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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1701
EvilPettingZookeeper

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 It may have been said 100 times before, but I will say it again.  These are my thoughts and mine alone:

When you are walking through London, and talking to the people you have grown to love, and over and over they are basically saying "Save us Shepard!" over and over...  I absolutely didn't want to let them down... Shepards crew... Shepards family.

The ending made me feel like that I had probably done exactly that.... sure I saw them get out of the Normandy alive... but to what?   What happened?  Were they stuck there forever?  Were the best and brightest minds in the galaxy, the  most important people in Shepard's life, forced to live the rest of their life like the crew of the SS Minnow?

THEY are the reason why I fought so hard.  Not humanity.  I want more than anything to just know what kind of life they led after the events at the end of the game... because if they WERE stuck on some primitive planet for the rest of their lives.. I would honestly feel the whole thing was for nothing.... 

I know you are under no obligation to fill us in on the lives these people led after the final battle.  I would just really, really appreciate knowing that.  That is the closure I want more than anything.

Thanks for your time.

Modifié par EvilPettingZookeeper, 17 mars 2012 - 04:25 .


#1702
forgottenlord

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Three items.

The first is the absolutism of the catalyst.  The catalyst already feels like a Space Flea out of no where and then we run into him and he creates one heck of a plot hole in ME1 (if he's the Citadel, why didn't he just be the vanguard instead of Sovereign or just open the Mass Relay for Sovereign instead of the lengthy runaround with Saren) and then he says things as if they're absolute truths - all of a sudden, Shepard seems to be having to deal with the technological singularity as an absolute reality without any arguments supporting his claims or any push back.  One possibility I'd thought of though it contradicts canon established by the existing ending was that the Catalyst was not, in fact, the head Reaper but a creation of the Reapers that had rebelled against the Reapers and their theory about the technological singularity - which would remove the plot hole and provide a voice to use as a counter balance to the entire concept of the technological singularity.  Regardless, the fact that this philosophically complex theme shows up right there with nearly no warning and we're forced to deal with it in the next 3 minutes with no exploration feels like a massive shoe horn.

The second and third items are issues of massive unintentional mood dissonance - where I think BioWare had intended it to be a nice sequence with some degree of hope but in the back of my mind, I'm screaming "this is just wrong".  In fact, it ends up being so loud it doesn't stay in the back.

The first is the destruction of the Mass Relays - ok, the end of the cycle is supposed to destroy/control/render pointless the Reapers and you should be happy that Earth is saved (assuming reasonably good ending) even if Shepard dies.  But the destruction of the Mass Relays and the subsequent death of space travel makes it incredibly hard to put this anywhere close to even a phyrric victory.  You ended the cycle - the Reapers got exactly what they wanted.  That's a loss.  Worse, what was the entire point of curing or not curing the Genophage when the leader of the Krogan is stuck on Earth?  What does it matter that Garrus advised the abandonment of Pavalen if the Turian forces are stuck on Earth?  What does it matter that you allied the Geth and Quarians (or killed one or the other) when the major representatives?  What does it matter that you've saved all those colonies when they lose access to a lot of their resources?  Sure, a loss is a reasonable conclusion (and even the destruction option which is destroying all technology would have a logical flow of destroying the mass relays as a consequence), but because it feels like we're supposed to be happy but we're really quite sad and upset creates this massive mood dissonance that's hard to get past.

The second is Joker's crash landing.  Again, it feels like we're supposed to feel like this is a reasonably happy solution with a beautiful view and a smile on their faces and so on.  But in the back of your head, there's a few thousand things screaming at you - why was he even running, how did the squad mates that were fighting next to you 5 minutes ago end up on the Normandy, and is it really happy that they're stranded light years from civilization with no way to get home?  Even more problematic if you know about the theories of minimum population levels required to sustain a species - for humans, it's something like 500 genetically distinct individuals - conflicting with the post-credits stargazer.  Parts of this work in some cases - Joker and EDI coming out in the synthetic ending makes a lot of sense as it gives you the feeling that you're staring at Adam and Eve of the new hybrid race.  But outside of that, everything else about it just doesn't work.

It would be nice if we had lines of dialogue, scenes or options that reflected our actions rather than just how big an army we brought.  It would be nice if we had an actual epilogue - but considering that this is the end of Commander Shepard's story and Shepard dies in most endings and out of commission in the others, I'm not entirely bothered by this.  It would be nice if the synthetic ending didn't feel like an entire shoehorn.

#1703
Delkarnu

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 Before the endings, Mass Effect 3 had some amazing emotional moments, the absolute best I'd ever seen in a video game. One thing that made these moments so wonderful (but heartbreaking) is that the game earned them. I spent a lot of time in Mass Effect 1 hating the Geth and getting to know Tali, spent Mass Effect 2 learning more about the Geth and the Quarians, and became a friend to Legion and saw the potential for peace to be made between these two long warring people.
I failed to broker that peace. I saw the Quarian fleet wiped out and failed to rescue Tali when she jumped. A species got wiped out, a friend committed suicide, and I was to blame. It was an emotional moment that couldn't exist in any other medium. It was heartwrenching, but masterful.

I also chose to cure the Genophage, losing Salarian support. I chose to make the desision to do what I thought was right even if it put the final outcome at risk of failure. There were no consequences for this.

For me, that is the major failure for the ending. All of our actions boil down to a single number in the background that had no visible effect of the outcome. Why did the god-child give fewer options if your fleet readiness was low? No reason in the narrative, just an if...then in the background.

I would have loved if part of my fleets' assault failed without the Salarians, that by trying to do the right moral thing, I sacrificed too much and the Reapers managed to damage the Crucible. I would have loved if the Quarian fleet survived to that battle they could only survive the Reaper assault if the Geth was there to save them. My choices, actions, and failures would have a visible effect on how the narrative played out.

Let me see Jack and Miranda working together to biotically shield my final assault because I worked to save them both, let me see Garrus headshot a Brute before it takes down Wrex as his Krogan squads fight hordes of reapers to protect the one that cured them.

I haven't even mentioned the actual endings you can choose. In truth, I didn't need a final choice to be satisfied. Let it be the cumulation of all I've done up to that point and let me know that my work has made a difference.

My suggestions:
  • Fleets - as I said above, let me see how recruiting or failing to recruit various fleets affect the outcome. I'd rather see the Destiny Ascension's main cannon take out a reaper assault on the fleets (that saved it in ME1) than a number listed under my War Assets. If I didn't get enough fleet support, let the Crucible take damage, EDI can report of it's failing systems so when the beam destroys Earth along with the Reapers, I know why it failed. If it takes too much damage and gets destroyed with me along with it, good, gives me something to work on next time.
  • Science and Tech Resources - Let all that planet scanning I did in ME2 pay off, let the science teams I rescued in ME3 pay off. Show me them working on the Crucible as it powers up to fire. Show me the Reaper brain from the Collector base I gave to Cerberus managing the systems. Let me see systems fail if I didn't bring enough resources in or the Tech teams to use them. If it malfunctions and fails to fire, and I have to watch from the Crucible as the Reapers wipe out Earth and the Fleet, gives me something to work for next time.
  • MY squad - my points above about seeing them in the final push would be enough for me. Show me more failures if I didn't save everyone. The Krogan line fails if Wrex and Grunt aren't there leading the charge and I get overrun. My biotic teammates got my back, shielding me and throwing the enemies out of my path. Let more squadmates die if others aren't there to back them up. If too many were dead to start, let the assault to the Citadel fail with Shepard fighting valiently but succumbing to the horde of Husks swarming him.
  • Show the aftermath. Garrus and Tali building a home (without her mask) Jack partying with and headbutting Wrex. Even if it's text, give us some closure on their stories.
  • Show us what happens to Shepard, living or dead. Show Hackett or my LI searching for me. IF you keep the choices, let me see control corrupt me like TIM and Saren, wired for ll eternity inside a Reaper. If you keep synthesis as a choice, the Shepard VI coming to life saying "It's me Liara" and EDI gets to work on a Robot body for me, it'd be an interesting consequence.
Many of the exact details of what happens in the ending aren't that important, as long as you give us visible consequences and rewards to our choices, successes, and failures, and give us resolutions to what happens to our friends.

Modifié par Delkarnu, 17 mars 2012 - 04:26 .


#1704
MasterKiller64

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First I think there should be some sort of boss battle with Harbinger. I was dissapointed in his minor role in ME3 compared to ME2. Giving him dialogue would be nice too.

Second, while the ending isn't going to be rainbows and ponies there should still be happy endings. Which brings me to my next point, the ending should truely represent what you did throughout the series. In the current endings I don't feel like I actually beat the reapers but just gave up. Destroying the mass relays in all endings was also a bad idea. We finally get a unified galaxy but then deunify the galaxy when the mass relays are destroyed and the alien races are now stuck on earth.

Also, if you had a love interest, I think in the happier endings your shepard should be able to spend the rest of his/her life with the love interest. Killing or separating them permanently in all endings was a bad idea in my opinion.

#1705
Onion

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 Hi all,

First off, I'd like to say that I respect Bioware's decision to do what they want with their game and I appreciate them listening to the fans. I don't think we would be having this discussion if we didn't absolutely love this series to death. :D That said, here's my piece:

To me, the ending felt like it ended abruptly with a half hour left in the story. It felt like going through the Nine Hells but stopping just short of fighting Jon Irenicus. Going off of Indoctrination Theory (the only way that the ending really makes sense), there is plenty of evidence to suggest that the entire Citadel sequence wasn't real. The stairway was decorated with Alliance ship dorsal guns and the control room was eerily similar to the Illusive Man's office. The child being there was the biggest clue and upon replaying with a different character, I discovered that the child may have been entirely in Shepard's mind.

That said, the Citadel sequence feels like it should play more as the battle for Shepard's mind. Instead of doing whatever's next and picking one of three arbitrary choices, the player should be examining the Shepard they created and what they choose should play out in a final sequence. Look to Baldur's Gate 2, specifically at the Nine Hells trials. This is where Shepard should be making his greatest sacrifices. All the while, he is guided by Anderson (an extension of his own conscious) and the Illusive Man (an extension of Reaper influence).

Then, Shepard wakes up. Either way, he is indoctrinated, but however the last scene played out determines how long he'll be able to fight against it. Finally, he has to activate the Crucible for real. Shepard could sacrifice himself to activate the Crucible, knowing that his mind is destroyed. Conversely, Shepard could also give in to Reaper influence and sabotage the Crucible, allowing the cycle to continue. Either way, it's closure and you still get your gut-punching tragic ending.

#1706
FlyinElk212

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Thank you very much for this thread. Here's my thoughts on the endings issue:

I think a big problem with the ending lies in the disconnect between how the company views Mass Effect 3, and how fans view Mass Effect 3. I constantly see articles supporting "Bioware's artistic vision" in creating a controversial ending that suited their tastes and desires. It gives me the impression that Bioware saw Mass Effect as "a story they wanted to tell the fans".

The disconnect lies in how the fans perceived the series. To start, as so aptly put by Brent Knowles, "it is a videogame", therefore, interactivity between the events of the videogame and the fans needs to be considered. Instead of the fans seeing it as "the story you wanted to tell", they perceived the Mass Effect 3 product as "a story they could interact with". And why shouldn't they? "It is a videogame".

This disconnect needs to be rectified on both ends. Bioware reps should re-assess how their consumers value their product, and why it is people buy their games. Certain aspects would change with this re-assessment, including the value and variability of the player's choice, particularly with the ending. Is it acceptable for a fan to be presented with 3 static choices/endings, regardless of the hundreds of hours of choices and work dedicated to the franchise?

Likewise, the consumers should re-assess how they value the product. Do they simply not like the endings because they didn't meet their expectations as to where the story would go, or do they not like the endings because it conflicted with their views and values of the Mass Effect 3 product?

I believe there can be a happy medium between both parties. Consumers can accept the vision Bioware has for their product, as long as the product accurately reflects what the consumer values in said product. Case and point, a large portion of the fanbase admits to "loving Mass Effect 3" right up until the final ten minutes of the game. It was a happy medium between what Bioware had in mind for their product (telling a story to their fans) and what the consumer expects out of the product (letting their choices impact the story).

Modifié par FlyinElk212, 17 mars 2012 - 04:30 .


#1707
dealmaster

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 


This is exactly what I think should have been done. I don't think the included endings need to be removed, but forcing us into a corner with little/no choice to how our specific version of the Mass Effect trilogy plays out isn't fair based on previous promises and statements made.

We were promised our decisions mattered. Regardless of which of the 3 identical endings we choose, all other choices are erased.

1) Helped patch up the Krogan/Turian feud? Doesn't matter. With the relays gone they'll never see each other again and their entire fleets will die orbiting earth or in a futile attempt to get home before they starve or run out of fuel.
2) Helped reunite the Geth and the Quarians? Doesn't matter. If you destroy the Reapers, the Geth are all dead anyways, so what difference does it make? Either way there's no way they are making it all the way across the galaxy to get back to Rannoch. The Quarians are all dead regardless and the Geth are dead if you choose Destroy.
3) Romanced someone, anyone? Doesn't matter. They are now stranded on a random alien world and you are likely dead or just barely alive in a rubble pile light years away. Better hope you didn't romance Tali or Garrus as it may be that the local food isn't the kind they can eat, so they'll be starving to death on that planet.

In a series of games that are built on the idea that your choices matter, having all of our previous choices from hundreds of hours of gameplay suddenly get tossed in the garbage can and our playthrough forced into one of 3 identical endings isn't acceptable, it isn't good storytelling, and it doesn't line up with what BioWare representatives said about the game even as early as this January. We are upset because we were told one thing (a very good thing - that your choices mattered and would influence the outcome) and given something completely different (a very bad thing - that your choices didn't at all matter in the end and everyone gets the same endings regardless).

You know what the right thing to do here is, BioWare. As one of the millions of people who have purchased this game, I'm sure everyone here will agree with me that we should have received a game with vastly different endings, including some good ones, some bittersweet ones, and some terrible ones. I don't understand why we all HAVE to get the same bittersweet or downright terrible endings regardless of what we do, in a game series based on the power of choice.

Fix this, please.

#1708
iiToxyy

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 Please run with the indoctrination theory, I don't see how it could be anything else with the shepard breathing scene. It would all fit and would allow you to put time into an ending that provides closure, it doesn't need to be a happy ending per sé, we just want our game to make sense. 
Please and thank you. 

#1709
Aedera

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RaenImrahl wrote...

Bioware's Jessica Merizan has made a request of the community...

Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.

(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)


First of all, let me say thank you to Jessica.  While I am sure all of the moderators have a hand in this, you were the first one to actually give us a specific place to voice our concerns and tell us something is being done with them. Even though I am sure nothing really changed behind the scenes, it is nice to have a central spot to discuss this.  Emphasis on the discuss.  A one way street is not good.  I get you can't really comment specifically but some feedback is appreciated from your end too.

My biggest problem with the game was obviously the ending.  I have posted several times why I though they were bad but essentially it boils down to this point - 

The inconsistencies with the known Mass Effect Universe. - MY shepard would never just let star child tell me my three options.  I get what casey and mac wanted to do, it just didn't come across correctly.  MY Shepard would have told star child to essentially "Go eff himself.  I am not ignoring the sacrifice of Legion and killing all synthetics."  Nor would have Joker been going anywhere but closer to the fight.  And maybe he was but we don't know that.  Like I said, I get what Casey and Mac were trying but at the culmination of an entire series that NEVER once utilized the "make it up for yourself" technique, it was just bad timing.  Had previous endings or major plot points but up for debate, then it would have been understandable.  For instance, some people LOATHE the Lost ending. I liked it. It made sense for the show since it was ALWAYS asking the viewer to think about big picture ideas without telling us much about it. (SIDENOTE - THE ISLAND HAPPENED PEOPLE.  IT WAS REAL.)  Mass Effect always gave us the details of what we were looking at and let us make our choices based on the information at hand and then followed up with excellent story telling to show us what our decision resulted in.

We were left with an A, B or C (if your war assets were high enough) choice that, while they may have a couple of minor difference and different coloring, were essentially the same ending.  On my second play through, I actually had as low of war assets as possible just to see Earth get destroyed (yes, I was mad at the entire series) and really that ending wasn't "that" much different.  And ulitmately, the mass relays are destroyed in every ending.  Even if we "headcannon" that the destructions of these relays was different then what was established in Arrival, it is pretty bleak for the galaxy.  Casey and Mac can't just ask us to "think" of our ending based on this since we have to base it on some known facts otherwise, I would just go write fanfic and never have played the game.  It just doesn't make any logical sense.  I don't think anyone really expected a happy ending but total destruction of the universe even after gathering max level war assets probably wasn't on the menu either.

This game and universe deserved better than what was given.  I mean, if a VAST amount of people were able to come up with the indoctrination theory on their own because of the wild inconsistencies with the ending either A) it was actually planned and Shepard was indoctrinated and we were all played (which, would be a crazy strat and it is even crazier that I am hoping this is the case since I want so bad for this universe to end on a much better note) or B) the ending was actually that inconsistent and poorly put together that the entire creative team had a collective brain fart at the most critical juncture of the game.   I am hoping there is a C option here as well :lol:

One specific issue I have with the ending is why the deuce was Liara in my death montage?  Check my save files, I never cared for her.  It should have been our love interest in ME3 that got that spot.

I would never get into posting what I want to see done in the ending.  I am not nearly creative enough and trust that if given a second chance, Casey and the team can come up with a more fitting conclusion that fits within the known mass effect universe.

Aside from the ending, there was a lot to like about this game.  However, I think the treatment of the Mass Effect 2 love interests was not great.  My love interest, Miranda, probably got the best deal of the bunch and I was good with her story and involvement but I do feel she needed to be there on the Normandy at the end.  She didn't even need her own spot on the ship, she could have just bunked with me <3 But looking at the other potential LI's from ME2, it is not that great.  I actually think Thane's story was handled the best since, let's face it, he was dying anyway so that was just going to be heartbreak no matter what.  My point is, ME2 was wildly sucessful and popular and that is why many people's favorite memories of ME3 were their sacrifices.  I mean, I tear up everytime I hear "Does this one have a soul?"  Shouldn't the characters that we actually had a relationship in ME2 played a bigger part of our lives in 3?  I get this something that can't be changed but I do think it needed to be said. Well, mine can be changed.  A quick patch here and Miranda can be on the Normandy with me and get a real romance scene and not hook up in some random apartment.  And instead of a vid call, she can be there physically to, well, essentiall send me on my to...uh...destroy the relays?  Ok so it needs some work but you get my point.

I hope you can actually read all of this Jessica and put it into a speadsheet or word file or something.  I am sure you have seen every link people have posted and those are all good suggestions and recaps.  I just wanted my voice, no matter how insignificant to be heard.  My Shepard, my universe and my squad deserve a proper send off and it is not too late to give them one.


PS FORGOT THIS - We needed a showdown of some sort with Harbringer.  I mean hell, I would pay good money to see Joker fly headlong into his giant red eye and take the sob down.  At least then I know what happens to my crew :o

Modifié par Aedera, 17 mars 2012 - 04:38 .


#1710
Avolie

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I want little mutant babies with Garrus...
and a "they live happily ever after"

#1711
Erethrian

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First of all:

Hello Bioware, I've been a loyal fan since you released the first Mass Effect. I appreciate the fact that you indeed are listening to us, and I really hope that this doesn't mean that you'll just listen. I hope you'll understand what and why we are asking for "better endings" (it's not just the endings, it's about everything, you give us something great, something new, and then you return to the things we've been seeing for our entire live in other games [and it's not fair], but first things first).

You, indeed, did a lot of things very well and performed a really great job with the series, including the "journey" through the events of Mass Effect 3. There's something, though, that you -for a reason I can't understand- seem to have missed; the numerous and completely strange "plot holes" at the endings you gave to us, your fanbase, and "your/our" Shepards.

I'll begin saying you created a character who has a great story, and then you gave that character to us. You gave us the option of changing Shepard's story giving us several choices to solve every situation our Shepard has to deal with, all along the way. We had to decide how our Shepards move on after those choices, and you showed us how our choices had great impact in the events that followed them.



Choices
(If the end is real [I still want to believe it's not])

Now the thing is, I played Mass Effect and my choices did matter at the end. I played Mass Effect 2 and my choices from ME1 and ME2 did matter at the end. But I played Mass Effect 3 and my choices from ME1 and ME2 did matter THROUGH ME3, but not at the end. Why? Simple: Everything I did THROUGH ME3 didn't matter at the end. The only thing that matters is to get enough EMS (Effective Military Strength). What about all those forces I brought with me to Earth? The endings are all the same. Why? This is not simple to respond. If I don't have enough EMS, Earth is destroyed and Shepard dies, etc. It's okay, but now, why are you showing me the same images you show to everyone? I mean, I have the max EMS and the Earth is saved... Erhm... Okay, I've seen the same ending that the one with the minimum EMS... I don't understand... Oh wait! Shepard is alive! And then: Credits. This is why I can't believe that a team like yours missed this. I mean, come on, nothing matters, after all I did? Then, the Crucible, the Citadel, and the "child" AI...



Plot Holes:

A lot of players like me can't believe that you missed or you're just not explaining what happens to us. Maybe our Shepards know what's going on, cool! Why I don't know anything? Why for me, the player, nothing makes sense? Here we go.

Regarding plot holes, I suggest you, Bioware, to take a look at this thread: http://social.biowar...index/9727423/1

I know a lot of players just think about the endings as "bad writing" and they disagree with the Indoctrination theory, but let's face it, if the end doesn't really happen, everything makes sense. Shepard is human. Where is stated that he's immune to Reaper indoctrination? "Oh, but all the people who have been with him for the entire time don't seem to have problems!" Yeah, the thing is Shepard's been inside a reaper, Shepard's been touching reaper tech. Shep's been talking to reapers. Erhm... Harbinger wants Shepard, alive. As the ones who accept or want to believe in the Indoctrination theory states, we're not forcing anyone to believe this. You could, indeed, say that these endings are the product of "bad writing".

Now, first (Whether if just for gameplay or story): Once the Harbinger's laser hits Shepard, the entire background but the light beam, changes.

Shepard's armor is completely broken, everything seems strange, nothing's clear (We can think that's because of Shepard's been badly injured, that's what I thought, but then we see what follows...). You get to the light beam, alone, noone's following you. In fact, there's nothing behind you but a couple of, almost dead, soldiers. Also, Harbinger didn't say anything. What? I mean, after all these troubles to stop Shepard, the oldest of the reapers doesn't even try to stop you? Harbinger could kill Shepard if he was alive and "walking"(as he does in that scene) to the Conduit. But, instead the reaper didn't do that. Harbinger doesn't even say anything...

Once you're at the citadel everything goes wrong. Anderson says he followed you but we didn't end at the same place... *COUGH* there's no other way to get that platform. If he followed Shepard, he would've helped Shepard or even waited for him to stand up. You, Bioware, could've made him arrive after Shepard does. But you didn't do that...

Now, the Illusive Man, who appears from nowhere. You could've built something, alternate ways, closed doors. But, again, NO! There're no other ways, no doors, there's no way in which he (the illusive man) was able to follow you through the light beam (The Conduit). First, because of the alliance forces. Second, because of the reaper forces... Do you think the "all mighty" reapers would let him to control them?

The lift and to the top of the citadel. So, Is there an explanation for Shepard not being frozen, and still be breathing in outer space? Oh, yeah invisible Mass Effect fields the player's not aware of...

Now, I brought my squadmates with me to Earth, we had a great fight and I ended alone, walking to te beam. But, somehow, my squadmates are in the Normandy? Can they use a teleport device? Wow! Ending in another system? Oh! In a jungle planet with two moons? Erhm... Are you kidding? :(

We need answers to these kind of things... And now, closure...



The "NOT ABC" ending and CLOSURE

So, we're led to an ABC ending after all... We only have three choices, and even if Shepard has always been asking everything to learn, to understand... Now s/he doesn't do that. Why? "Because he wants to end with all of this, once and for all!" Wrong.

Most of our Shepards won't make a decision that involves the ENTIRE GALAXY because a reaper AI is telling them what's good or what's bad. Our Shepards need a complete explanation, a "how", and a "why".

Why do the geth have to die? No, most of our Shepards won't accept that! Most of our Shepards will tell the AI a complex paradox: "Your solution makes no sense at all, because... [insert text here] And I can prove that because [insert text here]..." Then the AI maybe thinks, offer, news solutions, maybe it's destroyed because understands that makes no sense at all, or it even offers alternate ways.

Most of our Shepards will tell the AI "Go to hell!" S/he will destroy the catalyst and, with enough EMS and if what we made through ME3 matters, s/he¡ll be able to destroy the reaper threat once and for all, even loosing people. A catharsis!

The point is, all the endings lead to a doomed galaxy, whether we destroyed the reapers or not. Also, once we know the Catalyst controls the reapers... And then, we know there's a signal to control them. Why not to simply stop the signal somehow? O.o Even if Shepard dies! Our choices THROUGH ME3 must mean something! Not just how many EMS we have but what our allied forces can do, what our Shepard can do! If something's controlling the reapers, why not to destroy the citadel, the entire Catalyst? And I mean it! There are lots of solutions, please...

And if everything gets explained "somehow", what happens with our friends? What happens with the armies of the entire galaxy stranded in the Sol system? Why the Mass relays have to be destroyed? So many questions... There's no closure. Even if our Shepard doesn't become a reaper and finally "survives" How the hell he ended at London again? Are you telling me he's still and "somehow" in the Citadel? If I picked the "Destroy" ending, why is my Shepard alive? Then the geth and EDI are alive, right? I don't knowbecause you don't tell me!

DLCs? Oh, nice, but you know, I won't buy pre-ending DLCs because it's pointless. I can't sleep because I'm still thinking about the ending I got. I'm still hoping that this is not the ending. And why the hell in the scene where Shepard survives I can hear like a battle is still going on? Does that mean that the reapers are alive? How could I buy a pre-ending DLC if I know that everything I do doesn't matter in the end?

You gave us the power to choose through the entire series... Now you give us an ending where your choices doesn't matter. If that's what you think is right... Well... I can't understand it. Where's Shepard's determination at the end?



Conclusion?


The whole game is a masterpiece before the last 15 minutes... I'm still hoping for the Indoctrination theory to be true... Just because it makes more sense than a random set of explosions, things that make no sense, and an end with no explanations. You should understand that this is not a simple "ending open to interpretations", it's an ending that simply makes no sense.

And again, our choices (those we did in the other two games ME and ME2) matter in ME3, that's awesome! But sadly, our ME3 choices (those we do through ME3) don't matter (not at all), they're just giving us EMS. The biggest mistake is that you should have given us an ending in which the choices we made through Mass Effect 3 mattered in the end. So if I bring the armies of the entire galaxy with me, it has to mean something, not just how many EMS I have. A single fleet destroyed a reaper, Kalros destroyed a reaper. There're hundreds of reapers, maybe more, but I'm coming with THE ENTIRE FLEET OF THE GALAXY UNITED... And it doesn't matter.


Anyway, thank you for a great experience, Bioware, Mass Effect is the best universe ever created. Please, keep listening to us, the people who cares about you and about Mass Effect. We fight because we care, do not forget that. :)


Regards,

Erethrian

Modifié par Erethrian, 17 mars 2012 - 04:30 .


#1712
MacNille

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iiToxyy wrote...

 Please run with the indoctrination theory, I don't see how it could be anything else with the shepard breathing scene. It would all fit and would allow you to put time into an ending that provides closure, it doesn't need to be a happy ending per sé, we just want our game to make sense. 
Please and thank you. 


I'm behind this too. The indoctrination theory would be an awesome idea.

#1713
Roll Equals Cute

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These posts have been wonderful, and provide lots of excellent constructive criticism/feedback on the nature of the endings, and improvements which would please the mass majority of those angered by the current conclusion.

That said, I'd like to bring up two major points. Namely:

- The current endings are fine, as long as you expand on them. We want to know how our decision at the end affected everything, and not in a minute-long cutscene that's left incredibly vague. We need more than that. I didn't spend 80 dollars for a Mad Libs book, I want more concrete information on just what my choice did, how it affected the galaxy, and the repercussions of my decision. I also want more detail on what happened to my Shepard - a small gasp at the end tells me borderline nothing. If nothing else, use the Indoctrination Theory - that ties up everything well, and also allows for the current endings to remain.

- Closure on our squadmates. Mordin, Thane and Legion had fantastic closure, and they were sent off in spectacular, touching fashion that left me in tears. We'd like to at least see what becomes of Garrus, Liara, Tali, Joker, etc. A small cutscene that barely explains anything...that truly does not do them justice, especially since they've been with the series from the start. And especially since it's nonsensical and breaks character - my squad would never abandon me during the final battle for earth, unless three games of exposition and character development are thrown out the window at the end. Hell, they accompanied me on a SUICIDE mission.

Bioware, I still have some faith in you. You still have a potential customer in me. I know for a fact that your company consists of some of the greatest storytellers of the modern day, and your close relationships with your customer base has always been inspiring and heartwarming.

Please, do not ignore your fans now. It's not just a small vocal minority that's disappointed, it's a very large number of fans, a number that increases each day. I will continue to trust that you will make the correct decisions for your fans, for your business, and for yourselves.

All the best.

Modifié par Roll Equals Cute, 17 mars 2012 - 04:32 .


#1714
EvanesceKunoichi

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I would like to start by saying, thank you Bioware for making an amazing series.
There are just few things I think could have been added to ME3: 

-A possible cure for Thane if loyal or romanced.
-More dialogue with the ME2 LI's.
-Romanced character should be able to join your party.
-During the ending, everyone of your teammates that survived should be on Earth's battlefield.
-Option to shut down the reapers without destroying the mass relays.
-Make more endings (Varying from good to bad)

And here are some events that I think would be interesting to see added onto the ending:

I thought it was awesome that you had to guide badly injured Shepard to the end, so I think this can be added to that scene: 
-Sometime before and after Shepard is injured (During the end sequence) all of your squad mates (that survived) can individually take turns, helping to protect and guide Shepard's path to shutting down the reapers. (Also, your LI should be the last one to help, since they are the most important person to Shepard)
- I was fascinated by the dream sequences, so for a possible best ending: A dying Shepard can once again end up in that dream, and the more people you saved, the more faint voices you can hear calling out to Shepard. The boy will guide you to a light, here you can choose to follow him (Which will make Shepard live), or decide not to. (Which will make Shepard die a hero)

I think adding some of the ideas would make it even more personal towards the player, as well as adding more strengths to an already amazing game.

Modifié par EvanesceKunoichi, 17 mars 2012 - 04:53 .


#1715
clafount

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I want to start off by saying that this game was very near
perfect, for me. The resolutions of so many storylines were intensely
satisfying. Tuchanka and Rannoch were probably my favorite parts of the game,
and embody a lot of what I think this game is about: sacrifice, the importance
of free will and the sanctity of life were evident themes in both storylines.
The endings to those missions managed to be both bittersweet and intensely
satisfying.

I had heard a lot of vague dissatisfaction about the ending
before I finished. I like to be completely unspoiled so I didn’t know
specifics. But after the game moved me to tears again I said to my husband “even if it ends with Shepard waking up
and saying ‘it was all a crazy dream’ I’ll still be immensely satisfied with
the hours and hours of enjoyment I got out of it.”

So there’s that.

Unfortunately the ending really doesn’t live up to the promise
of 95% of the game. I think people have sufficiently spelled out why, so I’m
not going to reiterate all of those points. Instead, I’ll post some ideas about
what could be different.

1.      
If your EMS score is too low, Shepard should die
before ever reaching the Citadel, and we should see thousands of years into the
future where a new race discovers the Citadel, and perhaps the hologram time
capsule that Liara made will appear here.

2.      
If you have a minimum EMS score, than Shepard
makes it to the citadel and has the confrontation with the god-child-reaper. Have
Shepard question the truth of what the god-child-reaper tells her. The
assertion that the created will always rise up against the creator is
contradicted by Shepard’s experience with the Geth and Quarians. When we learn
what really happened, we see that the Quarians are the ones who are really at
fault. And when given the opportunity to wipe out their enemy, the Geth chose not to. That’s huge! Let’s recognize
that in playthroughs where Shepard united the Geth and Quarians. That’d be a
great way to show the consequences of player choice.

3.      
The Choices offered to Shepard should be:

a.      
Let the
Reapers retreat into Dark Space
. Have the god-child acknowledge that
Shepard has proved that the life (both synthetic and organic) of this cycle is worthy
of continuing. The Mass Effect relays and citadel will remain, but the Reapers
reserve the right to come back if it looks like the “chaos” of this cycle will
threaten organic life again. This is the selfish, self-preservation ending.
This also suggests that Shepard has become indoctrinated.

b.     
Try to
Control the Reapers
. The god-child should allow Shepard to, in effect,
become the new catalyst. She’ll be the one controlling the Reapers, for good or
for ill. She can choose to have the Reapers retreat to Dark Space, or she could
use the Reapers to elevate humanity above other species. The Citadel and Mass
Relays would survive. This would obviously be a Renegade choice! This also
suggests that Shepard has become indoctrinated.

c.      
Destroy
the Reapers.
This ending should be the hardest to achieve, since this was
Shepard’s goal from the beginning. The Catalyst should tell Shepard that she
can choose to destroy the Reapers, but the cost of this is losing the Citadel
and Mass Relays. Organic life will have to finally go it alone, rather than
taking advantage of Reaper tech to be more advanced than they would otherwise.
Possibly this would also affect the Geth with Reaper upgrades. But the cycle
will be forever broken. If Shepard chooses this option (which a lot of people
will) they should then have the opportunity to warn the fleet around earth that
they need to retreat to their home worlds because the Mass Relays will be
destroyed. She was able to communicate with Hacket through her transmitter, so
she should be able to broadcast to everyone that they need to retreat. The
tough choice here could be which fleet stays behind – essentially permanently –
to cover the retreat of everyone else? Being able to do this warning
announcement might depend on your reputation or war assets. Doing this one will
probably end with Shepard’s death, because how could she get off the citadel in
time otherwise? This is the noble sacrifice ending. Or, perhaps if the player’s
EMS score is high enough, she gets rescued by Joker here.

4.      
The epilogue should let us know what happens to
everyone. We could have slides similar to the epilogue of Dragon Age: Origins.

I think the Synthesis option is fairly ridiculous so I axed
it. ¯\\_(ツ)_/¯

The point of these suggestions isn’t that they be
specifically implemented as I’ve laid out here. It’s that the choices make sense in a way that the current ones do
not – especially regarding whether Shepard lives or dies. They are more natural
consequences and the results of these choices actually differ quite a bit, unlike the current ending.

 

Modifié par clafount, 17 mars 2012 - 04:49 .


#1716
bigbrowncows

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I think my main request would be more clarification or removal of the Normandy crash scene.
I don't mind if Shephard dies but we should be able to see what happens the rest of the crew in more detail.
If you're thinking of major changes (more than a couple of cut scenes) then I think the last level should be more like the suicide mission in ME2: allocate team mates and war assets to specific tasks, have the risk of the wrong choices dying etc.
Thank you for taking the time to listen BW. It would be very easy to ignore fan requests and just close ranks.
Also I still think ME3 is one of the best games I've ever played - I 'm not over the moon about the ending but I don't hate it either - just a little more closure would be good. A possible happy ending might be cool too. X

#1717
Funker Shepard

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I'm actually starting to agree with the people clamoring for (the option of) a happy ending. It's a combination of two factors: one is genre, epic space opera should not end with a downer. Second is type, massive gaming trilogy should not end with a downer - gaming is escapism, and the links between the hero and the gamer are a lot stronger than, say, in a book/reader or a movie/watcher. What you do to the hero, you do to the gamer, more or less directly.

Frankly, I'm now afraid of building the kind of emotional connection I had with MY Shepard over three games, from the fear that my avatar will again be casually killed off with no closure and no option for a better ending. For a studio that places high marketing value on the emotional content of its games, I doubt that's the place where you want to put me.

And, since some people have been pulling out their fan credentials, I own every single Bioware game from BG1 onwards on at least 2 platforms (mac, pc, xbox, x360, ps3), I'm writing this wearing an N7 hoodie, I have 4 limited ME litographs, the CE artbook, novels, comics and basically tons of other merch. I've been one of the guys standing up against the DA2 hate, even understanding of all the Day-1 DLC decisions. That the ending of ME3 finally managed to push me into a zone where I can't even boot up the game almost scares me - I have no idea what it makes you feel. All I know is that the money I had earmarked this month for the new ME merch is going to the sick kids via Retake.

I remain, sirs, humbly, holding the line.

Modifié par Funker Shepard, 17 mars 2012 - 04:34 .


#1718
Venturisection

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First off Dear Bioware your achievements and efforts are
amazing and greatly appreciated. The Mass Effect Games are incredibly detailed
and are rich in background and history.



I suppose that is why I am dissappointed with the ending.



No I do not think or condone abuse towards Bioware Staff Members, that is
disrespectful we should be able to have a meaningful dialogue without
hysterics. If you're one of these people maybe you should just lie down before
going around threatening people etc. As its just not Cricket.



Have to say I am a UK Fan and literally played the game non stop more or
less if it wasn't for sleeping or having to go back and do the right click that
I missed as I was drinking yet another cup of coffee.



I will start with the good.



The game is amazing, Right up untill the end and with that massive battle
sequence it was dawning on me as a redefining of the genre absolutely Epic and
that I'd never play Final Fantasy again as FF13 was just gameplay wise rubbish
in comparison. FF12 was much better anyway I degress much like my Engineering
Lecturers used to do hohoho



I love a good rant.



First off

Maybe it would've been too much work maybe it would've been too crazy but
seemingly if we saved the Collector base in ME2 shouldn't that have kept the
Normandy in the white yellow grey black scheme? I mean would it
necessarilly been that bad to use the technology of the Collector base i.e
given meaning too all those people who died, in the scope of the story (as
I'm starting to doubt my own sanity)



As in playing the whole game from a Cerberus affiliation or Alliance
affiliation depending on choices. 



Secondly 

Some of the Characters from the previous game would've been good fun to keep as
playable. As in Mordin Solus who is very witty, chatty and incredibly fun to
listen to in ME2 (used him most of the time even on the second play
through). 



Wrex was my other favourite in his welcomes to Shepard by just saying
"Shepard" which I didn't hear once ( I know really I'm nit
picking but that was an important part of his Character) His somewhat lack
of words. 



Thane was pretty much a fair ending though, as we all knew he was dying. 



Absolutely not sure about the others from ME2. 



As for locations I was half expecting to have to liberate Omega (which was a
fun place) 

Have a base of operations - or even visit the location for the Crucibal
construction especially as it was an important part of the story. 



The Citadel seems to change too much everytime we visit it in the games. Is
there a reason in the Mass Effect History/Ethos for this? I wouldn't have
minded so much if it was a case of adding more areas on top of the whole new
ones. I know its important to make the game feel like a new game but seems
somewhat crazy that in a whole galaxy I can't go back to places which existed
in the old games like Feros, Illos, Ilium and Noveria. 



Also Next the Normandy 



I did like the war room but is it just me or does it feel smaller than the
cerberus version? No Armory and no Mordin lab and I can't see the core
from the cabins. >_> Also I can't drink in the bar and theres a card
table I can't use <_< 

There are also empty rooms which have no function
now >_> Shouldn't those have been changed? And why don't i
have a Mako, Fine it wasn't to everyones liking and quite frankly screw them,
make it optional to play with those levels then. I quite enjoyed driving as
fast as possible to the mass effect relay in ME1 and I would've
DAMN WELL MADE IT IN TACT IN THE ENDING IF I WAS
DRIVING!!



The Robotic Dog I was expecting a well Robotic Dog not one of the Mech froms
ME2 and what about that? Where did all the Mechs go? We had all those
crazy mechs that ran around shooting up stuff and made for some entertaining
explosions. For continuity sake was confused where they went. 



Next weapons. Where'd all my guns go from the second one and heavy weapons and
why did i have to buy them all again :P I want my nuclear missile
launcher! 



Also There was a really cool Black and Red Armor with lights that took ages to
get and I only managed to do it once - Colossus i think which was only
available with the pinnacle station add on (another place I have liked to have
visit and also shepards apartment!) 



The Ending: 



Right I have to commend you guys on what bit : The Cerberus assault was damn
fun and incredibly cool but at the end of it it went a bit meh. I expected to
have to fight the illusive man there, Paragon being turning him to help fight
or stop fighting against us with an heroic entrance for his own salvation in
the end sequence or he flees to earth to Take control of Reapers. 



Renegade being blowing the place to smitherines or at least putting a bullet in
his head. 



I was expecting to go to earth to get the Catalyst fighting a street to street
fight driving around, blowing stuff up watching loads of M920 cains and
watching the sky erupt with explosions over head as dog fights are carried out
between fighters planes/spacecraft and the Reapers. 



(Thinking of a bit of a nod to Starship Troopers) 



With all the race choices I was expecting to see more of them in the ending
sequence. Geth Troopers, Primes, Armatures and Colossus joining the Frey and
kicking some reaper Ass. 



Rachni showing up like a flood and annihilating stuff relentlessly as they take
on the enemy. 



Krogan Smashing up everything, (The Tuchanka bit with the massive thresher maw
annihilating a Reaper like a coiling snake was absolutely EPIC! That was
insanely cool, I was in absolute awe). 



Quarian Special Forces. 



Turians



Salarians 



Asari 



What I was expecting was something where the actual choices would turn the tide
of battle and that you would see an improvement in the war effort with everyone
who came to help. i.e you could assign tasks to each group as if you had a lot
you could be more sucessful in your assaults. 



Once past London and running with the Catalyst it would be a quick trip with
the Allied Fleet to the Citadel which is by now holding out against Reapers who
have realised that they are for once in their miserable existance facing a
challenge to their being. 



The fight pressing on with everyone trying to protect the Crucible, Harbinger
the leader of the Reapers leading the strike against it and breaking through as
Shepard and Allies. I would want to see the whole group including everyone from
the previous games fighting on the same screen as you make the final push to
the control room of the citadel to deliver the final peace to the ultimate
solution. The Catalyst being a product of a long forgetton and beyond ancient
past being the last peace to make it all finish. 



Harbinger breaks through the line with everyone attacking it proclaiming that
everyone will die. When Cerberus/Illusive Man makes his appearance throwing the
crazy notion of controlling the Reapers away after a failed attempt at Earth /
Stopped by Shepard of course. Uses his fleet of Cerberus ships (which is
Significant) to drive Harbinger away and ultimately destroying him/
crippling him. Giving Shepard one word "You were Right" 



(In a slight nod to star wars in his redemption and Han Solo with his Millenium
Falcon) 



Shepard puts in the Catalyst and it starts the Reaper Slaying Weapon with
Harbinger talking about that they need them. Or the Protheian does it as he
remembers how it all works and gets revenge for his people. (would like him to
find a happy ending but he's a bit of a bastard)



- Would make sense that the Catalyst would be on earth if the Reapers seem
drawn to it. Or something and are desperately searching for it but it is too
small for them to properly find given their size and have to rely on dumb
husks. They focus on earth more on earth when they realise the crucibal is
being built. 



Big Ben gets destroyed - wheres that sniper from the ads.



We see some indepedance day type carnage of the worlds major cities as it
finnally all comes to an end.



Then you get all the what happened to these people bits and you end up in the
Normandy again with all the people you saved searching out more people. 



Lastly 



HK47 was the coolest robot ever : I want something like that in Mass
Effect. 



End of Massive Rant

No Cliff notes I don't care I just wanted to write this all down as thats what
I thought



I have great respect for Bioware have played KOTOR and KOTOR2 - loved them
both

Mass Effect series is an incredible accomplishment - I think it kind of came
out of no where. Puts SE to shame for the driven they been doing
recently. 



 btw the Multiplayer is sorta fun but can't see the point really and I'm
not a fan of getting my readiness rating up doing it. 



PS I like customisation - that was one of my favourite things about
ME1 but could never find really good omni tools or biotic implants which are
slightly missing in ME3. - Would've liked more Armor with cool lights. Look if
Neons were cool still I'd have them on my car. 



Unsatisfied but still grateful for a truely awesome ride thank you BiowareBullet points


ME3 Suggestions – Venturisection – aka Youjutsusha

NO MMORPGs I don’t want to pay to play and I have played and
had enough of the one I played already. I want an involving single player
story. There is a limit to how many MMORPGs anyone can be playing
simultaneously.

Multiplayer to take a back seat

·        
Should not have any relations to single player
campaign

·        
Should not decrease ratings over time and see
above

·        
Maps are not big enough see BF3

 

Singleplayer

·        
Species involvement in final fight should be
acknowledged from your choices

o  
Rachni

o  
Geth

§ 
Geth Armatures missing

§ 
Geth Colossus missing

o  
Quarians

o  
Mechs

o  
Mercs

·        
More Mercs and Mechs throughout the game.

·        
Want to see Geth Colossus taking down Reapers,
saving the Geth and the Quarians should have a positive impact.

·        
A Strategy element to the game where by instead
of dumbing it down we can control the fleets to take over systems and force a
final encounter with the Reapers.

·        
The Mako and integration back into the main
story.  Allowing control of epic
sequences with large forces attacking reaper fronts.

·        
Control over the Normandy in fights (which I
would’ve liked in ME2 also) Think Skies of Arcadia but not necessarily turn
based.

·        
A Base of operations which can be customised so
that players can collect their fleets at a Star Base or other such place.
Pinnacle Station? Shadow Broker Base as two possible initial outposts.

·        
Integration of older / forgotten areas from past
games like Omega, Noveria, Illos, Illium, Old citadel Areas to give a feeling
of growth scale and expansion.

·        
Harbinger having had such a large part in ME2 to
be more integral to the story and final outcome.

·        
More customisation of weapons.

·        
Return of Heavy Weapons.

·        
Not having to pay for weapons I had in previous
versions.

 

·        
Re-recruitment of old squad members – All of
them.

·        
Kelly back on the Normandy.

·        
A Cerberus affiliation instead of alliance
depending on how you played the previous titles and not necessary due to being
renegade.

 

·        
Real Multiple endings that are almost entirely
different (Think Guardian Heroes)

 

·        
Cerberus recruitment / redemption (Illusive man
redemption comes to the aid of the alliance when he realises he was wrong)

 

·        
Rachni having a proper part to play considering
the universe needed a hoard of Krogan which had to be controlled via the
genophage it makes no sense that they are not massive and strong in number.

 

·        
A More engaging Fleet battle.

 

·        
A different ending where by the Reapers are destructible
 and are not controlled by a mystical
star child. The Catalyst not being a load of BS. The citadel can be the
Catalyst and the Crucible a weapon instead of nonsense.

 

·        
Able to visit the Crucible construction site.

 

·        
Continuity with previous titles.

 

·        
Udena not “conveniently” placed as Councillor
and negating our choices.

 

·        
Being able to conduct Commando Raids with all
the commando units encountered.

 

·        
Able to use the Shadow Broker Base as a
strategic location seeing as its completely shielded and invisible to anyone
who doesn’t know it’s there.

 

·        
More star base facilities – or able to construct
them in order to take control of quadrants in order to move in on Earth.

 

·        
Repel the Reapers and attack their “Core”

 

·        
Get the Protheian some more publicity and find
more Protheians.

 

·        
The London fight to include more battles and
more accurate locations i.e not a couple of gears of war type blocks to just
hide behind.  Some Mako action on bridges
explosions around the Capital and some video to show what is happening
elsewhere in the fight simultanouesly. More M920 Cain armed troops firing at
Reapers and taking them down. Geth Colossus Engaging Harbinger.

 

·        
More armor styles and able to modify armor. Also
addition of Colossus armor from ME1 pinnacle DLC as it has a nice look too it. 

#1719
Zhor2395

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Ozai75 wrote...

Ticondurus wrote...

It's hilarious how a lot of you are equating unanswered questions with plot holes.


Neither the time, nor the place.

I support Ozai75's notion

#1720
Kloreep

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BobbyTheI wrote...

http://www.gamefront...fans-are-right/


Indeed. #s 4, 3, and 2 are especiually spot on, and 5 and 1 certainly have some validity as well although I don't agree with them so strongly.

That article just puts it better than I could. If you want a lengthy post of my own, I'll point to this one that I wrote, but that article puts it better as part of #2.

#1721
movieguyabw

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As for the ending: having a happy ending would be really nice. There would need to be variations depending on Paragon/Renegade, and we would need dialogue options for Shep in some capacity. Also, variations depending on who our LI was.

Aside from the ending:

The Rachni didn't work for me, and I've heard others reacting the same way to it. The past two games we were led to believe that this choice would be huge, and we'd have an entire fleet of Rachni ready to fight the Reapers. I remember being told in Mass Effect 2, that they were building their armada and were preparing for the Reapers.

I get the idea of saving them from the Reapers, but it seemed like there was no point in doing so, as the Rachni Queen had already been infected by the Reapers, and despite their claims that they weren't under Reaper control, it's too easy to assume that's not the case. Also, and this is the main issue I had with it all; there seemed to be absolutely NO point in having the choice to save her or kill her in the first game, because you're forced to make the exact same choice in this one. Regardless of if you saved her or not in Mass Effect.

I feel if you saved her in Mass Effect, your mission in Mass Effect 3 should be to save her before she's corrupted by the Reapers. Grunt will disagree and say you should kill her, but with a high Paragon/Renegade score you can either convince him she'd be an ally, or force him to fall in line and obey your orders. This would maintain the initial option to kill her, if you saved her in the first game, but grant you a reward for saving her as well - as this time around, you can rescue her, without losing support.

On the opposite end of the spectrum, if you didn't save her in Mass Effect, you just won't get the mission from Wrex/Wreav, and the codex you receive from the Ravagers will state that when the Reapers took Noveria, they were able to find Rachni genetic material, and cloned them for their army. This way there feels like there's actually consequence for not saving the Rachni in the first game. I know, personally, I was rather annoyed that a species I had wiped out with my Renegade character was still around, and meeting it played out just about the same as with my Paragon character who let her live.


On a similar note:

If you kill the council at the end of the first game, and appoint Udina as a councilor (don't know if the same is true with Anderson), you are given the choice to support an All Human council. This is reinforced in Mass Effect 2, with a lot of news stories, and aliens on the Citadel, talking about how terrible life is for all other races now that there's an all human council. Miranda also mentions this at the beginning of Mass Effect 2, and I believe it's referenced several times on Omega, if I'm not mistaken.

But when you import into Mass Effect 3, suddenly the councilors are the same races as the original council.

I was actually looking forward to my all human council, but I wouldn't mind them being replaced, so much, if we had a small bit of dialogue that referenced it. Such as when talking to the council, at some point you have an option of saying "I liked it better when the council was all human!"

#1722
totalrecall87

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I will go along with the general consensus as to what we didnt like about the ending. I would like to have closure and an ending that reflects my decisions. EX. If we work hard enough we can get that happy ending where we can see each of the characters working to rebuild their home worlds and depending on your LI and special segment with them. BUT having a series of endings that reflect your decisions (IE ME2 suicide mission) where if you dont prepare or choose renegade the endings will reflect the outcome of your decisions accordingly. Basically I want the option to have a happy ending if we work hard enough for it because if it took multiple playthroughs and buying additional DLC's I'll do it. That's how bad I want to see my shepard. win.

I know that you're dealing with basically a PR nightmare and I would like to say thank you for starting this thread and mentioning the #RetakeMassEffect Movement in a positive light.

Respectfully,
RME3 member

#1723
the_red_one1223

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 Ok, I forgot to add this last time but can we have a cure for Thane?? Did you guys forget this: http://gamergal.devi...anner-196320815 that one of the fans sent and you sent a picture back of having this in your office?!

Modifié par the_red_one1223, 17 mars 2012 - 04:38 .


#1724
incinerator950

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Before you add anything, start patching the game. Fix the import bugs, the importer is still reading flags incorrectly, and I'll even add the facial importer to be fixed.

The ending makes perfect sense, its just some of it in context is stupid. So long as its not another Fallout/Dragon Age Comic strip ending explaining what happens to everyone, if you make a new ending, it better be written better. I will not accept an equally poorly written happy ending. You're just devaluing choices made further.

I want the cut Cerberus Flotilla War Asset returned, unless you're going to add that to some Omega Aria DLC. I want more Ex-Cerberus War Assets and more Mercenaries. As a mention to War Assets, I want to see more of them added to the final ending cutscene. For gathering a large portion of them, you don't see Geth, Batarians, and Salarian ships if you recruit them (unless you killed the Quarians). On the ground, you only see Turians, Krogan, Salarians, and less then five Asari. Even if only half of Hammer made it, it shouldn't have been shoehorned. I didn't see Kirahhe in the prep ups for the final battle, although he's the only prominent Salarian to be alive unless you kept Mordin.

I'll even take the Firewalker returned. You can write in it was one of the last Assets to leave Earth discreetly just before the Reaper attack. Hacket can hand it over to you.

I wouldn't mind the poorly designed sprites getting an upgrade.

#1725
Biotic Budah

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For the most part the game itself is the most satisfying game I have ever played. That said, there were a few inconsistent thing at the end. Why was Joker running from the fight? How did my squad on Earth end up on the Normandy?

The ending needs at the very least a little tweek to continuity. Halo 3 after all at least paid a little tribute to Master Chief in the end. The lack of an epilogue of some sort is what most people found unnerving. No results of Shepard's sacrifices, no seeing the galaxy come together to rebuild. Stranding nearly every ship in the galaxy in the Sol system was hard to deal with. Also the fact that no matter what ending you choose, the same message is that it doesn't matter how hard you work, in the end it makes little difference.

I've seen a lot of protagonists in multiple genres die in the end. And I would have been ok with Shepard dying but in nearly all of the instances I've seen the protagonist die there has been far more closure than you provided in this game. Even Fall out 3's original ending where the hero dies, I was good with that because they said what his sacrifice meant to humanities survivors. A brief epilogue, but an epilogue nonetheless. Shepard deserved at least that much and I think the lack of it is what made everyone so outraged.