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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#176
Olueq

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What about VA? Would that not be an issue? I would like to see more LI engagements.

#177
kent80082006

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Mass Effect has always relied heavily on dialogues to provoke player's emotions and sentiment, it would be foolish not to include some sort of speeches/narrative by different characters in the ending scene to maximize the impact of the ending. For example, the talk with Garrus before the final battle made me cry, why not do something similar after the end?

Even small things like maybe a short scene in which Garrus just staring at the sky, Talli looking at a picture of Shepard, Jack wounded while protecting the kids, Primarch Victus hurt while ordering the troops to retreat etc. These small details make the ending much more believable and brings much closure.

The most important thing is, let us know what happened to everyone we care about after/during the war in one way or another.

*edit About the indoctrination theory, just ignore it if you don't like it/ don't think it will work, ME is your baby, just give it a worthy ending to your heart's content

Modifié par kent80082006, 17 mars 2012 - 03:33 .


#178
merylisk

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http://social.biowar...28376/1#9928376

#179
Kilshrek

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I don't know if I can think of anything to change beyond the endings currently.

This is the one thing ME 3 is in dire need of fixing before anything else needs to be considered.

Proper resolution of Shepard's story, including some actual endings thrown in, not bespoke endings that offer the player 3 slightly different cutscenes with 3 different colours of light. I won't even go into how ridiculous that is as an ending to a series.

Players like me want to know what we accomplished. Seeing Wrex giving his speech to his men is all well and good, but did he survive the fight? I won over the geth and the batarians, even the salarians, and none of them showed up to fight for me in the final battle, is this a bug or did nobody think that would happen, and they were consequently taken out?

No geth primes assisted hammer on the ground, no batarian ships were in sword. This should be addressed, as it simply does not reflect the choices I've made throughout the games. I was sorely tempted to kill Balak there and then, but needed his fleet. I didn't feel any reward for choosing to ignore a known terrorist for the promise of the support of his fleet.

What possible justification is there for the Normandy to be riding a relay to some other system while Earth is burning and Shepard is fighting on the ground, along with the squadmates who then appear on the Normandy? The current endings simply do not make any sense, and require a lot more explaining before they can even be accepted as they are.

There needs to be an option for the grim ending, the hopeful ending, the happy ending, that sort of thing. I didn't sink hundreds of hours into ME 1 2 & 3 simply to be told that at the end, your choices get boiled down to numbers, Shepard dies or is indoctrinated and everyone who ever cared about you is stranded on some random planet. That offers me no resolution, and leads to my anger at the current endings, as it is as railroaded as they come.

A paragon shepard receives exactly the same outcome as a renegade shepard, which is bitterly disappointing as events in the game vary so wildly between the play styles. I cannot emphasize enough that the endings need to be changed to offer a better variety to players, I personally would prefer a happy ending and some closure. I would take Shepard and Liara riding off into a relay, going on to fix the galaxy. The remained of the fleets return to their homeworlds to help begin the rebuilding. Did everyone survive? So many loose threads to the story, these absolutely need to be tied up.

#180
JoeLaTurkeyII

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RaenImrahl wrote...


One other suggestion...

3) I'd like to see Electronic Arts dip into its coffers and match whatever amount the Retake Mass Effect movement has raised by the middle of April.  EA's accountants can surely find a way to justify such corporate good will.

RI




Magnificent :)


And I'm against Indoctrination Theory:


The effects of indoctrination are irreversible, and Shepard being "forced" into anything defies what Mass Effect has been about for so long.

#181
Cryorex

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It seems like all the main points have been covered already.

I'm just going to say like so many others. Closure with your crew, the people you knew. Other main characters. And most of all, your love interest.

And I support the indoctrination theory.
And it would be nice to keep the current ending (improved on slightly). And let us continue from there after Shepard wakes up.
Along with the crew members that wen't with him being alive. Possibly dying later on. If certain requirments, possibly pertaining to paragon/renagade/rep or War assets, or both.
If they are met they live, and help in a useful way.

And we all need to see a 3d model of Tali's face in the romance or another meaninful scene.

Modifié par Cryorex, 17 mars 2012 - 03:31 .


#182
NikitaDarkstar

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The indoctrination ending is what seems to make the most sense with what we have right now (meaning it needs the least amount of redoing, but please do go over the animations and environments during the ending a bit, it seems glitchy right now.) so working from that let us have a proper ending, possibly even the original one. There doesn't even have to be a final boss battle in my opinion. And after Shepard wakes up from the indoctrination attempt (if she breaks out of it) make that run for the beam actually matter, right now it seems like you can't be hit until you're supposed to be hit, well this second time it matters, Shepard barely survived what must have been a glancing blow and Harbringer has noticed that Shepard is up and about now, and will aim for Shepard alone. At this point either try a mad dash for the beam or if enough war assets have been acquired you can call some of them in to distract Harbringer, which would obviously depends on your choices.

And for the love of everything, let us see what happened to our allies, not just the squad mates, but the peoples we saved and united. If we end up destroying the mass relays, let us see the Quarians slowly making their way home, knowing it'll be generations before any quarian set foot on their planet again, but maybe they can make it, they're used to spending their entire life on ships. Let us know that the krogans died out just a few generations later, let us know the others struggled to reform their lives. If we managed to save the relays, let us see the quarians starting to resettle their home, the consequenses of saving curing the genophage, the asari and turians rebuilding whats left of their worlds along with the humans.

Just let us know what happened afterwards! And please, please do something about the stargazer scene, make it be one last, strange visions of Shepards confused subconscious before she wakes back up, but please get rid of it, it's the worst possible thing to do to a story, especially if you didn't open with something suggesting it's a story within a story! If you want to frame it as such you do it at the beginning (in this case me1) and at the end, not just the end.

#183
DrNegative

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AS for what has already been said about the endings, give some form of closure to our LI, good or bad, at least give us something. My character made promises to my LI about the future. I understand if you won't let me keep them, but at least give me something better to walk away with than what was given.

I loved Tali's picture (despite the controversy), but I know you have some talented 3D artists who could give her a living, breathing face now that we have a pic for canon. Hint.

#184
Dave3172

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And throw a little love to Marauder Shields as well. The poor SOB deserves it.

#185
ArmyKnifeX

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My suggestions, which I'll place here, are what I've been saying all along.

We should see an ending cinematic of some kind similar to ME2, but on a larger scale. Something where EVERY faction we gain, or do not gain, comes into play and somehow affects NPC squad mate survival as well as the overall outcome. Give us the ability to command troops and have squad mates of our choosing fulfill tasks, a-la ME2.

Let's see some more of earth and the fight for it! On it!

Furthermore, it is my personal opinion that the Crucible should only weaken the reapers. This allows the combined fleets to start doing damage to them, for our decisions to matter and remove the Deus Ex Machina from the game. If the Galactic Readiness score is high enough AND you make the right choices, you can earn a happy ending with minimal casualties. If you don't, well, the reapers might be defeated - but at what cost?

And I personally support the indoctrination theory as a way to get around this. It adds some psychological depth to our characters, gets us out of the plot holes, and allows us to overcome even more insurmountable odds and become even more heroic.

#186
Daara87

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Gathering enough war assets to increase the Citadels defenses should have an affect on whether or not the Citadel is destroyed. Plus not getting to fight for the Citadel again is an insult. I'd much rather fail at saving the Citadel from being taken over than having it just appear next to Earth. Place this between Priority: Cerberus Headquarters and Priority: Earth.

Either remove the Starchild or continue on the indoctrination theory that everyone has been speculating about.

Give Tali a real face.

Show an in-game scene wear Emily Wong crashes her skyvan into a reaper. It wouldn't hurt to have another scene showing just how much humanity is willing to sacrifice to win.

In-game scene of Kal'reegar sacrificing himself for a greater good.

Give us closure. We want to know what happens to our squad mates, our love interests, and the rest of the galaxy.

Trash the scene with Joker fleeing. He's far too loyal to run away unless he had been told to by Shepard.

#187
jwillis7

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well...

if the ending is as it seems (reapers stopped, crew crashed) i'm good, the ending was awful, but i dont need anything. To me it would be the worst and cheapest ending ever. but i require nothing

IF the indoc theory is correct, i would like the end of the game please. you know like what happened with the crucible and the reapers...what happened period.
if this theory is correct explain the arc of the story, i will try for you.

in the first game you were trying to stop a fellow member of your special forces unit that has been taken over by and ancient alien race, and by the end of the game you stop an all out invasion of said alien race. the second game you are going on a crazy mission to stop humans from being turned into the ancient aliens thing but find out the invasion is still happening. in the third game the invasion has started and you have to rally the galaxy to stop them and "Take back earth" on your final assault you are running to activate the super weapon you made, then you have a dream and wake up. the end........;..

(that was longer than i thought it would be sorry)

#188
Dridengx

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Change nothing. The game is perfect. Waste your resources and time on something else Bioware.

#189
Jonathan Sud

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 Play off of our Indoctrination/Hallucination theories! It will all make so much more sense.

#190
Fiannawolf

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What I want in my possible real endings: aka ENDGAME PART 2 or Why wasnt this in ME3 in the beginning.

Extreamly OMG your Fracked ending:

Like ME2's suicide mission, if you go in without enough resources, it will end badly. Show the results after attempted Indoc process on Shep. In the worst ending the Commander will most likely die ala ME2 to complete the mission. But show what happens to the universe and the races because you went in unprepared.

Show real varied endings. What happens if shep did get indoctrinated from Harbringer. Will s/he kill friends after they wake up? Destroy the only weapon/s against the Reapers, doom everyone ect. For those who want to see the trainwreak capablities of a doom and gloom outcome, they can have it. Hell you can even have "And I must Scream" Trope moment with shep as they realize they are slaughtering everyone while under Harbs control.

Middle-line ending:

Went in prepard but not enough to prevent Shepard from utimately dying in the end but before s/he goes out you see how they defeated the Reapers and a final conversation with Friends and LI before Shep goes to the "Bar". In this ending the last scenes can be of how each planet and major decisions of Shep helped shape the Galaxy. Even Fallout 1 did this with the Vault Dweller main PC and allowed for a good amount of closure.

"Earn your Happy/Bittersweet Ending"

Must be uber prepard to take back Earth and resist Reaper Indoc at Citidel Beam Sequence.

Shep survives, reunited with Team/LI, Anderson and everyone else. This version shows the results of decisions, not all would be alive but Shepard will say farewells for those they lost in a state/galatic funeral ceremony. BIGGEST THING: SHOW RESULTS OF PREVIOUS DECISIONS AND HOW IT ULTIMATELY PLAYS OUT!

In this endgame we could have flashback/memory sequences to other important events in Shep's life, Wedding? Premotions, other missions post Reaper if TIM Situation isnt resolved, or even during reaper war for extra stories so Devs can get any side missions in without keeping with this Half Ending we have atm. Hell the memory shard Javik gives you in London would be the perfect vehicle to relive different moments in your Sheps life that are important. For LI enthusiasts this could be replay of thier weddings? Kids? Fun moments with ME crewmates.

Just some of my thoughts. Heck my Warden and Alistar had a more memorable ending/wedding then my poor Sheps will at this point in time.

IF there is no offical announcement of Extending Endgame and/or retconning this ME3 end, then Im not going to buy and future DLC or bioware games ever again. Not even used or rented. My faith in Bioware has been shaken that much. In fact if in the next month or so there's no complete conformation of "THe TRUE END" DLC, Im canceling my TOR account. Sorry bioware but if one side of your company falls to the wayside I will abandon the whole.

#191
IronMadness

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The riskier marketing study of the history of videogames. This was planned from the beginning?

#192
CerberusMolecularNetwork

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First I want to say that the game what you created is awesome! But the ending.... :( not so much.
Here are my thoughts and new ending ideas:

I think Mass Effect 3 need some vastly different and distinct endings.

So, I think at the END of the trilogy the game doesn't need that space kid. It's just destroys the lore of the Reapers exsistence entirely. So cut out everything after Anderson dies.
Oh yes, and that means Shepard doesn't have to choose anything at the end. That's the point!!!

Why? Because, our earlier choices will determine the actual ending of our saga. And that's it. No space kid, no last decisions. Just what Shep did in the last couple of hours. And YES If you want to see the other endings of Mass Effect 3 you have to play the game again, with a different Shepard. Not just quick load, and let's see the other one.. No. no.nonono... That would be too easy. You already made your choices, just like in the end of Mass Effect 2, here comes what happens next:

1, VERY BAD ending: What you guys at Bioware created. This ending is amazing, if we consider it as a possible BAD/SAD/Really BAD ending. Minor tweaks of course would be necessary, but that shouldn't be a problem. First of all, cut out the Joker sequence. No need for that. Shepard dies alongside Anderson. The Citadel will blow up, the Reapers will die, Earth will be incinerated. And because every single Mass Relay in the galaxy is going to be destroyed, that means one thing. Every solar system, every species in the known universe is going to be completely destroyed. That's it. THE VERY BEST BAD ENDING.

2, BAD ending: Same scene. Shepard dies alongside Anderson. But the Citadel and every Mass relay will remain intact. Of course the Reaper army will destroy the entire galactical armada, and they will finish what they started. The cyle of our destruction will continue. New scene: 50.000 years later: A new alien species discovers the memory box what Liara created. And when the Shepard VI tries to warn them about the Reapers, in that moment (!), they hear that terrible sound. They look up to the sky, but it's too late, the Reapers are already returned! (Admit it, it's a bad/sad ending, but it's god damn epic!)

3, GOOD Ending: This is the hardest part. Because you have to show us what we did in the game mattered. In this ending Shepard will survive the war or not! And to survive the war, he/she needs two criteria. 1, High enough Paragon or Renegade score, and high enough EMS score. If the Paragon and Renegade scores are not high enough, he/she dies, but the good ending still plays if the EMS score is high enough. So here are the variations:

3/A: Shepard is dead. Now you have to show what he/she has accomplished. The major decisions are the most important.

1, Krogan-Turian conflict: cured Genophage, or not (peace or war)
2, Quarian - Geth conflict: peace, Geth survived, Quarian survived
3, Rebuilt Citadel, rebuilt Thessia
4, the crew! some minor things about what happened with them, Liara wrote a book about the protheans, Tali built a new home on Rannoch, James earned the N7 title, etc.... (the guys at Bioware know this better than me. I trust them!)

3/B: Shepard is alive. The first 4 are the same. And we have a 5th one!

5, Shep and his/her Love interest! Yes this is probably the hardest part. Because there are so many of them. That makes the story more exicting and adds replayability to it!

So there it is! My ideas, and opinion about what I consider a great, satisfying, most of all worthy ending for Mass effect 3.

And a little Bonus:

Secret ending for New Game Plus: If Shep is alive: High enough paragon, or high enough Renegade score will determine his/her life after the war.
1, high enough Renegade score: He/She is a new Admiral in the Alliance fleet!
2, high enough Paragon score: He/she is the new human represantative in the Citadel council!
Imagine the fans reaction! .... Yeah that's what I am talking about!

Thanks Bioware for listening!

#193
King Cowdorah

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I am a big fan of the Mass Effect series and I have some notes/suggestions (No forcefulness behind it just ideas :D)
-In Arrival, didn't blowing up a mass relay destroy the entire system? So according to Arrival, the ending should have blown up every system with a mass relay.
-Also an epilogue would be quite swell. So I can see how my decisions affected the galaxy. :)
-The God-Child did bother me, maybe I was missing some clues as to his existence. It just seemed too spontaneous for such a gigantic part of the plot. I also thought the child was more so a physical representation of Shepard's guilt rather than a deity (In my perspective no disrespect to anyone else :) )
-Honestly I thought the scene between EDI and Joker after they crashed landed (at least in my play-through) was quite beautiful. Though I did not understand why Joker was flying away considering it did not seem like the Galactic Fleet did not become destroyed by the beams.
-The Human Reaper was shown once and gave the Crucible its power source. I felt like something that significant should have played a larger role in the ending and to the story.
-My two squadmates, after Harbinger attacks, just kind of disappear (I am assuming they are dead) but I would like to know what happened to them.
-Overall I thought the story is extremely well done, other than several holes and unanswered questions left by the ending. I enjoy the multiplayer as well :D. Thank you :D.

Modifié par King Cowdorah, 17 mars 2012 - 03:31 .


#194
louislingg

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I agree with the people who say they want to use their war assets in the final battle. Basically maybe a bit more like the end of ME2? You know, how the stuff you did in the game kept popping up in large or little ways during the endgame? I was honestly shocked when that DIDN'T happen in ME3.

Nobody likes the Star Child. If we can't get an explanation for the reapers that's fine with me, but I would prefer they remain straight antagonist and just blow them up then have to listen to Star Child humanize them after 2.9 games of them killing everything I love.

I go against the grain with this but I think Shepard needs to die at the end. I would prefer if it was just him, because leaving loved ones behind is even more bittersweet then all cashing out at the same time. I just want there to be a galaxy for those loved ones to go back to. It just makes the whole game and all the games before it seem so meaningless if you can't even save the galaxy.

IF there isn't going to be an alternate ending DLC released I would like it if maybe there could be an epilogue series of cut scenes that explain in a little more detail how the current ending choices are implemented. Maybe those cut scenes could be attached to an existing DLC project as an extra.

I hate the ending less and less every day and I honestly believe most others here will too.. that said I still feel it tarnishes the overall experience because it is just too bleak. The story is bittersweet but it's not supposed to be depressing, and only the ending of ME3 makes it depressing. So I would like that changed.

#195
Sharkey1337

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JoeLaTurkeyII wrote...

The effects of indoctrination are irreversible, and Shepard being "forced" into anything defies what Mass Effect has been about for so long.


Ah, but strong willed characters like Saren and TIM were seen fighting the control at the very end. Based on what choice you make at the crucible point the effect would be seen on your willpower. If you chose Destroy, your will power is so strong that Shepard would actually break free of the indoctrination attempt. Seeing as how Shepard has been able to perform the impossible so many times before, why not have him be the first person to break free of indoctrination?

#196
Total Biscuit

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Oh yeah, either drop the Reapers anti synthetic bollocks, or let Shepard actually be able to point out that they're wrong, especially if you humanised EDI and made peace between the Geth and Quarians, since you've actually proved hem wrong then.

#197
CaptainJaques

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As you may have gathered, the issues with the ending generally start with the Starchild scene. I'm sure I speak for most people when I say that I'd be entirely willing to ignore the seemingly strange logistics of moving the citadel and the Reapers' decision not to shut off the Mass Relays once they'd entrenched themselves on Earth. Those can be jarring, but I sure as hell wouldn't be complaining about them.

No, the issue is once you beam up that little elevator and meet Mr. Godbaby. For me, one of the primary reasons I hated this kid (a reason I did not come to actually realize until a few days later) is that he attempts to rationalize genocide on a galactic scale. And since the rest of ME3 was quite allegorical of WWII, it becomes even more torrid when GodBaby begins using words such as "Solution" to help explain the reasoning behind the mass murders (ie. Mr Hitler's Final Solution). Now a crazy, genoicde-rationalizing bad guy - that'd be fine. BUT SHEPARD ACCEPTS HIS LOGIC. 
Shepard who, regardless of your decisions, has defied so many powerful people on his way to the series' climax just bends over and accepts the logic of a genocidal lunatic. 
This precusor to the final decision just felt wrong when I played through it, and it took me a while to get that this was why... but good god. 

Beyond that ridiculousness, the endings themselves simply fail to recognize video games as a visual medium. Whether they're happy with the bittersweet ending or not, players want a clear reflection of their choices presented to them: Clarify that the relays blowing up didn't destroy entire systems (as presented by Arrival), show how the surviving races and characters (especially characters) move on from the devastation (ie. Dragon Age: Origins epilogue), and for pete's sake, please alter the Joker scene. Why is he flying away from the battle? How did the crew get back to the Normandy? Why is everyone so happy to have crash landed? Shouldn't they be mourning Shepard? Or at minimum looking pensive.

It's strange because before the ending(s), I was telling everyone I know that ME3 was the best game I'd ever played. Every moment prior to the final events - Mordin's sacrifice, the destruction of the Quarians, even the ambient dialogue in the Citadel - was spectacularly crafted and really demonstrated well the toll Total War takes on people both emotionally and in the literal cost of lives. It was the best gaming experience I'd ever played.
Then I stopped telling everyone how great it was... they begun asking me, "How can an ending be that bad?"
Those closing moments required too many suspensions of disbelief. Lack of closure, the "Eden" planet, the acceptance of fallacy as reason for galactic genocide. Shepard was no longer a hero, but a man/woman weak-willed enough to listen to a genocidal maniac, and after doing so, you don't get to "see" the result of his actions. I've started a second playthrough now, a week after finishing the first time, because I just couldn't go back. Even now, though I still appreciate the brilliance of the rest of the game, it is a tainted one. Everything just feels more hollow and empty as I play through it again... and those aren't emotions that make game playing enjoyable.

Modifié par CaptainJaques, 17 mars 2012 - 03:32 .


#198
darthrevaninlight

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I WOULD LIKE AN ENDING WHERE TALI AND SHEPARD CAN BE TOGETHER AND MAKE(ADOPT) BABIES ON RANNOCH IN THEIR HOUSE

#199
Guest_jojimbo_*

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1) More choice. ie (a way to not have to shoot anderson for one,better end and options for TIM)

2) Catalyst section better explained fully. (star child should have been a keeper imho,)

3) An epilogue to explain the aftermath. (what happens to everyone in the ME universe after the war)

4) The plotholes cleared or explained. (lots need clearing, ie trapped galactic fleet,)

5) Remove or explain the crashed Normandy. (this seemed out of place and rushed)

6) An ending in which you can survive. (of course, we earned this,i want to feel good, not demoralized)

7) a boss fight with Harbinger. (it beggars belief this wasnt a done thing,what happened BW?)

Modifié par jojimbo, 17 mars 2012 - 03:45 .


#200
Pyewacket

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I really can't say anything about the endings that hasn't already been said.  What I can say is that the journal system in the game is seriously lacking.  It is completely impossible to keep track of my progress on the numerous side quests you have to do, and with no inventory I can't even tell what I already have.

For an RPG, Mass Effect 3 is seriously lacking crucial RPG elements.  

The story was what kept me going.  Then it turned out that was a bit of a waste of time in the end too. 

Modifié par Pyewacket, 17 mars 2012 - 03:32 .