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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1401
2_BR4ZIL_2

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I would go with the indoc. theory, so we dont have stupid GodKid, hell, use the original Drew's ending (The Dark Energy one, where the reapers are trying to defend the universe from it) if it needs to be, at least that one gives us a open ending (instead of just destroying and killing everyone with the current endings).

#1402
skindancer

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Sorry haven't finished the game yet so I don't want to read what's been written on the previous pages, don't know if I'm repeating someone:

- Thane's death (especially if he was LI): alright, him dying is how it should go yes, but after he does, no one in the crew addresses it. I'm silently hoping that's some odd bug where interactions have been replaced with some Thane-died-in-ME2 version and there actually is some acknowledgement afterwards, just that it has been accidentally hidden until a patch or something. Positive thinking here :|
- Galactic readiness percentage can only be raised by multiplayer: This was quite a disappointment. I would play full multiplayer games if I enjoyed them, but I really don't. Slight (imagined) OCD/perfectionism combined with this takes a lot of joy out of playing. Oh you want 100%? Well, better get ready to spend hours flailing around with a sniper rifle and napping constantly because 1) you're bad at flailing around with a sniper rifle 2) you really don't enjoy this sort of gaming 3) yet you must do it if you want said percentage as high as possible 4) you don't have medigel. Other options would be preferred. There's no story, it's just grinding and people (alright, can't speak on behalf of anyone but myself) who come for Bioware games for that aspect (since BG1)... well. Not getting much out of it.
- Requiring Origin. Do not want Facebook, Google, Steam or Origin or anything/anyone I don't know peeping under my skirt. Now I'm pressured to let you because of course I want to play this game, but a bought version comes with that interesting extra price of one soul.

#1403
SaturnRing

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I exclusively use the original ME1 and ME 2 femshep default face. I'd like to be able to import her into ME 3 instead of having  to use a customized version of the first preset face. I have no precise ideas for the ending - it isn't a bad one - it just doesn't offer much incentive to replay the game at all, or experiment with different Shepard and different backgrounds. 

#1404
Zalitara

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I don't need some elaborate thing. Just say the ending was indoctrination (I don't care if that was the plan or not) say the reapers shields went down when the Crucible fired, and your EMS decides how many races die in the following battle. Then I want a cutscene with my LI and some other crew, then call it a day. It's not perfect, but I know that if I ask too much you won't do it, and this is easy for you guys to hammer out quickly.

#1405
AllThatJazz

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Also, Marauder Shields needs to be added into the game as a character. Maybe the antagonist of Blasto 7?

#1406
Jimmy2307

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 First of all thank you Bioware for creating this thread and taking the time to listen to us. A lot of us, me included, have been playing Bioware games for a long time. All we want is for you to continue to be the company we look to to make the best games, with the most engaging characters and dialouge, the most imaginative settings and greatest stories. But to ME3, overall I really enjoyed the game so I'll list some specific things I did and did not like:

Things I liked:
  • The conversations between characters over the ships intercom and face to face.
  • Some of the cutscenes, namely the Geth v Quarian opening ship battle. This really helped set the scene for me and impress upon the epic and titanic nature of the battle going on.
  • The wide range of weapons and the ability to visually customise them, and the return of data so I could compare weapons. Also the shooting range was a really nice touch and very handy.
  • The wide range of enemies which helped make combat more engaging.
  • The 'support person x or person y' conversations.
  • The unique dialouge during missions was very well done, the flirting between Shep and Tail aboard the Geth Drednought and the reaction from the other squadmate was particually funny.
  • Getting to shoot Udina...the dirty SOB.
  • And much much more...
Things I disliked:
  • The length and number of proper missions. I'll compare to ME2 as ME1s missions were more hub based. First of all ME2 had at least 30 full missions where you got out and did stuff, including loyalty missions but not DLC. ME3 had a maximum of 20, almost certainly less than that. Not including the 'go scan this planet and fetch this' etc type ones which dont count.
Now don't get me wrong if the ME3 missions had been really long like in ME1 I would not make an issue, but they arn't. They're just as short as ME2 missions but you get less, and some, using the multiplayer maps and a 'few stand by this point' objectives don't exactly reek of effort. They also are of a similar quality to ME2 missions which whilst good, fails to justify the drop in content relative to ME2 and ME1. 
  • The War Assets mechanic. Simply put whilst I understand it as a means for players to asses their progress I feel it 'cheapens' your efforts as a player for your decisions over the three games to come down to a number that is visible to you. Instead it should be percieved as comments made by crew as in ME2. For a low war assests rating the crew should be heard talking about the lack of ships and men and how their odds are so low. Whilst with a top rating, everything gathered, the crew should be rearing to go, boasting about the armarda of ships at their back. Instead the number serves to cheapen the experience.
  • Tali's photo. One of the main attractions of the character was her hidden face. If you don't have an imagination and cant make up a face in your head why are you playing a Bioware game? But if you are going to do it do not take an image off of the web. I mean come on? How big is your art department?! Are you telling me there is no one who can come up with an original image? No one? You designed Hanar and Elcor?! I mean is one Quarian so hard?
  • Lack of choice in conversations. When I first loaded up ME3 I worried that I had Action mode turned on, such was the lack of dialouge options. Whilst its great that there is so much voice work I was dissapointed by the lack of options. Typically I would get big introductory speech of stuff MY Shepard would never say, then a choice of two options normally, then another 5 minutes of talking. Which whilst all good for some games, is not how Bioware, the leader in this area should be doing it.
And thats generally my main issue with the game. I feel like the game was trying to take my Shepard away and turn him into what the writers envisioned he should be like. At the finale (which was terrible by your standards but you know that by now so I wont go into it) why is my epic badass Shepard passivly accepting what this Reaper AI who controls ALL the Reapers and is responsible for so much death and destruction tells it? My Shepard would never have accepted those options, nor does he care one jot about some kid.

I don't want DLC that makes the ending a dream or whatever. I, and a lot of other fans, want a totally new finale. You made thos epic cutscenes depicting the giant fleet battle, the Destiny Ascension gliding though clouds of lesser ships, do some more! Show the Krogan coming to the aid of a Turian squad! Show Geth Primes smashing into Brutes in a titanic battle! Show the Rachni swarming over a horde of husks!
Give us the epic battle we've been waiting for all these years! Make all those choices, the 5 years and the hundreds of hours of gameplay and the, in my case hundreds of £s I've invested in these games and your company, worth something more than a cheaply done jungle scene. Re write it, swallow your pride, admit to your mistake and patch it. Offer it as optional if you want, allow people to chose whether to patch it or not. Bethesda did it and no one thought worse of them for it, you can too Bioware.
You employ some of the best writers in the world. ME1 attests to that! 

As Garrus would say,

"Go out there and write that ending, you were born to do this".

#1407
RedWulfi

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... Still holding the line.

#1408
grossninapprops

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There were a lot of dropped balls, a lot of continuity issues and just thing in general which probably couldn't be fixed without a total redo. However, in the interest of time and monetary concerns, I'd suggest some serious fixing of a few of the ME2 LI's treatment, namely Jacob and Thane.

Issue with Thane (putting aside the months of baiting and red herrings) was how if you romanced him, pretty much got the same dialogue and options as a Shep who didn't. No acknowledgement of their relationship or Shep's loss from squadmates and crew. While the death scene was nice, it was too generic and devoid of specific emotion on the part of the Shep. It was as if no one cared. The writers may have been apathetic to his plight, but that shouldn't have come across in the character, especially one who romanced him.

For Jacob, I know I'm echoing something that has already been said, but the way he was handled was extremely out of character. That aside, the implications made are atrocious. I know everyone enjoys a bit of drama, but there were other LI's that this situation could have fit better without envoking such a potentially harmful sterotype. I'm not implying that this was intentional, but whoever "checks" these things(though I'm starting to think it's not one) was asleep at the wheel.

One more concern that I didn't outline before is EDI... If creepy RealDoll-esque squadmates is the direction Bioware wants to go in, that's fine(it's not fine, but there was so much about this fiasco that /wasn't fine/), but can we just... get a patch for her outfit? If you're going to bother to put her in "clothes" please make them /look/ like clothes. It verged on the pornographic and pretty much seemed like a wave goodbye to the companyms sensitivty on women's issues and another casual flipping of the bird to the female fanbase(in addition to blowup doll femShep, unequal number of LI and strange lack of heterosexial romances for femShep).

#1409
Skirlasvoud

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Angry Joe, Jeremy and Hitler all make excelent points on the ending:




http://www.youtube.com/watch?v=b33tJx8iy0A

Modifié par Skirlasvoud, 17 mars 2012 - 01:21 .


#1410
Conspicuous Cake

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 Thank you for taking ou feedback in!

Now, there are many reasons as to why I do not like the current endings.

First of them being: The choices you are presented, they all go against everything that was built during ME1 and ME2.
    -Destroying the reapers, and every synthetic as well: How come we can't only destroy the reapers? We've come to know the geth, how they can cooperate with their creators, the quarians. We've helped EDI realize how much of a human she is, how much of free will she possess, she even gets to be in a relationship with a human! And all we get from the Starchild is: "No, no, organics and synthetics will never get along. Sure, you've got proof that is not true, but I don't care for you proof, you don't even have the option to confront me with said proof. Ha!".
     -Now, I've no problems with having the options to either merge with or control the reapers. The thing is, no matter what you choose, you always get the same thing: All relays go KABOOM. That I got problems with. From Arrival, we've learned that just one relay is capable of destroying an entire star system! What's to say about all of them blowing up at the same time? The reapers don't even have a job anymore.

Then there's the explanation we get from the Starchild as to why Reapers reap.
     -It doesn't make any sense? How come the only solution to synthetics destroying organics is, once again, synthetics destroying organics? I... don't get it, nope.

And where does this Starchild come from, anyway?
     -Is it a VI? Was it created by organics? Was it created by synthetics?
     -Why does it look like that child from the beggining of the game? Does it choose to look like that?

Now, there's the problem of random forest planet.
     -Just a while before relays start exploding, you have all your squadmates on Earth fighting, and the Normandy is together with the fleet fighting the Reapers.
     -How come, then, Joker is suddenly trying to escape a relay's explosion (said realy is near Pluto, not Earth)? Did he run from the battle? Did he just give up on you and everyone on Earth? Is that why he's conveniently near the relay when things start getting more volatile?
     -And then the Normandy crashes on said forest planet. With. Squadmates. That were on Earth. With you. Now, either they left you just after you left for battle, or they got beam thecnology and they never told you about that. In my case, I brought Garrus with me. And there he was on planet forest. I don't get it.

About relays exploding, and its consequeces.
     -How does that leave the universe? Assuming, somehow, the explosions did not cause a mass genocide, what happened to everyone that was there on Earth fighting the Reapers? There would be not enough food for those who are dependent on levo-amino acids, and all dextro-amino acids species would simply starve sooner than everyone else. Either way, everyone dies?
     -But supposing everyone is fine after the explosions. What happens to them? What happens to everything Shepard strived so hard to build? To all the inter-species alliances? We just don't get to know. No explanation is offered. None whatsoever.

Now, what I think is Shepard would never go along with what the Starchild proposes. (S)he would defy the Starchild, (s)he would find another way. (S)he would not have all her/his efforts go to waste by making sure no one gets to survive the resolution to the conflict with the Reapers.

I'm sure this article has been posted around a lot. But it makes a better job than me at telling why we are all so outraged with these endings. But please do take a look at it. (www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/)

And, once again, thank you for taking you time to read our feedback!

#1411
john_locke_bg

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I want Shepard to have a chance of happy ending. Mass Effect universe is all about choices and how you build up your character/story through the games. Please add a chance of happy ending with his LI.

(We appreciate if u add little blue children!)

Modifié par john_locke_bg, 17 mars 2012 - 01:28 .


#1412
Skirlasvoud

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And please people, stay coherent.

If we disperse our thoughts and fragment, they'll never listen.


Things like "I want Marauder Shields" or "I want blue babies" doesn't help us. It's too much to ask for, it's unrealistic and will just distracts. Speak with a singular voice as much you can.

Endings... in General.

Modifié par Skirlasvoud, 17 mars 2012 - 01:24 .


#1413
Cosmochyck

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Several things:

1) more character development - most were a missed opportunity.  All of the characters from ME2, save for Garrus and Tali, were largely ignored in ME3.  You made us love them and care about them in ME2, to have them discarded.  There were all kinds of missed opportunities with the information received from the Shadow Broker on each one of them - Miranda not able to have children, Thane being a candidate for a lung transplant etc.  None of these were even touched on or developed. 

2) please please please fix the romance for Thane Krios - in fact fix the entire character.  He was poorly written, and EVERYTHING that happened to him is EXACTLY what he says in ME2 he does not want.  He is in ME3 for 8 seconds, and all the dialogue is largely the same whether you are FemShep/Sheploo or romanced Shep.  Please please please fix the "private" scene where they make out in front a huge window in the hospital!!  She said let's get some privacy and that was it?  A HUGE window??  Other things like collision detection - why are Shep's hands WAY above
his when they meet in the hospital?  Why is he still in his "armor" when
on the hospital bed?
He was a huge success in ME2, and Bioware put so much effort into his development AND he was character of the year in 2010!  He should not have been thrown away.  And using his illness to do him in was the easy way out.  He could have been more useful and deserves FAR more screen time in ME3.  Perhaps a mission to Kahje to add the hanar/drell as war assets. 
Other things like collision detection - why are Shep's hands WAY above his when they meet in the hospital?  Why is he still in his "armor" when on the hospital bed?  VERY disappointed. 

3) Too many "packaged" dialogues - conversations where my Shep didn't have a choice - choice, the entire concept around which the game was built.  My Shep would never have said most of the things she said.  Cut scenes are one thing, but there was too many instances with no chioce. 

4) Obvious things like freezing and bugs where Shep is having conversations with no one.

There is a united thread for all the romance issues with the ME2 cast - it is HERE HERE HERE

ME2 was a great success because of all the attention to detail, in both the story and the characters.  ME3 felt rushed - like it wasn't quite finished.  The story has so many inconsistencies and plot holes, it was not enjoyable to play. 

And like everyone else, please fix the endings.  They were atrocious - no closure, no explanations, and if it's not too much to ask, something remotely happy would be nice - I'd even take bittersweet!

#1414
DocMadfox

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My only request is simple, a coherent ending. Yes we need answers to the Mass Effect universe and yes we need actual closure. Even text panels that just tell us what happened after your choice would be fine by me, I ate that up in DA:O. Or a reason why the Normandy was suddenly at the Mass Relay rather than having Joker blowing up things in orbit. Some ambiguity to allow for speculation is good. It would've saved Revan's story in SWTOR. But 'Speculation for Everyone!' does not a good ending make anymore than yelling "CHEESE FOR EVERYONE!" feeds the starving masses. Other than that some more multiplayer options would be good, as I now refuse to touch single player of ME1, 2, or 3. I trusted you Bioware, his name was Marauder Shields, etc.

#1415
dragoneggandspam

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Heeeey Bioware! This is the first post I've ever posted on any forum ever. I think. Just wanted to throw my cents in. I love Mass Effect. I love all the Mass Effect games. Each one has some faults but...yknow I love them anyway. I think there's a lot of negativity on this site and I know a lot of people are disappointed in certain things about the game. I think Mass Effect 3 would get a 92/100 from me. Which is really a great game. Here's why it didn't get 100/100....

1. Some rare glitches -- which you're working on...I own it on ps3 and xbox and the xbox version is way more stable...for the moment anyway.

2. Needs a few more characters -- which you're working on in the form of dlc/ Dying for a Krogan again...or a Batarian....heard that there was one being considered that's sort of a mercenary....that would be cool too.

3. (minor minor minor point) Tali's face--....I liked Tali's face in Mass Effect 3....but I really wanted to see it on Rannoch...that would have been perfect. The photoshopped image seemed kind of rushed. It's still what I sorta imagined so kudos there tho.

4. the ending--...ok here we go....here's the one everybody loves tearing down...
First of all in defense of the ending...I like it because you can interpret it a lot of different ways and you can build off more stories depending on that interpretation. I've read a lot of different theories and there's a lot of discussion on it. I think that was the whole point of making it like the way it is now.

I think in Mass Effect's case, especially since this is the last of the trilogy, there should have been a fan poll or something on what endings we'd like to see. Maybe the top two or something would be in the game. Then you could have the reapers win scenario if you sucked at getting assets. Then I would have asked the writing team. Ok, what endings do you think we should put in there. Take the top two or three or whatever and put them in.

The only other issue I had with the ending was that there should have been a little more explanation on the citadel being part of the catalyst. It seems a little strange that the citadel's role in the first game was pretty much the same thing. Ohhhh we need to get to the citadel....again. I think if there is dlc being made I think there could be a lot more done on the origins of the reapers...maybe a flashback or something?...

The other big thing about the ending was there was no...epic struggle. I mean Shep just limped around listening to a kid and then chose an option. The end. A quick fight with Harbinger would have been fine. The Illusive Man was handled right. He's an intellectual not a fighter and it would have been ok to physically fight him but....nah...you guys did the right thing there. I think what I was expecting was one last really difficult fight when we got to the citadel. Then some sort of challenging puzzle/boss fight/epic conversation thing where if you made the wrong choice at any time you died....something that makes you breath a sigh of ohhh man! this is it!...and it just kinda ...limped...at the end.

The emotional investments paid off very nicely in the way you dealt with the two major struggles ...the Krogan conflict and the Geth/Quarian battle and these are the moments that work best in ME3. The ending however just felt unemotional and confusing. Anyway I'm not here to complain about the ending all day. It made me think a little. Thinking is never a bad thing. It made me use my imagination a little. Also not a bad thing.

4. (minor minor minor thing) Yknow that check screen thing when you go to the bridge. That was annoying. I know it was to help loading but...man...I just wanted to scream out...It's not going to help us....If the collector's get aboard, or pretty much anybody dangerous, they'll shoot the two people standing there and go around the security scanner. Trust me. On a side note...what happened to that scene where I thought Cerberus was gonna crash in on the Normandy?...That would have been cool to fight it out on the Normandy. Aw well...maybe in Mass Effect 4? :)

Ok one last note, thank you for three amazing games. This is still my favorite game series ever. I know that these characters and this universe mean as much to you as they do to us. Now go out there and make some awesome DLC! Proud of you guys.

#1416
dragoneggandspam

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ha i had two 4s....whoops...i can count...seriously

#1417
spartan5127

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http://www.gamefront...fans-are-right/

Go with the indoctrination theory. Wake up after being hit with the beam from harbinger. From there, get to the beam and fight in the citadel to get to the arm controls. Open arms, attach crucible, one final conversation with harbinger. Find a way to give shepard choices here. One choice, blow reapers up. Everyone high fives and tells you how awesome you are. Awards ceremony. Shepard with LI. Then put in sad and bittersweet endings as well.

#1418
jollins

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Well like most people i found the game excelent and thrilling. 
I simply wanted my actions throughout the three games to mean somehting to the conclusion of the story. Where were the armies i gathered? why is it that it makes no difference if i collect the entire galactic armarda or make do with a few ships. 
It makes the games feel pointless because no matter how much time you take making everything perfect, it wont effect how the story ends.
Also the mission system is a big difficult to use but thats another story i guess.
That said i still very much enjoyed the game but feel lied to by those who advertised it.

#1419
nvader.geez

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I really looking forward to seeing new DLC for multiple reasons one of which already has a entire thread dedicated to it. however I would like to see some a new moble segment maybe take a note from one of your other titles and have a on rails starfighter section.  I donno I just love the world that you crafted; and with the outlook of the series because of the 'mentioned'  problems with the continunity regarding the current state of the galaxy.  I am not sure of how you can now create the Mass Effect version of the Star Wars Expanded universe I had hoped for.

#1420
Ruari

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I'll try to keep this brief. If our opinions are being recorded in an excel sheet I know how hard it can be to try to sum up things in tiny boxes.

Things I enjoyed (The Good)
  • Combat was great, very improved over ME2. Especially the sound effects.
  • Graphics looked better than ever.
  • Of course the story telling (for 99%) was amazing and captivating.
  • There were some nice wrap-ups for long story archs, even small ones like Conrad.
  • The flashlight scenes were interesting. I hadn't thought of adding something like that to ME, but it fit perfectly and felt natural.
  • Lots of fanservice and jokes.
  • Consolidated shops at Normandy.
  • Marauder Shields: Great boss fight, or greatest?
Things I found wrong with the game in general (The Bad)
  • Some really annoying glitches (ex. talking to the air since the person vanished)
  • Limited squad felt forced after ME2's cast...hopefully not for DLC reasons
  • Day-one DLC
  • Lack of real side quests.
  • Bad quest management system. (Wait, do I have this artifact? *Go back to planet* Yep *Back to Citadel* Where the hell is this person...)
  • On PC the shops/upgrade menu was a pain. Having to carefully make sure to move the mouse to the side and leave it on item and zip down to bottom of screen. Couldn't just CLICK and select the item?
  • Tali's face: Ok, I was one who wanted to show it. IN GAME. Not just some photoshop picture. I know it would have been a little more work, but it would have made the scene it came in an insant top moment in the universe.
The ending... (The Ugly)

Again...I'll try to keep this breif. But like many I was taken aback from how poor the ending was compared to the rest of this masterpiece.
  • Lack of cause and effect. In ME2 it was so rewarding to say, ok I got X upgrade or made X squad member loyal. Because of that this happened (no one died in cutscene B). Where was this in ME3? It would have been great to see our forces on Earth. Maybe like...squad member of ours about to be killed but a Krogan squad saves them last minute. In game cutscene would of been fine.
  • Lack of choices with the kid God/AI discussion. Where was my paragon speech? Why is Shepard even listening to him? You know...the thing in control of the Reapers. The ENEMY! Why couldn't I shove the Geth/Quarian alliance in its face? Give Shepard a chance to be Shepard.
  • Plotholes-Seriously...you didn't see these? My squad members (including the ones on my mission with me) are teleported to the Normany, which for some reason is fleeing the battle and lands on some planet. Why? The Mass Relays have to be destroyed. WHY? Just to kill off anyone who helped you? The Citadel blows up over Earth in a low orbit...glad we took it back from the reapers so the giant space station can wipe out life on Earth. I feel like the plot was thrown out the window to make way for "cool CGI effects"
  • No closure. Look, I get it. You're a business. You're trying to set up the universe for the next game. But I payed $60 for THIS GAME. Not for 9/10 of a game and a setup to buy another one or DLC. Please take a page from DA:O, your own game, and at LEAST tell me what happens if you're not going to show it. Ties back into cause and effect. What happens to the stranded fleet, Earth, the Krogan, TALI? I took back her homeworld, does she ever get to build her home?
Bioware, it's a great game. But I'll be honest, the ending ruins the entire thing. You go through an epic journey just to limp to your death like a cow to the slaughterhouse. That is not a tragic and meaningful death, it is a pathetic suicide.

Life is crappy enough. Is it too much to ask for me to be able to at least earn a happy ending to this game like the previous two? Please set aside your vision of your game as art and look at it from our shoes. These games are for some of us the only thing that keeps us going. Give us some hope.

It's sad to say, but if the ending is not fixed not only will I not buy any DLC, this will be the last Bioware product I purchase. I excused DA2 and SWTOR...but this. It's too much. I can't spend another $60 (plus sub for SWTOR) just to play a game that in the end flops.
[*]
[*]Edit: it's just a thought, but if you are deadset on having some vision for the future, why not just retcon it? I think that's the word for it. Give us our options for different endings and then if you must in the next ME game go back and say something like "well you had all these options, but for the sake of the story we had to pick one. So we went with X"

Modifié par Ruari, 17 mars 2012 - 01:39 .


#1421
Timforsgren

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I hope some of you takes the time to read what I've written as I spent quite some time trying to channel my feelings about the game into this. Here goes;

My experience with the game and the whole trilogy for that matter has been jaw-dopping. You have created the most moving story and deep universe in the history of this medium. Mass Effect 3 did practically everything right to me. Every mission felt as important and intense as the suicide mission in ME2, if not even more. The only things that I could think of, except the ending which I'll come to later are these:

- The Journal in the game was very confusing, it should update with your objectives as you went along and be much more clear on WHERE to go cause if you'd pause and come back, locations, directions and so forth were very hard to remember. Maybe have some type och quest marker that you could activate/deactivate yourself or something.

- Some of the side missions you picked up by random on the Citadel felt more like a chore since all you did was to scan some planet, and not actually do anything. In that case I'd rather like them just to be conversations you could listen in to, as it made for good immersion to hear about other peopples struggles in the war.

- And as someone else mentioned before  - "With the flashbacks when Shepard dies, having the LI as one of the flashbacks (preferably the last) would create more of an emotional response from the player, and make a lot of sense from the psychological perspective of the PC themselves. Flashing back to the people they have lost as well would create more of a sense of regret and remorse."

Those are just minor things that bugged me, maybe could be patched or so.

But then there's the ending, which is the sole reason I spend so much time on this forum rather than playing through the ME series again which i planned to after I'd finished ME3. It simply feels rushed and out of context. And some things I'd done didn't feel as if they had any impact on there story.

- The final battle should mirror your decisions in some form of lenghty cutscene or something, showing turians, krogans, salarians, quarians, geth and everyone else I've recruited fighting together.

- Some things like for example if I had saved the Rachni or not didn't feel like it impacted the outcome whatsoever.

My personal impact on the story is in short what is lacking in the ending, for me. The 3 choices you get in the end are so similiar and doesn't take any of your previous actions into account, which has been the theme through the whole series, morals, consequences etc. Even if you followed a full renegade path your ending will practically be the same as a full paragon. It shouldn't, they should be completely different! Different cutscenes, different consequences and so forth.

It would also feel good to have some kind of quick glimpses of how places in the galaxy ended up depending on your actions, and the same thing with your squadmates.

We've invested so much time in this series which we've all grown to love that a short and fuzzy ending like this doesn't provide any satisfaction and closure to our journey. I've got no problem with endings that makes you think and leaves room for imagination but this is pushing it to far, and can't be compared to movies, books or other games since in this case we all have made tour own choices in how to go about this story. The current ending takes all of what we've done away from us, and makes our hard choices (some of which I've pondered long after having to make them) seem like they were for nothing. It'll all end in the same way anyway, at least too similiar.

We want to know how our choices affected the galaxy in the aftermath and during the final battle.


I'm not blindly asking for a happy ever after ending. Just a long thorough ending, after which I'll be filled with sentimental fullfillment of the epic journey that's taken me years to complete. The feeling of sadness caused by the best gaming experiance i've ever had coming to a close, while still being able to feel like "well, what an adventure it was" or "It's something I'll never forget" or thinking back on my dear friend Garrus "We had a good run old buddy".

Those were the feelings i wished I'd felt at the end, but i just felt confused and cut off from everything I'd done. I hope you can see what I mean and understand that all of this is only caused by our love for the series and our wishes for it to fully be the truly legendary game it to 98% is.

I personally thought that Shepard indeed was being indoctrinated/hallucinating in some way when i first came to the citadel and that I'd break away from it sooner or later and finish the fight and end the war. But then after the extremely confusing conversation with the catalyst, suddenly forcing me down to 3 crazy choices, (I chose destroying the reapers) the cruciable fired and 1 minute later, credits rolled. Which just left me stunned, and not because of awe, sadness but because of confusion, which is not what one should be left with after having spent hundreds of hours in three amazing games.

I hope you really meant us to think Shepard was indoctrinated  or the like, cause the ending just felt too out of context and weird to be real, and release a DLC providing the grand finale this series deserve.

Thank you for taking the time to listen to us  Jessica, Casey and everyone else at Bioware, the Mass Effect series is to me the best games in history. I just want to see it end in a way that lives up to its otherwise unparalleled glory.

Sincerely,

- Tim

#1422
BattleMageMarian

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Thanks Bioware for taking the time to do this but please, please do something with it :)

Here are my thoughts:
* Bring back the ME2 journal
* Flesh out the Rachni story, for such a build-up from ME1 this was a letdown. Have the Rachnni help fight indoctrination which I thought was alluded to in ME2 as an ability they had (song?)
* More N7 or specter missions

and of course the ending:
I've read through many excellent posts and I also believe indoctrination should be built-in.
Harbinger (starkid) should be the final boss and he is manipulating Shepherd who at the last moment manages to break free if he is prepared enough and has a high enough Paragon/Renegade score

Have help come from an unexpected source and reach all the way back to ME1 for this:
Vigil - I could be mistaken but wasn't Vigil's program taken from Ilos and used to access the Citadel? Have Vigil gain control of the Citadel and perhaps play a part in saving it. Frankly I'd really like to save the Citadel as it plays such an integral part in this universe.
Keepers - In ME1 you learn about the keepers and that the prothean scientists were able to change them and in ME2 if you watch the videos following the Shadowbroker DLC something seems to be up with them. How fitting would it be that the first race to fall to the Reapers (if ths is true) also helps bring their end about?

However you do it Bioware please just go back to how you've handled the two previous endings by providing choice, an emotional payoff and a real reason for me to continue playing and buying future DLCs. I want my epic ending! Bittersweet is to be expected but not absolute grim dark disaster.

One last suggestion, it would not be necessary to completely destroy the Reapers. They make great villians! Instead have the Reapers suffer enough losses to give up, flee back to dark space and regroup.

Thanks for taking the time to read this, from a long time fan

#1423
ShadowAussie

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here is a link to alot of suggestiongs people may be asking for
http://social.biowar...7996/1#10117996

#1424
HezzaE

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Also the romances, though beautifully written, for a non-imported Femshep there's only one male option, and fewer options in general for Femshep. I mean, if Broshep can suddenly romance Kaidan why can't Femshep suddenly romance Ash? And Vega should be a romance option too. He gets all bashful when you ask him if he's going to make good on the flirting... He totally would.

#1425
ajunta_

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These things could make the endings right, in my oinion:
  • explaination of the messed up Catalyst's logic (yo dawg, I heard you don't wanna be killed by synthetics, so I made some synthetics to kill you every 50k years so you won't be killed by synthetics) with indoc theory, cause he was clearly a hallucination, I can't bring myself to think othrwise;
  • dialogue with Harbinger will be much appreciated;
  • the outcome of the key battle - and thus the war - is decided by the galactic fleet we gathered, based on the number of war assets acquired;
  • an epilogue afterwards - one in a form of a slideshow like in DA:O, or in a form of a narrative like in DA2 will be sufficient. In this epilogue we will know what happened with Shepard, her LI, crew and all the races and key characters, based on how we influenced their destiny: what happened with quarians and the geth, how are krogans doing with their genophage cured/ not cured, united under Wrex and Bakara or Wreav, etc, etc.
  • removement of the scene with crashing Normandy;
  • mass relays were not destroyed: for god sake, this game is called Mass Effect! This is the end of the ME universe we all love, and galactic fleet stranded in the Sol system with no mass relay to escape, with turians and quarians being dextro-amno species who will die from starvation - this is just too much.
I want to play ME3 so much! I miss it and want to explore more, import other saves, play with other classes - but I just can't. Tried yesterday but dropped the attempt after 15 minutes.

Please, Bioware, make things right. Your loyal fan since Neverwinter Nights.

Modifié par ajunta_, 17 mars 2012 - 01:31 .