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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#1726
Darkstorne

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The best aspect of Mass Effect is the decisions you make along the way, and how you choose to represent humanity in the greater galactic civilization.

If Mass Effect was a film or book, then there would be no decisions, no story to shape, and no direction to move in, except for one. You'd be along for the ride and nothing else.

But Mass Effect is a series that prides itself on allowing the player to get actively engaged with the story and characters, and to make decisions that affect the progress and outcome of the story. At least, that's what we were promised.

The ending of Mass Effect 3 is always the same. Regardless of which 3 choices you make at the end, it's almost exactly the same cutscene. The galaxy is still screwed in one way or another, and the cutscenes do very little to distinguish how. You have the child's word to go on with HOW exactly it's changed, which as all the theories (such as Indoctrination) prove... his word really isn't much to go by. So you get a confusing cutscene where everything blows up in an colour of your choosing, and assume that whatever the kid said, is what is now happening. The end.

I never saw the Rachni in the war. I never saw how the reunion of the Geth and Quarians impacted the war (and the future). I never saw a Krogan army mounted on Kekliosaurs playing football with husk heads. These big choices I had been making throughout the three games all led to one of three endings, that all look identical anyway. If I started a new game from Mass 1, made completely different decisions in these 'big decision' moments throughout all three games, then I would STILL end up with exactly the same situation.

With Mass Effect 3's ending, you have successfully rendered every choice in the series completely pointless. Next time I play through and get to a decision I'll just be thinking "what's the point? It won't make any difference in the end anyway." If that's what you wanted, then congratulations. If you wanted to create unique endings that genuinely take our choices into account and provide justification for them though, then please try again. Please.

Closure for the characters and galaxy I love would be an added bonus. But it's the fact that all those choices have been rendered moot that I'm utterly disappointed with Mass Effect 3's ending.

Many thanks for reading.

#1727
sasasasue

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I found the stories behind the characters in Mass Effect 3 to be brilliant. Mordins ending left me in floods of tears (I have never cried for any fictional character more than Mordin). My partner was playing Mass Effect next to me and hadn't reached the same stage. I just had to pause our games and hug him. After 10 minutes of crying and hugging, the only words he got out of me where "This game is just so good."

When Legion died, I was once again brought to tears. Like all squad members (past and present) he had been truely loyal to Shep, and was willing to give up life for new beginnings.

However, my first problem I soon noticed was the mild lack of true Renegade/Paragon options, and conversational dialogue with options. Most conversation was just sentence exchange, and though the conversation developed storyline, most options (good OR bad) still kept your conversation on the same path.

The resolution of storylines in ME3 put many stories to an end and once again were well written. However, (as many people seam to feel) the ending felt anti-climactic. After sitting down and discussing it with other friends, some of my flatmates liked the ending, and some of us were not to keen. It wasn't "crap" by any means, but didn't feel that it was the same standard as the other ME endings. The quick change of tune from Shep about saying TIM "was right", and the sudden forcing of Shep to decide between 3 extreme endings just felt odd. Surely the other races/ council should hear/be warned of the many ways that the mass effect relays are going to be destroyed? (Saying this, I still really enjoyed and appriciated the Stargazer/Buzz Aldrin end.)

There was also a brief mention of Harbringer, who was ignored through the rest of the game. Perhaps a meeting, or battle between Harbringer might bring that part of his story to an end?

Hearing from other players, I also heard of the leaked Thane/Kolyat mission that would have informed us of Udinas betrayal , and then would have given Thane an assasins death, that was later removed. I think that lots of players with ME2 romances felt upset by the lack of ME2 LI contact time.

Back to the ending, It felt really out of character for your squadmates to just somehow abandon you and forget the mission to get onto the citadel at any cost. It feels very odd that they magically get on the normnady and fly off. The plot felt odd.

Andersons death once again made me cry showers of tears, with his speech reminding me of a proud parent. If ended at that point, ME3 would easily be the best game I have ever played, and If asked, I would still say Mass Effect 3 was probably the best.

Bioware make brilliant, suspenseful, heartbreaking games, at a standard second to no-one. Many parts of the game were of a standard even greater than Biowares' already great standard, but although the ending was still good, its obscurities lowered the standard we've come to expect from Bioware.

#1728
Corporal Quarian

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This probably won't be read in this mass of replies, but here it goes;

Mass Effect 3 Ending

I. What I liked:

1) Anderson dying- Great scene, though I really wish the extended dialogue was used, as heard here .

2) The Illusive Man- Martin Sheen as the Illusive Man makes scenes so great, but I feel it would have been better if he was already at the control panel in the Citadel when Shepard and Anderson arrive.

II. What I didn't like:

1) The Catalyst/Star-Child- The moment the elevator lifts Shepard up to the Star-Child there is not a single thing good about the ending. The Star-Child felt random, out of place, and just plain hokey.

2) The A-B-C "Choices"- The "choices" offered by the Star-Child all led to an ending which looked the same no matter what. I'd like to see MUCH more variation in the ending. Also I felt these choices were just as out of place as the Star-Child.

3) Taking away the mystery of the Reapers- I don't want an explanation of why the Reapers do what they do. They are far more interesting an enemy when they are mysterious.

4) Inexplicable events- Where is the Normandy going at the end? How did my squadmates get onboard? Again this was just inexplicable and senseless.

5) The destruction of the Mass Relays & the Citadel- The destruction of these destroys the Mass Effect universe as we know it and seems senseless to include. It would also lead to the deaths of all the Quarians and Turians at the Battle for Earth, as they would starve. Not to mention that in the Arrival it explains that the destruction of a relay is like a supernova which would destroy the systems.

6) Not seeing the outcome of your choices- At the end of the game you don't see anything any different regardless of what choices you made throughout the series. This is a MAJOR problem.

7) The Stargazer- This scene was so stupid and should just be removed.

III. What I want changed:

1) Run to the Citadel- I think that when Shepard gets up from being hit by Harbinger's laser he should find his squad and they all go up together. Once they go up though, they should get seperated which leads to the encounter with the Illusive Man and Anderson alone. After Anderson dies they could work their way to where Shepard is.

2) The understanding of the Crucible- Throughout the game, people seem to have a good idea of what the Crucible does, just not how to direct it, focus it, etc. This makes sense, as you would know what something your building does, especially when you have all kinds of top scientists working on it and detailed blueprints for it. However at the end, they seem to have no clue what it does all of a sudden... which then leads to the Star-Child mess.

3) Shepard lives or dies- I would like an ending where Shepard can live (and no the ambiguous "Destroy" ending is not what I'm meaning for this), but I would be alright with him dying if it made more sense than the currently wierd endings.

4) Everything after Anderson's death- Literally everything from this point on should be removed, it just so terrible. I want something that makes sense and fits the rest of the series here. No specifics of exactly what I want, but I'd like to see results of decisions I've made, I'd like to know the fate of Shepard and my crew (and not have them randomly stranded on some strange world), and I'd like a sense of victory (ie. Reapers defeated and Mass Relays and Citadel not destroyed).

----------------------------------------------------------------------------------------------------------------------------------------------------------

Hope this feedback is somewhat constructive.
Now, here's hoping this actually gets read Image IPB .

#1729
Slash1667

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Thanks for the great games folks, however, shame on you for the lousy ending. I'll keep this brief as possible.

1. Everything up to and including the chat between Shepard and Anderson was great, The grandpa/grandchild scene was cool. Everything between these two points needs to change.

2. One of my ideas for an ending would be after Shepard and Anderson talk Shepard activates the crucible. The crucible destroys, weakens, whatever all the reapers except the oldest and most powerful, Harbinger.Tali/Garrus/Edi figure out that to defeat Harbinger we have to board him and sets up a ME3 like end game inside the Reaper. War assets and decisions help determine success in the conflict.Results range from everyone dies and cycle continues to everyone lives.

3. Remove all effect of multiplayer from the single player campaign

4. Give us a true epilogue. Cut scenes would be preferred but the old picture of someone with the where are they now text would work

5. Do Not destroy galactic civilization by destroying the mass relays

6. Keep the Reapers and their motivations a mystery

Modifié par Slash1667, 17 mars 2012 - 04:43 .


#1730
minor ramblings

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My advice for fixing the ending?

Do what you're already proven you can do better than any other gaming company out there.

Whether the actual modified ending involves grabbing Indoctrination as a theory and running with it, or simply ditching the Star Child entirely to end with that wonderfully poignant moment between Shep and Anderson, or something else entirely, I know you guys still have the raw writing talent to pull it off -- the first 95% of ME3 demonstrated it.

I feel like I'm trying to Paragon-option someone indoctrinated here, but remember what you stand for!

Some more concrete suggestions of where to look for inspiration:

1. The ending of ME2. Oh my sweet lord, did that ending play out due to your actions and decisions, both from earlier in the game and right as the clock ticked down. Deaths and survivals based on whether or not you had upgrades or loyalties amassed? Cutscenes showing the results of your actions in the end game? YES PLEASE. Apply the same tactics to the concept of War Assets, and you take them from being a rather boring numerical progress indicator with some flavour text applied to a real and impactful part of the story. As Shep's unique approach to chess strategy demonstrates, different units have different strengths and weaknesses. If you have a hole in your lines, that should be reflected. If you've got unity and strength, that should be reflected too.

2. Base the ending firmly within established lore, and make it apparent on first playthrough. Speculation is all well and good, but open-ended 'wtf just happened' endings are not a form of it that fits with the story and theme of the ME universe as told. Indoctrination is such a popular fan ending because you've created this amazingly rich and detailed lore that people can read through and embrace. The contradictions between the ending statements and events (Starchild, Starchild's 'inevitable' choices accepted by Commander 'Hell With The Impossible' Shepherd, the mass relays destroyed without Arrival's supernova destruction, Joker and the Normandy inexplicably fleeing, people who were with you on Earth being aboard the Normandy) and what we 'know' from earlier canon and character development to be possible are jarring and nonsensical. If they are meant to fit together, then that needs to be shown, not left to speculation.

3. Give us a sense of what the universe is like afterwards. While I think getting Buzz Aldrin to do the Stargazer cameo is beyond nifty, it doesn't tell us what happened to the people and cultures we care about. If the relays are destroyed, do people make it home slowly via FTL drive? Do the bright minds of the Crucible project turn their attention to rebuilding mass relays free of Reaper tech? Do the quarians and turians in Earth orbit starve, or if you saved the quarians can their liveships support the turians too? If you poured enough into developing the Citadel Defense Force, do Bailey and Matriarch Aethyta lead small pockets of survivors out of the Keeper tunnels?

We don't need full backstories or dialogue trees, but cutscenes would allow us to see the 'uplifting' that the ending is claimed to be.

4. REALLY multiple endings. See above re: ME2. Make the 'perfect' one with half the galaxy's children named after Shep (and at least one Mordin) and people lifting a glass for the fallen before getting to work rebuilding a difficult one to get. Have 'bad' endings where everything goes wrong because you couldn't get enough together, and Liara's beacons carry the message forward to the future. (I think I would find that so much more satisfying than the current three colours, tbh, because of continuity) Heck, keep the current progression of the story, just expand it forward and back and branched. Have it possible for Shep and Anderson to die sitting side by side, victorious. Have it possible that the fight isn't over at that point. Have a creepy psychohorror ending where it's possible to be indoctrinated, fail to break free, and have the galaxy's greatest hope become its downfall. Choices!

Show us what happens. Show us the results of our decisions, on a personal as well as a civilization level. Carry forward the strong writing and intense levels of interconnection of everything but the last 15 minutes of story, and ME3 will once more be my Game of the Year.

#1731
Craven1138

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I’ll start by saying ME3 may not be perfect, but I can do with ALL its problems if only ending is improved. I’m serious. ME1 had terrible handling of Mako, but in my book it’s 10/10. ME2 has silly ending boss fight, but in my book it’s 10/10. There are numerous little details that could be better.

But I’m not gonna address them. That is because ending of game is so horrible, that it actually manages to destroy whole series for me. And that’s 150 hours, destroyed in under 10 minutes. So only thing I’m gonna go into here is the ending.

MY SUGGESTED CHANGES:

- Apart from “fleets arrive” cutscene, I’d love to see my war assets pay off. That is to make final of game somewhat similar to Mass Effect 2 – with little snippets of krogan fight agains reapers, orbital battle with Turians, Quarians and Geth facing Harbinger and other Reapers.
- My ideal ending would be somewhat similar to famous deviantART http://arkis.deviant...LERS-289902125' class='bbc_url' title='Lien externe' rel='nofollow external'>Arkis Alternate Ending – where it’s not Crucible “destroy Reapers button”, but just hard, bloody fight between Reapers and united galaxy fleet that wins this war. And if your war assets are too low – sorry. Reapers win, cycle will continue.
- Following previous point: we want really various endings. Defeat, barley winning, victory, subduing to Catalyst lies… we want to see our efforts pay off, and we want to see our war assets in fight.
- Shepard has proven that he can do impossible. Also we’ve been told that our choices will matter – all we want is that those promises are fulfilled.
- I’d like ending that is true to Mass Effect trilogy, where choices matter, and where it’s not just about organics vs. synthetics.
- I also think that Shepard deserves his chance for “happy” ending. I say “happy” because – can it be really happy, if Earth, Palaven Thessia and numerous other worlds are piles of rubble, when billions are dead, when families are torn and friends are dead? Current ending has no feeling of achievement. It’s just sequence of illusionary choice and predetermined out of character decision of Shepard. Entirely detached from magnificent Mass Effect trilogy.

#1732
wollert

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Most issues will be brought up by others but the more whom voice their opinions the better the odds of being taken seriously.

The main issue isn´t the tone of the end, it´s the open questions, questionable effects, lack of prior decisions playing a part & sense of the galaxy being doomed regardless. The Normandy.. what was it doing, where did it end up and did they somehow establish a new civilization of only humans because the amount of aliens were not sustainable. What happened to your squadmates on earth? The questions are plentiful and better formulated by others but they are there.

I do not wish for a ending with puppies and flowers, I however wish there were ways of ensuring the relays and/or the citadel itself would survive. That would give you the satisfatction that your sacrifice atleast saved the galatic civilizations, not just isolated and doomed it to a slow and drawn out death. Lacking that, explaining that somehow interstellar travel will still exist and the armada you gathered aernt stranded in the Sol system, all the species are isolated and on their own etc.

Ideally there is also a slim chance of Shepard pulling through, but it should be very high and specific requirements (without multiplayer requirements). But everything should not be business as usual, Shepard would still either be physicly or mentally broken and never able to be a soldier again, but just the hope of a possibility for Shepard to die of old age and not only sacrifice (that said sacrifice should be default).

I am sure there is no shortage of well expressed formulations on exactly what the issue has been with the ending, but I feel that if only hope exists for a galactic civilization, some of the characters Bioware spent so much time making us fall in love with, to have the opportunity to live. More is what we need, more variation, more closure. Even the god-ai-child could be bearable IF you´re able to questions it´s logic, Shepards strength has always been in pushing on against impossible odds and never going away or giving up, but in this end Shepard was already beaten and lost. Most of all, I desire a reason to play through the series again, that was possibly the hardest pill to swallow... I had planned to play 1 through 3 several times therse coming years but now, there just is no hope to cling on within the series.

At the risk of sounding like an entitled, whining child... or consumer in a supply/demand market. The label of Bioware no longer merits an automatic purchase, from now each game will be weighted on it´s own merit and that´s a sad development for me personally. I have also uninstalled ME3 and Origin in the hopes that the statistics are tracked so I do not contribute to a false sense of security in sales and brand value remaining untarnished through all of this.

Modifié par wollert, 17 mars 2012 - 05:43 .


#1733
luferndes

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 I want defined good and bad endings, make the indoctrination theory true and continue based off that. 
Make it so that war assets are actually a part of the outcome, if you had enough, they hold off the reapers as you're knocked out in the rubble, if you didn't, you wake up to a beaten war effort and ultimately lose the fight. But add some variation between good and bad based off other choices, a perfect ending, good ending, bad ending, and a horrific ending for example.

And regardless of the ending, whatever it may be, I also want to see what happens to the crew and friends. I want to see what happens to the LI, again, depending on the outcome of your actions. If the perfect ending is achieved, I want to see Shepard live happily ever after with his LI, if the horrific ending is achieved, maybe shepard can see her/him get brutally murdered or find her/him lifeless on the ground or possibly as an indoctrinated zombie.


Most of all, I want closure, I want to know what happens to the entire galactic civilization, did I save them? Did I fail? I want to see the future of the galaxy be reflected directly by me. The red/blue/green endings explain nothing.

Modifié par luferndes, 17 mars 2012 - 04:44 .


#1734
Shortstuff820

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The ending should be as follows. WITHOUT the indoctrination theory:

1. Shepard is hit by Harbinger's beam in the final run to the conduit. If having a high enough EMS, one or both squadmates survive with you.

2. In the current ending, Shepard is torn to pieces, shooting his/her way (under the player's control) in slow-motion to the conduit. Keep this in, as it gives a feeling of desperation and overcoming impossible odds.

3. Surviving squadmates come with you to the Citadel and nothing changes on the Citadel except for your squadmates' comments on the setting and situation.

4. Showdown with The Illusive Man and Anderson doesn't change, except for Shepard shooting Anderson (what was up with that?). Surviving squadmates (if any) can also react, such as pointing their guns and reacting with facial expressions and/or brief dialogue.

5. Shepard opens the Citadel arms, same as in the current ending to allow the Crucible to dock. Conversation with Anderson remains with Anderson dying, again with small input from any surviving squadmates. If possible, there should be a paragon interrupt to give Anderson medi-gel (there were a lot of those in ME2).

6. Hackett contacts Shepard about the Crucible needing activation on his end, as in the current ending. Instead of passing out, Shepard stands up to the console.

7. Feeling defeat is imminent, Harbinger holographically projects himself into the control room where the TIM showdown took place. Harbinger is given the Catalyst's dialogue, explaining the Reapers' motives and why the cycle needs to continue.

8. Harbinger presents the choices the Catalyst does in the current ending. Modification to Destroy option as follows: Reapers are the only synthetics destroyed (it's assumed throughout ME3 the Protheans intended the Crucible to do exactly this) along with the relays. In control and synthesis, the relays aren't destroyed. Add a fourth option: Walk away and choose to defeat the Reapers through conventional warfare. Again, your surviving squadmates (and Anderson if you save him) give their opinions and input. Add a fifth option: allow the Reapers to harvest and the cycle continues.

9. Whatever your decision involving the Crucible, Shepard activates it with the control panel. Show what happens as a result of Shepard's decision. For instance, show the reapers implanting people with cybernetics for the Synthesis option and the Reapers being deactivated or destroyed with the Destroy option. Also explain what happens to galactic society after Shepard's specific decision. People's reactions to Shepard's specific decision could also be added.

10. Show what happens to Shepard's squadmates, the Normandy, Joker and EDI. Maybe have some reunited and discussing on Earth or the Normandy. IMPORTANT: Shepard is reunited with his/her LI if he/she survives. Take out the Normandy's crash landing on the strange planet altogether. The grandfather/grandchild post-credit ending can stay. I interpret that as sometime in the distant future after Shepard's time, judging by the dialogue. It's only Buzz Aldrin's voice and not necessarily supposed to be Buzz Aldrin in our time.

My problem with the indoctrination theory is that unless you choose Destroy, nothing actually happens. It takes away any real choice. Also, the events on the Citadel are interesting and shouldn't be reduced to a hallucination. As long as the ending follows in the direction I have presented, the ending makes sense and the indoctrination theory is unnecessary.

#1735
RedMike512

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I think Corporal Quarian 's comments are great, and agree with a lot of them.  In a perfect world, all the Earth scene would be better (like actually showing war assets your earned playing a part).  In a real world, I'd settle for an ending that makes sense, gives closure, etc.  (And, hopefully, has at least one positive outcome)   

What would I really like?    I'd like to see a victorius Captain Shepard, standing with Liara on the corpse of a reaper, with people working to re-build Earth and the other planets.  I'd like to see Garrus return in triump to Palaven, Tali return to her people, etc.  That would make me happy.   (And no star child, ever.)

Corporal Quarian wrote...

This probably won't be read in this mass of replies, but here it goes...

.


Modifié par RedMike512, 17 mars 2012 - 04:46 .


#1736
Captiosus77

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My first contribution to the thread, several pages back, really stuck only to the ending. However, since the topic is open to all criticisms of the game, I feel I need to add a few. I posted a very similar critique in a thread yesterday, but since this is now the go-to thread, I need to repost it here.

Firstly, from start until just before Thessia, the game was amazing for me. I simply couldn't stop playing and I was constantly in awe of events such as the rescuing of Eve, the events on Tuchanka, Mordin's sacrifice, the Geth/Quarian conflict, et cetera. But with the visit to the Citadel to learn of the "artifact" on Thessia, I started feeling as though the game started suffering from being rushed.

Thessia was, without a doubt, my second biggest disappointment behind the endings. Thessia was so small compared to the events with the Turians, or the arcs on Rannoch. It was even shorter than the Cerberus attempted coup on the Citadel. If you want to be overly technical, Thessia was comprised of three hallways and a pseudo-boss fight. From that point on, things just felt hurried. London could have been so much better than it was - hell, Earth could have been so much better than it was, with multiple "hot spots" culiminating in London rather than being automagically taken straight to one spot. Then, of course, the endings were the ultimate feeling of being rushed out to release.

Additionally, sidequests were shallow and mostly lackluster. I'm not calling for a return of the Mako or even of detailed planet scanning, but most of the sidequests were so short that they were completely unmemorable. Many of them felt lackluster, at least to me, because they were obviously designed for multiplayer maps and the single player version felt like multiplayer-lite. In addition, many of them simply warped you back to the Normandy as soon as you finished which I found terribly annoying. More sidequests would have been nice, and with more depth.

Mass Effect 2 characters were all just cameos, with exception to EDI who wasn't really a fully formed "character" in Mass Effect 2 anyway. I didn't necessarily want or need them as crew members, but it really felt lousy seeing these characters for a brief minute or a brief mission. I spent countless hours in Mass Effect 2 to have them become loyal members of my team, broke some of them away from Cerberus, redeemed others from their past lives, and all they ended up being were non-descript lines in my War Assets database and some quick "goodbyes" in London before the end.

Finally, love interest interactions really failed to impress. I spent two games and a DLC "romancing" Liara. In ME3 we had only a handful of tender moments, including one in which they both admitted wanting to spend the rest of their lives together. Outside of those very few interactions, the two were professional and cold. I would repeatedly visit Liara only to hear "Hello, Shepard" or "Feel free to look around.". Really? We just professed undying love for each other so where's the dialog, both passive and active, to support this turn of events? Why not have some more engineered interludes between the character and the love interest - for example, simply holding each other in silence while sitting in on one of the observation decks between missions ? Instead, I visit Liara and hear "Ready for the next mission?" in an overly perky voice. Given this was the conclusion of the series, I really did expect - perhaps wrongfully - that love interests would also play a bigger role in the character building and decision making rather than just be blurbs along the way.

Technical issues: The journal and the e-mail system were absolutely atrocious. Can't really do anything about them, but they were some of the biggest technical drawbacks in the game. Also, oddball texture issues - like when Jacob turns to talk to one of your party members when you first rescue him, only for the game to display a blank wall; or when Shepard and another NPC are supposed to be looking at an item and it vanishes from their hands (e.g. the rock Shepard hands Tali on Rannoch).

The vast majority of the game was excellent, moving, and memorable. But I would say the last third, starting with Priority: Citadel #2 and continuing through the endings, just felt rushed to get it out the door.

Modifié par Captiosus77, 17 mars 2012 - 05:06 .


#1737
Remington

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Do not make the whole "Uniting the Galaxy" theme pointless by destroying the relays! This is absolutely frustrating. And give us some info about the aftermath of the battle... and what happens to the species and the characters

Modifié par Remington, 17 mars 2012 - 04:44 .


#1738
dave1904

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pomrink wrote...

Indoctrination theory being correct, then showing us what happens afterwards, with the extra bonus that we will never find out the reapers motivations(they  need to stay unknowable, otherwise it cheapens them).

Edit: Also, with an epilogue of sorts, no mass relay explosion (unless you fail), potential failure like promised (i.e. reapers win), and maybe possibly a golden ending with shep living, but very hard to get?

Edit: Golden ending with shep living would hopefully be with LI....

I'd be willing to shell out.


This page has a good list of our problems with the ending.
http://social.biowar...5/index/9851623

The motivation is very importent to alot of us but if it would cheapen them I would sadly have to agree with you.  

#1739
Aedan276

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 An image of Shepard and his LI looking into the horizon while buring Reaper carcasses fall is my version of a "Perfect" ending, although I believe sacrificial options should remain available for people who prefer them. 

#1740
hellfirexii

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Jessica, Casey, BioWare, everyone

Starting from ME1 you prided yourself on the amount detail and work that was put into a complete story arc, something that in this day and age is not very common in a good narrative. You proved that you listen to the fans at the end of ME2 and axed some of the characters that people didn't really grow fond of while on the other hand completing the characters that we truly loved and held dear in some of the most beautiful and emotional ways. We LOVED this. But you didn't follow through with the characters from ME3. We grew attached to them and then the game ends, nothing, no idea of what happens from that point on. People are upset about this.

As they stand, your endings, artistically are beautiful. But they are incomplete, the indoctrination theory that floats around the internet is the fans best effort to fill in the blanks that have been created by the end of the. This is so out of character for you as a developer. We ended with three choices that were completely different from the persona of the Commander.

Some will say that an ending that is all puppies and rainbows isn't necessarily the way to go, that a bittersweet departure for the Commander should be incorporated into this. But you would have to cater to those that use the games to escape reality, a happy ending, to them would be the ultimate success. With that you could possibly tie the mood of the endings into the War Assets as others have mentioned in previous posts.

You have such an opportunity here. You could make the most incredible finale for the game. Picking up the game right where Shepard is shown to awake and then showing it was Harbinger that did it would be the most appropriate place. You could even have Anderson survive depending on how high the player was in Para/Ren points. Explain that it was Harbinger that was playing on the primal emotions of love and fear and that maybe, just maybe, if Anderson died right there beside, and by the hand of the player, Shepard would give up, and then try and find a way out. But if holds true to his/her personality and defies the odds - kills the Reapers in the dream and the wakes up again to begin kicking butt again. From that point, if you chose to make some DLC you could make the scale of the battle even larger, you could have drops of Geth, small shuttles of various other races dropping off their troops and having an all out war against the Reaper forces and the allies while you fight your way back to the citadel and THROUGH it to get to the console. Having a conflict that is as tense as the Suicide Mission from ME2…. I can't even begin to comprehend it, just gives me goosebumps.

After the mission, depending on your assets the player should be subject to and epilogue and I believe most people have voiced their opinions of what NEEDS to be in it. I agree there needs to be an epilogue that rounds off the arcs of some of the most important figures in the game.

1- Could show (should he survive) Anderson, retiring, or, possibly taking the post of Udina.

7- Conclude Shepard's, show a retirement service and then him going with the LI (if present) and then building a house and living the rest of the days.

6- Garrus, could maybe settle down somewhere near Shepard with whomever he displayed interest in during the game.

3- Could show Vega getting his N7 training, maybe done by Shepard before he retires, or, could do it during retirement as a friend of Vega's. Show him take command of the Normandy. The icon of freedom and liberation.

4- Small clips of all the major races that we recruited, rebuilding their home worlds.

2- Showing a new council, with all the races would be beautiful. A true representative democracy (Geth included)

5- Joker and EDI, need I say more?

(THESE ARE OUT OF ORDER BECAUSE I'M TIRED, AND THE IDEAS WERE COMING TO ME SLOWER THAN I WAS TYPING. Please forgive me, forces of the internet)

This would be an experience that we would never forget. Whether internal troubles and time constraints forced you guys to make the decisions that you did. If you didn't know how to finish the game before it was due, I'm sure with all of these ideas floating around, you do now. I apologize to say, but as the game ends now isn't an injustice to the fans, but yourselves. This game shows your love and passion to good narrative and powerful emotional moments. And this journey deserves an ending that will place your series apart from the rest of the games of this generation, as a true masterpiece.

With the help of the fans, you have refined and polished games in the past, now with the help of the fans we may complete our journey through this universe. You are our shepherds through the galaxy and we hold true that you will not lead us astray.

Modifié par hellfirexii, 17 mars 2012 - 04:59 .


#1741
NPBAbyssal

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Besides the rushed ending and unsatisfying, vague results from a lack of options. I loved the game, just as much as 1 and 2.. The voice acting was fantastic from the majority of the actors/actresses, my favorite especially being conversations between Liara (Ali Hillis) and Femshep (Jen Hale).. The main thing I was looking forward to was seeing what the LI resutls were after a win (especially after 3 games of loyalty..)  =(
But before it came out, and before the ending became a, 'hope it changes,' priority in my mind, I was hoping we could see more of Aria T'loak in 3 as she is a wonderful character, possibly one of the few people compare able to a renegade Shepard. In my opinion this character was underused, in 2 as well... Maybe if we got to see a different side to Aria it could work ^^

Modifié par NPBAbyssal, 17 mars 2012 - 04:50 .


#1742
dave1904

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My dream would be that the reapers harvest organics for their own survival only and not have the morale need to prevent the organics from creating an AI that destroys them.

#1743
Spectre Piatch

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RedMike512 wrote...

I think Corporal Quarian 's comments are great, and agree with a lot of them.  In a perfect world, all the Earth scene would be better (like actually showing war assets your earned playing a part).  In a real world, I'd settle for an ending that makes sense, gives closure, etc.  (And, hopefully, has at least one positive outcome)   

What would I really like?    I'd like to see a victorius Captain Shepard, standing with Liara on the corpse of a reaper, with people working to re-build Earth and the other planets.  I'd like to see Garrus return in triump to Palaven, Tali return to her people, etc.  That would make me happy.   (And no star child, ever.)

Corporal Quarian wrote...

This probably won't be read in this mass of replies, but here it goes...

.

This. Though I'd appreciate an extra alternative ending where Shep actually does survive.. just for the little girl in me, you know?

#1744
blackeyes677

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Delkarnu wrote...

 Before the endings, Mass Effect 3 had some amazing emotional moments, the absolute best I'd ever seen in a video game. One thing that made these moments so wonderful (but heartbreaking) is that the game earned them. I spent a lot of time in Mass Effect 1 hating the Geth and getting to know Tali, spent Mass Effect 2 learning more about the Geth and the Quarians, and became a friend to Legion and saw the potential for peace to be made between these two long warring people.
I failed to broker that peace. I saw the Quarian fleet wiped out and failed to rescue Tali when she jumped. A species got wiped out, a friend committed suicide, and I was to blame. It was an emotional moment that couldn't exist in any other medium. It was heartwrenching, but masterful.

I also chose to cure the Genophage, losing Salarian support. I chose to make the desision to do what I thought was right even if it put the final outcome at risk of failure. There were no consequences for this.

For me, that is the major failure for the ending. All of our actions boil down to a single number in the background that had no visible effect of the outcome. Why did the god-child give fewer options if your fleet readiness was low? No reason in the narrative, just an if...then in the background.

I would have loved if part of my fleets' assault failed without the Salarians, that by trying to do the right moral thing, I sacrificed too much and the Reapers managed to damage the Crucible. I would have loved if the Quarian fleet survived to that battle they could only survive the Reaper assault if the Geth was there to save them. My choices, actions, and failures would have a visible effect on how the narrative played out.

Let me see Jack and Miranda working together to biotically shield my final assault because I worked to save them both, let me see Garrus headshot a Brute before it takes down Wrex as his Krogan squads fight hordes of reapers to protect the one that cured them.

I haven't even mentioned the actual endings you can choose. In truth, I didn't need a final choice to be satisfied. Let it be the cumulation of all I've done up to that point and let me know that my work has made a difference.

My suggestions:

  • Fleets - as I said above, let me see how recruiting or failing to recruit various fleets affect the outcome. I'd rather see the Destiny Ascension's main cannon take out a reaper assault on the fleets (that saved it in ME1) than a number listed under my War Assets. If I didn't get enough fleet support, let the Crucible take damage, EDI can report of it's failing systems so when the beam destroys Earth along with the Reapers, I know why it failed. If it takes too much damage and gets destroyed with me along with it, good, gives me something to work on next time.
  • Science and Tech Resources - Let all that planet scanning I did in ME2 pay off, let the science teams I rescued in ME3 pay off. Show me them working on the Crucible as it powers up to fire. Show me the Reaper brain from the Collector base I gave to Cerberus managing the systems. Let me see systems fail if I didn't bring enough resources in or the Tech teams to use them. If it malfunctions and fails to fire, and I have to watch from the Crucible as the Reapers wipe out Earth and the Fleet, gives me something to work for next time.
  • MY squad - my points above about seeing them in the final push would be enough for me. Show me more failures if I didn't save everyone. The Krogan line fails if Wrex and Grunt aren't there leading the charge and I get overrun. My biotic teammates got my back, shielding me and throwing the enemies out of my path. Let more squadmates die if others aren't there to back them up. If too many were dead to start, let the assault to the Citadel fail with Shepard fighting valiently but succumbing to the horde of Husks swarming him.
  • Show the aftermath. Garrus and Tali building a home (without her mask) Jack partying with and headbutting Wrex. Even if it's text, give us some closure on their stories.
  • Show us what happens to Shepard, living or dead. Show Hackett or my LI searching for me. IF you keep the choices, let me see control corrupt me like TIM and Saren, wired for ll eternity inside a Reaper. If you keep synthesis as a choice, the Shepard VI coming to life saying "It's me Liara" and EDI gets to work on a Robot body for me, it'd be an interesting consequence.
Many of the exact details of what happens in the ending aren't that important, as long as you give us visible consequences and rewards to our choices, successes, and failures, and give us resolutions to what happens to our friends.


I agree with everything Delkarnu has said here.  I think that there should be an ending where Shepard lives (Blue Babies :D), but make it extemely difficult to achieve; an ending where you have to have made most of the right choices in ME and ME2 in order to succeed.  I think that there should be an ending ranging from complete defeat to living happily with your LI depending on your choices.  Choices, of course, being the main issue here.  Delkarnu said it very well above, so I won't waste your time reiterating.

EDIT: Clarity

Modifié par blackeyes677, 17 mars 2012 - 05:10 .


#1745
Aedan276

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 A happy ending is good, a painstakingly spelled out one is not. 

#1746
moonlightwolf

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 What I'm OK with:

Shepherd dying - as much as i wan't to make little blue babies with Liara I kind of expected Shepherd would die, it almost seemed right for this kind of story.

The entire game minus the ending - its excellent 10/10 outstanding brought me to tears on numerous occasions.

The current three ending options (sort of) - I would like the chance to refuse the choices and have the conflict with the reapers settled by the amount of military assets I had managed to accrue this would be a bittersweet ending with millions dead and if assets were low this would mean the reapers win but at least the player has the satisfaction of going down fighting. Excluding this I'm happy with these endings minus the relay explosions. (see below)

A bittersweet ending - theres nothing wrong with a bittersweet ending but for reasons I've stated below the current ending just seems bitter

What I'm NOT OK with:

Relay explosions - ME2: arrival established what happens when a relay explodes 'supernova' the current endings all force Shepherd to commit genocide on a level far greater even than the Reapers and wipe out most of the civillizations he/she tried so hard to save. Even if these supernovas are written out or explained away the galaxy still gets sent back to the dark-ages and a huge force is stuck in the local cluster with nothing to do except eventually turn on each other.

The lack of consequences - if you did badly gathering military assets Big Ben gets smash, really badly london gets vapourized. I want my choices to have mattered and want to see the consequences either during the battle or as an epilogue.

Indoctrination theory - this is players grasping at straws making a convulouted series of guesses and asumptions to try and explain the lack of closure. Please do not let these desperate players force the story down this convoluted and over complicated path.

Overall ME3 is a stunning and amazing game I thank everyone at bioware who made it. Please expand the ending options that would truly make Mass Effect the greatest series of all time.

#1747
doomchicken

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I feel that a greater degree of closure is required with a story of this scale. These endings are so ambiguous as to leave the player confused and dissatisfied. This type of storytelling works in a novel, but a game like this is where we go to get a break from that. 

I don't need my story wrapped up in a box with a neat bow, but I do want some knowledge of what happens to all the characters, planets, and societies of the galaxy that I spent hundreds of hours saving! I want you to tell me a story, but I don't like my actions throughout being distilled into only three dubious choices. 
I would find more reward in a simple montage showing the rebuilding of the galaxy tailored to the choices we made. 

With all Bioware games to date, I've always been immediately eager to start a new game right after finishing. The endings have always been a reward. Mass Effect 3's ending seems almost like an insult, leaving a loyal fanbase feeling ripped off. I've never felt that my choices mattered so little. The ending leaves more questions than answers and strips the title of any replay value. This could have been the greatest game trilogy of all time. 

#1748
crimzontearz

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this deserves repeating

~1 allow for a Full spectrum of endings from relatively happy (shepard lives with his LI...crew is safe...even with the mandatpry deaths of anderson/TIM/Thane and so on) to devastating. You REPEATEDLY PROMISED THIS

~2 fix the damn war assets, I do not want to have to play multiplayer to get the best ending even in the playthrough when I got the "master and commander" achievement. You promised this too

#1749
enayasoul

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I don't like the endings. I've enjoyed the ups and downs of the emotional rollercoaster.  Thane's death at the hands of Kai Leng was unavoidable but Thane fought with honor. I liked the prayer scene with My shepard and Thane.  Emotional and made me cry. :)

I thought Miranda's characterization was excellent, flirty, and very well done.  The first and third meeting were the best.  It was the only thing that kept me wanting to continue through the quests to find her again.  There should have been more time with her in between the sidequests.  You had to work to keep her alive.  Miranda was still herself, badass and yet loving and caring to Shepard and her sister.   Her scene with her father was short.  He really was an ass like we thought he was.

I thought the love scene was good but too short. No pillow talk after was kind of disappointing. More messages or meeting would have been nice but understand the complexity of the game and all the other LI.  The game felt big and lot of hours invested.

I like that my maleShep had a personality.  He had emotions.  He could feel and react to his crew either good or bad.  He could actually yell at Joker for his lame joke about wishing asaris weren't all dancers now.  Shepard can actually dance! :) I thought his dance was pretty darn sexy. :) His hands in the air.  I liked that male shepard showed off his chest and underwear. Yum. :)

The game was very enjoyable but the endings left me very empty.  I felt that all the hard work in the game and previous was for nothing.  No replayability value for me.  It felt like there was no hope for any race and the Reapers really did win because of the confusing mess of the endings with no real answer.  No showdown with Harbinger...

All I could think of is that wasn't real.  How could it all end this way.  When Harbinger landed on the earth, I thought this was going to be the end boss and finally put Harbinger down.  Shepard races to the beam of light only to be stopped by harbingers red beam of light?  What is that exactly?  We all turned into burnt crispys?  Or was it mind controlling beam?  

Did Shepard survive that beam of red light and proceed forward?  Was his showdown with the illusive man real?  It felt real.  I liked that you could see the black fog of indoctrination from the Illusive man.  That conversation was good.

We learned in Arrival that destroying a mass relay destroys the system.  Isn't that was basically happened?  All life was destroyed despite our choice. 

The end choices felt like the reapers were controlling your decision.  The destroy felt the most logical to me because it would destroy the reapers but shepard could live.  Sorry geth friends.  Synthesis seemed to much like what the reapers wanted all along.  Shepards body... his essence to make an new reaper?  Control seems like keeping the reapers around.  Did not want the reapers around.  My shepard wanted to end that threat.  That was his goal. Shepard wanted to keep his promise to Miranda and find her.   We'll never know.

I liked Shepard's dialogue about letting humanity decide how to evolve.  To have free will.  Synth seemed to take away that free will as does control.  Destroy well, if humanity hasn't learned how to co-exist with aliens, how will it learn how to exist with synthetics without merging.  In my playthrough, Shepard brought both the geth and quarians together.  Legion sacrificed himself for this peace.  

I liked that the EMS was important for the ending but the endings are basically the same. Confusing and do not tell us anything about why Joker did what he did.  The normandy was fighting in space, while others were on Earth... my brother completed the game the other day with nearly over 7k and chose Synth green ending and Shepard walks out of the normandy? Wth? How is that possible when 5k guarantee's he dies from his scattering of his genes(disenigration)?  The endings don not make sense...!

From the beam of red light from Harbinger to the citadel and talking with that stupid god child felt like this was a battle of the mind...  I did the destroy ending with Shepard's chest breathing in...  I can't help it... if Shepard was going to live in that one and the reapers destroyed then that's why I picked it.   It gave me a little hope that he survived??  Did he?  We don't know.   Where was he really? On earth or on the citadel?  Cruicable?

I like the dialogue from Shepard and Anderson about the kids option.  But why was it cut!  I know other fans hate the word kids or pregnancy, marriage or anything like that mentioned. It should at least be an option through dialogue choices as to kissing or not kissing your li, just an example.

Here's a good article I read from facebook.  Not mine but this person has some good feedback as well. 

hazado.tumblr.com/post/19453320694/my-thoughts-on-the-me3-endings

I'll have more feedback later but I'm off to work...  :P

#1750
Plejadenwolf

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I agree with the indoctrination theory (seeing my signature) so this would be just a good thing to generally work with.


Maybe, if you make a downloadable ending, please, don't announce it, just pack it into a patch. Now, that would be a surprise!

If there is not going to be a patch, DLC or whatever make a second half of Mass Effect 3 (Mass Effect 3 -II-).

So now you asky why? Well, it's obvious.

The whole universe of Mass Effect is just too big to give it an end in just one game. In a possible upcoming sequel you can build up and on the existing end, making things better (gameplay, dialogues, planets) and add some new and old (!!!) functions.

For example:
  • More dialogue options and more background information in general.
  • Please ressurect the old codex system from Mass Effect 1 and Mass Effect 2, the new one is just terrible and confusing!
  • Mako and Hammer as selectable and maybe upgradeable reconnaisance vehicles for planetary investigation.
  • Normandy upgrades.
  • More characters. The existing characters in Mass Effect 3 are all nice but if you compare them to the whole Mass Effect 2 crew they are far not enough at all. The Normandy is just too empty without them.
  • Reactivating Saren (social.bioware.com/forum/1/topic/325/index/10123851) and the Illusive Man.
  • Answering minor and major questions (Haestrom, Collectors, Keepers, Mass Relays) BUT you don't have to answer them all clearly. It's great for us players if there are some mysteries left! Indications on some of the questions are sufficient.
  • You have perfected the combat system in Mass Effect 3. NOW perfect the abilities, weapon handling and all other role-playing abilities. I want to have individual crew members, I want to change their battle armory and their armament and give them special abilities.
  • Add weapon holstering.
  • The missions in addition to the secondary quest are just to short in general. As I was on Earth before the end I thought it was the middle of the game timewise!
  • Some levels could have been bigger in it's overall width and expansion. 
  • There were too much industrial components around in the levels and less natural feast for the eyes. Astronomers found out very much about some of the natural wonders on several planets out there (f.e. gigantic ice stalactites). Use this as reference.
  • Some more unit variation. Add some of of the Cerberus soldiers from Mass Effect 1 as light infantry and maybe some of the YMIR- mechs.
  • The Crucible at the end looks like a microphone. That seems very weird. The overall design before it docks on the Citadel is alright. Maybe some artistic additions to it and it would be more authentic. 
  • Planet investigation on more mysterious planets like Ploba, Zayarter, Klencory and some of them where you can land on like the planet with those superstructures or the possible nanites attacking you...
  • Mysterious easter eggs like the Rachni voice on Luna or crashed things somewhere in the landscape.
  • More fantastic viewing areas like the ship of the Shadow Broker (Lair of the Shadow Broker).
  • Some more focus on space battles and scenes like as with the Oculus in Mass Effect 2 attacking the Normandy.
  • More variation on the Reapers themselves. There are only Destroyers, Harbinger and the generic Sovereign- class.
  • The ship design flaws a little bit (f.e. Asari- cruiser). Give them an unforgettable appearance!
Thanks for reading and listening!

Modifié par Plejadenwolf, 17 mars 2012 - 05:03 .