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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1551
ericjdev

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Jessica, here are some bullet points.

1. I don't want to imagine my own ending, it's the writers job to provide one and after the long journey I need some closure. What happened to me, my loved ones, and what were the repercussions of the major decisions I made?

2. Star Child has not context, is out of tone with my entire career and is Deus Ex Machina, which I find lazy, derivative and insulting. My Shep wouldn't make a decision that resulted in genocide, and she wouldn't have decisions dictated to by some 11th hour 'man behind the curtain. Outside of that, his statements were nonsensical. I'd have ordered the fleet to blow up the CItadel, the entire series is about self determination and that shouldn't have been tossed out for some cosmicist view that is so badly out of tone with all that came before. That thing can not determine our future and our fate, we must determine it ourselves.

3. If it's all indoctrination, see point 1, I shouldn't have to imagine my own ending.

4. It's an RPG, the ending should celebrate the decisions I made throughout my career, not invalidate them. I don't need it to be more cheerful, I don't need 'more time', I need the folks at Bioware and on the news sites to stop misrepresenting my view. I want an ending that's coherent and makes sense in the context of my previous decisions and the framework that has been provided to me for understanding and experiencing this beautiful universe.

5. I've invested a lot of time, love and trust in you and feel betrayed, I want an acknowledgement of that which doesn't marginalize me.

Yours,
E DeVries

#1552
Spectre Impersonator

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On the whole, Bioware, Casey Hudson, Mac Walters, and all you other guys did the impossible. You created 50 hours of rewarding, amazing gameplay, action, and dialogue that seems loved by almost all fans. You just lost your way at the last second.

#1553
kocianator

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 Most of this has probably already been said, but I'll reiterate. First off, having the mass relays destroyed makes no sense, and makes everything else pointless. Maybe if you didn't grab enough war assets for the crucible it could happen, but they really should be left intact. Other than that, the bare minimum would be a text epilogue describing the fates of the different races/crew members. Such as if you cured the genophage, and Wrex was alive, everything is fine, but Wreve starts another Krogan rebellion. Then we could at least have the multiple endings we were promised. 

#1554
chris fenton

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I need to feel my choices mattered.

I don't feel that, and it's incredibly disappointing.

I need the ability to have a happy ending, because let's face it: This is a hard world, and occasionaly people need a shelter. Video gaming is my shelter, and it feels as though my shelter just collapsed on my head.

I would also like an ending where the galaxy 100% loses.

If I play lazy, I should get ****.

If I play hard, I should get a happy ending.

I appricate the respones Bioware, truely. I hold hope you're listening.:)

#1555
Mander8384

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 I want to start by saying this game is phenomenal. The dialogue, gameplay- everything is flawless for 99% of the game. I especially loved the development of Kaidan and FemShep's relationship and curing the genophage. The loss of Mordin, Thane, and Legion? That is the right kind of sad. 

My only issue with the game is the ending. It leaves a lot to be desired.

I won't ramble on with details because my views here echo what many others are saying. From the moment Shep hits the beam, I'm lost. Indoctrination is the only thing that even begins to make sense to me. If that ending is really? It just isn't Shepard. She wouldn't just take what this starchild says at face value. She's never done that. Then there is the whole Normandy fleeing issue...which is also completely out-of-character for Joker and the team. They wouldn't leave before the end.

All I want is to see these endings resolved. When I finished ME & ME2 I got this great high. It wasn't perfect, I lost members of my team along the way. It was sad but triumphant. I wanted to feel that way again with this game...and I didn't. I just felt devastated. The ending wasn't bittersweet- I could have handled that. This ending was depressing beyond all reason. 

Right now my trust in BioWare is on shaky ground. Y'all have never let me down before so I'm still hoping that something, planned or not, will come of this. If there is more to this story, more to this ending? You win best developer of all time. If there isn't? I won't be purchasing anymore BioWare games. I can't get this emotionally invested in something and have it end like that.

#1556
dointime85

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I agree with many of the things said here. One thing which is especially important for my motivation to play through the ME-series again is that while your EMS score influences the outcome of the game, there is really no logical connection between the two. Why is everything on earth eradicated when I choose the destroy option with a low EMS while everyone survives when the destroy option is chosen with a high EMS? It's obviously the same "energy-wave" that inflicts the confined or total damage.

So what I want to see is that a changed ending would actually provide us with logical links between your military strength and the outcome. In this case, this would mean that the destruction of life on earth is shown to be not the consequence of using the crucible but of a failure of the allied forces to engage enough reapers in space.
The same problem exists with the other option: Why does the availability of the synthesis option depend on your EMS when it clearly just depends on the goodwill of Godchild?

Alternatively (probably the easier, more elegant solution): Show us that the indoctrination theory is correct and that everything after being hit by the reaper laser happened only in Shepard's mind. In this case, make it clear that a strong fleet has engaged the reapers around the portal to the citadel which prevented Shepard from being pulverized.

Modifié par dointime85, 17 mars 2012 - 02:58 .


#1557
Darkwulfjj

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I have been a fan of Bioware sine Baldur's Gate 2, since
then I have always pre-ordered their PC Games.  I have also bought
all of the Mass Effect books, art books, and comics.  So for me to say I
am done with Bioware, until the ending is fixed, changed or reworked, should
say something to how much the ending was a disappointed me how out of place it
was.



I did not want just a happy ending, but in a game about choices there should be
a happy ending, I do not care if it took having full resources and having every
decision perfect (whatever Bioware thinks is perfect), that ending should have invoked
the emotion "Hope."  Bioware had done a great job of invoking
that emotion throughout its first two games of Mass Effect, even the "suicide
mission" always seemed like it had hope.  In the perfect ending, let
us end with our Love Interest, doing whatever they should be, helping Tali
rebuild, maybe just retiring from the services with Ashley, living on the beach
with Garus, something to those lines, I think if we play everything and do the
right decisions Shephard deserves to end his life in peace.



Now, do I expect that to be the only ending no, would I want that to be
the only ending no.  I expected a wide range of endings.   I expected for me to see Shepard die in a
blaze of glory or to sacrifice himself to save the galaxy, but I expected to
have follow up.  I think it is common for people to want to be remembered
by the things we have done, and in Mass Effect we feel very close to our
character and we want to see what happened to all the species that we saved and
sacrificed for.  I don't expect for you to tell me what happens for the
next thousand years, but I honestly cannot believe you didn't show me what
happened to all the people I cared about after the war, and a brief synopsis
of what the character will be doing next.  The ending with Joker makes no
sense at all; you tried to show me some of characters after the battle, but
without any story as to what happened and what had taken place.  Nothing
made sense, nor do we find out what happens to earth.



Of the endings where Shepard dies, I really wouldn't care if you resorted to
the ending method you used for Dragon Age Origins, a little text to tell me
what happens and if it was good or bad, and some idea of their future.  I
am sure Bioware could do better than this now, but at least get better with
time or do the same thing again.  And, most important convey the emotion
of "hope" throughout even this ending show us that even though Shepard
dies, the universe has a hope for the future.  A good war movie (in some
ways) Braveheart, the protagonist of the story dies well before the end, but
yet the movie does not end abruptly there, instead we see what happens to the
people, and the leaders.  After even all that, then we get a speaker just
telling us the results of Wallace's life and all that he had shaped and
changed, which is so much better than what we have now.





Finally, I truly expected an ending where the Reapers won, and you already have
a great setup for it.  Lliara, creates her own device to show them about
the reapers for the next cycle.  For whatever decisions we did, I don't
know the worst possible ones I guess, maybe it ends with us losing, and at the
end of the game we see a new species, finding Lliara's time capsule


Hold the Line

Modifié par Darkwulfjj, 17 mars 2012 - 02:57 .


#1558
TheOneAndOnlyEpicWolf

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I was going to add my bit to the conversation. Then I stumbled on the vid someone posted which pretty much explains all I wanted to say:



We deserve different endings, with Shep dying, and surviving, with our choices showing off. Not only during the ending but I was looking forward to seeing Geth, Quarians, Turians etc. on Earth, fighting as brothers in arms, not up in space, or in very short cutscenes. The entire game was building up for the fight for Earth and how the conflict between the organics ( and some synthetics) and Reapers, and all you got was some wave based survival, get from point A to B, blow up a Reaper, then run towards the beam and get shot down only to wake to the worst part of the game.

Because for me, it's painful to play through ME3 again, knowing that in the end,all I did, all the fighting, deciding, helping others out, bringing peace galaxy wise, building up relationships brings me to an ending which makes no sense, disregards all you accomplished and even the lore itself and all it gives you is a different color in which the Mass Relays low up. Not to mention Arrival showed that blowing up a Mass Relay gives off such energy capable of destroying a whole star system, meaning Shep would kill more life forms than the Reapers on their best Cycle. And Normandy flying away from the battle, the God-Child thing, it all just makes no sense.

Mass Effect was a game in which you tailor your own destiny through he choices you make. So we should be also able to tailor our ending through our accomplishments and decisions, and giving us endings that not only vary from eachother, but also make sense lore-wise and let's our Shep survive the whole thing,as well as other team members, just like ME2 delivered with the Suicide Mission.

With all that said, Bioware, please fix the best game of 2012.

#1559
Vandriel

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-DA:O endings were done wonderfully, you had the option (Although in the confines of ME3 it should be alot more difficult for the player to achieve) to let your Warden live, but it came at a cost. Do something similiar with this. If Shepard is confident he can win because of all the Assets he has built up, then that option should be there. Right now Assets feel really kind of pointless (especially because there is no real tangible evidence to them even being there) once you get up to about 3k, which you can get quite easily. That being said, I'm not sure a text based epilogue fits with the vibe of ME since it is quite more cinematic than DA:O. 

-Conclusion. I cannot stress enough how important this is to everyone, if shep lives in my playthrough I want to see that. I want to see his friends in the med bay worrying about him. If he dies, I want to see them mourning him. But I want both options to be there. If my squadmates are alive, I want to see what happens to them, where they go, what they do. If they find peace either by settling down and putting their guns aside and living peacefully, or if they continue to search for meaning in their lives through fighting. 

-Choices: Up until the ending, these were done wonderfully. Apparently getting the geth and quarians to cooperate is a really difficult thing. Which I had no idea of, because the option was inherently there because of the way I had played my Shepard. These sort of choices need to be reflected in the ending. If my Shepard screwed things up royally I want that reflected in the choices and outcomes presented in the end. If he did everything right, it needs to be reflected and touched upon, sacrifice should be a last resort for the Shep that did everything correctly.  Right now the final choices and outcomes do not feel relevant if you have multiple Shepards who have done things differently. What we want the most, more than anything is to be able to replay ME3 with our other Shepards and have different outcomes. Trust me, I would much rather be sitting on forums right now discussing the different endings we have been getting and figuring out how to get them. But we can't right now because without being too blunt, the endings are all A) Very easy to get and B) Virtually indistinguishable from one another in the long run. Sure the IMPLICATIONS are different for each ending, but we don't get to see what effect they even have. 

-WWSD (What would Shepard Do?): Shepard has been built up throughout all three games, no matter how you play him, as someone who will not just accept the options given to him. Especially if he finds them to be unsatisfactory. And that goes for the endings, no matter if Shep is paragon or renegade or a mix, he would not just take what the starchild tells him at face value. He would look for another option. Up until the endings, Shepard has been presented throughout the trilogy as someone who would not accept any of those 3 choices. Control he would be against for obvious reasons (read: TIM and how he had been so against the idea of it from the very start). Synthesis: Shepard is not one that would make that decision for the entire galaxy. Destroy: With the personalization of EDI  the Geth and Legion in 2 and 3, this would also not be satisfactory. 

-we should have the CHANCE at a happy ending, yet with bittersweet undertones (the toll that the fight has taken against Shepard and co.) but this sort of ending should not be easily attainable. You would really need to work at getting this (read: massive amount of War Assets and making increadibly good choices throughout 1 and 2), which in turn would make achieving it all the more alluring to fans and increase the replayability of the entire franchise. We know due to the Final Hours video that a "Shepard Lives" option had been worked on, this is seen on your own production notes for the ending. 

-The plot holes really need to be addressed, filled in or corrected, and fixed in some conclusive and meaningful way I will list them here (this is no means a complete list)
 -Joker running away, squadmates from earth on normandy
 -Relays? Did they explode like in Arrival? Or was this more benign?
 -The flawed logic in starchild's reasoning (read: Quarians and Geth if you saved them) should be pointed out.
 -How will the fleets at earth get back to the systems if Relays are actually destroyed? (possibly include option where they aren't)
 -If in some endings, the normandy crahses, that's fine. I can live with that. Make that not be every ending however. And please tell us what happens to these characters. They are the force that drives the Mass Effect universe, giving them an inconclusive ending is a disservice to the franchise.
 -Dextro based life forms. What happens to those species who cannot eat human food in the SOL system? 
 -Endings do not fit with the overall lore and plot points of Mass Effect philosophical themes: Tolerance and Unity, Synthetics Vs. Organics (I will quote the gamfront article, which will be at the bottom of this post):

"To say that the Guardian’s assertion about the never-ending and inevitable battle between synthetics and organics comes out of left field isn’t quite fair. Plenty of times and in plenty of very large ways, we’e seen the creators and the created go to war with one another. Even though the ultimate evil of the game has always been the Reapers, the ultimate conflict hasbeen one of “machines bad, meatbags good.” And even if you want to argue that point in reference to the first Mass Effect, which was awash with bad guy AIs, the argument breaks down in Mass Effect 2 immediately with the mention of one word: Legion.Legion immediately changes the synthetic/organic debate when you gain him as a character. Rather than furthering a Matrix-like view of a world in which machines eventually kill their creators, Legion proves that all forms of life can and do have value, and that it is absolutely possible for synthetic and organic life to co-exist peacefully. Throw in EDI from Mass Effect 3 and the debate changes radically again — now synthetic and organic characters aren’t just not killing each other, they’re actively hooking up of their own free will.That doesn’t sound like a world in which the cylons are destined to nuke the humans. Mass Effect 3 even gives you a chance to redeem the quarians and the geth in their struggle and reunite creator and created, parent and child. These events, in the very same game, are fundamentally opposed to the philosophy of the ending and the themes it represents."

And Lastly, free will (once again from the gamefront article): "Both moments are riveting (reffering to the Geth and Edi developments in ME3), and they appear to set up a final, brutal philosophical conflict three games in the making. Unfortunately, they do not matter at all. The concept of free will is alluded to, sort of, in the final conversation with the AI, but it has no bearing on any of the (identical) outcomes. Instead, much like the victims of the Reapers themselves, the player is robbed of all free will or even the chance to make the case for it. They must do as they are told, and choose."

The biggest issue, is the story itself the plot points and the decisions, all feel individual to the player. The endings do not. There is a golden opportunity here for "watercooler" moments, for us all to be talking about the different endings we got and what we did to get them, do not pass the chance for this up again.

I will leave you with what Brent Knowles (Lead Design on Dragon Age Origins) commented with about endings on his blog:

I read one recent blog post where the writer basically said "the ending was awesome because it was just like a movie" and I think she was missing the point.It is a game. Not a movie.And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.Again, I can't speak to the actual ending myself, because I have not played it but in generally I'd say a Role-Playing Video Game Trilogy  Ending should (try to) do the following:1. Reward the player's choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.2. End on a positive note. This is really important for video games... life in general is full of ****ty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero. When you waste a couple hours of a person's life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That's why they are playing the game. When expectations don't match reality, disappointment is created.It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note.


If need be, contract Drew and Brent to help out on this if they are willing. Do what it takes to make this one of the best and most satisfying conclusions to arguably the best Sci-Fi series in the past 10 years.


http://www.gamefront...-fans-are-right

Modifié par Vandriel, 17 mars 2012 - 03:06 .


#1560
Captiosus77

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One other thing I forgot to mention on my last post, now on the previous page:

The inclusion of Buzz Aldrin was inspired. However, having Buzz Aldrin in the game should have been a more poignant moment rather than a Shutter Island/Sixth Sense one. As a result, Aldrin's work is just viewed as the "Grandpa scene" rather than being memorable for having an actual authority on space travel wrapping up a great sci-fi series.

Modifié par Captiosus77, 17 mars 2012 - 02:58 .


#1561
dointime85

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double post, sorry

Modifié par dointime85, 17 mars 2012 - 02:58 .


#1562
Hizzane

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I would love to see more of the impact your war assets made. also, I'm with everyone saying that the original ending should either be a dream sequence or the indoctrination theory. I felt like it was entirely out of character for Shepard, who has spent his/her whole career beating impossible odds, to take one of the options that the leader of the reapers gives. that's just nonsensical, he's been fighting a war against them, why would he just accept that those are the only possibilities? regardless, there needs to be more post-ending closure, like a life with Tali on Rannoch after the Geth have made their suits unnecessary, or being a Spectre with Kaidan or Ashley, or starting a new academy for biotics with Jack, or just anything that doesn't make us think that after all the time and effort and emotion put into our decisions that there is no possible way to make our endings matter past a different colored explosion, and a vague idea of what happens afterward, full of glaring plot holes. Like, how did the normandy manage to escape the fight? they must have deserted as soon as Shepard got to the Citadel to be able to get to the Charon relay and try to escape. and what happened to destroyed mass effect relays wiping out entire solar systems like in The Arrival? just all in all, the ending honestly did not make any kind of coherent sense. I knew that Shepard would most likely die, but even when you do well enough to make him live, all you get is a half-second of a breath. from the way Shepard was injured, no one could possibly reach him in time to save his/her life anyway. the ending needs to be changed or expanded in a SERIOUS way for me to feel like it was worth it to have spent over 350 hours on the trilogy, and to have bought every single bit of DLC. I don't plan on buying any Bioware products if this is the amount of effort spent on it. Three 95% identical cutscenes as the only possible way for the journey to end. Not to mention they just did a photoshop for Tali's face. There could have been time spent over the course of the games to develop what the Quarians look like sans suits.

#1563
bobafett007

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Ok so I enjoyed most of the campain, the only things I didn't like on that front was that your side quests didn't update in your codex. So if you got Item A and needed to take it to Person A, it wouldn't let you know. Also since the N7 CE is in such high demand and sold out, I think it would be nice if you would add a digital upgrade option in all the stores like you do for SWTOR's Digital Deluxe upgrade.

As for the ending, I don't hate what you're doing with it. I wish there
were more options with different outcomes but if that's the ending you
guys want, I just want certain things explained that don't make sense. For one the Mass Relays would destroy all the systems if destroyed, so did they? And if not why? And all your War Assets are stranded at an Earth that has been ravaged and has limited resources. They are all most certainly doomed. So it seems like destroying the relays at the end does all harm and no good because now everyone is certain to die. And finally, the Normandy being in the relay jump when you make your decision makes no sense. How did they get there so fast and why? They didn't have time for one and they wouldn't abandon you like that. The continuity errors really ruin what you are trying to do with those scenes. And the Buzz Aldren epilogue I loath. It seems like some everyone is special Disney crap that sulleys the experience and your feelings at the end. I might have had issues with the end but it still made me feel something unique until that corney, badly acted dialogue completely took me out of it.

Thank you for listening, you guys are doing a tremendous job dealing with this, and I still love you guys and you're games which are some of my all-time favorites.<3:P

#1564
Adler24

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Go with the indoctrination and epic battle to destroy the reapers. Ofcourse depending on our war assets.

#1565
Twiggyrez

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 Well like pretty much every one I love the entire game but the ending because of 3 things:

- The ending(s) (admit that tey are pretty much the same) are not the result of the choices you've made in the game, it's just an A,B,C choice.

- We don't see what happend to our friends, the race we helped and the consequences of ou choices.

- Incoherence of the end (exept if the indoctrination theory is true, but then the game is incomplete )  , in my playtrought I was with Liara and Garrus, what is she doing on the Normandy. 


And about an happy ending I just think that it should be one of the option. Like In Mass Effect 2 You should die, but if you gain loyalty from all your squad members, upgrade the ship and did all the side missions everybody can manage to survive. And they can because you've invested enough effort to make it that way.
In ME3 you have the impression of retrieving war assets fort nothing but a cut scene where somebody in a N7 costume breathe. You could just rush the game acquire none of the war assets and the ending in still the same.
Despite the lack of information about my friends and all the decision that I made, I would be ok with this ending if it was the bad ending that would result from the decisions that I made and the lacks of assets that I've provided to this war.

But now I don't even see the point to replay the game knowing that it will change nothing and that I'll just have to make a choice between 3 ending whatever were the choices that I made in the entire game. It's sad because I have 2 other Shepard to import, I would have love to see diffents outcomes.

So I just think that a happy ending should be possible if you work really hard for it. It's the essence of Mass effect : CHOICES.

I think that the indoctrination theory is good and should be used to create others endings that would depend on our previous choices in the game and the entire series.

Thank you for reading me, I apologise for my bad spelling and grammar.

Hold the line

#1566
NormanRawn

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I am truly concerned that even though the fighting is over and the Reapers are gone, I feel the galaxy directly after the war has an impossible situation on their hands.

1. Mass Relays Destroyed

The destruction of the Mass Relays implies that all the races fighting across the galaxy and especially at Earth, can never return home, or travel any signifiant distance. And the people injured and dying because of the fighting, can't get food or medical help, because they are cut off of additional supplies. Do you let them die to feed the starving children left after the Reaper raids? Questions I wish I didn't have to speculate on.

Beacause of this, the people surviving after the war now have to fight for survival and resources. This may lead to old hatreds rising again and even new ones forming over, for example, FTL fuel, or food. The only reason some of these races where even talking was because of the Reaper threat, now that they are gone, all bets are off to what can happen.

How do you expect Wrex to keep the Krogan in check, if he can no longer promise a new future on their homeworld, they will cling to whats familiar in times of crisis, in the Krogan case, conflict.

Even if synthesis works and we are smart enough to rebuild the mass relay network, it will take time and resources. How do you gather enough resources if you can only travel in FTL. I still believe that in order to build a mass relay, you need a mass relay.

The relay network may have been designed to put us on a path the Reapers wanted, this no longer matters if they are gone. And if the mass relays were in tact, the rebuild would have been faster and we would have spared countless lives from the aftermath of their destruction.

2. The Catalyst

We needed to have the chance to change this kids mind. His logic is just too poor for many of us to accept. Shapard has always been able to convince people of the impossible, even when it was against their very beliefs, why diny us that chance in the final hours?

Paragon: Convince the catalyst that the cycle is no longer necessary, and that it is time for the galaxy to make its own fate.

Renegade: Make him see he had no right to interfere with the natural development of the galaxy. That we have the right to choose for ourselves what will happen.

In any case, convince him the unity that was brought on by Shapard (an organic) between the Quarians and the Geth. Truly that has to account for something (or another pointless alliance since the galaxy will suffer for a couple decades anyway?)

3. Shepard

I know you probably think that having him survive and giving him the opportunity to live out his life with his LI, was a cliche. But honestly, I'm starting to see the "franchise is over, life sucks" ending a little too often now as well, in alot of media.

We have earned the right to find a way to save him, and if not, show us this galaxy we fought and died for was worth saving 1 hour after the Reapers are gone.

4. After credit star gazers

This was unbelieveable and hurtful after what we witnessed in the conclusion. First off, the child in this story has never been to space, and Shapard has become this Legend, implying that generations have gone by without mass relay tech. If their was, grandfather would just have to say "Sure kid, we can grab a shuttle first thing tomorrow, where in the galaxy do you want to go?"  That does not sound good for, as I said earlier, the races of the galaxy strugging for resources. I think it needs to go, maybe put it somewhere else, online?

5. Conclusion

I hope you take what has been said by me and many others seriously. In my mind and many others, the ending did not give sufficient closure. Speculation is good in moderation, but you have left so much open that it felt like a betrayal in the fans eyes. All we wanted was an ending with sacrifice and heart, and to know the races in the present will not suffer.

I understand redoing much of the ending would be an extensive amount of work, so I hope I have given you options that fit with the frame you have set in place.

Modifié par NormanRawn, 17 mars 2012 - 03:07 .


#1567
mdolsen

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Just going to add a quick note to this, since most of what I think has been covered already.

I would easily give this Game a 9/10 if it weren't for the conclusion to the game.  What the 3 arbitrary choices offered did was invalidate and marginalize every single choice I made in all 3 games. It ultimately killed any inclination to replay ANY of the games, because I know that nothing I do makes any difference, as long as my EMS is high enough.

Terrible, uninspired ending that flies in the face of ME 1 and 2, and 98 percent of 3.

Massively disappointing.

Modifié par mdolsen, 17 mars 2012 - 03:03 .


#1568
XTiferethX

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The only way the ME3 ending could make sense is if the indoctrination theory was true.

#1569
JerkyJohnny14

JerkyJohnny14
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Ending suggestions:
1. I would like to see the indoctrination theory come true. Then the player arrives at the crucible activates it and destroys the reapers. Afterwards, Shepard has an ending choice to make. I am one of the gamers who wants a happily ever after ending pssiblity. You know, what happens to universe, what happens to the squadmates, how the races live in peace, buying a house on raccana wih LI, etc. The works. But also include other choices all out renegade with humanity controling the universe. Or just neutral. Go back to the decision style that Bioware is known for. All in all, in every decision the reapers are destroyed, unless you don't have enugh assets and there is a possibiliy where the reapers win.

2. Also I would like to have a post-game where some DLC takes place after the reaper conflict. But if players want to go back before the final battle then an option could be available in the menu for players to go back before fighting Cerberus. Essentially, a "time travel button". But if there is no post-game I would be fine. It is just something I would like to have. If bioware does decide to make DLC, I would like to see where the whole dark energy scare went.

3. Just be sure to fix the endings! Give us a choice worth fighting for. Bioware has made me a proud customer thus far. Fix the endings and you will have my continued patronage.

#1570
kevin332

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I want the option to reject the original 3 options in the ending as a faulty premise.

I united the Geth with their creators. I cured the Genophage and healed tensions between the previously-warring races, preventing several genocides in the process. I brought all the races together and united them with synthetics, therefore the Catalyst has been wrong about its solution all along -- as it has already acknowledged by letting Shepard survive instead of just letting him bleed out after confronting Elusive Man.

Here's how you get there: package in a new conversation or discovery that equips Shepard with an understanding about the Catalyst which he can use against it in the final choice. That way, if we choose replay the ending, we're potentially presented the same 3 options but we use this new knowledge to open up red and blue options to talk our way out of the situation and convince the Catalyst that our actions have proven we're worthy of survival and the Reapers are no longer a necessity to our continued co-existence with synthetics. I haven't played through as full renegade, but I'm sure you could come up with a variation of the theme for renegade choices. "We've proven we're willing to sarcrifice anything to survive, we'll win the war with synthetics at any cost", etc.

I call this the "Now get the hell out of our galaxy!" solution. Babylon 5 fans will understand (S4E06).

Of course if you feel it necessary to have a "dark" twist, you could always throw in a creepy "We will be watching." from Harbinger as he bugs out of the Milky Way with the idea that he might just "go rogue" from the Catalyst at some point in the future"

Modifié par kevin332, 17 mars 2012 - 03:04 .


#1571
Aeowyn

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 I'm going to try to give my feedback as best as possible.

For me, the endings did not provide much of a difference. Sure you have “Choose your colour” with Shepard being able to destroy, control and merge but what use is that if the Mass Relays get destroyed anyway? (Unless you have high enough EMS for Control, which you cannot get unless you play MP). 

Because of this, it felt that Shepard’s sacrifice meant little. Sure s/he was going to stop the Reapers, but does “stopping the Reapers” really mean severely crippling the galactic civilization and have them all be stuck in the Sol system?

Don’t get me wrong, before I played ME3 I knew that sacrifices had to be made. I knew that the galactic civilization would not be the same. I expected some Mass Relays to be destroyed, but all of them? That was something I did not expect.

Additionally, why aren’t the systems destroyed when the Relays get destroyed when it happened to the Batarian system in Arrival?

If Shepard had to die, the players should at least get the chance to not have the Relays destroyed. If the player wanted their Shepard to live (somehow) they would have to pay a higher price, such as having some of the Relays destroyed. Now it just doesn’t feel like her death means much at all. She destroyed the Reapers, but hey, how exactly is all of those armies flying over Earth going to manage being cut off from the rest of the galaxy?

The other thing is the space kid. I didn’t like that you added him in the first place only to kill him off to generate some kind of sorrowful emotion from the player. It was a cheap way to gain a reaction, and frankly, I got more emotional watching Mordin die than when I saw the kid die.Then you decided to have this child that I couldn’t give a rat’s ass about follow my Shepard in her dreams? No, I’m sorry, but those dreams would have been more powerful if you skipped the child and just had Shepard be in the woods, being haunted by the ghosts of those who have died on Earth while she is away trying to unite the galaxy and the ghosts of her former comrades. This is my opinion of course.

Then of course the child is used by the catalyst, whoever that is. There was not enough explanation in those five minutes. The ending felt rushed, and the catalyst provided few answers. That we could not argue with the catalyst, that we could not prove them wrong, or refuse to deal with them just made me feel more frustrated. We spend three games talking about indoctrination and how we should not listen to the Reapers, but then we are forced to deal with not only the Reapers, but their supposed creator?

Why didn’t the Catalyst help Sovereign in ME1 then? If this Catalyst is controlling the Citadel, I’m sure that it can override whatever signal jammer the Prothean scientists inserted.

The “Choose your colour” just made it worse. It felt that nothing we had done throughout the games mattered. It was incredibly anti-climatic. Have our choices actually mean something and affect the ending. This kind of ending worked for Deus Ex: HR, but it doesn’t work here because I haven’t spent three games playing as Adam Jensen, perfecting the decisions that suited him best.

There was no closure in the endings. I’ve spent hundreds of hours playing and re-playing my Shepard. I’ve spent hundreds of hours getting to know my squad-mates. I loved some of them and hated others, but I still wanted to know what happened to all of them afterwards. I still wanted to know how the galactic civilization fared based on all of the choices I had made through three games.

Garrus, my Shepard’s LI, was with her on Earth and then he exited the Normandy after it crashed on that unknown jungle planet. How did he get to the Normandy after getting hit by Harbinger? Why is his armour flawless, while my Shepard looked like she’d gone through a meat processor? Why is Joker escaping the battle?? It made no sense.

In conclusion, I don’t want a happy, rainbow ending, but if I felt like it I wanted to have the choice to have my Shepard live at a higher cost. I wanted more answers, and I wanted to feel like finishing the trilogy was actually worth it. I wanted more options with endings that differed and I wanted more closure. I wanted conclusions that actually made sense. 

Modifié par Aeowyn, 17 mars 2012 - 06:54 .


#1572
DoctorCrowtgamer

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Bioware please listen and don't just write me off as an idiot who doesn't understand art.  I have studied film and drama I know that not every ending can be happy but in a game where we have so much controll I don't think it is out of place to ask that one of the endings be happy.  Mass effect is after all first and formost an adveture tale with larger then life heros who before the end of ME3 always had a chance of coming out on top despite the odds if the player really worked for it.  I don't think asking that one of the endings you make be happy and it seems a lot of people agree with me.

social.bioware.com/3286259/polls/29744/

Let me explain why I think we should get a happy ending as an option(you can still kill shepard as default)that you don't have to play mulitplayer for.

From the first interview I ever saw about Mass Effect I always assumed when they said we would control the story that this would be an option and that is why on one of my files for three games i worked towards it. I want one of my files to be about a hero who brought the galaxy together,ending hundreds of years of wars,and then got to go off into the sunset with his love. It seems to me if we can have everyone dies endings there is nothing wrong with a happy ending. I mean in ME3 Shepard loses so many friends I don't think there is a need to kill him or separate him from his LI to bring home the cost of war. My Shepard saw three good friends die and his planet nearly destroyed and he had to destroy an inter star system. Any happy ending is going to be bittersweet but at least there is a sense of hope and that his friends died for something. Please Bioware fix the endings and make one of them happy. if we can have 100% depressing endings why can't we have one that is happy and one where shepard gives his life saving the galaxy with out destroy it and the peace he worked for? I want to see that bring these races together did more then win some battles,I think it should be the start of a new golden age in one of the endings.

Whe you all tlked about 16 different endings it didn't seem posible to me that after letting there be an ending where everyone lived after a suicide mission in ME2 that one of the endings would not be happy for ME3.  Please Bioware listen to your fans I am willing to pay for the happy ending it's just when I started Mass Effect I had no clue you would make it so depressing the last 15 minutes I could not stand to play it again.  Include some more endings and make just one of them happy and Mass effect will go back to being my favorite series of all time and Bioware will be my favorite developer again.  I sure hope you really are listening and that this whole thing is not just PR spin to try and get up to buy more DLC because quite frankly I don't see the point if all the endings are depressing and i can't get a happy one with out multiplayer but I can see the point if I can get an ending that makes me want to play again.  Please listen and don't be too proud or angree or whatever to give us some more options.  Thank you for your time.

Hold the line people as long as it takes.

#1573
fayt002

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What i would like to see is a ending with no starchild, its just a bad idea to throw that in all of a sudden. A final showdown between shepard and harbinger, or whoever is blocking the path to the pillar of light. A ending where the relays are not destroyed, show there is hope with all races helping rebuild. And a happy ending for shepard, even if he dies just let his love interest have his child. post credits make a future implacation of races fooling with AI.

Whatever ending bioware makes one of the options shouldn't screw over shepard and his crew, we are attached to them and we want to know they aren't screwed.

#1574
gothicslo

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I want my quarian babis thank you

#1575
miczall

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 To keep it short, this is my list:

1. Last mission in London was really weak, I expected something like another Suicide Mission with decisions regarding  your squadmates.

2. Change the ending for something much more personal, now your decisions really didn't matter. Also I wanted to talk with my former squadmates after everything ended. 

3. Give Liara more dialoges

4. Fix minor bugs (shame talks, I for example was sometimes stuck near Joker - had to quickload previous save)

5. Give more space for saves - I like to replay some missions but  had to delete lots of saves.