Drudgie wrote...
I suggest giving me my babies...
Blue blueberries
Drudgie wrote...
I suggest giving me my babies...
joiner87 wrote...
Blue blueberries
Modifié par blue_cosmos, 17 mars 2012 - 02:31 .
Modifié par morrie23, 17 mars 2012 - 02:29 .
King_Gabs wrote...
honestly i really don't care at this point they are not going to change the ending and fill the empty spots so whats the point? LOL
Hear, hear! Another extremely well-written article that summarises the critical problems of the ending (and the fallout that goes back as far the previous games).Joy Sauce wrote...
http://pixelatedgeek.com/2012/03/mass-effect-iii-snatching-defeat-from-the-jaws-of-victory/
It may have been posted already, but this article is great, definitly give it a read.
Modifié par AllThatJazz, 17 mars 2012 - 03:07 .
Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.
(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)
Modifié par yamainu1984, 17 mars 2012 - 02:37 .
SamFlagg wrote...
(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)
Jessica,
First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second. I would say people have to adjust to
actually having someone here. Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.
While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.
1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth. And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground. We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers. We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield. We expected the battle
on Earth itself to be so much grander
2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game. With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)
3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful. It's all emotional, and most of all it's personal.
4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games. And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around. We find fault with his reasoning and are for the
first time in the series unable to challenge it.)
5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them. While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.
6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy. The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant. (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)
7.) Closure. In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment. We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system. We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had. (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)
8.) The cut scenes were 80% the same. There really isn't a way to not be unhappy about that.
The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk (when the models actively look away from each other while
talking)
Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe. The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.