I agree with many points raised here, but I will nevertheless present my own opinion. I also want to say thank you for taking the time to respond and listen to our critiques of Mass Effect 3. Bioware did a very good job on the game, right up until the last 5-10 minutes. Which is why it seems to make the disconnect, disbelief, fury and disappointment all the more devastating.
The Good:Emotional involvement with the characters, especially love interests was very well done for the most part
Dialogue for the most part was spot on, few clunkers here and there but good on the whole.
Character deaths of Mordin/Thane/Legion dealt with spot on, very emotional, very engaging.
Graphics were pretty decent (I played on Xbox 360).
Overall storyline was good (except the ending), and resolved many outstanding conflicts.
The combat system seemed to flow a little better, but generally hasn't changed much from ME2 overall I felt.
The atmosphere of the game was amazing, very gritty, raw, especially the dynamic feeling backgrounds during missions that really made you feel like you were there in the war, seeing Palaven/Thessia etc burning.
The levelling system seemed to work fine overall and I liked the greater degree of choice as opposed to ME1 and ME2, at least in terms of "evolving" your powers.
The Bad:The Journal didn't keep track of missions very well at all, with players often left wondering on the progress of the mission in question.
Jacob's romance was very poorly done (his new girl wanting to name her baby after the girl she stole jacob away from?). Nitpicking from others as well, I'm sure, but Jacob's stands out.
A number of decisions that were purportedly important didn't matter (collector base destroyed yes/no, rachni saved yes/no, council saved yes/no for example) to the overall plot and occurred regardless of choices made in past games.
Mechs suddenly completely disappear from usage galaxy wide?
Many side missions feel too much like solo multiplayer horde mode (because they are).
Severe lack of indepth missions involving many ME2 characters (such as Zaeed, who gets barely three lines and a cameo).
The Ugly:THE ENDING
Really, this category is for the ending pretty much. It was ill conceived, poorly written, nonsensical, didn't fit in with the existing lore, plotholes, space magic etc etc. After Bioware had created such an awesome third game, it just boggles the mind how completely and totally the ending they wrecked it in the final five minutes (unless it was intended as a hallucination etc with the real ending coming as DLC anyway from the get go, in which case its pretty awesome way to do it, but seems unlikely). There was just such a huge dissonance and disconnect at the end.
I mean, for example your squadmates abandoning you and fleeing to the Normandy, which was racing away from the explosion stuff and then crash lands on some random planet somewhere? That is totally out of character for Joker and your friends, not to mention making no sense in regards to the convenient random planet that totally wasn't Earth.
Ideally, I would like to see everything from Shepard being hit by Harbinger's beam weapon until the literal ending of the game itself be played out as some kind of indoctrination attempt by Harbinger. Whether this was intended or not, it does fit fairly well into the overall themes, and if it was planned it makes it pretty awesome.
I would like to see more consideration and consequences put into the EMS and for our war assets to actually play out properly in cutscenes and actually mean something at the end of the game, completely changing the ending depending on how well we did gathering them etc. The higher the EMS, the better chances of getting a happier ending etc. Also showing our various war assets fighting (Destiny Ascension blowing up a reaper ship, Rachni ripping a reaper ship apart, Krogan riding Kakliosaurs etc).
As many other people have already listed, I would like to see say 10-15 vastly different endings available (and preferably cutscenes with dialogue, not just walls of text), all dependent on your choices in all three games, your paragon/renegade scores and your overall EMS all playing a part.
For example in one ending perhaps the Reapers win and the cycle continues, but it cuts to 50,000 years from now and some random alien species uncovers Liara's time capsule, so not all is lost. This can be considered the bad, but hopeful ending.
Another ending might leave Shepard dead, the Reapers dead (Geth/EDI alive), the relays destroyed, ships stranded in earth orbit etc but earth is saved (ish). The you've got endings like Shepard living, Reapers being taken control of, relays being destroyed/saved, Earth saved. Maybe Shepard dying, Reapers dying, earth saved, relays intact, love interest survives, big funeral and statues for Shepard and medals etc all round. And all manner of endings inbetween these.
And then you can have the "golden" happy ending, with Shepard living, the Reapers being destroyed, Geth/EDI fine, relays intact, reunited with love interest and living happily ever after, helping to rebuild Earth and other planets, maybe becoming Councilor for humanity if your paragon is good enough etc.
We should also get closure, dialogue etc with all our squadmates, including the mass effect 2 ones and generally seeing how things fared for them, depending on the endings. Just some sense of closure overall, as it is as much our story as yours, with our decisions in all the games making it into our Shepard, our story, our love interests, our friends, our choices. The current ending as it stands takes all that away from us and pretty much says "shut up and pick one of these three differently coloured but otherwise identical endings".
Thank you for taking the time to read all our varying opinions and I hope some mutual compromise or workable collaboration can come out of all this.
Modifié par Kulthar Drax, 17 mars 2012 - 07:01 .