ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#1601
Posté 17 mars 2012 - 03:36
I'd change the star kid to be Harbinger (or a projection of it), so that it's not like an entirely new concept is being introduced in the very last minute. The catalyst = the citadel makes a sort of sense because it's the hub of the relay network. The catalyst = a Reaper AI that is housed in the citadel doesn't make sense because, if the Reapers already have an AI in the citadel, why was Sovereign having so much trouble opening the relay in the first game?
If you do decide to completely re-write the ending, personally, I think the indoctrination theory is too much of a stretch to be believable. It'd be really nice to have some part of the final mission be like the Suicide Mission in ME2, where the choices you've made up to that point determine how well or poorly it goes. Failing that, it'd be nice to at least get some epilogue slides saying how your choices changed how the battle went.
We don't need to know exactly what happened to all the characters, and we don't need to know everything that happens in the universe afterwards, but it'd be nice to hint a little bit about how the open threads (such as Quarian/Geth peace or the Genophage) were going to resolve, as well as maybe say how the races of the galaxy managed to get home now that the relays were all blown up.
#1602
Posté 17 mars 2012 - 03:36
Second, Shepard should be able to survive in at least one ending. People seem to think the hero HAS die in these epic stories, but that is out of place here. Mass Effect was all about beating the odds and earning your happy ending. In ME2, your whole squad could die... but they could all live if you played your cards right. That made the victory all the sweeter. I think that if we do everything right, we should be able to have an ending as triumphant and awesome as ME2.
Third: CLOSURE. We need to know what happens to this universe we have invested so much of ourselves into. We absolutely love this universe you created. Love it to pieces! That's why we are so upset. Seeing something we love end this way is painful. Please give this amazing franchise the ending it deserves.
#1603
Posté 17 mars 2012 - 03:36
It's fine to make a bittersweet ending how you wanted, but you don't have to force Shep to die in every outcome to achieve that. Killing the main character and squad mates doesn't make things bitter sweet. It's just bitter and a shallow, cheap way to create "drama." The deaths of Mordin, Legion and Anderson are how you make something bittersweet. This is an RPG. There should be vastly different outcomes from surviving with your crew and reuniting with you LI (I really wanted this btw), to sacrificing yourself heroicly to preserve life for everyone else, and different types of outcomes in between (ME2 did this well for its ending)
I don't purchase games to feel hopeless and depressed at the end like I felt with ME3. I can watch the news to feel like that without paying an additional cost. All the way up to the end, there was the tone and message that you can overcome the impossible. Not matter how dark things get, there is always hope at the end. Why did that change? With the three color choices, I felt like I had to make my Shepard betray everything they stood for and everyone they cared about. Shepard wouldn't have fought and suffered all this time just to casually accept the word of some random AI with no backstory. It was out of character. Shepard would fight or argue for another solution. What happened to my paragon and renegade options? If you wanted to finish a game with a linear ending then make a linear game.
To make this series replayable again, our decisions leading up to the final moments have to have an effect and consequences. They need to mean more than just adding some additional green to an EMS bar. Like in ME2, getting ship upgrades and loyalty decides if crew members lived or died in the end.
Where is the epilogue explaining what happened to the universe? And to the characters you have created that I have come to adore after all these years? Why would Joker and crew retreat from battle and abandon Shepard in the greatest time of need? How did my crew survive and appear on the Normandy suddenly? Where is that random planet? It's a poor way to end a series with plot holes and more questions with no logical explanation. I always expected more from Bioware
Unless I can feel a sense of closure and feel like all the hours I spent playing made a difference to the end of ME3, I don't plan to sink anymore money into the franchise. I no longer plan to preorder DA3 when it is announced either because I can't trust the story telling will be top grade. And I'll keep my Mass Effect shirts and hoodie in the drawer because I feel too ashamed to wear them in public. What enjoyment or profit does Bioware get from making their fans feel like this?
#1604
Posté 17 mars 2012 - 03:36
The ending did explain nothing, it just gave a half assed conclusion to the series. It's actually amazing how a 10 minute cut scene can produce so many holes.
If I can suggest anything I'd highly recommend taking something from the "indoctrination theory" and constructing some Epilogue DLC from it, since it's much more thought out than the actual thing.
Btw. I'm very tolerable, I even very much liked Dragon Age 2.
#1605
Posté 17 mars 2012 - 03:37
It's a Deus ex Machina ending, of which i think is only used when the writer has no idea how to end the story. Even if i would accept it, the reasons the Starchild offers us for his actions are not logical.
If he wants to protect organic live, why doesn't he use the reapers to kill the synthetics when they show signs to destroy organic live?
Another problem i see is that the reapers are meant to be very high evolved creatures- "Everyone of us is a nation"- and in the end they are controlled by an even higher being?
I would be more satisfied, if it was left with the statement that it is not possible to understand the reasons the reapers do what they do.
The other thing is Joker fleeing the battle, and stranding on some unknown planet. Why would he and the squad run away? It's absolutely against the behavior these characters showed in the rest of the games.
Well, i think these are the main points about the ending that i don't like.
Hope my english is good enough to understand what i mean
#1606
Posté 17 mars 2012 - 03:37
1) The process of walking around and picking up quests is awkward. While it is somewhat 'realistic' the fact that I can just run through the Citadel and get a ton makes it difficult to realize who gave me the quest, why I'm doing it. I suggest actually making the quest dialogue 'selectable' as I'm running through the Citadel so that I know I need to stop a moment and pay attention to what is being said.
2) In multiplayer I often find it hard to revive a comrade when they are next to cover because I end up constantly ducking back into that cover. I believe this key ought to be defaulted to something else.
3) Random crew conversations aboard the Normandy. This does not mean the playable crew members, but those just on the ship. While you have the duo leading out from the Command Center, most of the rest of the crew are entirely silent. Sometimes I'd like to hear what they think of the war, much like I heard wandering around in Mass Effect 2.
4) Please don't auto-level Shepard when I first create a game; otherwise now I have to wait until I have control aboard the Normandy to adjust his talents. This can make things a little rough in the beginning of the game on harder difficulty levels. Either that or I missed the option to prevent that.
Story:
1) At the beginning, please provide a little more information as to why Shepard is on trial. For new players you really don't understand why your hero has been basically stripped of his rank. Maybe a series of scenes at the beginning showing his trial and debriefing by command. This can help describe some of your decisions from the prior games as well from those who fought through ME1 and ME2.
2) Show a little more detail in this same series of scenes as to why Shepard seemed to have been entirely isolated from his crew or why they didn't visit. Maybe the crew coming to visit and being turned away by the guards. You don't even need to record new dialogue, just show little cut scenes.
3) A greater variety of mini-quests; right now they are mostly fetch quests. This is a giant war, there could be a lot of opportunities for different mini-games for the player to help the war effort.
4) I think a lot of us would like to see more interaction with our love interest from the prior games. I believe a love interest DLC was being considered and I would like to see it implemented. This is the culmination of intricate relationships and deserve to explore it a little more.
5) A bit more exploration opportunities. Right now we can only really wander around on the Citadel and the Normandy, outside of combat. It would be nice to see other worlds where we can learn a bit more about this war. In ME2 we could walk around on Omega, the Citadel, Ilum and the Normandy. It'd be nice to have a few more locations to explore.
6) Ending. I don't need to rehash this, I think it has been talked about plenty recently.
#1607
Posté 17 mars 2012 - 03:37
#1608
Posté 17 mars 2012 - 03:38
camcon2100 wrote...
Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect
#1609
Posté 17 mars 2012 - 03:38
Ludica wrote...
Realise that this here is correct, and a possibility to rub it in Catalyst's face is needed.
P.S. Alternative: cut him. Altogether. But defeating it's offensive assertions is more satisfying imo.
Thank you for pointing that out. I had not seen that thread yet. It was a good read...
-------------------------
I BELIEVE
#1610
Guest_FUS ROH DAH FTW_*
Posté 17 mars 2012 - 03:38
Guest_FUS ROH DAH FTW_*
Modifié par FUS ROH DAH FTW, 17 mars 2012 - 03:39 .
#1611
Posté 17 mars 2012 - 03:38
Sometimes I felt as though I was just randomly getting missions from people, and I wouldn't even really realize it until I looked through my mission log. I like the idea of overhearing people's conversations, finding what they're looking for, and giving it to them for credits/war assets, but I would have liked to have felt a little bit more control over it, perhaps?
I also missed the ambient conversations between characters in ME2 - how there were people who weren't even important talking to each other about the latest mission, and about things that were going on beyond my scope. I think that having your party members move around the ship and talking to each other over coms and in person was a fantastic move forwards from them just existing staticly in their designated area.
I loved combat in this game (being able to stealth, run up behind a Phantom and then slice her in half was insanely fun and satisfying, almost as much as a good headshot) and would have liked more instances where I could chose to do it - perhaps adding some sort of random, daily mission or something that would raise your readiness without having to go to multiplayer? Basically a single-player multiplayer campaign, if you know what I'm trying to say.
Story-wise--
What I expected in this game was multiple endings a la Chrono Trigger - endings that were visibly different depending on how you finished the game (or, in Mass Effect's case, how you played the game). I would have been okay with Shepard dying, Earth being devastated, most of my team being obliterated on my first playthrough if I had actually gotten to see these things instead of them being implied, and if I was actually able to make a difference on my next playthrough. Hell, even if you had to do everything PERFECT from the first game on to get a "Hollywood" ending, I would so replay through all the games again in order to get that perfect ending.
What I want is that option - the option to see an epilogue where Shepard (hell, everyone) lives, gets rescued by the Normandy, settles down with his/her love interest, and we get to see the galactic community rebuild together in a new era of peace. I can deal with that option being exceedingly difficult to get, as long as it's THERE. The fact that no matter what choice I made in the end, it ended essentially the same really... disappointed me. I get the "long-term consequences" that was implied by each of the three choices at the end, but what sort of resolution is that when we don't see or even hear about what the consequences actually were?
I wanted Shepard to escape death in the very last moment like the ends of the last 2 games, to keep up that spirit of optimism and overcoming even the greatest odds. I didn't want to chose between "death and destruction, death and control, oh, and death and create the next form of life". I wanted a short-term resolution, not an ending that made me stare at the credits in disbelief. I wanted to see how the Geth and Quarians were going to get along on Rannoch after Shepard fostered peace between them. I wanted to see Wrex and Eve raising litters of little Krogan. I wanted to see the entire galactic community come together in the peace fostered by Shepard's efforts and to just feel good about the entire thing, just like how I was so proud when I was actually able to convince the Geth and Quarians to work together instead of kill each other.
I wanted to feel proud about how it all ended, and be able to say "Shepard did all this", not stricken with grief.
Modifié par Flarify, 17 mars 2012 - 03:48 .
#1612
Posté 17 mars 2012 - 03:39
The last 5 minutes do not stand up to what we've come to know and love about Mass Effect. I'm not buying that "the created will always rebel against the creators", I've settled that already with the Quarians and Geth, at least give me the option to point that out. How did Joker and Garrus end up on the Normandy, when Garrus was on the final run with me not 2 minutes ago? But probably the most upsetting to me is the inevitable destruction of the mass relays, and subsequent stranding of the fleets in the Sol system. I let Mordin cure the Genophage, only because I trusted Wrex and Eve to steer the Krogan in the right direction. Anyone else might have gotten it wrong. But now, since Wrex is stranded on Earth, not only will baby Mordin grow up with his father missing, the Krogan remaining on Tuchanka will probably fall back into the clan system, fighting with one and other, eventually overpopulating the planet Rakhana style. Back on Earth, sure, they have lots of supplies and probably still FTL drives, so all hope isnt lost, but I have a hard time believing that it wouldnt end up pretty much the same way, with the different species warring over scraps of food.
I need resolution, clarity, satisfaction, I need my different actions to play out in the end, not 3 essentially the same endings. "Lots of speculation from everyone!" is an insult, and is not going to cut it. The end of a 100+ hour game that I've poured my soul into isnt the time to get experimental and bring up questions and speculation. I'm really finding it hard to get through ME3 more than once, knowing that there's no hope in the end.
With all that being said, my suggestions would be for a fourth option, to not pick one of the star brat's three, and fight the reapers off ourselves; depending on War Assets, we could win. A reworking of the star brat's motivations would also be welcome, creating synthetics to "save" organics because he's afraid of synthetics killing organics is ridiculous. (Honestly, if the Reapers were really benevolent all along and believed that they had our evolution and best future, they need a better PR department. Life would have been so much easier for them if they had instilled in us a reverence for the Reapers and the cycles, so that the civilizations of the galaxies come as willingly as the big stupid jellyfish were.)
On a more personal level, I get that "this is war time, there are going to be losses, sacrifices are going to be made, and this is the last of Shepard's story" so killing him/her off is the easiest answer to get him out of the picture, but the consequences of the game are (should) be so divergent, that I dont see how there could (should) be another game set in the Mass Effect universe that takes the events of Mass Effect 3 into play without mentioning Shepard. Sure it could be hella vague, and talk about "The Shepard", but how would they account for the lack of Krogan/Geth/Quarians walking around without invalidating our choices? Therefore, why can't my Shepard live?? (excluding the breathing easter egg) I honestly chose destroy because it was the only one where Shepard might live, and she had no plans to reach that sky bar before Garrus, ESPECIALLY after he started talking about adopted krogan babies for the first time.
One last thing, I really think that the death of Thane was handled kind of poorly. The death scene itself was beautiful and had me in tears, but it kills me that after Kai Leng guts Thane on the Citadel, Shepard just runs off after Kai Leng, ESPECIALLY a Thane-romancing Shepard. I'd like an option to REACT to Thane's wounding, for him to be like "no siha you really should catch him", not just "Oh no, Thane, TIME TO GET KAI LENG." and brush it off. In my headcanon someone would have to tear Shepard away from Thane after that bit. Thane, Miranda, Jacob, and Jack, all of their romances really got the short end of the stick, especially after seeing how amazing the squad romances were, but I guess we should have expected that after the handling of the VS on Horizon. But I would have thought that you had learned from that.
This probably is all over the place, and I probably have a million more thoughts on the matter, but as long as yall know that there is one more person out here who is severely disappointed and desperately hoping for a retcon.
#1613
Posté 17 mars 2012 - 03:39
BSN a few days ago because I felt like I needed to voice my opinion on the
ending to Mass Effect 3. I am sure that anything and everything I will say has
already been said and quoted a hundred times by now, but I still feel like I need
to say it. I have been a huge fan of the series ever since ME1 came out and
have been enthralled with the stories and universe that you created. I waited impatiently for each subsequent game
to come out so I could see how my choices affected the new game and eagerly
awaited each new character and story. Below I want to talk about what I liked
and what some of things are that need to be addressed.
Mass Effect 3 was an absolutely amazing game in both terms of
story and gameplay. I liked that the combat mechanics were cleaned up, and I really
think that the biotic/tech powers work not only better but better together with
other powers. I thought that both the Genophage and Quarian/Geth plot lines
were handled remarkably well. The scene with Mordin ascending into the tower
and then signing his version of Gilbert and Sullivan was nothing sort of
genius. That part almost made me mist up knowing that my favorite character of
the trilogy was dying and he would no longer be part of game or franchise. That
being said I accepted it because it made sense, sad as it was it was probably inevitable
because he needed to atone for the creation of the Genophage. I even like the
multiplayer aspect of the game, in some weird way it reminds me of playing PSO
on the Dreamcast with my friends.
That being said this wonderful masterpiece of a game was
utterly destroyed after Shepard entered the beam. I sat in my living room in
utter shock trying to figure out what the hell just happened and what it meant.
I got up went over to my computer to start searching for the different endings,
sure that I had done something terribly wrong. I was sure I would find that I missed
something, there were choices I could have made that wouldn’t leave me with
such a terrible confusing ending. Unfortunately the only thing I found was
thousands of other voices feeling the same anger and frustration that I had. How
could this happen to a game that was so incredibly written over three titles,
what went wrong? Was there more content coming? I have sat on the sidelines
reading the theories and opinions of my fellow fans and waiting for some
official response that would give me closure. Waiting to hear that there was
more to come, that it had been some elaborate trick and my ending awaited me.
Sadly that sliver of hope has dwindled and I now just resign that it was
created by people who seek to gamble on being profound rather than deliver a
truly amazing ending.
I am not going to sit here and nit-pick the game to death and
tell you that you change everything to suite me. To disagree with many of the
other posters, I even thought that Thane’s character was handled correctly.
Sure I would have liked to have more dialogs with him because he was such a
cool character in ME2, but I knew he was dying and he died a noble death. The
things I will outline below mainly have to do with the ending of the game and I
would hope that by in large the main story remains intact.
·
I think you should use the Indoctrination Theory
that has been posted on the BSN, YouTube and countless other sites. It makes
perfect sense with the existing story and explains almost all the confusion, plot
holes and utter lack of choice that the ending is riddled with. I would almost believe
that it was intended to be that way with the so called “truth” DLC on the way
but I am way too much of a cynic to buy into that.
·
I want my choices to matter in the end of this
series, I was a paragon and did my best to save and unite everyone. I want to
see the culmination of my actions in the ending, I brought the galaxy together
to fight an unstoppable force, I did what they said could be done. I united the
Turians and Krogans, the Quarians and the Geth I want that to mean something.
One of the best parts was seeing the Normandy pop out of the relay followed by
every freaking ship they could get off the ground. I woke my wife up because I yelled
“What now, ****es” at 1:00am in the morning. There have been many people on BSN
who have outlined what they would like to see in the divergent endings far more
eloquent and intelligent that I could put it, read those use those. ANYTHING
but three cookie cutter endings that are represented by different Crayola colors.
The whole point was of the series was stopping the reapers and in 2/3rds of
the endings I felt like I was helping them.
·
I WANT to know what happens to my squad mates,
ALL of them. It was so infuriating to know that a couple of squad mates were
alive in a jungle and have no idea what happened to the rest. Should I just
assume that Jack, Wrex, Miranda and etc are all dead? Please give us closure on
these characters that YOU made us care about.
·
Plot holes, my god the plot holes. Again these
have been explained ad nauseum on BSN and other sites. From the squad mates
getting teleported to the Normandy using space magic to the fact those keepers
on the citadel are immune to my magic gun. Do not destroy the Mass Relays
·
For the love of god we want satisfying
confrontations with the “Bad” guys. We didn’t get to fight or have any closure
with Harbinger who is the representation of the bad of the reapers for the
series. And the final confrontation with TIM was terribly written. It was a lot
of build up for a character to be like “I am right” and then you just shoot him
or get him to shoot himself.
·
I also thought that Rachni were handled very
poorly in this game, I always felt like it really was going to mean something
if I saved her and it really didn’t.
#1614
Posté 17 mars 2012 - 03:41
Also, there definitely should be more clarity about how things turned out, what happened to my crew members? An epilog showing how things turned out would be great, maybe have one o fthe crew like Joker or Liara be playable and explore the other character's new lives, or have someone in the far future researching the fates of the legendasry Normandy crew.
#1615
Posté 17 mars 2012 - 03:42
Shepard should be with his/her romance. Maybe kitschy, ( and normally i hate such endings i love endings like mw3 or something like that ) but THIS game deserves a GREAT ending ( or more than one ^^ )! The best would be : A kitschy one, a good one, a normal one, a bad one and a baaaaaaaaaad one ^^.
#1616
Posté 17 mars 2012 - 03:42
Everthing until i saw the ending.
That ending was aweful. It made many things useless.
Now why do i hate that ending.
-Normandy crashing on a planet somewhere, even the fact that the normandy whit you crew just takes off seems out of place.
-The lack of choices.
-The fact that everything i did or didn't do throughout the trilogy doesn't even matter at the end.
curing the genophage. peace between the geth and the quarians, killing thorian....Fighting for our right to build our own future.
-Other options to destroy the reapers, perhaps the weapon that fired mass accelerator rounds mentioned in ME2 could help in some way.
-Shepard desreves to survive at the ending.
Depending on the effort you put in reaching your goal(readiness rating) and the choices you made.
Whit that i also mean there should be the possibility that shepard dies.
Paragon shepard should have a Heroic ending.
Renegade shepard should have more a victory at all cost.
-More epilogue.
Show us what happens to the characters we all grown to love.
Show us shepard with his LI (4girls with ash would be a cool irony).
If needed let admiral hackett give medals to the normandy crew ( if he survived at the final battle)
-The destruction of the mass relays was like destoying the ME universe itself and the possibility
for future dlc's.
As ME3 is about the war with the reapers there is no much time for shepard to waste on side quests.
So after the war and if shepard survives there is time for these missions that could be released as dlc
*assist the quarians with the Haestrom sun problem
*Help Aria reclaim omega from the remnants of cerberus
*maybe something to do with the reaper's creators
-A trilogy like ME deserves a propper ending with closure.
I call it a trilogy because Bioware told us so.
http://www.gamefront...ffect-3-ending/
Closing this chapter doesn't mean the end of future ME games but at least you would have given your fans a good and finished trilogy. Compare it to the LOTR.
The trilogy is a part of something even greater (whole history of middle earth), still on itself it is a full story.
ps
A good extra of ME2 was the change on dialogue whit the crew after you ended the game.
After they end i want to spend time with my crew members. A drink with Garrus would be nice.
Poker in the normandy's lounge!!!
(that's just my opinion, no need to go spreading it around.)
Modifié par FOX216BC, 17 mars 2012 - 03:44 .
#1617
Posté 17 mars 2012 - 03:42
#1618
Posté 17 mars 2012 - 03:42
Maybe give us a little montage (...and some hope, even if Shepard is dead). Liara on Thessia helping to rebuild, while visibly pregnant (if she was your LI). Garrus and Tali on Rannoch, constructing a house. Wrex on Tuchanka, etc...
Modifié par Barquiel, 17 mars 2012 - 03:56 .
#1619
Posté 17 mars 2012 - 03:43
Let people replay the last mission. This time during the final sequence you will hear the voice of Anderson telling shepard to wake up. The voice will get louder the closer you get to the destroy option.
1/Control
a/Low EMS
Original ending
b/High EMS
Shepard wakes up as a geth, Harbinger takes him, earth destroyed. Bad ending
2/ Synthesis (Keep this for the WTF moment.)
a/ Low EMS
Same as 1b
b/ High EMS
Shepard wakes up, look at LI or Anderson or team member and smile. Suddently turns into a geth, looks at harbinger and sends some kind of EMP that shuts harbinger off. He has become the catalyst at the cost of his humanity.
3/Destroy
a/Low EMS
Original ending
b/High EMS
Shepard wakes up, fight sequence, Normandy shuttle arrives and bring the team into the reaper. After a few husks fight, get in the control room and see the god child hologram turns into harbinger. Have him explain the real reasons behind the reapers cycle of destruction (maybe recton the dark energy, survival or something else) or do not say anything, just have shepard mention it's the time for organics to make their own destiny. Use the catalyst device as some kind of a virus program that shuts off harbinger and the reaper fleet in the process.
Of course an epilogue after that. I'm fine with sheppard surving if need be (I think he should die) but if he does please don't show him with his LI in a farm having babies or I will puke.
Call it the truth or director's cut.
Modifié par Jeb231, 17 mars 2012 - 04:01 .
#1620
Posté 17 mars 2012 - 03:43
The ending
- For reasons mentioned many times in this thread and outside.
Quest Menu
- Its not very organised, there is no way of telling who gave you the quest which results in prancing around the citadel or planet looking for quest giver or trying to find out exactly WHERE you had to go for looking at artifcats etc
- I would also like a menu to let you view the artifacts you have acquired, as you have no way of knowing.
More sidequests
- There are no sidequests other than N7 or the artifacts, if you can even count that. What happened to the amazing sidequests you could find when exploring? They were brilliant, added much more replayability. PLEASE add a few more.
- Maybe, amongst random sidequests you can find whilst exploring, you could also add loyalty missions for new team mates? It would let us get to know them more. James Vega for example, is a very bland character.
Multiplayer
- Honestly, I like the multiplayer, it just needs a few more varied modes. Horde mode has been done again and again. One or two new maps too, maybe.
New 'friendly areas'
- Game needs more friendly areas you can explore - like Illium, Omega, Noveria or the Citadel, places where you can pick up sidequests and buy things, which brings me onto my next and final point;
More stores and items
- There is a lack of items you can purchase, more armor variations would be nice. This could be done either by implementing them into new stores in new 'friendly areas' or through existing stores.
Modifié par Davies993, 17 mars 2012 - 03:49 .
#1621
Posté 17 mars 2012 - 03:45
#1622
Posté 17 mars 2012 - 03:45
Good Things:
-History, backgrounds, descriptions of all sorts(weapons, planets, organisations, you name it). This ME universe is full of great ideas and races. You guys are a bunch of imaginary geniuses. Congratulations for that. Bioware has, to me, the best scenarists in the today's videogames industry.
-Emotional aspects: Yeah, cause Shep is a just a man/woman and he/she has feelings, you do that big and subtiltly, congratulations for that.
-Online game: even if some don't like it, I found it fun and with gradual difficulty. Galactic preparation is good too, it follow the all idea of we're all in the same boat and we all have to fight together. If you don't like it, you can buy infiltrator or take datapad app(just say the "data app" informations are only available for english people that's sad.)
-Choices: the mass effect collections bring you some best choices ever and those leeds to consequences (bad or good). Because of those choices, player could play and replay it differently to see other outcomes. I play Mass effect 2 several times and i loved it.
-TPS: I don't like FPS and I'm happy that Mass effect isn't one.(I know that's just personal)
-RPG: Even if the RPG was not great in mass effect 2, there was a little customisation in it and I'm glad ME3 complete it a little bit more.
-Different Media: The universe of mass effect is so intense that it can be exploited on novels, comics, series, videogames, movies(I hope one day...If all this finish well.)and I love that.
Bad things:
-Economy: EA/Bioware are industrial I get it but to gain people fidelity you don't have to trick them and take money directly in their pockets. For example the "Reckoning/ME3" demo was a great Idea. I played with the "Chakram things" gained in the reckoning demo threw all the ME3 game I loved it and best of all, it was free, And I really think I gonna buy Reckoning. But before I buy it, I'll wait to see if EA see their fans like persons or just like money.
I preorder ME3 because of the artbook, the dlc content and the "litography". And I'm so disapointed, the lito is a postcard, the artbook is a tiny little book and the dlc just save the day because I won't have to bought the essential "ashes dlc".I just hope if you add a conclusion DLC, we don't have to pay 20€ for it
like dragonage or mass effect 2, after all this situation I'll go with 5€ max(and i mean it)
-Bugs: All games get bugs I learn Informatics in college I know, and i'm not complaining if the bugs are fix one day or another.
-Videos: You did so many trailers, did you keep enough money and time in a descent ending. I'd change one or two minutes of trailers for 30 sec of endings movie.
-Endings: That's just backstabbing. You make games based on all the choices/consequences spirit and at the end all of that would be for nothing (just Red, Blue or Green.....seriously). During my first (and now only) ME3 play I'd thought I'm gonna replay the ME2 and ME3 (not ME1 cause i'm PS3 player but that's another topic) to see all the different conclusions. But When I finally finish it, I thought that was unnecessary to replay it because I already saw all the conclusions. You didn't give us conclusions like you said, you just explode us with a big red/blue/green beam ray. You just cut off the last minutes of a great movie or burn the last pages of a best sellers novel.
Ideas:
To help with constructive ideas, thoose are some though which can do good endings to me.
-Reapers destruction but mass relays still on.
-If Relays are down that's not the end of the universe they're still people on planets so what happens to them, show us wiith videos or just text (that could take one day or two and you could end this situation before it happens).
-Team members are safe or not following choices, galaxy prep or what ever.(Scenarists are great I'm sure they can bring something) but we can see them.(Jacob or Garrus drinking in some bar, graves of those who fell, love romance or child of other character, just what happens after shep sacrify himself)
-Story of race you save: not necessary videos but a quick description of what happens after (relay are destroy or not I don't care) I just want to know if Quarians/Geths lives well on their planet, if salarians/krogans/turians are still angry or make peace after this Reapers war, how goes the humanity? All those questions with no answer at all(leave to our imaginations, I like the idea but after a lot more than 200 hours of playing this game I liked some closure, if I want to use my imagination, I read a book, not play videogames). Just to imagine what will be in the next Mass Effect game if of course this all situation don't condamn the project or your studios.
-For those who like charts maybe numbers of victims, how many of your fleet survive.
-Last but not least Shep survive and we see it do whatever with his fellows who survive (I understand the all sacrifice situation, and I'm ok with it but come on, you ressucit him one time that no big deal for you)
To conclude I'd say, The story of mass effect represent today's situation: Reapers are EA/Bioware (You can't change the end of this, you will be reap), PR are Cerberus (It's for the good of humanity, we're here to help.), Customers are Humanity (We can't do anything, we're gonna pay and die), and disapointed customers are shep's team (they're not all good or bad, they not make necessary the good choices but they always want the best of the situation and they just want to live the longer they can to help peace among people.)
Let's just hope that the end of this thing will be better than the end of ME3, cause if it's not the sake of your entreprise will be let, like ME3 ending, to our imagination.
#1623
Posté 17 mars 2012 - 03:45
Hopelessness does not sell
We deal with enough angst and s**t in our real lives, we don't need it in our games. If I wanted an experience like that I'd go read a movie or book that deals with those emotions. ME is in no way that story, it is an Heroic Epic not a tragedy.
It needs a heroically epic ending.
#1624
Posté 17 mars 2012 - 03:46
Also destroying the mass relays was a fairly bad idea, as it hurts the entire franchise going forward. Specially seeing how they stranded just about every civilization in a system with minimum resources and with no hope of ever getting back home again.
#1625
Posté 17 mars 2012 - 03:48
Rheinlandman wrote...
My view can be summed up quite simply:
Hopelessness does not sell
We deal with enough angst and s**t in our real lives, we don't need it in our games. If I wanted an experience like that I'd go read a movie or book that deals with those emotions. ME is in no way that story, it is an Heroic Epic not a tragedy.
It needs a heroically epic ending.
I want a Disney ending!





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