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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1501
joiner87

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Drudgie wrote...

I suggest giving me my babies...


Blue blueberries :wub:

#1502
Stakis

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For god sake, give us the option for a good ending, if we played the entire franchise being a hero and saving the galaxy we DESERVE and EARNED a good ending, if i want death , despair and lack of hope ill turn on the tv to see the news, give us a chance to stay with our LIs and friends.

Make us feel that we mattered and all those hours playing had impact in the story.

#1503
BogdanUKR1984

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Hi RaenImrahl
I have only one question , why it takes so long to make official bioware response the community feedback ?

#1504
Laplu

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How about an ending not copy-pasted from a metal band

#1505
Nterl0k

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So when do we get a reply from Bioware/EA that they've at least *looked* at any of this? Call me a skeptic, but the big business habit of smoke/mirrors to placate angry customers isn't exactly a rare occurrence.

Hold the Line.

#1506
cg8900

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just put en epilogue scene showing what happened to the galaxy/races/acquaintances and showing a happy ending for shepard and his LI and by that I mean ALL LI, that is Miranda/ME2, NOT ONLY liara/VS

#1507
Kilshrek

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joiner87 wrote...

Blue blueberries :wub:


Time to pop'em out, sweetie.

/Aethyta

#1508
blue_cosmos

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I would like a variety of endings so you'll have your typical 4 endings:

- Good, bad, perfect and non-sensical (joke ending or another really unconventional ending). By "perfect", I mean really a happily ever after type of ending (Shepard alive with love interest, world saved, all or most crew still alive).  The "good" ending can be the bittersweet version of the "perfect" ending (most crew saved, galaxy saved, Shepard possibly dead?)  The variations of each player's choices need only to be subtly featured in the endings so that, overall, perhaps the number of resulting actual endings may be closer to the number we currently have for Mass Effect 3 (except this time, with true variation). But, I think having four or five essentially different template endings that vary vastly from each other offers something that potentially everyone can relate to and appreciate, especially for their own story to tell.

Modifié par blue_cosmos, 17 mars 2012 - 02:31 .


#1509
PSUHammer

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I don't need a "good" ending as that is very subjective. If by "good" people mean happily ever after, than no, I don't need that. What I WOULD like is a little more visual evidence of my war assets and an epilogue.

#1510
phototed

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I am glad that Bioware and EA are even open to listen to this feedback.


Pretty much what has been said. I also hope some of the graphical glitches can be fixed too.

#1511
King_Gabs

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 honestly i really don't care at this point they are not going to change the ending and fill the empty spots so whats the point? LOL

#1512
morrie23

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Right, constructive feedback. Well, I'm gonna concentrate on the ending, because it ruins the franchise for me. The following is assuming the ending is literally what happens, and not in Shepard's head. Specifically, the very existence of the Starchild undermines the previous games. Why? Because this being resides in the Citadel, seeming had control over the Reapers, yet cannot open the Citadel Relay. He appears aware of the happenings in the galaxy at large, so why bother with a Vanguard and the Keeper signal? Please provide an explanation.

The reason for the Reapers, destruction of all life due to a hypothetical organic/synthetic war, rings very hollow. EDI and the geth/quarian peace brokered by my Shepard provides hope that destruction is not a preordained outcome. The circular logic of saving organic life by killing it with machines rather undermines the Reapers' and the Starchild's entire motivation (see Xzibit meme).

The Normandy crash. This just boggles my mind. It comes out of the blue (why is Joker fleeing? Why is my crew on-board?), makes no sense (relay travel is instant, so how did the space magic hit them while in relay transit?), and seems extremely improbable (the space magic just happens to teleport the Normandy to a habitable planet?). It is also a slap in the face us fans who care deeply about our crew. Just dumping them on a random planet is not a fitting conclusion and offers no closure.

The epilogue. That needs to go, sorry but I have no idea why that was put in. Who are these people? What planet is this? Was the entire trilogy a story told by Stargazer?

I believe ending the game in the way you have (in a manner to induce fan speculation, it seems) was a poor decision, We were expecting a definitive end to Shepard and her crew's story. Yeah, I know a lot of the high level story arcs were concluded, but I think BioWare need to realise that a lot of people play these games for the characters. The Reaper story line was never the reason I played these games, that's for sure. This in part is why the ending is so hated, because of what you did to the characters we care about. There needs to be an option for Shepard to be with the ones she loves at the end.

Couple of other things:
The journal is near enough useless. The ME1 and ME2 journals were much better. Also, there is far too much auto-dialogue, too often I was just sitting watching Shepard talk without directing her. Lastly, rise the base readiness percentage so people who cannot or do not want to play MP have a better chance of getting the Shepard lives ending.

Modifié par morrie23, 17 mars 2012 - 02:29 .


#1513
Ichinei

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im not sure what to add that hasnt been mentioned already in all honesty =S
I beilieve the current ending is poor (in regards to plotholes it creates, i.e. squad mates that were with you suddenly on the normandy and the normandy running away*
I am totally in favour of seeing the indoctrination theory or something along those lines replacing the current ending

#1514
Klijpope

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I like the intent behind the endings. There is not enough context, however.

a) I'd like more time to take in the solution presented by the Catalyst. Don't want all the answers, but Shepard needs more convincing these three options are the only way. And we need to be reassured that the mass relay detonations are not similar to those in Arrival - it is too confusing right now.

B) The biggest problem is the aftermath. We need to have more hints as to how and why Joker rescued the squad (or some of them) and escaping (this can be easily head-canoned, but it should not need to be). Secondly, even a brief scene showing how the final choice effects the solutions to Tuchanka and Rannach.

a) This could possibly be fixed by replacing some of the cut dialogue?

B) Inserting a few additional cutscenes after the detonation.

Rampant Speculation: the above could be done at minimal expense - the dialogue may have already been recorded, so the real work would just be a few aftermath scenes - not as bad as creating a whole new ending from scratch.

However, the probably accidental foreshadowing for the Indoctrination Theory allows a let out to craft a whole new ending if that is what the devs want to do. Can't see that being free, though.

#1515
Deltateam Elcor

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King_Gabs wrote...

 honestly i really don't care at this point they are not going to change the ending and fill the empty spots so whats the point? LOL


That is constructive, you have nailed it good sir. /not.

Seriously, when someone asks you politelty to be constructive, why be annoying and crude?

Whatever, ive already added enough to the indoctrination theor, one hopes that Bioware gets around to implementing it.

#1516
blue_cosmos

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Oh yes, if there is to be a happy ending, I think all of us would like to have some sort of conclusive scene of Shepard and his/her love interest doing something they have talked about wanting to do in the game.... In my case, I would like to have Femshep on a beach with Garrus (my love interest) sipping margaritas or whatnot. :)

#1517
KappaOmicron

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I loved everything about ME3 apart from the ending. All of the heroic deaths like Mordin, Thane and others were emotionally sad but so well done and proper I actually cried. ME3 is the only game to ever make me cry, and I didn't cry just once; I cried several times.

The endings are too similar to one another and the Indoctrination theories just makes so much more sense compared to just accepting the endings for what they are. I seriously hope you consider about going with that idea but I seriously cannot see why it wouldn't be.

I'm actually worried that you're asking for so much feedback, it almost looks as if you guys really planned for the ME3 endings to be final. That is a really scary thought, I don't see how you couldn't see that would destroy the entire ME experience in a whole.

I just want endings that actually make the choices I make matter, I thought just like in ME2, If I fought hard enough, I could defeat the Reapers and save as much people as possible. Obviously you can't save everyone in a war against the Reapers (e.g. Mordin, Thane), some of the deaths were a necessity to making the story emotional and rememberable. But Shepard is known for doing the impossible. We should of been able to have a chance to actually defeat the Reapers if we worked hard enough and have a happy ending with our LI and got some kind of Dragon Age epilogue to give us more closure on what happened to all of the people who helped us.

#1518
Therefore_I_Am

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I also would like to echo the rest of the fanbase that the ME trilogy as a WHOLE was amazing, and Beautiful, but the ending of ME3 really did put a major dent in the majority of us. Like a shotgun to the heart. If I said anything offensive to Bioware it was out of pure fustration rather than hatred, just wanted to clarify that.
I hope you all take our feelings into consideration. : )
~Many Thanks

#1519
OldPapaRich

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I'm not a writer, so I wouldn't presume to be able to create an ending for this kind of story. I agree with the general sentiment that the endings brought out more questions than they answered, brought no closure, had gaping plotholes, abondoned key themes, and dropped the elemnt of choice as a gameplay mechanic. However, I would look at the ending of the Geth/Quorian storyline as a model of the kind of ending I was looking for. That one was brilliant.

#1520
Funker Shepard

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Joy Sauce wrote...

 http://pixelatedgeek.com/2012/03/mass-effect-iii-snatching-defeat-from-the-jaws-of-victory/
It may have been posted already, but this article is great, definitly give it a read.

Hear, hear! Another extremely well-written article that summarises the critical problems of the ending (and the fallout that goes back as far the previous games).

#1521
AllThatJazz

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 Part of it for me is that Bioware set up certain expectations throughout ME1 and ME2. Namely, that while there might be some sacrifices along the way, it is possible to emerge as the 'big godd@mn hero', save the galaxy, and get the guy/girl.  ME3 then decides otherwise. The sacrifices demanded are far greater than the player has been led to believe would be necessary. We are also encouraged to believe that our choices will impact the ending. Play paragon? Maybe you can save nearly everyone (including yourself), or if you don't have enough EMS then you can save everyone but only at the cost of your own life. Renegades could choose to sacrifice squadmates, or the rest of the galaxy in order to save Earth at the end, but without enough EMS must also die, or live and defeat the Reapers but sacrifice Earth itself in the process. There are all sorts of ways in which your character, your Shep's morality, your decisions, could have an impact, but they don't. Right there, when they should matter more than ever, your power and agency are taken away. This disconnect between the expectation of the player and what the endings actually offer, was bound to cause much disappointment and aggravation. 

The three endings themselves are all variations of horrid. The only way for Shep to live (Destroy), and potentially find her stranded friends (in my head, anyway), is to apparently commit genocide, to destroy a race for which we have quite possibly just brokered a peace! The other alternatives (both involving Shep dying) are to just 'delay' the problem as it seems (control), or reaperise the galaxy (synthesis) in which case why were we fighting in the first place? We might as well have joined forces with Saren in ME1. Honestly, I think my canon Shep would have screamed 'no' to all of the above. Going down fighting, spending the next century resisting, seems like a better alternative than any of those, doomed though it may be.

I should also say, that I love the vast majority of the game. Funny, thrilling, genuinely moving, well-paced. A thoroughly enjoyable experience, largely let down by a baffling last few minutes.

Finally - I want to say thanks. To Jessica and Jarrett for being incredibly communicative, and unfailingly polite with a sometimes enraged community. To Chris, Stanley and the moderators for putting up with everyone day in, day out. All you guys are extremely cool. Also thanks to Casey, for responding to this issue, something he really didn't have to do. And to Casey (again), Mac, Drew, and all the other people who have made the Mass Effect series a real joy. All this endings kerfuffle is your own fault for making the rest of the series so glorious :P 

Modifié par AllThatJazz, 17 mars 2012 - 03:07 .


#1522
blueshepard

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Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.

(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)


Yeah organized thoughts after all this may seem a little hard but I guess it's worth a try :)

1. Let the indoctrination theory be right. Show something after all this war, just let Shep be alive. This ending with her taking that one damn breath is the only ending counting for me. No other way. So perhaps there could be something which shows her again, shows us what happend to the rest of the beloved crew, Hackett, Anderson. Just anyone. I had Garrus with me in this damn last fight and then after the big bang he is leaving the Normandy on a complete unknown planet? Come on guys.... That's just impossible for me.

2. Don't "throw away" the greatest characters you ever made. Jack, Thane, Grunt, Miranda, anyone of them. You did a great job with Mordin and Legion I think. It would have been never possible to take all of them out alive. So well there have to be some deaths for the greater good. And with Mordin and Legion it felt right the way. I cried for hours and still mourn them but I can live with that.  Actually I was disappointed about the different treatment of the chars. Espacially the LIs.I would have been happy with Garrus, Liara, Kaidan or Ashley I think. But I have chosen Thane and Jack. And I am not willing to sacrifice my love to them to any of the others. (even if Kaidan asking and pushing me 1000 dialogues more) Just give us all this final love scene for any romanced character. My heart is really bleeding about this. I hate to wake up all alone because of this bad dream just because I romanced poeple who you decided not to be there with me anymore. If Thane have to end and you don't want to cure him let him live as long as possible and let him stay the last hours with my Shep on the Normandy. Personally his senseless death was one of the most depressing things for myself.

I think the treatment of the "old" characters was even bader than the whole big ending thing for me. Since I have at least the option of believing in the indoctrination theory.

So that's it. That's the greatest game series ever. Please make the greatest feat ever out of this. I truly believe in you.

Modifié par yamainu1984, 17 mars 2012 - 02:37 .


#1523
Ryokun1989

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Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway. So Casey and co keep the ending how it is please.

But I didn't like the new Jack she was just another goth girl now and she lost her interesting hook.
Also Kai Leng was a bit corny... I mean, making him some kind of hong kong movie ninja, it was such a videogamey character.

#1524
TheoRuffy

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.


Your posts perfect. Hope they hear the fans =]

#1525
Neizd

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Ok posting my own short feedback:

I liked:
- Crew interaction, normandy finally was alive and the crew wasn't always in their small room.
- Touching, emotional moments, like with Liara making time capsule.
- Music
- Some of character sacrifices (Mordin, Legion) it was a good death
- Thane death. He finally found some peace.
- Marauder Shields - I liked that he gave fans some good laugh.
- Weapon customization and A LOT of weapons
- Fish to cabin. (but could have more items like Shepard old N7 helmet etc.)
- Beautifull level design.
- Seeing ME2 characters, They could be a cameo but it was nice to see how are they doing.
- Dream sequences. They made people think what could they mean.
- In game humor (Tali: Spiders, spiders, spiders.) or (I am Garrus Vakarian and THIS is my favourite spot on the citadel)

I disliked:
- No vehicle exploration
- Not much dialoque
- Fetch type quests. ME2 and ME1 had it better (Either travel on planet OR find a suprise quest scanning planets example was with crashed ships and A LOT of mechs swarming.) Those type of quests are NOT rpg quests since they offer no choice.
- Not much of explorable areas like citadel. At leas ME1 had bigger citadel and ME2 had Tuchanka, Illium, Omega etc.
- Tali face was good looking (maybe too human but acceptable) but it was lazy done, when compared to other characters. Not even on 3D model.
- Tali romance love scene...in ME2 it was very short and nothing changed in ME3. Still shortest (Mask click, kiss, fade to black). Also some people complain about Jack, Thane and Jackob scene. I didn't romanced them but feel sorry for their fans :(
- Star-god-child and the ending...no need to explain.
- Kai Leng - He was better in novels. In the game he is a space ninja that trolls me via e-mail.
- Normandy is still destroyed and incomplete. Would be better if we could upgrade/rebuild all of those destroyed places.
- Lack of Hanar on the citadel. We see only ONE. Citadel is alive and it's good but we don't see all of the races. Some drell would be also welcome.
- No Harbringer...he was very important in ME2 but he doesn't even say anything in ME3.
- Journal - It could update, so the player will know where to go or what he finished.



What would I like for the game:

- Wider spectrum of endings.
- Some real RPG side quests.
- Some stuff to my cabin
- Rebuilding normandy.
- Vehicle
- Tali face on 3D model and LONGER scene for this popular character (and some scenes for those other characters that were given "whatever" scenes)
- Make Omega explorable AFTER missions of Omega DLC.