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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1426
ashwind

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I have only 1 issue with ME3.

Mixing Multiplayer and Singleplayer experience.

Please make sure that ME3 alone has 50% more war asset than it is required to get "ALL" possible endings. Not the "BEST", not the "WORST", not "MOST" of the endings -BUT- "ALL" possible endings.

ALL endings MUST be possible for playing ME1 - ME2 - ME3 offline alone. NO strings attached.

Let me say that I do play multiplayer whenever I can. It is great fun. You dont have to blackmail us into playing it.

How "FUN" is it do you guys in Bioware think it is for players to like: Opps, I have reached the point of no return.. time to turn off my game and do some multiplayer. ??

#1427
Nethkin

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As for me, here's my honest opinion:

On at least one point, I agree with what seems to be the majority of the other fans.  While Mr. Hudson had assured us that Mass Effect 3 would provide a multitude of distinct endings, the final sequence of Mass Effect 3 seems to boil down to three choices whose only fundamental difference is the color of the “space magic”.

My other issues involve plot holes in the endings.  How did my squad get back to the Normandy?  Why was the Normandy running from the fight?  Why does the star child's final answer boil down to “because synthetics and organics can’t co-exist” when events of Mass Effect 2 and the Rannoch campaign in Mass Effect 3 prove otherwise?  Many fans, including myself, believe that these “plot holes” could indicate that Cdr. Shepard is indoctrinated/dreaming the current “endings”, and we want additional content that will allow us to continue the story after he regains consciousness.

In his most recent comments, Mr. Hudson described the endings as intentionally “bittersweet”; I would describe them simply as “bitter”.  Many of your fans have said the issue is not about getting a “happy ending”; on this statement I cannot speak for any but myself. I know tragedy, and I don’t need or want my leisure activities to remind me of its lessons.  I’ve seen friends go away to war, and I’ve seen some of them return in flag-draped caskets; war can be tragic, but if I want to see that tragedy, I can pick up the daily newspaper or even my aging high-school and college yearbooks.  On the other hand, I work very hard as an engineer to provide my country’s military the best equipment that I can offer; I’ve seen family and friends fight with honor and return home to well-adjusted lives.  I believe in courage, honor, conquering insurmountable odds, and living happily ever after, and that’s what I’ve come to expect from Mass Effect.

Finally, I feel I should add that your response will affect my future purchases of EA/Bioware products.  Please know that I'm not threatening a boycott out of anger; I simply can't afford to participate in leisure activities that don't give me satisfaction when there are plenty of others I can practice.  And right now I'm sitting in my kitchen on a gorgeous Saturday morning, typing in a message board when I should be out flying . . .

Modifié par Nethkin, 17 mars 2012 - 01:37 .


#1428
inblack

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I want blue babies and i want to live and still pwn reapers

#1429
bpzrn

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I would pay for a real (good) ending also.

#1430
BunnyisCthulhu

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What I enjoyed:

[*]I love the companion banter and how it moves from being in mission to being on the Normandy. I think this is incredibly clever and helped me avoid missing out on some of the more fun dialogue I had missed out on in ME1 and 2 because I wouldn't take out certain characters. It also makes everyone feel more alive and gave a better insight into what happens on the Normandy when they're off duty.[*]Level design is great. I think it's great how scenic everything is and how it's not all about brown scorched planets even though we are in the middle of a war. I loved being able to see a lot of the home worlds
and get a glimpse into the damage being done. Oh and the puzzle style exploration in some places - like with Legion's mission? That was really great.[*]I'm surprised I'm saying this but... multiplayer is a lot of fun. I love that I can play with friends and we can experience defeating Cerberus, Geth, Husks and whatever else gets thrown our way together. Combat works brilliantly for it and I like how the different races have different strong points to them, encouraging us to play a class differently.[*]Sound effects. I always enjoy the klaxon of the reaper piercing the silence and just how satisfying it is to fire and reload my Widow! :D[*]Combat. I really enjoy the new skills. Dark Channel is a new favourite along with Nova. Nova has really made playing a Vanguard fun for me, both in SP and MP. Seeing 4 Vanguards on the battlefield? You know hilarity
is going to unfold![*]There were a lot of very poignant moments in this. I'm sure I wasn't the only one to finish Mordin's song for him at the top of the tower on Tuchanka. And then Thane. That will always make me sad.[*]I was really, really happy to see the same sex romances in game! Cortez and Traynor are brilliant. If things improve, I would like to roll a male Shepard to experience Cortez's romance.[*]Conrad. Yes he deserves a bullet point all of his own. That, writers, was genius. You deserve a pat on the back and lots of cookies for this one. I laughed so hard.


What I didn't enjoy: 

[*]Some of the romances... or lack thereof. I was pretty disappointed with the selection of LI's in ME3 for a femshep. My first playthrough was my femshep who saved Ashley on Virmire and didn't romance anyone in ME2. It felt odd that if we didn't save Kaidan there were no straight romance options available for a femshep. Why not Vega? His flirting was so much fun and I loved that he called my Shepards 'Lola'. Why can't either gender persue it? :( Why not pick up things with Garrus in ME3? [*]Then there was the handling of Thane and Jacob's romances. That was a big wtf. Both just felt like they were meant to be swept under the carpet and forgotten about so we focus on Kaidan. [*]Speaking of Kaidan. Why does he get the 'Zaeed' treatment? We get so few
conversations with him. That bugged me.[*]Hairstyles weren't as various as I thought they would be. Once again we just got different variations of short/tied up hair. Why couldn't we have a longer ponytail that rests on the shoulder or long hair like Ash and Miranda? I'm not saying every femshep (or hell, male shep) should be feminine in this way, but it would be nice to have the *option*.[*]Animation was terrible. The amount of times my Shepard's eyes rolled up into her head or the hand animation didn't quite work I cringed. It was bad.
[*]The soundtrack was... disappointing. I found it was too cinematic and just took me further away from the Mass Effect themes. The only parts I enjoyed were the parts where music from Mass Effect 1 and 2 were repeated. A lot of the time I just put my ME1 & 2 soundtracks on over what music was playing in game. Sorry Clint![*]I had a feeling this would happen once the Alliance got their hands on it, but the Normandy is far too damn dark! [*]Kal'Reegar being thrown away in an email. I thought he had great character, why couldn't we encounter him?[*]What happened to the Dark Energy plot? It was bizarre to get the foreshadowing in ME2 only for it never to be mentioned again. That bugged me.[*]The endings. I've never felt more sick about seeing an ending. Our War Assets affect so damn little, what was the point in getting them? What they do seem to affect is just illogical. I don't see how the War Assets could actually affect whether or not the Crucible burns up Earth or not. Nor how they affect the Mass Relays. We were taught in Arrival that the destruction of the Mass Relays causes a supernova. How do war assets change
this? So little of it made sense. I could have swallowed this if it had been done at the end of ME2 but leaving the end of the trilogy is just poor form. The ending of the trilogy should be about wrapping up loose ends and answering questions. This did not answer any questions and made all our efforts up until now utterly redundant.
- The fact that no matter what we do, we have to pick a colour and watch endings that are near identical play out. Being told that no matter what happens, the Mass Relays will be destroyed feels like a betrayal and (to me)
feels like watching the future of the franchise just go up in smoke. It makes all our efforts up until now seem to be for nothing and robs us our sense of achievement.
- With this in mind, any future DLC just seems so utterly pointless; what's the point in playing it when you know it means nothing in the end? Replayability has also been destroyed with these endings. Knowing what happens, why bother?
- It pulls the future of the franchise into question for me. Prequels? I have no interest in playing prequels in the future, guys. If I wanted that, I'd play TOR. I want to see what happens to the Mass Effect universe AFTER the Reapers are gone.
- The Normandy crew. What the hell? How did they all get picked up from Earth and stranded with Joker in that planet? How did my squad who was running with me to get to the beam get teleported onto the Normandy? Why didn't Joker pick up Shepard as well? NONE of this is explained and the knowledge that this happens no matter what we did in game is just galling.
- That brat. At that point the story was just tugged out of our hands and we were told we *had* to go along with the brat. Why couldn't we have had the option to refuse and rely on our War Assets to succeed? Why couldn't we use the Crucible as a weapon to destroy the Reapers around Earth and then go hunting through the galaxy to wipe out the rest? I don't mind sacrifice but I do want to be able to have the *choice* to survive and reunite with the people my Shepard cares about and celebrate a victory, look out onto a war torn Earth and seeing a bright future.

 
What I would like to see:

[*]Something that allows us to rectify the endings. Something that makes each ending distinct and less like we just picked our favourite colour. Someone posted a suggestion about an option to refuse the starbrat's options. I'd love to see this. I'd love to be earn[/i] the right to use their technology through defeating them, to point out that we can show that synthetics and organics can live together. [*]Also for our choices to be taken into consideration and shown through a better epilogue that goes into some detail over the consequences of our choices. [*]The same high quality level of interactions between the squad with one another and with Shepard maintained in future stuff like DLC.[*]More exploration into the Dark Energy plots - maybe in future games?

Modifié par Ninalupa, 17 mars 2012 - 01:36 .


#1431
RiotLaFontaine

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  I won't sit here and tell you what to do or what you should do.  Instead, I'll provide aspects of the current ending that should be considered.  I would recommend viewing this not as an opportunity to revise or change the ending, but as a method to fulfill unused potential and create a bold new endgame experience.  The more depth and choice you provide, and the more transparent you are about this process, I think the more fans will be willing to work alongside of you.
Here are the suggestions:

1. The original idea, as far as I understand, was to create an end to Shepard's trilogy, which involves providing the player closure.  The current ending is, in my eyes, thematically fine within the scope of ME3, but not the scope of the trilogy itself.  The sense of ambiguity and speculation works well in  the context of ME3, but as a result, provides no sense of closure for Shepard's trilogy.

Consider how in ME1 Sovereign was defeated and Shepard was left MIA for a short moment against a backdrop of triumph.  We were left trembling, uncertain, and devastated.  But then the narrative peaked again when it was revealed Shepard survived.  We peaked emotionally in that moment.  It was a glorious feeling that was reinforced by the glimpse of events to come in the dialogue that followed.  There was a strong sense of victory and closure, with an understanding of the impact that your actions had.  ME2 followed this same format.  It is this moment of brilliance and closure that is sorely lacking.

Instead, we're left with a Shepard whose story is completely unfinished.  What happened to the Normandy?  Will Shepard rescue them?  As it stands, Shepard's trilogy did not come to an end in any shape or form because the highest EMS result implies survival, but back on Earth, in London, in debris, on the ground.

2. The idea of indoctrination was something you had tried to work with at one point and I think the fan suggestion to run with the idea is apt.  There are several opportunities that result from this, but also concerns that I have as well.  Because the indoctrination concept begins with Shepard being struck by Harbinger's blast, we have several emotioanl aspects of the current ending that need to be reconciled:

A) Anderson's death - this was heartbreaking and to discover it was a dream or product of indoctrination is a cheat.  It's my primary concern.  Do we find Anderson KIA in rubble?  Or is he entirely MIA?  If neither work, emotionally, then his sudden survival needs to be absolutely powerful and triumphant.  A resurgance of character, ready to fight alongside of you.

B) The Illusive Man - his conversation at the end contains an air of Saren-like finality.  You'd have to address this character all over again once everyone reaches the Citadel, so I would suggest presenting a new twist to TIM.  Looking over the artbook, maybe he's been integrated, physically, with machinery or a device on the Citadel.  I'm reminded of the cut sequence of a cocooned Carter Burke in Aliens.  Perhaps our encounter with TIM is not one of ideals, but one of humanity.  Is he being used to power a defensive network?  Do we kill him and shut it down?  Or do we let him suffer?  Do we try to free him entirely?  Do we give him a measure of peace?  Etc.

C) Harbinger - he should become a focal point, a transition away from TIM and the conflict as a whole into a focused opponent.  There doesn't need to be any sort of boss battle, but it should boil down to a battle of wits - your mental and idealistic strength against Harbinger's, which can already be potentially viewed through Shepard's ability or inability to break free of indoctrination in the A, B, C choice at the end.

3. The moment that the Citadel conduit is in view is one massive missed opportunity.  It is a callback to the Ilos run of ME1 when we rushed the coduit in the Mako.  Use this to your advantage.  Do we pull ourselves out of the rubble and make it into the Citadel like we did on Ilos all those years back?  Do we fight our way from the hidden and unknown depths of the heart of the Citadel (lore opportunity!) to the very top of the Citadel to face off against Harbinger and destiny?  I would suggest examining the structure of ME1 to gain insight and ideas.

4. The choices picked in the current end sequence could impact the route taken in the story.  Don't brush them off.  It's an opportunity to create three entirely distinct endgame sequences with branch outcomes for each one.  Players can use the Legdn Save to go back and play through three separate endgames - .  Does one invole the Crucible failing?  Does one rely on a war of conventional means?  Does one involve a final Battle of the Citadel?

Assuming indoctrination is used to kickstart a new endgame, here are some very brief examples:

A) Destroy Option with Shepard Surviving: this woould be a triumphant moment where you break free of Harbinger's control and rally the troops for a final assault.  Your squadmates join you in breaching the Citadel along with small surviving forces.  Any battle in the Citadel would become more boisterous.

B) Destroy Option with Shepard KIA: your military force is considerably weakened and squadmates think that you are dead.  Perhaps more time passes before you rise from the rubble, and have to go through the end sequence alone.  Or maybe only your LI refuses to abandon you and is the only character to join you.  Or maybe your squadmates in general don't leave your side.  Any battle in the Citadel would become more personal.

Additionally, don't present the player with a final choice.  Instead, present the player with a final outcome based on the choice the made with the Starchild (which can determine the endgame route) and the choices made during the new endgame sequence.  This would follow the structure and theme of ME2, where some live and some die.  EMS can act as a modifying factor for the galaxy as a whole against the reapers as usual.  The higher the EMS, the lower the casualties (similar to loyalty values in ME2).

5. Involve your non-combat squadmates in various roles, like in the Suicide Run of ME2.  Your choices of how they're deployed in the Citadel Battle can affect the final outcome.  Do you send one to protect AA batteries so that less reaper forces reach you?  Does he/she survive (low EMS = death, high EMS = reinforcements arrive in time for more support).  Etc.

6. Finally, if the relays remain destroyed, then you should provide closure.  Show that the galaxy will survive.  Show that aspects of everything will be rebuilt (this does not include relays - they could rely on FTL).  Provide, as you did in ME1 and ME2, a sense of things to come.  Don't imply it.  Speculation will form naturally as people question "What will galactic society be like in two hundred years if they're forced to rely on FTL travel?  Will they develop relays of their own?  What will the story of the next game set in the future be?  What will everything be like without Shepard?"

Additionally, if the Normandy remains stranded, be clear about why Joker fled, why dead squadmates teleport onto the Normandy and later appeal uninjured, and be clear about the survival of the crew members.  As of right now, Garrus and Tali starve to death - there is no hope in that and no closure because nothing in the ending suggests otherwise.  Even if you had DLC in place for later that answers this situation, this is how the ending stands.

If possible, you can even use the Stargazer to act as framework for this new turn of events.  He is an excellent opportunity to twist the unknown elements into something recognizable.  For instance, did the Normandy really flee the battle or was it just a regular Alliance ship that did?  Is Stargazer only telling the Child that they're descended from the legendary Normandy as part of the story?  Maybe the truth was twisted in that direction over time so that they believe that's who they descended from when, in reality, they actually didn't.

Mass Effect has now become something far more than just a single endeavor by a single company - is this the frontrunner of the potential socialized media carries?  That in the future works of art are not just conceived or constructed by a single artist, but are a naturally collaboritive effort between artist and audience?  I would suggest embracing this change and would suggest viewing it as a positive evolution of art.

#1432
Xrissie

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All I really want is finding out what happens to your squad and all the other races.

#1433
ShadowAussie

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Cosmochyck wrote...

Several things:

1) more character development - most were a missed opportunity.  All of the characters from ME2, save for Garrus and Tali, were largely ignored in ME3.  You made us love them and care about them in ME2, to have them discarded.  There were all kinds of missed opportunities with the information received from the Shadow Broker on each one of them - Miranda not able to have children, Thane being a candidate for a lung transplant etc.  None of these were even touched on or developed. 

2) please please please fix the romance for Thane Krios - in fact fix the entire character.  He was poorly written, and EVERYTHING that happened to him is EXACTLY what he says in ME2 he does not want.  He is in ME3 for 8 seconds, and all the dialogue is largely the same whether you are FemShep/Sheploo or romanced Shep.  Please please please fix the "private" scene where they make out in front a huge window in the hospital!!  She said let's get some privacy and that was it?  A HUGE window??  Other things like collision detection - why are Shep's hands WAY above
his when they meet in the hospital?  Why is he still in his "armor" when
on the hospital bed?
He was a huge success in ME2, and Bioware put so much effort into his development AND he was character of the year in 2010!  He should not have been thrown away.  And using his illness to do him in was the easy way out.  He could have been more useful and deserves FAR more screen time in ME3.  Perhaps a mission to Kahje to add the hanar/drell as war assets. 
Other things like collision detection - why are Shep's hands WAY above his when they meet in the hospital?  Why is he still in his "armor" when on the hospital bed?  VERY disappointed. 

3) Too many "packaged" dialogues - conversations where my Shep didn't have a choice - choice, the entire concept around which the game was built.  My Shep would never have said most of the things she said.  Cut scenes are one thing, but there was too many instances with no chioce. 

4) Obvious things like freezing and bugs where Shep is having conversations with no one.

There is a united thread for all the romance issues with the ME2 cast - it is HERE HERE HERE

ME2 was a great success because of all the attention to detail, in both the story and the characters.  ME3 felt rushed - like it wasn't quite finished.  The story has so many inconsistencies and plot holes, it was not enjoyable to play. 

And like everyone else, please fix the endings.  They were atrocious - no closure, no explanations, and if it's not too much to ask, something remotely happy would be nice - I'd even take bittersweet!


I second that emotion!

#1434
swarm2187

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id like to get rid of the weight management system, your powers shouldnt be penalized for filling your weapon slots. also it would be nice if your squad mates could go back to carrying as much weapons as they did in the first game as opposed to only 2.

#1435
DigitalMaster37

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Three words: Blue shep Babies

Specifically named Liana and Nalina. So two, Shepard gave Liara twins. 

Modifié par Deltaboy37-1, 17 mars 2012 - 01:35 .


#1436
sarahann62380

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This is my opinion and it may have already been stated, but to be quite honest, there aren't enough hours in the day to read every post to every forum because it's just so substantial. So, here, my opinion...

While I would rather Shepard live--I think that should be an option a la Dragon Age Origins. This would make those that want him to live and those that think he/she should die happy. But both of these endings are difficult to achieve. You either have to have a nearly maxed out paragon/renegade score, or have to have achieved every war asset, or something similar. And the paragon and renegade options vary with how you take care of reapers, but in both options you get to choose whether or not Shepard lives or dies. So, I guess in essence there would be four options. And you just half-as#ed play through the game, then you just lose, reapers win, sucky end to the game.

I'd also like to see what happened to his/her squadmates. Maybe they died as well. Maybe they didn't. Why would Joker run? How did the separation happen? I really have no strong opinion on how Anderson plays out. The rumors out there of hallucination/indoctrination/dreaming theories, I'm not opposed to any of those. But I'm not a person who tries to find every single wrong thing with a videogame, and its consistencies. If you ask my husband, he's much more preterbed by the fact that you couldn't import your face from ME1 and 2 than he was about the ending. He felt that it was left open-ended, and that's because there was going to be some follow-up on it.

My problem with a resolution would be if there was some cheap cop-out to the ending in the form of just an ended epilogue. I don't like that idea. I don't just want to read, 'Oh Shepard lived (or died) happily with his LI, Garrus ended up being the new primarch of Palaven, etc., etc.' I think that's a terrible idea, and I feel that may just throw fuel to the fire. What I also is a terrible idea is an prologue to the next game in part of this franchise, which from I've read, I gather there's going to be more to this. Also, I would just hate to agonize over two-plus years to find out what happened to you and your crewmembers.

We all put so much time and emotion and effort into this game to play them the way you want them to be played. I actually am new to this series--I just started playing them last year, but I still feel the same rawness and disappointment and heartbreak that most of these others feel. So, please, for the love of games, give us something we can actually sink our teeth into and hold on to, and maybe not feel happy about, but at least feel like we have a satisfactory ending. This is not that. My suggestions again are as above. I hope something is being considered or maybe we're all just jumping to conclusions on what is really happening here. But I know that I will not give up to get the ending that we as fans so very rightly deserve.

#1437
james1976

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I suppose it is time for me to post my thoughts.  And while Mass Effect 3 is the best game I have played, it does have a few problems that make me want to either face-palm or beat my head against a wall.

Galactic Readiness
As someone who isn't interested in multiplayer or access to an iOS device, I find the Galactic Readiness to be troublesome.  Some people do not even have the internet connection to play multiplayer if they wanted to.  The reason I say it is troublesome is, that it's 50%.  That means a fan who only plays single player has to struggle to get the Effective Military Strength for the better endings.  If it were at 75% by default, it wouldn't be so troubling.  So far, the best I've been able to get is 3600+.  And that was trying really hard not to miss anything.  And THAT is immersion breaking.  On my second playthrough I had War Assets in the back of my mind so much that on my day off I actually stopped playing the game and went to do something else.  It bothered me that much because that worry was keeping me from enjoying the story.  I was too concerned by my EMS.  I have never stopped playing a Mass Effect game like that before.   I love the series too much.  If it could be patched out or patched to like 75% as the default so that multiplayer could still effect it for those who like it, that would be great.

There are people who actually have been using a save editor to adjust their War Assets so they can get around the EMS.  No one should have to do that.

Closure
The endings were too vague.  This is the end of the trilogy and we were told it would bring closure to all those stories.  I understand that is a big undertaking, but the game that brought closure, only left more questions.  Someone like myself wants to know what happened after the final choice.  What did our squad members do after the Reaper War?  Did the Quarians and Geth remain at peace?  Was everyone stuck in the systems they were in at the end?  I felt the end of Dungeon Siege 3 filled me in on what happened afterwards more than Mass Effect 3 did, and it was nothing more than a voice with various pictures talking about it.

What exactly happened in those endings?  Who survived and who died?  These are questions left lingering that it would be nice to know the answers to.  Another good one is.... If Liara and Tali were with me when the beam from Harbinger hit, how did Liara end up on the Normandy after it crashed on an unknown planet?  There's either a time gap there or one very big plot hole.  Knowing what happened to your love interest is another too.  Did they eventually move on if you died?  Or if you lived, did you eventually get reunited?  What happened to the various races after the relays blew?  Too many questions.  We want to know these things.

Also, was Shepard dreaming that last sequence before the end when he made the choice?  Was it all in his head as he died from Harbinger's beam?  How did he survive that beam since it looked like he was hit?

Modifié par james1976, 17 mars 2012 - 02:42 .


#1438
Kilshrek

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inblack wrote...

I want blue babies and i want to live and still pwn reapers


Spoken like a true fan! :D

I second this motion.

Well, I 'm sure we can all accept implied blue babies, really. But. A happy ending with LI, made, and I cannot emphasize this enough, entirely optional. Some of us like our happy endings, some do not, is it really so hard to cater to two extremes in an interactive medium?

#1439
Joy Sauce

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Skirlasvoud wrote...


And please people, stay coherent.

If we disperse our thoughts and fragment, they'll never listen.


Things like "I want Marauder Shields" or "I want blue babies" doesn't help us. It's too much to ask for, it's unrealistic and will just distracts. Speak with a singular voice as much you can.

Endings... in General.

I'd relax if I were you, I've been reading and seeing a lot of common trains of thought and some really good ideas for actual endings coming from people who put actual thought into their posts. All the blue babies/marauder shields/hold the line posts I think will more or less get ignored.

#1440
KrAzY WiSh

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 I have to say that despite all the nerd rage (I've felt it myself a little) over the ending etc. Mass Effect 3 was an almost perfect way to finish the trilogy. Too many favourite moments to mention them all but I loved it with one or two exceptions. 

If I were going to change anything the first thing I would do would be to fix the save/kill the Rachni queen issue. It appeared to me to be one of the more important decisions to make going into the third game. Instead it boils down to a single mission in which if you saved her she has been corrupted by the Reapers anyway. You can save her again but it gains you nothing other than some workers you never see who help construct the Crucible. Big deal. I've heard from others that if you originally killed her then she is just somehow cloned. Sorry but that is lame and totally negates the drama of making the original decision in the first place. If you killed her there should be no Rachni in ME3. The role of Ravagers could of been taken by the Klixen. Despite my feelings on this I doubt this would ever get changed/fixed even if Bioware did decide to fix some of the things we hate.

Next, fix the gaping plot hole around the catalyst on the Citadel and reaper control of the Citadel which makes Sovereign completely superfluous. This is a big one for me.

Any other fixes would require pretty much a total rewrite of the ending. Make it something more literally along the lines of what was promised by Casey Hudson. I'm not asking for totally happy endings, I'd be happy with some variations on victory and defeat depending on your previous decisions. 

Anyways, like I said I love the game and love the trilogy and have done since ME launch day back in 2007. 

#1441
Swisspease

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SolidisusSnake1 wrote...

This video explains everything wrong with the ending, everyone should just repost it:



I have to agree with this. And is there any way to upgrade the quest log system so that it updates. It was a pain, though minor, that it didn't update like in ME2

Modifié par Swisspease, 17 mars 2012 - 01:49 .


#1442
4thofeleven

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My thoughts:

One of the big problems I had with the ending was how impersonal it was. Mass Effect really shines when it comes to characters, and the previous ‘big decisions’ were expressed through personalities, not abstract concepts. You don’t just hear about the Genophage, you meet Wrex and Mordin and Eve and talk to them about it. You don’t just hear about the Geth/Quarian war, you meet Legion and Tali. Then, right at the end, you get thrown into a situation where you have no idea how the choices you’re making will affect… well, anyone. If nothing else, it made the ending feel very rushed.

If, for example, instead of the child giving you your options, it had been directly linked to Anderson and the Illusive Man making their arguments, it would have been a big improvement. I think if there are any changes or additions are made to the ending, it should keep this in mind.

The other problem with the ending is that it destroys large chunks of the setting for no good reason. I like the Mass Effect setting; I think everyone who plays does for the setting. One thing I always appreciated about it was it was a fairly nice place to live. The Citadel’s gorgeous, Eden Prime, even under siege, still seems like a nice place to live. The average person in the universe is probably at least as well off as the average human today. This isn’t Warhammer 40,000 – the dominant themes of the setting are diplomacy, cooperation and coexistence. The great wars of the settings are millennia in the past, the First Contact War was barely a skirmish. This was a big part of the setting for me – the Reapers wouldn’t be as horrifying if they weren’t disrupting such an otherwise pleasant setting.

The ending as presented, though, destroys the relays, destroys the Citadel, leaves every world to fend for itself. I don’t want that. I can accept Shepard dying, I can accept losing the Normandy. I, honestly, don’t really mind if every major character has to die, as long as it does feel like it was a worthwhile sacrifice, that they did, in fact, save the universe, that after however many hours of playtime, I left the galaxy a better place than it was to start off with.

I think the indoctrination theory would be a very clever way to solve both these problems and take the ending in a different direction– and, hey, wouldn’t be the first BioWare science fiction RPG with a cool twist, right? :)

If you are reading this, I would like to say that playing the Mass Effect games were a wonderful experience – and that’s why dropping the ball so completely in the last scene hurts so much. If the ending can be improved, then I’d be happy to say Mass Effect 3 was one of my favourite games in years. In its current state, though, the ending just overshadows too much of the rest of it.

Thank you.

Modifié par 4thofeleven, 17 mars 2012 - 01:37 .


#1443
Jonny_Sad

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Like so many others, I want to start by saying that Mass Effect 3 was fantastic. It was a beautiful, emotional, moving and action packed game and I love all 28 hours and 46 mins of it.. It took me 28 hours and 58 mins to complete though.. Yes those last 10 or so mins, (a few more than normal as I sat on my couch, my heart being tore at the seams as I struggled with my end choice) those last 10 mins, well they hurt.
I agree with Mr Hudson, your choices throughout the game do matter and anyone that says otherwise is wrong.. Characters from 3 games appeared or didn't depending on your choices and obviously you had to tie them up before going into the final conflict.. Now my problems in no particular order (sorry for the rant, if you skipped it start here:)

1. My Shepard was prepared to die, willing even for the right cause but none of those where a cause he would deem right.
2. In every ending 3 squad mates emerged from the Normandy.. Am I to assume that only 3 survived?
3. You know what assuming does right? And that's just the problem, too many questions left unanswered, it just wasn't a definitive ending.. Good or bad just give us a definitive ending.
4. Why can't we have a BIG happy "they all drank lemonade and went home" kinda ending. If I work my butt off getting assets and my galactic readiness way up, can't I get the best ending? Even where Shepard dies but my squad lives on and Ash waits at least 5 years before loving someone else?
5. I loved the dream sequence it was great, the imagery with the kid and the fire and death all good but I HATED the catalyst at the end..
6. Indoctrination theory.. I honestly thought that's where it was going after the light came down and Shepard went up, a DLC release where Shepard wakes up and carries on with the mission would be the best way to go. Fight the harbinger then make your way up as before, presented with your three options you say to yourself "hey, I've seen this s*#t before" and you say "NO"
7. Finally, please do not listen to anyone who says they will not pay for a new DLC ending because it's complete lies, proud hurt fans trying to reach beyond thier grasp (scoring free content) the truth is you did give us an ending but DLC can give us closure and I'd pay big bucks for closure!


Thank you
Kind Regards
Jon Degnan


I believe in Bioware...

#1444
Glitch007

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First of all thank you to all involved Mass Effect 3 was an enganging and emotivly brilliant game to play until the end.

What we'd like to see in the ending is choice, and not to see the universe we love destroyed, the lack of Mass Relay's CRIPPLES the universe. Currently it feels as if it would have been better to let the Reaper's win, and if thats the feeling your left with playing the games had no point!

Ultimately we'd like BioWare to fulfil their promise:

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

"It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

That is a pretty sensationalist claim... When we get Red, Green or Blue ending, with a few MINOR alterations. It's hardly sophisticated and lacks variety.

I love BioWare, think you gave us an amazing universe to explore, but why state something up until roughly 2 months before game launch that is simply not true?

Modifié par Glitch007, 17 mars 2012 - 01:40 .


#1445
Mad-Hamlet

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I posted earlier in this thread- And one thing I forget to mention, again, mostly pertaining to myself though I have seen others thinking along the same lines is:
One consequence of these choices you hamstrung the fanbase on has dropped Replay Value largely. I do not have all the numbers, all the facts but I, and I have seen others say so as well, that they cannot bring themselves to play the game over- to explore.

Why? Because the Ending is Nihilism. Or at very least an extreme example of relativism. These are bad. Bad, bad, bad, bad, bad. I want to play Mass Effect again. So much I can taste it- but I also can't because- the investment, besides financial of course, the emotional one, and I cannot stress this enough, is not worth it.

Quite frankly, I have no wish to see all this data used in future creations of Bioware. I love Mass Effect, Mass Effect is a treasure that has been sundered and I want the hurt inflicted upon me by some absolutely wretched storytelling and product design to be soothed.

#1446
Mims

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I will attempt to not get too long, since there are likely 50 pages of amazing suggestions.

Basically, this is what is needed: variant endings.

No one is asking for bioware to give up their vision for the game. But people want to feel like what they did mattered. They want to feel a sense of accomplishment in the game. The whole purpose of having consequences and reactions is ultimately to say to my friend, Bob, "Hey, do you know what happened in my game?" As it stands, almost everyone has the same response. It shouldn't be that way.

We don't need sixteen different endings. But if we had five completely different ones, it would be a step in the right direction. People say we want happy endings. I think we deserve at least one after such a long, bittersweet game. But you know what? We need sad ones too. We need the complete utter screw-up Shepard who accidentally the entire galaxy. We need endings that are confusing, that give you that "MASS SPECULATION" you wanted. We need endings that are heroic and we need endings that include sacrifice. But do not pigeonhole everyone into one thing.

I think I said this in another thread, but I'll say it again: The last entry of the trilogy should not have its imagination hurt by the shadow of future games. Variant endings should give the options people want to have. People who want Shepard to die, live, become a reaper, become a legend, all of them. Hell, I want a joke ending where we find out the reapers are actually controlled by Shiba Inu.

And finally? Look to your own games for endings that worked! People, on the whole, loved the endings to DAO. They provided gamers with the full spectrum of endings. ME3 is an amazing, epic game. We just need clarity and a sense of accomplishment for it to be truly great.

#1447
Visserian99

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 Okay, I'll be as constructive as I possibly can.

First the endings, and most importantly the endings. There is more too I swear, the game was damn near perfect but it did have some flaws that I would liked to have seen addressed in some manner. But the ending was the big thing so I'll address it for the first.

Everything leading up to the ending, was wonderful. It was beautiful and poignant. The final scene with Anderson was beautiful, even Shepard's, "What do you need me to do?" afterwards was so well acted, that all I was thinking at the time was, "What more can you ask of this man, just let him rest or die in peace"

But then we hit the Catalyst and his logic, and the entire thing fell apart. His logic is circular and deeply flawed, by the actions as taken both in this game and in this as a whole series. Shepard's total resignation to this fact is so deeply out of character that it shocks the player right out of suspension of disbelief. The three options as presented would have disgusted Shepard too much to at least not attempt to find another. Two of the options (Synthesis and Control), one of which the game was pushing the hardest as the correct choice (Synthesis), were the plans of  two of Shepards greatest nemesis, Saren and the Illusive Man.

I didn't mind Shepard's sacrfice too much, I mean let's face it. His name is Shepard and he came back from the dead to save us. It was fairly obvious where you were going with this, but Shep's sacrifice rang hollow. Look at Legion or Mordin. Their sacrifice was deeply moving. I felt geniunely bad and needed a minute to think about Mordin's sacrifice. But it was a wonderful moment, the culmination of his character. We understood why he did, why it had to be him, what impact it would have for the Krogan, to me he went out a hero and that made his sacrifice great and compelling. The reason didn't feel like a victory was, I would largely due to, the destruction of the mass relays. With that happening, we have essentially ended galactic civilization. The theme and main drive of the game, unite the galaxy, is completely negated. The main purpose of the game, Retake Earth, is gone as earth will now fall into a bloody battle for dominance between the races that are now stuck there. 

Final problem with the ending was Joker fleeing combat. Joker's character, as well as that of your crew, is one that would never run from battle. He would stay there until the end, whether victory or defeat, he would not abandon Shepard. Neither would your squadmates. It was just so wildly out of character for all of them, it broke the illusion.

I understand that you were probably going for some kind of "brave new future" scenario, where everything is different. But you didn't succeed. I don't feel like Shepard is the Galaxy's savior. I felt like he doomed it.


As for feedback that is not ending-related. There aren't many but there are some.

First and foremost, the journal system needed alittle more work. It was hard to keep track of what was going on, and it could have benefitted from being closer to that of the previous game.

I would have liked some kind of confrontation with Harbinger. Not necessarily a boss fight, because I don't think it can be done in a way that could be convincing. But you did spend alot of time setting him up as a villain in ME2 and getting us to hate him, I would like to have seen more of him other than the brief cameo he had.

I felt that Liara's upgrade terminal was pretty superfluous. The upgrades that it offered were so minor and so far in-between, that I constantly forget the thing even existed. Would have been nicer to have more options here, with some more tangible benefits. Although may require balancing the game to compensate, so I could see why it would have been left out. 

Other than the very large problem of the ending, and the very minor problems I pointed out, I absolutely loved the game. I thought it was brilliant, compelling. I cried in a few places, and I cheered in other places. I just wish the game give us a proper good-bye to the wonderful universe you have shown us.

Modifié par Visserian99, 17 mars 2012 - 01:52 .


#1448
Bakkaroo

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Alternative Endings

#1449
CmdrSkinner

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Glad to hear your listening, and I hope you are. ME3 is an excellent game right up until it's final moments, I think an appropriate phrase to describe the issue would be;

You "snatched defeat from the jaws of victory", for me and many other fans at least...

Whilst I don't condone aggressive & insulting behaviour towards you guys, try to understand the reasoning behind it (not least the cryptic tweets and statements that don't really tell us anything), and listen to those who can articulate their disappointment without resorting to raging.

As I said, the main issue for me would be the ending, it didn't make me angry, just left me sad & disappointed that such a great conclusion to an equally brilliant trilogy could end so poorly. I won't lie, I would like a choice of a "happy ending", (Shepard alive with LI, Reapers defeated, united races etc...) as much as a possibility of complete failure (Repears win & harvest the galaxy) & a few shades of inbetween much like with ME2 (i.e. Repears defeated, but at a great cost including Shepard). So please include it for those who would like that as an optional outcome.

Assuming this isn't some amazing PR stunt that you haven't planned from the start, I'd run with the indoctrination theory. There really are some amazing "coincidences" to support it (you only have to read that thread and see why), and it adds a great spin on the plot. It also will give you a chance to create the choice of varied endings & the conclusion we were promised, and that the game deserves. Would be nice to see the war assets come into it (I honestly thought this was how it was going to go as I played through) much like in ME2, with Shepard directing some of the acquired forces in the battle, and give acquiring that particular force consequence; i.e. seeing a squadmate about to get squished by a brute, before a krogan squad charges in etc... (again, similar to the sequence in ME2, and theres so much you could do with that idea).

Other than that, continue fixing the minor bugs/glitches here & there (I only experienced a few)

Hoping you can pull it off!

EDIT: Indoc theory DLC free of charge would be a lovely gesture, but...I would would be willing to pay for ending DLC regardless.

Modifié par CmdrSkinner, 18 mars 2012 - 10:42 .


#1450
kunzite

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Some thoughts about the ending that I thought to share:

- The Mass Relays Exploding. Do they really need to explode? Whether or not they wipe out the system they are in...why not simply adapt the current ending to explain that it merely DISABLES the relay network? No massive loss of solar systems, plus with all the technology that the combined races have, and the knowledge of Javik the Prothean, it gives us a viable reason that future titles/expansions could re-activate the Relays, while currently giving us the post-apocalyptic dilemna you are looking for.

- Citadel StarChild: I think the entire issue with him is not so much that he exists, but the given reason he exists. The whole "I created synthetics to kill you, so you wouldnt create synthetics that will kill you" just makes no sense. But a Crucible AI, with a proper reasoning, could make sense. Like Vigil made sense, and served to relay vital information to the player at a key moment. StarChild could simply be the (and nicely chosen from Sheps memory) voice that tells lays out his options, much as he does now, without the metaphysical stuff. I even had a bit of a scene in mind for that:

The scene with TIM and Anderson and Shepard...that would be a great time for the Starchild to appear and explain the purpose to the Crucible. Yes, it destroys Reapers, but it could also harness them for control, or merge with organics. You could then have an interactive dialog, close to what we have in place now, with TIM trying to convince Shepard to take the Control option, Anderson trying to convince the Destruction option, and the Starchild (as the voice of the Reapers) trying to convince him to take the Synthesis option. Then it is up to Shepard which result he feels is best.

I feel this works well because it builds upon the ending we already have, without needing to change a whole lot of other things, and would help to smooth the current ending into something that makes a bit more sense.

- The epilogue: This could have been a great scene, without any of the Grandfather telling stories about The Shepard. What could have been, a short cut scene moments after the activation of the Crucible. Something similar to Star Trek: Deep Space Nine's finale. The survivors of the final battle are standing together somewhere common (in DS9, it was the space station. In ME3, it could be in what's left of London). Have them react for a moment to the loss/return of Shepard. Then have them show what they will do next. Those with ships still in orbit might announce plans to settle on a nearby planet, or set a course for the long journey towards home. Some people might plan to stay on Earth and help rebuild. Just...anything is better than that final scene.


Now...as requested, here are some things I did enjoy in its current form:

- Rannoch. That mission, from start to finish, was everything I was hoping for. In fact, the ending, where I had to choose between the Geth or the Quarians (I wasnt given the peaceful option, sadly) gave me such an emotional response, it is what I was expecting tenfold from the ending. Use that scene as inspiration!

- Humour. ME3 had some really great humour. ME in its entirety had some great humour, but I found it most fitting in ME3. During war or times of great stress, people cling to what is familiar (as mentioned between Joker and Shep, referring to gardening tips). This game had a very dark, almost hopeless feel to it, from the perspective of all the refugees and minor characters. Humour was great, as it was used as a coping mechanism for some people. I enjoyed it immensely.

- Thane. Yes, he was one of my favourite squadmates in ME2, and I was disappointed when I heard I wouldnt have him back in ME3. I was concerned when I saw him in the Hospital wing of the Citadel, as I didnt want to see him go down because of his disease. It...wasnt a fitting way for him to go, I thought. But then....you gave him that great, last fight, defending someone, rather than fighting as an assassin. Some people thought his death was cheesy, but really, I dont think anything close to that. It was epic storytelling. Perhaps a tad cliched, but thats why it worked. And we would not have had such a touching scene with Kolyat and the prayer without it!

So...those are just some of my thoughts. Take them for what you will. Hold the Line!

Just my two credits.