3) Multiple romance choices : Since every romance decisions arrive at different times in the game, and you have no ability to choose one over the other like in ME1 and ME2, I had my first playthrough dating Miranda (ME2 LI) not knowing it would lock me out from Ashley (ME1 LI), not because she wouldn't want, but simply because Shep wasn't given the option ! So, I had to reload the save and avoid the "Shut up and Kiss me" option.
Since they are parallel, and don't meet unless you take your squad LI to Horizon.

Give us that option to date multiple persons ! With or without mandatory conflict, and the opportunity to pick one over the other if there is a conflict.

And, give the LI from ME2 some love ! The romance scenes were a lot less emotionnally involving than the squadmates.

____

4) Multiplayer DLC : I like the idea of being able to unlock new races. I like the idea of more maps based on the waves systems. I don't support more weapons, and I'm doubtful about new ennemies (unless an upgrade of existing armies)

I would also LOVE a coop mission like a level from ME3 with or without dialog. It would be great to work together to accomplish an objective. If you go for dialog, just rip SWTOR's roll system to decide who does the talking, with only 3 dialog options : Paragon/Duty oriented/Renegade, and with the same text for each character, with just only the voice actor changing (pick from secondary actors from all the involved races).

___

Here it is ! I would love to have these ideas worked into the game somehow !

Keep up the good work BioWare, and I'm glad you can include fan feedback (only if you fix the endings)

#1364
melisma

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ShadowAussie wrote...
but I give a negative review Thane's death, it wasn't funny they way thane dies it was a waste of time, thane should have afew cut secends to talk. plus his son kolyat should take his place in his honor to help shepard other wise you killed off an awesome character when other mass effect characters has a merciful choice to life or die from other decision. thane died weather you like it or not. it was very negative please rewrite this


Are you talking about the Thane death scene where his son and Shepard say prayers? I thought it was a very emotional and well done ending for a character that we've known is dying ever since he was introduced. 

#1365
Chief Martini

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An immensely long epilogue with closure, different per ending.
The possibility of a happy ending where Shepard reunites with his crew and LI, and maybe even have the epilogue feature a '10 years later' thing to see how the galaxy and Shepard + LI + Crew are doing. Of course; Different per ending.

What I'd also like to see are expansion packs of sorts in which Shepard's story is continued. DLC, I suppose, but not just extra squadmates or that kinda stuff. Actual big-time 'campaigns' with fun themes such as one focussed around you and your LI; one in which you have to find a mole in a certain Alliance base; one that focusses on Spectres, et cetera.

#1366
mkerwin

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 I want closure! And I want the "Star-Child" thing to go away because it made no sense to me. Closure could be in the form of Shepard surviving, being rescued by the crew of Normandy watching them win the war with her LI/crew/friends. Or she could be dead if she doesn't have enough war assets. And afterwards it would be awesome to get an epilogue. If the relays are gone how did people get home? How many survived? Maybe we could see her and her LI re-building together. An awards ceremony for the crew that saved the galaxy? A promotion? I don't know! The possibilities are endless!! Which is why I was so confused by the ending......

#1367
Taure

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My biggest problem is the lack of closure at the end of the game. While I would have loved more choice in the ending, such as an actual ability to argue with the AI child and be able to flat out say no to him like I have always been able to in the Mass Effect world, I mainly want some answers. What happened to the universe? Why is the Normandy running away from the battle? Why can't I investigate with the AI and find out some truth to what the Reapers do and argue back? Why do all three options result in the destruction of the relays?

Basically, I wish to be satisfied with my ending just like DAO did with its epilogue. ME3 needs an epilogue.

#1368
Deventh

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I LOVE ME3, i really do. I just wanted my Shepard to have a real ending story, I wanted her/him to have a little blue children with Liara and be happy with her. I know sacrifices are needed in this game, but do you really have to kill Shepard and her/his love? I mean this is the only thing that she/he has left in this world. Most of her/his friends died over the course of the 3 games. I hope you guys at BioWare listen... Thanks again for making Mass Effect 3:)

Modifié par Deventh, 17 mars 2012 - 01:03 .


#1369
haysteve

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There's zero closure in the end of Mass Effect 3, when you get to the point that people want it to be a dream, that's beyond bad, that's terrible. The entire fan-base has set up a whole possible ending and has even found proof to back it up they're so desperate for something else, use those.

Choices that are CHOICES, a true renegade Shep would sacrifice destroying earth just to get rid of the reapers, a real paragon Shep would do anything in their power for a work around that would keep as many alive as possible.

Don't kill our squad members without our approval, it might sound like a tall order but the Dragon Age games have also been set during wars (not as massive of a scale, but still wars) and none of the characters have died without your say so. In ME1 and 2 characters didn't die without your say so. If we have to leave someone behind, give us a choice like in 1, or, actually put the readiness system to use, instead of slightly changing a couple seconds of the end, people who were actually ready and went the extra mile to finish all the side quests should get to keep their companions around, it worked perfectly in 2, do it again.

Don't just make it a text epilogue, your fans all deserve a game-play ending that isn't the most disappointing thing I personally have played.

And either way you go with it, just adding some slides (please, please, please don't) or adding a fix ending, don't charge. Unless you want a new wave of hate blasted your way, it sure as hell better be free.

I think I speak for a lot of fans when I say that BioWare has made our favorite game series, don't let this be the thing that causes us all to withdraw our support. Don't let anything be that thing.

Just a couple of other things, an explanation for why Joker would go from "follow[ing] [Shepard] into hell" to fleeing (or use it to just farther prove that was made up and not the real ending).

The relays HAVE to be destroyed? They have to? Because then everyone is stranded and Turians and Quarians are both likely to go extinct.

Modifié par haysteve, 17 mars 2012 - 01:19 .


#1370
Deflagratio

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I personally think it would be just as grave a mistake to end Mass Effect 3 on a universally "Positive" note, as it would be to maintain the current "WTF" ending. Mass Effect 3 has this theme of Sacrifice, and the ending, even in the best situation, should be no exception.

Just for example's sake, the "Destroy the Reapers" ending at face value would have been amazing with closure, especially if you sided with Geth-Quarian Peace, not even considering the Joker+EDI ramifications. That's the kind of decision Mass Effect is known for.

#1371
Funker Shepard

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In the interest of keeping things focused, I'll take another stab at writing my experiences, I'll try to group them.

My starting point is, that barring the final 10-15 minutes, this is the best game of all time. The core combat gameplay, the better integration of the crew with the Normandy (more banter, moving around), the bro-moment with Garrus, are all awesome, and better than I dared even hope. Sure, I was disappointed that Wrex, my ME2 squad and Main Girl Miranda, wouldn't join me even for the final charge down the hill, but the awesome left these minor complaints on the wayside. Yet the ending is so catastrophic that it manages to wipe all that away. I, like many, had a bunch of Shepards I was planning on taking through the game. As it is, I see no point in it, the ending robs the game of its greatness and replay value (and thus of the point of pre-ending DLC, as is), since my actions ultimately have no impact on the end choice.

I'm a lawyer, so I'm going to refer other people, with more tools for analyzing works of art, for the next part. As it is, Mass Effect is currently an Epic story that has a Tragic ending. Up until the last moments, Shepard manages to do the impossible (integrate the krogan into the galactic community by curing genophage and having Wrex and Eve lead them to a new beginning, putting the quarians back on Rannoch with the Geth becoming individuals and joining them etc.) Yet, the ending gives you only Tragic endings, where even in the best scenarios you sacrifice not only yourself, but the infrastructure (if not your new friends and allies, EDI and the Geth). This created a massive disconnect between the ending and the story, by essentially pulling the end from a different story, from a different classic genre. These divisions are ingrained in the human psyche, so breaking from them is automatically going to cause a backlash.

Thirdly, you could claim that breaking genre limits would have, say, artistic merit. Unfortunately, the endings are executed poorly technically. The magic buttons of choice were objectively poor design already in Deus Ex: Human Revolution, it's no better here. People magically teleport from the earth to Normandy, and the Normandy from Earth to some random unknown planet apparently not even in the Sol system. The results of your galaxy-unifying mission are not showed. Love Interests (a core optional part of the franchise) are not a part of the ending cinematics. There are no end-game closure panels, like there were in DAO, etc. The genre leap is thus made even more painful by the technical execution.

And finally, what you should do: give us the option of reaching another ending, via DLC. The options and content have been given to you by people here and clever 4chan trolls. The ambiguousness you strove for in the ending allows for it to be interpreted as a feverish indoctrination nightmare. You can take a page out of Bethesda's Fallout 3 playbook, and extend the gameplay to a (less bitter) end, one that at least provides closure if you maintain that the Epic ending for the Epic hero remains off the table. You even have left yourselves the tools for this. Harbinger has not spoken yet, Dark Energy remains the reddest of herrings, Omega was established as Reaper tech in Retribution, and the final remnants of the Collectors have not shown up. You still have all the elements of an Epic ending in your hands, sown by your own previous work. DLC is the way to go, and keeps in touch with the Mass Effect ethos of "no canon but what you make". Those who prefer the bittersweet ending provided by the core game can stay with it, but the (numerous!) rest are given the option to reach a satisfying ending, one that connects the dots from the previous installments. I'm counting on you guys doing right by us.

Modifié par Funker Shepard, 17 mars 2012 - 01:13 .


#1372
Lapislatsuli88

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First: I absolute loved ME3, it was the perfect fusion of all things I liked in ME1 & ME2. The ME-Game-Series has created such an amazing emotional bond between the player and the fictional universe. So you guys had done a really good job.
But then, there is the so called „end“ of ME3 – What's that? What is it supposed to be?

I loved the gameplay-improvement made in ME3. I like to customize my weapons and my abilities. The battles feel so much more dynamic because of the multiple layers of the maps, the improved AI and the increased mobility of all participants.
The Story was just amazing, to see all those people you've met in the first and second ME again, the sacrifice of Mordin, Thane and Legion, the cure of the genophage, the peace between the Geth and the Quarians – just loved it!

When I reached the last part of ME3 I was just confused. Who's that boy? Why this 3 options? Am I playing Deus Ex now? And what is he talking about? „The Reapers are my solution to save organic live“ - by destoying it? That doesn't make ANY sense at all! But ok, so I choose Sythesis to have a peaceful universe for everyone, no destruction anymore.
But all Mass Relays were destroyed, so that doesn't look like a bright future for all. The Normandy crashed on a distant planet – but ok, all people who were important for my shepard seem to be alive and can start a new live on a new world.... Let's see how all my decisions came out...
Oh... That was already the end...
Just a stupid part with an old man talking to a kid... o.O

First, I was just disappointed. My ending was ok, I believed, it just didn't feel right, because all I did during ME1 till ME 3 didn't matter, no Epiloge which showed how all I've done played out, how my crewmates feel, what they do with their new lifes, nothing how this new universe of sythesis will look like – nothing – just an old man and a child I don't even know.
Then, I became angry. I read all those threads full of hate and some interviews with Mr. Hudson which don't say anything – really.
And then I saw how many fans still have faith that this couldn't be the real end – that BW wouldn't do such a thing to their own masterpiece.
After reading in this forum
http://w11.zetaboard...opic/7688087/1/
and now I have to say that this would be the only thing that would make sense – and if this was intended all from the start BW would really have created a memoriable game, something gamers will talk about for years.

So, will there be a statement from BW that will make the ME-Series the best gameseries of all times, or will we all just be disappointed and this will be the moment where a great gameseries was ruined by an horrible end?

For my part – I believe in the indoctrination-theory and that all is just a giant marketing-project of BW. That's the only thing that would make sense.

Give me the chance to have an happy ending, to celebrate with all those characters which have taken a place in my heart, to see my shepard have his deserved bright future with his LI, please.

Look at all the energy the fans are using to create a good ending, all the creativity, haven't they deserved a better ending?


Sorry for my mistakes, but I'm not a natural english speaker.

#1373
BCMakoto

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This person really summs it up very good. Now, what would be good changes:

1. Add Dialog to the end.

The Catalyst can still be there, no problem. But make it an epic dialog with many choices. Show us what we loved about Bioware games...choices. Give us the ability to say "Yes." to him, but also give us the opportunity to tell him "Go away!". With one simple end, based on a non-existend dialog, it is simply not enough. We can argue until we are old gramps that they WERE different, but seriously...they were not. You get to pick the color, the cinematic stays the same entirely, mindless a few little seconds here and there.

2. Add reason to the Reapers

The current motives of the Reapers don't make any sense. I mean, they were created so they can kill advanced organics so they won't be killed by their synthetic life? Did they not deserve the opportunity to express: "We don't even want to build synthetics.". Did they not have the opportunity to go all berserk on the synthetics, telling the organics to "Never do it again.".

As of now, the Reapers don't really make sense to many people. The "Dark Matter" approach was really good, why was it cut for THIS? Dark Matter, and all that turning organics to Reapers to get more knowledge, their DNA, genious! But this is something entirely different, something not so good.

3. Add closure

There are so many unanswered questions. First of all: Why are my squadmates, MY comrades running from the final battle. Why is Joker in a Mass Relay jump with my LI? Why did they leave me?

What happened to all those people, all my decisions, all those civilizations out there.

4. Add a Good end.

For Shepards sake, add an end where he/she can be happy. I know, people protest: "A hero has always to die.", but that is just wrong. There can be an end where Shepard dies and everyone lifes, not starving to death on their ships. There can be a happy end where everything is good. There can also be a bad end where everyone dies and the Reapers win, Casper laughing to himself. But PLEASE, give us the ability to have a good end if we made the perfect decisions in the last two games, always calcullating for a battle against the Reapers.

Everything except the ending and the Photoshopped image was great. Except a few minor bugs here and there, it was perfect.

Talking about Tali:

Why putting in a Photoshopped image? Why only with minor changes? Why only such a scene?

I always imagined the scene we see Tali as epic, full of emotion. I expected Talis face to be different from a human. What we got was a photoshopped image with only white colored eyes and two fingers missing.

I mean, we all knew that she can't be that ugly, imagine Shepard making out with a Hanar, but a little difference between Humans and Quarrians would be good.
There was an image floating around in the web which fans really liked, which captured her youth and such. And Bioware tweeted it too, so what happened to that?

static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/03-Mar/22/Tali/Tali--article_image.jpg

This picture is a good approach at how she could look. Of course, your autors have every right to imagine the race of the quarrians as they want...but seriously... don't you want something more then a gettyimage picture yourself?

This were my 2 cents. Everything else was great, just those two things really killed the game in the end.

Modifié par LPKerberos, 17 mars 2012 - 01:11 .


#1374
ShadowAussie

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melisma wrote...

ShadowAussie wrote...
but I give a negative review Thane's death, it wasn't funny they way thane dies it was a waste of time, thane should have afew cut secends to talk. plus his son kolyat should take his place in his honor to help shepard other wise you killed off an awesome character when other mass effect characters has a merciful choice to life or die from other decision. thane died weather you like it or not. it was very negative please rewrite this


Are you talking about the Thane death scene where his son and Shepard say prayers? I thought it was a very emotional and well done ending for a character that we've known is dying ever since he was introduced. 

Indeed but I was hoping more from it since with my shepard everyone survived and were added to my war asset. except for legion and mordin who I thought died for a good cause. but thane died very bitterly he should have been put in another part of the game or atleast have a longer conversation before he dies. last words for kolyat softy after the pray & he's death. kolyat should offer his support in the war for shepards sake because hes father believed in him and he's thankful for reuniting him with his father. that would me sense and make alot of fan of thane happy.

#1375
stargatefan1990

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Depending on your War assets multiple endings would ensue is what i imagined

1. Reapers win Galactic civilization screwed(Or the ending to mass effect 3 would do because the repercussions of that ending did more damage than the reapers could ever do(mass relays exploding))

2. Depending on alot of your past decisions from Me1/2/3 this could go ever way at best you save the Current cycle but at great cost

3.The hardest to get Happy ending with LI

all 3 would be different for everyone due to all the choices you have made through all 3 games