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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1626
Krytheos

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I won't really go into it, as everyone else already essentially nailed my big issues with the ending. What I will say, though, beyond the fact War Assets are just a number -- instead of actual ground forces -- is one of the more disappointing aspects of the ending, beyond just simply the ending.

I also have logical problems with the ending; since the blast knocks Normandy out of the sky, all the other ships STILL in the sky would seem to inevitably fall to the Earth and, you know, some of them will end up with Earth being a shipping graveyard. Not only that, but those left on the Normandy and crashing into a green planet really seems..I don't know. It seems like you'd have some major issues with that, considering the dextro-aminos will starve.

My suggestion? Keep the indoctrination theory. It's an interesting theory and it makes sense, though the rest of the ending still suffers majorly. Also, add ground forces from the war assets; living Elcor Tanks, Geth Prime platoons, the works. I'd have enjoyed having them you know, actually HELP the player on the ground. Remember Dragon Age Origins and how that worked? Something on a more grand scale would work just as well here, though if that's not doable, I'd still like to SEE the effects the war assets have instead of just letting the game imply it.

Another thing, show us what further happens with Shepard after he/she wakes up/lives in the Destroy ending and such, IF that's actually where Shepard wakes up. I want something further beyond the ending to actually show us the effects of our choices, how the Galaxy has been affected. Slideshow might be nice, but I'd actuallyl ike a really nice panning shot of all the major planets and something to the effect of Ron Perlman -- or to redeem the poor guy, Buzz Aldrin -- saying how everything was effected up to this point, and how the Galaxy is shaping up.

I don't care if it's dark, twisted, or bittersweet; I just want the ending to make sense, above all else. It needs to make sense. It absolutely NEEDS to make sense.

If this is only limited to ME3 ending changes, that's..all I can think of.

If it isn't, I'd just like to say I would've enjoyed more main hubs other than the Normandy and Citadel. Seeing more of Rannoch, Noveria, Eden Prime, Sur'Kesh, Tuchanka and such planets and being able to help out more would've been great. I would've loved to seen more of the scenary of these planets, and more missions introducing Javik than just one-two you're good to go.

Lastly, I kind of hated the limitation of the Citadel. It was a bigger corridor. I was expecting something much bigger, but got something much smaller than anticipated. Less corridors in the Citadel and more major city hub exploration would be better, overall.

As for one more improvement on the ending sequence, perhaps you could do with being able to shut the kid up with a well-delivered you-suck speech, which was also sorely lacking; no big motivational Shepard speech. That's another thing I missed, the big Shepard speech at the end.

I also kind of liked the sparring match with Vega. I would've liked Vega's whole sort of conversational bits to be talking in-between bits of sparring here and there; not all the time, but just a few more would've went a long ways towards making him a bit more interesting than he was.

I think that's all.

#1627
ek5000

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The fans have given you an excellent way of mending the confusing endings - The Indoctrination Theory.

(assuming it wasn't already planned by BioWare)

I like the idea that the final, decisive, battle between Shepard and the Reapers is not one fought with guns and lazers, but is a battle of minds instead.

The indoctrination after all, is the most powerful weapon of the Reapers, having Shepard resist / break free from its effects is much more fitting and epic than having a physical fight with even the biggest and baddest of the Reapers.

The current ending offers zero closure, raises more questions than it answers and is confusing at best for alot of people. On top of everything, it made the entire series not worth replaying, for me atleast.

Since this is a feedback thread, I'll offer mine.

Go with the indoctrination theory, make the ending work the way as was advertised, that choices made throughout the series actually matter and have an impact on how the end plays out and to what happens to everyone after that.

Give us closure without ruining the replay value of the series, make the many choices the player makes along the way  shape the ending aswell - please.

#1628
Davies993

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Double post sorry

Modifié par Davies993, 17 mars 2012 - 03:50 .


#1629
Salyut

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First of all I want to say that ME3 is absolutely wonderful. I loved the story, the characters, the music, the combat, etc. If it wasn't for the endings, ME3 would have been my favourite game in the trilogy. Even my favourite BioWare game. But there are a couple of smaller issues I would like to point out:

- Some of the past ME1/2 choices feel like they don't have enough impact on the game. There's always a Rachni queen, for example, and TIM's research doesn't seem to be hindered by destroying the collector's base.

- The auto-dialogue and lack of choice on the dialogue wheel sometimes makes my Shepard say things she never would. The majority of the dialogue is great, don't get me wrong. I just feel like I have less control over her than in ME1/2. But I love how you portrayed her emotional burdens caused by the war.

- The whole forced emotions with Vent Boy and the nightmares. The concept is good, but it was badly executed imo. The nightmares would have been more significant if I was only confronted with those whispers of the characters I've lost/feared to lose. The child itself is clearly a symbolic plot devise and not a character, so I find his presence jarring. Especially when much of the background banter on the Citadel is so effective in evoking emotion.

- The ME2 squadmates often feel forced. A quick mission, a Citadel chat if you're lucky, and that's it. I would like to have their presence more integrated into the game, but I'm nevertheless happy they were all brought back.

- Some squadmates feel more fleshed-out than others. Liara, Edi, Javik and Garrus were great, but Vega had little dialogue and even less to contribute to the story. Tali and Ashley only joined me late in the game and it would have been nice to have some more missions and/or dialogue involving them.

- One button for sprinting, taking cover and rolling. It's a little frustrating at times. I would prefer one button for sprinting and another for rolling/cover.

- The War Assets feel broken in SP when you don't play MP. It should be possible to reach all endings on SP alone without having to keep to one strict play-through throughout the entire trilogy. Perhaps the standard readiness percentage can be made higher than 50%? Or a Pinnacle Station type DLC that lets us repeatedly play N7-syle missions to increase our readiness the same way MP does?


And finally: The Ending.
This really needs to be changed. The Star Child comes out of nowhere and sets up a strawman conflict between organics and synthetics. I'm not allowed to ask it questions or argue with it. It then gives me a couple of badly explained options that all result in the imminent collapse of galactic civilization, rendering much of my hard work in brokering lasting peace between species useless.
Also, I shouldn't forget to mention the inexplicable way my squadmates are all transported back unto the Normandy, after which Joker flees Earth because of... well, I don't know why. Why did Joker leave me and the rest of the galactic fleet?

I'm fine with BioWare making ending DLC that goes with the indoctrination theory. I'm also fine with ending DLC that scraps the Star Child entirely. I'm not fine with the ending as is.
I would like:
- Being able to keep the Relays intact
- If the Star Child remains, being able to argue his logic and refuse his choices
- Being able to kill the Reapers without nuking my allies the geth.
- Having an epilogue (even if it's just text, DA:O style) that tells me what happened to all the characters I've come to care about. Even the unimportant ones like Conrad or Shiala or Khalisah.
- Allowing Shepard to live en reunite with their squad with enough war assets. S/he has always been an epic hero, not a tragic one.

I was also a bit disappointed that I didn't really see much of my choices reflected in the Sword/Hammer bits of the ending. The geth were not in the cutscenes at all except for a short shot of them affirming they were in position. I did love the way I could talk to so many important characters (squad, Wrex, Victus, etc) one more time before making the final assault. Though I would have liked to have one more chat with the council, for old times sake.

Anyway, thanks for listening. I hope my feedback has been constructive.

#1630
XqctaX

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forget about the endings.
the hole game is lacking in deapth
to little dialog options, to little character development during me3.
most characters felt like kasumi or zaeed did in me2 ( that was okay for them they were DLC)
BUT my LI saying nothing but hi shepard thruout most of the game is Really lazy writing.

there were some great moments of characters. but inbetween those moments the game was lacking so in story about the characters its a huge letdown.

sidemission and mission list(codex) was so halfassed together its ridiculous how
you didnt sometimes know were a sidemission came from. or who and were to talk to who ever game me a mission. the arrow thing that came up sometimes for mission related characters on citadel didnt work very good. and very few of them accually even came up
it was a very welcome thing to help. but it either didnt work or was missing for many missions

it feelt like the hole game was stressed to get ready in time. noone took the time to sit down,
play thrue it all and while doing that..
ask themself what can be improved and added to characters dialogue.
and then implementing/tweaking that before release.

i feel like this becouse if even just 10 fans from this forum had gotten to test out the game for you and give you pointers. you would have known about all the flaws, and could have been able to fix em b4 release, instead of dealing with hoards of angry fans now..

and trust me the endings apart. me3 is only really improved in gameplay
everything about character and dialogue has been cut down in comparison to ME1-2
this was suppose to be the flagship over the top ending chapter.

so why oh why is it not more content rich of the thing that accually made you famous with ME1?
story, dialogue-options while talking to people during both missions and ON normandy.

#1631
Guest_Mattroy_*

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1) We need an ending where there are no plot holes eg. our squad mates deserting us before the battle is over or all the mass relays blowing up and wiping out all the major planets.

2) We need an ending where we SEE the effects that all our hard choices had on the galaxy. We wouldn't want the folks at Bioware to do this if we were happy with imagining our own endings.

3) You boasted that there would be 16 different endings so make 16 really different endings. One of my favorite things about this game was talking to my friends about our games as we played through. Everyone's game was so different, it was such a shame that they all ended in essentially the same way.

4) A tragic ending of sacrifice is one that resonates with you and sticks with you for a while (assuming there aren't plot holes), I get that and I would have been perfectly happy if my first playthrough ended with that. That being said, I don't understand why Shepard surviving means everything is automatically sunshine and rainbows. Best case scenario, half the galaxy is dead along with many of Shepard's friends. Maybe Shepard deserves a little R&R. There's a reason that I played through the first two games so many times; I wanted to see all the different Shepards that I could make and maybe one of them should be able to live.

5) We don't need the catalyst character. We already have an enemy who we know (Harbinger) and we know why we want to finish the Reapers off. We also had an incredibly emotional scene as Anderson laid dying (brilliant, by the way). We don't need an extra scene afterward to confuse us and bring in new questions. The battle should have been left to play out based on our decisions thus far. Let us see what gaining our war assets and the trust of our companions really meant. Then give us an ending based on our decisions that we made throughout the series, not just based on an A, B, C decision that we were promised we wouldn't get.

Thanks for offering us a place to be heard.

Modifié par Mattroy, 17 mars 2012 - 03:54 .


#1632
Mage505

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How bout you start with an ending that makes sense.

How bout a choice that doesn't involve destorying everything that makes this world unique and awesome.

How bout we pretend like you don't already have dlc in development and this is all just posturing.

#1633
Klijpope

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Had some thoughts on how to cover some ground and improve the talk with the Catalyst.

Harbinger joins the conversation and then there is a three way discussion - more participants allow the few extra details we need to be teased out without a cumbersome investigate tree.

Then, just before making the final decision, patching into the Normandy for one last conversation with the LI, which can also explain how they got on to the Normandy, and then Shep telling them to get far away, as it might get hairy.

Then the end cinematic would make more sense, and there'd be a chance to say goodbye - that could have been incredibly powerful (like George Kirk in JJ-Trek).

#1634
camcon2100

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Explain what happend to the people on the citidel. Please tell me everone didn't die.

#1635
confuciusFinn

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1) There is no player choice in the ending, and all of the decisions made throughout the course of three games, five years, hundreds of hours and dollars means absolutely nothing.
2) Commander Shepard turns into a coward in the end. He/she meekly accepts what the space-god-magic-child says and loses his will to fight. A central underlying theme of the whole series has been that Shepard has an indomitable will that can surmount any obstacle. My Shepard, who has spent the past 100++ hours being the ultimate badass renegade would've pistol whipped the god-child in the face and led the combined fleets of the galaxy in glorious battle against the reapers.
3) The plot holes are as large as the state of Kansas. For one, Turian and Quarian amino acids are no compatible, and the codex entry clearly states that the Quarian fleet left their food ships at their home planet. This means that everyone you brought to a devastate Earth will die from starvation. Joker also couldn't have made it to the Sol relay station in time, it takes hours in FTL travel to get to there. Also your squad mates break continuity. I gained their loyalty, they wouldn't abandon me on the citadel, plus how do you explain their magical teleportation back to the Normady?
4) Sixteen different endings....thats bull...really trying to stay civil here. The different colors, give me a break. Don't try and use some artistic integrity argument here because using different color lenses is just shallow. We don't know how anything turned out afterwards.
5) Casey Hudson, you explicitly PROMISED us closure in the ME3 ending. There are numerous interviews in which you can be quoted as saying such things. You gave us no closure. In fact you gave us a galactic holocaust in which we had no choice in stopping.
6) I could go on, but I'm becoming more and more depressed as I write this. I am remembering again that Bioware has destroyed my favorite gaming trilogy of all time with quite possibly the worst ending I have every witnessed in any form of media--book, movie, video game, etc..

Remember, Bioware promised us in all it's advertising and interviews that our choices mattered, that the galaxy that Shepard uniquely created would lead to vastly different endings and that we would get closure. We received NONE OF THESE THINGS.

#1636
Gn444m

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.


I agree on everything this guy wrote. I would also like to add a few minor things:

- There was not very work put into revealing Tali's real face. It's not just that the girl on the picture herself, is a simple photoshop of a royalty free image (hell, I could do that, and I've never learned PS properly). The surroundings in the pic are weird too. You can clearly see grass and vegetation in the background. There is nothing to explain when and how Tali could have dropped her whole suit, in a for quarians probably dangerous environment...

- The simple trick of using a royalty free image is repeated in the very last scene, with the old man and the grandson. Oh, and the grandson is just a smaller model of the old man, if you watch closely.

- Something that really bugged me, that I think is a disgrace for a game released in 2012: is 2D-models. On numerous places on the Citadel, whenever you see people far away in the distance, in areas that are out of reach; there are groups of 2D-models of inhabitants. On some places, like in the Purgatory, you can even see some of them VERY close, which makes them even more ugly. Also on several places, there are models with no textures. What's even worse about this, is that there seems to be only one kind of 2D-models. It's a mixed group of aliens and humans (most notably a guy pointing towards something in the air), and that same image, 2D-model or whatever it's called, is repeated over and over again all over the citadel. Sometimes even next to each other, so that there are two identical guys pointing in the air.

All of this feels sloppy and rushed. I don't mind that distant models are of less detail, or even static. But 2D? The same model repeated several times? You may call me picky, but I think this was baaad. :(
-------------------------------------------------------------
Other than that, ME3 is a GREAT game! :D

Modifié par Gn444m, 17 mars 2012 - 03:57 .


#1637
bigbade

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-The endings need to make more sense...I'm leaning towards indoctrination theory because it's not only possible but a very nice twist besides, why is there reaper noises when Shepard wakes up in the Destroy ending? 
They should be dead..obviously they're not. Very easy to pick it back up from there and give us a proper ending with closure, a reflection of the consequences of our decisions/ems play out, and varied endings!! Shepard dying is fine but why can't he survive as well? Why is there not a Shepard dies, shepard lives, shepard lives to see everyone around him die combined with reapers destroyed, reapers win, reapers controlled (scratch synthesis out, instantaneous rewriting of the galaxy's DNA isn't even star wars level ridiculous)? Sure the me2 suicide mission can only end in 2 ways, you live or you die after having destroyed or kept the reaper base, but we see our decisions play out ALL throughout that final sequence..did I upgrade my ship enough? Did I pick the right squadmate for that? Do I have this guy's loyalty? Nope, he's dead...etc...None of these things matter in this ending, the rachni were reduced to almost nothing, assembling the races makes no difference.

A more expanded final battle scene..it was very underwhelming to see such a huge fleet FTL in for what was maybe 30 seconds of chaotic pewpew..It's take back earth, we want to see a fight. We want to see Grunt fight off hordes of reapers and die or not depending on EMS, we want to see geth ships alongside quarians using whatever geth and quarian tactics and weaponry they have to take out reapers...we want the the council races fleets to do the same..have team hammer hold the LINE, again or not depending on EMS, in various cutscenes and movies. Did I save the rachni in ME1? Then why the hell aren't they swarming a reaper in this final scene? Did I cure the genophage? Then where are my krogan air drops? Battle needs to be more epic. Hell I want to see the squadmates I didn't bring doing their part in this, whether they make it through or not.

Post ending, whether shepard lives or dies we want to know what happens next for the people we care about. Does tali go back home, did James follow through with n7? Did Garrus and Wrex die fending off dozens of brutes by themselves?

Basically, conclude this series properly and make sure our decisions bear a consequence. If we wanted endings we have no control/effect over we'd watch a movie or play an action game, not an RPG.

Smaller gripes:
--tali photoshop face, kind of cheap.
 --Virmire 2.0 on Thessia shouldn't have been cut out, I like the decisions in this game but they're almost all on such an epic scale that it doesn't weigh as heavy in my mind as deciding an individuals' fate, Krogan or Salarian means nothing to me besides numbers, I'm not best friends with Krogan or Salarian, I'm pals with Wrex and Mordin and choosing between squadmates on Thessia would have been heartwrenching but a strong point in the story and added fuel to the 'hate kai leng' fire ;) 
--Also, it's probably too late for this but there's way too much auto-dialogue. I understand Shepard's auto dialogue reflects on your paragon/renegade score but if there's going to be so many blanks filled in automatically then we need more dialog choices when we are ACTUALLY prompted, the majority of the time there were only 2 options and we were lucky to get an investigate off on the side.

Modifié par bigbade, 17 mars 2012 - 03:59 .


#1638
Dollymixtures

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I'd like to see my EMS in action. If you spend the whole game gathering up resources (especially if you don't play MP and spend many a boring hour running around the galaxy map), you should see the fruition of your efforts. As it is, it seems to have very little baring on the ending at all.

What I would've liked to have seen is a variety of endings ranging from good to bad, with varying and actual visible consequences for you, your squadmates and the galaxy. And yes, I wanted a good ending. I felt after having invested many, many hours in the first two games to get the best outcome, there should have been some kind of a reward. The best case scenario should have been my Shepherd alive and reunited with her crew, not dead (or maybe still alive, but only at a guess) and separated from a crew that had, up to that point, been by my side for years.

Also, as someone who doesn't want to, and can't (due to issues with EA servers) play MP, I really think there should have been a way to gain full EMS within SP alone. I hate the idea of being punished for not doing something OUTSIDE OF THE GAME that ultimately impacts the game itself. It's downright frustrating and unnecessary.

#1639
Travixus

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http://www.gamefront...fans-are-right/

this. end of thread. :/

#1640
McBaal

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You can keep your damn DLCs. You lied to us, so screw it. You wont see a nickle from me anymore. RIP Mass Effect. Thanks Bioware, you finaly blew it once and for all.

#1641
AlCord

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Most prob posted before but here are my thoughts:

Illogical story issues
  • Joker with Normandy in Mass Relay flight. Why? He said he will fight to the end. If he decided to go there because of the citadel explosion.... too less time to fly that distance
  • Squadmates onboard the Normandy and at the end vid coming out of the Normandy. In some cases these were the squadmates in the final ground attack. How could they survive? And again. Too less time for Joker to pick them up and fly to the Mass Relay
  • Normandys engines were destroyed by the beam. How could Joker do a vertical landing on the jungle planet with no thrusters? Look where he landed
  • Quarian / Geth peace useless because of the always same ending decissions
  • space kid says there cannot be a peace between organics and synthetics therefore organics have to be wiped out... Geth peace doesn't count at all? Totally unsatisfied and illogical
  • why only wipe out organics? Why not synthetics and keep watching???
  • why is the catalyst the kid of Shepards dreams? Indoctrination?
  • why is all over Shepards body concrete?
  • War assets count illogical. Why does it only matter which endings I have and for some kind it changes the destruction level of earth? Illogical. The war assets should only count in the battle. How much ships were destroyed or if the attack was a success etc.
  • Mass Relay explosion shockwave wiped out all ships in systems with a mass relays (refer to The Arrival)
  • Mass Effect game without Mass Relays? Strange.
  • The whole Galaxy fleet is trapped in Sol System. Earth over populated and cannot give Quarians / Turians food etc = starvation.
  • The fleet can't fly with FTL speed to another System. You need directions and fuel. All systems were under Reaper control at the end = fuel depots destroyed = suicide fly to the unknown. Also it would take ages to go from Earth to for example Omega
  • Squadmates such as Tali / Garrus die in starvation on this jungle planet. Miracle if there is food for humanoids AND Quarians / Turians
  • why is there traffic in the citadel at the end, when a dev (I think Walters) stated some could flee as Reapers attacked Citadel but others died?!? Again war asstes illogical because Citadel forces were wiped out and still count at the ending
  • Why Shepard can't deny the decisions of space kid? At least I would have said "screw you. I managed peace and now p.... off".
  • where are the squadmates of the final ambush? they just disappeared
  • all decisions made in ME1-ME3 were useless and illogical when there are only 3 choices with minor differences
  • why couldn't I see Anderson in the citadel in front of me when there is only one way to the controls?


After these illogical issues are solved you can think of an actual ending where Shepard lives, dies or whatever.

Speak for myself I wish me and Liara a lot of blue children. And I keep my promises. Dare you if you don't consider this in editing the ending ;)

Modifié par DerNix, 17 mars 2012 - 04:57 .


#1642
UltmtBiz

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I loved most of the game like a lot of people. I liked how big of an impact some events and some of my decisions had on me. I also loved the humor and references to the past games. But like a lot of people, I did not like the endings. I saw the question on Twitter, "What did you like about the ending?". Going through it piece by piece, I really and truly cannot think of one thing I liked about it. I may not have hated every bit of it, but I certainly did not like any of it. Since you're listening and collecting data, here's what I didn't like:

-Cookie cutter endings- Since I didn't like the ending I got the first time, I reloaded the Citadel mission. And I pretty much got the same ending the other 2 times. Shepard dies, the relays explode, some human soldiers we don't know cheer on Earth, Joker is running away in the Normandy?, by the craziest luck ever Joker happens to land the damaged ship on a habitable planet, and the big change is that a different squadmate may walk out of the Normandy to stare at an alien sun. Oh and they may or may not have circuitry.
-The Reapers whole reason for existence: Synthetics kill organics so synthetics don't kill organics.
-The polite conversation Shepard has with the mastermind of the eons long genocide of the galaxy. Was Shepard really that wounded and tired to be OK with the catalyst's actions? And during the conversation, the lack of interactive dialogue. This is one thing I can't "investigate"? It seems pretty important.
-The plot holes- Why didn't the catalyst open the Citadel to bring the Reapers from dark space in the first game and instead have his toady Sovereign do it? How is Joker trying to outrun the blue/red/green blast between relays when transit between relays is instantaneous? Why is a squadmate who got blasted with me in London walking out of the Normandy?
-Mass Relay effect- The races I spent the whole game uniting are now cut off from each other. Besides that, I've come to love this universe and now it's unrecognizable without the relays. Beyond Shepard, I was hoping to play more games in THIS universe. The fleets of the different species are stranded in the Sol system. How are those races going to survive on a debilitated Earth and the more limiting FTL travel?
-No closure- Yes I would prefer Shepard to live in at least one of the endings, but what really gets me is the lack of an impact my choices throughout the 3 games had on the end. It seems some of what I thought were pretty big decisions at the time just turn into a handful of war assets. We don't get to see any real impact of our decisions in the final moments. We don't see what happens to our squadmates except for strolling out of the Normandy. What happened on Thessia, Palaven, Tuchunka, and Sur'Kesh? What happened on Earth (besides nameless soldiers in London)?

I really hope this was all part of an elaborate plan for the ultimate twist ending by releasing planned and free dlc (no one should have to pay for an ending to a game they already bought). If it wasn't planned, I'm sad and disappointed. Even a week after it's had time to sink in. If it's planned and paid dlc, I'm not sad, I'm angry because that crosses a line. I've been asking myself, with all the fun I had in the middle of the game, the "journey", am I glad I played it? And right now I'm really thinking "no".

#1643
Zolt51

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 Hi. I tried to do a poll that's as practical as possible on what changes could actually make the fans satisfied with the ending.

The thread is here, and has 1770 responses so far with some very interesting feedback already.
http://social.biowar...ndex/10071250/1

I hope this can help. 

Full disclosure: I don't personally feel a need to change the ending, but there's definitely some points that can be improved with a minimum of work.

Modifié par Zolt51, 17 mars 2012 - 04:02 .


#1644
confuciusFinn

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Travixus wrote...

http://www.gamefront...fans-are-right/

this. end of thread. :/

+1

#1645
Neeh

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In a general sense I think the ending should've been the same for all. Reapers are destoryed, and all other outcomes depend on your EMS and actions.

I'm not going to list all possible options, but in addition to EMS, I think choices you make should be reflected in some for of prolouge.
For example aiding Palaven properly with krogan support diminishes their losses.
And that's reflected in the end. Maybe something about the racchni having a possible part in the future of the galaxy and so on. Are the krogan trusted, given territory? How is the geth and Quarrian situation working out?


But, I think it's important to keep in mind that no matter what kind of ending you want, it's hardly going to be a happy one. Half the galaxy is perished, civilizations brought to their knees, planets are ravaged and infrastructure is destoryed.

Too me it would be more like ending a horrible beating. You'll still be laying face down in the mud, bleeding, hurting and sore all over, but atleast the punches and kicks stopped (reapers), and you can try to get back up on your feet again (Stabalize the galaxy), if your arms and legs cooperate (The surviving races), if not you'll fall back in the mud, maybe unable to recover this time.

#1646
The Valiant Knight

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I guess I'll throw this up here. I don't mind the endings as they are, I like the open ended nature of them but the choices are somewhat limited. For instance, as I've seen suggested already, some more 'Investigate' options with the Catalyst would be brillaint. Not looking for answers to life, love and everything but I felt I wasn't informed enough about the decisions I was making. It's the biggest decision in the game really and we don't get a lot of information about what we are doing.

I guess ultimately the execution could have been a lot better, for instance a Paragon Control ending means Shepard saves the galaxy and uses his new power for good, a Renegade Control ending results in human dominance or whatever like TIM proposed. Destroy could also have worked the same way. Synthesis could stay the same though.

Basically keeping the same endings but having at least our Paragon and Renegade decisions influences them in some way. If this could be tallied based on all the games that would be great but I fear it's too late for those types of changes.

If DLC is an option try looking at the Babylon 5 episode "The Deconstruction of Falling Stars" which shows the effects of the major character's decisions far into the future from multiple perspectives. That could be a great way to give people the closure they want, It's not something I'm looking for but I'd definitely still play it out of pure curiosity.

oh and I know people love this Indoctrination theory but I'd rather it stay as just that, a well thought out possibility much like the 'It was all part of Recall' theory from Total Recall, a cool idea but to confirm it will ruin the experience for those who did enjoy the original endings (or who morally object to HAVING to pick the Destroy ending.)

oh and don't make ME4...it's not needed :)

Thanks for your time and a great game. I've loved all 3 games and look forward to whatever projects you work on in the future.

Modifié par The Valiant Knight, 17 mars 2012 - 04:02 .


#1647
Guest_AshleyMadelineWilliams_*

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What i want is closure. I want my romance to mean something. It just didnt feel right leaving it at a "i love you" and walking away to never see her/him ever again.

I am one of those people who believe in a happy ending.

#1648
awwnuts07

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Is this more PR damage control or is Bioware actually listening to the people keep the stock prices healthy? Conspiracy theories aside, there have already been a great number of intelligent posts detailing what is terrible (and excellent!) about the ending. Just please stay consistent with the lore/character/themes you've been building for the last 3 f*cking games.

Also, I'd like to see an interview with Casey Hudson and Mac Walters explaining why they thought emulating David Chase's ending with the Sopranos (AKA pretentious hipster moment) was a better idea than following Tolkien's LOTR ending (literary god explains everything).

BTW, until I see an official statement from Bioware saying "we are doing x,y,z", I'm chalking this thread up as another PR distraction.

Talk is cheap.

#1649
Luan

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Personally, I'm ok with the ending AS LONG AS you guys don't leave so much up for speculation.
I want to know how the heck my crewmates got aboard the normandy, why it is in transit, how the fleets are going to make their way back home without mass relays. That kind of thing that I want answered. Apart from that (And the delicious Indoctrination Theory) I think you guys have created a masterpiece in gaming and a true step towards the future of gaming.

#1650
AgentGMan316

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Well I had a few ideas, first the little things. Fix up the quest log with an update as you can't tell which quest is finished or not until you go back to the Citadel and look up on your map on which quest giver is suddenly put on there. Some quests are too vague in where they are as well. Have the ability to actively mark on the galaxy map where the quest is so we don't waste our times with just looking through the entire galaxy for one item and have it say when you have the item. A simple "return to *this person* found *here*" with it would be helpful.

How about at some point you make a DLC mission where we'll actually get to see Tali's face (yes I know about the photoshop picture but honestly that was a cheap cop out on your part Bioware) just some kind of mission that say there is a problem on the Quarrian homeworld that you have to fix and in the end maybe her mask gets damaged as you take it off you can see her face. Even have a line by the other party member like "oh so that's what quarrians look like I can" maybe add in "now I see what you see in her Shepard" (if romancing her at that point)

Now as for the endings...wow where to start. How about ideas on improving them for starters? I had this great idea, you know some players might be playing full on renegade right? Well how about a super reveal that when you face the Illusive Man, Anderson (and us) are shocked that this whole time Shepard has been a Cerberus agent and has been working for him the entire time. Those Cerberus missions in the first game? That was just you cleaning up renegade projects for TIM. The second game, it's no wonder why he rebuilt his best agent. Think about it, Cerberus gets the first human Specter? It would also explain a lot of the renegade choices.

Basically in the end you can either stand by the Illusive Man's side as he takes over the Reapers and humans make a huge empire or betray him, kill him and take control for yourself basically crowning yourself as emperor. THAT would have blown gamers away.

Then you get the Paragon endings where the device fires and takes out all the Reapers in system and depending on your choices and if you have a big enough fleet they either get to you in time as you wake up in the hospital. Or if not enough war assets your eventually found by your crew and have this huge funeral thing (think Grey Warden sacrifice in Dragon Age)

Plus actually show what the results of our choices made, maybe for the Korgan with Eve dead there is unrest as Wrex can never get full control leading to civil war as they nuke themselves again for instance. If Wrex died in the first game the Korgan go to war with the galaxy, etc.

Things like is Samara is alive she tried to rebuild her order, you can show the rebuilding of the universe or if you really mess up the Reapers win as that device Liara makes in the game for the future is found by the next cycle as a warning.