ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#126
Posté 17 mars 2012 - 03:20
And:
It was sad that Shepard did surrender in the end. Accepting the catalysts logic without question feels weak and spineless and is totally out of character. After all it's the Reaper Overlord. Why trust him?
#127
Posté 17 mars 2012 - 03:20
* Give players the benefits or the consiquences of their decisions in the end. Whether they were a Paragon who did everything he could to save the galaxy or a renegade who only cared about victory through whatever means necessary. We need to know what kind of impact our choices did to the Galaxy, what happened all to choices we made for the races,planets and most importantly , our companions and the characters we care about. Make our choices and our journey meaningful because that's how the game will be remembered.
*Don't force a ''bitter-sweet ending'' just because you think it is ''artful''. Art is too subjective for a RPG's ending and probably caused most of the trouble in the first place. We do not play the game for ART. We play it for entertainment. Make an ending depending on what you did in the game and not some out-of-character , forced ending with countless plot-holes and involving space magic
* Give us a reason to why the War assets were important other than just being numbers...put the assets to use in a form of cutscene or something. Because as it is, the system just looks like a weak plot device and a cheap way to make people play Multiplayer
*Again, get rid of Reapers' ridiculous logic.... that basicly turned them from being this ''mystical and terrible force to be reckon with '' to '' a group of galactic bullies who have the logic of a 5 year-old '' . And if you are hell-bent on explaining their motives, use Harbinger and provide something so we can admit they are ''beyond our comprehension ''
* And for god's sake, update the Missions Journal.....
* And if you are planning to release a Pre-ending DLC before any appearant FIX....postpone it...because at this state, neither fans nor you will be able to appriciate the content while everyone is fixtated on the ending...
These are just my basic concerns.
Modifié par Wowlock, 17 mars 2012 - 03:22 .
#128
Guest_Execute23_*
Posté 17 mars 2012 - 03:20
Guest_Execute23_*
#129
Posté 17 mars 2012 - 03:20
#130
Posté 17 mars 2012 - 03:20
More openness. All we've heard the last week or so is a refrain on "We can't tell you anything, but we're listening". Frankly, that isn't good enough. If you're going to ask people who are unsatisfied with a product to hang on and perhaps BUY more of it, you need to explain exactly how you're going to make it right. And when.
The statement tonight doesn't give me much hope on that front, however...
#131
Posté 17 mars 2012 - 03:20
As long as this is one of the choices of varied endings, I will be very satisfied and a loving fan/consumer of Bioware. ( loving fan of Tali also
#132
Posté 17 mars 2012 - 03:21
Valk72 wrote...
goose2989 wrote...
I'd pay any ammount of money at this point to see Shepard and Tali building their house on Rannoch
This.
This².
#133
Posté 17 mars 2012 - 03:21
What I wanted on the endings:
First, I wanted a full range of endings, with closure for the story.
1.- Failiure: Reapers Win: To me this is very important. If your EMS is too low, Shepard should NOT win, plain and simple. This is a war against an enemy vastly superior, if you don't commit the time to prepare properly, then the bad guys should win in the end. A good epilogue for this ending would be a future alien race discovering Liara's time capsule.
2.- Success: The Reapers are defeated, but this can be branched on many different variables, much like the many different degrees of success you could have on ME2
A) Pyrrhic Victory: You barely manage to defeat the Reapers, at a great cost for allies and your own team. Most likely everyone dies here, but the galaxy is saved.Current endings could go here, if they get more exposition and explanations. End this with an epilogue of people honoring the destroyed Normandy and crew, including Shepard. Most of the fleet and ground forces will be destroyed as well.. very few survivors, but enough to repopulate the galaxy
C) Heroic Sacrifice 2: Most of your team survives, but Shepard dies to save them. The whole crew attends to Shepard's funeral and honor her/him. Think about the funeral for the Grey Warden on DA:O
D) Against all odds: Much like on ME2, providing you did everything to prepare, you have a really high EMS and took certain decisions (Cure genophage, peace between Geth and Quarian) Shepard and the team survive, injured and what not, but they win and survive to tell the tale.
A very important thing would be to link these options to decisions and not only EMS. Last option should never be available to someone who didn't cured the genophage or made peace between Quarian and Geth, and probably should add a few other variables, like the Hanar diplomat mission, etc... The best possible outcome should NOT be easy to get.
On the endings B, C and D the Relays and Citadel should NOT be destroyed.
General ideas:
The Normandy should not be escaping the fight. A few images of the Normandy fighting Reapers? a more heroic participation, or images of it being destroyed, depending on the ending.
The option to open these endings could be added just with an option to REFUSE the options presented by the Catalyst, as others have said, just trust (gamble) your outcome on the allies you gathered and that will show the proper ending.
And no matter what, I strongly believe we need epilogues like on Dragon Age, explaining briefly what happened to your crew, past and present, and to the different civilizations:
Example:
The Elcor never recovered and eventually went extinct. (if you don't complete the missions related to them)
The Elcor slowly build up their numbers thanks to the hope... etc
EDIT 1: Indoctrination theory would be a good way to keep the current endings and once Shepard wakes up, move to the new endings, that allow for total failiure, bittersweet, hopeful and total victory.
Thank you
Modifié par Baronesa, 17 mars 2012 - 03:31 .
#134
Posté 17 mars 2012 - 03:21
or to quote John Sheridan, "Get the Hell out of our Galaxy!" This ending would also save the Mass Relays and not destroy the setting as we know it. If you choose this option and fail to persuade the Star Child, the final battle should be decided based on the combination of your decisions made throughout the series and the war assets you accrued without accounting for the multiplayer which should have no bearing on the single-player campaign whatsoever.
Afterwards, you should get a definitive epilogue with closure like in Dragon Age Origins or Fallout: New Vegas. Still graphics with voice over or text would be fine. Let us know what became of the major characters and races as well as Commander Shepard and his/her Love Interest.
That's it.
#135
Posté 17 mars 2012 - 03:21
Jessica Merizan wrote...
Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.
In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.
Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.
This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).
Easy to do:
... after Anderson says "You did good, son/child"
... fade to black
... <insert your cookie cutter ending here> (NOT the blueglowystarchildthingy)
... (optional) show final moments of our crew
... ... start with names going on the wall
... ... end with scenes of who made it (at time of your sacrifice -or- in old age)
Something along these lines:
Just sayin'
[additional feedback]
RE: current ending(s)
... left me in despair and hoplessness (and not because anyone died)
... I currently have ZERO desire to replay any of the three games
... ... no matter what I do in replay,
... ... I would have to experience the same empty/hollow ending(s)
... I don't need "happy" ending, I need catharsis.
... Oh, and I need logic ... the plotholes left in these endings are abysmal.
Modifié par Rulycar, 17 mars 2012 - 03:41 .
#136
Posté 17 mars 2012 - 03:21
Metal Gear Solid 4 is my all-time favorite end to any game trilogy, it provides closure for all the characters we have come to love, and answers many if not all the questions the fans had in the ending and epilouge.
The way bioware ended Mass Effect 3, would be like if MGS4 ended with the world blowing after Solid Snake defeated Liquid Ocealot...... No closure and an ending that made no sense...
Please give this great trilogy the ending it deserves. Thanks for listening.
#137
Posté 17 mars 2012 - 03:22
#138
Posté 17 mars 2012 - 03:22
Matt_gekko88 wrote...
Valk72 wrote...
goose2989 wrote...
I'd pay any ammount of money at this point to see Shepard and Tali building their house on Rannoch
This.
This².
#139
Posté 17 mars 2012 - 03:22
Make a happy ending be possible if you have enough EMS. For example of you have over 5000 EMS everyone on your squad lives and the army takes about 50% causualties. For every 500 you have below 5000 a squadmate dies and more of the army is killed. This could end with Shepard dying. Also, don't destroy the Mass Relays.
Give closing cinematics or text. Show the Geth and Quarians rebuilding on Rannoch. Show Samara visiting her daughter. Show Shepard and their love interest. Show how our decisions affected the galaxy like the result of curing the genophage or the Krogan discovering you lied about it.
I think the Crucible should fire a beam that disables the smaller reapers and husks. The big Reapers such as Harbinger should be powerful enough to be unaffected and have to be destroyed by conventional means. This could take your EMS into account.
Modifié par BULLETWASTER, 17 mars 2012 - 03:23 .
#140
Posté 17 mars 2012 - 03:22
Kittenpirate wrote...
I want my blue babies.
That is all.
For me too.
#141
Posté 17 mars 2012 - 03:22
my idea is simple easy to do not match effort to do it
from the end with the boy just before Shepard die the sound of the boy telling Shepard that he have the third chance to return to life again with his good action and he teleport to Normandy after the crash of it to united whit the love of his life to life and die in peace the help to made
not only a good ending but give you an open door to use him in next games far from now
hope that idea was good to use
#142
Posté 17 mars 2012 - 03:22
#143
Posté 17 mars 2012 - 03:22
I'll be as brief as I can, since I'll be re-saying what everyone else is (And there are far more eloquent speakers posting her than I).
Indoc theory? That'd be a good step in the right direction. Or at least reject the Star-kid's options in favor of... Something else someone else has mentioned.
Let our War Assets matter! Let's see how they were used or something! Maybe make it so there's less enemies, or more radio chatter.... Or something!
Don't destroy the Mass Relays. It's been established that doing so would be apocalyptic in nature.
Remove the Normandy crash-landing on that random planet. There's no explanation for what even lead to that point, and there's even LESS as to why your LI and squadmate are with them as well, if that's even possible.
Have Harbinger speak up! He's been so vocal and such a fear-inspiring menace that I was seriously shocked that he didn't so much as peep! (this is a lesser point, but a point all the same)
A potential for a total failure ending, and a chance for (as close as can be imagined, given the losses that would have been sustained) perfect ending... And heck, everything in between.
A chance to be with Shep's love interest at said endings. For better or for worse (i mean, can you imagine how powerful it would be to have, say, Tali cradling Shep's body while everything goes to ****? Add some soft piano music... You'd have me tearing up. Don't know about anyone else)... LIs from ME2 as well! And by that I mean Jack, Miranda, etc. (Minus Thane. Maybe a hallucination of him? Or, heck, his ghost, shall we say?)
But everything else? Anderson, TIM, the final charge... Don't touch. GOLDEN moments there... Granted, my opinion, but there you go.
Modifié par Puppet_Guy, 17 mars 2012 - 03:24 .
#144
Posté 17 mars 2012 - 03:22
Okay well my thoughts on what could happen in the ending is this the fact that everyone should have that the ability to get the ending they want. The doors should have been open for that. We wanted to see our choices from ME1 and ME2 to come to getter and mean something.
I really think most people on here wanted to be able to get a 'happy ending' Shepard can finally stop fighting and settle down with his/her LI. And if that option was hard to get but was there you can bet fans would play it over, and over and over to get that ending. The replayability would be huge. Thats the big one for me but other choice linked oprions should be...
1. Like I above before 'happily ever after'
2.Shepard dies bringing down the Reapers.
3. Shepard lives but LI dies.
4. Shepard lives LI and the crew dies.
5.Shepard, LI and the crew die.
6. Reapers win
7. Shepard wins but Earth is destroyed
8. Shepard dies and Earth is destroyed also.
I think the easiest way to get around this mess is to pick up were the game left off, and make the indoctrination idea right. In the end Shepard's choices will power and EMS will pick one of 10 or so truly different endings.
#145
Posté 17 mars 2012 - 03:23
An ending that makes sense and varies wildly depending on what you've done. And a proper epilogue.
Like in ME2, everyone survived or everyone including Shepard died.
The ending took in to account everything you've done over the course of
the game and even then you had to make the right decisions. Loyalty
wasn't enough, you needed to pick the correct specialist for the task.
We need that kind of variation in ME3, not some red, green, and blue hokus
pokus that showed up last minute. The Reapers need to win, Shepard
needs to retire with the LI, and then there's everything in between. The
war assets and decisions you make throughout the game should influence
which one of those endings you get. Right now the only difference
between high and low war assets is a couple seconds of a cutscene.
As for ideas for DLC:
1. The Crucible as a mission hub. You would talk to the people working on it and others that you recruited to help. There would be some side missions that would involve sealing leaks (keeping the project a secret from the Reapers/spies) and recruiting/gathering people/supplies. Of course they would have to be like real missions and not as simple as scanning a planet. The galaxy's brightest are here so you can also purchase some guns, armor, and upgrades from them.
But the main priority right now is the ending.
Modifié par Tony208, 17 mars 2012 - 03:24 .
#146
Posté 17 mars 2012 - 03:23
Modifié par Jere85, 17 mars 2012 - 03:24 .
#147
Posté 17 mars 2012 - 03:23
Thank you for listening Jessica and Chris, please forward this along to development:
People do not want an additional explanation to the existing ending, they want a complete re-write.
The main things the fans want is a DLC that does the following:
- An ending where Shepard, his love interest, and his surviving squad mates are still alive and still together. At least a small amount of dialog showing what's in the future for them.
- At least allude to what will come of the other decisions that we made.(Wrex surviving and going back to Tuchanka to keep the krogans in check, Quarians returning to Rannoch with the Geth to rebuild, etc...)
A complete re-do of the existing ending, not an added on explanation.
Basically everyone dislikes everything AFTER the Anderson\\Illusive Man scene.
So just have the DLC add an option for shepard to stand up and activate the console and kill only the reapers instead of collapsing and being raised up to meed the "star child" entity. Then have his squad mates meet him up in the citidel and cary him out safely back to earth so he can get medical attention and survive to talk to his squad and see the state of the galaxy as it begins to rebuild.
- Reapers dead, geth alive, make the quarian-geth plot and joker-edi plot actually mean something.
- Mass Relays INTACT, so that everyone is NOT stranded all over the universe.
- Remove the grandpa narration end part, cheapens the entire experience.
That's it. Thank you for listening!
Modifié par Captain_Brian, 17 mars 2012 - 03:26 .
#148
Posté 17 mars 2012 - 03:23
If you have killed all your allies as a renegade then that will not be a great ending, if you have done everything good, through every game then you live. All this heroic sacrifice is very noble, but should not be the ONLY ending. Maybe someone else can sacrifice themselves instead of Shepard. And most importantly let us see the universe, let us see that all the work we have done has meant something, that we may not have fixed it and give us some resolution with the team mates, the crew that we have come to love so much.
Also, big ask but might as well try, how about we get to kick the ass of Harbinger? That is the most epic of all epic battles and i have been looking forward to it since we met him. But would rather the above over that...
But most importantly...have the ending make sense. None of the plot holes that have been discussed, you have created such amazing, intelligent and down right moving storylines before. We have such faith in you guys to end the most amazing series well that we have created a whole frigging campaign about it.
Modifié par KatieLovesBioware, 17 mars 2012 - 03:31 .
#149
Posté 17 mars 2012 - 03:23
I think the devs should have been more open when it comes to making the ending and not focusing on having the same ending with small tweaks.
Since this was a series that asked us to shape the story, the story became something different to each of us. Our Shepards were our own. So why can't the ending reflect this? Why does everyone have to have the same ending? This isn't your typical game where there needs to be a similiar definitive/canon ending.
* Better explanation for the reapers motivation. Go back to the explanation of them trying to stop dark energy. Or make them be a race that wipes out other life form as they start to evolve too much, so they are not challenged. Make them be one or the other, but non of this non-sense of them being there to help us, by killing us. It's a lame answer.
* Regardless of what you guys decide to do, Shepard needs to be Shepard even to the very end. In the ending you gave us, Shepard pretty much rolls over and goes with what is being told to him//her. Shepard doesn't even try to argue with the AI, or try to fight with it. He/she just accepts what is being said is true, and gives in to the three choices that are forced on him/her.
* More endings with variety. I know since this is a trilogy, you guys might feel there is a need for a singular canon ending. This might explain why all 16 endings were basically the same, with slight variations. But Mass Effect 3 isn't your typical trilogy or story. You've asked the player to shape the story in every game. So why can't the ending reflect this? Why can't there be a happy ending? A sad ending. A bad ending. A tragic ending. The endings shouldn't be so limited and closed off. After all this is not just a single story. It's a different story for all of us. We should be able to choose our own destiny/fate. If someone wants their ending to be tragic where the Mass Relays get destroyed and Shepard dies, then that should be their choice. But someone should also be able to choose an ending where Shepard and the rest fight off the reapers and are victorious.
* Don't blow up the Mass Relays in every ending. The Mass Relays are what make Mass Effect...Mass Effect. This again goes back to what I said above, but why does every ending need to be the same? Why is it forced on us in the very end.
* Don't end the game on random footage that makes no sense. For a 100+ hour trilogy, we want closure and resolution. We don't need ambiguity. Having an ending that leaves it up to our imagination to figure out is cheap, especially for a game we have invested so much into.
* Star Child, ditch him. He's a Deus Ex Machina that really undermines the plot (this ties back into the Reapers motivation). It's always a bad idea to introduce a new character in the final moments of a plot, that re-writes most of the story.
* War Assets. In the end, they felt pointless. We didn't actually get to see them working together. It made the whole unifying the galaxy less impacting. And if you guys can't re-do the final level that utilizes all the War Assets, give us an ending that shows how the galaxy uniting together has changed things. In the end, I felt like uniting the galaxy was also pointless.
We want an ending that makes sense. One that doesn't rely on a new character being introduced in the last 15 min of the game that we know nothing about. One that doesn't tell us a half assed reason like: the reapers kill life, so life doesn't create synthetics to kill life.
We don't want the series to end on cut up footage that is incoherent and makes no sense. How did your squadmates go from being on earth, to magically being on the Normandy? How? Why? For a 100+ hour trilogy, why would this be an acceptable way to end it?
An ending that doesn't force you to destroy all the mass relays, becuase it undermines all our past choices, and what makes the Mass Effect world special.
We want an ending where Shepard is..Shepard. Shepard would not blindly follow what this character says. At the very least he/she would question what is being said by this star child. Would make the argument to pick none of the options being forced on him/her. In the end we got, Shepard rolls over, and just gives in. Accepting a fate that is completely out of character.
And finally, we want closure and resolution.
Modifié par Linus108, 17 mars 2012 - 03:23 .
#150
Posté 17 mars 2012 - 03:23
1) I enjoyed seeing things from the first two games play a part in the
third. The Rachni Queen, Thane, things like that. Actually I enjoyed
everything from the very beginning to 'The Beam'. After that...
2) I did not particularly like the fact that because my Shepard wasn't
100% Paragon, I had to Renegade interrupt the Illusive Man to continue
the game...at all. Although when that happened, I had no idea my
Paragon/Renegade score meant nothing.
3) I absolutely did not like Holographic Kid. It is cool that you can hear Jennifer Hale in one
ear and Mark Meer in the other when he talks, but that's all I liked
about him. I would have sincerely preferred if Shepard at that point
had to deal with Harbinger directly, or due to choices made during the
game, had options to use the Crucible open already. I would prefer
speaking with Harbinger, though. Also, Shepard somehow decided she was
going to believe everything, which I had a very difficult time
accepting. Shepard always has a dialogue wheel option, always
always...to the effect of 'I don't believe you at all' or 'Prove it.'.
Instead she says 'the Illusive Man was right'...he was? That kind of
ruins Mass Effect 2. (Not to mention the fact that the difference
between saving the Collector Base in 2 or destroying it effectively
boiled down to a + or - 5 point war asset difference.)
4) After I read that you needed 4000 or 5000 effective war assets to get the
living Shepard ending, uh well. I don't have an iPad or an iPhone, and I
didn't really want to play multiplayer. I did everything I could find
without boring myself to tears scanning planets and didn't break 4000.
So Shepard died, but that's alright. I was kind of hoping just playing
the game would let me have the 'best' ending, as was promised.
5)
I really didn't like that the ending boiled down to three bad choices.
Control, Destroy (I personally didn't get the Synthesis option and I
have no idea why not.) Initially I chose Control because I really liked
EDI. I thought that through, reloaded it, and chose Destroy, which is
equally as unpleasant. I was surprised that both options had basically
the same ending.
6) I didn't like how 'rushed' everything was
after you make your choice. A quick flash of Shepard dying in an
explosion/dissolving, then a short clip of London, then suddenly Joker
is fleeing in the Normandy from the blast from the Citadel...wait!
7)
Didn't Joker say he'd follow me into Hell if I asked him? Where's he
going? How did he save people that were in my squad on the ground in
London? That seriously needs explaining. He deserted his Commander.
So did the rest of my 'teammates'. Why would they do that? There must
be a reason, right?
8) The short clip of the Normandy crashing
on an unknown planet and Joker getting out with two other people. So?
That's it? I spent dozens of hours with these characters and that's all I
ever will know about their fate. That's terrible. A text box like in
Dragon Age: Origins would even have been alright. P.S. I accidentally
stranded the Quarians, Turians, Asari, and other races around Earth.
How did that work out for everyone? Sorry about that, alien races.
9) Finally, and I hate to be negative at all, but the Stargazer scene was
silly. I believe I said out loud 'That's it?'. After all I've been
through, that's all I get? Shepard worked her butt off for that? It
seemed rushed, rushed and then rushed. The most insulting part was that
after -that-, I'm suddenly back on the Normandy, perfectly alive, along
with a lovely commercial inviting me to purchase future DLC. Um,
really? I'm aware there will be DLC (I did play ME2, after all). And
that's that.
All in all, the game up to The Beam was tremendous.
Then it was a complete letdown. It really feels like nothing you did
in ME1 or 2, or even 3 means anything at all. My Paragon score meant
nothing, except it wasn't quite high enough to out-talk the Illusive
Man. Although going into the Citadel, how was I to know? My war assets
didn't mean anything, except for the fact I didn't personally get to
see Shepard breathe in some rubble and I didn't blow apart London with a
fireball. I didn't get to really see the fleets at work, the Rachni
Queen taking on Reapers, I didn't get the satisfaction of facing down
with Harbinger, who was established as the Big Bad during 2. Except the
part where he blasted me with an unavoidable red beam.
Of course, everything I've just typed has already been said elsewhere, so I'm not sure exactly what more you're looking for.





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